Forums Announcement
Read-Only Mode for Announcements & Changelogs
Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.
For all community discussions, debates, and engagement, we encourage you to join us on our social media platforms: Discord, Twitter/X, Facebook.
Thank you for being a valued part of our community. We look forward to connecting with you on our other channels!
Stay safe out there,
Your DayZ Team
[email protected]
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Everything posted by [email protected]
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Immersion: More explorable houses and barricades!
[email protected] replied to Plepple's topic in DayZ Mod Suggestions
I'm not entirely sure what you're trying to say. Multiple barricades are currently available. -
Originally I was just going to continue to tell people to shut the hell up about bandits and stop whining, then I realised that they would never stop, and tried to come up with a solution. I don't know if this can be technically implemented in to the mod, or if anybody actually thinks it's a good idea. If it is just a pile of crap let the thread get drowned in the sea of all the other ones. Anyway, here we go. I thought instead of punishing players for having bad humanity, why not reward those with good humanity? First of all, I think that giving blood transfusions, pain pills, morphine etc to other players should give you a much higher humanity reward than it currently does. Anyway, the main idea is - would it be possible for 'better' loot to spawn around players with good humanity? I don't mean restrict the good loot to the high humanity players, but rather give a better chance of loot such as NVG spawning to the players with higher humanity. Chances are, players with low humanity will already have some decent loot through being able to survive and from looting player corpses. By doing this, players with a high humanity will have a better chance of survival, whilst players with a low humanity will not be punished for it. Anyway, was just an idea. Sorry for the clunky formatting. Tell me what you think.
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Bandit? Spawn without a weapon!
[email protected] replied to Jester.'s topic in DayZ Mod Suggestions
Ya ok and having some moron lying on a hill or on the roof of the Air Control Tower sniping everyone that happens by' date=' is not an exploit.... PLEEEEASE... gimme a break. [/quote'] How is using one of the most basic game mechanics an exploit? If you don't like being killed by players, go play Fallout and stop ruining the experience for everybody else. -
I wouldn't like to think of it as a punishment, as I'm not suggesting something like players with a low humanity should only find tin cans, I'm just saying that the current spawning system should remain for those players. The chances are a bandit already has a lot of high level items. I see where you are coming from, but as a bandit myself, I wouldn't really see this as a punishment.
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Bandit? Spawn without a weapon!
[email protected] replied to Jester.'s topic in DayZ Mod Suggestions
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Rebalances, rebalances rebalances
[email protected] replied to Muffinman840's topic in DayZ Mod Suggestions
Just because the ALICE pack is the best pack in the game, doesn't make it 'useless'. I see plenty of players with the Czech and using it happily, and also the ALICE pack is rather rare when you begin to head north. The places I've found the ALICE packs most often are Cherno and Elektro, the two places where you are most likely to die. -
Are people more hostile, or friendly?
[email protected] replied to A27_StarWolf's topic in DayZ Mod General Discussion
Depends what mood I'm in, sometimes I'll help someone, sometimes I'll just kill them. If they've been talking total shit in chat, I usually kill them. However, if they seem to be cool, I'll help them out. I saved someone from a horde of zombies yesterday, and it resulted in me joining their Teamspeak, and becoming part of a 10-man group. -
Solution to bandit bothers
[email protected] replied to super pretendo's topic in DayZ Mod Suggestions
The bandits are already punished by being shot on sight by every 'survivor' skinned player out there, even if you're trying to help them. The chances of being KOS as a bandit are much higher. -
A hub for trading, meeting and bearing.
[email protected] replied to raphier's topic in DayZ Mod Suggestions
Oh just shut the fuck about bandits already. -
There shouldn't be any punishments for being a bandit, you already get killed on sight 99% of the time by players who assume that bandit = mass murderer. Keep getting killed? Then stop going to Cherno and Elektro. Go north and raid the towns there, as long as you avoid Stary Sobor and Novy Sobor you should be relatively safe.
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The solution to the bandit problem. Definitive.
