Jump to content

SMoss

DayZ Hero
  • Content Count

    496
  • Joined

  • Last visited

Everything posted by SMoss

  1. SMoss

    Stable Branch - 0.60 Discussion

    The Stable branch update from today is for those exact issues, so please don't be shy to let us know via the tracker if the fixes worked or not.
  2. Contents This Week Dev Update/Hicks Dev Update/Peter Community Spotlight Dev Update/Hicks Greetings Survivors, This week the Status Report might seem a little thin for those who follow development closely, as not much new has occurred between Friday when the presentation was held, and today. Focus is on recapping the stuff shown at RTX 2016 covering .61 and what we can expect for it - but aside from that we have some updates on current Stable Branch hotfix, some new renders of work in progress animations for the first of our predator animals, wolves, and Peter talks to us about body temperature and how it impacts DayZ gameplay. Current Stable Branch Hotfix goals are: - Known Server Crashes - Item Duplication Methods - Animation State Issues - Tent Lifetime Refresh - Spatial Orientation for Vehicles A couple key things to note on the above list: Tent Lifetime Refresh is currently not functioning as intended on stable branch, meaning you are only able to refresh the lifetime of placed tents by packing and unpacking them. Intended functionality on these is to match the current behavior of containers such as barrels, and backpacks - which refresh their lifetime whenever an item is moved inside the inventory of the container. In regards to Spatial Orientation for Vehicles - the hotfix we're working on here should resolve complaints of vehicles not persisting. As current stable branch behavior does not properly save the directional orientation of the vehicle on server restart, in some cases this can cause the vehicle to be destroyed and cleaned up. In addition, we've uploaded some animated gifs of .. oddly enough.. animations of the upcoming wolves to our Trello board. If you're into that sort of thing, go check it out! - Brian Hicks / Creative Director Dev Update/Peter With the release of DayZ 0.60 stable version there was a bit of misunderstanding regarding the body temperature mechanic and considering it currently as bugged since characters can reach hyperthermia state in a very short time which wasn't the case in the 0.59 version. I would like to point out to those who aren't aware of it, that the engine which DayZ runs upon is capable of marvelous things that aren't obvious at first sight. Trajectories of sun and moon (even it's phases), star positions, tide heights, complex weather forecasts with air temperature, wind, newly added fog and other game world subsystems directly depends on the time of the day, date and geographic coordinates configuration. While geographic coordinates is tied to the map itself and cannot be easily changed, date and time is exposed in the server configuration so admins can change it freely. Unfortunately, date and time is not separated in the configuration file and the easiest way is to set it to the system date and time of the server itself especially to get more variety in time of day across the servers, and as most servers aren't running in the past or in the future, that's where things like the body temperature mechanic which is connected to those settings can seem off, even if it behaves correctly - I bet most of you will be overheating and sweating while sprinting hundreds of meters in full gear, long clothes and with gloves, masks, vests and helmets on top of it all in summer weather with air temperature around 30°C. As DayZ is visually set in eternal autumn it makes sense that this mechanic is balanced to that time of year, where nights are actually cold and days can be anywhere from a bit warmer to quite chilly depending on the forecast, not to mention plenty of foggy and rainy days. Of course, it could be hard-balanced without taking weather and air temperature into consideration, however, it would be a step backwards considering that DayZ will be open to modding and there being possibilities for us to expect maps in different times of the year and geographic coordinates - jungles, deserts, mountains anyone? To allow more control over it we are going to tear apart date and time in the server config so the date is not affected when the system time is used by admins. In the meantime, there was an offset applied in the calculation of body temperature for the experimental version so it behaves more according to the visuals of an autumn environment instead of an actual summer date set in the server config file. Now is a good time to unveil a bit more regarding the temperature feature, even if it's obviously quite low on the priority list now. Many of you noticed there is heating up and cooling down of item temperatures already present in game. This can be used to affect the body temperature of your survivor as heat packs, and even improvised ones like cans heated up in fireplace embers, will raise the body temperature while cold items will lower it. We are going to add more purpose to handling temperatures by making food perishable, especially raw meat alongside with blood bags. With plenty of refrigerators in houses or at junkyards you will be able to store food and blood bags safely to keep their expiration under control after you connect the fridges to an electricity system. The addition of cooling box containers will help you to carry food and blood bags around in fresh condition and ready to use. Considering food as one of the most crucial things for survival and with lowering of the amount of non-perishable food in the world towards the end, it will lead to promoting interesting approaches to gameplay for both lone wolfs and groups alike, as it will offer short time solutions of immediate consumption balanced against long term solutions with incorporating electricity usage at barricaded houses, camps, and bases during the times of need. Stay cool... see you in Chernarus folks! - Peter Nespesny - Lead Designer Community Spotlight Another couple of weeks have passed, and we have again received a good amount of bugs via the Feedback Tracker. Regularly, we still see quite a few reports on player characters having lost their gear, and we do have a set of repro steps for this bug: 1. Join a server. 2. Go to any M4 handguard laying on the ground. 3. Take M4 to your hands. 4. Swap handguards on your M4 with handguard on the ground via action menu or by drag-and-drop. 5. Relog. 6. Notice that the character is missing all the gear except for the M4. If you experience loss of gear in any way different than with the repro steps above, please do let us know: http://feedback.bistudio.com/ Of course, we also have a video to highlight. This time around it's a video made by: PolishedGuy Also, in case you tend to find yourself a bit on your lonesome when roaming around Chernarus, BarelyInfected has a meeting event coming up on July 16 at 22:00 CEST. Have a look here: If you also have an event coming up in the future, just let us know via our DayZ Forums and we'll help spread the word. Header image kindly provided by: wstdsgn. Thanks as always for all your help and support! - SMoss / Community Manager
  3. SMoss

    Footsteps and crouching

    Duly noted. Let's see how things turn out once the new audio module arrives.
  4. I don't think Brian meant that the melee combat system is finally done as such. Desync, the new player character, physics, and the new animation system for example are still subject to huge amounts of tweaking/fixing (and implementation in a couple of those cases), and they all have an impact on melee combat. Also, let's see how things turn out once fatigue is a factor to deal with as well. Management of energy/stamina consumption during a lengthy melee fight could help tip the odds in your favor I could imagine.
  5. Contents This Week Dev Update/Hicks Dev Update/Viktor Dev Update/Andrej Community Spotlight Dev Update/Hicks Greetings Survivors, As I'm sure most of you already know - 0.60 build was moved to Stable branch last week during E3. It is but one step towards 1.0, but one that we were all excited to get into your hands. While the build has been enjoyed by over 400,000 people since hitting stable branch, we've been keeping our eye on issues present on the build - and have been working towards a hotfix for the most critical issues, while also moving forward on 0.61. Current top issues for a hotfix are: - AI Related Server Crash - Container Lifetime Refresh Issue - Known Duplication Methods - Vehicle Location/Position Persistence With those being worked on - the milestone goals for 0.60 have been achieved, and we can look forward towards our goals for 0.61. 0.60 Build Milestone Goals: - New Renderer: Implemented - Randomized Attachments & ItemsRandom: Implemented - New Reload Mechanics: Implemented - 60 Player-per-instance: Implemented 0.61 Milestone Goals: - Server Login Queue - Merge of New Audio Technology from Arma 3 Eden Update - Update of Weapon Sounds for New Audio Technology - Dynamic Spawning of Infected - Predators (Wolves) I'll be at RTX in Austin, Texas early next month to talk about 0.61 and show some early representations of some of the systems, as well as recap 0.60 and what was achieved there. For those not attending the show, we'll be recording the audio off the sound board - and will match it with the presentation media and upload to our Youtube channel. Lastly, we'll be experimenting with uploads to our DayZDevTeam YouTube channel at 4k on the new nVidia GTX 1080 card, so for those eager to see how that performs on 0.60 - keep an eye out for that. A massive thanks from all of us at the DayZ Dev Team to those participating in the Early Access period and especially to the 415,000 who have joined us in testing 0.60 over the last two weeks. - Brian Hicks / Creative Director Dev Update/Viktor In past week there have been some cool animations finished. To mention some of them, we have now attaching and detaching doors for vehicles, new reload animations include Winchester and there is also completely new reload for M249. The infected have received idle variations and few different door attacks. The upcoming player character can hold items and aim using new aim spaces. We are still polishing existing animations for changing stances and movements. The way the character reacts to controls is great, the fact that we can blend multiple animations means it's fluent, not limiting and it looks much better. For instance you can start running and go to crouch at the same time and you can raise your weapon as well, or you can change your mind and go back to the original pose - all in the transition itself - without any limitation or interruption. There is still a lot in front of us for the new player controller from small tasks to complex features. In the next weeks we will focus on improving dynamics for character locomotion, finish camera behavior and start implementing new reload animations. - Viktor Kostik / Lead Animator Dev Update/Andrej Hi everybody, After a long silence from the audio department, I am delighted I can talk about some big improvements and upgrades we have planned moving toward 0.61. Our programmers worked hard on implementing our new Audio system which will also be the core of the Enfusion Audio. In the coming updates we will have completely new gunshots sounds with new distance parameters and attenuation and frequency curves which are enormous improvement over existing ones. You will be able to distinguish distance and position of the shots fired with greater precision. Also new sound effects we made are better quality and have greater diversity, so you could recognize which type of weapon is firing more easily. In the coming updates we also plan to consecutively upgrade ambient sounds which will be an enormous core upgrade, but also vehicle sounds, melee and all character sounds that will compliment the new character animations you've been told about. - Andrej Sinkević / Lead Sound Designer Community Spotlight About a week ago we had the 0.60 version going live on Stable branch and we are of course happy to see that players are helping us out by reporting loads of bugs on the Feedback Tracker! In that regard, we can see that there might be a bit of confusion as to how the persistence (refreshing lifetime) works for containers at the moment. Basically, in order to renew the lifetime of a container left on the ground, this can be a barrel, a tent, a backpack, or even a piece of clothing, you will have to manipulate the inventory of that particular container. This can be done by moving items around inside the container or placing a new object inside the container for example. It is not enough to just pick up the container and moving it to a different location. Again, we're thankful for all the reports received so far, and please don't be shy, do keep those reports coming. Thanks for sticking with us until now, we hope you're enjoying 0.60 so far! Awesome header image submitted by: Charles W. Owens - SMoss / Community Manager
  6. The logs are in a bit of a different format this time around where you'll get to see the raw data, so to say, related to the changes made to the Stable version. Sensitive information as well as commits made for security and console versions have been removed from the changelogs. ------------------------------------------------------------------------ r133541 | | 2016-06-15 14:35:12 Fixed: When latencyFrom and latencyTo were the same, bad connection simulator wasn't delaying packets at all. ------------------------------------------------------------------------ r133540 | | 2016-06-15 14:22:39 Changed: No warning messages were displayed, including server is full, so only debug warning messages are now disabled. ------------------------------------------------------------------------ r133539 | | 2016-06-15 14:01:50 Delegates warning fixed Support for ghost bodies Fix: only first ghost body receive On_Contact event Added OwnerEntity to generic component Recoil from Arma3 Basic damage system Pooled BulletProjectileMovement for shoot manager bullets (EntityProjectile) ------------------------------------------------------------------------ r133537 | | 2016-06-15 12:55:41 Added: Server login queue Changed: Login process moved from scripts to game code Added: Preload of data on client during login ------------------------------------------------------------------------ r133536 | | 2016-06-15 12:41:50 Fixed: agent slowing down before the corner ------------------------------------------------------------------------ r133534 | | 2016-06-15 11:16:59 Anim Editor: Added: fast shortcuts for windows and quicksearches ------------------------------------------------------------------------ r133533 | | 2016-06-15 11:10:42 Changed: Disabled actions on static transmitter ------------------------------------------------------------------------ r133531 | | 2016-06-15 10:27:22 Human - Project update - inl files added ------------------------------------------------------------------------ r133530 | | 2016-06-15 10:25:33 Player: Added: raise weapons + weapon shoot + modifications Anim Editor: Fixed: crashes Added: quick search for graph nodes, window shortcuts ------------------------------------------------------------------------ r133529 | | 2016-06-15 10:05:16 Fixed: Workbench - Particle editor - RotMultiplier with negative values ------------------------------------------------------------------------ r133528 | | 2016-06-14 17:36:54 Tweaked: Observation log date into filename Added: Detect, log and remove duplicate points at proxy export ------------------------------------------------------------------------ r133527 | | 2016-06-14 17:01:43 Added: Advanced communication: static transmitters ------------------------------------------------------------------------ r133526 | | 2016-06-14 16:53:18 Merge branch 'feature/vm/collisionsurfacedebug' ------------------------------------------------------------------------ r133525 | | 2016-06-14 16:50:10 Changed: Different commands in remote debugger on client and server ------------------------------------------------------------------------ r133524 | | 2016-06-14 15:44:11 tweaked: consistent behaviour when closing window with action or keyboard short-cut ------------------------------------------------------------------------ r133523 | | 2016-06-14 15:11:00 Fixed: Workbench - Better error handling by export TXO to XOB ------------------------------------------------------------------------ r133522 | | 2016-06-14 15:09:21 Fixed: internal off-mesh links were added twice in the tile and then some links couldn't be allocated ------------------------------------------------------------------------ r133521 | | 2016-06-14 14:23:43 Modified: Increased shader version ------------------------------------------------------------------------ r133520 | | 2016-06-14 14:17:37 Added: Support for incremental type state logs Added: Inifected zone state log Tweaked: Group center calculation (precise) ------------------------------------------------------------------------ r133518 | | 2016-06-14 14:08:41 Modified: Enabled spot lights shadows ------------------------------------------------------------------------ r133517 | | 2016-06-14 14:06:22 Modified: Refactor light shaders, Remove: shadow define, now it is const. register driven (less shader combinations, branching results the same in every pixel) ------------------------------------------------------------------------ r133516 | | 2016-06-14 13:41:39 Added: minimalistic Date/Time structure for uid database ------------------------------------------------------------------------ r133515 | | 2016-06-14 13:41:13 Added: Reflection to MetaFile class ------------------------------------------------------------------------ r133514 | | 2016-06-14 13:39:39 Removed: skeleton export during TXo->XOB conversion ------------------------------------------------------------------------ r133513 | | 2016-06-14 13:39:12 Added: validation of TXO->XOB expert ------------------------------------------------------------------------ r133511 | | 2016-06-14 12:47:44 Merge branch 'feature/vm/physicdebuggizmo' ------------------------------------------------------------------------ r133510 | | 2016-06-14 12:29:33 Changed: materials.h not used anymore Fixed: resource fixes ------------------------------------------------------------------------ r133509 | | 2016-06-14 11:13:05 Tweaked: Workbench - tuning about associated editors ------------------------------------------------------------------------ r133507 | | 2016-06-14 11:09:13 Tweaked: Workbench - model/camera auto placement tuned ------------------------------------------------------------------------ r133506 | | 2016-06-14 10:53:32 Tweaked: local binarizer: problem when no work data path is selected ------------------------------------------------------------------------ r133504 | | 2016-06-14 10:13:45 Changed: Casting captive to bool when sending as argument to EEOnSetCaptive event ------------------------------------------------------------------------ r133503 | | 2016-06-14 09:57:51 Changed: fixed few memory leaks in animation system ------------------------------------------------------------------------ r133502 | | 2016-06-14 09:42:54 Added: remote debugger focus on filter popup ------------------------------------------------------------------------ r133501 | | 2016-06-14 09:41:25 Added: remote debugger label with cursor map position ------------------------------------------------------------------------ r133500 | | 2016-06-14 09:33:07 Added: benchmark outputting xml with all critical views ------------------------------------------------------------------------ r133499 | | 2016-06-14 09:06:49 Added: Event handlers, pause/resume of background refresh, iteration support and mutiple small tweaks for ResourceDB ------------------------------------------------------------------------ r133498 | | 2016-06-14 09:01:03 Added: Support for accessing char from string for write Added: Variadic template version of Append function of Array ------------------------------------------------------------------------ r133497 | | 2016-06-14 08:58:12 Fixed: Swapped ++ operators implementation ------------------------------------------------------------------------ r133496 | | 2016-06-14 08:46:26 Changed: gpu diags ------------------------------------------------------------------------ r133494 | | 2016-06-13 17:06:45 Fixed: MeshObject's vertex/index buffers are created at once, instead of incremental Map/Unmap, that caused crashes on DX11 ------------------------------------------------------------------------ r133492 | | 2016-06-13 16:30:45 Changed: Fix ------------------------------------------------------------------------ r133491 | | 2016-06-13 16:14:56 Added: debug save of visible objects to P3DReport.txt ------------------------------------------------------------------------ r133490 | | 2016-06-13 15:11:45 Added: Event when player is set captive ------------------------------------------------------------------------ r133489 | | 2016-06-13 15:00:43 Fixed: GPU profiler is working only when necessary ------------------------------------------------------------------------ r133487 | | 2016-06-13 14:01:55 Fixed: Workbench - obsolete code removed ------------------------------------------------------------------------ r133486 | | 2016-06-13 12:57:26 Removed: random generator exported to dll ------------------------------------------------------------------------ r133484 | | 2016-06-13 12:44:24 Changed: dbg ------------------------------------------------------------------------ r133483 | | 2016-06-13 12:44:20 Changed: actions for zombies and cars ------------------------------------------------------------------------ r133480 | | 2016-06-13 10:57:52 Added: navmesh persistency - regeneration of tiles where objects are placed ------------------------------------------------------------------------ r133479 | | 2016-06-13 10:57:22 Added: optional immediate particle update ------------------------------------------------------------------------ r133478 | | 2016-06-13 10:22:34 Added: Workbench - preview to particle effects ------------------------------------------------------------------------ r133477 | | 2016-06-13 09:49:29 Fixed: loading of old particle effects ------------------------------------------------------------------------ r133476 | | 2016-06-13 08:28:49 Added: Workbench - Particle editor - GUI improvements about new/load/save ------------------------------------------------------------------------ r133475 | | 2016-06-10 18:13:41 Changed: Transmitter functionality moved into component Needed for static radios ------------------------------------------------------------------------ r133474 | | 2016-06-10 17:58:18 Fixed: crash in particle editor Fixed: support for old particle format ------------------------------------------------------------------------ r133473 | | 2016-06-10 17:40:15 Added: Workbench - Particle editor - Load/Save GUI Fixed: Workbench - File dialog fixes and improvements ------------------------------------------------------------------------ r133472 | | 2016-06-10 15:57:07 [Internal] Sound: Assert ------------------------------------------------------------------------ r133470 | | 2016-06-10 15:44:24 Fixed: fading out spot lights when moving camera independently on light source (bad terrain projection when prepare shadow pass) ------------------------------------------------------------------------ r133469 | | 2016-06-10 15:07:10 Fixed: incorrect identification of old particle format ------------------------------------------------------------------------ r133468 | | 2016-06-10 14:54:53 Tweaked: replaced some old-school code ------------------------------------------------------------------------ r133465 | | 2016-06-10 14:04:43 Added: Save/Load of BaseContainer Added: Particle editor knows to load new&old particle format, and save the new one Added: Lightweight parser API from xobject library ------------------------------------------------------------------------ r133464 | | 2016-06-10 14:00:03 Added: visualizer for BaseClass/BaseSource ------------------------------------------------------------------------ r133463 | | 2016-06-10 13:58:42 Fixed: Workbench - Particle editor - Choosing material using dialog ------------------------------------------------------------------------ r133462 | | 2016-06-10 12:52:55 Changed: spycam panel size ------------------------------------------------------------------------ r133461 | | 2016-06-10 12:52:52 Changed: spycam - resize floating widget to length of player's name ------------------------------------------------------------------------ r133460 | | 2016-06-10 12:52:48 Changed: cmake: name of project is dzserver if configured as server ------------------------------------------------------------------------ r133459 | | 2016-06-10 12:52:45 Removed: old spycam ------------------------------------------------------------------------ r133458 | | 2016-06-10 12:52:40 Changed: spy cam dbg ------------------------------------------------------------------------ r133456 | | 2016-06-10 12:06:18 [Internal] Sound: RestartInt - reorder function call to avoid assertion in audio stream ------------------------------------------------------------------------ r133455 | | 2016-06-10 11:02:59 Fixed: Added Missing SetXX and Matrix/Matrix34 APIs ------------------------------------------------------------------------ r133454 | | 2016-06-10 11:02:36 Fixed: Missing template specialization for Vector4 ------------------------------------------------------------------------ r133453 | | 2016-06-10 08:59:32 Fixed: crash in ObjectTyped::GetDamageZoneNameByComponentIndex when object doesn't have damage system data in config ------------------------------------------------------------------------ r133452 | | 2016-06-09 18:39:57 Added: Missing shaders for spot lights Fixed: Trees shadows ------------------------------------------------------------------------ r133451 | | 2016-06-09 18:22:04 Merged revision(s) 133450 from DayZ/branches/stable/latest: Fixed: infinite loop in detour raycast when dealing with invalid polygons Added: ReleaseNoOpt configuration to NavMeshLib ------------------------------------------------------------------------ r133449 | | 2016-06-09 18:00:21 Fixed: Build error. ------------------------------------------------------------------------ r133445 | | 2016-06-09 16:32:10 Fixed: Workbench - Update all required engine parts during render ------------------------------------------------------------------------ r133444 | | 2016-06-09 16:03:50 Added: PAS receiver/broadcaster as static objects ------------------------------------------------------------------------ r133443 | | 2016-06-09 14:57:59 Added: world resource common utility functions useful functions for loadng server only data (separated per mission) -> modding support Added: dynamic events position xml export for server only data (modding support) updated: world metadata exporter now uses world resource utils ------------------------------------------------------------------------ r133442 | | 2016-06-09 14:01:18 Modified: Spot lights shadows use meshSet for lights instead of sun shadow set. ------------------------------------------------------------------------ r133441 | | 2016-06-09 13:34:17 Added: Create function for convert World position to GUI % coordinants (0-1) ------------------------------------------------------------------------ r133440 | | 2016-06-09 12:48:08 Changed: Lock turn in animation source node before it starts playing ------------------------------------------------------------------------ r133438 | | 2016-06-09 12:44:24 Changed: error message ------------------------------------------------------------------------ r133436 | | 2016-06-09 12:35:25 Changed: error message ------------------------------------------------------------------------ r133434 | | 2016-06-09 11:03:19 Fixed: global PP settings ------------------------------------------------------------------------ r133432 | | 2016-06-09 10:47:21 Fixed: Potential light interaction missing when light is high above the ground (lights are selected into 2D grid but with 3D distance and frustum comparison - this could introduce problems with lighting on some objects) ------------------------------------------------------------------------ r133431 | | 2016-06-09 10:39:26 Fixed: Memory leak in DeleteOldCrashDumpFiles ------------------------------------------------------------------------ r133430 | | 2016-06-09 10:17:20 Added: Workbench - Unified camera control system improvements ------------------------------------------------------------------------ r133429 | | 2016-06-08 22:50:48 Fixed: fix of missing some object which were static but not in any group and in a grid cell where no other dynamic objects were ------------------------------------------------------------------------ r133428 | | 2016-06-08 17:00:56 Fixed: black grass issue (fixed sorting lights into 2D grid by 3D spot lights cone computation). There is still one possible problem when light is far from surface (high buildings, plane to plane light interactions). Will fixed in next commit ------------------------------------------------------------------------ r133427 | | 2016-06-08 16:50:08 Tweaked: Distance computation in condition for checking of surface properties ------------------------------------------------------------------------ r133425 | | 2016-06-08 16:27:43 Added: GetDamageZoneNameByComponentIndex Tweaked: New Damage System refactor ------------------------------------------------------------------------ r133424 | | 2016-06-08 16:15:16 Changed: Asterisk positions in functions for deleting old crashdump files ------------------------------------------------------------------------ r133423 | | 2016-06-08 16:08:58 Changed: Distance computation in condition for checking of surface properties ------------------------------------------------------------------------ r133421 | | 2016-06-08 15:42:24 Fixed: compile error ------------------------------------------------------------------------ r133420 | | 2016-06-08 14:34:33 Fixed: function const-ness based on review ------------------------------------------------------------------------ r133419 | | 2016-06-08 14:32:36 Changed: Minor things based on code review. ------------------------------------------------------------------------ r133418 | | 2016-06-08 14:05:21 Changed: fixed assert ------------------------------------------------------------------------ r133417 | | 2016-06-08 14:05:18 Changed: reload on ground with disabled simulation ------------------------------------------------------------------------ r133416 | | 2016-06-08 14:03:55 Changed: cmake, minor stuff ------------------------------------------------------------------------ r133415 | | 2016-06-08 12:06:58 Fixed: anim system crash on not mapped bones ------------------------------------------------------------------------ r133414 | | 2016-06-08 11:21:24 Fix: Human weapon swap fixed ------------------------------------------------------------------------ r133413 | | 2016-06-08 10:44:49 Fixed: wrongly committed debug modulation by 0 ------------------------------------------------------------------------ r133412 | | 2016-06-08 10:33:14 Removed: Debug rendering for character controller ------------------------------------------------------------------------ r133411 | | 2016-06-08 10:22:18 Merge branch 'feature/vm/raycastcharactercontroller' ------------------------------------------------------------------------ r133410 | | 2016-06-08 08:18:45 Changed: Static Objects: binarizer fix ------------------------------------------------------------------------ r133409 | | 2016-06-07 18:02:57 Added: Support for spot lights shadows for all materials ------------------------------------------------------------------------ r133407 | | 2016-06-07 16:51:33 Fixed: new DayZPlayer swap items in hands ------------------------------------------------------------------------ r133406 | | 2016-06-07 16:11:43 Fixed: Raining effect inside the drivers cabin of V3S ------------------------------------------------------------------------ r133405 | | 2016-06-07 16:01:32 Fixed: Memory leaks, and removed some Auto Array type ------------------------------------------------------------------------ r133403 | | 2016-06-07 15:45:08 Added: better work with inactive window ------------------------------------------------------------------------ r133402 | | 2016-06-07 14:41:48 Removed: pathagent debug params menu ------------------------------------------------------------------------ r133400 | | 2016-06-07 14:23:55 Removed: swallow input if cannot fire ------------------------------------------------------------------------ r133398 | | 2016-06-07 13:32:57 Fixed: fix of game fall when shooting under diag menu WIN V ------------------------------------------------------------------------ r133396 | | 2016-06-07 12:15:38 Fixed: fix of some missing models ------------------------------------------------------------------------ r133395 | | 2016-06-07 12:04:47 Dayz Player: Added: Item hangling Added: animation instance per items Added: free look improved: camera handling ------------------------------------------------------------------------ r133394 | | 2016-06-07 11:42:02 Fixed: Lock turn parameter for animation source according to code review ------------------------------------------------------------------------ r133393 | | 2016-06-07 11:27:45 Tweaked: Proxy point occupation check ------------------------------------------------------------------------ r133392 | | 2016-06-07 11:03:09 Changed: Script: 2pass compilation - default params fix ------------------------------------------------------------------------ r133390 | | 2016-06-07 10:53:57 Changed: DeleteOldCrashDumpFiles method according to code review ------------------------------------------------------------------------ r133389 | | 2016-06-07 09:10:10 Changed: Script: 2pass compilation - missing function declaration error message ------------------------------------------------------------------------ r133386 | | 2016-06-07 08:25:56 Fixed: wrong assert condition ------------------------------------------------------------------------ r133385 | | 2016-06-06 18:34:11 Changed: For consistency 100 to 100.0f in hit input calls ------------------------------------------------------------------------ r133384 | | 2016-06-06 16:50:11 Merged revision(s) 133380 from DayZ/branches/stable/latest: Fixed: Physics character controller memory cleaning ------------------------------------------------------------------------ r133383 | | 2016-06-06 16:24:39 Merged revision(s) 133382 from DayZ/branches/stable/latest: Changed: Script: crash on exit ------------------------------------------------------------------------ r133381 | | 2016-06-06 15:52:45 Changed: Call ProcessSurfaceProperties in SimulateNew method only when lightai entity moved more than 1 meter from last call of ProcessSurfaceProperties ------------------------------------------------------------------------ r133379 | | 2016-06-06 15:32:07 Fixed: gamma/brighntess defaults and save fix ------------------------------------------------------------------------ r133378 | | 2016-06-06 15:16:55 Fixed: Workbench - Material editor - better sorting materials to groups ------------------------------------------------------------------------ r133377 | | 2016-06-06 15:16:38 Fixed: compile fix Fixed: gamma/brightness settings fix ------------------------------------------------------------------------ r133376 | | 2016-06-06 15:03:22 Fixed: step event don't play sound in most cases ------------------------------------------------------------------------ r133375 | | 2016-06-06 14:35:36 Fixed: renderer gpu scope lock fix when exiting ------------------------------------------------------------------------ r133374 | | 2016-06-06 14:04:00 Added: Missing files ------------------------------------------------------------------------ r133373 | | 2016-06-06 14:03:03 Added: File database implementation with optional background file system scanning Added: natvis support for FlagEnum ------------------------------------------------------------------------ r133372 | | 2016-06-06 14:02:24 Fixed: Workbench - compile fix after changed API ------------------------------------------------------------------------ r133371 | | 2016-06-06 14:00:50 Tweaked: Initial sequence order due to debug log ------------------------------------------------------------------------ r133370 | | 2016-06-06 13:58:25 Added: merge with 133097 -> windows notification to minimized application by startup ------------------------------------------------------------------------ r133369 | | 2016-06-06 13:55:00 Added: Workbench - Init params to each module constructor Added: Workbench - Open last selected resource in Resource walker and Material editor ------------------------------------------------------------------------ r133367 | | 2016-06-06 13:20:25 Tweaked: Restock invoked for each single respawn, not a batch anymore ------------------------------------------------------------------------ r133366 | | 2016-06-06 13:11:37 Fixed: calling entity's after load event ------------------------------------------------------------------------ r133364 | | 2016-06-06 12:18:09 Changed: dbg ------------------------------------------------------------------------ r133363 | | 2016-06-06 12:18:02 Changed: fixed chambered weapons in old weapon update ------------------------------------------------------------------------ r133362 | | 2016-06-06 11:55:04 Added: EEUserAnimDone event called when user user animation finishes Removed: Redundant IsEventHandler checking ------------------------------------------------------------------------ r133361 | | 2016-06-06 11:13:14 Fixed: server build ------------------------------------------------------------------------ r133360 | | 2016-06-06 11:10:28 Added: material class IsFinal(), GetDesc() Changed: render static mutex removed ------------------------------------------------------------------------ r133357 | | 2016-06-06 10:17:20 Changed: eject undamaged ammo ------------------------------------------------------------------------ r133355 | | 2016-06-05 22:24:02 Added: debug p3d scene view Added: font background ------------------------------------------------------------------------ r133354 | | 2016-06-03 18:07:17 Tweaked: Optimized debug output syntax ------------------------------------------------------------------------ r133352 | | 2016-06-03 17:30:14 Added: BaseContainer deserialization WIP Added: light-parse methods transfered from TXO::Parser to enf::CParser. ------------------------------------------------------------------------ r133350 | | 2016-06-03 17:13:49 Fixed: New Renderer: Rain inside buildings ------------------------------------------------------------------------ r133349 | | 2016-06-03 16:58:39 Changed: Workbench - cleaning ------------------------------------------------------------------------ r133347 | | 2016-06-03 16:38:30 Tweaked: Restock delay to be saved by default ------------------------------------------------------------------------ r133344 | | 2016-06-03 15:42:12 Fixed: ammo duplication ------------------------------------------------------------------------ r133343 | | 2016-06-03 15:36:02 Changed: Workbench - Resource walker - Addon support without static object ------------------------------------------------------------------------ r133341 | | 2016-06-03 14:51:59 Fixed: Disabled unnecessary blocking assert ------------------------------------------------------------------------ r133340 | | 2016-06-03 14:01:36 Fixed: Rain is partially visible in high buildings with disabled shadows ------------------------------------------------------------------------ r133338 | | 2016-06-03 13:25:13 Changed: PAS broadcaster & receiver as static objects ------------------------------------------------------------------------ r133336 | | 2016-06-03 13:08:36 Added: Restock enabled-switch after initial/ restart server spawn ------------------------------------------------------------------------ r133335 | | 2016-06-03 12:07:04 Tweaked: Counting properly items thrown by physics nearby/ within building area ------------------------------------------------------------------------ r133334 | | 2016-06-03 09:59:52 Added: Dynamic chunking of screen space quads when preparing light mask Fixed: Screen space quad optimization when camera inside shadow volume Fixed: Light shadows with latest camera relative changes ------------------------------------------------------------------------ r133333 | | 2016-06-03 09:34:40 Tweaked: getting of encryption context ------------------------------------------------------------------------ r133328 | | 2016-06-02 18:44:59 Fixed: RemoteDebugger disconnect bug on 16x speed ------------------------------------------------------------------------ r133327 | | 2016-06-02 17:41:41 Added: missing files ------------------------------------------------------------------------ r133325 | | 2016-06-02 16:55:05 Added: p3d debug info Fixed: fix of lights ------------------------------------------------------------------------ r133323 | | 2016-06-02 16:40:45 Fixed: Rain desynchronisation between client and server ------------------------------------------------------------------------ r133321 | | 2016-06-02 16:27:50 Added: Workbench - Material editor - Change material class dialog ------------------------------------------------------------------------ r133320 | | 2016-06-02 16:13:58 Changed: Script: 2pass compilation - thread keyword warning fix ------------------------------------------------------------------------ r133319 | | 2016-06-02 16:06:32 Changed: Script: 2pass compilation - thread keyword fix ------------------------------------------------------------------------ r133318 | | 2016-06-02 15:57:12 Changed: Script: 2pass compilation - thread keyword fix ------------------------------------------------------------------------ r133313 | | 2016-06-02 14:51:58 Changed: dirty magazine after load ( future bug ) ------------------------------------------------------------------------ r133312 | | 2016-06-02 14:50:55 Changed: ScriptAPI: window resize event ------------------------------------------------------------------------ r133310 | | 2016-06-02 14:23:17 Fixed: @21853 - Rain is partially visible in high buildings with disabled shadows ------------------------------------------------------------------------ r133306 | | 2016-06-02 13:32:24 Changed: cmake ------------------------------------------------------------------------ r133305 | | 2016-06-02 13:26:34 tweaked: exiting load thread in async storage ------------------------------------------------------------------------ r133304 | | 2016-06-02 13:03:35 Added: NewUI: WindowWidget fix + move & resize ------------------------------------------------------------------------ r133303 | | 2016-06-02 13:02:27 Added: NewUI: WindowWidget fix + move & resize ------------------------------------------------------------------------ r133302 | | 2016-06-02 12:51:14 Added: Workbench - Material editor - opening associated editor from texture properties ------------------------------------------------------------------------ r133300 | | 2016-06-02 12:24:16 Changed: fixes emptying revolver ------------------------------------------------------------------------ r133299 | | 2016-06-02 10:45:57 Added: NewUI: UIWidgets API (SetDefaultStyle, SetStyle(name)) ------------------------------------------------------------------------ r133298 | | 2016-06-02 10:34:57 Changed: AtomicExchange for pointers as template. ------------------------------------------------------------------------ r133297 | | 2016-06-02 10:26:37 Changed: NewUI: SliderWidget step fix ------------------------------------------------------------------------ r133295 | | 2016-06-02 10:05:33 Added: AtomicExchange for pointers. ------------------------------------------------------------------------ r133294 | | 2016-06-02 09:36:54 Changed: Script Debugger: different platform (64bit vs 32bit) on client / server fix ------------------------------------------------------------------------ r133289 | | 2016-06-01 18:47:36 Added: Log for respawn queue Tweaked: Restock timer update ------------------------------------------------------------------------ r133286 | | 2016-06-01 16:37:49 Added: hopefully fixed weapon twitching -> through world space to object space move ------------------------------------------------------------------------ r133285 | | 2016-06-01 16:22:42 Changed: BaseContainer updates + BaseContainer serialize ------------------------------------------------------------------------ r133284 | | 2016-06-01 16:21:05 Added: new TransformComponent API ------------------------------------------------------------------------ r133283 | | 2016-06-01 16:14:21 Changed: optimized sorting objects into physics scene ------------------------------------------------------------------------ r133282 | | 2016-06-01 16:13:50 Tweaked: filter out redundant transformation updates to physics ------------------------------------------------------------------------ r133281 | | 2016-06-01 15:59:55 Changed: Checking if entity can affect navmesh generation moved to entity classes ------------------------------------------------------------------------ r133280 | | 2016-06-01 15:54:27 Fixed: path bug in project ------------------------------------------------------------------------ r133278 | | 2016-06-01 14:27:53 Added: new timer function that returns system time in high precision tweaked: persistent ID of entityAI is more robust in terms of uniqueness ------------------------------------------------------------------------ r133277 | | 2016-06-01 14:19:35 Added: HumanTemp::AnimateBoneMatrix for proxies animation ------------------------------------------------------------------------ r133276 | | 2016-06-01 13:56:28 Added: Basic entry point for scripted addons in tools Added: FlagEnum implementation to replace and improve enum based flags handling Added: Natvis definition for new FlagEnum Removed: Old Flags implementation for working with flags Changed: Old Flags were replaced by new FlagEnum ------------------------------------------------------------------------ r133275 | | 2016-06-01 13:56:20 Added: Basic entry point for scripted addons in tools Added: FlagEnum implementation to replace and improve enum based flags handling Added: Natvis definition for new FlagEnum Removed: Old Flags implementation for working with flags Changed: Old Flags were replaced by new FlagEnum ------------------------------------------------------------------------ r133273 | | 2016-06-01 13:52:10 Tweaked: better readibility of time in file names of dump ------------------------------------------------------------------------ r133272 | | 2016-06-01 13:12:04 Fixed: Compilation ------------------------------------------------------------------------ r133271 | | 2016-06-01 12:04:06 Modified: Removed obsolete parameter from light shadows code ------------------------------------------------------------------------ r133270 | | 2016-06-01 11:15:43 Fixed: DayZPlayer - remove item from old inventory position ------------------------------------------------------------------------ r133268 | | 2016-06-01 11:01:33 Added: Human - weapon In hand Fixed: AnimEditor: crash fixes ------------------------------------------------------------------------ r133266 | | 2016-06-01 10:54:58 Changed: Script: 2pass compilation - invalid statement error ------------------------------------------------------------------------ r133265 | | 2016-06-01 10:52:08 Modified: Less debug logging from simulweather ------------------------------------------------------------------------ r133264 | | 2016-06-01 10:50:54 Added: Support for spot lights shadows (wip) - ENFUSION_LIGHT_SHADOWS* ------------------------------------------------------------------------ r133263 | | 2016-06-01 08:18:12 Changed: Workbench - material editor - creating new materials with material class categories ------------------------------------------------------------------------ r133262 | | 2016-06-01 08:15:06 Added: Workbench - World editor - editing entity and component properties, include it's templates through one GUI ------------------------------------------------------------------------ r133261 | | 2016-05-31 18:39:23 Added: User sign in/out events and application pause event support. Changed: Input implementation handling users signing in/out and tracking input separately per-user. ------------------------------------------------------------------------ r133260 | | 2016-05-31 17:08:31 Added: Particles: integrating enfusion particles into old VR particles API ------------------------------------------------------------------------ r133259 | | 2016-05-31 14:07:04 Added: Support for removal of coincide points from different selection ------------------------------------------------------------------------ r133257 | | 2016-05-31 11:11:20 Changed: NewUI: focus change revert ------------------------------------------------------------------------ r133256 | | 2016-05-31 10:49:47 Added: Mouse support for debugging and working with UI until UI for consoles is done. Changed: Renamed ENF_ARRAY_LENGTH to enf_lengthof and switched to more type-safe implementation. ------------------------------------------------------------------------ r133255 | | 2016-05-31 10:06:30 Changed: Compile fix ------------------------------------------------------------------------ r133254 | | 2016-05-30 19:34:18 Dayz Player internal/external camera && head fix ------------------------------------------------------------------------ r133253 | | 2016-05-30 17:42:51 Fixed: exit game crash ------------------------------------------------------------------------ r133252 | | 2016-05-30 17:31:56 Fixed: compilation fix ------------------------------------------------------------------------ r133251 | | 2016-05-30 17:19:54 Fixed: zombies stuck on stairs and going trough the walls should be fixed ------------------------------------------------------------------------ r133250 | | 2016-05-30 17:11:54 Changed: Script: 2pass compilation - crash fix ------------------------------------------------------------------------ r133249 | | 2016-05-30 16:57:54 Changed: Missing include ------------------------------------------------------------------------ r133248 | | 2016-05-30 16:40:19 Added: entity event that gets called after load server storage is done Added: new functions for loading entities by their storage persistence Added: script API to load get entities by their persistent ID\ Updated: server storage load to support persistence ID for entities ------------------------------------------------------------------------ r133247 | | 2016-05-30 16:27:36 Commented: Some minor proxy visualization stuff ------------------------------------------------------------------------ r133246 | | 2016-05-30 16:02:17 Changed: Default value for connection setting ------------------------------------------------------------------------ r133245 | | 2016-05-30 16:01:23 Changed: Default value for connection to server setting ------------------------------------------------------------------------ r133244 | | 2016-05-30 15:30:40 Added: Code formatting ------------------------------------------------------------------------ r133243 | | 2016-05-30 15:26:57 Added: Saving of connect dialog settings ------------------------------------------------------------------------ r133240 | | 2016-05-30 15:01:53 Fixed: Variable names ------------------------------------------------------------------------ r133239 | | 2016-05-30 13:26:17 Added: New widget type for drawing line graph also it was integrated to imidiate UI system DbgUI ------------------------------------------------------------------------ r133238 | | 2016-05-30 13:15:45 Fixed: Saving of one profile IP address multiple times ------------------------------------------------------------------------ r133237 | | 2016-05-30 13:01:31 Added: Saving of connect dialog settings ------------------------------------------------------------------------ r133236 | | 2016-05-30 12:50:19 Tweaked: Group links output by function, not at startup ------------------------------------------------------------------------ r133235 | | 2016-05-30 11:15:43 Added: enf_namedbank.h file ------------------------------------------------------------------------ r133234 | | 2016-05-30 11:14:44 Fixed: particle simulation/render sync ------------------------------------------------------------------------ r133233 | | 2016-05-30 10:05:49 Changed: Lifetime autotest Added: Support for cylindrical group areas calculation, intersetion tests/ multiple processing/ safe edges Tweaked: Group debug visualisation Tweaked: Overall status logs ------------------------------------------------------------------------ r133230 | | 2016-05-30 09:48:56 DayzPlayerClass script class, script instantiation, inventory running, weapon handling ------------------------------------------------------------------------ r133229 | | 2016-05-30 08:44:45 Fixed: fix of default normal texture Added: specular mul works Fixed: MatNormal SMDI texture works correct now Changed: MeshMender tangent space in invalid case is better ------------------------------------------------------------------------ r133228 | | 2016-05-27 18:08:40 Fixed: Build errors on orbis-clang. ------------------------------------------------------------------------ r133227 | | 2016-05-27 17:28:22 Fixed: New DayZPlayer disappearing ------------------------------------------------------------------------ r133225 | | 2016-05-27 16:55:34 Changed: ScriptDebugger: absolute module path fix ------------------------------------------------------------------------ r133224 | | 2016-05-27 16:16:01 Added: DayZPlayer class Added: DayZPlayer cameras - 1st person, 3rd person (erc,cro,prone) profiles Added: player movement improved ------------------------------------------------------------------------ r133223 | | 2016-05-27 15:55:04 Added: Remaining content free space estimate and required save data block count estimate. ------------------------------------------------------------------------ r133221 | | 2016-05-27 15:00:45 Added: Removing of old crash dump files ------------------------------------------------------------------------ r133220 | | 2016-05-27 14:07:46 Fixed: parameter when player is