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jasonb
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I don't know why. It's easy to program. Ive got it in my ARMA 3 ZORT maps. When players die they become AI Zombies. In H1Z1 they will do the same. Walking zombies with all of the original players loot on it. Like Diablo Treasure goblins. Good mechaninc.
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Civilian Weapons in Civilian Areas - Can we get some please?
jasonb replied to jasonb's topic in Suggestions
Even if it's super rare... Right now there seems to be more military style guns then there are civilian weapons. Would definitely like to see an increase of pistols, shotties, and perhaps the .22 rifles. I also noticed that loot used to be more hidden in the older updates. I really dislike what they have done now. I wanna have to search every crook and nanny, behind doorways, underneath beds etc. There should be more loot hidden underneath things. Having a random but extremely low chance for guns to spawn in houses will also make more players search houses. Currently, they get a few cans and some drink and head straight to the military places. It will be w ggorth checking out all the houses then. And i don't think that's unrealistic. No civilians armed with any guns? Yeah right. -
What can I say :D Edit: I'm a kiwi from Auckland. Westside.
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Agreed! I want to see a zombie dev push for a month on the world itself. -Better zombie models. Blood on the models. Esp around mouth area. -More blood/gore everywhere on the map. -Hanged bodies (zombies), rats, more objects like the pit of dead bodies placed around the map, skeletons, skulls, graveyard, bullet holes in walls. -Cars and caravans left abandoned all over the road. -Broken down military vehicles. -I think in one city they should make it feel like a huge war was waged and lost. Lots of destruction everywhere. Destroyed buildings, scattered tanks, etc. -Wearable bio hazard suits. Edit: The top 4 screenshots in the post above mine are perfect.
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As the title says, currently weapons can only be found in extremely limited areas. Military camps, fire stations, police stations + cars. Why is there no weapon spawns in civilian houses? Also, whatever happened to loot spawning underneath beds? You would expect to find civilian rifles/shotty's and baseball bats underneath some of them.
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Do you want to see personal statistics on death? ex: Killer, kills, shots fired etc...
jasonb replied to leefriendfield's topic in General Discussion
Anytime Stats Is this for SA then yes most definitely Maybe stats that reset upon death. -Players KIlled -Zombies Killed -Distance Travelled Stats on Death How and who/which player killed you and in what way. May help to reduce PVP as players will know who kill them and know who to kill/not to trust in the future. -
You get kindling (sticks) from chopping small trees. You can also turn tree logs from larger trees into 3X sticks.
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What about regular bow, is that fixed?
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Only thing I can think of is adding an Extreme hardcore server. One where your locked out for 24 hours - 1 week after death. Hell server might only need to restart once a week. But your character would be locked to that server. You have a character for different types of servers anyway. And maybe when you log out you die. So people can loot your body so items stay on that server and can't be taken off it.
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When the game is "finished" (out of Alpha|Beta)
jasonb replied to Raoul9753's topic in General Discussion
The map is fine. They need to add more POI's e.g. Military bases in all corners of the map. That will make the map bigger.... When you have all the best loot in 1 or 2 places and everyones gunning for it, then the map feels small. -
Theres an idea. Heavy smokers in DAYZSA could let out a cough once in a while, could reveal your position. Kinda like when you get sick in the game :p. Im talking if you smoke like 100+ cigarettes. Its the little things.
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In SA it would have little benefit but it would look cool for aesthitics. Remember metal gear solid? The game had smoking in it. If i remember correctly it slowly knocked your health down but it looked cool. Adds character like face masks. And yes, in an apocalypse smoking would defiantly act like a sorta currency. Lots of people would be willing to trade for cigarettes and tobacco. It would definitely be a luxury item. The main idea in SA would be for roleplaying with little benefit vs little negative effects, e.g. Increased calmness for reduced stamina as someone mentioned in the stream I posted. I'm just sayin, im sure cigarettes/cigars would be hugely popular in an apocalypse setting and likely would be used as currency (if a real apocalypse were to occur)... I'm sure some players would trade anyways if ciggarettes were in the game. Doesn't have to be NPC's. The NPC idea was just for whenever modding gets supported for DAYZSA and someone makes a mod with NPC vendors etc which is sure to happen. Instead of using money or gold bars like some dayz mods i think cigarettes would be better and more realistic is all as money has no use. For example, you could find a pack of 10 = $10 eqv, and in another area a pack of 15 etc. Packs of cigarettes on zombies or what not. Each stick is worth a $1. Bad example. But you get what i mean. Ciggarettes could spawn with a random amount in them from 0 - 20 cigarettes per packet.
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I don't know, it would be pretty cool to see a bunch of chars and bandits running around with cigarettes, would make your bandit characters look so much more badass. And I think smoking would be a huge thing in the apocalypse.. All that stress!
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In a game play stream i watched last night, a few months back, rocket was talking about what people think about him adding smoking and cigarettes in DayZ mainly for roleplay. I believe the streamers name was sacriel42 or something and vids up on youtube. Edit: Video with Rocket talking about adding smoking to DayZ: Starts at 2:20 Some suggestions that came up in the stream were that smoking could reduce shock damage (seems like players can get into shock after being hit badly and when they do they can't bandage and reload for a few seconds - i didn't know this or if its even implemented yet) anyway effectively calming the player. A negative effect would be too slightly decrease stamina while smoking. Anyway I was thinking about this and though it would be cool to use cigarettes as a type of currency in the apocalypse. Players could find packets of smokes with varying amounts of cigarettes in them in the world and they could trade them for food and guns etc. Well at least in a role playing server. For example, a player could trade 100 cigarettes for an SKS at a vendor. I know this will never happen in dayzsa vanilla, but wouldn't it be cool if players could buy Food/Water/Ammo etc off NPC vendors using cigarettes as a form of currency?