[email protected] replied to kinexz's topic in DayZ Mod Suggestions
I think this is overcomplicating things, and takes the power away from the player. However, the ability to possibly 'group up' with other players would be good and could provide benefits such as communication through a group channel, and also possibly being able to see each other on the map. -
Findable Guitars or Balalaikas
[email protected] replied to Pomegranate's topic in DayZ Mod Suggestions
Guitars don't protect you from zombies. -
Bandit? Spawn without a weapon!
[email protected] replied to Jester.'s topic in DayZ Mod Suggestions
Haha sorry Grimm ;) -
A hub for trading, meeting and bearing.
[email protected] replied to raphier's topic in DayZ Mod Suggestions
I think as the game becomes more complex, a place like this may be needed. However, it should be a small size (think Borota airfield), and no items should be able to spawn there, to prevent exploitation. However, I feel that it could be easily exploited, as somebody being shot at could just run in to the trading point, and immediately become invincible. There may have to be some kind of 'cooldown timer' before being able to enter again after exiting. -
Bandit? Spawn without a weapon!
[email protected] replied to Jester.'s topic in DayZ Mod Suggestions
Bandit does not mean 'mindless killer'. Oh, and referring back to the OP, yes there are consequences for being a bandit. You think people not immediately killing you on sight on a survivor skin is hard? Try being a bandit. There is this misconception that all bandits are random player killers, and will kill anybody they see - thus leading to probably 99% of survivors shooting them on sight. And Grimm, I understand that these can be constructive, but people really need to think before posting. This isn't a 'zombie survival' game, it's closer to an apocalypse simulator. You need to understand that OP. -
Bandit? Spawn without a weapon!
[email protected] replied to Jester.'s topic in DayZ Mod Suggestions
I wish there was a script that would permaban everyone who made dumb threads like these, from both the game and forum. -
Thanks for the continued effort and support Rocket.
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A view on this whole PvP fiasco
[email protected] replied to Cmdr Snipes's topic in DayZ Mod General Discussion
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A view on this whole PvP fiasco
[email protected] replied to Cmdr Snipes's topic in DayZ Mod General Discussion
If PvE servers were made, the player data would have to only apply to that server, and not carry over to all servers. -
IF this was an actual game...
[email protected] replied to rocket's topic in DayZ Mod General Discussion
I disagree. Hundreds of people already bought ArmA 2 + OA just to play this mod in alpha. I know for myself I will buy ArmA 3 for this mod again. I also bought Arma 2 + OA to play this mod, however the game only runs particularly well on gaming PCs, and I imagine Arma III will require even better specs to run. By building this is an independent game, it can be made more optimized than Arma II/III, and as a result more people will be able to run the game, ultimately leading to a bigger play base and profits. -
The PvP Discussion Thread
[email protected] replied to munchy's topic in DayZ Mod General Discussion
Erm, he was correct. You do want to ban players for killing other players. It's fucking stupid, and so is everyone who suggests something like this. If you can't fucking deal with being killed, stop fucking playing and stop plaguing the forum with shitty suggestions like these, I hope to fucking god that Rocket doesn't take any of these suggestions seriously. Stop being carebears. You're going to die, its the nature of the game and the genre. If you can't deal with that fact stop playing and go play your shitty WoW games or Runescape. -
IF this was an actual game...
[email protected] replied to rocket's topic in DayZ Mod General Discussion
I think you'd be severely limiting your potential customer base by making this as an addon to ARMA III. Not many people can run ARMA II as it is, and they certainly wouldn't be able to play ARMA III. -
IF this was an actual game...
[email protected] replied to rocket's topic in DayZ Mod General Discussion
I've already posted my opinions' date=' but, I'd like to point out that as the number of players of this Alpha have increased, so have the players willing to pay for server hosting themselves or as part of a group. I don't see how this would change if the game were made even better. [/quote'] I'm talking about if the servers were studio owned. -
IF this was an actual game...
[email protected] replied to rocket's topic in DayZ Mod General Discussion
Game purchase with monthly fee to keep a steady income in order to keep the servers running. There could also be a cosmetic item store where you can buy different skins etc. Monthly fee should be low, around $5 per month if the servers are studio-owned. If they are community owned, I wouldn't be too happy about paying a monthly fee. Studio developed may speed up development, and may be better to do, as the game DeadLinger, which is similar to Day Z, reached their kickstarter target. so there may be some competition in that respect.