loading tweaked: debug info in async storage ------------------------------------------------------------------------ r133217 | | 2016-05-27 12:53:05 Changed: NewUI: server browser correct version highlight ------------------------------------------------------------------------ r133216 | | 2016-05-27 12:28:31 Modified: reenabled Simul Weather ------------------------------------------------------------------------ r133214 | | 2016-05-27 11:30:38 Fixed: Build errors on orbis-clang. Changed: Moved implementation of content to IFileSystem and removed stream access to content from public interface. Added: Save data backup and restoration, error reporting, title and detail setting. ------------------------------------------------------------------------ r133212 | | 2016-05-27 10:42:51 Added: Particles: integrating enfusion particles into old VR particles API ------------------------------------------------------------------------ r133211 | | 2016-05-27 10:13:23 Changed: NewUI: server browser correct version highlight ------------------------------------------------------------------------ r133209 | | 2016-05-27 09:25:12 Fixed: compilation fix ------------------------------------------------------------------------ r133208 | | 2016-05-27 09:15:54 Fixed: i left player in zombie mode by mistake ------------------------------------------------------------------------ r133207 | | 2016-05-27 09:02:08 Fixed: fix candidate for wolves going crazy after getting impulse from the gun (changed response to impulse) ------------------------------------------------------------------------ r133206 | | 2016-05-27 09:01:20 Added: testing fire geometry under newchar define (won't break game as its not defined there) ------------------------------------------------------------------------ r133205 | | 2016-05-27 08:44:55 Changed: NewUI: dishmish dialog with "back" action Changed: NewUI: game UI code cleanup ------------------------------------------------------------------------ r133204 | | 2016-05-27 08:11:19 Fixed: color and parent territory of copy-pasted zone ------------------------------------------------------------------------ r133202 | | 2016-05-26 15:15:51 Changed: zombies can hear shots ------------------------------------------------------------------------ r133201 | | 2016-05-26 15:15:47 Changed: cmake ------------------------------------------------------------------------ r133200 | | 2016-05-26 14:46:04 Changed: Entity prefabs renamed to templates ------------------------------------------------------------------------ r133199 | | 2016-05-26 14:25:25 Changed: reload of chamber after load from db ------------------------------------------------------------------------ r133196 | | 2016-05-26 11:44:03 Added: Imidiate debugging UI wrapper for native enfusion UI system inspired by IMGUI ------------------------------------------------------------------------ r133195 | | 2016-05-26 11:06:33 Fixed: debug info ------------------------------------------------------------------------ r133194 | | 2016-05-26 10:51:14 Changed: open can in old place ------------------------------------------------------------------------ r133192 | | 2016-05-26 09:57:56 Fixed: Workbench - Material editor fixes and improvements ------------------------------------------------------------------------ r133190 | | 2016-05-25 18:26:53 Changed: Input: disable key also affect GetActionDo ------------------------------------------------------------------------ r133186 | | 2016-05-25 16:10:41 Added: debug rpt for char loading in dbStorage ------------------------------------------------------------------------ r133183 | | 2016-05-25 14:09:31 Added: Hit input to animation system for animals ------------------------------------------------------------------------ r133181 | | 2016-05-25 12:48:39 Fixed: Compiles and links correctly with UBSanitizer. ------------------------------------------------------------------------ r133180 | | 2016-05-25 11:15:28 Fixed: More server browser compile issues ------------------------------------------------------------------------ r133179 | | 2016-05-25 10:11:38 Tweaked: Debug calls priority at startup, Lifetime & Avoidance functionality, etc. ------------------------------------------------------------------------ r133178 | | 2016-05-25 07:28:50 Added: Checkbox for setting autoresize in texture preview widget ------------------------------------------------------------------------ r133177 | | 2016-05-24 17:59:15 Fixed: improved support for rendering Enfusion particles in RV ------------------------------------------------------------------------ r133175 | | 2016-05-24 17:01:14 Fixed: Server browser configuration issues ------------------------------------------------------------------------ r133173 | | 2016-05-24 16:36:35 Modified: Increased shader version ------------------------------------------------------------------------ r133172 | | 2016-05-24 16:32:58 Fixed: Workbench - Resource walker - texture details panel visibility ------------------------------------------------------------------------ r133171 | | 2016-05-24 16:11:23 Fixed - Workbench - material editor property enums ------------------------------------------------------------------------ r133170 | | 2016-05-24 16:02:24 Added: Script: compiler - function name added into "Not enough parameters" error message ------------------------------------------------------------------------ r133169 | | 2016-05-24 15:56:08 Fixed: Crash when user is not logged into PSN. Fixed: Out-of-range write when processing file system path. ------------------------------------------------------------------------ r133168 | | 2016-05-24 15:08:58 Added: Timestamps to crashdumps filenames ------------------------------------------------------------------------ r133167 | | 2016-05-24 14:51:11 Fixed: Challenge timeout from miliseconds to microseconds Tweaked: Getting encryption context and error handling ------------------------------------------------------------------------ r133166 | | 2016-05-24 14:43:02 Added: more info for texture details widget, added texture details optionally into texture preview Added: all GetEnumStr into dll interface of enfusion ------------------------------------------------------------------------ r133160 | | 2016-05-24 13:19:15 Fixed: Workbench - missing icons added ------------------------------------------------------------------------ r133159 | | 2016-05-24 13:17:55 Added: Workbench - world editor - support for component prefabs Fixed: Workbench - material editor - some GUI fixes ------------------------------------------------------------------------ r133158 | | 2016-05-24 13:15:04 Added: support for more pixel formats in texture preview widget / enfusion texture loader plugin for QT ------------------------------------------------------------------------ r133156 | | 2016-05-24 12:49:41 Tweaked: Proxyexport messages ------------------------------------------------------------------------ r133154 | | 2016-05-24 12:00:36 Added: format translation to go from Enfusion format to QT one. Conversion will come ------------------------------------------------------------------------ r133153 | | 2016-05-24 11:56:37 Changed: dbg ------------------------------------------------------------------------ r133152 | | 2016-05-24 11:56:34 Changed: reload on ground ------------------------------------------------------------------------ r133151 | | 2016-05-24 11:20:42 Fixed: Default proxyfile load priority ------------------------------------------------------------------------ r133149 | | 2016-05-24 10:58:05 Added: Particles: wip new particles connection ------------------------------------------------------------------------ r133147 | | 2016-05-24 09:52:33 Changed: wpn effects on fake pilot ------------------------------------------------------------------------ r133146 | | 2016-05-24 09:52:28 Changed: cmake ------------------------------------------------------------------------ r133142 | | 2016-05-23 19:14:13 Changed: Object Add/ Removal testing for reliable function, etc. Tweaked: Soem visualiser stuff ------------------------------------------------------------------------ r133140 | | 2016-05-23 16:51:29 Fixed: SteamServerBrowser compile error ------------------------------------------------------------------------ r133139 | | 2016-05-23 16:15:47 [Fix] Fixed assert causing QIODevice not seeking in release ------------------------------------------------------------------------ r133138 | | 2016-05-23 16:05:20 Changed: smoking grenades in MP ------------------------------------------------------------------------ r133137 | | 2016-05-23 16:05:17 Fixed: bad path that I uploaded by accident ------------------------------------------------------------------------ r133136 | | 2016-05-23 15:58:30 Added: Animation feature - turning moves refinements ------------------------------------------------------------------------ r133134 | | 2016-05-23 15:26:45 Added: basic details for textures preview Fixed: infinite loop in QT in release configuration ------------------------------------------------------------------------ r133133 | | 2016-05-23 15:05:08 Changed: draw chambered ammo in crosbows and stuff ------------------------------------------------------------------------ r133131 | | 2016-05-23 14:33:51 Removed: obsolete stuff from Material system ------------------------------------------------------------------------ r133130 | | 2016-05-23 14:18:47 Changed: freshen up server item message on drop (prevents ammo duplication for example) ------------------------------------------------------------------------ r133129 | | 2016-05-23 14:18:44 Changed: cmake ------------------------------------------------------------------------ r133128 | | 2016-05-23 14:18:39 Changed: missing sound in editor / SP ------------------------------------------------------------------------ r133127 | | 2016-05-23 13:40:20 [Fix] Compile warnings ------------------------------------------------------------------------ r133126 | | 2016-05-23 13:35:33 [Fix] Added missing icons ------------------------------------------------------------------------ r133125 | | 2016-05-23 12:04:25 [New] Added texture preview widget ------------------------------------------------------------------------ r133124 | | 2016-05-23 11:59:22 [Improve] AutoPtr can be now used more universally [New] Added getter for mipmap offset to imageloader ------------------------------------------------------------------------ r133122 | | 2016-05-23 11:19:35 Changed: "No Object list" diag tool extended to None/Include/Exclude functionality ------------------------------------------------------------------------ r133121 | | 2016-05-23 11:12:02 Fixed: Workbench - FileTreeWidget fixes and improvements ------------------------------------------------------------------------ r133120 | | 2016-05-23 11:10:11 Added: Script: 2pass compilation test - server configurations ------------------------------------------------------------------------ r133119 | | 2016-05-23 11:06:38 Removed: Material-Mirror flag causes crash ATM. Not supported in Enfusion yet Tweaked: Materials uses pre-parsed default values. Tweaked: Used new enf::ToString API ------------------------------------------------------------------------ r133118 | | 2016-05-23 10:35:39 Tweaked: Export of proxyfile is now used immediately instead of old loaded data Added: Support for spawn point occupation check Added: Functionality for removal of close/ aligned/ levitating points and visualisation of such deviations Tweaked: Improved calculation of group ranges/ centers ------------------------------------------------------------------------ r133115 | | 2016-05-23 09:22:50 Fixed: Workbench - FBX export - material names - forbidden characters auto correction, removed triangulating in FBX scene ------------------------------------------------------------------------ r133114 | | 2016-05-20 15:56:54 Added: NewUI: ItemPreviewWidget can display any EntityAI (not only InventoryItem) ------------------------------------------------------------------------ r133113 | | 2016-05-20 15:18:35 Fixed: Workbench - resource walker update always ------------------------------------------------------------------------ r133112 | | 2016-05-20 14:59:05 Fixed: Workbench - material editor fixes WIP ------------------------------------------------------------------------ r133110 | | 2016-05-20 14:31:56 Fixed: Enfusion particle rendering Added: Freeze-rendered diag tool for Mark ------------------------------------------------------------------------ r133108 | | 2016-05-20 13:09:44 Fixed: Tools friendly handling of missing.default materials ------------------------------------------------------------------------ r133107 | | 2016-05-20 12:02:38 Fixed: predators proximity attack during hunt/siege moving to attack ------------------------------------------------------------------------ r133106 | | 2016-05-20 11:43:32 updated: auto-test database related functionality is disabled when using custom servlet updated: automatic saving of spawn-able types is disabled when using custom servlet ------------------------------------------------------------------------ r133104 | | 2016-05-20 10:50:49 Updated: storage is now per mission and not per world ------------------------------------------------------------------------ r133103 | | 2016-05-20 10:40:45 DayZ Player - very basic functionality done Added: movements + lookat + some basic camera (nasty) Added: HumanMoveDir command, HumanLookAt command Modified: AnimPhysAgent - modified to reflect changes, added modiers Added: variable save ------------------------------------------------------------------------ r133102 | | 2016-05-20 10:29:11 Smoothing filters with angular versions and some integration methods Added: Smooth CD filter Added: TimeSpan filter Added: Spring filter Added: RK4 velocity and position based methods in CMathIntegraton ------------------------------------------------------------------------ r133101 | | 2016-05-20 07:26:53 Changed: transfer weapon mode ------------------------------------------------------------------------ r133100 | | 2016-05-20 07:26:50 Changed: dbg ------------------------------------------------------------------------ r133099 | | 2016-05-19 16:41:21 Added: Workbench: Script editor - show cursor during debug ------------------------------------------------------------------------ r133096 | | 2016-05-19 14:40:25 Changed: NewUI: UIMenu consistency fix ------------------------------------------------------------------------ r133092 | | 2016-05-19 14:25:42 Changed: hotfix for old message used for create object after reconnect ------------------------------------------------------------------------ r133091 | | 2016-05-19 14:25:37 Removed: action ATFirstAid (by design) ------------------------------------------------------------------------ r133090 | | 2016-05-19 14:21:13 Fixed: New Renderer: Heavy rain causes grain effect after certain distance unified both distant and close rain effects ------------------------------------------------------------------------ r133087 | | 2016-05-19 13:27:50 Added: Script: 2pass compilation - functions signatures warnings ------------------------------------------------------------------------ r133084 | | 2016-05-19 11:18:25 Fixed: another fix to ToString function ------------------------------------------------------------------------ r133083 | | 2016-05-19 10:44:01 Added: serialization WIP ------------------------------------------------------------------------ r133082 | | 2016-05-19 10:41:55 Fixed: problem in CharBufferTrait when appending string to null-terminated string. (broken ToString function) ------------------------------------------------------------------------ r133081 | | 2016-05-19 10:39:59 Changed: Script: compilation - type checking in function parameters ------------------------------------------------------------------------ r133079 | | 2016-05-19 09:56:00 Fixed: dynamic event estimate crash occurred when client crashes and server does not update players array yet ------------------------------------------------------------------------ r133078 | | 2016-05-19 09:35:54 Fixed: server crash ------------------------------------------------------------------------ r133077 | | 2016-05-19 09:28:31 Changed: Workbench: Script editor - remove formating from clipboard ------------------------------------------------------------------------ r133076 | | 2016-05-18 17:49:15 Added: Workbench: Script editor - tab size settings ------------------------------------------------------------------------ r133075 | | 2016-05-18 17:36:32 Tweaked: Network backtracking refactorization ------------------------------------------------------------------------ r133074 | | 2016-05-18 17:34:19 Changed: Script: 2pass compilation 2D arrays index fix ------------------------------------------------------------------------ r133073 | | 2016-05-18 16:34:17 Added: merge 133072 ------------------------------------------------------------------------ r133070 | | 2016-05-18 15:15:21 Added: support for new character loading without needs of find and create calls ------------------------------------------------------------------------ r133069 | | 2016-05-18 14:38:22 Changed: Script: 2pass compilation switch-case default fix ------------------------------------------------------------------------ r133067 | | 2016-05-18 13:37:07 Tweaked: by code review ------------------------------------------------------------------------ r133065 | | 2016-05-18 13:30:25 Fixed: Ghostly rain masking when no object to mask rain visible (rain mask stayed the same until something visible) ------------------------------------------------------------------------ r133064 | | 2016-05-18 13:18:39 Fixed: server sync is in bin format instead of JSON ------------------------------------------------------------------------ r133062 | | 2016-05-18 13:12:57 Changed: added ENF_DEVELOPER for 64bit release configuration ------------------------------------------------------------------------ r133060 | | 2016-05-18 12:41:44 Fixed: allocation memory for http response data ------------------------------------------------------------------------ r133057 | | 2016-05-18 12:26:34 Added: when creating in fullscreen mode without app focus, create mimimized window ------------------------------------------------------------------------ r133056 | | 2016-05-18 11:08:47 Added: request update on empty mag action ------------------------------------------------------------------------ r133055 | | 2016-05-18 10:48:53 Changed: Script Compiler: optimized conditions code generation ------------------------------------------------------------------------ r133052 | | 2016-05-18 09:24:49 tweaked: min threshold for compression (it was called too often on small data) ------------------------------------------------------------------------ r133051 | | 2016-05-18 09:21:56 Fixed: Java implementation of LZ4 has bug when using offsets on source data while decompressing thus original data size is written at the end of sent buffer This problem could help with crash Updated: compress and decompress functions is now using enf allocators ------------------------------------------------------------------------ r133049 | | 2016-05-18 08:09:09 Changed: forgotten configs for simpler wpn update ------------------------------------------------------------------------ r133048 | | 2016-05-17 17:25:41 Added: enf::FileSystem SaveContent/LoadContent implementation using Save Data. Changed: Switched to using SaveContent/LoadContent functions instead of transforming paths on file access. Removed: Save dir removed from file system API. Changed: Switched most writes to user data to either go to temp dir or use SaveContent/LoadContent. ------------------------------------------------------------------------ r133046 | | 2016-05-17 17:05:39 Modified: Rain Ripples - Effect of rain ripples is more gentle ------------------------------------------------------------------------ r133044 | | 2016-05-17 15:56:39 Added: diag menu for weather ------------------------------------------------------------------------ r133043 | | 2016-05-17 15:31:04 Removed: limitation on variable value length Fixed: packing sqf variables when unsupported type comes in ------------------------------------------------------------------------ r133041 | | 2016-05-17 14:56:19 Added: Workbench - world editor - support for components and prefabs (WIP) Fixed: Workbench - global new/delete operators overrided to use engine allocator ------------------------------------------------------------------------ r133037 | | 2016-05-17 11:15:00 Changed: Script Compiler: compile error fallback fix ------------------------------------------------------------------------ r133036 | | 2016-05-17 11:13:48 Changed: simpler weapon synchronization ------------------------------------------------------------------------ r133035 | | 2016-05-17 11:09:55 Changed: Script Compiler: compile error message fix ------------------------------------------------------------------------ r133033 | | 2016-05-17 10:04:19 Changed: Script Compiler: crash fix ------------------------------------------------------------------------ r133031 | | 2016-05-16 21:19:47 Fixed: New renderer: Trees and bushes generate noise when AtoC is on ------------------------------------------------------------------------ r133030 | | 2016-05-16 18:25:32 Modified: Speedup for distant rain by 56% (2.46ms -> 1.07ms). Caused probably by cache miss when L2 cache full (?). Measured on GTX960. ------------------------------------------------------------------------ r133027 | | 2016-05-16 15:21:10 Added: merge 133020,133024-133025 ------------------------------------------------------------------------ r133026 | | 2016-05-16 15:18:01 Fixed: Wrong refraction on ground rain drop water layer Modified: Rain effect is disabled under rain intensity threshold (0.05) ------------------------------------------------------------------------ r133022 | | 2016-05-16 14:39:44 Changed: Static object: cache clearing optimization ------------------------------------------------------------------------ r133021 | | 2016-05-16 14:39:02 Changed: Static object: cache clearing fix ------------------------------------------------------------------------ r133018 | | 2016-05-16 14:03:13 Fixed: Glossy terrain when rain intensity is low. ------------------------------------------------------------------------ r133017 | | 2016-05-16 14:00:41 Changed: Workbench: Script editor - syntax highlight "default" keyword added ------------------------------------------------------------------------ r133016 | | 2016-05-16 13:58:22 Changed: Script: 2pass compilation switch-case fix ------------------------------------------------------------------------ r133014 | | 2016-05-16 10:59:35 Fixed: SwapChain always set window asociation for DXGI ------------------------------------------------------------------------ r133013 | | 2016-05-16 10:40:01 Added: Script: 2pass compilation for DayZ - testing ------------------------------------------------------------------------ r133012 | | 2016-05-16 10:29:37 Fixed: enf_align working using specified type Changed: Enfusion file system using Fios2 and matching Win32 version where possible (doing async IO, page caching, etc.) Fixed: Build error on Retail Steam versions. ------------------------------------------------------------------------ r133011 | | 2016-05-15 23:48:39 Added: underwater wip ------------------------------------------------------------------------ r133010 | | 2016-05-15 19:31:21 Added: underwater upd ------------------------------------------------------------------------ r133009 | | 2016-05-15 13:41:04 Fixed: annoying damage system assert Fixed: combat diagnostics ------------------------------------------------------------------------ r133008 | | 2016-05-13 16:32:23 Fixed: wrong player load ------------------------------------------------------------------------ r133006 | | 2016-05-13 15:49:17 Fixed: Additional shadow plane could be inprecise by boundaries Fixed: objects marked like dynamic but with static flag had bad visibility test ------------------------------------------------------------------------ r133005 | | 2016-05-13 15:39:13 Fixed: AI behaviour start sound is played only once ------------------------------------------------------------------------ r133004 | | 2016-05-13 14:48:31 Changed: Switched file server functions to use Fios2. ------------------------------------------------------------------------ r133002 | | 2016-05-13 14:02:45 Removed: action ATGear for bodies ------------------------------------------------------------------------ r133001 | | 2016-05-13 14:02:39 Added: wpn - debug ------------------------------------------------------------------------ r133000 | | 2016-05-13 14:02:31 Changed: cmake ------------------------------------------------------------------------ r132999 | | 2016-05-13 13:38:53 Disabled: character stats ------------------------------------------------------------------------ r132997 | | 2016-05-13 12:48:26 Fixed: Incorrect FSAA depth and shader errors on orbis-wave-psslc. ------------------------------------------------------------------------ r132996 | | 2016-05-13 11:10:04 Fixed: Build errors and warnings on orbis-clang. ------------------------------------------------------------------------ r132995 | | 2016-05-13 11:07:01 Added:command line params -window -x -y again work ------------------------------------------------------------------------ r132994 | | 2016-05-13 10:57:26 Changed: dbg wpn ------------------------------------------------------------------------ r132993 | | 2016-05-13 10:57:16 Changed: slightly invalid initial position if client not found ------------------------------------------------------------------------ r132992 | | 2016-05-13 10:57:10 Changed: dbg - network msgs ------------------------------------------------------------------------ r132991 | | 2016-05-13 10:21:46 Added: debug folder into svn ignore ------------------------------------------------------------------------ r132990 | | 2016-05-13 10:15:20 Removed: duplicit files ------------------------------------------------------------------------ r132988 | | 2016-05-13 10:11:48 Added: missing files ------------------------------------------------------------------------ r132987 | | 2016-05-13 10:06:19 Changed: Steam server browser to use a common interface. ------------------------------------------------------------------------ r132985 | | 2016-05-13 09:58:05 Fixed: Client: Client reaches its next weather target value in split second after it was computed ------------------------------------------------------------------------ r132984 | | 2016-05-13 09:44:30 Fixed: compile fixes ------------------------------------------------------------------------ r132983 | | 2016-05-13 00:07:13 Added: underwater effect basic implementation ------------------------------------------------------------------------ r132982 | | 2016-05-12 23:56:02 Added: view from underwater outside Fixed: fix of debug material editor Fixed: fix of terrain in low settings ------------------------------------------------------------------------ r132981 | | 2016-05-12 17:27:00 Changed: WIP BaseContainer serialization Added: BaseVariableDef precision Added: number types to string conversions ------------------------------------------------------------------------ r132980 | | 2016-05-12 14:32:46 Tweaked: Proxyvis (no outlines) ------------------------------------------------------------------------ r132979 | | 2016-05-12 14:16:23 Fixed: Invalid zone file crash ------------------------------------------------------------------------ r132978 | | 2016-05-12 13:41:51 Changed: gear action only for items (fixes zombies and dead bodies) ------------------------------------------------------------------------ r132976 | | 2016-05-12 13:28:02 Tweaked: Building spawn range calculation to precise Tweaked: Storage file report update Changed: proxy visualisation update (group colors, building ranges) ------------------------------------------------------------------------ r132975 | | 2016-05-12 13:23:31 Fixed: Encryption server crash ------------------------------------------------------------------------ r132974 | | 2016-05-12 12:38:54 Added: RString support to ByteBuffer Fixed: possible memory leaks when reading string from ByteBuffer ------------------------------------------------------------------------ r132973 | | 2016-05-12 11:25:25 Fixed: Various warnings on orbis-clang, including use of deprecated APIs. Fixed: Undetected timeout error in non-blocking socket. ------------------------------------------------------------------------ r132972 | | 2016-05-12 10:48:10 Fixed: parent of entity definition wasn't set ------------------------------------------------------------------------ r132971 | | 2016-05-12 09:07:55 tweaked: condition about object selection ------------------------------------------------------------------------ r132969 | | 2016-05-11 18:11:03 Fixed: Disabled testing of enf sockets. ------------------------------------------------------------------------ r132968 | | 2016-05-11 17:28:17 Added: Script Compiler: missing ';' warning Added: Workbench: Script Editor: separated lists for warnings and errors ------------------------------------------------------------------------ r132966 | | 2016-05-11 16:47:57 Changed: UI: hotfix weapon info ------------------------------------------------------------------------ r132965 | | 2016-05-11 16:47:30 Changed: Finalized socket interface, added some missing bits and cleaned up the interface. Added: Comments describing basics of the interface and a few gotchas. ------------------------------------------------------------------------ r132964 | | 2016-05-11 16:34:41 Added: Script Compiler: compiler warnings, operator priority like C/C++ ------------------------------------------------------------------------ r132962 | | 2016-05-11 15:42:56 Added: Script Compiler: compiler warnings, operator priority like C/C++ ------------------------------------------------------------------------ r132961 | | 2016-05-11 15:21:42 Added: Script Compiler: compiler warnings, operator priority like C/C++ ------------------------------------------------------------------------ r132959 | | 2016-05-11 14:55:07 Added: wpn dbg ------------------------------------------------------------------------ r132956 | | 2016-05-11 13:46:29 Fixed: terrain vs roads bias new fix (they shouldn't shine through other geometry) Fixed: roads have adaptive bias in height Added: terrain lighting is "commanded" by stencil from roads ------------------------------------------------------------------------ r132955 | | 2016-05-11 12:57:26 Fixed: crash when object in map is invalid ------------------------------------------------------------------------ r132953 | | 2016-05-11 11:58:22 Fixed: Segmentation file support load&save fail on default values Tweaked: Force-save autotest function ------------------------------------------------------------------------ r132952 | | 2016-05-11 11:20:14 Changed: Non guaranteed backtracking (Not Enabled) ------------------------------------------------------------------------ r132950 | | 2016-05-11 10:51:55 Added: NewUI: InventoryPreviewWidget zoomed in items ------------------------------------------------------------------------ r132948 | | 2016-05-11 09:33:30 Changed: NewUI: server browser password column added ------------------------------------------------------------------------ r132947 | | 2016-05-11 09:04:19 Added: findCachedSpawnPoint for cxx ------------------------------------------------------------------------ r132946 | | 2016-05-11 09:04:17 Removed: remove hotfix ------------------------------------------------------------------------ r132944 | | 2016-05-10 17:59:50 Changed: NewUI: ServerBrowser loading screen just after connect ------------------------------------------------------------------------ r132943 | | 2016-05-10 17:24:02 Fixed: Client and server running on the same computer using same IP+Port combination for sending UDP packets. ------------------------------------------------------------------------ r132942 | | 2016-05-10 16:59:23 Tweaked: small change to predators hunt following regroup ------------------------------------------------------------------------ r132941 | | 2016-05-10 16:34:23 Changed: Increased MTU for guaranteed messages Changed: Improved message aggregation Changed: Possibility to send non guaranteed messages from server Changed: SendMessages refactored ------------------------------------------------------------------------ r132940 | | 2016-05-10 14:44:45 Changed: Enfusion net init handled by engine and not required to use socket APIs. Fixed: Incorrect use of select when checking receive packets. ------------------------------------------------------------------------ r132939 | | 2016-05-10 14:39:44 Fixed: Proxy vis/ disable (cleanup) ------------------------------------------------------------------------ r132936 | | 2016-05-10 13:52:58 Added: character controller debug draw together appears within bullet debug draw option ------------------------------------------------------------------------ r132935 | | 2016-05-10 12:28:05 Fixed: Export of damaged (invalid) buildings ------------------------------------------------------------------------ r132934 | | 2016-05-10 11:42:25 Added: merge with ------------------------------------------------------------------------ r132933 | | 2016-05-10 11:40:33 Added: bool MustAnimate for game objects ------------------------------------------------------------------------ r132932 | | 2016-05-10 11:29:41 Fixed: zombies running trough the wall ------------------------------------------------------------------------ r132928 | | 2016-05-10 08:02:26 Added: possibility to manipulate container in hands ------------------------------------------------------------------------ r132927 | | 2016-05-09 16:46:55 Tweaked: assert when geometry is missing in model ------------------------------------------------------------------------ r132925 | | 2016-05-09 16:08:42 Changed: NewUI: World::CreateWarningMessage only in release ------------------------------------------------------------------------ r132924 | | 2016-05-09 15:43:04 Changed: Workbench: Script editor - syntax highlighter multi-line ------------------------------------------------------------------------ r132923 | | 2016-05-09 15:28:29 Fixed: EEHitBy callback ------------------------------------------------------------------------ r132919 | | 2016-05-09 12:44:30 Fixed: loading dynamic events in off-line mode ------------------------------------------------------------------------ r132917 | | 2016-05-09 11:19:07 Removed: dbg ------------------------------------------------------------------------ r132916 | | 2016-05-09 11:19:05 Changed: enabled UpdatePositionVehicle for children item on client (_PART1) Changed: disabled invalidation of PositionVehicle messages (_PART2) ------------------------------------------------------------------------ r132915 | | 2016-05-09 11:11:42 Changed: revert ------------------------------------------------------------------------ r132914 | | 2016-05-09 11:11:40 Revert "Changed: dbg" This reverts commit a5c9fa5b52c544238b11957d0a4004d28c84c45a. ------------------------------------------------------------------------ r132913 | | 2016-05-09 10:56:09 Changed: dbg ------------------------------------------------------------------------ r132912 | | 2016-05-09 10:56:06 Changed: cmake ------------------------------------------------------------------------ r132911 | | 2016-05-09 10:56:04 Added: gamelib cmake Added: optimization options for enfusion/gamelib/lib/lib... ------------------------------------------------------------------------ r132910 | | 2016-05-09 10:53:36 Fixed: Warnings on orbis-clang. ------------------------------------------------------------------------ r132907 | | 2016-05-09 09:22:44 Added: missing SetXX API from PropertySet ------------------------------------------------------------------------ r132906 | | 2016-05-09 09:21:56 Added: missing SetXX API from PropertySet ------------------------------------------------------------------------ r132905 | | 2016-05-08 23:55:45 Added: compilable enfusion terrain, vs dx11 shaders, some of ps shaders ------------------------------------------------------------------------ r132904 | | 2016-05-06 17:19:26 Added: Support for PropertySet::SetXArray ------------------------------------------------------------------------ r132903 | | 2016-05-06 16:20:51 Fixed: problem in NamedBank usage in ResourceManager Fixed: Missing RTTI in Anim-system components, causing compile errors ------------------------------------------------------------------------ r132902 | | 2016-05-06 16:19:44 Changed: Workbench: Script editor - fixed line endings ------------------------------------------------------------------------ r132900 | | 2016-05-06 16:00:48 Fixed: crash during AI simulation probably caused by death ------------------------------------------------------------------------ r132899 | | 2016-05-06 15:41:59 Changed: Disabled assertion on error in Enfusion sockets. Only logging error now. ------------------------------------------------------------------------ r132898 | | 2016-05-06 15:32:19 Added: Workbench: Script editor - debugger client/server/disabled switch ------------------------------------------------------------------------ r132897 | | 2016-05-06 15:24:33 Fixed: warning about inconsistent DLL linkage ------------------------------------------------------------------------ r132896 | | 2016-05-06 15:14:59 Fixed: handling of resource guid Added: NamedBank container Tweaked: replaced set/hash in managers by NamedBank Tweaked: template access to GetResourceObject, validation of type etc. Changed usage in code. ------------------------------------------------------------------------ r132894 | | 2016-05-06 13:19:06 Tweaked: Freefly proxyvisualisation Tweaked: Building output/ debug ------------------------------------------------------------------------ r132893 | | 2016-05-06 13:15:29 Fixed: New Damage System fixes ------------------------------------------------------------------------ r132892 | | 2016-05-06 11:03:34 Added: Workbench: Script editor - function tooltips ------------------------------------------------------------------------ r132891 | | 2016-05-06 09:55:15 Fixed: Build errors on orbis-clang. ------------------------------------------------------------------------ r132890 | | 2016-05-05 19:18:02 Removed: Old socket implementation from TCPIPBasics. ------------------------------------------------------------------------ r132888 | | 2016-05-05 15:40:52 Changed: dbg ------------------------------------------------------------------------ r132887 | | 2016-05-05 15:40:51 Changed: cmake Removed: dbg ------------------------------------------------------------------------ r132886 | | 2016-05-05 15:40:49 Changed: dbg ------------------------------------------------------------------------ r132885 | | 2016-05-05 15:40:47 Changed: do not rescan best position after change owner ------------------------------------------------------------------------ r132884 | | 2016-05-05 15:40:45 Changed: msvc 2015 ------------------------------------------------------------------------ r132883 | | 2016-05-05 15:40:43 Removed: unnecessary (per sync variable) create message on load char from db Removed: unnecessary update message - " - ------------------------------------------------------------------------ r132882 | | 2016-05-05 15:40:41 Changed: msvc 2015 fix ------------------------------------------------------------------------ r132881 | | 2016-05-05 15:04:12 Added: Workbench: Script editor - close tab with MidMouseButton ------------------------------------------------------------------------ r132880 | | 2016-05-05 14:30:27 Added: Workbench: Script editor - tab switch dialog ------------------------------------------------------------------------ r132879 | | 2016-05-05 14:24:04 Fixed: ResourceName with encoded GUID collided with #() names of textures Fixed: virtual ClassFactory::Create collided with override in WidgetManager ------------------------------------------------------------------------ r132876 | | 2016-05-05 12:03:49 Added: for physics controllers there is SetTargetMatrix for pushing dynamic object to desired position using velocities ------------------------------------------------------------------------ r132875 | | 2016-05-05 11:56:24 Fixed: fix of blended textures in inventory Added: diag menu for disabling inventory scissors Added: better computation of video memory ------------------------------------------------------------------------ r132873 | | 2016-05-05 11:31:23 Changed: Windows version compilable with enfusion sockets (disabled for now). ------------------------------------------------------------------------ r132872 | | 2016-05-05 11:28:23 Fixed: saving .ent file Tweaks: cleanups and tidyups in engine/module/rtti framework ------------------------------------------------------------------------ r132871 | | 2016-05-05 10:47:56 Added: Workbench: Script editor - debug info tooltips ------------------------------------------------------------------------ r132870 | | 2016-05-05 10:41:54 Tweaked: Freefly proxy visualisation use camera instead player Tweaked: Proxy bin export ignores buildings with wrong orientation ------------------------------------------------------------------------ r132869 | | 2016-05-05 09:43:31 Added: possibility to update adon dependencies via svn ------------------------------------------------------------------------ r132864 | | 2016-05-04 14:10:46 Fixed: New Damage System - AddHealth ------------------------------------------------------------------------ r132863 | | 2016-05-04 13:56:35 Fixed: Returned initialization of packet serial numbers ------------------------------------------------------------------------ r132861 | | 2016-05-04 10:16:47 Human: Physics movement working (kind of) ------------------------------------------------------------------------ r132858 | | 2016-05-04 09:06:24 Animation Engine - interface done Animation Editor - debug controls Animation & Physical Agent Base Human Template ------------------------------------------------------------------------ r132857 | | 2016-05-03 18:21:28 Added: Workbench: Script editor - search options in context menu ------------------------------------------------------------------------ r132856 | | 2016-05-03 18:11:48 Fixed: Missing file commit. ------------------------------------------------------------------------ r132855 | | 2016-05-03 18:03:51 Removed: Removed NetLog and all uses of it. ------------------------------------------------------------------------ r132854 | | 2016-05-03 16:51:58 Tweaked: predators inner circle movement ------------------------------------------------------------------------ r132853 | | 2016-05-03 16:42:31 Added: Workbench: Script editor, duplicate line Changed: Workbench: Script editor, code completion fix ------------------------------------------------------------------------ r132852 | | 2016-05-03 16:22:17 Tweaked: predators inner circle movement ------------------------------------------------------------------------ r132851 | | 2016-05-03 15:08:08 Added: Enfusion UDP sockets WIP. Changed: El/Network using Enfusion sockets WIP. ------------------------------------------------------------------------ r132850 | | 2016-05-03 15:02:46 Fix: Removed "preview" mode starting when master volume changed ------------------------------------------------------------------------ r132848 | | 2016-05-03 13:14:32 Sound: Check pointer ------------------------------------------------------------------------ r132847 | | 2016-05-03 12:45:55 Added: Workbench: Script editor, find wraparound ------------------------------------------------------------------------ r132846 | | 2016-05-03 12:45:54 Added: Proxy visualisation nearby player ------------------------------------------------------------------------ r132844 | | 2016-05-03 12:42:06 Fixed: Friday export/ name mismatch ------------------------------------------------------------------------ r132843 | | 2016-05-03 12:25:52 Fixed: dll compilation ------------------------------------------------------------------------ r132842 | | 2016-05-03 11:35:40 Fix: Sound: Master volume issue ------------------------------------------------------------------------ r132841 | | 2016-05-03 11:31:44 Added: New Damage System - TotalDamageResult::GetHighestDamage ------------------------------------------------------------------------ r132840 | | 2016-05-03 11:19:56 Added: New Damage System - TotalDamageResult::GetHighestDamage Changed: New Damage System - EEHit can be called on destroyed objects ------------------------------------------------------------------------ r132839 | | 2016-05-03 10:57:10 Added: merge with 132837, fix of inventory lights in retail ------------------------------------------------------------------------ r132838 | | 2016-05-03 10:55:17 Changed: Workbench: ScriptEditor find symbol fix: correct file ------------------------------------------------------------------------ r132835 | | 2016-05-03 09:53:37 Changed: turn off position compression (does not work well out of range 12800 x 12800) ------------------------------------------------------------------------ r132834 | | 2016-05-03 08:02:00 Added: global variables to offline db updated: off-line db initialization removed: obsolete functions ------------------------------------------------------------------------ r132833 | | 2016-05-02 17:39:08 Added: Workbench: ScriptEditor checking modification by another program ------------------------------------------------------------------------ r132831 | | 2016-05-02 16:53:03 Tweaked: ClassFactory tidyups ------------------------------------------------------------------------ r132829 | | 2016-05-02 16:50:18 Changed: NewUI: RichTextWidget workaround ------------------------------------------------------------------------ r132828 | | 2016-05-02 16:50:08 Tweaked: New Damage System - default parameters for Set/GetHealth. ------------------------------------------------------------------------ r132827 | | 2016-05-02 16:07:28 Added: Preprocessor define for switching to Enfusion sockets. ------------------------------------------------------------------------ r132826 | | 2016-05-02 15:45:58 Added: Workbench - Particle editor - preview to sprite texture ------------------------------------------------------------------------ r132822 | | 2016-05-02 13:51:57 Fixed: Compilation with some configuration on servers ------------------------------------------------------------------------ r132821 | | 2016-05-02 13:07:19 Removed: obsolete function Updated: server status reading to binary format ------------------------------------------------------------------------ r132816 | | 2016-05-02 12:16:24 Fixed: Fps benchmark results scaling bug ------------------------------------------------------------------------ r132814 | | 2016-05-02 12:01:50 Tweaked: ByteBuffer uses enfusion allocators for strings Tweaked: hive server initialization (more separation of data from internal functions -> modding support) Updated: global variable loading (now binary) Updated: init environment is now binary instead of JSON ------------------------------------------------------------------------ r132812 | | 2016-05-02 10:51:17 Disabled: Simulweather - until solved performance issue on some machines ------------------------------------------------------------------------ r132811 | | 2016-05-01 20:42:06 Added: all missing terrain files (only rebuild to dx11 is missing) ------------------------------------------------------------------------ r132810 | | 2016-05-01 13:40:13 Changed: server authority for player's character - round 7 - Disabled messages rejecting (Not Enabled) ------------------------------------------------------------------------ r132809 | | 2016-04-30 00:01:33 Changed: New Damage System - basic indirect damage ------------------------------------------------------------------------ r132808 | | 2016-04-29 23:59:33 Changed: server authority for player's character - round 6 - Ladders & Throwing (Not Enabled) ------------------------------------------------------------------------ r132807 | | 2016-04-29 17:58:31 Changed: server authority for player's character - round 5 - basic client side correction (Not Enabled) ------------------------------------------------------------------------ r132806 | | 2016-04-29 17:39:02 Changed: Workbench: ScriptEditor find symbol global functions ------------------------------------------------------------------------ r132805 | | 2016-04-29 17:15:22 Changed: Workbench: ScriptEditor fixes ------------------------------------------------------------------------ r132804 | | 2016-04-29 16:00:21 Added: Workbench: ScriptEditor advance suggestions, selection (un)intending ------------------------------------------------------------------------ r132803 | | 2016-04-29 15:27:15 Changed: Workbench - ResourceNameProperty instead FileProperty + tuning about transfer resources between editors ------------------------------------------------------------------------ r132802 | | 2016-04-29 15:20:15 Fixed: IsGPURendering query fix ------------------------------------------------------------------------ r132800 | | 2016-04-29 15:18:29 Removed: Close() on Enfusion socket. ShutdownAndClose() should be used instead. Fixed: NavMeshDataServer and RemoteDebugger closing connection when there is nothing to receive. ------------------------------------------------------------------------ r132799 | | 2016-04-29 15:17:29 Added: Profiling SimulWeather based on command line param -swperf ------------------------------------------------------------------------ r132796 | | 2016-04-29 14:41:09 Fixed: data when player has no character in DB ------------------------------------------------------------------------ r132794 | | 2016-04-29 12:23:22 Fixed: Warning with missing config input for CloudHeight ------------------------------------------------------------------------ r132792 | | 2016-04-28 17:41:54 Changed: server authority for player's vehicle - round 4 (Not Enabled) ------------------------------------------------------------------------ r132791 | | 2016-04-28 17:29:04 Added: Workbench: ScriptEditor find symbol ------------------------------------------------------------------------ r132790 | | 2016-04-28 16:34:23 Tweaked: Proxy export should be slightly faster/ log instance count ------------------------------------------------------------------------ r132789 | | 2016-04-28 16:19:43 Added: Workbench: ScriptEditor find file ------------------------------------------------------------------------ r132788 | | 2016-04-28 15:55:55 Changed: Workbench: Layout editor properties fix 2 ------------------------------------------------------------------------ r132786 | | 2016-04-28 14:49:00 Added: shape bias a little bigger ------------------------------------------------------------------------ r132785 | | 2016-04-28 14:41:34 Added: Workbench: ScriptEditor auto import files ------------------------------------------------------------------------ r132784 | | 2016-04-28 14:35:53 Added: very large depth bias for roads (could avoid terrain clipping the road) ------------------------------------------------------------------------ r132782 | | 2016-04-28 14:23:57 Added: Some performance log for Simul Weather to get any data about async texture update times. Added: Debug output values from simul config file ------------------------------------------------------------------------ r132781 | | 2016-04-28 13:25:17 Added: Workbench - Support about associated editors to file types ------------------------------------------------------------------------ r132779 | | 2016-04-28 12:07:42 Added: terrain shader quality settings (simple, parralax, parralax+shadow, hq parralax+shadow) Added: terrain quality setting affects shader quality selection (0,1=simple,...) ------------------------------------------------------------------------ r132778 | | 2016-04-28 11:10:06 Changed: chown ------------------------------------------------------------------------ r132777 | | 2016-04-28 11:10:03 Changed: rename chown ifdef to _ENABLE_PLAYER_SERVER_AUTH ------------------------------------------------------------------------ r132776 | | 2016-04-28 11:09:58 Added: change owner on ifdef (WIP) ------------------------------------------------------------------------ r132775 | | 2016-04-28 09:17:07 Changed: Workbench: Layout editor properties fix ------------------------------------------------------------------------ r132774 | | 2016-04-28 08:33:25 Changed: Workbench: ScriptEditor breakpoint markers after init ------------------------------------------------------------------------ r132773 | | 2016-04-27 17:29:51 Added: Workbench: Script Editor tab cycling shortcuts ------------------------------------------------------------------------ r132772 | | 2016-04-27 17:21:58 Added: Debug output for detection of duplicate (shared) dynevent positions ------------------------------------------------------------------------ r132770 | | 2016-04-27 17:13:28 Modified: Simul Weather intermediatte cache used for all SW texture sequence filling Fixed: Simul Weather sky texture rotation - this is best candidate to solve ------------------------------------------------------------------------ r132769 | | 2016-04-27 16:28:33 Added: Script: VM error retry ------------------------------------------------------------------------ r132768 | | 2016-04-27 16:03:25 Added: missing shader ------------------------------------------------------------------------ r132767 | | 2016-04-27 16:03:12 Added: SSAO passes and blur size variable Added: SSAO optimizations Added: 3 SSAO settings for various options settings Added: update of diag menu range support Added: material editor in diag menu (now through SQF command with name of material) Added: GPU profiler works Added: lctrl+lalt+O GPU profile (to console) Added: sqf enfCPUProfFilter "filter" for CPU profiler text filtering Added: sqf enfGPUProfFilter "filter" for GPU profiler text filtering Added: sqf enfSetMaterial "material" ------------------------------------------------------------------------ r132765 | | 2016-04-27 15:30:59 Fixed: Workbench - World editor - crash in release version ------------------------------------------------------------------------ r132764 | | 2016-04-27 15:29:43 Added: InventoryItem::Destroy - runs destruction effect ------------------------------------------------------------------------ r132763 | | 2016-04-27 15:18:29 Tweaked: Respawn log output values update ------------------------------------------------------------------------ r132760 | | 2016-04-27 13:22:56 Modified: Simul Weather intermediate cache used also for fade sky texture filling ------------------------------------------------------------------------ r132759 | | 2016-04-27 12:21:56 Tweaked: Better map complete log (with flags, position and valid counts) ------------------------------------------------------------------------ r132758 | | 2016-04-27 11:05:47 Added: Workbench: integrating ScriptDebugger into ScriptEditor + improvements ------------------------------------------------------------------------ r132756 | | 2016-04-27 09:39:05 Fixed: Workbench - Particle editor - crash by enabling/disabling emitors ------------------------------------------------------------------------ r132755 | | 2016-04-27 09:36:07 Fixed: Build errors on orbis-clang. ------------------------------------------------------------------------ r132754 | | 2016-04-27 08:32:48 Fixed: Workbench - World editor - model property from string to resource name ------------------------------------------------------------------------ r132752 | | 2016-04-27 06:48:47 Fixed: loading player stat records from server ------------------------------------------------------------------------ r132751 | | 2016-04-26 18:02:22 Changed: Renamed GetWinHandle and ensured it returns correct type on different platforms. ------------------------------------------------------------------------ r132750 | | 2016-04-26 17:50:51 Fixed: compile error ------------------------------------------------------------------------ r132749 | | 2016-04-26 17:37:31 Added: BaseContainer serialization WIP ------------------------------------------------------------------------ r132747 | | 2016-04-26 17:12:59 Tweaked: Default export range is now outer circle instead of inner ------------------------------------------------------------------------ r132745 | | 2016-04-26 17:07:44 Added: SimulWeather intermediate cache (workaround for strange bug, where SW decide to update all pixels almost one by one). Fixed: Missing clouds when turn off and on again Simul Clouds in Video config ------------------------------------------------------------------------ r132744 | | 2016-04-26 15:36:27 updated: platform stats are matched against their name hash and not order in db ------------------------------------------------------------------------ r132740 | | 2016-04-26 13:58:39 Fixed: another place for damage synchronization ------------------------------------------------------------------------ r132739 | | 2016-04-26 13:39:48 Tweaked: predators movement on inner circle ------------------------------------------------------------------------ r132738 | | 2016-04-26 13:17:15 Added: added user action UIQuickbarToggle ------------------------------------------------------------------------ r132736 | | 2016-04-26 13:02:00 Added: More debug outputs for bug hunting purposes ------------------------------------------------------------------------ r132733 | | 2016-04-26 12:47:32 Changed: grenade in MP fixed ------------------------------------------------------------------------ r132732 | | 2016-04-26 12:47:30 Changed: canOpenInventory ignores graph control variable ------------------------------------------------------------------------ r132731 | | 2016-04-26 12:46:03 Changed: ScriptAPI: EntityAI::SetSynchDirty fix ------------------------------------------------------------------------ r132730 | | 2016-04-26 12:17:03 Fixed: damage synchronization ------------------------------------------------------------------------ r132728 | | 2016-04-26 11:32:36 Changed: font with shadow flag is now rendered using opague background Added: simple diag material editor ------------------------------------------------------------------------ r132727 | | 2016-04-26 10:57:58 Changed: Send inputs in current frame, not in next one! ------------------------------------------------------------------------ r132725 | | 2016-04-26 10:20:42 Added: ScriptAPI: CGame::GetInventorySlot ------------------------------------------------------------------------ r132724 | | 2016-04-26 10:16:56 Updated: pathgraph target position updating changed ------------------------------------------------------------------------ r132723 | | 2016-04-26 09:50:45 Fixed: Minor build errors on orbis-clang. ------------------------------------------------------------------------ r132722 | | 2016-04-26 09:13:09 Added: enable simulation on drop ------------------------------------------------------------------------ r132721 | | 2016-04-26 09:13:06 Changed: cmake ------------------------------------------------------------------------ r132782 | | 2016-04-28 14:23:57 Added: Some performance log for Simul Weather to get any data about async texture update times. Added: Debug output values from simul config file ------------------------------------------------------------------------ r132781 | | 2016-04-28 13:25:17 Added: Workbench - Support about associated editors to file types ------------------------------------------------------------------------ r132779 | | 2016-04-28 12:07:42 Added: terrain shader quality settings (simple, parralax, parralax+shadow, hq parralax+shadow) Added: terrain quality setting affects shader quality selection (0,1=simple,...) ------------------------------------------------------------------------ r132778 | | 2016-04-28 11:10:06 Changed: chown ------------------------------------------------------------------------ r132777 | | 2016-04-28 11:10:03 Changed: rename chown ifdef to _ENABLE_PLAYER_SERVER_AUTH ------------------------------------------------------------------------ r132776 | | 2016-04-28 11:09:58 Added: change owner on ifdef (WIP) ------------------------------------------------------------------------ r132775 | | 2016-04-28 09:17:07 Changed: Workbench: Layout editor properties fix ------------------------------------------------------------------------ r132774 | | 2016-04-28 08:33:25 Changed: Workbench: ScriptEditor breakpoint markers after init ------------------------------------------------------------------------ r132773 | | 2016-04-27 17:29:51 Added: Workbench: Script Editor tab cycling shortcuts ------------------------------------------------------------------------ r132772 | | 2016-04-27 17:21:58 Added: Debug output for detection of duplicate (shared) dynevent positions ------------------------------------------------------------------------ r132770 | | 2016-04-27 17:13:28 Modified: Simul Weather intermediatte cache used for all SW texture sequence filling Fixed: Simul Weather sky texture rotation - this is best candidate to solve ------------------------------------------------------------------------ r132769 | | 2016-04-27 16:28:33 Added: Script: VM error retry ------------------------------------------------------------------------ r132768 | | 2016-04-27 16:03:25 Added: missing shader ------------------------------------------------------------------------ r132767 | | 2016-04-27 16:03:12 Added: SSAO passes and blur size variable Added: SSAO optimizations Added: 3 SSAO settings for various options settings Added: update of diag menu range support Added: material editor in diag menu (now through SQF command with name of material) Added: GPU profiler works Added: lctrl+lalt+O GPU profile (to console) Added: sqf enfCPUProfFilter "filter" for CPU profiler text filtering Added: sqf enfGPUProfFilter "filter" for GPU profiler text filtering Added: sqf enfSetMaterial "material" ------------------------------------------------------------------------ r132765 | | 2016-04-27 15:30:59 Fixed: Workbench - World editor - crash in release version ------------------------------------------------------------------------ r132764 | | 2016-04-27 15:29:43 Added: InventoryItem::Destroy - runs destruction effect ------------------------------------------------------------------------ r132763 | | 2016-04-27 15:18:29 Tweaked: Respawn log output values update ------------------------------------------------------------------------ r132760 | | 2016-04-27 13:22:56 Modified: Simul Weather intermediate cache used also for fade sky texture filling ------------------------------------------------------------------------ r132759 | | 2016-04-27 12:21:56 Tweaked: Better map complete log (with flags, position and valid counts) ------------------------------------------------------------------------ r132758 | | 2016-04-27 11:05:47 Added: Workbench: integrating ScriptDebugger into ScriptEditor + improvements ------------------------------------------------------------------------ r132756 | | 2016-04-27 09:39:05 Fixed: Workbench - Particle editor - crash by enabling/disabling emitors ------------------------------------------------------------------------ r132755 | | 2016-04-27 09:36:07 Fixed: Build errors on orbis-clang. ------------------------------------------------------------------------ r132754 | | 2016-04-27 08:32:48 Fixed: Workbench - World editor - model property from string to resource name ------------------------------------------------------------------------ r132752 | | 2016-04-27 06:48:47 Fixed: loading player stat records from server ------------------------------------------------------------------------ r132751 | | 2016-04-26 18:02:22 Changed: Renamed GetWinHandle and ensured it returns correct type on different platforms. ------------------------------------------------------------------------ r132750 | | 2016-04-26 17:50:51 Fixed: compile error ------------------------------------------------------------------------ r132749 | | 2016-04-26 17:37:31 Added: BaseContainer serialization WIP ------------------------------------------------------------------------ r132747 | | 2016-04-26 17:12:59 Tweaked: Default export range is now outer circle instead of inner ------------------------------------------------------------------------ r132745 | | 2016-04-26 17:07:44 Added: SimulWeather intermediate cache (workaround for strange bug, where SW decide to update all pixels almost one by one). Fixed: Missing clouds when turn off and on again Simul Clouds in Video config ------------------------------------------------------------------------ r132744 | | 2016-04-26 15:36:27 updated: platform stats are matched against their name hash and not order in db ------------------------------------------------------------------------ r132740 | | 2016-04-26 13:58:39 Fixed: another place for damage synchronization ------------------------------------------------------------------------ r132739 | | 2016-04-26 13:39:48 Tweaked: predators movement on inner circle ------------------------------------------------------------------------ r132738 | | 2016-04-26 13:17:15 Added: added user action UIQuickbarToggle ------------------------------------------------------------------------ r132736 | | 2016-04-26 13:02:00 Added: More debug outputs for bug hunting purposes ------------------------------------------------------------------------ r132733 | | 2016-04-26 12:47:32 Changed: grenade in MP fixed ------------------------------------------------------------------------ r132732 | | 2016-04-26 12:47:30 Changed: canOpenInventory ignores graph control variable ------------------------------------------------------------------------ r132731 | | 2016-04-26 12:46:03 Changed: ScriptAPI: EntityAI::SetSynchDirty fix ------------------------------------------------------------------------ r132730 | | 2016-04-26 12:17:03 Fixed: damage synchronization ------------------------------------------------------------------------ r132728 | | 2016-04-26 11:32:36 Changed: font with shadow flag is now rendered using opague background Added: simple diag material editor ------------------------------------------------------------------------ r132727 | | 2016-04-26 10:57:58 Changed: Send inputs in current frame, not in next one! ------------------------------------------------------------------------ r132725 | | 2016-04-26 10:20:42 Added: ScriptAPI: CGame::GetInventorySlot ------------------------------------------------------------------------ r132724 | | 2016-04-26 10:16:56 Updated: pathgraph target position updating changed ------------------------------------------------------------------------ r132723 | | 2016-04-26 09:50:45 Fixed: Minor build errors on orbis-clang. ------------------------------------------------------------------------ r132722 | | 2016-04-26 09:13:09 Added: enable simulation on drop ------------------------------------------------------------------------ r132721 | | 2016-04-26 09:13:06 Changed: cmake ------------------------------------------------------------------------ r132720 | | 2016-04-26 08:43:31 Fixed: Workbench - some fixes ------------------------------------------------------------------------ r132716 | | 2016-04-25 17:47:19 Fixed: broken legs ------------------------------------------------------------------------ r132714 | | 2016-04-25 15:51:07 Fixed: few disfunctional particle parameters ------------------------------------------------------------------------ r132713 | | 2016-04-25 15:32:22 Added: Timeshift autotest ------------------------------------------------------------------------ r132710 | | 2016-04-25 13:26:21 Added: Some debug outputs for bug-hunting purpose ------------------------------------------------------------------------ r132709 | | 2016-04-25 13:06:16 Tweaked: predators correct their position on inner circle during transfer ------------------------------------------------------------------------ r132707 | | 2016-04-25 11:38:03 Added: Debug resource count support Added: Overall map stats/ CSV Tweaked: Loot slot counting, WIP ------------------------------------------------------------------------ r132706 | | 2016-04-25 10:43:32 Added: Workbench - Particle editor - sending view to material editor + fixes ------------------------------------------------------------------------ r132705 | | 2016-04-25 09:54:05 Fixed: Bunch of warnings issued in new version of orbis-clang. ------------------------------------------------------------------------ r132704 | | 2016-04-25 09:32:28 Fixed: File server worker thread started multiple times. ------------------------------------------------------------------------ r132703 | | 2016-04-25 09:18:49 Fixed: Deadlock when waiting for thread start during global variable initialization in DLL. ------------------------------------------------------------------------ r132702 | | 2016-04-24 23:33:31 Added: part of terrain ------------------------------------------------------------------------ r132701 | | 2016-04-24 23:33:01 Added: depth slope bias and max depth bias clamping Added: orthogonal tree faces disolve Fixed: material load fix ------------------------------------------------------------------------ r132700 | | 2016-04-22 16:57:31 Modified: Simul weather resets current keyframes only on new mission, or game start. When only clouds quality changed, it keeps current cache. ------------------------------------------------------------------------ r132699 | | 2016-04-22 16:56:00 Removed: bouncing temporary switched off ------------------------------------------------------------------------ r132698 | | 2016-04-22 16:26:35 Added: physical doors prototype available while using -physDoors param. No need for new character. Driven by user action. It's shaking and singleplayer only so far. Always opening on the other side than the position of player is ------------------------------------------------------------------------ r132696 | | 2016-04-22 16:14:55 Fixed: Enfusion thread names not set correctly on Windows (got ignored since thread hasn't started yet) ------------------------------------------------------------------------ r132695 | | 2016-04-22 15:13:34 Tweaked: doxygen docs, API, editor-props ------------------------------------------------------------------------ r132693 | | 2016-04-22 14:27:23 Changed: cmake ------------------------------------------------------------------------ r132692 | | 2016-04-22 14:27:19 Changed: sync anim graph after load from db ------------------------------------------------------------------------ r132691 | | 2016-04-22 14:06:26 Changed: Compiler warning cleanup ------------------------------------------------------------------------ r132690 | | 2016-04-22 13:53:45 Added: disableSpawner command line argument ------------------------------------------------------------------------ r132689 | | 2016-04-22 12:42:15 Removed: Final remnant of old threading libs. ------------------------------------------------------------------------ r132688 | | 2016-04-22 12:22:39 Removed: Various old threading libraries. Fixed: Debug symbols in ORBIS property sheets. ------------------------------------------------------------------------ r132686 | | 2016-04-22 11:24:54 Fixed: client crash during update sending ------------------------------------------------------------------------ r132684 | | 2016-04-22 11:04:39 Changed: server authority for player's character - round 3 (Not Enabled) backtracking (correction not implemented yet) and simulation fixes ------------------------------------------------------------------------ r132683 | | 2016-04-22 10:29:46 Changed: Replaced all uses of po threads and sync primitives with enfusion equivalents. ------------------------------------------------------------------------ r132682 | | 2016-04-22 09:28:11 Fixed: ups, Shader compilation ------------------------------------------------------------------------ r132681 | | 2016-04-22 09:21:37 Fixed: Potential fix for vs2015 complaining about C++11. ------------------------------------------------------------------------ r132680 | | 2016-04-22 09:20:41 Fixed: connection to navmesh generator is not blocking ------------------------------------------------------------------------ r132679 | | 2016-04-21 16:12:24 Changed: ScriptAPI: Incorect Action ordering ------------------------------------------------------------------------ r132678 | | 2016-04-21 16:08:23 Added: no shapes in second call of pipeline (inventory + other ui items) ------------------------------------------------------------------------ r132677 | | 2016-04-21 15:36:24 Added: NamedBank template container replacing a lot of the same code Tweaked: misused internal enf_imaterialsystem.h header Changed: BaseVariableDef inherited from CommonVariableDef, allowing to use reflection in more universal way Fixed: robust leaked resources removal Added: LocklessStackAlloc is made public in enf_memory.h ------------------------------------------------------------------------ r132675 | | 2016-04-21 14:54:52 Changed: Script: increasing static buffer size for script modules ------------------------------------------------------------------------ r132674 | | 2016-04-21 14:47:17 Added: Workbench - Particle editor - Debug visualizers and fixes ------------------------------------------------------------------------ r132672 | | 2016-04-21 14:36:56 Changed: server spawned weapons ------------------------------------------------------------------------ r132671 | | 2016-04-21 14:36:54 Changed: cmake ------------------------------------------------------------------------ r132670 | | 2016-04-21 13:28:06 Changed: calls component init/remove events to inserted/removed component as well ------------------------------------------------------------------------ r132669 | | 2016-04-21 13:12:29 Fixed: Deadlock when shutting down Workbench. ------------------------------------------------------------------------ r132668 | | 2016-04-21 13:05:00 Fixed: dz spawner when mission is loaded with playMission command ------------------------------------------------------------------------ r132667 | | 2016-04-21 12:38:19 Fixed: Crash due to broken global init order. ------------------------------------------------------------------------ r132666 | | 2016-04-21 12:12:57 Fixed: loading navmesh in the generator tool - fixed visualization of generated tiles ------------------------------------------------------------------------ r132665 | | 2016-04-21 10:24:45 Added: lesser lens flares ------------------------------------------------------------------------ r132663 | | 2016-04-21 10:00:37 Changed: Script: static objects cache crash fix ------------------------------------------------------------------------ r132662 | | 2016-04-21 09:25:48 Changed: Crash fix: static allocator increasing memory ------------------------------------------------------------------------ r132661 | | 2016-04-21 09:20:29 Added: biased materials do not cast shadows Added: roads are rendered right after terrain ------------------------------------------------------------------------ r132659 | | 2016-04-20 17:26:30 Changed: Replaced all thread-related functionality from multisync.hpp with Enfusion primitives. Added: Fences in Enfusion atomics. ------------------------------------------------------------------------ r132657 | | 2016-04-20 14:46:59 Modified: Rendering of Simul Cloud now depends on No Render debug switch ------------------------------------------------------------------------ r132656 | | 2016-04-20 12:49:15 Fixed: EnableAlphaToCoverage with all it's state changes is called once in OnSet rather than every pass in BeginPass. ------------------------------------------------------------------------ r132655 | | 2016-04-20 10:53:50 Added: Support for projection of groups suitable for loot spawn Tweaked: Log all area flags ------------------------------------------------------------------------ r132654 | | 2016-04-20 10:32:39 Fix: character wasn't selectable by raycast ------------------------------------------------------------------------ r132653 | | 2016-04-20 10:18:09 Fixed: few properties in particle loader were missing ------------------------------------------------------------------------ r132652 | | 2016-04-20 08:23:56 Fixed: Shrink function in ByteBuffer Removed: ByteBuffer support in Network messaging ------------------------------------------------------------------------ r132651 | | 2016-04-20 08:15:00 Changed: ScriptAPI: scripted Man::OnGetActions event on player himself ------------------------------------------------------------------------ r132650 | | 2016-04-19 16:41:27 Changed: Switching from multisync objects to enfusion objects WIP. ------------------------------------------------------------------------ r132649 | | 2016-04-19 16:12:07 Added: outline shape fix ------------------------------------------------------------------------ r132648 | | 2016-04-19 16:00:15 Changed: format dx11 change ------------------------------------------------------------------------ r132647 | | 2016-04-19 15:54:11 Changed: Workbench - Particle editor fixes and improvements ------------------------------------------------------------------------ r132646 | | 2016-04-19 15:38:43 Fixed: Sources of light make grass and trees around black ------------------------------------------------------------------------ r132645 | | 2016-04-19 14:03:18 Fixed: possibility of uninitialized channel ------------------------------------------------------------------------ r132644 | | 2016-04-19 13:19:02 Added: oncreatedentity callback ------------------------------------------------------------------------ r132643 | | 2016-04-19 11:30:28 Fixed: Crash if there was an error during channel creation ------------------------------------------------------------------------ r132642 | | 2016-04-19 10:54:28 Modified: Rain visual fixes (rain visibility against foggy background, 4th layer distant blend, fake 5th layer with no occlusion or performance cost) ------------------------------------------------------------------------ r132639 | | 2016-04-19 10:02:14 Changed: BGRA format for particles ------------------------------------------------------------------------ r132637 | | 2016-04-19 09:11:01 Changed: dbg ------------------------------------------------------------------------ r132636 | | 2016-04-19 09:10:59 Changed: prevent quick sequence swap + take ------------------------------------------------------------------------ r132635 | | 2016-04-19 09:10:57 Changed: spycam ------------------------------------------------------------------------ r132634 | | 2016-04-19 09:10:55 Changed: cmake - 64b fix ------------------------------------------------------------------------ r132632 | | 2016-04-18 18:11:35 Changed: unified Array accessors to BaseSource/PropertySet Fixed: default array values in particle emitors Added: BaseContainer save adapter ------------------------------------------------------------------------ r132631 | | 2016-04-18 17:04:01 Changed: Bredy assertions no longer in project (weren't used anyway) and moved them to their original location. ------------------------------------------------------------------------ r132628 | | 2016-04-18 15:09:54 Fixed: setter of rotation matrix by yaw pitch roll ------------------------------------------------------------------------ r132627 | | 2016-04-18 15:05:54 Fixed: Workbench - Particle editor - new emitor ------------------------------------------------------------------------ r132626 | | 2016-04-18 14:46:22 Changed: Workbench - Particle editor - cleaning ------------------------------------------------------------------------ r132624 | | 2016-04-18 14:20:29 Added: overcast makes ocean grey colored Added: overcast and fog in developer menu ------------------------------------------------------------------------ r132623 | | 2016-04-18 14:17:35 Changed: Script 2 pass compiler: runtime switching ------------------------------------------------------------------------ r132622 | | 2016-04-18 13:51:33 Changed: define fix ------------------------------------------------------------------------ r132620 | | 2016-04-18 12:59:48 Fixed: New Renderer: Alpha to coverage makes grainy effect on grass while rain Fixed: Submit texture to the device even if only MS-nonMS flag changed - resolved vs FSAA texture sources ------------------------------------------------------------------------ r132619 | | 2016-04-18 12:48:07 Changed: Workbench - Particle editor improvements ------------------------------------------------------------------------ r132618 | | 2016-04-18 12:30:02 Changed: tweaks in EntityDef API ------------------------------------------------------------------------ r132617 | | 2016-04-18 12:02:49 Changed: small water update ------------------------------------------------------------------------ r132616 | | 2016-04-18 11:42:19 Changed: dbg ------------------------------------------------------------------------ r132615 | | 2016-04-18 11:42:16 Changed: missing magazine after load ------------------------------------------------------------------------ r132614 | | 2016-04-18 11:18:32 Added DebugDraw::DrawBasis method ------------------------------------------------------------------------ r132612 | | 2016-04-18 10:01:48 Fixed: Entity position in FBX converter ------------------------------------------------------------------------ r132611 | | 2016-04-18 09:41:04 Fixed: Crash when querying size of render target with only depth or stencil. ------------------------------------------------------------------------ r132610 | | 2016-04-18 09:34:30 Changed: particle pipeline thread synchronization Changed: particles are rendered now using default ambient light 1 Changed: shapes bias updated Changed: shapes are now separated into two passes (before translucent and before overall) Fixed: compile fixes ------------------------------------------------------------------------ r132608 | | 2016-04-18 00:00:30 Changed: dof disabled now Added: ocean material lerp nice/storm Changed: VB and IB 2D material cache increased by 1 MB Added: rain nor rendered under ocean Added: shore a little nicer Added: waterpool material a little upgraded ------------------------------------------------------------------------ r132606 | | 2016-04-15 17:31:47 Fixed: Nonexisting zone/ record crash ------------------------------------------------------------------------ r132605 | | 2016-04-15 17:30:04 Changed: Entity definitions from script support ------------------------------------------------------------------------ r132602 | | 2016-04-15 16:39:25 Removed: test code ------------------------------------------------------------------------ r132601 | | 2016-04-15 16:37:58 Removed: InitEntityDef - obsolete ------------------------------------------------------------------------ r132600 | | 2016-04-15 16:37:10 Fixed: Nonexisting zone/ record crash ------------------------------------------------------------------------ r132599 | | 2016-04-15 16:35:04 Removed: InitEntityDef - obsolete ------------------------------------------------------------------------ r132598 | | 2016-04-15 16:31:07 Fixed: compile error (missing forward) ------------------------------------------------------------------------ r132597 | | 2016-04-15 16:15:17 Added: Categories API ------------------------------------------------------------------------ r132596 | | 2016-04-15 16:12:27 Added: ParticleEmitorClass has set up categories ------------------------------------------------------------------------ r132594 | | 2016-04-15 16:06:45 Changed: DX11 material blend fix ------------------------------------------------------------------------ r132593 | | 2016-04-15 15:43:10 Fixed: uninitialized network variables ------------------------------------------------------------------------ r132592 | | 2016-04-15 15:39:46 Added: BaseVariableDef categories Fixed: destruction of leaked anim graph objects (WIP) ------------------------------------------------------------------------ r132591 | | 2016-04-15 14:57:09 Added: Entity definitions from script support ------------------------------------------------------------------------ r132589 | | 2016-04-15 14:16:37 Changed: chambering from different mag than the attached one ------------------------------------------------------------------------ r132588 | | 2016-04-15 13:32:58 Changed: Workbench - particle editor test code ------------------------------------------------------------------------ r132587 | | 2016-04-15 13:01:54 Changed: Workbench - Particle editor - first preview steps (WIP) ------------------------------------------------------------------------ r132583 | | 2016-04-15 12:02:32 Fixed: Navmesh generator compilation fix ------------------------------------------------------------------------ r132576 | | 2016-04-15 10:44:21 Added: FPS benchmark, small fixes, ability to use mask for sectors ------------------------------------------------------------------------ r132575 | | 2016-04-15 10:42:15 Changed: Entity counting process in order to get numbers on vehicles and infected Changed: Spawner regiatration Changed: Spawner timing, loot is not called faster Tweaked: Deletion of characters now respects by DynEvent setup Added: Support for log of economy to-be-respawned classes ------------------------------------------------------------------------ r132573 | | 2016-04-15 10:00:50 Fixed: Build errors on orbis-clang. ------------------------------------------------------------------------ r132571 | | 2016-04-14 23:30:41 Added: map background Added: map geometry caching Added: map text rendering Fixed: error message fix ------------------------------------------------------------------------ r132569 | | 2016-04-14 17:36:21 Tweaked: AI position update message size (10% less) ------------------------------------------------------------------------ r132566 | | 2016-04-14 16:29:18 Fixed: driver is sitting on right spot now ------------------------------------------------------------------------ r132564 | | 2016-04-14 15:29:15 Changed: spycam ------------------------------------------------------------------------ r132563 | | 2016-04-14 15:29:12 Added: spycam in new ui (2/2) ------------------------------------------------------------------------ r132562 | | 2016-04-14 15:29:08 Added: spycam in new ui (1/2) ------------------------------------------------------------------------ r132560 | | 2016-04-14 14:49:14 Fixed: Sound: Get height above terrain accessed via invalid index ------------------------------------------------------------------------ r132558 | | 2016-04-14 13:25:13 Fixed: crash on client ------------------------------------------------------------------------ r132557 | | 2016-04-14 13:10:13 Fixed: misplaced drivers in vehicles (proxies reorder optimization is enabled only for buildings as it was intended) ------------------------------------------------------------------------ r132556 | | 2016-04-14 12:56:08 Fixed: non-missing namespace specifier in memory manager macro ------------------------------------------------------------------------ r132555 | | 2016-04-14 12:46:04 Tweaked: reverted some changes from revision 132495 to prevent memory violation on clients Tweaked: ByteBuffer now uses enfusion memory allocator ------------------------------------------------------------------------ r132553 | | 2016-04-14 12:29:39 Removed: inline in inappropriate places ------------------------------------------------------------------------ r132552 | | 2016-04-14 12:29:37 Changed: audio - use release library instead of debug ------------------------------------------------------------------------ r132551 | | 2016-04-14 12:29:34 Changed: cmake ------------------------------------------------------------------------ r132550 | | 2016-04-14 11:12:54 Fixed: Missing namespace specified in some memory manager macros. ------------------------------------------------------------------------ r132548 | | 2016-04-14 10:37:14 Tweaked: order of declaration as in events.h and script ------------------------------------------------------------------------ r132547 | | 2016-04-14 09:20:44 Changed: dbg lib only on debug ------------------------------------------------------------------------ r132546 | | 2016-04-14 09:20:42 Changed: format only ------------------------------------------------------------------------ r132545 | | 2016-04-14 09:20:40 Removed: false assert ------------------------------------------------------------------------ r132544 | | 2016-04-14 09:20:37 Removed: false assert ------------------------------------------------------------------------ r132543 | | 2016-04-14 09:20:30 Fixed: invisible/deleted items after swap and similar ------------------------------------------------------------------------ r132542 | | 2016-04-14 09:19:59 Tweaked: by code review Fixed: engine side events constants definition ------------------------------------------------------------------------ r132541 | | 2016-04-13 17:15:48 Added: circular buffer Added: basic structures for client correction ------------------------------------------------------------------------ r132539 | | 2016-04-13 16:01:51 Fixed: inverted env map ------------------------------------------------------------------------ r132538 | | 2016-04-13 15:41:50 Fix: Sound: Cartridges random delay not set properly ------------------------------------------------------------------------ r132536 | | 2016-04-13 15:37:55 Fix: Sound: Expression vars not set before use ------------------------------------------------------------------------ r132535 | | 2016-04-13 15:29:49 Fixed: FSAA changes in full screen mode fixed ------------------------------------------------------------------------ r132534 | | 2016-04-13 15:04:17 Fixed: New renderer: After turning on Alpha to Coverage (A2C), trees and/or grass is blue on AMD Fixed: Configuration: New Renderer: Trees are popping/disappearing when alpha to coverage is enabled on AMD GPUs ------------------------------------------------------------------------ r132533 | | 2016-04-13 14:46:59 Fixed: crash on server start in off-line mode ------------------------------------------------------------------------ r132532 | | 2016-04-13 14:08:26 Fixed: ParticleEffect render ------------------------------------------------------------------------ r132530 | | 2016-04-13 13:25:59 Added: fog settings in param file (cfgWorls.hpp) ------------------------------------------------------------------------ r132529 | | 2016-04-13 12:51:07 Added: Infected inventory support ------------------------------------------------------------------------ r132528 | | 2016-04-13 11:47:27 Fixed: potentially unitialized estimate area of not-loaded shapes ------------------------------------------------------------------------ r132526 | | 2016-04-13 10:57:00 Fixed: ParticleEffect survives non-existent material Fixed: correct handling of ResourceName default value ------------------------------------------------------------------------ r132525 | | 2016-04-13 10:51:03 Fixed: Depth of Field binding MS texture to nonMS shader resource ------------------------------------------------------------------------ r132523 | | 2016-04-13 10:33:14 Fixed: correct handling of graphs without values ------------------------------------------------------------------------ r132522 | | 2016-04-13 10:32:28 Added: Simple switching between CUE and LCUE. ------------------------------------------------------------------------ r132521 | | 2016-04-13 10:31:48 Updated: find character now uses binary data instead of JSON ------------------------------------------------------------------------ r132520 | | 2016-04-13 10:09:06 Fix: Retail steam configuration build - missing ";" after DoAssert macro ------------------------------------------------------------------------ r132519 | | 2016-04-13 09:55:56 Fixed: particle effect loading ------------------------------------------------------------------------ r132518 | | 2016-04-13 09:41:52 Fixed: Enfusion DLL ------------------------------------------------------------------------ r132517 | | 2016-04-13 09:34:57 Fixed: correct default value handling for array types ------------------------------------------------------------------------ r132516 | | 2016-04-13 09:25:16 Update: Merge & update A3 sound, fix compile issue with missing file ------------------------------------------------------------------------ r132515 | | 2016-04-13 09:21:01 Fixed: another problem with default values ------------------------------------------------------------------------ r132513 | | 2016-04-13 09:07:03 Fixed: BaseVariable::New for unknown types is safe now ------------------------------------------------------------------------ r132512 | | 2016-04-13 07:38:56 Fixed: Crash: Server - AsyncDBStorage Fixed: potential crash when switching mission in hiveDBLoader Updated: hive servlet lazy initialization Tweaks: got rid of unnecessary virtual lookups in hiveLoaders ------------------------------------------------------------------------ r132511 | | 2016-04-12 18:43:12 Changed: BaseVariableDef has initialized default value variable Changed: BaseContainer::GetXXX methods returns default when variable not set Changed: ParticleEffect::Load survives empty data container ------------------------------------------------------------------------ r132509 | | 2016-04-12 17:19:10 Fixed: Build errors on orbis-clang. ------------------------------------------------------------------------ r132508 | | 2016-04-12 16:42:15 Fixed: constness ------------------------------------------------------------------------ r132506 | | 2016-04-12 15:37:12 Added: Support for PropertySet->enf::Instance variable copying ------------------------------------------------------------------------ r132505 | | 2016-04-12 15:20:43 Merged revision(s) 132494 from DayZ/branches/Enfusion: Update: Merge & update A3 sound ------------------------------------------------------------------------ r132504 | | 2016-04-12 13:40:31 Changed: Workbench - cleaning after changed engine API ------------------------------------------------------------------------ r132503 | | 2016-04-12 13:29:34 Fixed: Changing anti-aliasing to "very high" won't save after hitting "apply" button ------------------------------------------------------------------------ r132502 | | 2016-04-12 13:24:11 Fixed: Workbench - build after changed engine API ------------------------------------------------------------------------ r132501 | | 2016-04-12 13:12:38 Fixed: fix of inventory changing textures ------------------------------------------------------------------------ r132500 | | 2016-04-12 13:08:09 Fixed: Fog on clouds ------------------------------------------------------------------------ r132499 | | 2016-04-12 13:00:27 Updated: dynamic obstacles ------------------------------------------------------------------------ r132498 | | 2016-04-12 12:51:00 Changed: BaseSource array handling Added: ParticleEffect loading from BaseSource ------------------------------------------------------------------------ r132496 | | 2016-04-12 12:32:01 Fixed: crash when reporting zombie stats ------------------------------------------------------------------------ r132495 | | 2016-04-12 11:14:54 Added: byteBuffer support to net messages Fixed: byteBuffer decompress functions Updated: got rid of data copying when client is requesting his stats from server Updated: player stats records are now sent by server to client on player connecting Updated: hive server initialization (less allocations, overall http message count and size reduced to 30%) Updated: disabled some unused functions in central hive ------------------------------------------------------------------------ r132494 | | 2016-04-12 11:07:25 Update: Merge & update A3 sound ------------------------------------------------------------------------ r132493 | | 2016-04-12 11:05:44 Fixed: Workbench - crashfix by cleanup Fixed: GameLib - fixed project file ------------------------------------------------------------------------ r132492 | | 2016-04-12 10:47:12 Fixed: double faced material DeleteBackFaces() ------------------------------------------------------------------------ r132491 | | 2016-04-12 10:44:14 Changed: cmake ------------------------------------------------------------------------ r132489 | | 2016-04-12 09:49:35 Added: Workbench - Particle editor - edit mechanism and other improvements ------------------------------------------------------------------------ r132488 | | 2016-04-12 09:43:39 Fixed: Incorrect sign extension in script compiler. ------------------------------------------------------------------------ r132485 | | 2016-04-11 17:35:52 Fixed: Loot spawn processing ------------------------------------------------------------------------ r132484 | | 2016-04-11 17:22:37 Fixed: Release|x64 broken on builder. ------------------------------------------------------------------------ r132483 | | 2016-04-11 16:46:14 Fixed: Crossfade when AtoC used for trees ------------------------------------------------------------------------ r132482 | | 2016-04-11 16:36:02 Added: setEVImpuls setEVUser ------------------------------------------------------------------------ r132481 | | 2016-04-11 16:24:16 Changed: Starting serial numbers of packets are sent in MAGIC_CREATE_W_CHALLENGE and MAGIC_ACK_PLAYER. ------------------------------------------------------------------------ r132480 | | 2016-04-11 16:22:35 Fixed: Minor build error. Changed: MemoryPool using size_t instead of uint for all size-related values to handle 64-bit correctly. ------------------------------------------------------------------------ r132479 | | 2016-04-11 15:37:57 Added: SetUserEV Changed: inventory lights changed ------------------------------------------------------------------------ r132477 | | 2016-04-11 15:02:49 Added: Network issues simulator ------------------------------------------------------------------------ r132476 | | 2016-04-11 15:00:59 Added: Fps Benchmark Tool - added possibility to benchmark on subarea of the whole map ------------------------------------------------------------------------ r132475 | | 2016-04-11 14:44:41 Fixed: float vs uint ------------------------------------------------------------------------ r132474 | | 2016-04-11 14:37:49 Fixed: Alpha multiplier needs to be also in color pass ------------------------------------------------------------------------ r132473 | | 2016-04-11 14:26:11 Fixed: Wrong pine tree alpha when using AtoC (not ideal solution, this will be properly solved by material param after RV removal) ------------------------------------------------------------------------ r132472 | | 2016-04-11 14:00:05 Added: predators - threat detection while eating ------------------------------------------------------------------------ r132471 | | 2016-04-11 13:23:07 Fixed: better aspect Changed: fog on sea level Fixed: setEV Added: dpi aware Changed: inventory ligthened from 1,1,1 direction ------------------------------------------------------------------------ r132469 | | 2016-04-11 12:48:37 Fixed: blue oulines when using AtoC on Grass (and probable problems with tree crown also) ------------------------------------------------------------------------ r132466 | | 2016-04-11 11:33:43 Changed: check slot if present ------------------------------------------------------------------------ r132463 | | 2016-04-08 17:12:42 Changed: forced group behaviour traveling after attraction ------------------------------------------------------------------------ r132462 | | 2016-04-08 17:00:37 Removed: Qt force exit when pressed ctrl + Q ------------------------------------------------------------------------ r132461 | | 2016-04-08 16:55:48 Updated: initialization of economy skips certain functions when using custom host (preparations for community hosted servers) Removed: config file dependency on central hive url (preparations for community hosted servers) ------------------------------------------------------------------------ r132460 | | 2016-04-08 16:02:54 Updated: hive on client should get all connection data from server Updated: removed duplicate call in hive init server Updated: player stats is loaded from binary format (not json) Removed: unused functions ------------------------------------------------------------------------ r132457 | | 2016-04-08 15:42:21 GameLib crosshair made smaller and less intrusive ------------------------------------------------------------------------ r132456 | | 2016-04-08 15:40:34 Changed: end-lines to /r/n ------------------------------------------------------------------------ r132455 | | 2016-04-08 15:38:11 Changed: GenericEntity registration to EntityManager ------------------------------------------------------------------------ r132454 | | 2016-04-08 15:20:35 Fixed: Wrong assert removed. ------------------------------------------------------------------------ r132452 | | 2016-04-08 14:22:34 Fixed: Character: Restrained character after reconnect, is alive and no longer restrained ------------------------------------------------------------------------ r132449 | | 2016-04-08 11:37:10 Fixed: Unrequested player character load from storage ------------------------------------------------------------------------ r132448 | | 2016-04-08 11:13:29 Fixed: herbivores safe zone determination ------------------------------------------------------------------------ r132445 | | 2016-04-08 09:14:23 Added: bring to front and send to back zone functionality Updated: zones order in xml now persist Fixed: layer image was not saved until layer selection changed Fixed: application was not prompting changes when territory type was adding/removing or changing its properties Fixed: application was not prompting changes when territory was adding/removing or changing its properties Fixed: application was not prompting changes when zone was adding/removing or changing its properties ------------------------------------------------------------------------ r132444 | | 2016-04-07 18:02:01 Added: Tracking amount of memory taken up by render resources. Changed: Workaround for stack overflow caused by possibly leaking objects in physics broadphase. ------------------------------------------------------------------------ r132443 | | 2016-04-07 17:39:12 Added: shader cache ------------------------------------------------------------------------ r132442 | | 2016-04-07 17:31:14 Removed: Last ALPHATOCOVERAGE shader combination Added: Test if MSAA enabled on current RT ------------------------------------------------------------------------ r132439 | | 2016-04-07 16:07:22 Fixed: Stable crash due to incompatible data ------------------------------------------------------------------------ r132438 | | 2016-04-07 16:07:04 Fixed: Stable crash due to incompatible data ------------------------------------------------------------------------ r132436 | | 2016-04-07 15:55:34 Tweaked: Respawner type determined from name prefix ------------------------------------------------------------------------ r132435 | | 2016-04-07 15:39:32 Added: Object::PlaceOnSurface(), Object::GetCollisionBox(), Object::SetCollisionBox() script API functions Tweaked: script triggers collisions ------------------------------------------------------------------------ r132434 | | 2016-04-07 15:24:38 Added: TexUtils, format changings Added: Shadows are rendered in D16 format Added: dx11 debug options, able to disable logs ------------------------------------------------------------------------ r132433 | | 2016-04-07 15:17:24 Fixed: fix of incorrect texture usage ------------------------------------------------------------------------ r132432 | | 2016-04-07 15:16:35 Changed: statistics disabled in retail ------------------------------------------------------------------------ r132431 | | 2016-04-07 12:26:11 Changed: profiler is by default turned off Removed: cl command -profilerOff as it is no longer needed ------------------------------------------------------------------------ r132430 | | 2016-04-07 12:02:44 Changed: Crash on exit fix ------------------------------------------------------------------------ r132428 | | 2016-04-07 09:28:12 Changed: interface of BaseContainer was virtualized, using final method implementations. ------------------------------------------------------------------------ r132427 | | 2016-04-07 08:52:47 Fixed: typo ------------------------------------------------------------------------ r132426 | | 2016-04-07 07:58:49 Removed: unused files ------------------------------------------------------------------------ r132424 | | 2016-04-06 17:27:43 Added: Enabled infected spawn zone area abide ------------------------------------------------------------------------ r132423 | | 2016-04-06 17:01:22 Changed: Entity and components optimization ------------------------------------------------------------------------ r132422 | | 2016-04-06 15:44:11 Removed: AlphaToCoverage material flag (even AtoC uses Alpha Testing, but sets alpha ref to 1) Removed: Debug code ------------------------------------------------------------------------ r132420 | | 2016-04-06 15:18:58 Fixed: Crash when territory files are incompatible ------------------------------------------------------------------------ r132418 | | 2016-04-06 14:12:19 Tweaked: updated doxygen comments ------------------------------------------------------------------------ r132417 | | 2016-04-06 13:28:13 Fixed: review fixes ------------------------------------------------------------------------ r132416 | | 2016-04-06 12:49:22 svn fix ------------------------------------------------------------------------ r132415 | | 2016-04-06 12:35:00 CTD fix m_pDefaultValue not initializef if object created via copy ctor ------------------------------------------------------------------------ r132414 | | 2016-04-06 12:29:26 initial debug crosshair ------------------------------------------------------------------------ r132413 | | 2016-04-06 11:29:08 Fixed: fix of incorrectly set states ------------------------------------------------------------------------ r132412 | | 2016-04-06 10:57:28 Fixed: forgotten macro ------------------------------------------------------------------------ r132411 | | 2016-04-06 10:49:18 Fixed: profiler debug override, Profiler is by default turned on. Use -profilerOff command option to change this behaviour. ------------------------------------------------------------------------ r132410 | | 2016-04-06 10:33:00 Changed: another round of BaseClass/PropertySet refactoring ------------------------------------------------------------------------ r132409 | | 2016-04-06 09:28:24 Fixed: filter empty model ------------------------------------------------------------------------ r132408 | | 2016-04-06 09:26:59 Changed: Another round of BaseSource/PropertySet refactoring ------------------------------------------------------------------------ r132407 | | 2016-04-05 18:42:10 Commented: Event driven control count for infected ------------------------------------------------------------------------ r132406 | | 2016-04-05 17:10:35 Added: Enforce Script synchronization on object creating ------------------------------------------------------------------------ r132401 | | 2016-04-05 15:46:09 Changed: Zombie respawner Tweaked: Log functions ------------------------------------------------------------------------ r132399 | | 2016-04-05 15:25:56 Tweaked: InfectedMil spawner assign ------------------------------------------------------------------------ r132397 | | 2016-04-05 15:13:15 Fixed: fixes according to review ------------------------------------------------------------------------ r132391 | | 2016-04-05 13:11:10 Tweaked: server stats estimation ------------------------------------------------------------------------ r132389 | | 2016-04-05 12:10:03 Fixed: anim system x64 memory align ------------------------------------------------------------------------ r132387 | | 2016-04-05 10:32:01 Fixed: correct deleting of the array in ByteBuffer ------------------------------------------------------------------------ r132386 | | 2016-04-05 10:23:59 Added: NoObjectList diag mode Changed: 2-pass occluder processing is enabled by default. ------------------------------------------------------------------------ r132385 | | 2016-04-05 10:15:48 Fixed: client crash when no economy is set ------------------------------------------------------------------------ r132383 | | 2016-04-05 09:50:06 Fixed: Nuked DEBUG macro definition that caused zlib to miscompile. ------------------------------------------------------------------------ r132382 | | 2016-04-05 09:44:28 Added: Script Compiler: error proofing ------------------------------------------------------------------------ r132381 | | 2016-04-05 09:24:02 Fixed: missing file serialization of muzzles ------------------------------------------------------------------------ r132379 | | 2016-04-05 07:05:49 Changed: revert of 132146. it's the gamepad controller that need to be fixed ------------------------------------------------------------------------ r132378 | | 2016-04-05 06:56:47 Added: possibility to choose servlet on init for CE Fixed: project filters Updated: simplified CE category handling Updated: CE initialization (WIP) Removed: obsolete sqf functions Removed: obsolete hive functions Removed: cassandra stats ------------------------------------------------------------------------ r132377 | | 2016-04-04 19:20:38 Fixed: DDX/DDY_Fine shaders compilation on Dx9 ------------------------------------------------------------------------ r132376 | | 2016-04-04 18:09:13 Added: FSAA Added: AtoC Added: Shadow Combine custom MSAA depth resolve + optimization Modified: Replaced some linear samplers for points to optimize it a bit. ------------------------------------------------------------------------ r132375 | | 2016-04-04 17:14:20 Fixed: Unexpected setup issue crash ------------------------------------------------------------------------ r132374 | | 2016-04-04 16:44:18 Fixed: melee attacks ------------------------------------------------------------------------ r132372 | | 2016-04-04 16:34:01 Fixed: Minor compile error in shaders on orbis-wave-psslc. ------------------------------------------------------------------------ r132370 | | 2016-04-04 15:42:20 Fixed: navmesh generator slave crash ------------------------------------------------------------------------ r132368 | | 2016-04-04 15:24:04 Added: support for start/stop survival gamez ------------------------------------------------------------------------ r132367 | | 2016-04-04 13:35:55 Fixed: Sqf variables sync ------------------------------------------------------------------------ r132364 | | 2016-04-04 12:51:15 Added: Script Compiler: attributes & array initialization & C# like constructors ------------------------------------------------------------------------ r132361 | | 2016-04-04 10:54:49 Updated: simplified ai territory data format & reading ------------------------------------------------------------------------ r132360 | | 2016-04-04 10:50:57 Added: 2-pass occluder processing optimization ------------------------------------------------------------------------ r132359 | | 2016-04-04 10:48:45 Changed: another BaseClass refactoring. Added standard handling of default variables ------------------------------------------------------------------------ r132356 | | 2016-04-01 17:59:06 Fixed: Position desync issues ------------------------------------------------------------------------ r132355 | | 2016-04-01 16:41:49 Removed: Got rid of some uses of non-portable MS specific functions to cleanup platform.hpp. ------------------------------------------------------------------------ r132354 | | 2016-04-01 16:20:27 Fixed: Simul weather Clouds Removed: Workbench precache:/ Will fix this asap and enable it again. ------------------------------------------------------------------------ r132353 | | 2016-04-01 16:15:17 Added: navmesh carving with inventory items + script support Fixed: door geometry detection fix ------------------------------------------------------------------------ r132350 | | 2016-04-01 15:03:37 Tweaked: filemode_append can be used alone ------------------------------------------------------------------------ r132349 | | 2016-04-01 14:14:08 Added: EntityAI::IsCaptive(); ------------------------------------------------------------------------ r132346 | | 2016-04-01 10:29:41 Fixed: missinterpreted hidden selections ------------------------------------------------------------------------ r132345 | | 2016-04-01 09:40:00 Added: total min/max values to territory types ------------------------------------------------------------------------ r132344 | | 2016-04-01 09:38:28 Added: shadows rendering speed up (some scenes 20% fps up) Added: def in options work Added: filterig applied immediately ------------------------------------------------------------------------ r132343 | | 2016-03-31 19:11:36 Changed: optimization ------------------------------------------------------------------------ r132342 | | 2016-03-31 18:56:46 Added: Log for dynbuilging content Tweaked: Dynbuilding loot SpawnLoot Tweaked: Proxy data assembling ------------------------------------------------------------------------ r132341 | | 2016-03-31 18:45:59 Fixed: avoid unnamed animations ------------------------------------------------------------------------ r132340 | | 2016-03-31 18:12:16 Tweaked: Experiments with PSN APIs. ------------------------------------------------------------------------ r132338 | | 2016-03-31 16:59:22 Added: options ------------------------------------------------------------------------ r132337 | | 2016-03-31 16:56:43 Fixed: compilation fix vol.2 ------------------------------------------------------------------------ r132336 | | 2016-03-31 16:50:16 Fixed: compilation fix ------------------------------------------------------------------------ r132334 | | 2016-03-31 16:39:42 Fixed: SetObjectDirty for material and texture change ------------------------------------------------------------------------ r132333 | | 2016-03-31 16:21:15 Fixed: neverending bouncing ------------------------------------------------------------------------ r132332 | | 2016-03-31 16:06:44 Fixed: Inconsistency of Simul Weather Reset when not usign world name in config ------------------------------------------------------------------------ r132331 | | 2016-03-31 14:58:51 Fixed: when file was opened from script without append, it wasn't erased ------------------------------------------------------------------------ r132330 | | 2016-03-31 14:47:22 Modified: One tick of simulation when reseting simulweather will allow SW to asynchronously precache next key frames and therefore minimize lag when init scene finished. ------------------------------------------------------------------------ r132329 | | 2016-03-31 12:26:41 Modified: Simul weather loads noise texture from file by default (possibility to generate new one is disabled by define) - this speed up loading by ~ 5s ------------------------------------------------------------------------ r132326 | | 2016-03-31 11:01:25 Fixed: missing textures in inventory ------------------------------------------------------------------------ r132325 | | 2016-03-31 10:14:07 Added: Dynamic building spawns, including configured loot setup Added: Autotest for dynbuilding Spawn Removed: Few obsolete fucntions ------------------------------------------------------------------------ r132323 | | 2016-03-31 09:37:11 Added: Widgets: EditBoxWidget::OnChange improvement ------------------------------------------------------------------------ r132321 | | 2016-03-31 08:51:37 Changed: SW PP ------------------------------------------------------------------------ r132320 | | 2016-03-31 08:43:54 Fixed: detection of gamepad on pc ------------------------------------------------------------------------ r132319 | | 2016-03-31 08:43:53 Changed: dbg ------------------------------------------------------------------------ r132318 | | 2016-03-31 08:43:51 Removed: debug ------------------------------------------------------------------------ r132317 | | 2016-03-31 08:43:48 Removed: dup code ------------------------------------------------------------------------ r132316 | | 2016-03-31 08:43:46 Changed: server correction of client when throwing item ------------------------------------------------------------------------ r132315 | | 2016-03-31 08:43:44 Changed: cmake ------------------------------------------------------------------------ r132314 | | 2016-03-30 16:28:21 Changed: clouds&water materials fixes ------------------------------------------------------------------------ r132313 | | 2016-03-30 15:51:39 Fixed: Crash when exit from workbench (in Dx9 version, this redundant erasing of callback has also been removed) ------------------------------------------------------------------------ r132312 | | 2016-03-30 15:33:50 Added: clipping Draw2D ------------------------------------------------------------------------ r132311 | | 2016-03-30 14:54:12 Added: min/max properties to territory Zone Tweaked: zone nominals are computed via their max property instead of area ------------------------------------------------------------------------ r132310 | | 2016-03-30 14:45:42 Changed: 3rd round of BaseClass/PropertySet etc refactoring ------------------------------------------------------------------------ r132308 | | 2016-03-30 14:24:24 Fixed: AIs visual LOD ------------------------------------------------------------------------ r132307 | | 2016-03-30 14:06:24 Added: min and max property to territory zones ------------------------------------------------------------------------ r132306 | | 2016-03-30 13:53:43 s Changed: Workbench - removed inheriting of enf::EntityDef for editor purpose Changed: Workbench - better cleanup order ------------------------------------------------------------------------ r132304 | | 2016-03-30 13:21:33 s Added: possibility to append files by script, new flag for OpenFile "FILEMODE_APPEND" ------------------------------------------------------------------------ r132303 | | 2016-03-30 13:19:30 Added: monitoring AIs and players count ------------------------------------------------------------------------ r132302 | | 2016-03-30 13:14:50 Added: Workbench - World editor - opening world dialog with last opened world file ------------------------------------------------------------------------ r132300 | | 2016-03-30 11:44:20 s Fixed: missing inventory items Fixed: missing terrain shadows Changed: better shore lighting ------------------------------------------------------------------------ r132298 | | 2016-03-30 09:56:55 Added: Workbench: LayoutEditor spin edit arrows update ------------------------------------------------------------------------ r132296 | | 2016-03-29 15:10:40 Added: Specialized position update for AIs (much less network traffic) ------------------------------------------------------------------------ r132293 | | 2016-03-29 14:05:15 Updated WIP: server and economy configuration is per world now in offline mode ------------------------------------------------------------------------ r132292 | | 2016-03-29 13:31:25 Fixed: Build Enfusion DLL 64 bit - debug ------------------------------------------------------------------------ r132291 | | 2016-03-29 12:56:50 Added: support for ResourceName instead of string-name ------------------------------------------------------------------------ r132289 | | 2016-03-29 11:34:23 Added: character bounce after fall/impulse due to material he touches ------------------------------------------------------------------------ r132288 | | 2016-03-29 11:32:17 Fixed: ENF_DEVELOPER name fixes ------------------------------------------------------------------------ r132287 | | 2016-03-29 10:47:57 Fixed: build 64 bit version of Enfusion DLL ------------------------------------------------------------------------ r132284 | | 2016-03-29 10:15:11 Added: ScriptAPI: ImageWidget::LoadImageFile ------------------------------------------------------------------------ r132283 | | 2016-03-29 10:02:35 Added: Script Compiler: two pass - else branch fix ------------------------------------------------------------------------ r132282 | | 2016-03-29 09:57:24 Changed: reloading from ground ------------------------------------------------------------------------ r132281 | | 2016-03-29 09:57:22 Changed: reload of weapons ------------------------------------------------------------------------ r132280 | | 2016-03-29 09:57:19 Changed: crash in unconventional format specifier ------------------------------------------------------------------------ r132279 | | 2016-03-29 09:46:58 Fixed: compile error on non-developer builds ------------------------------------------------------------------------ r132278 | | 2016-03-29 09:17:42 Fixed: Enfusion DLL - build DX11 version instead unsupported DX9 version ------------------------------------------------------------------------ r132276 | | 2016-03-29 09:09:05 Fixed: Forecast values are not synchronised between clients ------------------------------------------------------------------------ r132275 | | 2016-03-29 08:33:14 Fixed: Workbench - Resource walker - crash when moving window to second monitor ------------------------------------------------------------------------ r132272 | | 2016-03-29 07:35:42 Removed: code warning ------------------------------------------------------------------------ r132271 | | 2016-03-28 22:41:02 Fixed: shadow fix of parallel plane Added: water ocean deep color test Fixed: better water depth computation Added: glow effect may allow overlap ev boundaries Added: flashgrenade fix test ------------------------------------------------------------------------ r132270 | | 2016-03-28 15:49:45 Added: Workbench - Resource walker - visualized skeleton with details UI and scene interactions ------------------------------------------------------------------------ r132269 | | 2016-03-24 19:33:38 Changed: Better BaseSource API prototype ------------------------------------------------------------------------ r132268 | | 2016-03-24 18:14:44 Added: support for ObjectArray Added: class-def for Particle effect ------------------------------------------------------------------------ r132267 | | 2016-03-24 17:36:33 Added: missing support for ResourceName ------------------------------------------------------------------------ r132266 | | 2016-03-24 17:30:18 Added: Support for ResourceName in BaseSource/BaseClass ------------------------------------------------------------------------ r132265 | | 2016-03-24 17:12:07 tweaked: lowered memory footprint of async db storage tweaked: async db storage now uses lz4 compression from external lib Fixed: async db message compression ------------------------------------------------------------------------ r132264 | | 2016-03-24 17:00:55 Changed: ScriptAPI: SetMaterialParam fix ------------------------------------------------------------------------ r132263 | | 2016-03-24 16:55:28 Added: enf_resourcename.h ------------------------------------------------------------------------ r132262 | | 2016-03-24 16:54:05 Changed: test ------------------------------------------------------------------------ r132261 | | 2016-03-24 16:53:48 Added: enf_resourcename.h ------------------------------------------------------------------------ r132260 | | 2016-03-24 16:53:02 Fixed: compile error after API change ------------------------------------------------------------------------ r132259 | | 2016-03-24 16:44:15 Changed: Second round of BaseClass/BaseSource/EntityDef/EntitySource etc. Added: BaseClass definition for ParticleEmitor ------------------------------------------------------------------------ r132258 | | 2016-03-24 16:42:16 Fixed: Character creation after load/ loot counting ------------------------------------------------------------------------ r132257 | | 2016-03-24 16:30:02 Added: Script Compiler: two pass - cast support ------------------------------------------------------------------------ r132256 | | 2016-03-24 16:19:26 Changed: playing with shadows, adaptive bias, values changes, diag menus Changed: small profiler changes ------------------------------------------------------------------------ r132255 | | 2016-03-24 16:13:18 Added: missing file ------------------------------------------------------------------------ r132254 | | 2016-03-24 14:44:25 Added: LZ4 library Added: http request compression ------------------------------------------------------------------------ r132252 | | 2016-03-24 13:41:29 Added: proxy for hips ------------------------------------------------------------------------ r132249 | | 2016-03-24 12:15:51 Changed: Workbench - Property Grid - color property with editboxes instead sliders ------------------------------------------------------------------------ r132248 | | 2016-03-24 11:49:30 Added: More debug outputs Tweaked: Avoidance now support per-type avoidance Tweaked: Dyn Event Re/ Spawn :: randomized origin Fixed: Proper character save & restore ------------------------------------------------------------------------ r132247 | | 2016-03-24 11:20:54 Disabled: db load on single-player ------------------------------------------------------------------------ r132245 | | 2016-03-24 10:08:17 Changed: reload of weapons after reconnect ------------------------------------------------------------------------ r132243 | | 2016-03-24 10:06:08 Changed: ScriptAPI: CGame::PlayMission \\ on beginning fix ------------------------------------------------------------------------ r132242 | | 2016-03-23 18:49:28 Changed: Workbench - Script editor default GUI style colors ------------------------------------------------------------------------ r132241 | | 2016-03-23 17:40:09 Changed: Messages sending round 5 (Enabled) ------------------------------------------------------------------------ r132240 | | 2016-03-23 17:34:31 Changed: Triggers fix ------------------------------------------------------------------------ r132239 | | 2016-03-23 16:36:21 Fixed: missing LOD transition when changing to worse LOD ------------------------------------------------------------------------ r132238 | | 2016-03-23 15:01:19 Added: phys doors limits ------------------------------------------------------------------------ r132237 | | 2016-03-23 14:49:47 Added: Basic Np library use to access PSN account ID and other info. Changed: Using PSN Account ID as player ID on server. ------------------------------------------------------------------------ r132236 | | 2016-03-23 14:20:40 Changed: moved some stuff from EditEntityDef to EntityEditorProps ------------------------------------------------------------------------ r132235 | | 2016-03-23 14:15:18 Fixed: Compiler warnings on orbis-clang. ------------------------------------------------------------------------ r132234 | | 2016-03-23 14:12:10 Fixed: Setting fog parameters in MatSkyOld OnSet() on all platforms. ------------------------------------------------------------------------ r132233 | | 2016-03-23 13:51:00 Animation engine + Editor BETA Added: events, tags, custom properties, additional movement Editor: Added: tools for previewing motion, debug controls, shortcuts ------------------------------------------------------------------------ r132232 | | 2016-03-23 13:19:40 Changed: Messages sending round 4 (Enabled) ------------------------------------------------------------------------ r132229 | | 2016-03-23 12:05:43 Fixed: estimate parameters for world tree builder ------------------------------------------------------------------------ r132228 | | 2016-03-23 11:43:34 Fixed: EditEntity::GetTransform adopted for new API ------------------------------------------------------------------------ r132227 | | 2016-03-23 11:20:39 Fixed: Workbench - World Editor - type tree list ------------------------------------------------------------------------ r132226 | | 2016-03-23 10:31:23 Fixed: null pointer to parent EntityDef ------------------------------------------------------------------------ r132225 | | 2016-03-23 10:23:49 Fixed: MT race condition in renderer ------------------------------------------------------------------------ r132224 | | 2016-03-23 10:20:17 Fixed: Workbench - better GUI state restoration (without visible resizing) ------------------------------------------------------------------------ r132223 | | 2016-03-23 10:13:16 Added: ScriptAPI for ButtonWidget ------------------------------------------------------------------------ r132222 | | 2016-03-23 09:20:33 Changed: Script Compiler: moved define ------------------------------------------------------------------------ r132220 | | 2016-03-23 08:04:06 Changed: wheel position after removal ------------------------------------------------------------------------ r132218 | | 2016-03-22 18:12:57 Added: Script Compiler: two pass ------------------------------------------------------------------------ r132217 | | 2016-03-22 17:56:39 Changed: old XML based code for editor properties replaced by native EntityEditorProps ------------------------------------------------------------------------ r132215 | | 2016-03-22 17:52:07 Fixed: muzzle flash ------------------------------------------------------------------------ r132214 | | 2016-03-22 17:37:33 Fixed: multiple jumps ------------------------------------------------------------------------ r132213 | | 2016-03-22 17:27:59 Chnaged: Massive refactoring of BaseVariableDef/BaseClass/BaseSource/EntitySource/WidgetClass/EntityDef etc. ------------------------------------------------------------------------ r132211 | | 2016-03-22 16:03:16 Fixed: Fps Benchmark enabled in internal builds, hopefully ------------------------------------------------------------------------ r132210 | | 2016-03-22 15:58:53 Fixed: weird clouds movement when inventory visible ------------------------------------------------------------------------ r132209 | | 2016-03-22 15:42:23 Fixed: Fps Benchmark bug with free camera ------------------------------------------------------------------------ r132207 | | 2016-03-22 15:38:16 Fixed: crash Added: Proxy visualizer ------------------------------------------------------------------------ r132206 | | 2016-03-22 15:36:40 Changed: Script: entities script loading dependent on ENF_DEVELOPER instead of -developer ------------------------------------------------------------------------ r132205 | | 2016-03-22 15:28:59 Changed: brightness, vsync...do not need to reset device Fixed: fix of water materials memory leaks Fixed: fix of incorrectly selected materials in animation context ------------------------------------------------------------------------ r132203 | | 2016-03-22 15:08:28 Modified: Simul cloud accidentally disabled.. ------------------------------------------------------------------------ r132201 | | 2016-03-22 14:43:06 Fixed: load slot configuration ------------------------------------------------------------------------ r132200 | | 2016-03-22 14:40:56 Removed: forbidden diagnostic ------------------------------------------------------------------------ r132199 | | 2016-03-22 13:45:02 Fixed: reverted accidentaly commited files ------------------------------------------------------------------------ r132196 | | 2016-03-22 13:43:23 Added: player jump to given position ------------------------------------------------------------------------ r132195 | | 2016-03-22 13:36:37 Changed: ScriptVM: push/pop typename ------------------------------------------------------------------------ r132194 | | 2016-03-22 12:20:48 Fixed: Crash: Client crashes upon clicking on configure in menu ------------------------------------------------------------------------ r132192 | | 2016-03-22 11:38:15 Added: proxybow specification ------------------------------------------------------------------------ r132190 | | 2016-03-22 11:01:35 Changed: spycam fixes ------------------------------------------------------------------------ r132189 | | 2016-03-22 11:01:33 Changed: ui reload fix ------------------------------------------------------------------------ r132186 | | 2016-03-22 10:34:25 Fixed: linker error Added: Stat events sessionStarted, sessionEnded ------------------------------------------------------------------------ r132182 | | 2016-03-21 17:31:24 Fixed: Rain on road shows irregular ground pattern ------------------------------------------------------------------------ r132180 | | 2016-03-21 16:34:11 Fix: linker error ------------------------------------------------------------------------ r132179 | | 2016-03-21 16:33:33 Fixed: retail compilation due to enabled statistics ------------------------------------------------------------------------ r132177 | | 2016-03-21 16:11:00 Changed: Statistics enabled ------------------------------------------------------------------------ r132176 | | 2016-03-21 16:07:46 Fixed: Crash when missing materials for simul weather. ------------------------------------------------------------------------ r132175 | | 2016-03-21 15:53:34 Tweaked: Single input to asm native call passed via non-volatile register (no need to push/restore bunch of registers and easier code) and minor cleanup of ASM. Fixed: Ensuring proper stack alignment to 16-byte boundary after stack loop. ------------------------------------------------------------------------ r132174 | | 2016-03-21 15:02:11 Changed: Messages sending round 3 (Not Enabled) ------------------------------------------------------------------------ r132173 | | 2016-03-21 14:47:57 Added: Tracking visualization Tweaked: network communication for tracking Added: possibility to turn off tracking system ------------------------------------------------------------------------ r132172 | | 2016-03-21 14:18:14 Tweaked: Range for proxy export while incomplete set of arguments ------------------------------------------------------------------------ r132171 | | 2016-03-21 13:21:42 Changed: Messages sending round 2 (Not Enabled) ------------------------------------------------------------------------ r132170 | | 2016-03-21 13:19:33 Changed: reload of weapons Changed: reload of created weapons (script, db) ------------------------------------------------------------------------ r132169 | | 2016-03-21 13:19:29 Changed: cmake ------------------------------------------------------------------------ r132168 | | 2016-03-21 13:19:26 Removed: warnings ------------------------------------------------------------------------ r132167 | | 2016-03-21 13:19:23 Changed: spycamera dbg ------------------------------------------------------------------------ r132166 | | 2016-03-21 13:14:12 Changed: Preserving volatile registers across native calls from script. ------------------------------------------------------------------------ r132165 | | 2016-03-21 12:55:18 Fixed: Explosion lights ------------------------------------------------------------------------ r132163 | | 2016-03-21 12:15:55 Added: added fps benchmark define to internal configurationd - releaseNoOpt and releaseNoOptDx11 ------------------------------------------------------------------------ r132162 | | 2016-03-21 10:43:41 Modified: Enabled simul weather by default (all fixes are there, also setup from video config) ------------------------------------------------------------------------ r132161 | | 2016-03-21 10:39:52 Changed: minor tweaks ------------------------------------------------------------------------ r132157 | | 2016-03-21 08:26:21 Fixed: save thread for http requests exists only on server Fixed: buffer for http request is initially unlocked Removed: thread array per network player info instance ------------------------------------------------------------------------ r132156 | | 2016-03-21 07:45:17 Fixed: Workbench - build 2 ------------------------------------------------------------------------ r132155 | | 2016-03-21 07:42:58 Fixed: Workbench - build ------------------------------------------------------------------------ r132154 | | 2016-03-21 07:39:41 Added: Workbench - Particle editor changes ------------------------------------------------------------------------ r132153 | | 2016-03-21 07:25:57 Fixed: non-DX11 builds ------------------------------------------------------------------------ r132152 | | 2016-03-20 23:24:03 Added: Enfusion volumetric fog paarameters are approximatelly set from RV parameters Added: godrays size depends on overcast, fog and skythrough settings Added: brightness Added: gamma Added: vsync Changed: HW gamma ramp rebuilded, fixes for fullscreen vs window modes changes Added: swapchain takes window ownership in fullscreen Changed: RV debug texsts are now correctly positioned in enfusion debug redndering Added: window min size is 640x400 during resizing Added: save of config when quiting Changed: trees rendering update, NoBackFaceCull in material name Changed: inventory items hopefully crorrectly show their shapes ------------------------------------------------------------------------ r132150 | | 2016-03-18 17:31:59 Fixed: Wolves stuck fixed. Side effect is that AI don't collide with common physical geometry anymore it uses terrain and roadway only. It works fine and should be faster ------------------------------------------------------------------------ r132147 | | 2016-03-18 13:15:54 Added: Fps Performance Benchmark on predefined views ------------------------------------------------------------------------ r132146 | | 2016-03-18 11:46:55 Changed: fire can be mapped on controller's trigger ------------------------------------------------------------------------ r132145 | | 2016-03-18 11:35:08 Changed: ScriptAPI: inventory slot constants enumeration fix ------------------------------------------------------------------------ r132144 | | 2016-03-18 11:26:01 Added: Bow, Hips slot ------------------------------------------------------------------------ r132140 | | 2016-03-17 17:28:38 Fixed: statistics API Added: clientDevice statistics event ------------------------------------------------------------------------ r132139 | | 2016-03-17 17:04:32 Added: vsync WIP ------------------------------------------------------------------------ r132138 | | 2016-03-17 16:53:38 Added: option to disable debug camera movement with mouse ------------------------------------------------------------------------ r132137 | | 2016-03-17 16:53:21 Fixed: DayZ build (invalid solution configurations) ------------------------------------------------------------------------ r132135 | | 2016-03-17 16:49:32 Widgets: GetText & m_bUseDefaultText fix ------------------------------------------------------------------------ r132132 | | 2016-03-17 15:42:13 Changed: reverted a change from Revision: 132098 ------------------------------------------------------------------------ r132131 | | 2016-03-17 15:02:10 Added: Roads on/off diag mode ------------------------------------------------------------------------ r132129 | | 2016-03-17 14:53:16 Fixed: Profiler build (linking EnfusionDX11.lib instead obsolete Enfusion.lib) ------------------------------------------------------------------------ r132128 | | 2016-03-17 14:52:47 Tweaked: async db save thread is now living along with the server instance only ------------------------------------------------------------------------ r132123 | | 2016-03-17 14:04:59 Fixed: character was not being saved correctly ------------------------------------------------------------------------ r132122 | | 2016-03-17 14:00:44 Changed: render debug disable ------------------------------------------------------------------------ r132121 | | 2016-03-17 13:55:56 Added: Workbench - default GUI style (light) Changed: Workbench - PropertyGrid colors styled ------------------------------------------------------------------------ r132120 | | 2016-03-17 13:54:13 Removed: file rename ------------------------------------------------------------------------ r132118 | | 2016-03-17 13:35:37 ScriptAPI: options BeginOptionsVideo() / EndOptionsVideo() ------------------------------------------------------------------------ r132115 | | 2016-03-17 13:07:37 Fixed: deadlock when server is shutting down ------------------------------------------------------------------------ r132114 | | 2016-03-17 12:55:59 Added: some new SystemInfo stuff ------------------------------------------------------------------------ r132113 | | 2016-03-17 12:54:19 Added: Fullscreen/Window/Maximized/Borderless mode switching Changed: RV options changes in mode switching Added: ctrl alt enter in windowed mode switches to borderless Added: maximize button ------------------------------------------------------------------------ r132112 | | 2016-03-17 12:41:02 Fixed: possible deadlock when server is shutting down ------------------------------------------------------------------------ r132111 | | 2016-03-17 12:15:50 Added: Autotest invert/ spawn (invoke nearby player instead avoidance) Tweaked: Some minor optimizations ------------------------------------------------------------------------ r132110 | | 2016-03-17 11:44:31 Changed: PASBroadcaster - hardcoded actions disabled ------------------------------------------------------------------------ r132108 | | 2016-03-17 10:10:45 Changed: spycam ------------------------------------------------------------------------ r132107 | | 2016-03-17 10:10:41 Changed: spycam compilation ------------------------------------------------------------------------ r132106 | | 2016-03-17 10:10:38 Changed: cmake ------------------------------------------------------------------------ r132104 | | 2016-03-17 09:45:01 Removed: configuration mess ------------------------------------------------------------------------ r132100 | | 2016-03-17 06:33:29 Fixed: update frequency on async db storage ------------------------------------------------------------------------ r132099 | | 2016-03-16 16:39:19 Changed: New Damage System transferToGlobalCoef reworked ------------------------------------------------------------------------ r132098 | | 2016-03-16 16:21:25 Fixed: disabled debug camera movement with mouse ------------------------------------------------------------------------ r132097 | | 2016-03-16 15:54:27 Changed: Refactoring of BaseClass/MaterialClass etc system Removed: Obsolete "Occluder All" diag mode Removed: some code trash Changed: Improved early reject tests for occluders (still WIP) ------------------------------------------------------------------------ r132095 | | 2016-03-16 14:39:17 Fixed: crash when querying zone outside of the world image map on release version ------------------------------------------------------------------------ r132094 | | 2016-03-16 14:24:55 Fixed: Proxy export/ call order ------------------------------------------------------------------------ r132092 | | 2016-03-16 13:09:43 Fixed: unable to compile without ENF_DEVELOPER ------------------------------------------------------------------------ r132088 | | 2016-03-16 12:31:20 Fixed: Workbench - build ------------------------------------------------------------------------ r132087 | | 2016-03-16 12:28:06 Fixed: Workbench - build (missing files added) ------------------------------------------------------------------------ r132086 | | 2016-03-16 11:45:20 Fixed: New Damage System - armor computation ------------------------------------------------------------------------ r132084 | | 2016-03-16 11:23:00 Added: win version ------------------------------------------------------------------------ r132080 | | 2016-03-16 11:03:21 Fixed: crash when querying zone outside of the world image map ------------------------------------------------------------------------ r132075 | | 2016-03-16 10:38:39 Changed: crlf ------------------------------------------------------------------------ r132074 | | 2016-03-16 10:32:42 Fixed: crash when unloading WRStatistics ------------------------------------------------------------------------ r132073 | | 2016-03-16 10:14:32 Tweaked: how often asyncDB sends http request ------------------------------------------------------------------------ r132069 | | 2016-03-16 08:50:52 Fixed: static init of async db storage ------------------------------------------------------------------------ r132067 | | 2016-03-16 07:32:49 Updated: Servlet version to 0060 Updated: async db storage now uses enf::thread API Updated: removed allocations related to db character serialization Updated: massively reduced number of http requests related to character serialization and server stats Updated: simplified db serialization API Updated: moved ByteBuffer into separated file Removed: WR_BIN_MSG macro from code and projects Removed: obsolete character db serialization functions ------------------------------------------------------------------------ r132065 | | 2016-03-16 06:30:30 Fixed: weather debug ------------------------------------------------------------------------ r132064 | | 2016-03-16 06:12:42 Changed: spycam (debug) ------------------------------------------------------------------------ r132063 | | 2016-03-16 06:12:39 Changed: spycam ------------------------------------------------------------------------ r132062 | | 2016-03-15 18:25:57 Fixed: Working around RV engine corrupting absolute path in preprocessor (now savedata is without leading '/'). Fixed: Config files created in save data matching their PC names. ------------------------------------------------------------------------ r132060 | | 2016-03-15 17:14:39 Added: Infected AI area abide ------------------------------------------------------------------------ r132057 | | 2016-03-15 16:35:05 Commented: "DEWeather" cannot compile :-( ------------------------------------------------------------------------ r132056 | | 2016-03-15 16:23:57 Added: Support for random container content Tweaked: Re-use of proxy point for loot spawns Commented: "DEWeather" cannot compile :-( ------------------------------------------------------------------------ r132054 | | 2016-03-15 16:13:29 Changed: setVehicleAmmo can be called on server only ------------------------------------------------------------------------ r132050 | | 2016-03-15 15:40:11 Fixed: 64bit aware handling of TypeID in Enforce script ------------------------------------------------------------------------ r132048 | | 2016-03-15 14:45:29 Added: Workbench - Particle editor - GUI skeleton Added: Workbench - Widget to edit splines (WIP) ------------------------------------------------------------------------ r132047 | | 2016-03-15 14:31:21 Added: weather debug diagnostic Tweaked: weather debug log ------------------------------------------------------------------------ r132045 | | 2016-03-15 11:54:11 Fixed: Connection failed in 64-bit version. Changed: Packet encryption enabled. Removed: Testing logging for encryption debugging. ------------------------------------------------------------------------ r132044 | | 2016-03-15 11:19:45 Changed: requested event-mask virtual method ------------------------------------------------------------------------ r132043 | | 2016-03-15 11:05:19 Changed: Autotest functionality & init sequence Changed: Projection are now setupable & has single processing function Added: Support for multiple and timed Autotest calls via. mission & console Tweaked: Separated debug functionality to single file Tweaked: Iteration counter during respawn Removed: Former hive requests Removed: Some obsolete log functionality ------------------------------------------------------------------------ r132042 | | 2016-03-15 10:10:20 Script API: strlower/strupper + static string fix ------------------------------------------------------------------------ r132041 | | 2016-03-15 08:16:02 Fixed: selection rubber band was showing even when selection was not empty Added: ruler scale step info under world view ------------------------------------------------------------------------ r132040 | | 2016-03-15 07:10:37 Fixed: crash when querying territories ------------------------------------------------------------------------ r132039 | | 2016-03-14 17:25:43 Fixed: occluded proxies by proxyoccluder visualizer ------------------------------------------------------------------------ r132038 | | 2016-03-14 16:32:29 Fixed: Workbench - compile refix ------------------------------------------------------------------------ r132037 | | 2016-03-14 16:06:10 Fixed - Workbench - compile ------------------------------------------------------------------------ r132036 | | 2016-03-14 15:34:05 Changed: Disable dynamic packet encryption ------------------------------------------------------------------------ r132035 | | 2016-03-14 14:09:51 Fixed: Missing override. ------------------------------------------------------------------------ r132034 | | 2016-03-14 13:57:30 Changed: ThreadId using unsigned long (DWORD) on Windows to match native type correctly, not just in size. ------------------------------------------------------------------------ r132033 | | 2016-03-14 13:55:55 Tweaked: Added override keyword in createPeer Changed: Enable packet encryption for testing and added temporary logging ------------------------------------------------------------------------ r132032 | | 2016-03-14 13:40:08 Fixed: Compile error on PC. ------------------------------------------------------------------------ r132030 | | 2016-03-14 10:13:26 Fixed: compile error in debug build ------------------------------------------------------------------------ r132028 | | 2016-03-14 09:04:57 Changed: Few optimizations for Proxy-rendering processing + few early reject tests ------------------------------------------------------------------------ r132027 | | 2016-03-14 06:47:13 Added: possibility to hide all layers Added: rubber ban selection of zones Added: keyboard short-cuts for manipulating with zones (WIP) Added: possibility to copy and paste individual zones within territory Added: possibility to select territory via clicking on zone ------------------------------------------------------------------------ r132026 | | 2016-03-14 00:38:39 Added: lights on particles Added: fullscreen/window mode changes WIP (almost done) Added: window can be dragged and resized Added: swapchain mode functions Added: aspect ratio changes ------------------------------------------------------------------------ r132024 | | 2016-03-11 17:31:33 Added: Parallelized creation of Index/Vertex buffer (solves hiccuping of framerate) Fixed: Retail version do not degrade texture quality (problem in video ram allocation management) ------------------------------------------------------------------------ r132023 | | 2016-03-11 16:25:53 Tweaked: Disable packet encryption (again error during connection to server) ------------------------------------------------------------------------ r132021 | | 2016-03-11 15:40:58 Fixed: init fixed, tex bank creation moved ------------------------------------------------------------------------ r132019 | | 2016-03-11 15:16:40 Fixed: Unable to connect to server when packet encryption is enabled. Tweaked: Enable packet encryption ------------------------------------------------------------------------ r132017 | | 2016-03-11 13:18:22 Fixed: Database: Items are pristine after reconnect ------------------------------------------------------------------------ r132015 | | 2016-03-11 11:16:29 Changed: spycam - dbg ------------------------------------------------------------------------ r132014 | | 2016-03-11 11:16:27 Changed: dbg stuff ------------------------------------------------------------------------ r132013 | | 2016-03-11 11:16:20 Added: spycamera prototype ------------------------------------------------------------------------ r132012 | | 2016-03-11 09:33:48 Fixed: character state save/load ------------------------------------------------------------------------ r132011 | | 2016-03-11 09:26:04 Fixed: Compiler error on orbis-clang. ------------------------------------------------------------------------ r132010 | | 2016-03-11 01:16:56 Changed: wireframe done ------------------------------------------------------------------------ r132009 | | 2016-03-10 18:05:13 Fixed: Unicode disabled for GameLib ------------------------------------------------------------------------ r132008 | | 2016-03-10 18:04:50 Changed: Messages sending round 1 (Not Enabled) ------------------------------------------------------------------------ r132007 | | 2016-03-10 18:02:30 Changed: wireframe, WIP almost working ------------------------------------------------------------------------ r132005 | | 2016-03-10 14:56:57 Updated: db character script functions Updated: character db async storage Removed: some hive obsolete functions Removed: unnecessary logging ------------------------------------------------------------------------ r132004 | | 2016-03-10 14:27:06 Fix 20564 bug - show remote server result ------------------------------------------------------------------------ r132003 | | 2016-03-10 13:34:29 Fix 20564 bug - show remote server result ------------------------------------------------------------------------ r132001 | | 2016-03-10 12:27:57 Removed: collision detection is now using enfusion's scene query api instead of BulletPhysics thus removing dependency on Bullet's static libs Removed: shoot manager debug drawing implemented as listener for better future extensibility Removed: some code comments added ------------------------------------------------------------------------ r131999 | | 2016-03-10 11:14:28 Tweaked: disable packet encryption ------------------------------------------------------------------------ r131998 | | 2016-03-10 11:10:04 Updated: character data format Removed: sqf Integer support ------------------------------------------------------------------------ r131996 | | 2016-03-10 10:37:51 Enable packet encryption for testing ------------------------------------------------------------------------ r131994 | | 2016-03-09 16:05:43 Tweaked: Turn off old encryption ------------------------------------------------------------------------ r131993 | | 2016-03-09 15:24:25 Changed: a little moved shadow map treshold ------------------------------------------------------------------------ r131992 | | 2016-03-09 15:24:14 Tweaked: Turn off encryption ------------------------------------------------------------------------ r131991 | | 2016-03-09 15:22:52 Timed shapes for debug draw Changed: each method has new parameter timeToLive, 0 means draw only in current frame, >0 draw for duration timeToLive (seconds) ------------------------------------------------------------------------ r131990 | | 2016-03-09 14:38:58 Added: some shape error messages disabled ------------------------------------------------------------------------ r131988 | | 2016-03-09 14:22:10 Added: basic CPU/GPU/memory info Fixed: incorrectly loaded mouse cursor on some systems ------------------------------------------------------------------------ r131987 | | 2016-03-09 14:11:30 Fixed: Syntax error ------------------------------------------------------------------------ r131985 | | 2016-03-09 13:57:28 Fixed: character save/queue/kill ------------------------------------------------------------------------ r131983 | | 2016-03-09 12:00:11 Fixed: Client stuck at connecting to server Changed: New acknowledge system during key exchange Changed: SCRAMBLE_MSG is now _ENABLE_OLD_PACKET_ENCRYPTION and more readable Tweaked: Packet encryption is enabled ------------------------------------------------------------------------ r131982 | | 2016-03-09 11:17:12 Fixed: character load/save when unsupported type appears in data Fixed: bug with sqf select over array ------------------------------------------------------------------------ r131980 | | 2016-03-09 09:55:46 Added: Script API: extending CGame::IsBoxColliding functionality ------------------------------------------------------------------------ r131979 | | 2016-03-09 09:35:35 Changed: Material::SetTexture - "if variable exist" fix ------------------------------------------------------------------------ r131978 | | 2016-03-09 09:07:40 Added: Script API: CGame::OnMouseButtonPress/Release events ------------------------------------------------------------------------ r131977 | | 2016-03-08 17:36:16 Changed: Script parser: escape char \\ fix ------------------------------------------------------------------------ r131976 | | 2016-03-08 16:43:33 Changed: Widget/Input: control keys on x64 platforms ------------------------------------------------------------------------ r131975 | | 2016-03-08 16:40:52 Widgets: log spamming fix ------------------------------------------------------------------------ r131974 | | 2016-03-08 16:38:45 Script API: fix CGame::IsObjectAccesible ------------------------------------------------------------------------ r131973 | | 2016-03-08 16:04:44 Changed: animcontext scene add/rem ref update ------------------------------------------------------------------------ r131972 | | 2016-03-08 15:42:29 Fixed: Compilation of Workbench by avoiding of include not needed simul weather headers ------------------------------------------------------------------------ r131971 | | 2016-03-08 15:35:42 Added: Setup options for Simul Weather Clouds quality ------------------------------------------------------------------------ r131970 | | 2016-03-08 14:52:21 Fixed: typo ------------------------------------------------------------------------ r131968 | | 2016-03-08 14:49:49 Tweaked: damage system de/serialization ------------------------------------------------------------------------ r131967 | | 2016-03-08 14:47:04 Changed: animation context material ref add ------------------------------------------------------------------------ r131966 | | 2016-03-08 14:20:15 Changed: Using platform independent thread id in renderer for checking thread. ------------------------------------------------------------------------ r131965 | | 2016-03-08 13:13:25 Added: possibility to disable alignemt of animals from config ------------------------------------------------------------------------ r131964 | | 2016-03-08 13:04:50 Fixed: New Damage System serialization ------------------------------------------------------------------------ r131962 | | 2016-03-08 10:10:53 AnimEngine: movements added, AnimNodeQueue, AnimNodePose2, multiple fixes AnimEditor: movements in editor, time scale, preview changed, optimizations ------------------------------------------------------------------------ r131961 | | 2016-03-07 18:40:48 Changed: Setting thread affinity masks to avoid cluster migration and async. IO preempting everything else. ------------------------------------------------------------------------ r131960 | | 2016-03-07 17:53:52 Added: Implementation of InterlockedSList using enf atomics. Changed: Re-enabled timeouts in texture loading, now that async file IO works. ------------------------------------------------------------------------ r131958 | | 2016-03-07 16:13:27 Added: amd ags library ------------------------------------------------------------------------ r131957 | | 2016-03-07 15:25:43 Tweaked: Turn off encryption (unable to connect to server) ------------------------------------------------------------------------ r131956 | | 2016-03-07 14:28:19 Tweaked: Turn on packet encryption ------------------------------------------------------------------------ r131954 | | 2016-03-07 14:03:09 Fixed: float packing/unpacking ------------------------------------------------------------------------ r131953 | | 2016-03-07 13:30:11 Fixed: wolves stuck ------------------------------------------------------------------------ r131952 | | 2016-03-07 13:08:07 Changed: Encryption of packet headers Added: Missing virtual destructor ------------------------------------------------------------------------ r131951 | | 2016-03-07 13:03:27 Fixed: compile error after API change ------------------------------------------------------------------------ r131950 | | 2016-03-07 12:26:43 Added: enf script: function that gets the ray direction of mouse ------------------------------------------------------------------------ r131949 | | 2016-03-07 12:22:49 Fixed: crash when adding zone after load configuration ------------------------------------------------------------------------ r131948 | | 2016-03-07 12:22:15 Changed: system for on-render-idle event is managed thru context object Fixed: preload from on-render-idle was called twice, because of HUD renderer Fixed: compile error in workbench etc, because of diag system usage in pipeline header ------------------------------------------------------------------------ r131947 | | 2016-03-07 11:05:13 Fixed: edit triggers on layers Fixed: crash when renaming territory type Tweaked: zone insertion now memories settings ------------------------------------------------------------------------ r131946 | | 2016-03-07 10:43:41 Changed: better inventory lights ------------------------------------------------------------------------ r131945 | | 2016-03-07 10:34:59 Fixed: character loading ------------------------------------------------------------------------ r131944 | | 2016-03-07 10:27:14 Fixed: Various compiler errors and warnings on orbis-clang. ------------------------------------------------------------------------ r131943 | | 2016-03-07 10:14:01 Fixed: removed optimization with procedural textures - they aren't created at all then. ------------------------------------------------------------------------ r131942 | | 2016-03-07 10:06:29 Fixed: AppendHexaNum possible infinite loop ------------------------------------------------------------------------ r131940 | | 2016-03-07 09:43:54 Changed: fix of incorrect shadow contribution in gui ------------------------------------------------------------------------ r131939 | | 2016-03-07 08:04:14 Fixed: zones from multiple territories can be selected after load Fixed: when creating zone double click automatically selects it Tweaked: minimum size of zone ------------------------------------------------------------------------ r131938 | | 2016-03-06 17:52:59 Added: Diag mode for limiting number of threads Changed: Precomputed Area over texel filters out dummy textures (speedup) Changed: Optimized animated materials hashing Changed: Code-path for animated sections/materials is based upon individual sections, not whole Shape (speedup) ------------------------------------------------------------------------ r131937 | | 2016-03-05 13:38:00 Changed: New Damage System update (Add, Decrease function, ProcessDamage changed to ProcessDirectDamage) ------------------------------------------------------------------------ r131936 | | 2016-03-04 17:21:08 Fixed: crash when xml selected property has invalid value ------------------------------------------------------------------------ r131935 | | 2016-03-04 17:06:29 Fixed: crash when deleting territory type Fixed: crash when deleting territory Fixed: path to configuration file was not correctly set Fixed: removing zones in territory was not saved properly ------------------------------------------------------------------------ r131934 | | 2016-03-04 16:59:32 Changed: DayZ addons preload disabled in Enfusion DLL ------------------------------------------------------------------------ r131933 | | 2016-03-04 16:09:52 Fixed: Workbench - Particle editor default layout ------------------------------------------------------------------------ r131932 | | 2016-03-04 15:57:49 Changed: Autotest overall functionality Changed: Crafted loot now supports it's own category, scope will be removed Changed: Avoidance update Tweaked: Debug output logs for Fixed: Driver/ Crew now should be detected properly during cleanup & avoidance ------------------------------------------------------------------------ r131931 | | 2016-03-04 15:49:51 Fixed: Sun direction synchronization with simul cloud shader ------------------------------------------------------------------------ r131930 | | 2016-03-04 15:17:49 Fixed: typo ------------------------------------------------------------------------ r131929 | | 2016-03-04 15:17:15 Fixed: fix of GPU driver reset when more lights were active ------------------------------------------------------------------------ r131928 | | 2016-03-04 15:03:39 Fixed: de-serialization of new damage system crash ------------------------------------------------------------------------ r131927 | | 2016-03-04 14:27:18 Fixed: build with old damage system ------------------------------------------------------------------------ r131926 | | 2016-03-04 14:19:03 Updated: AsyncDBStorage has now buffer pool to prevent allocations when sending data to hive Changed: all character related messages format to binary (WR optimizations) they are faster to read/write, about 2x smaller than JSON strings Removed: obsolete functions ------------------------------------------------------------------------ r131925 | | 2016-03-04 13:54:46 Fixed: xml configuration path loading memory ------------------------------------------------------------------------ r131922 | | 2016-03-04 12:59:28 Changed: version number ------------------------------------------------------------------------ r131921 | | 2016-03-04 12:50:14 Fixed: compilation of Simulweather after recent changes in SString ------------------------------------------------------------------------ r131920 | | 2016-03-04 12:40:13 Fixed: GetPlayerCursorObjectComponentName on server ------------------------------------------------------------------------ r131919 | | 2016-03-04 12:30:46 Fixed: Post processes vs HUD order. ------------------------------------------------------------------------ r131918 | | 2016-03-04 12:28:30 Add new server browser prototype (-newuilobby) ------------------------------------------------------------------------ r131917 | | 2016-03-04 11:42:00 Fixed: server compilation ------------------------------------------------------------------------ r131916 | | 2016-03-04 11:17:11 Fix - allocation problem for 64x version ------------------------------------------------------------------------ r131915 | | 2016-03-04 10:34:31 Changed: old mag removal ------------------------------------------------------------------------ r131914 | | 2016-03-04 10:33:05 Changed: New Damage System enabled ------------------------------------------------------------------------ r131913 | | 2016-03-04 10:30:17 Fixed: Analytics compilable ------------------------------------------------------------------------ r131912 | | 2016-03-04 10:24:47 Fixed: removed annoying warning ------------------------------------------------------------------------ r131911 | | 2016-03-04 10:24:22 Tweaked: replaced some old-school code ------------------------------------------------------------------------ r131910 | | 2016-03-04 10:23:52 Fixed: annoying warning ------------------------------------------------------------------------ r131909 | | 2016-03-04 10:23:11 Added: Steam Retail DX11 version Added: Stress test for dynamic lights Removed: 's SString formated constructor fuckup ------------------------------------------------------------------------ r131908 | | 2016-03-04 09:38:08 Changed: Script: scripted entity config class fix ------------------------------------------------------------------------ r131907 | | 2016-03-04 08:31:23 Added: Workbench - Particle editor definition to DayZ version ------------------------------------------------------------------------ r131906 | | 2016-03-04 08:23:13 Added: Workbench - Particle editor module ------------------------------------------------------------------------ r131905 | | 2016-03-03 19:19:16 Add ThreeStateCheckboxWidget Add UIServerBrowserWidget ------------------------------------------------------------------------ r131904 | | 2016-03-03 18:58:31 Changed: Updated project file/ scripting - build type now available within executable. ------------------------------------------------------------------------ r131902 | | 2016-03-03 16:39:59 Added: meta-data exporter now creates all necessary directories if they don't exist Added: meta-data exporter option for strict checking type name against objects Updated: output xml corresponds changes made in Zone generator tool ------------------------------------------------------------------------ r131901 | | 2016-03-03 15:27:47 Changed: Don't encrypt local messages ------------------------------------------------------------------------ r131900 | | 2016-03-03 15:18:47 Removed: unused configuration ------------------------------------------------------------------------ r131899 | | 2016-03-03 14:19:45 Changed: Packet sequence numbers now start at random number (2..1000000) ------------------------------------------------------------------------ r131898 | | 2016-03-03 14:03:07 Added: UniversalListboxWidget Changed: GenericListboxWidget Little changes for SimpleListboxWidget,TextListboxWidget Added: default text option for EditBoxWidget Fixed: little bug for EditBoxWidget ------------------------------------------------------------------------ r131897 | | 2016-03-03 13:45:58 Fixed: kompilovatelnost ------------------------------------------------------------------------ r131896 | | 2016-03-03 13:44:24 Removed: obsolete code Removed: habitat functionality Updated: complete project overhaul and re-factor Added: user can manually add / edit territory types/territories and their zones Fixed: various GUI and functional bugs ------------------------------------------------------------------------ r131895 | | 2016-03-03 13:32:24 Fixing NamedMutex in WorkbenchApp Changed: the "name" argument doesn't need to be unicode compatible, it's just an unique identifier ------------------------------------------------------------------------ r131894 | | 2016-03-03 13:16:29 proper const correct fire mode getter implementation ------------------------------------------------------------------------ r131893 | | 2016-03-03 13:13:44 support for time based debug drawing (cross and line implemented for now) proper initialization of FireMode members Fix: ShootManager might skip processing of bullets if first bullet got old enough draw green cross on hit location for a bullet proper casting using Enfusion's RTTI system Fix: fire button needed to be pressed again to start fire after second reload ------------------------------------------------------------------------ r131892 | | 2016-03-03 13:08:59 Fixed: compile error in non-enfusion render builds ------------------------------------------------------------------------ r131891 | | 2016-03-03 12:56:16 Added: bind for ReloadWeapon ------------------------------------------------------------------------ r131890 | | 2016-03-03 12:56:13 Added: Person::ReloadWeapon ------------------------------------------------------------------------ r131889 | | 2016-03-03 12:32:11 Added: TryReloadWeapon ------------------------------------------------------------------------ r131888 | | 2016-03-03 11:42:47 Changed: Occluders - filtering of small occluders Changed: Optimized proxy occluding Added: Lazy texture streaming optimization prototype ------------------------------------------------------------------------ r131887 | | 2016-03-03 10:38:18 Removed: obsolete assert ------------------------------------------------------------------------ r131886 | | 2016-03-03 09:52:21 Changed: ScriptAPI: inventory conditions refactor ------------------------------------------------------------------------ r131885 | | 2016-03-03 09:12:38 Script API bug fixes ------------------------------------------------------------------------ r131884 | | 2016-03-03 09:03:53 Changed: weapon attachment testing ------------------------------------------------------------------------ r131883 | | 2016-03-02 23:42:41 Fixed: fix skin ------------------------------------------------------------------------ r131882 | | 2016-03-02 15:03:49 Changed: fixed check of attachment of magazine ------------------------------------------------------------------------ r131881 | | 2016-03-02 13:16:59 Added: explicit chamber flag on action to prevent mixing of reload vs chamber ------------------------------------------------------------------------ r131880 | | 2016-03-02 11:28:14 Removed: diagnostics spheres for doors axis ------------------------------------------------------------------------ r131879 | | 2016-03-02 10:33:48 NamedMutex should work with/without unicode ------------------------------------------------------------------------ r131878 | | 2016-03-02 10:32:29 Fixed: crash after connecting to server (animal phys creation) ------------------------------------------------------------------------ r131877 | | 2016-03-02 00:12:16 Added: skin light material ------------------------------------------------------------------------ r131875 | | 2016-03-01 17:16:43 Fixed: update of shaders ------------------------------------------------------------------------ r131874 | | 2016-03-01 16:49:41 Fixed: zombies and animals have step height at least a high as navmesh ------------------------------------------------------------------------ r131873 | | 2016-03-01 16:27:38 Added: Statistics missing files ------------------------------------------------------------------------ r131872 | | 2016-03-01 16:19:26 Added: Statistics from A3 WIP ------------------------------------------------------------------------ r131871 | | 2016-03-01 16:17:12 Fixed: Also cloud post process keeps the sun mask when can/cannot render changes between postprocess addToPipeline and postprocess rendering ------------------------------------------------------------------------ r131870 | | 2016-03-01 15:27:57 Fixed: FBX exporter - polishing about exporting models Fixed: Workbench - world editor - bugs about entities with sphere visualizers ------------------------------------------------------------------------ r131868 | | 2016-03-01 14:24:49 Fixed: GodRay mask remained on the same screen position when enabled and disabled rain ------------------------------------------------------------------------ r131867 | | 2016-03-01 14:05:26 Changed: Compilable async file server and enabled simple switching between sync and async versions. ------------------------------------------------------------------------ r131866 | | 2016-03-01 13:57:01 Added long down event into InputValue Changed: longpress state renamed to longpressed ------------------------------------------------------------------------ r131865 | | 2016-03-01 13:44:05 Changed: save of weapons ------------------------------------------------------------------------ r131863 | | 2016-03-01 12:45:33 Fixed: compile errors DX11 vs DX9 version... ------------------------------------------------------------------------ r131862 | | 2016-03-01 12:10:50 Added: new packet encryption system from ARMA3. Enabled by _ENABLE_DYNAMIC_PACKET_ENCRYPTION ------------------------------------------------------------------------ r131861 | | 2016-03-01 12:08:55 Fixed: lights enabled again Tweaked: optimized occluder usage ------------------------------------------------------------------------ r131860 | | 2016-03-01 12:01:29 Changed: fix for crash when loading damaged ammo ------------------------------------------------------------------------ r131859 | | 2016-03-01 11:11:21 Fixed: Various compiler errors and warnings. Added: Changing of texture names shown in debugger and setting texture name to file name in RV engine texture management. ------------------------------------------------------------------------ r131858 | | 2016-03-01 11:00:58 Fixed: reload loop ------------------------------------------------------------------------ r131857 | | 2016-03-01 11:00:54 Changed: msgbox only on debug builds ------------------------------------------------------------------------ r131856 | | 2016-03-01 09:38:34 Changed: trees do not have speculars Changed: road are able to receive lights Fixed: MatNormal fix, incorrect textures ------------------------------------------------------------------------ r131854 | | 2016-02-29 18:07:55 Tweaked: loading of physical materials. Default for dayz, otherwise from external file ------------------------------------------------------------------------ r131853 | | 2016-02-29 17:40:18 Fixed: temporarily disables lights ------------------------------------------------------------------------ r131852 | | 2016-02-29 17:32:19 Fixed: crash in navmesh ------------------------------------------------------------------------ r131851 | | 2016-02-29 17:17:01 Fixed: Performance fix - moved land/clutter rendering back to original location - so it benefits from occluders Fixed: loading of physics materials from xml file Added: diag mode for light on/off ------------------------------------------------------------------------ r131850 | | 2016-02-29 17:16:45 CamelCase for sources in _temp directory ------------------------------------------------------------------------ r131849 | | 2016-02-29 16:57:14 Added: Possibility to reset weather to specific values when mission change ------------------------------------------------------------------------ r131848 | | 2016-02-29 16:43:15 Changed: trees lights ------------------------------------------------------------------------ r131847 | | 2016-02-29 16:42:59 Changed: trees lights ------------------------------------------------------------------------ r131846 | | 2016-02-29 16:41:35 Added: Speech restriction ------------------------------------------------------------------------ r131845 | | 2016-02-29 16:36:51 Disabled: Autotest does not override deletion setup ------------------------------------------------------------------------ r131838 | | 2016-02-29 15:29:24 Added: support for light-lists on non-instanced objects ------------------------------------------------------------------------ r131837 | | 2016-02-29 15:05:22 Changed: terrain lights ------------------------------------------------------------------------ r131836 | | 2016-02-29 14:30:21 Fixed: MT render of terrain versus lightning ------------------------------------------------------------------------ r131835 | | 2016-02-29 14:13:27 Changed: lights WIP ------------------------------------------------------------------------ r131834 | | 2016-02-29 13:46:30 Added: Speech restriction part 2 ------------------------------------------------------------------------ r131833 | | 2016-02-29 13:41:32 Fixed: Light-lists on terrain ------------------------------------------------------------------------ r131832 | | 2016-02-29 13:39:32 Removed: forgotten obsolete annoying line of code ------------------------------------------------------------------------ r131831 | | 2016-02-29 13:15:22 Fixed: Workbench build fix (relocated GameLib) Fixed: Workbench initialization fix (loading addons now hardcoded to true) ------------------------------------------------------------------------ r131829 | | 2016-02-29 11:43:02 Added: support for light-lists ------------------------------------------------------------------------ r131828 | | 2016-02-29 11:39:11 Added: lockInventory sqf bind ------------------------------------------------------------------------ r131827 | | 2016-02-29 11:39:09 Changed: chambering ------------------------------------------------------------------------ r131826 | | 2016-02-29 11:39:05 Changed: dbg ------------------------------------------------------------------------ r131825 | | 2016-02-29 11:39:01 Changed: dbg changes ------------------------------------------------------------------------ r131824 | | 2016-02-29 11:38:54 Changed: dbg ------------------------------------------------------------------------ r131822 | | 2016-02-29 10:20:21 Removed: Profiler code based on old Socket from RV engine. ------------------------------------------------------------------------ r131820 | | 2016-02-29 09:51:47 Click/LongClick/LongPress events for InputValue ------------------------------------------------------------------------ r131818 | | 2016-02-28 23:40:13 Added: lights WIP, basics, first classes implemented (grass, super) Fixed: spot lights parameters fixed Changed: RV and enfusion engine creation better binding Changed: other parameters for settings ------------------------------------------------------------------------ r131817 | | 2016-02-28 18:11:49 Added: New Damage System - serialization & remote diag ------------------------------------------------------------------------ r131816 | | 2016-02-27 19:00:13 Fixed: fixed light-list creation ------------------------------------------------------------------------ r131815 | | 2016-02-27 17:00:56 Fixed: some settings were not set when loaded from config due to missing components ------------------------------------------------------------------------ r131814 | | 2016-02-26 19:51:38 Added: New Damage System - Explosions - Done ------------------------------------------------------------------------ r131813 | | 2016-02-26 18:26:31 Changed: WIP render lightlists ------------------------------------------------------------------------ r131810 | | 2016-02-26 16:26:18 Added: navmesh dynamic obstacles and carving ------------------------------------------------------------------------ r131809 | | 2016-02-26 16:11:57 Changed: SMAA has 4 presets Changed: SMAA is able to be set from options Changed: DOF options fix ------------------------------------------------------------------------ r131808 | | 2016-02-26 15:30:56 Changed: render settings for PP changed Changed: FXAA has more presets Added: options can be saved/loaded Added: a lot of video options work, WIP Added: dynamic lights support, WIP ------------------------------------------------------------------------ r131807 | | 2016-02-26 15:01:27 GameLib names use UpperCamelCase ------------------------------------------------------------------------ r131804 | | 2016-02-26 07:55:20 Changed: weapon reload (WIP) ------------------------------------------------------------------------ r131803 | | 2016-02-26 07:55:18 Changed: worldspawn - weapon load temporarily disabled ------------------------------------------------------------------------ r131802 | | 2016-02-26 07:55:16 Removed: dead code ------------------------------------------------------------------------ r131801 | | 2016-02-26 07:55:14 Changed: TransferAmmo moved (aftermath) ------------------------------------------------------------------------ r131800 | | 2016-02-26 07:55:12 Changed: TransferAmmo moved to utils_weapons.. deal with this l8r ------------------------------------------------------------------------ r131799 | | 2016-02-26 07:55:09 Removed: dead code ------------------------------------------------------------------------ r131798 | | 2016-02-26 07:55:05 Changed: magazines as attachments ------------------------------------------------------------------------ r131797 | | 2016-02-26 07:54:59 Changed: moved sqf binds for weapons ------------------------------------------------------------------------ r131796 | | 2016-02-26 07:54:56 Changed: cmake ------------------------------------------------------------------------ r131795 | | 2016-02-25 22:09:02 Added: New Damage System - Explosions - WIP ------------------------------------------------------------------------ r131793 | | 2016-02-25 16:45:22 Added: Support for LightList in render Pipeline Tweaked: cleanups, profiler scopes etc. ------------------------------------------------------------------------ r131792 | | 2016-02-25 16:21:15 GameLib directory structure reorganization ------------------------------------------------------------------------ r131791 | | 2016-02-25 15:46:22 Fixed: Recreation for random attachments ------------------------------------------------------------------------ r131790 | | 2016-02-25 14:37:10 Added: Workbench - Transformation gizmo in scene preview windows ------------------------------------------------------------------------ r131788 | | 2016-02-25 13:59:12 Added: Occlusion of god rays & rain effect by cloud coverage ------------------------------------------------------------------------ r131786 | | 2016-02-25 11:08:19 Added: show messagebox on error (before it crashes with no reason) - user specific code ------------------------------------------------------------------------ r131784 | | 2016-02-25 08:30:39 Fixed: Dynamic events aren't persistent after server restart ------------------------------------------------------------------------ r131781 | | 2016-02-24 15:40:07 Fixed: multiple inventory items are able to render and are not clipped ------------------------------------------------------------------------ r131780 | | 2016-02-24 15:33:33 Changed:modified: use matrix43 instead of matrix4 ------------------------------------------------------------------------ r131779 | | 2016-02-24 15:27:03 Fixed: compilation ------------------------------------------------------------------------ r131778 | | 2016-02-24 15:22:54 Fixed: Random attachments not working after server restart ------------------------------------------------------------------------ r131777 | | 2016-02-24 15:10:01 Added: phys doors prototype. -newchar and -physDoors param needed to make it work otherwise it should stay in state you knew it till now ------------------------------------------------------------------------ r131776 | | 2016-02-24 14:45:20 Fixed: Fix of incorrectly loaded textures on some systems ------------------------------------------------------------------------ r131775 | | 2016-02-24 14:39:10 Added: dynamic light from RV engine Fixed: glitching of skinned instanced Objects Fixed: visibility tests of shadows of proxies ------------------------------------------------------------------------ r131774 | | 2016-02-24 13:31:39 Fixed: fix of missing "dynamic" objects which had Static flag set ------------------------------------------------------------------------ r131773 | | 2016-02-24 12:37:45 Tweaked: if work data path was just partition, list of addons was wrong ------------------------------------------------------------------------ r131772 | | 2016-02-24 10:59:52 Added: disabled another several parts of old damage system ------------------------------------------------------------------------ r131770 | | 2016-02-24 10:37:57 Fixed: CE cleanup timer issues ------------------------------------------------------------------------ r131769 | | 2016-02-24 09:56:36 Fixed: missing muzzle flash -> other first person items may now be visible ------------------------------------------------------------------------ r131768 | | 2016-02-24 09:49:35 Changed: ScriptAPI: IsObjectAccesible & IsInventoryTreeLocked ------------------------------------------------------------------------ r131767 | | 2016-02-24 09:16:00 Changed: binarization static objects fix 2 ------------------------------------------------------------------------ r131766 | | 2016-02-24 09:11:34 Changed: binarization static objects fix ------------------------------------------------------------------------ r131765 | | 2016-02-24 07:50:48 Fixed: Workbench - model preview fix ------------------------------------------------------------------------ r131764 | | 2016-02-24 00:08:07 Changed: render resize/reset...WIP ------------------------------------------------------------------------ r131763 | | 2016-02-23 16:56:29 Fixed: sometimes crashed here in rendering inventory item, fixed ------------------------------------------------------------------------ r131762 | | 2016-02-23 15:43:16 Fixed: small fix ------------------------------------------------------------------------ r131760 | | 2016-02-23 14:54:16 Fixed: world meta data exporter couldn't export one type into multiple layers ------------------------------------------------------------------------ r131759 | | 2016-02-23 14:52:16 Fixed: fix of fall when selecting material with no material clas, unfortunatelly not the reason yet ------------------------------------------------------------------------ r131758 | | 2016-02-23 14:43:05 Fixed: lights clearing after frame ------------------------------------------------------------------------ r131757 | | 2016-02-23 14:08:48 Fixed: One useless assert (it makes no sense to test this in CanRender since this is used for determine, if mask should be rendered within pipeline) Added: Sun flare reacts on clouds coverage as well ------------------------------------------------------------------------ r131756 | | 2016-02-23 13:57:54 Changed: rain small fix, update material ------------------------------------------------------------------------ r131755 | | 2016-02-23 13:05:49 Tweaked: CE Log functionality ------------------------------------------------------------------------ r131753 | | 2016-02-23 12:26:34 Added: Predators - siege - prey position prediction on attack ------------------------------------------------------------------------ r131752 | | 2016-02-23 12:16:00 Changed: a little modified lighting Changed: scissors enabled in inventory ------------------------------------------------------------------------ r131751 | | 2016-02-23 11:14:04 Unclamped input values ------------------------------------------------------------------------ r131750 | | 2016-02-23 10:38:54 Changed: Workbench - Some improvements and cleaning in material editor ------------------------------------------------------------------------ r131749 | | 2016-02-23 10:35:13 Added: Predators - hunt - prey position prediction on attack ------------------------------------------------------------------------ r131748 | | 2016-02-23 10:10:36 Added:Anim Engine: Added:Anim Node Pose 2 Added:Anim Node Queue Added:Trace prepare Added:Anim Editor - appropriate changes @Many Fixes ------------------------------------------------------------------------ r131747 | | 2016-02-23 10:10:00 Changed: scissor enabled ------------------------------------------------------------------------ r131746 | | 2016-02-23 10:08:33 Changed: PreviewWidget: dx11 attachments fix ------------------------------------------------------------------------ r131745 | | 2016-02-23 10:04:43 Changed: inventory scissors ------------------------------------------------------------------------ r131744 | | 2016-02-23 09:59:28 Fixed: potential crash when missing material for Sun Mask ------------------------------------------------------------------------ r131743 | | 2016-02-23 09:55:09 Added: ScriptAPI: Game::PlayMission ------------------------------------------------------------------------ r131741 | | 2016-02-23 08:59:51 Changed: cmake ------------------------------------------------------------------------ r131740 | | 2016-02-23 08:59:49 Added:Muzzle +Chamber ------------------------------------------------------------------------ r131739 | | 2016-02-23 08:59:46 Added: WeaponType ------------------------------------------------------------------------ r131738 | | 2016-02-23 08:59:43 Added: MuzzleType ------------------------------------------------------------------------ r131737 | | 2016-02-23 08:02:24 Changed: code shuffle (weapons) ------------------------------------------------------------------------ r131735 | | 2016-02-22 23:53:56 Added: night attempt ------------------------------------------------------------------------ r131734 | | 2016-02-22 17:55:21 Fixed: Agents didn't resume following path correctly ------------------------------------------------------------------------ r131733 | | 2016-02-22 17:26:49 Fixed: Compilation :/ ------------------------------------------------------------------------ r131732 | | 2016-02-22 17:12:25 Fixed: Compilation ------------------------------------------------------------------------ r131730 | | 2016-02-22 16:51:41 Fixed: Item counting from last update ------------------------------------------------------------------------ r131729 | | 2016-02-22 16:31:23 Fixed: Lip movement ------------------------------------------------------------------------ r131728 | | 2016-02-22 16:05:00 Added: Speech restriction ------------------------------------------------------------------------ r131727 | | 2016-02-22 16:02:41 Fixed: Sun was shining through buildings when enabled god rays / rain effect (re-factored a bit) ------------------------------------------------------------------------ r131725 | | 2016-02-22 14:44:12 Added: tents geometry can be added to geometry for navmesh generation Added: automatic navmesh regeneration when placing some inventory items in the world ------------------------------------------------------------------------ r131724 | | 2016-02-22 14:14:33 Fixed: Character spawn in water/ pond ------------------------------------------------------------------------ r131723 | | 2016-02-22 13:46:14 Added: Filesystem: $saveS alias redirected to Users\XXX\Documents\DayZ\ ------------------------------------------------------------------------ r131722 | | 2016-02-22 13:29:17 Fixed: Workbench - compiling ------------------------------------------------------------------------ r131721 | | 2016-02-22 13:06:45 Added: logo for dayz ------------------------------------------------------------------------ r131719 | | 2016-02-22 13:03:14 Fixed: fix of invalid assert ------------------------------------------------------------------------ r131718 | | 2016-02-22 13:02:55 Fixed: Dx Debug error in SMAAEffect Fixed: Exit bug with simul weather ------------------------------------------------------------------------ r131717 | | 2016-02-22 13:02:54 Fixed: fire is visible ------------------------------------------------------------------------ r131716 | | 2016-02-22 10:57:16 Changed: deny add/remove/swap if inventory locked from script ------------------------------------------------------------------------ r131715 | | 2016-02-22 10:31:06 Changed: Overall CE timing Fixed: Random of content of magazine while created as attachment Removed: Old config file arguments ------------------------------------------------------------------------ r131714 | | 2016-02-22 10:26:37 Added: Filesystem: $save alias redirected to Users\XXX\Documents\DayZ\ ------------------------------------------------------------------------ r131713 | | 2016-02-22 10:11:13 Removed: warnings in networkClient.cpp ------------------------------------------------------------------------ r131712 | | 2016-02-22 10:10:33 Removed: warnings on release ------------------------------------------------------------------------ r131711 | | 2016-02-22 09:44:24 Fixed: error message when some of properties are missing in DayZ.cfg ------------------------------------------------------------------------ r131710 | | 2016-02-22 09:00:07 Changed: AmmoType moved to its own file ------------------------------------------------------------------------ r131709 | | 2016-02-22 09:00:02 Removed: unused dbg ------------------------------------------------------------------------ r131708 | | 2016-02-22 08:59:57 Changed: dbg ------------------------------------------------------------------------ r131707 | | 2016-02-22 08:51:36 Changed: Workbench - material editor - support for creating/deleting folders, improved GUI about creating new materials ------------------------------------------------------------------------ r131706 | | 2016-02-21 23:55:55 Added: RV Sprites to dx11 Fixed: Roads fix of sometimes incorrect const buffer setting Changed: shore update, fog Fixed: incorrectly set basic object as stars Fixed: materials with no textures fix Changed: flares intensity update ------------------------------------------------------------------------ r131705 | | 2016-02-19 17:30:14 Changed: preparation on removing old damage system ------------------------------------------------------------------------ r131704 | | 2016-02-19 17:12:07 Fixed: Loading biased mipmaps from system memory to GPU now computes offsets and regions correctly. ------------------------------------------------------------------------ r131703 | | 2016-02-19 16:05:05 Changed: Missing vehicle interior fix WIP (still missing during camera transition) ------------------------------------------------------------------------ r131702 | | 2016-02-19 15:52:42 Changed: New version of method SendMessages() with new approach to sending of update messages. Changed: EstimateBandwidth now has minimum number of packets and bytes per frame. Both enabled by _ENABLE_NEW_SENDMESSAGES ------------------------------------------------------------------------ r131701 | | 2016-02-19 15:13:36 Fixed: Clearing undefined bits in SamplerFilterStateDef. ------------------------------------------------------------------------ r131700 | | 2016-02-19 14:11:43 Fixed: Assert removed by accident. ------------------------------------------------------------------------ r131699 | | 2016-02-19 14:07:20 Changed: removed library dependency for clang ------------------------------------------------------------------------ r131698 | | 2016-02-19 13:53:42 Fixed: GPU page faults caused by use-after-free errors when deleting textures still used by GPU. Fixed: Out-of-date ORBIS version of NavMeshLib and some potentially dangerous warnings in it. Added: Separate solution for building NavMeshLib for ORBIS. ------------------------------------------------------------------------ r131697 | | 2016-02-19 13:39:42 Changed: updated navmeshlib for vc14, x86/x64, dbg/release ------------------------------------------------------------------------ r131696 | | 2016-02-19 10:17:19 Changed: wait for valid camera ------------------------------------------------------------------------ r131695 | | 2016-02-19 10:17:13 Revert Fixed: Hotfix for white noise on mission start ------------------------------------------------------------------------ r131694 | | 2016-02-19 09:58:25 Fixed: clutter compile error on DX9 Build Changed: better MT concurrency of terrain/clutter rendering and scene preparation ------------------------------------------------------------------------ r131692 | | 2016-02-18 18:27:21 Changed: optimization of clutter rendering - better parallelization. ------------------------------------------------------------------------ r131691 | | 2016-02-18 18:26:28 Changed: optimization - rain sets are filled only when is actually raining ------------------------------------------------------------------------ r131690 | | 2016-02-18 17:27:26 Fixed: Predators switching to predators eating behaviour ------------------------------------------------------------------------ r131689 | | 2016-02-18 16:55:47 Changed: don't use damage update messages, when old damage system is disabled ------------------------------------------------------------------------ r131688 | | 2016-02-18 16:54:47 Added: crawling under fences - generating navmesh polygons for crawling or crouching under fences ------------------------------------------------------------------------ r131687 | | 2016-02-18 16:43:48 Changed: tree backface culling enabled now ------------------------------------------------------------------------ r131686 | | 2016-02-18 16:38:03 Changed: change of flags ------------------------------------------------------------------------ r131683 | | 2016-02-18 16:23:53 Fixed: Workbench - camera auto orientation in preview window ------------------------------------------------------------------------ r131682 | | 2016-02-18 16:06:59 Added: define for disabling old damage system ------------------------------------------------------------------------ r131680 | | 2016-02-18 15:51:24 Added: Post process Dynamic Blur ------------------------------------------------------------------------ r131679 | | 2016-02-18 15:39:15 Changed: navmesh generator - tile serialization / deserialization ------------------------------------------------------------------------ r131678 | | 2016-02-18 15:19:36 Fixed: Hotfix for white noise on mission start ------------------------------------------------------------------------ r131677 | | 2016-02-18 14:42:43 Fixed: Workbench - large models visibility in preview window ------------------------------------------------------------------------ r131676 | | 2016-02-18 14:18:53 Added: binds for locking / unlocking inventory ------------------------------------------------------------------------ r131675 | | 2016-02-18 10:58:33 Added: shadow options Changed: shadow splitting planes updates (accordinf min/max distance and shadow map size) Changed: roads do not cast shadows Changed: free camera is disbaled in menu Changed: assert in render states fixed ------------------------------------------------------------------------ r131674 | | 2016-02-18 10:23:38 Tweaked: Predators - flee from target Changed: Predators - Alerted state to Scared state ------------------------------------------------------------------------ r131673 | | 2016-02-18 09:36:36 Fixed: orbis-clang warnings. Added: Implementation of Sample2DLodOffset in shaders. Fixed: Incorrect viewport handling when pushing render targets in SunMask rendering. Changed: ORBIS Release configuration compiled with O3 and linking optimized Gnm and Gnmx libraries. ------------------------------------------------------------------------ r131672 | | 2016-02-18 09:29:37 Changed: save scene config ------------------------------------------------------------------------ r131671 | | 2016-02-18 08:57:40 Changed: Engine DX11 save / load config ------------------------------------------------------------------------ r131670 | | 2016-02-17 18:15:26 Fixed: VertexBuffer for particle-sprites creation ------------------------------------------------------------------------ r131669 | | 2016-02-17 17:58:20 Added: Enf script: EntityAI function: SetAllowDamage ------------------------------------------------------------------------ r131668 | | 2016-02-17 16:53:03 Fixed: Buffer overrun when generating new ripple layers. Fixed: Enabled and fixed more clang warnings. unused-value, vexing-parse, writable-strings ------------------------------------------------------------------------ r131667 | | 2016-02-17 16:39:36 Fixed: possibility to reset material on hidden selection ------------------------------------------------------------------------ r131666 | | 2016-02-17 14:48:26 Fixed: disappearing objects Changed: performance upgrade of DX11 scene construction Changed: optimized PrepareTextures for shadow-only geometries Changed: more precise horizon-prune occlusion from terrain ------------------------------------------------------------------------ r131665 | | 2016-02-17 11:03:00 Added: SMAA post process Fixed: Loading of 24bit textures ------------------------------------------------------------------------ r131663 | | 2016-02-17 10:02:38 Added: Durango dir ignored ------------------------------------------------------------------------ r131661 | | 2016-02-17 09:56:22 Fixed: Enabled and fixed more clang warnings. inline-new-delete, undefined-bool-conversion, undefined-inline, uninitialized, unused-const-variable ------------------------------------------------------------------------ r131659 | | 2016-02-17 09:14:14 Changed: some other objects are able to cast/receive shadows ------------------------------------------------------------------------ r131658 | | 2016-02-16 17:02:03 Changed: dbg ------------------------------------------------------------------------ r131657 | | 2016-02-16 17:02:00 Changed: disappearing ammo on drop ------------------------------------------------------------------------ r131656 | | 2016-02-16 15:44:42 Fixed: Enabled and fixed more clang warnings. Fixed: Various errors, UBs and oddities uncovered by warnings. extra-tokens, format, ignored-attributes, logical-not-parentheses, logical-op-parentheses, missing-declarations, null-dereference, parentheses-equality, pointer-bool-conversion, return-stack-address, return-type, self-assign-field, shift-op-parentheses ------------------------------------------------------------------------ r131655 | | 2016-02-16 14:53:40 FIX: Removed EditorShapeEntity from SHP import ------------------------------------------------------------------------ r131654 | | 2016-02-16 14:04:47 Changed: entities cannot be called on client ------------------------------------------------------------------------ r131653 | | 2016-02-16 13:53:00 Added: Selection GIS coordinate system form ------------------------------------------------------------------------ r131652 | | 2016-02-16 13:43:58 Fixed: AIs shouldn't be able to go through locked doors ------------------------------------------------------------------------ r131650 | | 2016-02-16 13:02:57 Changed: PreviewWidget: dx11 attachments fix ------------------------------------------------------------------------ r131649 | | 2016-02-16 12:47:26 Changed: hideObject, nearEntities, nearObjects and allMissionObjects can be called only on server side ------------------------------------------------------------------------ r131648 | | 2016-02-16 12:02:46 Added: 2D game UI able to render Changed: TMAP_X and TEXTR_X synchronized/fixed ------------------------------------------------------------------------ r131647 | | 2016-02-16 11:19:05 Changed: Preview Widget: dx11 scissors ------------------------------------------------------------------------ r131646 | | 2016-02-16 11:12:30 Fixed: non-member operator new or delete functions may not be declared static ------------------------------------------------------------------------ r131645 | | 2016-02-16 11:12:25 Fixed: duplicate when reloading weapons ------------------------------------------------------------------------ r131644 | | 2016-02-16 10:23:00 Fixed: RemoteDebugger: Minor network update bugs ------------------------------------------------------------------------ r131643 | | 2016-02-16 08:54:03 Changed: another way for creating default materials ------------------------------------------------------------------------ r131642 | | 2016-02-15 18:25:36 Fixed: Player position while inside vehicle ------------------------------------------------------------------------ r131641 | | 2016-02-15 16:52:41 Fixed: Workbench - debug code removed ------------------------------------------------------------------------ r131640 | | 2016-02-15 16:03:56 Fixed: better default materialclass ------------------------------------------------------------------------ r131639 | | 2016-02-15 15:50:22 Fixed: Various clang warnings fixed and enabled (delete-incomplete, delete-non-virtual-dtor, deprecated-increment-bool, extern-initializer). ------------------------------------------------------------------------ r131638 | | 2016-02-15 15:36:36 Added: VObjectSkin tries to create default/renderable material when the defined do not exists. ------------------------------------------------------------------------ r131636 | | 2016-02-15 15:24:26 Tweaked: Changed upper border while sending ack of refused packet ------------------------------------------------------------------------ r131635 | | 2016-02-15 15:15:45 Fixed: foot steps disolve, grenades craters disolve, shot tracers ------------------------------------------------------------------------ r131634 | | 2016-02-15 15:08:27 Tweaked: Lower border of the sliding window is the lower size of received messages bitmask. ------------------------------------------------------------------------ r131633 | | 2016-02-15 14:44:41 Changed: Doors network synchronization ------------------------------------------------------------------------ r131632 | | 2016-02-15 14:17:42 [internal] compilation fix - missing include ------------------------------------------------------------------------ r131631 | | 2016-02-15 14:11:43 [internal] weapon dependency on game removed [internal] comments from review applied ------------------------------------------------------------------------ r131630 | | 2016-02-15 14:09:44 Fixed: Predators - attacking during hunt ------------------------------------------------------------------------ r131628 | | 2016-02-15 13:39:03 Changed: cmake: updated develop cfg ------------------------------------------------------------------------ r131627 | | 2016-02-15 13:39:00 Removed: std::vector ------------------------------------------------------------------------ r131626 | | 2016-02-15 12:47:37 Tweaked: Predators - hunting behaviour ------------------------------------------------------------------------ r131625 | | 2016-02-15 12:43:27 Changed: Workbench - resource walker improvements ------------------------------------------------------------------------ r131624 | | 2016-02-15 11:56:51 Changed: shadow fade from 0.75 - 1 instead of 0.9 - 1 ------------------------------------------------------------------------ r131623 | | 2016-02-15 11:55:06 Removed: weapon wake up from sleeping state ------------------------------------------------------------------------ r131622 | | 2016-02-15 11:29:16 Fixed: windows and translucent objects don't use shadow mask Fixed: objects with no materials are able to be translucent Fixed: shadows receiving updated ------------------------------------------------------------------------ r131621 | | 2016-02-15 11:00:44 Fixed: Various clang warnings (trigraphs, dangling-field ie. reference to temporary, #pragma-message) fixed and enabled them for future. ------------------------------------------------------------------------ r131619 | | 2016-02-15 09:00:16 Changed: new cache version ------------------------------------------------------------------------ r131618 | | 2016-02-14 23:36:30 Fixed: alpha faces in fog are correctly lit (bad textures do not break it) ------------------------------------------------------------------------ r131617 | | 2016-02-13 01:10:14 Fixed: noZWrite materials don't cast shadows ------------------------------------------------------------------------ r131616 | | 2016-02-12 18:38:50 Changed: Switched from warnings completely disabled on orbis-clang, to manually disabling all warnings we cause (will enable as many as reasonable). Fixed: All inconsistent uses of override throwing warnings on orbis-clang. ------------------------------------------------------------------------ r131615 | | 2016-02-12 17:17:23 Changed: Inventory: item accessibility ------------------------------------------------------------------------ r131614 | | 2016-02-12 16:39:57 Fixed: ambient spawner - deadlock with faulty navmesh data ------------------------------------------------------------------------ r131613 | | 2016-02-12 16:22:18 Changed: able to set texture quality ------------------------------------------------------------------------ r131612 | | 2016-02-12 16:12:19 Fixed: compilation when simul weather disabled ------------------------------------------------------------------------ r131611 | | 2016-02-12 16:12:10 [internal] shooting first basic implementation ------------------------------------------------------------------------ r131610 | | 2016-02-12 16:01:07 Changed: Widgets: cancel drag & drop when cursor is hidden ------------------------------------------------------------------------ r131609 | | 2016-02-12 15:03:01 Modified: Simul Weather is correcty sorted in pipeline Fixed: Issue with clouds 30km distant with far clipping space 3km - progressively scale down clouds geometry to keep z distances correct near camera, but fits overall geometry into far distance sphere Removed: Some hacks for simul weather distance in shader scaling ------------------------------------------------------------------------ r131608 | | 2016-02-12 14:46:18 Fixed: glass fixes Changed: transparent objects may render to zbuffer ------------------------------------------------------------------------ r131607 | | 2016-02-12 14:24:01 Changed: Loot re/spawn affection by abandoned buildings Added: Autotest for listing of empty/ abandoned/ close buildings on request ------------------------------------------------------------------------ r131606 | | 2016-02-12 14:19:40 Changed: update magazine state on server ------------------------------------------------------------------------ r131605 | | 2016-02-12 13:24:23 Fixed: RemoteDebugger disconnects and a rare memory leak caused by disconnects. ------------------------------------------------------------------------ r131604 | | 2016-02-12 13:05:19 Changed: dbg ------------------------------------------------------------------------ r131603 | | 2016-02-12 13:05:17 Changed: update weapon after damaging suppressor ------------------------------------------------------------------------ r131602 | | 2016-02-12 11:03:37 Fixed: Doubled size of CCB until we switch from CUE to LCUE. Added: Logging of screen size and safe display size. ------------------------------------------------------------------------ r131601 | | 2016-02-12 08:38:53 Fixed: crash on AnimationContext when there is view-pilot LOD and different shadow LOD ------------------------------------------------------------------------ r131600 | | 2016-02-11 18:02:49 Modified: Enabled rain effect by default ------------------------------------------------------------------------ r131599 | | 2016-02-11 17:37:04 Modified: Simul weather turned off by default ------------------------------------------------------------------------ r131598 | | 2016-02-11 17:35:29 Fixed: Colors of sky ambient on clouds ------------------------------------------------------------------------ r131597 | | 2016-02-11 17:35:25 Changed: Using VSync-or-tear flip mode. ------------------------------------------------------------------------ r131596 | | 2016-02-11 17:31:30 Added: getting rich presence ------------------------------------------------------------------------ r131595 | | 2016-02-11 16:56:42 Fixed: Lens flares not rendering. Fixed: Missing ripples and caustics on water surface. ------------------------------------------------------------------------ r131594 | | 2016-02-11 16:44:22 Fixed: Bad door states ------------------------------------------------------------------------ r131593 | | 2016-02-11 16:02:00 Fixed: detecting buildings for navmesh generation ------------------------------------------------------------------------ r131592 | | 2016-02-11 15:46:07 Fixed: detecting trees and bushes for navmesh generation ------------------------------------------------------------------------ r131591 | | 2016-02-11 15:15:57 Changed: Script/Config classes for static objects - default config for static objects ------------------------------------------------------------------------ r131590 | | 2016-02-11 15:08:18 Added: Script API: widget OnMouseLeave ------------------------------------------------------------------------ r131589 | | 2016-02-11 14:47:50 Fixed: another missing piece. ------------------------------------------------------------------------ r131588 | | 2016-02-11 14:47:23 Changed: grass and trees better look to dx9 ------------------------------------------------------------------------ r131587 | | 2016-02-11 14:29:03 Fixed: Missing piece ------------------------------------------------------------------------ r131586 | | 2016-02-11 13:54:59 Changed: Script/Config classes for static objects - error log correction ------------------------------------------------------------------------ r131584 | | 2016-02-11 13:21:12 Added: True enable/disable of PROFILER Changed: Optimized Profiler by TLS instead of thread-id/hash. Optimized some locking Changed: Memory optimized enf::Funct structure ------------------------------------------------------------------------ r131583 | | 2016-02-11 13:18:11 Changed: Script/Config classes for static objects - correct Object creation fix, ObjectTyped script API moved to Object ------------------------------------------------------------------------ r131581 | | 2016-02-11 12:17:35 Modified: Simul weather enabled by default Fixed: Issue with simul weather 1px silhouettes around near objects ------------------------------------------------------------------------ r131580 | | 2016-02-11 12:15:48 Fixed: typo ------------------------------------------------------------------------ r131579 | | 2016-02-11 11:10:22 Fixed: impulse reaction was switched off which caused stuck of animals/zombies ------------------------------------------------------------------------ r131578 | | 2016-02-11 10:31:25 Changed: Optimized release build time for gameStateExt.cpp (and possibly express.cpp) 3m 25s -> 23s for x64 7m 13s -> 18s for ORBIS ------------------------------------------------------------------------ r131576 | | 2016-02-11 09:46:08 Changed: Script/Config classes for static objects - proper loading order and landscape objects reloading ------------------------------------------------------------------------ r131575 | | 2016-02-10 18:20:21 Added: Animal Re/ Spawner Changed: Infected & Animal distribution/ avoidance ------------------------------------------------------------------------ r131572 | | 2016-02-10 16:25:25 Added: player stats binary load/save (WR optimizations) Added: binary data packing (WIP related to WR optimizations) updated: binary buffer (WIP related to WR optimizations) ------------------------------------------------------------------------ r131571 | | 2016-02-10 15:59:58 Fixed: wrong paste ------------------------------------------------------------------------ r131570 | | 2016-02-10 15:55:15 updated: binary http requests (WIP related to WR optimizations) updated: binary buffer (WIP related to WR optimizations) Removed: obsolete functions ------------------------------------------------------------------------ r131568 | | 2016-02-10 15:26:07 Changed: updated navmeshlib for vc14, x86/x64, dbg/release ------------------------------------------------------------------------ r131567 | | 2016-02-10 15:03:11 Changed: prevent simultaneous pickup ------------------------------------------------------------------------ r131566 | | 2016-02-10 14:53:49 Added: Workbench - Generic ModelViewWindow to preview models (all previews refactored to use this) Added: Workbench - FileDialog with optional preview area (preview on models is implemented) ------------------------------------------------------------------------ r131565 | | 2016-02-10 14:50:19 Tweaked: predator group - safekeeper settings (added defaults) ------------------------------------------------------------------------ r131564 | | 2016-02-10 14:48:40 Added: predator group - added safekeeper settings ------------------------------------------------------------------------ r131563 | | 2016-02-10 14:37:20 Changed: Script Compiler: function default parameters fix ------------------------------------------------------------------------ r131562 | | 2016-02-10 14:11:58 Fixed: shadow selection in DX11 render Fixed: head shadow in 1st person Added: some optimizations and statistics to PrepareTextures ------------------------------------------------------------------------ r131561 | | 2016-02-10 13:20:00 Added: tree shadow lods alpha update and lod crossfade Changed: better crossfading of tree lods Changed: