I agree, I really appreciate the amount of time Rocket puts into this mod, but I feel the development style with the rolling updates is the main cause of the issue. A monthly release for new updates could go a long way to improving the experience and making updates less of a pain for players/server owners. Another game I'm avidly playing that is in alpha right now just had its developer post today that he was wrapping up the final piece of code for the next update but not to think that meant release was imminent because: "I expect no less than a full week of simply polishing up the thing, correcting a few animations, tweaking the FSM design, and anything that we might find that needs attention." -HarvesteR There is nothing anywhere that says that alpha needs to be rolling updates, an update release schedule works just fine while giving the developer more time for debugging. If he does lack personnel to help debug then what I suggest he does is to setup 3-5 servers that will still be rolling updates. These are his own servers and are the only ones that will receive the rolling updates, players can install the 'latest' rolling version to connect to those servers and play with the new goodies he has added. All other servers will remain on the most recent 'stable' version of the mod until Rocket feels like the features for the next update have been implemented well and are relatively bug free. This does have some problems though, such as: Your character obtaining new or modified items in the test server, what happens if you roll your update back to the normal version? I am not sure what the solution to that would be, but I'm sure that either someone else or Rocket could suggest an adequate one. Maybe just have the test servers not affect your character profile so when you return to another server and the 'stable' update then it reverts you to your state and position before you joined the test server.