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Read-Only Mode for Announcements & Changelogs

Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.

For all community discussions, debates, and engagement, we encourage you to join us on our social media platforms: Discord, Twitter/X, Facebook.

Thank you for being a valued part of our community. We look forward to connecting with you on our other channels!

Stay safe out there,
Your DayZ Team

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About [email protected]

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  1. I like everything in this update, aside from the zombies. Way too OP, and I hope this is fixed in the next update.
  2. 1) Female zombies - Don't see how this would be hard to implement, would be a nice addition. 2) Raise hand animation - The salute animation is already in game, not really any need for another animation. 3) Kick zombie/hand combat - Would be nice to see some form of melee combat in the game, however this would have to be implemented once the zombie AI is working to a good enough standard. 4) Military knife - Again, would be a nice addition, but Rocket would have to find a way to effectively implement melee combat. 5) Barricades - Barricades already exist in the game, in the form of sandbags and wire fencing kits. However, these can glitch and allow zombies through, this is an AI problem, not a problem with the barricades themselves. 6) Fill water bottle with rain - In reality this would be extremely impractical, and it wouldn't be likely that you would be able to fill the water bottle before the rainstorm is over. However, a water butt might be a nice addition to the game, and would assist with the building of player-made bases/camps.
  3. Eh, I'm not really sure I like the idea of different classes and skill sets in the game, it quickly becomes ridiculously overcomplicated. However, a good way to implement different player 'classes' would be by having various skins a player could equip relative to what they want their role to be. For example, somebody who wanted to be a medic would be able to use a medic skin, but rather than having a different set of skills, would instead just fill their bag with medical supplies.
  4. I'd imagine that the majority of them play in close-knit communities so they aren't continually harassed by the sweaty autists that make up for a large proportion of the gaming community.
  5. lmfao it said on the gender select screen that you couldn't change it back in big letters so why the fuck would you choose a female if you wanted to be male in the future if rocket wants to change it he can change it, but being stuck with the character you don't want is in 99% of cases through the fault of the person who chose it, also, this mod is only in alpha, so nothing is definite
  6. If NPCs are introduced it could be made that certain NPCs nearer the coastal cities, such as Cherno and Elektro, refused to talk to you if your humanity is too low. However, your list would just severely punish the low-humanity people too much.
  7. Once direct chat works and global chat is removed, I think that this won't be a problem any more. People will feel more alone, and will likely want some company, rather than shooting everybody.
  8. Drop all your inventory and backpack on the shore, take the jerry can and swim up to the boat and refuel. Once refuelled, back up the boat towards the shore, collect your things again and get in the boat. Simples.
  9. Throwing 3-5 cans/bottles will fully break the glass.
  10. Me and I'd imagine the majority of non-"harcore" players don't want to spend hours researching how wind affects the velocity and path of bullets. If we're going to add wind, why not also add how heat can affect vision? How about our centre of gravity affecting how we hold the gun? By adding things such as wind, not only is it taking up a huge amount of time to code, but it also makes things horrendously overcomplicated.
  11. Abilities are wrong and prevents the equal opportunities that all players currently have. Players can change their own inventory to suit what kind of player they want to be, such as medic filling their backpack with medical supplies, or an engineer filling their backpack with various vehicle parts.
  12. Cannibalism: What the fuck? Zombie Types: Overcomplicated and too similar to games such as Left 4 Dead. This is an apocalypse simulator, not a conventional zombie game.
  13. I feel that adding things such as wind would make the game too inaccessible and overcomplicated for a lot of people
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