change of shape/section special flags conversion Changed: non opacite translucent faces are able to cast shadows and render to shadow buffer ------------------------------------------------------------------------ r131559 | | 2016-02-10 12:33:28 Changed: "type" moved from ObjectTyped to Object ------------------------------------------------------------------------ r131557 | | 2016-02-10 12:27:34 Getters (IsDown, IsPressed, IsUp) for InputValue state ------------------------------------------------------------------------ r131556 | | 2016-02-10 11:33:04 Added: New Damage System - event OnSetHealth, GetMaxHealth ------------------------------------------------------------------------ r131555 | | 2016-02-10 10:26:29 Changed: cleaning sttaic object classes fix ------------------------------------------------------------------------ r131554 | | 2016-02-10 08:51:10 Changed: GameLib entity components ------------------------------------------------------------------------ r131553 | | 2016-02-09 19:06:39 Fixed: badly generated navmesh links ------------------------------------------------------------------------ r131552 | | 2016-02-09 17:59:55 Modified: Code polishing around Simul weather implementation ------------------------------------------------------------------------ r131551 | | 2016-02-09 17:36:29 Added: missing files ------------------------------------------------------------------------ r131549 | | 2016-02-09 17:14:59 Added: Script/Config classes for static objects - fixed config class lookup ------------------------------------------------------------------------ r131546 | | 2016-02-09 17:00:13 Fixed: DynEvent vehicles register to Avoidance during spawn ------------------------------------------------------------------------ r131545 | | 2016-02-09 16:22:34 Tweaked: predators - hunting ------------------------------------------------------------------------ r131544 | | 2016-02-09 16:13:24 Changed: quick menu crash fix ------------------------------------------------------------------------ r131543 | | 2016-02-09 16:11:57 Changed: quick menu crash fix ------------------------------------------------------------------------ r131542 | | 2016-02-09 15:15:21 Added: New Damage System - Firearm damage + MP ------------------------------------------------------------------------ r131541 | | 2016-02-09 15:07:40 Fixed: Fps Tester color bug ------------------------------------------------------------------------ r131540 | | 2016-02-09 15:01:16 Added: submenus for game diagnostics ------------------------------------------------------------------------ r131539 | | 2016-02-09 13:45:41 Fixed: contact handling on player controller ------------------------------------------------------------------------ r131538 | | 2016-02-09 13:43:58 Changed: diag 64 bit compile fix ------------------------------------------------------------------------ r131537 | | 2016-02-09 13:18:26 Changed: moved some internals of enf::Profiler into .cpp Fixed: compile error ------------------------------------------------------------------------ r131536 | | 2016-02-09 11:47:36 Added: Script/Config classes for static objects ------------------------------------------------------------------------ r131535 | | 2016-02-09 11:45:10 Changed: Widgets: cleanup ------------------------------------------------------------------------ r131534 | | 2016-02-09 11:12:58 Fixed: shadow LOD changing flickering Changed: optimized PrepareTextures Changed: better culling of small objects Fixed: Old diagnostic modes can be controlled by diagnostic menu in both DX9/DX11 build ------------------------------------------------------------------------ r131533 | | 2016-02-09 10:51:17 Fixed: removed test case - 1000x larger power of colliding items on character ------------------------------------------------------------------------ r131532 | | 2016-02-09 10:41:53 Added: Bin config: default classes for trees & bushes ------------------------------------------------------------------------ r131531 | | 2016-02-09 10:16:06 Fixed: crash while zombie/animal was hit by dynamic item ------------------------------------------------------------------------ r131530 | | 2016-02-09 09:10:49 Changed: cmake ------------------------------------------------------------------------ r131529 | | 2016-02-09 09:10:46 Changed: hotfix for crash in vertexbuffer in 64bit client ------------------------------------------------------------------------ r131528 | | 2016-02-08 18:51:47 Added: Advanced spawn analyze test & spawn progress log feature Tweaked: Randomized spawn start group to achieve better scattering ------------------------------------------------------------------------ r131527 | | 2016-02-08 18:20:28 Fixed: forgotten return pointer ------------------------------------------------------------------------ r131526 | | 2016-02-08 17:51:42 Fixed: Reloads simul-weather config when opening new scene ------------------------------------------------------------------------ r131525 | | 2016-02-08 17:51:04 Tweaked: character controller is now child of Physics controller Fixed: impulse reaction of player controller ------------------------------------------------------------------------ r131524 | | 2016-02-08 17:19:53 Fixed: Various sRGB<->Linear conversions, missing flags and incorrect formats. Fixed: Polygon offset scale and bias computation and flag setting. Polygon offset computation might not be exactly as DX (not sure) but it seems to be correct. ------------------------------------------------------------------------ r131523 | | 2016-02-08 17:14:28 Fixed: Desynchronization between clouds and sky simul keyframes ------------------------------------------------------------------------ r131522 | | 2016-02-08 15:15:52 Fixed: Enfusion shapes - correct render with lighting () Changed: Transformation gizmo improvements ------------------------------------------------------------------------ r131521 | | 2016-02-08 14:46:48 Fixed: debug navmesh links visualization ------------------------------------------------------------------------ r131520 | | 2016-02-08 14:45:41 Tweaked: No disconnect after 10s when ENABLE_CHEATS is set ------------------------------------------------------------------------ r131518 | | 2016-02-08 14:02:02 Modified: Corrected fog on Simul weather clouds Fixed: Clouds post process rendering initialization ------------------------------------------------------------------------ r131517 | | 2016-02-08 13:22:36 Fixed: Missing offset and incorrect region dimensions when tiling to GPU texture. ------------------------------------------------------------------------ r131516 | | 2016-02-08 13:12:23 Changed: GameLib refactoring ------------------------------------------------------------------------ r131515 | | 2016-02-08 11:43:10 Modified: non-copy stream when loading materials ------------------------------------------------------------------------ r131512 | | 2016-02-08 10:47:52 Fixed: Compilation on builders Modified: Added Simul Clouds Render Mode switch ------------------------------------------------------------------------ r131511 | | 2016-02-08 09:39:07 Fixed: Changes to base vertex not being committed. Fixed: Minor compiler errors on orbis-clang. ------------------------------------------------------------------------ r131510 | | 2016-02-08 08:49:32 Fixed: Workbench - World editor - fixes about transformation gizmo ------------------------------------------------------------------------ r131509 | | 2016-02-08 08:27:23 Changed: GameLib entity components ------------------------------------------------------------------------ r131508 | | 2016-02-07 21:32:39 Fixed: render fixes ------------------------------------------------------------------------ r131507 | | 2016-02-07 21:31:23 Changed: light preparation Fixed: render fixes ------------------------------------------------------------------------ r131506 | | 2016-02-07 20:48:24 Fixed: Undefined ARMA3_SIMUL_WEATHER in enfusion.dll Changed: Workbench - improved transformation gizmo ------------------------------------------------------------------------ r131505 | | 2016-02-07 19:03:03 Changed: GameLib refactoring ------------------------------------------------------------------------ r131504 | | 2016-02-05 18:38:11 Added: Simul Weather (wip) ------------------------------------------------------------------------ r131502 | | 2016-02-05 17:31:35 Added: New Damage System - script API ------------------------------------------------------------------------ r131501 | | 2016-02-05 17:07:00 Fixed: problem with post build event where libs and data tried to copy next to .exe ------------------------------------------------------------------------ r131499 | | 2016-02-05 16:55:43 Added: local binarization tool ------------------------------------------------------------------------ r131497 | | 2016-02-05 15:21:57 Changed: Lower edge of the sliding window is now lowest acknowledged sequence number. ------------------------------------------------------------------------ r131496 | | 2016-02-05 14:19:54 Changed: getting more correct position of the door when updating navmesh ------------------------------------------------------------------------ r131495 | | 2016-02-05 13:56:08 Changed: debug only ------------------------------------------------------------------------ r131494 | | 2016-02-05 13:55:59 Changed: dbg ------------------------------------------------------------------------ r131493 | | 2016-02-05 13:55:54 Changed: dbg - check validity offset ------------------------------------------------------------------------ r131492 | | 2016-02-05 13:55:45 Removed: unused code ------------------------------------------------------------------------ r131491 | | 2016-02-05 13:55:33 Changed: network message offset size_t -> uint32_t ------------------------------------------------------------------------ r131490 | | 2016-02-05 13:55:22 Removed: nonsense static ------------------------------------------------------------------------ r131489 | | 2016-02-05 13:04:04 Tweaked: reorder AI debug menu ------------------------------------------------------------------------ r131488 | | 2016-02-05 12:16:08 Added: Binarization: sort object list by shape before save fix ------------------------------------------------------------------------ r131486 | | 2016-02-05 00:16:45 Fixed: textures mapping fix ------------------------------------------------------------------------ r131485 | | 2016-02-04 16:54:51 Added: Convert friend table to non symetrical ------------------------------------------------------------------------ r131484 | | 2016-02-04 16:39:49 Added: Disable close range actions (melee) during connection problems ------------------------------------------------------------------------ r131483 | | 2016-02-04 16:21:12 Fixed: entering links + stucked agent when his activity is changed during the jump ------------------------------------------------------------------------ r131482 | | 2016-02-04 16:16:39 Added: Binarization: sort object list by shape before save ------------------------------------------------------------------------ r131481 | | 2016-02-04 14:46:01 Changed: Player "freezes" after 5s without connection and returns to main menu after 10s. ------------------------------------------------------------------------ r131480 | | 2016-02-04 14:43:15 Added: Workbench - Resource walker - converting FBX to TXO/XOB ------------------------------------------------------------------------ r131479 | | 2016-02-04 14:08:41 Fixed: Build error. ------------------------------------------------------------------------ r131477 | | 2016-02-04 14:00:41 Added: navmesh links color can be set in the config ------------------------------------------------------------------------ r131476 | | 2016-02-04 13:37:05 Added: ignore for msvc 2015 ------------------------------------------------------------------------ r131475 | | 2016-02-04 13:37:03 Changed: cmake, client simulator ------------------------------------------------------------------------ r131474 | | 2016-02-04 13:36:59 Changed: updated cmake ------------------------------------------------------------------------ r131473 | | 2016-02-04 13:36:57 Changed: cmake update ------------------------------------------------------------------------ r131472 | | 2016-02-04 13:36:55 Changed: cmake update ------------------------------------------------------------------------ r131471 | | 2016-02-04 13:36:52 Changed: cmake ------------------------------------------------------------------------ r131470 | | 2016-02-04 11:54:30 Added: UTM and geodetic UI components ------------------------------------------------------------------------ r131469 | | 2016-02-04 11:42:54 Added: New respawner switch On/ Off Tweaked: Infected respawner ------------------------------------------------------------------------ r131468 | | 2016-02-04 11:10:12 Changed: trees lod lerp ------------------------------------------------------------------------ r131467 | | 2016-02-04 10:45:35 Fixed: Various shader errors on orbis-wave-psslc (including ICE). ------------------------------------------------------------------------ r131464 | | 2016-02-04 09:21:57 Fixed: ambient life spawn on connect ------------------------------------------------------------------------ r131463 | | 2016-02-04 09:09:03 Changed: FBX exporter - integration to workbench beside command line application ------------------------------------------------------------------------ r131462 | | 2016-02-04 08:40:38 Changed: crlf ------------------------------------------------------------------------ r131461 | | 2016-02-04 08:13:55 Changed: updated navmeshlib for vc14, x86/x64, dbg/release ------------------------------------------------------------------------ r131460 | | 2016-02-03 17:34:46 Changed: Script API: CGame::IsObjectAccesible ------------------------------------------------------------------------ r131459 | | 2016-02-03 17:27:41 Added: Workbench - Material editor - copy and paste parameters + cleaning ------------------------------------------------------------------------ r131458 | | 2016-02-03 15:47:05 Fixed: missing files in Fps Tester ------------------------------------------------------------------------ r131457 | | 2016-02-03 15:37:52 Changed: inventory light updated Changed: inventory has shadows disabled Removed: obsolete variable hdrmul removed ------------------------------------------------------------------------ r131456 | | 2016-02-03 15:21:57 Fixed: misscommit in Fps Tester ------------------------------------------------------------------------ r131455 | | 2016-02-03 15:20:44 Added: Fps Benchmark ------------------------------------------------------------------------ r131454 | | 2016-02-03 14:31:33 Debug draw Changed: basic interface for drawing debug shapes (line, cross, arrow, sphere, ...) ------------------------------------------------------------------------ r131453 | | 2016-02-03 13:39:19 Fixed: saving FPS field in auto profiling presets ------------------------------------------------------------------------ r131452 | | 2016-02-03 13:31:39 Changed: delayed load of QB ------------------------------------------------------------------------ r131451 | | 2016-02-03 13:31:28 Changed: delayed load of QB ------------------------------------------------------------------------ r131450 | | 2016-02-03 11:53:36 Changed: enf particles work ------------------------------------------------------------------------ r131449 | | 2016-02-03 11:04:36 Added: Infected respawner triggers & restock timer Tweaked: Infected respawner functionality Tweaked: Loot spawn distribution Removed: Some obsolete hive functionality Removed: Some obsolete proxy functionality ------------------------------------------------------------------------ r131448 | | 2016-02-03 10:54:41 Added: support for LOD crossfade Added: support for MatrixCache in DX11 (WIP) Fixed: Diag modes working the same in DX9/DX11 ------------------------------------------------------------------------ r131447 | | 2016-02-03 10:41:16 Added: can add item to QB if in container in hands ------------------------------------------------------------------------ r131446 | | 2016-02-03 10:15:27 Fixed: missing textures on some objects (multi with alpha) Fixed: PSAlphaNoShadow is able to be rendered ------------------------------------------------------------------------ r131445 | | 2016-02-03 10:14:27 Changed: Script Compiler: function default parameters fix ------------------------------------------------------------------------ r131444 | | 2016-02-03 09:02:53 Changed: synchronization of time between client and server (minor stuff) ------------------------------------------------------------------------ r131443 | | 2016-02-03 08:48:22 Fixed: Workbench - DayZ version fix 2 ------------------------------------------------------------------------ r131442 | | 2016-02-03 08:39:05 Fixed: Workbench - DayZ version build ------------------------------------------------------------------------ r131441 | | 2016-02-03 08:31:36 Changed: prevent rollbacks v2 - do not send update to bot client ------------------------------------------------------------------------ r131440 | | 2016-02-02 20:02:29 Fixed: Workbench - World editor - "create new world" functionality disabled because of refactoring ------------------------------------------------------------------------ r131438 | | 2016-02-02 18:58:36 Changed: navmesh links generation ------------------------------------------------------------------------ r131436 | | 2016-02-02 17:42:50 Changed: Server crash fix ------------------------------------------------------------------------ r131435 | | 2016-02-02 17:13:25 Tweaked: ambient life template config - disable edit period setting string ------------------------------------------------------------------------ r131434 | | 2016-02-02 15:54:50 Added: ambient life visited zones edit cooldown - no spawn/despawn for short period of time after player leaves zone ------------------------------------------------------------------------ r131433 | | 2016-02-02 14:14:48 Changed: prevent rollbacks - ignore update from server if car is local ------------------------------------------------------------------------ r131432 | | 2016-02-02 13:56:11 Changed: frustum updated to match RV engine computation Added: back shadow frustum plane clip Added: terrain shadow plane cascade update Fixed: road loads correctly textures ------------------------------------------------------------------------ r131431 | | 2016-02-02 12:30:35 Added: moveToGroundPos restricted only to items ------------------------------------------------------------------------ r131430 | | 2016-02-02 12:28:31 Changed: dbg only ------------------------------------------------------------------------ r131429 | | 2016-02-02 12:16:51 Changed: Widgets: ItemPreview render DX11 fix ------------------------------------------------------------------------ r131428 | | 2016-02-02 12:05:10 Changed: DX11 crashfix: MP crash fix ------------------------------------------------------------------------ r131427 | | 2016-02-02 11:08:53 Fixed: GetComponent method ------------------------------------------------------------------------ r131426 | | 2016-02-02 10:44:27 Changed: network msg logged on different ctx ------------------------------------------------------------------------ r131425 | | 2016-02-02 09:58:54 Fixed: timeslice parameter passed to EV_FRAME event ------------------------------------------------------------------------ r131424 | | 2016-02-02 09:45:44 Fixed: Incorrect size in vertex buffer descriptors causing out-of-bounds indices to return zeroed data. Changed: Compiling shaders with orbis-wave-psslc. ------------------------------------------------------------------------ r131423 | | 2016-02-02 09:44:44 Fixed: saving XOB files ------------------------------------------------------------------------ r131422 | | 2016-02-02 09:36:16 Changed: ifdef for _ENABLE_NEW_DAMAGE into .h (v2) ------------------------------------------------------------------------ r131421 | | 2016-02-02 09:11:21 Added: ifdef for _ENABLE_NEW_DAMAGE into .h ------------------------------------------------------------------------ r131420 | | 2016-02-02 08:47:02 Changed: turn on modified synchronization of time between client and server ------------------------------------------------------------------------ r131419 | | 2016-02-01 20:13:33 Changed: New Damage System - secured close combat damage ------------------------------------------------------------------------ r131418 | | 2016-02-01 17:15:17 Added: New Damage System - script events ------------------------------------------------------------------------ r131417 | | 2016-02-01 16:50:23 Fixed: Cleanup radius for "Avoidance" during DE deletion ------------------------------------------------------------------------ r131416 | | 2016-02-01 16:40:16 Changed: Player is now returned to main menu when connection fails. ------------------------------------------------------------------------ r131415 | | 2016-02-01 16:40:01 Added: Debug log of classes/ area flags ------------------------------------------------------------------------ r131414 | | 2016-02-01 15:54:52 Changed: modified synchronization of time between client and server ------------------------------------------------------------------------ r131413 | | 2016-02-01 15:31:12 Added: Widgets: Adjust function ItemPreviewWidget::SetModelOrientation for ratation around center of bbox ------------------------------------------------------------------------ r131412 | | 2016-02-01 14:41:10 Changed: GameLib refactoring ------------------------------------------------------------------------ r131411 | | 2016-02-01 14:31:41 Changed: GameLib refactoring ------------------------------------------------------------------------ r131410 | | 2016-02-01 13:27:55 Added: shadercache separated for dx9 and dx11 ------------------------------------------------------------------------ r131409 | | 2016-02-01 11:30:39 Changed: Game::GetObjectsAtPosition fix ------------------------------------------------------------------------ r131408 | | 2016-01-29 21:03:44 Changed: GameLib refactoring ------------------------------------------------------------------------ r131407 | | 2016-01-29 17:55:23 Fixed: Minor linker error on orbis-clang. Fixed: Some uninitialized GPU state. Fixed: Instancing macro in shaders and undefined step rates. ------------------------------------------------------------------------ r131406 | | 2016-01-29 17:49:11 Changed: GameLib project cleanup ------------------------------------------------------------------------ r131405 | | 2016-01-29 16:56:34 Changed: New Damage System - small cleaning ------------------------------------------------------------------------ r131404 | | 2016-01-29 16:42:06 Added: Workbench - Material editor - Material under cursor highlight ------------------------------------------------------------------------ r131403 | | 2016-01-29 16:36:20 Fixed: Time values in the remote states history of entities was losing precision at higher values because they were of type float. I've changed them to use the integer type Time. This should fix situations when the playback of the trajectory doesn't advance or when the trajectory is bad because of different positions added at the same time moment. ------------------------------------------------------------------------ r131400 | | 2016-01-29 15:03:53 Removed: Testing logging of received packets. ------------------------------------------------------------------------ r131399 | | 2016-01-29 14:44:05 Changed: Show Cursor when not focused: crash prevention ------------------------------------------------------------------------ r131398 | | 2016-01-29 13:03:18 Added: New damage system update ------------------------------------------------------------------------ r131397 | | 2016-01-29 12:52:10 Changed: Script: GetVariable fix ------------------------------------------------------------------------ r131396 | | 2016-01-29 12:00:02 Changed: Show Cursor when not focused ------------------------------------------------------------------------ r131395 | | 2016-01-29 11:21:11 Fixed: crash upon PrepareTextures on DX9. Optimization aimed for DX11 didn't work there so it's disabled for DX9 ------------------------------------------------------------------------ r131394 | | 2016-01-29 11:12:14 Changed: Widgets: ItemPreview render fix ------------------------------------------------------------------------ r131393 | | 2016-01-29 10:43:29 Added: Shader input remapping based on semantics. Fixed: Setting flag for commit of depth stencil state. Changed: Default clip space set to DirectX instead of OpenGL. ------------------------------------------------------------------------ r131391 | | 2016-01-29 10:25:44 Changed: Sliding window size ------------------------------------------------------------------------ r131390 | | 2016-01-29 10:23:02 Added: NewUI: IsInventoryOpen ------------------------------------------------------------------------ r131389 | | 2016-01-29 10:08:38 Tweaked: Sliding window for received packets separated for lower (256) and upper (32) part. Added: Testing print of all received packets sequence numbers. ------------------------------------------------------------------------ r131388 | | 2016-01-29 09:23:51 Added: performance: do not move camera until server says so (avoids destruction of world while moving camera) ------------------------------------------------------------------------ r131387 | | 2016-01-28 17:54:46 Changed: Workbench - Better defaults for file dialog ------------------------------------------------------------------------ r131386 | | 2016-01-28 17:28:01 Added: Workbench - World Editor - Using FileProperty + FileDialog to easy choosing file links ------------------------------------------------------------------------ r131385 | | 2016-01-28 17:27:35 Changed: .exe name of DX11 ------------------------------------------------------------------------ r131384 | | 2016-01-28 17:08:21 Fixed: New Damage System - armor ------------------------------------------------------------------------ r131383 | | 2016-01-28 17:03:12 Changed: heavy PrepareTexture optimization - precomputed texArea + check for redundant calls from more distant objects, once nearer is done Removed: Instancing of IB/VB, as it's not neccesary for DX11. -60% VRAM usage Fixed: 16byte alignment for static arrays Changed: 16byte aligned skinning transformation - SSE usage optimization Changed: non-instanced Shape to Pipeline optimized Changed: better Pipeline-instancing usage (also for skinned objects) ------------------------------------------------------------------------ r131381 | | 2016-01-28 16:42:32 Changed: config change ------------------------------------------------------------------------ r131380 | | 2016-01-28 15:22:18 Fixed: Incorrect number of vertices specified when using index buffer. Fixed: ps_treeDepth.hlsl compiled with incorrect output format. Removed: Got rid of various workarounds for missing shaders. ------------------------------------------------------------------------ r131378 | | 2016-01-28 14:44:34 Changed: Network: escape during connection ------------------------------------------------------------------------ r131374 | | 2016-01-28 10:24:54 Fixed: Messages with too high serial number caused array overflow when trying to send ack ------------------------------------------------------------------------ r131373 | | 2016-01-28 09:25:05 Fixed: Copying textures using compute shaders not handling sRGB correctly. Fixed: Incorrect box specification when unlocking texture. Removed: Got rid of manually disabled warnings on orbis-clang. Global disable still in place though. ------------------------------------------------------------------------ r131372 | | 2016-01-28 08:57:52 Changed: missing semicolon ------------------------------------------------------------------------ r131371 | | 2016-01-28 08:57:17 Changed: missing semicolon ------------------------------------------------------------------------ r131370 | | 2016-01-28 08:55:55 Added: macro for WR optimization to all configurations ------------------------------------------------------------------------ r131368 | | 2016-01-27 18:22:04 Fixed: pre optimization code build ------------------------------------------------------------------------ r131367 | | 2016-01-27 15:52:55 Removed: obsolete code from 1st iteration of WR optimization Added: binary dynamic events net messages (WIP, 2nd iteration of WR optimization) Updated: WR dynamic event items (WIP, 2nd iteration of WR optimization) Fixed: Server: Counter doesn't print correct number of dynamic events to RPT files ------------------------------------------------------------------------ r131366 | | 2016-01-27 15:01:55 Fixed: Workbench - World editor - Loading map from command line with backslashes ------------------------------------------------------------------------ r131365 | | 2016-01-27 14:58:13 Fixed: Incorrect macro calls and narrowing errors on orbis-clang. Fixed: Clearing sRGB render targets in compute shader must specify UNorm channel format, otherwise treating sRGB as SNorm. ------------------------------------------------------------------------ r131364 | | 2016-01-27 14:50:34 Added: Workbench - Tuning about material editor. Sending model/scene to material editor, selecting materials in the scene, improved UI etc. ------------------------------------------------------------------------ r131362 | | 2016-01-27 14:04:28 TWEAKED: added logging of dropped messages in processData ------------------------------------------------------------------------ r131361 | | 2016-01-27 13:53:14 Fixed: Direct user action now works in multiplayer environment ------------------------------------------------------------------------ r131360 | | 2016-01-27 13:30:05 Fixed: missing piece ------------------------------------------------------------------------ r131359 | | 2016-01-27 12:52:30 Added: Script: enforce script execute expression ------------------------------------------------------------------------ r131358 | | 2016-01-27 11:50:32 Fixed: robestness of script compiler against bad code ------------------------------------------------------------------------ r131357 | | 2016-01-27 11:48:19 Changed: Optimizations in DX11 renderer, Optimization of GPU profiler/debugger Added: Paralelization of preloads/Network fast-updates during rendering job Fixed: memory leaks in temporary proxies, wrong distance/distance^2 usage in LOD selections Fixed: bad shadow LOD selections ------------------------------------------------------------------------ r131356 | | 2016-01-26 19:14:15 Added: Car receives electricity from the running engine if the alternator is engaged with the belt. Added: Script functions for getting and setting the electric capacity, the current charge of the car, and the state of the car alternator. Added: Debug information text for car electricity. Changed: Engine stops if there's no electricity left in the car. ------------------------------------------------------------------------ r131355 | | 2016-01-26 18:42:31 Added: Command buffer markers. ------------------------------------------------------------------------ r131354 | | 2016-01-26 17:24:51 Added: Widget: EditBoxWidget & MultilineEditBoxWidget - limit text to visible area option ------------------------------------------------------------------------ r131352 | | 2016-01-26 17:15:31 Added: Clearing depth and stencil with compute shaders. ------------------------------------------------------------------------ r131350 | | 2016-01-26 14:29:23 Fixed: weather setting storm properties on clients ------------------------------------------------------------------------ r131349 | | 2016-01-26 13:30:52 workbench compilation fix ------------------------------------------------------------------------ r131348 | | 2016-01-26 12:40:05 Fixed: Shadow LOD selection in DX11 ------------------------------------------------------------------------ r131347 | | 2016-01-26 12:38:22 Added: Script: scripted Map<> template ------------------------------------------------------------------------ r131346 | | 2016-01-26 12:20:44 GameLib compilation fix ------------------------------------------------------------------------ r131345 | | 2016-01-26 11:29:18 Fixed: another missing piece in DX9 code path :-P ------------------------------------------------------------------------ r131344 | | 2016-01-26 11:13:17 Tweaked: Loot distribution ------------------------------------------------------------------------ r131342 | | 2016-01-26 10:42:43 Fixed: another missing piece :( ------------------------------------------------------------------------ r131341 | | 2016-01-26 09:56:25 Changed: few cleanups, added early reject, statistics ------------------------------------------------------------------------ r131340 | | 2016-01-26 09:44:47 Fixed: WRSpawners memory leak (undefined behaviour) ------------------------------------------------------------------------ r131339 | | 2016-01-26 09:27:24 Fixed: another missing change ------------------------------------------------------------------------ r131338 | | 2016-01-26 09:18:02 Fixed: missing change ------------------------------------------------------------------------ r131337 | | 2016-01-26 09:05:52 Added: do not simulate weather if delta eq 0.0f ------------------------------------------------------------------------ r131336 | | 2016-01-26 09:04:09 Changed: log init moved to utils_debuglog.cpp ------------------------------------------------------------------------ r131335 | | 2016-01-26 08:55:55 Changed: log doc ------------------------------------------------------------------------ r131334 | | 2016-01-26 08:41:07 Fixed: weather server check ------------------------------------------------------------------------ r131333 | | 2016-01-26 07:52:27 Changed: log ------------------------------------------------------------------------ r131331 | | 2016-01-25 17:01:33 Added: display where one frame ends and another starts in the memory profiler's history view ------------------------------------------------------------------------ r131330 | | 2016-01-25 16:47:58 Fixed: crash fixes ------------------------------------------------------------------------ r131327 | | 2016-01-25 16:07:12 Fixed: Distribution checks ------------------------------------------------------------------------ r131326 | | 2016-01-25 16:03:48 Fixed: Workbench build after renamed GameLibGeneric to GameLib ------------------------------------------------------------------------ r131325 | | 2016-01-25 15:44:34 Fixed:CGame::CreateSoundOnObject was always playing looped sounds. ------------------------------------------------------------------------ r131324 | | 2016-01-25 15:27:25 Fixed: Incorrectly passing size instead of border position to setupViewport(). Added: Loading and management of compute shaders. Added: Copying render target to texture using compute shader. ------------------------------------------------------------------------ r131323 | | 2016-01-25 15:22:34 rename GameLibGeneric -> GameLib ------------------------------------------------------------------------ r131321 | | 2016-01-25 13:58:24 Changed: CreateSoundOnObject removed paused parameter ------------------------------------------------------------------------ r131320 | | 2016-01-25 13:39:50 Added: SoundOnVehicle to enforce script ------------------------------------------------------------------------ r131319 | | 2016-01-25 13:29:04 Added: animeditor background ------------------------------------------------------------------------ r131318 | | 2016-01-25 13:10:44 Added: Car needs battery and its electrical power for operating the lights and starting the engine. The battery gets recharged when the engine is running. The engine does not stop if the battery is removed while the engine is running. Added: Animation source "electricpower" and N-script function GetElectricPowerFraction() for the level of battery power in the car. Changed: All EntityAIs constructors create variables from members of the Resources config class, if these variables are mentioned in the tooltipResources[] array. ------------------------------------------------------------------------ r131316 | | 2016-01-25 11:32:14 Fixed: Rare crash when file has zero size ------------------------------------------------------------------------ r131314 | | 2016-01-25 09:39:51 Disabled: Calculation of aggregate desync average Disabled: Critical updates ------------------------------------------------------------------------ r131313 | | 2016-01-25 09:08:55 Changed: log client ------------------------------------------------------------------------ r131312 | | 2016-01-25 09:07:18 Changed: log lib ------------------------------------------------------------------------ r131311 | | 2016-01-24 20:15:00 Added: New Damage System - damage to attachments ------------------------------------------------------------------------ r131310 | | 2016-01-24 17:47:53 Added: New Damage System - connection to game events ------------------------------------------------------------------------ r131309 | | 2016-01-22 18:42:13 Changed: terrain shadows finished (on default, rendering by slices, bluring, optimization, small fixes...) ------------------------------------------------------------------------ r131307 | | 2016-01-22 18:27:19 Fixed: WIP fix for shadows from invisible objects and LOD selection ------------------------------------------------------------------------ r131305 | | 2016-01-22 16:44:41 Tweaked: Dynamic event type's spawn as loot option is now as flag ------------------------------------------------------------------------ r131304 | | 2016-01-22 15:57:24 Changed: NewUI: progress in new ui fix ------------------------------------------------------------------------ r131303 | | 2016-01-22 15:47:16 Fixed: statistics counter of spawned dynamic events Tweaked: log message about obsolete types in Hive ------------------------------------------------------------------------ r131302 | | 2016-01-22 15:03:11 Fixed: multiple spawns of dynamic events on same place ------------------------------------------------------------------------ r131301 | | 2016-01-22 14:59:14 Changed: NewUI: "Play" - connecting to non-active server has timeout 5s now ------------------------------------------------------------------------ r131300 | | 2016-01-22 14:01:12 Added: exception to ambient life spawning - spawn zones if player is connecting to one ------------------------------------------------------------------------ r131298 | | 2016-01-22 11:20:50 Tweaked: resolved some warnings Fixed: enf::WinEngine should handle lost focus and pass it to InputDevice ------------------------------------------------------------------------ r131297 | | 2016-01-22 11:11:19 Fixed: Broken compatibility after RTTI + EntityComponent API change ------------------------------------------------------------------------ r131295 | | 2016-01-22 10:53:25 Added: CGame::ObjectGetAnimationPhase ------------------------------------------------------------------------ r131294 | | 2016-01-22 10:44:44 Fixed: assert when reading bin data ------------------------------------------------------------------------ r131293 | | 2016-01-22 10:38:58 Changed: Size of scratch buffer for shader constants increased (2MB -> 4MB). Changed: Disabled logging of draw calls that use shaders that failed to compile. Fixed: Minor compile errors due to new type ID system. ------------------------------------------------------------------------ r131291 | | 2016-01-22 10:21:17 Added: reading string values from bin data response Fixed: writing bin data from/to servlet when using seek function ------------------------------------------------------------------------ r131290 | | 2016-01-22 10:17:24 Tweaked: Change of error handling functions for attackNameCrc, stanceNameCrc, randomValue, jumpTypeCrc messages. ------------------------------------------------------------------------ r131288 | | 2016-01-22 10:13:35 Changed: Script: semicolons outside block compile error fix ------------------------------------------------------------------------ r131286 | | 2016-01-22 09:28:02 Tweaked: cleaning up obsolete mess and redundant doxygen docs ------------------------------------------------------------------------ r131284 | | 2016-01-22 09:01:30 Changed: Widgets: SliderWidget vertical/flipped fix ------------------------------------------------------------------------ r131283 | | 2016-01-22 00:47:10 Changed: fix of terrain shadow height ------------------------------------------------------------------------ r131282 | | 2016-01-21 18:14:21 Disabled: ifdef ------------------------------------------------------------------------ r131281 | | 2016-01-21 18:08:14 Added: WIP Zombie Spawner Changed: Economy Timer Tweaked: Cleanup Tweaked: Loot Spawner Tweaked: Mass Respawn Changed: Dynamic Event loot spawn functionality Disable: Lot of WIP test ------------------------------------------------------------------------ r131280 | | 2016-01-21 17:52:43 Fixed: server crash on exit when PASBroadcaster was spawned ------------------------------------------------------------------------ r131279 | | 2016-01-21 17:46:10 Fixed: Broken compatibility after RTTI + EntityComponent API change ------------------------------------------------------------------------ r131278 | | 2016-01-21 17:41:39 Fixed: Dynamic events aren't persistent after server restart ------------------------------------------------------------------------ r131277 | | 2016-01-21 17:28:46 Changed: RTTI uses C++11 type_index Changed: EntityComponent container in enf::Entity Added: asynchronous renderer overlapping preloads Tweaked: cleanups ------------------------------------------------------------------------ r131276 | | 2016-01-21 17:00:09 Fixed: bad default terrain texture ------------------------------------------------------------------------ r131275 | | 2016-01-21 16:31:22 Added: terrain shadows Changed: hdr is now default from range EV <-2.5, 2.5> ------------------------------------------------------------------------ r131274 | | 2016-01-21 16:20:01 Fixed: Indexed draw calls and index buffer binding. Fixed: Pragma changing PSSL output to compatible one with RGBA16Unorm and R32Float render targets. Fixed: Double Present() calls per frame. Removed: Clearing render targets on Present(). Fixed: Allocating both render target and depth target if needed, not just one or the other. Added: Registering texture names in GPU debugger. ------------------------------------------------------------------------ r131273 | | 2016-01-21 16:09:35 Added: Script Compiler: new override error checking temporary disabled ------------------------------------------------------------------------ r131272 | | 2016-01-21 14:49:03 Fixed: Navmesh generation doors fixed ------------------------------------------------------------------------ r131271 | | 2016-01-21 14:41:45 Added: Script Compiler: added more compile time function overriding checks: native functions override error, checking compatibility; checking function header also in definition in source against declaration in header ------------------------------------------------------------------------ r131270 | | 2016-01-21 14:39:18 Fixed: some PAS bugs ------------------------------------------------------------------------ r131269 | | 2016-01-21 14:34:34 Changed: ScriptAPI: dozen functions moved from Cargo to EntityAI ------------------------------------------------------------------------ r131268 | | 2016-01-21 14:31:57 Added: Heughtmap import and visualization with enf::Shapes ------------------------------------------------------------------------ r131267 | | 2016-01-21 14:02:39 Fixed: compilation error when VOICE_OVER_NET isn't defined ------------------------------------------------------------------------ r131266 | | 2016-01-21 14:02:26 Fixed: Workbench - Cleaning ------------------------------------------------------------------------ r131265 | | 2016-01-21 13:53:51 Changed: Workbench - better command line processing ------------------------------------------------------------------------ r131264 | | 2016-01-21 13:53:08 Fixed: Simulation of PAS entities cannot be disabled ------------------------------------------------------------------------ r131263 | | 2016-01-21 13:47:28 Changed: MaterialBlender: crash fix Changed: Workbench: LayoutEditor crash fix ------------------------------------------------------------------------ r131262 | | 2016-01-21 13:36:41 Added: Public Address System update ------------------------------------------------------------------------ r131261 | | 2016-01-21 13:30:35 Added: missing forward declarations ------------------------------------------------------------------------ r131258 | | 2016-01-21 10:53:46 Added Delegate::Make method ------------------------------------------------------------------------ r131256 | | 2016-01-21 10:24:08 Changed: Script: TypeName type fix on 64bit ------------------------------------------------------------------------ r131255 | | 2016-01-20 18:28:56 Added: Release build for ORBIS solution. Fixed: Native call on optimized build missing some registers in clobber. Added: Sampler border color and lookups for filtering translation. ------------------------------------------------------------------------ r131253 | | 2016-01-20 14:50:44 Fixed: Updated Safety mode settings ------------------------------------------------------------------------ r131252 | | 2016-01-20 14:15:27 Fixed: Gnmx assertion and validation error caused by missing texture in T#. Fixed: Shadow state not getting committed in DrawQuad(). ------------------------------------------------------------------------ r131249 | | 2016-01-20 12:19:21 AnimEngine, AnimEditor Added: AnimNodeBlendN Added: array editor metadata ------------------------------------------------------------------------ r131248 | | 2016-01-20 12:05:33 Fixed: ambient life spawn balancing ------------------------------------------------------------------------ r131243 | | 2016-01-19 17:52:00 Added: Workbench - World editor - recent files functionality ------------------------------------------------------------------------ r131242 | | 2016-01-19 17:37:35 Fixed: Public Address System chat ------------------------------------------------------------------------ r131240 | | 2016-01-19 17:06:51 Fixed: Hopefuly fixed another race condition in parallelized render ------------------------------------------------------------------------ r131239 | | 2016-01-19 16:34:38 Added: Public Address System update ------------------------------------------------------------------------ r131237 | | 2016-01-19 16:03:30 Added: ScriptAPI: clipboard ------------------------------------------------------------------------ r131236 | | 2016-01-19 15:46:25 Fixed: Constant buffers using scratch memory to avoid data corruption. ------------------------------------------------------------------------ r131235 | | 2016-01-19 15:32:41 Added: Optimized instancing support in enfusion rendering ------------------------------------------------------------------------ r131234 | | 2016-01-19 13:52:32 (út, 19 1 2016) | 12 lines Fixed: Rain and RainForecast values are not synchronised between clients Fixed: Fog values for clients can be reset to 0 by reconnecting Fixed: land editor intel's weather settings Fixed: weather initialization Tweaked: net messages on weather sync are smaller now Tweaked: weather state can be forced now Removed: some obsolete code ------------------------------------------------------------------------ r131233 | | 2016-01-19 13:38:35 Fixed: Animation source name doesn't work with capital letters, corrected to "brakefluid". ------------------------------------------------------------------------ r131232 | | 2016-01-19 10:53:40 Added: Debug text for car fluids. ------------------------------------------------------------------------ r131231 | | 2016-01-19 10:39:36 Tweaked: code review ------------------------------------------------------------------------ r131230 | | 2016-01-19 10:32:23 Fixed: Workbench - missing icon file added ------------------------------------------------------------------------ r131229 | | 2016-01-19 10:08:44 Fixed: AIActivityPath - update movement params after receiving new target ------------------------------------------------------------------------ r131228 | | 2016-01-19 10:08:24 Added: wheels can be attached from script ------------------------------------------------------------------------ r131227 | | 2016-01-19 09:54:54 Fixed: transmitter voice position ------------------------------------------------------------------------ r131226 | | 2016-01-19 09:47:03 Added: Workbench - sending scene view from game editor to material editor ------------------------------------------------------------------------ r131224 | | 2016-01-18 17:55:18 Tweaked: Decrementing the time until the car takes damage from water. ------------------------------------------------------------------------ r131223 | | 2016-01-18 17:45:37 Added: Brake fluid, oil and coolant levels persist after server restart. ------------------------------------------------------------------------ r131222 | | 2016-01-18 17:34:23 Fixed: Transmitters hearing after death ------------------------------------------------------------------------ r131221 | | 2016-01-18 17:24:06 Added: ScriptAPI: clipboard ------------------------------------------------------------------------ r131220 | | 2016-01-18 16:17:24 Fixed: EntityController::CalculateError - error was too high ------------------------------------------------------------------------ r131218 | | 2016-01-18 15:04:01 Changed: proper way how tree and bush geometry is identified for navmesh ------------------------------------------------------------------------ r131217 | | 2016-01-18 14:59:29 Fixed: CGame::GetPlayerCursorObjectComponentName ------------------------------------------------------------------------ r131216 | | 2016-01-18 14:54:28 Changed: NewUI: spamming connect to server fix ------------------------------------------------------------------------ r131215 | | 2016-01-18 14:30:21 Changed: Offmesh connection entering test and other stuff connected to offmesh links ------------------------------------------------------------------------ r131213 | | 2016-01-18 14:02:18 Fixed: Car was not bouncing on bumpy terrain, according to the "roughness" property of the surface. ------------------------------------------------------------------------ r131212 | | 2016-01-18 13:58:26 Removed: obsolete Man::GetCursorObject ------------------------------------------------------------------------ r131210 | | 2016-01-18 13:48:29 Heightmap import ------------------------------------------------------------------------ r131209 | | 2016-01-18 13:46:30 Changed: Widgets: item preview rendering in "second pass" dx11 fix ------------------------------------------------------------------------ r131208 | | 2016-01-18 13:35:26 Fixed: VoN is not hearable for unconsciousness players ------------------------------------------------------------------------ r131207 | | 2016-01-18 13:19:38 Changed: renaming of rt clear constants ------------------------------------------------------------------------ r131205 | | 2016-01-18 10:50:13 Fixed: too much bones inserted for dx11 render ------------------------------------------------------------------------ r131204 | | 2016-01-18 10:24:42 Added: ScriptProfile: added statistics for script class cardinality Changed: ActionMenuContext destructor script class cleanup ------------------------------------------------------------------------ r131203 | | 2016-01-18 09:19:16 Fixed: project file ------------------------------------------------------------------------ r131202 | | 2016-01-18 08:31:06 Added: tracking client debugger module still WIP ------------------------------------------------------------------------ r131201 | | 2016-01-16 01:58:52 Changed: DX11 and DX9 have same widgets and fonts look Changed: fonts half pixels and sRGB color Changed: widget blending modes to src_addinvsrc due to sRGB Changed: Widgets GetPixelRect hopefuly better computation Changed: ImageSet loading UV coords fixed, half pixel by vertex positioning to be better compatible ------------------------------------------------------------------------ r131200 | | 2016-01-15 18:36:37 Fixed: temporarily removed smallblock allocator from RV objects. ------------------------------------------------------------------------ r131199 | | 2016-01-15 17:53:32 Changed: param order in GetPlayerCursorObjectComponentName ------------------------------------------------------------------------ r131198 | | 2016-01-15 17:50:16 Added: enforce script method GetCursorObjectComponentName, GetPlayerCursorObject, GetPlayerCursorPos, GetPlayerCursorObjectComponentName ------------------------------------------------------------------------ r131197 | | 2016-01-15 17:08:31 Added: Alternative way for configuring the turn speed of the driving wheel, based on a curve dependent on car's speed. ------------------------------------------------------------------------ r131196 | | 2016-01-15 16:57:45 Fixed: a rare keyboard bug where the duration of a key press was wrong ------------------------------------------------------------------------ r131195 | | 2016-01-15 14:07:55 Fixed: Incorrect sample mask causing skipped lines when rendering. Added: Drawing primitives. ------------------------------------------------------------------------ r131194 | | 2016-01-15 13:37:19 Changed: Widgets: 3rd item preview render layer, clipping bug fix Changed: UIManager: menu hide show ------------------------------------------------------------------------ r131193 | | 2016-01-15 13:28:52 Fixed: central economy local types storage Tweaked: central economy class types hierarchy log ------------------------------------------------------------------------ r131192 | | 2016-01-15 13:19:12 Added: Curve config for specifying the speed of centering the driving wheel without player input, based on the ground contact speed. Changed: LinCurve1D accepts a coefficient to be applied to all values that are loaded. ------------------------------------------------------------------------ r131191 | | 2016-01-15 10:45:49 Fixed: compilation fix ------------------------------------------------------------------------ r131190 | | 2016-01-15 10:42:11 Fixed: zombie were set to player collisions - fixed ------------------------------------------------------------------------ r131189 | | 2016-01-15 10:35:39 Added: character controller jump ------------------------------------------------------------------------ r131186 | | 2016-01-15 08:53:14 Fixed: fix of bad filter project file ------------------------------------------------------------------------ r131185 | | 2016-01-15 07:58:57 Changed: Workbench - Material editor - GUI about preview model + cleaning in resources ------------------------------------------------------------------------ r131184 | | 2016-01-14 17:19:59 Fixed: Loading of LinCurve1D can now fail over to specified values when the params are empty. ------------------------------------------------------------------------ r131183 | | 2016-01-14 16:37:32 Changed: got rid of 32 bit ObjectIds Fixed: problem with binarization (probably) commit of reverted commit 131169 (commit was ok, but also data need to be binarized) ------------------------------------------------------------------------ r131182 | | 2016-01-14 15:56:25 Changed: to be compatible with dx9 ------------------------------------------------------------------------ r131181 | | 2016-01-14 15:15:49 Changed: gauss functions and GaussKernel in separated file Added: shore, almost working, foam and wet pass were binded to one pass Added: class and shaders for terrain shadow rendering Changed: WidgetRenderInterface uses inlined functions Added: Gather2D shader function generalized for HW which doesn't support it Added: clipper in widgets is able to be set separatedly to shaders Fixed: progress bar clipping fixed Added: matrix offset for skinning, now new zombies are working Changed: depth bias working in DX11 Fixed: godrays material reference fix ------------------------------------------------------------------------ r131180 | | 2016-01-14 14:28:30 Changed: Tweaked: FleeFromTarget behaviour - iteration increase only when avoiding threat decrease otherwise ------------------------------------------------------------------------ r131179 | | 2016-01-14 14:26:11 Changed: Script: OnKeyDown event arguments fix ------------------------------------------------------------------------ r131178 | | 2016-01-14 13:50:39 Fixed: VoN replaying after death ------------------------------------------------------------------------ r131177 | | 2016-01-14 13:50:19 Changed: Another fix to new Pipeline API (problems in Enfusion) ------------------------------------------------------------------------ r131176 | | 2016-01-14 13:42:42 Added: Operation fluids: oil, coolant, brake fluid. Each of them is connected to a part of the vehicle that can produce leaking when damaged (specified through config). Lower levels of liquid can produce continuous damage to the running engine. (specified through config) Added: Script functions for getting and setting the fluid percentage in the reservoirs, whose capacities are specified in config. Added: Animation sources for the fluid levels called "brakeFluid", "oil" and "coolant". Added: Brake fluid level has an effect on the braking force. Fixed: Speedometer shows the speed registered by wheels. Changed: Renamed script function GetFuelPercent to GetFuelFraction. Added: Function for loading LinCurve1D from params array. ------------------------------------------------------------------------ r131175 | | 2016-01-14 12:41:35 Fixed: Some save/ category issues after latest optimizations ------------------------------------------------------------------------ r131174 | | 2016-01-14 12:02:17 Fixed: Some save/ category issues after latest optimizations ------------------------------------------------------------------------ r131173 | | 2016-01-14 11:55:49 Tweaked: FleeFromTarget behaviour - number of iteration has smaller contribution to run away target ------------------------------------------------------------------------ r131172 | | 2016-01-14 11:54:14 Fixed: missing piece for new SmallBlockAllocator ------------------------------------------------------------------------ r131171 | | 2016-01-14 11:41:59 Added: New smallblock allocator + RV engine is redirected to it (optimization) Changed: Better enf::Pipeline support for instancing (optimization) Changed: Source of enf::ModelContext transformation is always enf::Matrix34 (optimization) Tweaked: cleanups and tidyups in enf::Pipeline ------------------------------------------------------------------------ r131170 | | 2016-01-14 11:05:59 Added: Sliding window for validation of sequence numbers in UDP packets. ------------------------------------------------------------------------ r131169 | | 2016-01-14 10:51:34 Reverted commit 131168 ------------------------------------------------------------------------ r131168 | | 2016-01-14 10:13:58 Changed: got rid of 32 bit ObjectIds Fixed: problem with binarization (probably) ------------------------------------------------------------------------ r131167 | | 2016-01-14 08:27:11 - chro chro ------------------------------------------------------------------------ r131166 | | 2016-01-13 18:06:49 Added: Spawn attempt debug/ log function... ------------------------------------------------------------------------ r131165 | | 2016-01-13 18:04:04 Changed: Widget: MultilineEditBoxWidget line size limit ------------------------------------------------------------------------ r131164 | | 2016-01-13 17:55:28 Changed: Widget: MultilineEditBoxWidget line size limit ------------------------------------------------------------------------ r131163 | | 2016-01-13 17:33:49 Fixed: VoN replaying after death ------------------------------------------------------------------------ r131162 | | 2016-01-13 16:00:45 Fixed: area flags assignment on loot items ------------------------------------------------------------------------ r131160 | | 2016-01-13 14:56:42 Fixed: Render fix by ------------------------------------------------------------------------ r131159 | | 2016-01-13 14:41:10 Fixed: types file storage version (crash on server start when loading saved data) ------------------------------------------------------------------------ r131157 | | 2016-01-13 12:12:50 Changed: ScriptAPI: scripted actions memory points support ------------------------------------------------------------------------ r131156 | | 2016-01-13 11:43:30 Added: EditorShapeEntity ------------------------------------------------------------------------ r131155 | | 2016-01-13 11:37:47 Commit: Fix by Filip in jobs ------------------------------------------------------------------------ r131154 | | 2016-01-13 11:18:22 AnimEngine + Editor - 2nd phase Added: syncronizations Added: Additive animations Added: new Graph Nodes Added: new animation format - anm, txa - events, differential, custom properties ------------------------------------------------------------------------ r131153 | | 2016-01-13 10:51:30 Changed: Widgets: item preview rendering in "second pass" ------------------------------------------------------------------------ r131152 | | 2016-01-13 10:21:48 Added: possibility to tweak navmesh link generation parameters in diagnostics menu ------------------------------------------------------------------------ r131151 | | 2016-01-13 10:20:53 Added: new log lib ------------------------------------------------------------------------ r131150 | | 2016-01-13 10:19:03 Added: new log lib ------------------------------------------------------------------------ r131149 | | 2016-01-13 10:05:03 Changed: ScriptAPI: Man::CanOpenInventory ------------------------------------------------------------------------ r131148 | | 2016-01-13 09:57:47 Changed: forgotten file ------------------------------------------------------------------------ r131147 | | 2016-01-13 09:15:43 Removed: unused stuff ------------------------------------------------------------------------ r131146 | | 2016-01-12 18:31:36 Added: Parallelized Enfusion renderer Changed: rendering optimizations ------------------------------------------------------------------------ r131144 | | 2016-01-12 17:44:52 Changed: Script: strrep buffer overflow fix ------------------------------------------------------------------------ r131142 | | 2016-01-12 17:27:09 Fixed: server storage loading/saving ------------------------------------------------------------------------ r131141 | | 2016-01-12 17:22:19 Fixed: Frequent car position updates caused by bad error calculation. Changed: Remote states history was getting unnecessary reset caused by change in source player. ------------------------------------------------------------------------ r131140 | | 2016-01-12 16:44:54 Added: Workbench - Material editor - texture preview + some changes about sandbox scene/windows ------------------------------------------------------------------------ r131139 | | 2016-01-12 16:21:16 Fixed: Voice chat with transmitters ------------------------------------------------------------------------ r131137 | | 2016-01-12 12:45:27 Fixed: registering types from configuration files ------------------------------------------------------------------------ r131136 | | 2016-01-12 11:38:51 Added: Spawn analyze debug func for designers ------------------------------------------------------------------------ r131135 | | 2016-01-12 10:51:29 Updated: offline DB types loading Binary message for types loading and updating (WIP, 1. iteration optimization of net traffic and World resources) ------------------------------------------------------------------------ r131133 | | 2016-01-12 09:57:39 Fixed: predators crash when player DCs ------------------------------------------------------------------------ r131132 | | 2016-01-12 08:54:53 Updated: Binary message for types loading and updating (WIP, 1. iteration optimization of net traffic and World resources) Updated: class hirearchy building Tweaked: WRStatItem class Removed: obsolete code ------------------------------------------------------------------------ r131127 | | 2016-01-11 18:32:07 Changed: ScriptAPI: inventory system api ------------------------------------------------------------------------ r131125 | | 2016-01-11 17:18:10 Changed: Widgets: modal result fix ------------------------------------------------------------------------ r131124 | | 2016-01-11 17:15:00 Changed: use std::rename instead of MoveFileEx ------------------------------------------------------------------------ r131123 | | 2016-01-11 17:00:02 Changed: Widgets: modal result fix ------------------------------------------------------------------------ r131122 | | 2016-01-11 16:21:27 Fixed: controller speed ------------------------------------------------------------------------ r131120 | | 2016-01-11 14:38:58 Added: Workbench - render events about sandbox scene ------------------------------------------------------------------------ r131119 | | 2016-01-11 14:10:47 Fixed: sunmask for godrays works again ------------------------------------------------------------------------ r131118 | | 2016-01-11 13:57:43 Changed: transfer position for voice over transmitter channel ------------------------------------------------------------------------ r131117 | | 2016-01-11 13:57:29 Fixed: fix of BaseString::Find method, now returns correctly the psition of substring or -1 ------------------------------------------------------------------------ r131116 | | 2016-01-11 13:02:20 Changed: Widgets: custom widgets init order fix ------------------------------------------------------------------------ r131115 | | 2016-01-11 12:59:41 Added: Workbench - multiselect entities in scene using rect ------------------------------------------------------------------------ r131114 | | 2016-01-11 12:46:46 Changed: Widgets + Input: using actions instead of hardcoded keys in menu: OnController event ------------------------------------------------------------------------ r131112 | | 2016-01-11 11:16:37 Added: description ------------------------------------------------------------------------ r131111 | | 2016-01-11 11:08:10 Added: easier setting of collision capsule for controllers ------------------------------------------------------------------------ r131110 | | 2016-01-11 11:02:10 Added: N-script functions for vehicle data to be used in HUD: fuel tank fullness, engine availability, gear level, min max and current RPM, speed, visibility and noise. Added: N-script constants for the gearbox levels. (i.e. GEAR_NEUTRAL, GEAR_REVERSE, GEAR_FIRST...) Changed: "TankOrcar" is no longer abstract class. ------------------------------------------------------------------------ r131108 | | 2016-01-11 09:29:04 Fixed: compilation fix ------------------------------------------------------------------------ r131107 | | 2016-01-11 09:03:35 Changed: Widgets + Input: using actions instead of hardcoded keys in menu: OnController event ------------------------------------------------------------------------ r131106 | | 2016-01-09 01:47:58 Changed: material creation flags changes Changed: xob is created with MCF_MESHOBJECT Changed: ALLOC_LOCAL is able to be created in multiple instances in the same scope Changed: test of gizmo3d Added: enf_meshbuilder sources for user meshes Changed: Shape::CreateInstancedMesh is able to render with normals anc colors in vertex format ------------------------------------------------------------------------ r131104 | | 2016-01-08 19:12:46 Fixed: character controller fixes with broken jump (to be fixed next) ------------------------------------------------------------------------ r131103 | | 2016-01-08 16:58:21 Fixed: compilation ------------------------------------------------------------------------ r131100 | | 2016-01-08 14:23:46 Fixed: Workbench - world editor - bug with entity list refresh ------------------------------------------------------------------------ r131099 | | 2016-01-08 13:48:08 Added: Constant buffer management from DX11 (very similar to Gnmx) and constant buffer allocation Changed: Unified some of the implementation of shadow state with DX11. ------------------------------------------------------------------------ r131098 | | 2016-01-08 12:51:06 Added: Workbench - World editor - tests and examples about create helper entities to edit other scene data ------------------------------------------------------------------------ r131097 | | 2016-01-08 10:37:39 Fixed: debug log counters ------------------------------------------------------------------------ r131096 | | 2016-01-08 00:42:53 Changed: rect around render window in WB updated ------------------------------------------------------------------------ r131095 | | 2016-01-08 00:37:42 Fixed: fix of line render, one pixel elsewhere Fixed: fix of incorrect release of default sky texture Fixed: fix of assert in Resolve in RT Changed: show bad settings file when not loaded correctly ------------------------------------------------------------------------ r131093 | | 2016-01-07 19:03:08 Added checks for nullptr to avoid nullptr dereference of GSoundsys ------------------------------------------------------------------------ r131091 | | 2016-01-07 17:36:16 Removed: reverted wild herbivores path distance config Added: flee from target behaviour distance config ------------------------------------------------------------------------ r131090 | | 2016-01-07 17:12:23 Changed: Disabled some network commands on Brian's request ------------------------------------------------------------------------ r131089 | | 2016-01-07 15:57:09 Changed: reverted "+ going to test binarization with *hardcoded* path do scripts" ------------------------------------------------------------------------ r131087 | | 2016-01-07 15:36:48 Fixed: Car gets stuck sometimes without reason. Problem is caused by a failure to properly consume the remote state history received from the owner, so the last remote state is applied indefinitely. ------------------------------------------------------------------------ r131084 | | 2016-01-07 13:23:13 Added: Workbench - Material editor - render preview WIP Added: Workbench - World editor - changes about 2D render ------------------------------------------------------------------------ r131082 | | 2016-01-07 12:09:03 Fixed: findNearestPoly function can work also for large area searches ------------------------------------------------------------------------ r131080 | | 2016-01-07 10:28:28 Added: Shapefiles, DBF, shapefile import ------------------------------------------------------------------------ r131079 | | 2016-01-07 09:50:53 Removed: debug weather logging ------------------------------------------------------------------------ r131078 | | 2016-01-07 07:49:24 - unnecessary stuff ------------------------------------------------------------------------ r131077 | | 2016-01-06 17:37:33 Fixed: Transmitter chat ------------------------------------------------------------------------ r131076 | | 2016-01-06 17:27:54 Changed: Widgets: .SetText multithread safe ------------------------------------------------------------------------ r131075 | | 2016-01-06 17:20:19 Changed: CGame::IsObjectAccesible condition fix ------------------------------------------------------------------------ r131073 | | 2016-01-06 16:33:17 Added: wild herbivores min distance to target config, Removed: min distance clamping ------------------------------------------------------------------------ r131069 | | 2016-01-06 15:57:10 Fixed: AnimEvent fix (also removed name collision with AnimEvent in animation system - debugger was then confused) ------------------------------------------------------------------------ r131068 | | 2016-01-06 15:50:10 Changed: PlayerPreviewWidget: cleanup ------------------------------------------------------------------------ r131067 | | 2016-01-06 15:49:06 Changed: PlayerPreviewWidget: weapon fix ------------------------------------------------------------------------ r131066 | | 2016-01-06 14:51:03 Added: ScriptAPI: added proxy cargo api ------------------------------------------------------------------------ r131063 | | 2016-01-06 13:53:48 Fixed: ambient life hl behaviour uses proper pathFilter Added: some ambient life configuration for path selection agentPathUpdateDelta = 3.0; // how often is path refreshed during alert state in seconds agentPathMinLength = 1.0; // used in alerted state, path is shortened when running into obstacles, this value has to be greater then alerted state movement stop radius ------------------------------------------------------------------------ r131062 | | 2016-01-06 10:43:11 Added: ScriptAPI: assigning script classes to Buildings and Trees ------------------------------------------------------------------------ r131061 | | 2016-01-06 10:26:28 Changed: name of backup of admin log contains creation time of the backup ------------------------------------------------------------------------ r131060 | | 2016-01-05 16:56:04 Fixed: fix of consoles compiler issues ------------------------------------------------------------------------ r131058 | | 2016-01-05 15:19:20 Fixed: Car RPM value was capped at 2.0 during synchronization, which potentially led to problems with the engine sound and gauge values. Now the transferred value represents the percentage out of the maximum RPM. ------------------------------------------------------------------------ r131057 | | 2016-01-05 15:14:15 Changed: Car fuel consumption is only computed on the server. This fixes the synchronization of the fuel quantity. ------------------------------------------------------------------------ r131053 | | 2016-01-05 13:58:25 Fixed: admin log bkp name ------------------------------------------------------------------------ r131052 | | 2016-01-05 13:19:05 Added: workbench OnAfterEntityTraverse event handling to allow user entities/mesh rendering Added: DX11 shore (in progress) ------------------------------------------------------------------------ r131049 | | 2016-01-05 10:10:30 Fixed: sync ragdoll final position ------------------------------------------------------------------------ r131048 | | 2016-01-05 10:09:03 Changed: Widgets: HtmlWidget line snapping fix ------------------------------------------------------------------------ r131047 | | 2016-01-05 09:03:29 Changed: Widgets: HtmlWidget newline fix ------------------------------------------------------------------------ r131046 | | 2016-01-05 08:46:41 Added: Workbench debug code to 2d render ------------------------------------------------------------------------ r131043 | | 2016-01-04 16:55:57 Changed: NewUI: dont show old BookViewer in newUI ------------------------------------------------------------------------ r131042 | | 2016-01-04 14:23:58 Added: Widgets: HtmlWidget ------------------------------------------------------------------------ r131041 | | 2016-01-04 12:53:50 Fixed: fix of inventory menu depth buffer problem ------------------------------------------------------------------------ r131040 | | 2016-01-04 11:00:18 Fixed: compiler fixes ------------------------------------------------------------------------ r131039 | | 2016-01-03 21:49:41 Fixed: missing textures fix Changed: not loaded RV textures set to correct identity textures Changed: SSAO fog updates Changed: better fog and updates ------------------------------------------------------------------------ r131038 | | 2015-12-23 17:31:18 Changed: Weapons: Firearm's chamber independent from barrel and magazine - revolver #8 ------------------------------------------------------------------------ r131036 | | 2015-12-23 16:29:01 Added: Navigation - startAnimationMaxSpeed param ------------------------------------------------------------------------ r131035 | | 2015-12-23 16:24:54 Changed: Weapons: Firearm's chamber independent from barrel and magazine - revolver #7 ------------------------------------------------------------------------ r131034 | | 2015-12-23 16:04:26 Changed: DWeapons: Firearm's chamber independent from barrel and magazine - revolver #6 ------------------------------------------------------------------------ r131033 | | 2015-12-23 15:50:46 Changed: Weapons: Firearm's chamber independent from barrel and magazine - revolver #5 ------------------------------------------------------------------------ r131032 | | 2015-12-23 14:43:43 Changed: GameLib GenericEntity ------------------------------------------------------------------------ r131029 | | 2015-12-23 12:03:38 Changed: Weapons: Firearm's chamber independent from barrel and magazine - revolver #4 ------------------------------------------------------------------------ r131027 | | 2015-12-23 10:25:14 Changed: Weapons: Firearm's chamber independent from barrel and magazine - revolver #3 ------------------------------------------------------------------------ r131025 | | 2015-12-22 18:21:04 Changed: Transmitter chat has own network message ------------------------------------------------------------------------ r131024 | | 2015-12-22 16:45:40 Tweaked: support for 360° fov ------------------------------------------------------------------------ r131023 | | 2015-12-22 16:33:56 Added: support for 360° fov ------------------------------------------------------------------------ r131020 | | 2015-12-22 10:52:23 Changed: NewUI: join server modal dialog crash fix ------------------------------------------------------------------------ r131018 | | 2015-12-21 16:25:43 Changed: material class default RV texture ------------------------------------------------------------------------ r131015 | | 2015-12-21 14:54:43 Fixed: fix of commit ------------------------------------------------------------------------ r131014 | | 2015-12-21 14:53:50 Added: ocean works ------------------------------------------------------------------------ r131013 | | 2015-12-21 13:00:48 Changed: Items: Ammo: Amount of ammo in the stack is not refreshing ------------------------------------------------------------------------ r131012 | | 2015-12-21 10:54:41 Updated: loot spawning Tweaked: loot min & max are absolute values now Tweaked: loot counters ------------------------------------------------------------------------ r131011 | | 2015-12-21 09:07:41 Removed: obsolete old asm shaders ------------------------------------------------------------------------ r131010 | | 2015-12-21 08:56:22 Added: ScriptAPI: EntityAI::GetVehicle ------------------------------------------------------------------------ r131009 | | 2015-12-20 21:00:52 Changed: ocean ------------------------------------------------------------------------ r131008 | | 2015-12-18 17:34:35 Fixed: Event index shift ------------------------------------------------------------------------ r131007 | | 2015-12-18 17:34:12 Removed: forbidden mess ------------------------------------------------------------------------ r131006 | | 2015-12-18 16:52:45 Fixed: import of area map ------------------------------------------------------------------------ r131005 | | 2015-12-18 16:39:18 Changed: Widgets: MapWidget, small fix ------------------------------------------------------------------------ r131004 | | 2015-12-18 16:36:47 Changed: Widgets: MapWidget, small fix ------------------------------------------------------------------------ r131003 | | 2015-12-18 16:28:31 Added: Widgets: MapWidget ------------------------------------------------------------------------ r131001 | | 2015-12-18 16:22:07 Fixed: removed some asserts and NaNs in AI when navmesh isn't loaded (or something fails) ------------------------------------------------------------------------ r131000 | | 2015-12-18 16:19:13 Added: Predators fireplace behaviour, setter functions for scripts ------------------------------------------------------------------------ r130999 | | 2015-12-18 16:09:28 Changed: Weapons: Global ranged: Ruined magazine will be duplicated when loaded into weapon ------------------------------------------------------------------------ r130998 | | 2015-12-18 15:24:38 Fixed: ui Fixed: Y position on label and export map ------------------------------------------------------------------------ r130997 | | 2015-12-18 15:14:04 Added: world position on preview map Tweaked: import and export of area map ------------------------------------------------------------------------ r130996 | | 2015-12-18 14:51:55 Tweaked: Preserve two data points in the remote states history with identical "position" if they are the only ones. ------------------------------------------------------------------------ r130995 | | 2015-12-18 13:56:11 Changed: Data format for anisotropic friction of the car wheels has changed. ------------------------------------------------------------------------ r130994 | | 2015-12-18 13:52:22 Changed: Anisotropic friction for car wheels is now configured through a curve based on wheel's speed. Fixed: Cars were sliding downhill. ------------------------------------------------------------------------ r130993 | | 2015-12-18 12:50:12 Modified: Color grading is using 16*16*16 instead of 8*8*8 color table Modified: Slightly more optimized image loading ------------------------------------------------------------------------ r130992 | | 2015-12-18 12:38:38 Fixed: area type and flag names case insensitive checking ------------------------------------------------------------------------ r130991 | | 2015-12-18 11:24:17 Fixed: server fall ------------------------------------------------------------------------ r130990 | | 2015-12-18 11:18:52 Added: support for flying animals. controller deactivation + collision line for manual obstacle detection while controller is inactive ------------------------------------------------------------------------ r130989 | | 2015-12-18 11:12:17 Added: support for more navmesh jumping area types ------------------------------------------------------------------------ r130987 | | 2015-12-18 10:47:50 Changed: Weapons: Ranged: Izh43: Chamber more than 2 pellets into shotgun ------------------------------------------------------------------------ r130985 | | 2015-12-18 10:05:19 Changed: uiMap refactor: dividing 'ui' and 'map' into separate classes ------------------------------------------------------------------------ r130984 | | 2015-12-18 10:01:46 Changed: default values in core config ------------------------------------------------------------------------ r130983 | | 2015-12-18 09:47:27 Changed: clean up ------------------------------------------------------------------------ r130981 | | 2015-12-18 09:32:47 Changed: uiMap refactor: dividing 'ui' and 'map' into separate classes ------------------------------------------------------------------------ r130980 | | 2015-12-18 01:02:07 Fixed: fix of volume texture loading Fixed: fix of double initialization of procedural texture ------------------------------------------------------------------------ r130979 | | 2015-12-17 17:19:28 Changed: Collision avoidance - filter boundary segments that intersect with offmesh connection ------------------------------------------------------------------------ r130978 | | 2015-12-17 16:56:19 Fixed: fix of DXT texture loading Fixed: fix of RV texture loading Fixed: fix of alpha clipping ------------------------------------------------------------------------ r130975 | | 2015-12-17 15:07:05 Added: weather missing function ------------------------------------------------------------------------ r130974 | | 2015-12-17 14:49:15 Fixed: weather DX11 build Fixed: weather enforce API linking Fixed: player connected to server can set manually weather (WIP, will be removed) ------------------------------------------------------------------------ r130973 | | 2015-12-17 13:35:30 Changed: ScriptAPI: helper text functions ------------------------------------------------------------------------ r130971 | | 2015-12-17 11:07:43 Fixed: weather init Fixed: Retail Server build ------------------------------------------------------------------------ r130970 | | 2015-12-17 10:38:11 Fixed: God rays effect mask ------------------------------------------------------------------------ r130968 | | 2015-12-17 10:16:03 Fixed: weather functions Fixed: weather synchronization Updated: all weather functions moved to one object Updated: weather system API Updated: enforce script weather API Updated: weather network message is smaller and is sent less often Tweaked: clean-up weather functions from non-weather related objects Removed: obsolete function from sqf script API ------------------------------------------------------------------------ r130966 | | 2015-12-16 18:21:18 merged with PC new renderer postprocess changes ------------------------------------------------------------------------ r130965 | | 2015-12-16 17:47:28 Added: Enforce Script functions for ItemRadio (TuneNext, TunePrev) ------------------------------------------------------------------------ r130964 | | 2015-12-16 17:45:46 Changed: Items: Attachments: Optics: Some optics emit conic noise in 1PP ------------------------------------------------------------------------ r130963 | | 2015-12-16 17:34:21 Added: IsWaterContact for Enforce Script Added: New event handlers EEOnWaterEnter, EEOnWaterExit ------------------------------------------------------------------------ r130962 | | 2015-12-16 17:08:09 Fixed: Crawling zombies under ground ------------------------------------------------------------------------ r130961 | | 2015-12-16 16:59:25 Added: Workbench - World editor - rotate + scale entities using gizmo ------------------------------------------------------------------------ r130960 | | 2015-12-16 16:14:14 Added: Partial support for volume textures (WIP! still need final touch when loading volume texture, check when loading non 2-rounded sizes and mip map generating for volume textures) Added: Color Grading post process effect (works with generated volume texture so far) Removed: Color inversion post process (it was just a subset of Color Grading capabilities) ------------------------------------------------------------------------ r130959 | | 2015-12-16 14:50:10 Added: Support for DE master/ loot object centering by p3d defined center ------------------------------------------------------------------------ r130958 | | 2015-12-16 14:43:11 Changed: Items: Attachments: Optics: Some optics emit conic noise in 1PP ------------------------------------------------------------------------ r130954 | | 2015-12-16 13:48:18 Added: Script: saving persistent enforce script stored variables JSON fix ------------------------------------------------------------------------ r130953 | | 2015-12-16 11:27:06 Added: exposed Object::GetSpeed, Object::GetModelSpeed for Enforce Script ------------------------------------------------------------------------ r130952 | | 2015-12-16 10:43:43 Tweaked: Enabled "EN5C_Inventory_Base" as root class ------------------------------------------------------------------------ r130951 | | 2015-12-16 10:22:00 Added: Weapons: Firearm's chamber independent from barrel and magazine ------------------------------------------------------------------------ r130950 | | 2015-12-16 09:45:26 Fixed: water depth fix Changed: ssao fog, different (better hopefully) distance instance attenuation, world computation fixes Added: ssao rendered between other geometry Changed: ENF_DIAG_RANGE returns 0 in non diag modes (not compiler error/assert) ------------------------------------------------------------------------ r130949 | | 2015-12-15 18:45:05 Changed: Script: Game object creation order fix Changed: Widget: inherited alpha fix ------------------------------------------------------------------------ r130947 | | 2015-12-15 18:13:35 Added: Setupable random ammunition count for magazines Added: Profile scopes for CE measurement Tweaked: Spawners - some WIP Tweaked: Projection during custom spawns/ item placing Tweaked: DE Update - WIP ------------------------------------------------------------------------ r130944 | | 2015-12-15 17:40:34 Changed: Added default value for textRich to config ------------------------------------------------------------------------ r130943 | | 2015-12-15 17:13:53 Added: New overcast functions exposed to Enforce Script (GetAirTemperature, GetMoonIntensity, GetSunOrMoon) ------------------------------------------------------------------------ r130942 | | 2015-12-15 17:13:01 Fixed: animals falling trough the ground, wrong up direction on hills, bad hill detection ------------------------------------------------------------------------ r130941 | | 2015-12-15 16:48:17 Fixed: Value of player presence in AI - small fix ------------------------------------------------------------------------ r130939 | | 2015-12-15 16:21:38 Fixed: Too many actions on vehicles ------------------------------------------------------------------------ r130936 | | 2015-12-15 15:29:58 Changed: More simple LightAI simulation ------------------------------------------------------------------------ r130934 | | 2015-12-15 14:38:27 Added: Weapons: Firearm's chamber independent from barrel and magazine - revolver #2 ------------------------------------------------------------------------ r130933 | | 2015-12-15 14:33:30 Changed: Widget: RichTextWidget resizing images by text height ------------------------------------------------------------------------ r130931 | | 2015-12-15 14:05:25 Added: Log count of items to/ and cleanuped at all ------------------------------------------------------------------------ r130930 | | 2015-12-15 13:39:32 Changed: NewUI: Actions support for enforce rich text ------------------------------------------------------------------------ r130928 | | 2015-12-15 11:50:56 Changed: Crash: Server crashed when skinning dead player ------------------------------------------------------------------------ r130927 | | 2015-12-15 11:11:35 Added: Support for colored/shaded debug enf::Shape indexed meshes ------------------------------------------------------------------------ r130926 | | 2015-12-15 11:11:07 Added: Support for colored/shaded debug enf::Shape indexed meshes ------------------------------------------------------------------------ r130925 | | 2015-12-15 10:38:52 Changed: Widgets: OnMouseWheel event fix ------------------------------------------------------------------------ r130924 | | 2015-12-15 09:14:26 Changed: Ignore lists for bullet libraries generated by the build. ------------------------------------------------------------------------ r130923 | | 2015-12-15 09:07:12 Changed: Ignore lists for files and directories generated by build. ------------------------------------------------------------------------ r130922 | | 2015-12-15 08:44:46 Fixed: Workbench - linker warnings about zlib ------------------------------------------------------------------------ r130920 | | 2015-12-14 16:47:00 Fixed: Incorrect project settings causing linker errors (stack commit size greater than reserve size). ------------------------------------------------------------------------ r130918 | | 2015-12-14 15:57:14 Fixed: build fix ------------------------------------------------------------------------ r130916 | | 2015-12-14 15:25:35 Workbench + Lib Debug DX11 project changes Removed: /RELEASE flag (exe header checksum) Removed: /SAFESH:ON flag (safe exception handlers) ------------------------------------------------------------------------ r130915 | | 2015-12-14 15:12:19 Anim Engine Added: event tables, synchronization tables Added: events to anm, txa Added: custom properties to txa Anim Editor: Changed: time line + anim graph debug rewritten Added: anim node group select Fixed: expressions and "==" operator Fixed: many fixes in nodes ------------------------------------------------------------------------ r130914 | | 2015-12-14 14:07:03 Added: Possibility to load navmesh in generator tool and regenerate parts of it ------------------------------------------------------------------------ r130913 | | 2015-12-14 13:57:53 Added: Script: saving persistent enforce script stored variables fix ------------------------------------------------------------------------ r130911 | | 2015-12-14 13:17:49 Added: setVehiclePosition isn't possible to call from client (teleport/speed hack protection) ------------------------------------------------------------------------ r130908 | | 2015-12-14 09:27:40 Fixed: Workbench - compiling ------------------------------------------------------------------------ r130906 | | 2015-12-11 17:38:39 Changed: water finished Added: diag fog, water Fixed: fog fixes ------------------------------------------------------------------------ r130905 | | 2015-12-11 16:37:04 [stable] Added: The state of car lights and doors persists after server restart. ------------------------------------------------------------------------ r130904 | | 2015-12-11 16:12:39 Added: Weapons: Firearm's chamber independent from barrel and magazine - revolver ------------------------------------------------------------------------ r130903 | | 2015-12-11 15:59:25 Added: regeneration of subpart dialog and kill_server argument added ------------------------------------------------------------------------ r130902 | | 2015-12-11 15:40:19 Fixed: proxy file loading from pbo archive ------------------------------------------------------------------------ r130901 | | 2015-12-11 15:38:26 Changed: Workbench: WidgetStyleEditor shortcut fix ------------------------------------------------------------------------ r130900 | | 2015-12-11 15:28:26 Added: Widgets: listbox columns in percentage ------------------------------------------------------------------------ r130899 | | 2015-12-11 15:24:25 Added: Widgets: listbox columns in percentage ------------------------------------------------------------------------ r130898 | | 2015-12-11 15:23:53 Fixed: Non-existing spawner init crash ------------------------------------------------------------------------ r130897 | | 2015-12-11 14:53:18 Fixed: crash on hive status when off-line mode enabled ------------------------------------------------------------------------ r130896 | | 2015-12-11 14:45:49 Added: Widgets: ButtonWidget Text height ------------------------------------------------------------------------ r130895 | | 2015-12-11 14:22:21 Changed: ScriptAPI: man API quickslots ------------------------------------------------------------------------ r130894 | | 2015-12-11 14:08:52 Added: Script: saving persistent enforce script stored variables ------------------------------------------------------------------------ r130893 | | 2015-12-11 12:33:33 Added: Weapons: Firearm's chamber independent from barrel and magazine - revolver ------------------------------------------------------------------------ r130892 | | 2015-12-11 12:30:32 Added: network communication for tracking system Added: tracking client for network layer Tweaked: read of default agent template if none is found ------------------------------------------------------------------------ r130891 | | 2015-12-11 11:09:21 Added: Debug possibilities for ssao effect ------------------------------------------------------------------------ r130890 | | 2015-12-11 10:14:59 Changed: ScriptAPI: cargo api & GetObjectsAtPosition ------------------------------------------------------------------------ r130887 | | 2015-12-11 09:29:17 Fixed: Workbench - World editor - crashfix ------------------------------------------------------------------------ r130886 | | 2015-12-11 00:02:50 Changed: water dist rendering better ------------------------------------------------------------------------ r130883 | | 2015-12-10 16:51:18 Changed: water ponds upd (exact terrain sampling, foam, blending) Added: terrain height map representation, mapping to RV height map Fixed: texture fix of default pool update ------------------------------------------------------------------------ r130882 | | 2015-12-10 16:31:34 Added: Weapons: Firearm's chamber independent from barrel and magazine ------------------------------------------------------------------------ r130881 | | 2015-12-10 16:08:35 Tweaked: Category and Tag verification Tweaked: Autotest override Tweaked: Cleanup debug log ------------------------------------------------------------------------ r130880 | | 2015-12-10 16:06:41 Added: Workbench - World editor - basic entity manipulation by gizmo ------------------------------------------------------------------------ r130879 | | 2015-12-10 15:38:08 Modified: SSAO post process noise texture is now semi-random custom texture to suppress some noise artifacts Modified: Used SuperShader for multiple pass blur shader instead of shader array Fixed: Colorness and intensity SSAO params work now ------------------------------------------------------------------------ r130878 | | 2015-12-10 15:26:46 Changed: ScriptAPI: weapon GetMuzzlesCount ------------------------------------------------------------------------ r130876 | | 2015-12-10 14:27:51 Added: Script: saving persistent enforce script stored variables ------------------------------------------------------------------------ r130873 | | 2015-12-10 12:35:18 Fixed: loot items with no flags can be spawned anywhere Tweaked: server storage now uses enfusion's file system ------------------------------------------------------------------------ r130872 | | 2015-12-10 10:47:06 Fixed: Cars getting stuck on low obstacles because the middle-axle wheels collide with the ground/roadway. ------------------------------------------------------------------------ r130869 | | 2015-12-10 10:03:10 Added: Profile watch for number of dynamic phx objects ------------------------------------------------------------------------ r130867 | | 2015-12-09 17:52:14 clean-up ------------------------------------------------------------------------ r130866 | | 2015-12-09 17:48:51 Fixed: build fail - forgotten to delete a piece of code in car.cpp ------------------------------------------------------------------------ r130865 | | 2015-12-09 17:28:27 Fixed: RPM of remote cars was not updating properly sometimes, because the speed of the traction wheel was not computed. Tweaked: Better method for updating the transformation of the physics elements of wheels on cars. ------------------------------------------------------------------------ r130864 | | 2015-12-09 17:19:16 Fixed: remote debugger bugs ------------------------------------------------------------------------ r130863 | | 2015-12-09 16:36:18 Fixed: RV exitGame function Added: export-proxy file (economy storage) is now separated per world Updated: server storage is now separated per world ------------------------------------------------------------------------ r130862 | | 2015-12-09 16:35:57 Tweaked: Debug navmesh regeneration ------------------------------------------------------------------------ r130860 | | 2015-12-09 16:02:15 Fixed: compile error fixes after mathlib API changes ------------------------------------------------------------------------ r130859 | | 2015-12-09 15:39:05 Fixed: New player going to hell fixed ------------------------------------------------------------------------ r130858 | | 2015-12-09 14:11:51 Fixed: Sometimes data for the same time was added to the remote states history of the cars. Changed: Speed of remote cars is retrieved now from the remote states history. This fixes some visual glitches caused by sudden speed changes. ------------------------------------------------------------------------ r130857 | | 2015-12-09 13:58:54 Added: RV script function that lists all playable worlds (off-line mode) ------------------------------------------------------------------------ r130856 | | 2015-12-09 13:49:54 Added: SSAO post process Added: test colorization of SSAO Modified: Skip Rain rendering when low intensity ------------------------------------------------------------------------ r130855 | | 2015-12-09 12:55:01 Fixed: Distribution zone test of items/ Respawn test ------------------------------------------------------------------------ r130854 | | 2015-12-09 12:28:43 Added: navigation - jumping ------------------------------------------------------------------------ r130853 | | 2015-12-09 11:22:31 Fixed: predators update targets after full lod set ------------------------------------------------------------------------ r130850 | | 2015-12-09 10:47:10 Changed: Items: Ammo: Ruined ammo can be loaded into a magazine but not chambered ------------------------------------------------------------------------ r130849 | | 2015-12-09 10:34:37 Fixed: Value of player presence in AI - removed debug UI ------------------------------------------------------------------------ r130848 | | 2015-12-09 09:17:21 Fixed: compile error fix ------------------------------------------------------------------------ r130847 | | 2015-12-08 18:06:13 Fixed: Too many respawn attempts ------------------------------------------------------------------------ r130846 | | 2015-12-08 18:01:37 Changed: fixed saving of "debug.history", #2 ------------------------------------------------------------------------ r130845 | | 2015-12-08 17:50:25 Fixed: Compile error after MT render API change ------------------------------------------------------------------------ r130843 | | 2015-12-08 16:44:56 Changed: fixed saving of "debug.history" ------------------------------------------------------------------------ r130841 | | 2015-12-08 15:56:38 Fixed: Value of player presence in AI class Man: float GetPresenceInAI(); ------------------------------------------------------------------------ r130839 | | 2015-12-08 15:51:19 Fixed: compiler fix ------------------------------------------------------------------------ r130838 | | 2015-12-08 15:44:32 Changed: API for paralelized rendering prepared Tweaked: cleanups&tidy ups ------------------------------------------------------------------------ r130837 | | 2015-12-08 15:31:19 attempt to fix: Crash: Server - TransferAmmo::Decode ------------------------------------------------------------------------ r130836 | | 2015-12-08 15:16:25 Added: Value of player presence in AI class Man: float GetPresenceInAI(); ------------------------------------------------------------------------ r130835 | | 2015-12-08 15:13:41 Fixed: navmesh generator completion fix ------------------------------------------------------------------------ r130834 | | 2015-12-08 15:02:43 Changed: water update (all parameters modificable, shadows and foam missing) ------------------------------------------------------------------------ r130832 | | 2015-12-08 14:29:11 Changed: SleepWithUpdate disabled ------------------------------------------------------------------------ r130831 | | 2015-12-08 14:24:34 Tweaked: Sleeping vehicles processing ------------------------------------------------------------------------ r130828 | | 2015-12-08 13:16:07 Changed: Vehicles: Global Issues: Player can access interactions from long distance ------------------------------------------------------------------------ r130825 | | 2015-12-08 12:45:55 Added: integer support for RV script Updated: RV script function areaFlags now returns array of set area flags instead of one combined number ------------------------------------------------------------------------ r130824 | | 2015-12-08 12:05:16 Added: Enf script constants for max and min vield of view ------------------------------------------------------------------------ r130823 | | 2015-12-08 11:17:43 Fixed: SetObjectDirty for InventoryItem::SwitchOn ------------------------------------------------------------------------ r130822 | | 2015-12-08 11:03:27 Added: Autoprofiling option & functionality to profiling tool Fixed: engine profile string storing ------------------------------------------------------------------------ r130821 | | 2015-12-08 10:19:34 Changed: ItemTransmitter is now inherited from clothes, can be attached to player's back ------------------------------------------------------------------------ r130820 | | 2015-12-08 09:52:00 Added: curves library, simple list implementation (WIP) ------------------------------------------------------------------------ r130819 | | 2015-12-08 09:37:25 Changed: Workbench: save list of opened files fix ------------------------------------------------------------------------ r130818 | | 2015-12-08 09:11:36 Changed: Script API: support functions for inventory script API Changed: UI: small fixes and tweaks in widgets Changed: Workbench: fixed icon ------------------------------------------------------------------------ r130817 | | 2015-12-07 18:41:36 Changed: water upd ------------------------------------------------------------------------ r130816 | | 2015-12-07 18:40:38 Fixed: Choppy movement of the cars, especially when getting close to other cars. Changed: Added simulation time information to the car position data synchronized over the network in order to prevent bad playback. Changed: The car trajectory received from the owner is played back with a dynamically adjusted time-step in order to compensate for network lag and differences in frame-rate between server and clients. Added debug diagnostics for this process. Tweaked: Disabled spline curve interpolation for the car trajectory as a hotfix for bad transformations (decreased scale) caused by too small differences between received transformations. ------------------------------------------------------------------------ r130813 | | 2015-12-07 17:03:37 Added: Re/ Spawn global variables Fixed: Crash during initialization fail ------------------------------------------------------------------------ r130812 | | 2015-12-07 16:19:16 Fixed: Linker error on orbis-clang. ------------------------------------------------------------------------ r130810 | | 2015-12-07 16:01:27 Changed: fixed crash ------------------------------------------------------------------------ r130809 | | 2015-12-07 15:12:22 Changed: fixed coords in SqfMoveToGroundPos ------------------------------------------------------------------------ r130807 | | 2015-12-07 14:47:06 Fixed: iksboks one - crash during initialization fixed ------------------------------------------------------------------------ r130806 | | 2015-12-07 14:29:43 Added: Navmesh distributed generation ------------------------------------------------------------------------ r130805 | | 2015-12-07 14:10:07 Added: Enf script function Man::GetCurrentZeroing() ------------------------------------------------------------------------ r130804 | | 2015-12-07 13:54:30 Added: Enf script function Man::GetCurrentWeaponMode() ------------------------------------------------------------------------ r130800 | | 2015-12-07 11:37:52 Added: Dedicated loot re/ spawner Added: Global variables Changed: DE/ Loot/ Spawn/ Cleanup init & update Fixed: Segment loading ------------------------------------------------------------------------ r130798 | | 2015-12-07 11:00:41 Tweaked: disabling Cassandra stats also disables its updater functions ------------------------------------------------------------------------ r130797 | | 2015-12-07 09:56:50 Added: Workbench - World editor - solved inputs during playing game in editor ------------------------------------------------------------------------ r130796 | | 2015-12-07 09:11:39 Fixed: Wrong AAB initialization for rain mask. ------------------------------------------------------------------------ r130795 | | 2015-12-07 09:09:10 Changed: use V1 by default ------------------------------------------------------------------------ r130794 | | 2015-12-07 08:26:04 Changed: build fix ------------------------------------------------------------------------ r130793 | | 2015-12-07 08:18:53 Added: CreateObjectsListV2 (WIP) ------------------------------------------------------------------------ r130792 | | 2015-12-07 08:12:24 Added: DisableSimulation for created items ------------------------------------------------------------------------ r130791 | | 2015-12-04 18:49:33 Changed: build fix ------------------------------------------------------------------------ r130789 | | 2015-12-04 18:24:48 Added: CreateObjectsListV2 (WIP) ------------------------------------------------------------------------ r130786 | | 2015-12-04 16:14:28 Changed: Water development ------------------------------------------------------------------------ r130785 | | 2015-12-04 16:13:25 Modified: Changed downsample pass when rendering rain mask Fixed: Some Dx9 compilation issues Removed: Some dead/debug code ------------------------------------------------------------------------ r130784 | | 2015-12-04 16:04:34 Zone GZoneGenerator Tool Fixed: menu and tool-bar was not working when no layer has been loaded Removed: unused code Tweaked: code clean up and re-factored ------------------------------------------------------------------------ r130783 | | 2015-12-04 16:02:05 Debug code removed ------------------------------------------------------------------------ r130780 | | 2015-12-04 14:44:22 Tweaked: world meta data exporter object type checking ------------------------------------------------------------------------ r130778 | | 2015-12-04 13:22:07 Changed: Vehicles: Camera is locked during boarding animation ------------------------------------------------------------------------ r130777 | | 2015-12-04 12:52:49 Zone GZoneGenerator Tool Added: import configuration from binary area map Fixed: import / export binary area map ------------------------------------------------------------------------ r130775 | | 2015-12-04 11:12:59 Changed: Vehicles: Player can't get into the vehicle from the space directly in front of the doors ------------------------------------------------------------------------ r130773 | | 2015-12-04 10:28:32 Fixed: import of area map (zones) for loot spawning ------------------------------------------------------------------------ r130771 | | 2015-12-04 07:57:10 Changed: hotfix for standing corpses after reconnect - net sync part ------------------------------------------------------------------------ r130770 | | 2015-12-04 07:44:34 Changed: hotfix for standing corpses after reconnect - ragdoll part ------------------------------------------------------------------------ r130769 | | 2015-12-03 17:00:20 Merged revision(s) 130768 from DayZ/branches/stable_0059: Fixed: Navmesh generation / doors crash (GetObjId() doesn't return as unique object ids as was expected...) ------------------------------------------------------------------------ r130767 | | 2015-12-03 16:24:57 Added: sqf script function returning area flags (zones) of an object ------------------------------------------------------------------------ r130764 | | 2015-12-03 15:16:01 Changed: dbg ------------------------------------------------------------------------ r130763 | | 2015-12-03 15:13:28 Fixed: correct position from ground when synchronzing vehicles to client ------------------------------------------------------------------------ r130762 | | 2015-12-03 15:10:18 Updated: optimized world meta data exporter process ------------------------------------------------------------------------ r130761 | | 2015-12-03 14:43:30 Fixed: Workbench compiling ------------------------------------------------------------------------ r130760 | | 2015-12-03 14:31:56 Added: Workbench - World editor - inserting new entities to scene ------------------------------------------------------------------------ r130759 | | 2015-12-03 13:24:06 Changed: NewUI: widget dragging render order ------------------------------------------------------------------------ r130758 | | 2015-12-03 11:04:35 Fixed: Workbench - P3D export ------------------------------------------------------------------------ r130757 | | 2015-12-03 09:38:56 Changed: Vehicles: player can access positions in vehicle from behind some cars ------------------------------------------------------------------------ r130756 | | 2015-12-02 16:57:23 Updated: world meta data exporter has now two modes of final exported images Tweaked: world meta data exporter code re-factor ------------------------------------------------------------------------ r130755 | | 2015-12-02 15:31:35 ZoneGenerator Tool Added: indicator whether some layer has changed Updated: brush controls Removed: unused code ------------------------------------------------------------------------ r130754 | | 2015-12-02 14:58:14 Fixed: Broken workbench build. Removed: Serialization of long. Fixed: Removed windows types changed to enfusion types. ------------------------------------------------------------------------ r130751 | | 2015-12-02 14:31:49 Changed: Disabled global voice chat ------------------------------------------------------------------------ r130750 | | 2015-12-02 13:54:05 Fixed: fix of late material destroy ------------------------------------------------------------------------ r130749 | | 2015-12-02 13:47:35 Added: world meta data exporter can be now configured via xml file Fixed: world meta data exporter was not exporting some types correctly ------------------------------------------------------------------------ r130748 | | 2015-12-02 13:44:46 Fixed: Workbench - camera movement fix ------------------------------------------------------------------------ r130747 | | 2015-12-02 13:35:26 no more allocations for proxies in Object::Intersect() and Object::IntersectLine() ------------------------------------------------------------------------ r130745 | | 2015-12-02 13:29:11 ZoneGenerator Tool Updated: sample export configuration file ------------------------------------------------------------------------ r130743 | | 2015-12-02 13:02:11 clean-up ------------------------------------------------------------------------ r130742 | | 2015-12-02 12:26:04 Fixed: bad define test ------------------------------------------------------------------------ r130741 | | 2015-12-02 12:19:13 Added: CreateObjectsListV2 (WIP) ------------------------------------------------------------------------ r130740 | | 2015-12-02 12:17:52 Added: CreateObjectsListV2 (WIP) ------------------------------------------------------------------------ r130737 | | 2015-12-02 11:33:32 Fixed: crashing servers ------------------------------------------------------------------------ r130736 | | 2015-12-02 11:30:57 Fixed: assert in debug build because of upper-case names of sound samples. ------------------------------------------------------------------------ r130735 | | 2015-12-02 11:29:50 Fixed: Improved robustness of compiler when compiling broken code. It should not crash anymore. ------------------------------------------------------------------------ r130734 | | 2015-12-02 10:40:35 Fixed: fix candidate for zombies falling trough the ground ------------------------------------------------------------------------ r130733 | | 2015-12-02 09:40:40 Added: MIN added for downsize ------------------------------------------------------------------------ r130732 | | 2015-12-02 09:03:13 Changed: skatulata ------------------------------------------------------------------------ r130731 | | 2015-12-02 08:53:47 - dead code ------------------------------------------------------------------------ r130730 | | 2015-12-02 08:47:55 Changed: skatulata ------------------------------------------------------------------------ r130729 | | 2015-12-02 08:42:50 Changed: skatulata ------------------------------------------------------------------------ r130728 | | 2015-12-02 08:35:33 Changed: Workbench - Camera speed on mouse wheel + cleaning ------------------------------------------------------------------------ r130727 | | 2015-12-02 08:24:42 Changed: crlf ------------------------------------------------------------------------ r130726 | | 2015-12-02 08:22:00 Changed: skatulata ------------------------------------------------------------------------ r130725 | | 2015-12-01 21:28:50 Added: water pool update Added: DiagMenu able to work with ranges Added: API fix Added: ScreenSpaceDirs computation in CameraParams ------------------------------------------------------------------------ r130724 | | 2015-12-01 18:58:39 Tweaked: enable/disable profiling - removed some smelly code, took less aggressive approach, this functionality disables only time tracking ------------------------------------------------------------------------ r130722 | | 2015-12-01 14:34:44 Anim Engine + Editor Added: state machines Added: node debugger Added: expressions, life debug, preview, check graph, editor support for everything you can change Fixed: almost everything was updated ------------------------------------------------------------------------ r130720 | | 2015-12-01 12:34:55 Fixed: profiler scopes for alive / zombie count ------------------------------------------------------------------------ r130719 | | 2015-12-01 12:27:37 Changed: new controls ------------------------------------------------------------------------ r130716 | | 2015-12-01 10:25:15 Removed: forgotten debug code ------------------------------------------------------------------------ r130715 | | 2015-12-01 08:00:02 Changed: Workbench - World editor - scale support by entity transform ------------------------------------------------------------------------ r130713 | | 2015-11-30 17:43:00 Fixed: Megaphone chat/voice channel update Added: support for public address system ------------------------------------------------------------------------ r130712 | | 2015-11-30 17:30:31 ZoneGenerator Tool Added: layer ordering by drag and drop feature Fixed: crash when application exits ------------------------------------------------------------------------ r130711 | | 2015-11-30 17:27:30 Added: default values for rain mask resolution and down-sampled rain mas ration ------------------------------------------------------------------------ r130710 | | 2015-11-30 17:23:05 Added: Rain mask & apply it to rain ripples, close rain and down-sampled version also to distant rain (custom down-sample step with minimal value) Modified: God rays and rain effects use luminance to blend with render target ------------------------------------------------------------------------ r130708 | | 2015-11-30 16:48:47 Added: binding MatWaterPool to RV ------------------------------------------------------------------------ r130707 | | 2015-11-30 15:59:25 Added: Better group rendering works Added: water pool rendering impementation start Added: better computation for light quantize ------------------------------------------------------------------------ r130704 | | 2015-11-30 15:37:16 Changed: Parsing and storage name of AINoiseTemplates ------------------------------------------------------------------------ r130702 | | 2015-11-30 14:59:57 ZoneGenerator Tool Fixed: layer was painted twice when selected and set visible at the same time ------------------------------------------------------------------------ r130700 | | 2015-11-30 14:38:20 Changed: fixed removal of player corpses, added removal of zombie corpses (perf) ------------------------------------------------------------------------ r130699 | | 2015-11-30 14:08:42 ZoneGenerator Tool Added: customizable background image Added: memory of last saved configuration file and background image Added: Brush outline settings (colour and width) Updated: some code re-factor (still WIP) Fixed: configuration saving ------------------------------------------------------------------------ r130698 | | 2015-11-30 13:59:14 Fixed: Workbench - TXO - XOB export validation ------------------------------------------------------------------------ r130696 | | 2015-11-30 13:34:34 Added: Received data added to profile statistics ------------------------------------------------------------------------ r130695 | | 2015-11-30 12:04:29 Fixed: Missing files !? ------------------------------------------------------------------------ r130694 | | 2015-11-30 11:51:39 Added: Cleanup support limit for item removal Added: Preparing new spawners Changed: Cleanup indepented class/ update ------------------------------------------------------------------------ r130692 | | 2015-11-30 11:18:52 Fixed: Compile fix ------------------------------------------------------------------------ r130690 | | 2015-11-30 10:51:03 Added: object counts into profiler ------------------------------------------------------------------------ r130689 | | 2015-11-30 10:43:29 Added: Weapons: Firearm's chamber independent from barrel and magazine ------------------------------------------------------------------------ r130688 | | 2015-11-30 10:09:16 Fixed: Workbench - P3D Converter - solved issues about generating materials Added: Workbench - World editor - drag & drop support in scene windows ------------------------------------------------------------------------ r130687 | | 2015-11-29 23:54:25 Added: Better group rendering test ------------------------------------------------------------------------ r130672 | | 2015-11-27 15:23:10 Added: 2d renderer ------------------------------------------------------------------------ r130670 | | 2015-11-27 15:16:57 Added: disable simulation after death but not until the animation is finished ------------------------------------------------------------------------ r130664 | | 2015-11-27 14:32:04 merged in the new changes from enf_main_app_pc.cpp (profiler api changes) ------------------------------------------------------------------------ r130662 | | 2015-11-27 14:04:22 Added: Enf script function to add noise ------------------------------------------------------------------------ r130661 | | 2015-11-27 13:03:17 Added: Widget: drag & drop, DropReveived event ------------------------------------------------------------------------ r130660 | | 2015-11-27 12:15:52 Fixed: profiler monitor float values clear ------------------------------------------------------------------------ r130659 | | 2015-11-27 11:51:32 Added: profiler runtime enable/disable ------------------------------------------------------------------------ r130654 | | 2015-11-26 16:59:28 Fixed: inttypes ------------------------------------------------------------------------ r130653 | | 2015-11-26 16:09:12 Changed: -triggertestall doesnt change trees and houses into trigger objects ------------------------------------------------------------------------ r130652 | | 2015-11-26 15:54:52 Added: GetNetworkObjectInfo ------------------------------------------------------------------------ r130650 | | 2015-11-26 15:48:59 Fixed: wrong removal from old position ------------------------------------------------------------------------ r130648 | | 2015-11-26 15:31:30 ZoneGenerator Tool Added: customizable background overlay Added: Zoom in/out via bracket keys ------------------------------------------------------------------------ r130646 | | 2015-11-26 15:22:34 Tweaked: Do not play ai sounds on server (trigger by animation system) ------------------------------------------------------------------------ r130643 | | 2015-11-26 15:17:17 Fixed: removal from nolayer ------------------------------------------------------------------------ r130642 | | 2015-11-26 15:02:30 Fixed: removal from rtree ------------------------------------------------------------------------ r130639 | | 2015-11-26 14:10:46 Changed: crash fix ------------------------------------------------------------------------ r130638 | | 2015-11-26 14:02:44 Changed: visible arrows as a tracers ------------------------------------------------------------------------ r130637 | | 2015-11-26 13:53:11 ZoneGenerator Tool Fixed: visible layers was not drawing correctly Fixed: memory leak in graphics scene ------------------------------------------------------------------------ r130635 | | 2015-11-26 13:44:53 Removed: forgotten debug lines ------------------------------------------------------------------------ r130633 | | 2015-11-26 13:05:14 Changed: revert of smaller query box ------------------------------------------------------------------------ r130632 | | 2015-11-26 12:38:43 Fixed: disable simulation after death animation is over ------------------------------------------------------------------------ r130631 | | 2015-11-26 12:06:18 Changed: Items: Ammo: Amount of ammo in the stack is not refreshing ------------------------------------------------------------------------ r130629 | | 2015-11-26 11:48:21 Fixed: hotfix for attachments ------------------------------------------------------------------------ r130628 | | 2015-11-26 11:43:52 Changed: clear results from rtree before new query ------------------------------------------------------------------------ r130627 | | 2015-11-26 11:32:42 Changed: server - rtree cleanup ------------------------------------------------------------------------ r130625 | | 2015-11-26 10:45:16 ZoneGenerator Tool Fixed: missing files ------------------------------------------------------------------------ r130624 | | 2015-11-26 10:43:41 ZoneGenerator Tool Added: state of windows Updated: renaming layers Updated: layer structure ------------------------------------------------------------------------ r130622 | | 2015-11-26 08:44:13 Removed: removal of unnecessary API ------------------------------------------------------------------------ r130621 | | 2015-11-25 20:00:28 Fixed typo (minor error) ------------------------------------------------------------------------ r130620 | | 2015-11-25 19:35:36 enabled GInput init + merged with main_app_pc ------------------------------------------------------------------------ r130619 | | 2015-11-25 19:33:40 Fixed narrowing cast warning ------------------------------------------------------------------------ r130617 | | 2015-11-25 17:29:22 Fixed: hotfix for attachments ------------------------------------------------------------------------ r130616 | | 2015-11-25 17:04:32 Added: Camera DOF Postprocess effects DX11 support ------------------------------------------------------------------------ r130615 | | 2015-11-25 17:01:05 Fixed: ragdoll disable simulation of its owner after it is removed not immediately after death ------------------------------------------------------------------------ r130614 | | 2015-11-25 15:40:29 Changed: New Inputs: Changing weapons of the same type ------------------------------------------------------------------------ r130613 | | 2015-11-25 15:39:32 Added: Reserve memory for proxy slots (usually has 1 of them) ------------------------------------------------------------------------ r130611 | | 2015-11-25 15:23:49 Added: fixed GetCurrentInventoryPosition() for attachments ------------------------------------------------------------------------ r130608 | | 2015-11-25 12:06:54 Changed: New Inputs: Pick Up ------------------------------------------------------------------------ r130604 | | 2015-11-25 11:16:50 Fixed: error message when areaMap is not set in world config ------------------------------------------------------------------------ r130600 | | 2015-11-25 10:39:29 Fixed: Workbench build after changed matrix API ------------------------------------------------------------------------ r130599 | | 2015-11-25 10:38:34 Fixed: unimportant message sending frequently ------------------------------------------------------------------------ r130598 | | 2015-11-25 10:28:00 Changed: std::function performance (part 6/2) ------------------------------------------------------------------------ r130596 | | 2015-11-25 09:50:59 Changed: script vs config inheritance tree error-log fix ------------------------------------------------------------------------ r130594 | | 2015-11-25 09:27:20 Added: Scope Postprocess effects DX11 ------------------------------------------------------------------------ r130593 | | 2015-11-24 19:52:54 Added: 2d rendering functions Added: rv engine lines rendering wrapper ------------------------------------------------------------------------ r130592 | | 2015-11-24 19:00:13 Changed: std::function performance (part 5/2) ------------------------------------------------------------------------ r130591 | | 2015-11-24 18:56:29 Removed: mistake ------------------------------------------------------------------------ r130589 | | 2015-11-24 18:41:35 Changed: std::function performance (part 4/2) ------------------------------------------------------------------------ r130588 | | 2015-11-24 18:26:05 Fixed: paint on non-painted layers deletes its content Fixed: brush paint color was not refreshing correctly Fixed: layer color button was not refreshing correctly ------------------------------------------------------------------------ r130587 | | 2015-11-24 18:24:19 Fixed: typo, causing frequent Array copy when in ragdoll ------------------------------------------------------------------------ r130586 | | 2015-11-24 18:22:26 Changed: std::function performance (part 3/2) ------------------------------------------------------------------------ r130585 | | 2015-11-24 18:21:21 Changed: next round of mathlib cleanup ------------------------------------------------------------------------ r130583 | | 2015-11-24 18:06:10 Added: new bone tool for AnimEditor Added: parent bone indexes to AnimBinder ------------------------------------------------------------------------ r130582 | | 2015-11-24 18:01:15 Changed: std::function performance (part 2/2) ------------------------------------------------------------------------ r130579 | | 2015-11-24 17:25:03 Added missing anim src files ------------------------------------------------------------------------ r130578 | | 2015-11-24 17:23:54 Changed: std::function performance (part 1/2) ------------------------------------------------------------------------ r130577 | | 2015-11-24 17:17:22 included enf AI and enf enf meshobject previously excluded from build ------------------------------------------------------------------------ r130575 | | 2015-11-24 16:49:40 Changed: New Inputs: melee attacks ------------------------------------------------------------------------ r130573 | | 2015-11-24 15:42:24 disabled curl (not used) ------------------------------------------------------------------------ r130572 | | 2015-11-24 15:40:39 Changed: small improvement ------------------------------------------------------------------------ r130571 | | 2015-11-24 15:21:11 corrected. replaced defines (C string functions) with global functions ------------------------------------------------------------------------ r130570 | | 2015-11-24 15:20:31 Changed: old ui - prevent batteries to be attachable from client side ------------------------------------------------------------------------ r130568 | | 2015-11-24 14:57:43 corrected. replaced defines (C string functions) with global functions ------------------------------------------------------------------------ r130567 | | 2015-11-24 14:55:54 Added: Weapons: Firearm's chamber independent from barrel and magazine ------------------------------------------------------------------------ r130564 | | 2015-11-24 14:29:27 Removed references to deleted files ------------------------------------------------------------------------ r130561 | | 2015-11-24 14:11:24 Removed duplicate filesystem file ------------------------------------------------------------------------ r130560 | | 2015-11-24 14:11:09 Updated: CLI mode ------------------------------------------------------------------------ r130559 | | 2015-11-24 14:10:14 Removed duplicate filesystem file ------------------------------------------------------------------------ r130557 | | 2015-11-24 13:49:46 Fixed: layer saving Updated: command line mode ------------------------------------------------------------------------ r130553 | | 2015-11-24 13:29:20 Fixed: Workbench compile (missing files added) ------------------------------------------------------------------------ r130552 | | 2015-11-24 13:21:20 Changed: - Workbench - cleaning ------------------------------------------------------------------------ r130551 | | 2015-11-24 13:03:14 Changed: Compile fix: server ------------------------------------------------------------------------ r130550 | | 2015-11-24 12:52:30 Fixed: AnimPreviewWnd update time back to normal ------------------------------------------------------------------------ r130549 | | 2015-11-24 12:26:14 AnimEditor Workbench: added workspace changes ------------------------------------------------------------------------ r130548 | | 2015-11-24 12:21:48 (út, 24 11 2015) | 12 lines AnimEngine: Added: StateMachine, State, Blender, Source Added: State Contexts Added: Evaluator Queues, Math AnimEditor: Added: graph editor Added: main improvements editing sets, animations ------------------------------------------------------------------------ r130547 | | 2015-11-24 12:14:47 Fix: Workbench - overide method GetEngineSettingsFile overriding nothing - compiler error ------------------------------------------------------------------------ r130546 | | 2015-11-24 12:03:59 Fixed: TXO Parser memory leak Added: TXO Parser indent character selectable ------------------------------------------------------------------------ r130545 | | 2015-11-24 11:56:35 Fixed: temp fix for skeleton, after orientation API change ------------------------------------------------------------------------ r130544 | | 2015-11-24 11:14:55 Added: ScriptAPI: material properties Added: SQF postprocess API: dx11 support ------------------------------------------------------------------------ r130540 | | 2015-11-24 10:46:03 Fixed: Helicopter: basic network functionality ------------------------------------------------------------------------ r130539 | | 2015-11-24 10:44:57 Changed: Weapons: Bolt action weapons gives back usable bullets. ------------------------------------------------------------------------ r130538 | | 2015-11-24 10:41:22 Fixed: retail build ------------------------------------------------------------------------ r130536 | | 2015-11-24 09:04:25 Fix: memory leak in tracking ------------------------------------------------------------------------ r130534 | | 2015-11-23 17:58:07 Removed: unused Offset variable ------------------------------------------------------------------------ r130533 | | 2015-11-23 17:54:57 Fixed: Enfusion - XObjectLib - removed obsolete angles from colliders ------------------------------------------------------------------------ r130532 | | 2015-11-23 17:26:37 Fixed: few megaphone fixes ------------------------------------------------------------------------ r130531 | | 2015-11-23 17:23:21 Fixed: opening files by handle of Enfusion filesystem from PBO ------------------------------------------------------------------------ r130530 | | 2015-11-23 17:09:41 (po, 23 11 2015) | 12 lines ZoneGenerator Tool Added: sample configuration Added: possibility to view multiple layers Added: layer UI configuration Added: layer area configuration (distributed loot spawning) Added: export binary area map (distributed loot spawning) Added: possibility to change engine layers Updated: layer painting and controls Updated: loading configuration Updated: command-line mode (still Work In Progress) ------------------------------------------------------------------------ r130529 | | 2015-11-23 17:01:13 Added: worlds now have additional parameter for area map (distributed loot spawning) Added: area map definition and loading (distributed loot spawning) Updated: layer exporter for ZoneGenerator Tool ------------------------------------------------------------------------ r130528 | | 2015-11-23 16:57:42 Changed: next round of unifying transformations ------------------------------------------------------------------------ r130524 | | 2015-11-23 16:11:24 Fixed 2 warnings ------------------------------------------------------------------------ r130523 | | 2015-11-23 15:59:39 Tweaked: Spawn loot at surface point ------------------------------------------------------------------------ r130522 | | 2015-11-23 15:40:35 Changed: Locked Cursor fix ------------------------------------------------------------------------ r130521 | | 2015-11-23 15:34:14 Added: Public Address System (wip) ------------------------------------------------------------------------ r130520 | | 2015-11-23 15:26:42 Changed: Crash: Server - ExplosionBlindEffect ------------------------------------------------------------------------ r130518 | | 2015-11-23 15:13:45 Changed: New Inputs: Bow charge ------------------------------------------------------------------------ r130517 | | 2015-11-23 14:44:33 Changed: Unified Set/GetAngles and SetYawPitchRoll to one (correct) API ------------------------------------------------------------------------ r130513 | | 2015-11-23 14:18:19 Fixed: Game project filters ------------------------------------------------------------------------ r130512 | | 2015-11-23 14:16:03 Changed: Enfusion - engine settings and profile per game project ------------------------------------------------------------------------ r130506 | | 2015-11-23 13:10:07 Replaced RV engine macro Verify with RvVerify to avoid conflicts (the name is ambiguous) with system WinRT Verify function ------------------------------------------------------------------------ r130505 | | 2015-11-23 13:01:56 Changed: use synchronous move when player is did ------------------------------------------------------------------------ r130504 | | 2015-11-23 12:50:42 Changed: New Inputs: melee attacks ------------------------------------------------------------------------ r130503 | | 2015-11-23 12:48:31 corrected folder name in vcxproj and vcxproj.filters network ==> Network (case sensitive) ------------------------------------------------------------------------ r130502 | | 2015-11-23 12:31:22 Removed VS2012 specific code (ifdef _VS2012) ------------------------------------------------------------------------ r130501 | | 2015-11-23 12:03:27 Added: Support for save&load segmentation Added: Respawner for DE Added: Respawn now respects categories and tags at lowest container/ selection level Changed: Main timing and scheduling of CE Changed: Save & Load functionality Changed: DE initial spawn Tweaked: Surface trace during spawn optional Tweaked: Dynevent autotest Tweaked: House state save/ load ------------------------------------------------------------------------ r130498 | | 2015-11-23 10:52:43 Tweaked: update distance for inventory items lowered to 150m ------------------------------------------------------------------------ r130496 | | 2015-11-23 10:24:59 Removed: unused function #2 ------------------------------------------------------------------------ r130495 | | 2015-11-23 10:22:10 Removed: unused function ------------------------------------------------------------------------ r130494 | | 2015-11-23 10:17:47 Added: triggers testing params -triggertest and -triggertestall Added: special section utilization for underground part of trigger geometry ------------------------------------------------------------------------ r130492 | | 2015-11-23 08:28:25 Added: Workbench - World editor - switching between game and edit modes Fixed: Workbench - Issues with filesystems which are defined by relative paths to working dir ------------------------------------------------------------------------ r130491 | | 2015-11-22 21:01:27 Added: DX11 scopes are rendering (overall pass now ) Added: indices in dynamic cache Fixed: small fixes in render ------------------------------------------------------------------------ r130482 | | 2015-11-20 15:32:34 Changed: New Inputs: Unconscious ------------------------------------------------------------------------ r130481 | | 2015-11-20 15:24:33 Added: natvis for msvc (added and debugged networking) (wip) ------------------------------------------------------------------------ r130479 | | 2015-11-20 13:21:47 Changed: Cassandra stats can now be disabled servlet side ------------------------------------------------------------------------ r130478 | | 2015-11-20 13:15:13 Changed: New inputs: getting in/out of vehicles, driving/riding ------------------------------------------------------------------------ r130477 | | 2015-11-20 13:09:56 Changed: Cassandra stats can now be disabled servlet side ------------------------------------------------------------------------ r130476 | | 2015-11-20 12:18:06 Changed: New Inputs: Chambering ------------------------------------------------------------------------ r130474 | | 2015-11-20 11:00:46 Changed: New Inputs: gestures ------------------------------------------------------------------------ r130472 | | 2015-11-20 10:07:16 Changed: New Inputs: Exhaustion ------------------------------------------------------------------------ r130469 | | 2015-11-19 16:56:10 Added: Weapons: Firearm's chamber independent from barrel and magazine ------------------------------------------------------------------------ r130467 | | 2015-11-19 16:26:15 Added: 2D functions for rendering (not yet tested fully) ------------------------------------------------------------------------ r130464 | | 2015-11-19 12:25:56 Added: Weapons: Firearm's chamber independent from barrel and magazine ------------------------------------------------------------------------ r130463 | | 2015-11-19 11:51:54 Added: profile scope for Man::CheckAndRepairPotencialState (perf problem) ------------------------------------------------------------------------ r130461 | | 2015-11-19 11:12:33 Fixed: trees crown again in shadows ------------------------------------------------------------------------ r130460 | | 2015-11-19 10:55:34 Added: attack success signal - support 2 phase attacks for predators ------------------------------------------------------------------------ r130459 | | 2015-11-19 09:21:48 Fixed: fix of computer trying to sleep after small time of playing ------------------------------------------------------------------------ r130456 | | 2015-11-18 16:58:25 Changed: Reduced cost for traces during loot spawn significantly Tweaked: Proxy binary file contain whether point is placed upon terrain Added: Part of full container search based upon category && tag rules ------------------------------------------------------------------------ r130455 | | 2015-11-18 16:01:06 compilable ------------------------------------------------------------------------ r130454 | | 2015-11-18 15:54:53 Added: Weapons: Firearm's chamber independent from barrel and magazine ------------------------------------------------------------------------ r130453 | | 2015-11-18 15:41:02 Fixed: fix of vertex buffer initialization ------------------------------------------------------------------------ r130452 | | 2015-11-18 15:23:39 Added: Weapons: Firearm's chamber independent from barrel and magazine ------------------------------------------------------------------------ r130451 | | 2015-11-18 13:17:15 Changed: cleanup of entity events improved EntityComponent API minor refactoring in TransformComponent ------------------------------------------------------------------------ r130446 | | 2015-11-18 10:05:40 Removed: ragdoll define - not useful anymore. ragdoll can be disabled way easier Fixed: player standing up / laying down check Fixed: contact detection by controllers (both ai and player) ------------------------------------------------------------------------ r130445 | | 2015-11-18 09:50:23 Added: Weapons: Firearm's chamber independent from barrel and magazine ------------------------------------------------------------------------ r130444 | | 2015-11-18 08:54:33 Added: ScriptAPI: RPC array of instances support ------------------------------------------------------------------------ r130443 | | 2015-11-18 08:32:39 Added: missing file in project ------------------------------------------------------------------------ r130442 | | 2015-11-18 08:13:05 Added: Workbench - World editor - selecting entities ------------------------------------------------------------------------ r130441 | | 2015-11-17 21:58:38 Added: simple mat for various 2D map/effects Added: few missing macros added Fixed: test code for bug in MatRotBlur ------------------------------------------------------------------------ r130439 | | 2015-11-17 17:58:52 Removed: unnecssary files ------------------------------------------------------------------------ r130432 | | 2015-11-17 12:26:36 Added: Memory debugger - forgotten files ------------------------------------------------------------------------ r130431 | | 2015-11-17 12:10:41 Fixed: zombie / player collisions were missing ------------------------------------------------------------------------ r130428 | | 2015-11-17 10:42:11 Added: tracking system WIP ------------------------------------------------------------------------ r130424 | | 2015-11-17 09:04:22 Tweaked: just few cleanups and tidyups ------------------------------------------------------------------------ r130423 | | 2015-11-16 17:19:15 Fixed: Choppy movement of other cars owned by server server, caused by 15 FPS simulation restriction. Increased the simulation precision to 30fps when other cars are close. Fixed: Causes of possible crashes. Changed: Playback of an entity's remote states can start when there is enough data received, not only when the duration of the buffer is enough. Changed: Car is kept as much as possible physically inactive when it is not local. Changed: Correctly preserve the first position message received by the car after an ownership change. Tweaked: Avoid adding to remote states history those position messages sent at time zero. They have a special meaning at the moment when the owner changes. ------------------------------------------------------------------------ r130422 | | 2015-11-16 14:58:09 Fixed: sqf moveToHands ------------------------------------------------------------------------ r130421 | | 2015-11-16 14:06:42 Added: Weapons: Firearm's chamber independent from barrel and magazine ------------------------------------------------------------------------ r130420 | | 2015-11-16 12:35:06 Added: Weapons: Firearm's chamber independent from barrel and magazine ------------------------------------------------------------------------ r130418 | | 2015-11-13 18:00:35 hotfix of build ------------------------------------------------------------------------ r130417 | | 2015-11-13 17:47:23 Changed: EntityData/Source uses new EntityID too ------------------------------------------------------------------------ r130416 | | 2015-11-13 17:38:03 Added: trigger physics - changing static to dynamic physics for a while after getting proper impulse. connection to p3d parameter to be added Changed: too bouncy dynamic objects fix Changed: ccd slight modification. behaves little bit better ------------------------------------------------------------------------ r130415 | | 2015-11-13 17:32:07 hotfix of build (sorry) ------------------------------------------------------------------------ r130413 | | 2015-11-13 17:02:02 Changed: cmake ------------------------------------------------------------------------ r130412 | | 2015-11-13 17:01:58 Changed: debug log stuff moved to utils_debuglog.cpp ------------------------------------------------------------------------ r130411 | | 2015-11-13 17:01:55 Changed: cmake ------------------------------------------------------------------------ r130410 | | 2015-11-13 17:01:49 Changed: msvc2015 fix ------------------------------------------------------------------------ r130409 | | 2015-11-13 17:01:46 Changed: no steam config fix ------------------------------------------------------------------------ r130408 | | 2015-11-13 17:01:42 Changed: cmake (wip) ------------------------------------------------------------------------ r130407 | | 2015-11-13 17:01:37 Changed: misc minor fixes ------------------------------------------------------------------------ r130406 | | 2015-11-13 17:01:32 Fixed: notification order ------------------------------------------------------------------------ r130405 | | 2015-11-13 17:01:27 Added: cmake ( wip) ------------------------------------------------------------------------ r130404 | | 2015-11-13 17:00:58 Added: more profiler scopes ------------------------------------------------------------------------ r130403 | | 2015-11-13 16:59:46 Change: ObjectId now shares enf::EntityID ------------------------------------------------------------------------ r130402 | | 2015-11-13 16:54:22 Changed: Memory debugger - items are not editable ------------------------------------------------------------------------ r130401 | | 2015-11-13 16:33:26 Fixed: animation exit event is not called when transition duration is less then timedelta Tweaked: some ai debug output ------------------------------------------------------------------------ r130398 | | 2015-11-13 15:24:44 Fixed: NMTApplyWeater can be sent only from botclient ------------------------------------------------------------------------ r130397 | | 2015-11-13 14:40:39 Added: ScriptAPI: RPC recipient support ------------------------------------------------------------------------ r130396 | | 2015-11-13 14:29:37 Added: Workbench - World editor - entity params edit with undo/redo, improved editor architecture ------------------------------------------------------------------------ r130395 | | 2015-11-13 14:07:25 Changed: Weapons: weapons hitpoints reset when dragged from hands to ground ------------------------------------------------------------------------ r130394 | | 2015-11-13 14:00:12 Changed: __HELISIM_LARGE_OBJECTID (64bit ObjectId) become standard for Enfusion so we can merge object-id mechanism with enf::Entity ------------------------------------------------------------------------ r130392 | | 2015-11-13 13:59:07 Tweaked: lowered distance for getting action list (perf) ------------------------------------------------------------------------ r130387 | | 2015-11-13 13:26:00 Added: Streaks into GodRay mask (used for Rain and God ray postFx) ------------------------------------------------------------------------ r130386 | | 2015-11-13 13:11:10 Added: memory debugger - docking ------------------------------------------------------------------------ r130385 | | 2015-11-13 12:57:13 Added: ScriptAPI: ObjectTyped::ConfigIsExisting ------------------------------------------------------------------------ r130383 | | 2015-11-13 12:42:13 Changed: Workbench: GuiLayoutEditor transformation set fix ------------------------------------------------------------------------ r130382 | | 2015-11-13 11:16:11 Changed: ShowCursor DX9 fix ------------------------------------------------------------------------ r130381 | | 2015-11-13 09:48:13 Changed: Weapons: weapons hitpoints reset when dragged from hands to ground ------------------------------------------------------------------------ r130380 | | 2015-11-12 17:48:53 Added: Workbench: ScriptEditor Jump To Line ------------------------------------------------------------------------ r130379 | | 2015-11-12 17:21:02 Fixed: memory tool - network data flows through queued connection Fixed: memory tool - sizes larger than 4GB are correctly displayed ------------------------------------------------------------------------ r130378 | | 2015-11-12 17:20:22 Changed: : Weapons: weapons hitpoints reset when dragged from hands to ground ------------------------------------------------------------------------ r130377 | | 2015-11-12 17:10:07 Added: Workbench: ScriptEditor Find In Files ------------------------------------------------------------------------ r130376 | | 2015-11-12 17:08:34 Changed: ShowCursor DX11 fix, forgotten file ------------------------------------------------------------------------ r130375 | | 2015-11-12 17:02:27 Fixed: Workbench - compile ------------------------------------------------------------------------ r130374 | | 2015-11-12 16:48:04 Added: Entity component model prototype ------------------------------------------------------------------------ r130373 | | 2015-11-12 16:21:27 Fixed: forgotten messages ------------------------------------------------------------------------ r130372 | | 2015-11-12 16:15:44 Fixed: object updating (reverted my bad optimization) ------------------------------------------------------------------------ r130371 | | 2015-11-12 16:11:28 Changed: probably better test for material transparency ------------------------------------------------------------------------ r130369 | | 2015-11-12 15:38:30 Fixed: Crash ------------------------------------------------------------------------ r130367 | | 2015-11-12 15:15:00 Changed: Items: "Ruined" magazines can be attached to weapons ------------------------------------------------------------------------ r130366 | | 2015-11-12 14:09:08 Modified: Shaders for rain speed increasement ------------------------------------------------------------------------ r130365 | | 2015-11-12 14:07:08 Modified: Rain speed increased and added to material Modified: Rain takes 1/4 of screen (instead of previous 1/16) and close rain lowers refraction based on depth difference to closest geometry Modified: Longer ripples lifetime (slower motion) ------------------------------------------------------------------------ r130364 | | 2015-11-12 13:54:01 Changed: ShowCursor DX11 fix ------------------------------------------------------------------------ r130363 | | 2015-11-12 13:25:20 Added: Weapons: Firearm's chamber independent from barrel and magazine ------------------------------------------------------------------------ r130362 | | 2015-11-12 13:16:12 Changed: memory tool - optimizations turned off in the debug x64 configuration ------------------------------------------------------------------------ r130361 | | 2015-11-12 13:12:35 Changed: Don't load AIs from storage ------------------------------------------------------------------------ r130360 | | 2015-11-12 12:27:35 Removed: obsolete functions ------------------------------------------------------------------------ r130359 | | 2015-11-12 12:26:30 Added: user world light HDR for inventory items ------------------------------------------------------------------------ r130358 | | 2015-11-12 11:27:42 Removed: Pointless messages in application-log about animations ------------------------------------------------------------------------ r130357 | | 2015-11-12 11:19:00 Added: Weapons: Firearm's chamber independent from barrel and magazine ------------------------------------------------------------------------ r130356 | | 2015-11-12 10:45:34 Added: Stream chunk(ing) support ------------------------------------------------------------------------ r130355 | | 2015-11-12 09:55:01 Changed: preparation for small-block allocator switch ------------------------------------------------------------------------ r130354 | | 2015-11-12 09:32:38 Tweaked: strict constructor for enf::Vector4 (less error prone) ------------------------------------------------------------------------ r130353 | | 2015-11-12 09:28:34 Tweaked: 64bit build warnings ------------------------------------------------------------------------ r130351 | | 2015-11-11 17:17:57 Fixed: minor bugs ------------------------------------------------------------------------ r130350 | | 2015-11-11 16:59:12 Added: Weapons: Firearm's chamber independent from barrel and magazine ------------------------------------------------------------------------ r130349 | | 2015-11-11 16:38:49 Changed: Workbench: GuiLayoutEditor singleton removal ------------------------------------------------------------------------ r130348 | | 2015-11-11 16:19:20 Added: Workbench: ImageSetEditor + WidgetStyleEditor QT xml -> tinyxml ------------------------------------------------------------------------ r130347 | | 2015-11-11 15:18:22 Added: Weapons: Firearm's chamber independent from barrel and magazine ------------------------------------------------------------------------ r130346 | | 2015-11-11 15:02:14 Added: Workbench: GuiLayoutEditor safe frame + settings dialog ------------------------------------------------------------------------ r130344 | | 2015-11-11 14:16:08 Added: Weapons: Firearm's chamber independent from barrel and magazine ------------------------------------------------------------------------ r130343 | | 2015-11-11 13:38:34 Changed: all time functions changed to enfusion ones (StartSectionTime,GetSectionTime, CompareSectionTimeGE, GlobalTickCount, GetRVTickCount, getSystemTime) ------------------------------------------------------------------------ r130342 | | 2015-11-11 13:11:40 Changed: Workbench: GuiLayoutEditor EmbededWidget layout property dialog ------------------------------------------------------------------------ r130341 | | 2015-11-11 13:07:57 Fixed: Transformation interpolation of synchronized car was failing and producing bad results if the same remote data (time) was received and stored twice. ------------------------------------------------------------------------ r130339 | | 2015-11-11 11:46:06 Tweaked: behavior siege - non-colliding path find when changing position on inner/outer circle ------------------------------------------------------------------------ r130338 | | 2015-11-11 10:12:09 Changed: Workbench: set InputDevice::EDITOR to avoid stealing system hotkeys ------------------------------------------------------------------------ r130337 | | 2015-11-11 10:02:34 Added: profile scope for FindMaxElevation ------------------------------------------------------------------------ r130336 | | 2015-11-11 09:11:14 Changed: Workbench: GuiLayoutEditor widget rename fix ------------------------------------------------------------------------ r130335 | | 2015-11-11 08:54:54 Changed: Workbench: GuiLayoutEditor tabs fix ------------------------------------------------------------------------ r130334 | | 2015-11-11 08:30:35 Added: Workbench: GuiLayoutEditor widget search improvement ------------------------------------------------------------------------ r130333 | | 2015-11-10 20:33:44 Added: territorie module for remote debugger ------------------------------------------------------------------------ r130332 | | 2015-11-10 18:48:38 Added: Workbench: GuiLayoutEditor widget search ------------------------------------------------------------------------ r130331 | | 2015-11-10 17:34:47 Fixed: Helicopter: added damage from physics and weapons ------------------------------------------------------------------------ r130330 | | 2015-11-10 17:19:18 Changed: Workbench: GuiLayoutEditor copy + paste improvements ------------------------------------------------------------------------ r130329 | | 2015-11-10 17:16:45 Added: Basic Spawner support including important calls Changed: Spawn by category setup Tweaked: Initial calls for DE Disabled: Surplus cleanup ------------------------------------------------------------------------ r130328 | | 2015-11-10 16:41:39 Changed: Workbench: GuiLayoutEditor update selection frames while moving ------------------------------------------------------------------------ r130327 | | 2015-11-10 16:31:05 Added: Workbench: GuiLayoutEditor independent transformation change on multiselect ------------------------------------------------------------------------ r130326 | | 2015-11-10 16:01:37 clean-up ------------------------------------------------------------------------ r130325 | | 2015-11-10 15:46:31 Added: Workbench: GuiLayoutEditor SnapToGrid improvements ------------------------------------------------------------------------ r130324 | | 2015-11-10 15:13:26 Modified: Code polishing for rain/godray/filmgrain effect Added: Shadow mask for rain ripples specular ------------------------------------------------------------------------ r130323 | | 2015-11-10 14:58:38 Fixed: remoteDebugger and playerDebuggedModule internal bugs ------------------------------------------------------------------------ r130322 | | 2015-11-10 13:30:00 Added: group and zone highlighting when an AIAgent is selected in remote debugger ------------------------------------------------------------------------ r130321 | | 2015-11-10 13:04:03 Tweaked: server updateobjects optimization ------------------------------------------------------------------------ r130320 | | 2015-11-10 12:44:38 Fixed: distance of object if in inventory ------------------------------------------------------------------------ r130319 | | 2015-11-10 11:20:27 Added: glow, diag EV, a litttle optimization ------------------------------------------------------------------------ r130318 | | 2015-11-10 11:08:37 Fixed: world resource leak when mission is not using central economy ------------------------------------------------------------------------ r130316 | | 2015-11-10 10:33:51 Added: better glow Fixed: ALLOC_LOCAL fixes, inconsistences between number of items and memory ------------------------------------------------------------------------ r130315 | | 2015-11-10 08:47:02 Changed: crlf ------------------------------------------------------------------------ r130314 | | 2015-11-10 08:44:14 Changed: dbg ------------------------------------------------------------------------ r130313 | | 2015-11-10 08:44:10 Removed: dbg ------------------------------------------------------------------------ r130312 | | 2015-11-10 08:44:05 Changed: do not send InventoryCommand and SyncVariable to a distant player (perf) ------------------------------------------------------------------------ r130311 | | 2015-11-09 18:55:21 Removed: Arma AI target tracking ------------------------------------------------------------------------ r130310 | | 2015-11-09 17:50:58 Modified: Rain effect improvements (rain ripples on the ground, god ray effect masking rain emissivity, etc) Modified: GodRay effect over-burn Added: defines for sampler & texture parameters passing into the function Added: VB optimization for rain effect and some code polishing around ------------------------------------------------------------------------ r130309 | | 2015-11-09 17:33:50 Fixed: underground walking zombies fix ------------------------------------------------------------------------ r130308 | | 2015-11-09 17:32:20 Fixed: Compilation errors due to unneeded code. ------------------------------------------------------------------------ r130307 | | 2015-11-09 17:12:59 Changed: The synchronization of car position & orientation now works by passing the ownership and simulation responsibility to the server whenever cars approach each other. In all other cases the car is simulated on the driving player's computer and all other computers play-back the trajectory. ------------------------------------------------------------------------ r130306 | | 2015-11-09 16:44:06 Added: Weapons: Firearm's chamber independent from barrel and magazine ------------------------------------------------------------------------ r130305 | | 2015-11-09 16:41:28 Changed: zombie/ai changes: free fall not called from simulation but executed internally as needed applying impulses from simulation fixed (flying zombies which are shot but not killed) dynamic physical impulses processing improved sliding ragdoll fixed ------------------------------------------------------------------------ r130304 | | 2015-11-09 15:15:07 Added: Weapons: Firearm's chamber independent from barrel and magazine ------------------------------------------------------------------------ r130302 | | 2015-11-09 14:51:58 Added: do not send CreateVehicleAI message to distant players (perf) ------------------------------------------------------------------------ r130301 | | 2015-11-09 14:51:53 Added: profile macros ------------------------------------------------------------------------ r130300 | | 2015-11-09 14:32:26 Added: Workbench: GuiLayoutEditor aspect ratio comboBox ------------------------------------------------------------------------ r130299 | | 2015-11-09 14:18:13 Added: Weapons: Firearm's chamber independent from barrel and magazine ------------------------------------------------------------------------ r130296 | | 2015-11-09 11:36:43 Tweaked: Loading of loot objects WO setup ------------------------------------------------------------------------ r130295 | | 2015-11-09 10:44:05 Changed - Workbench - unified entity initialization ------------------------------------------------------------------------ r130294 | | 2015-11-09 10:24:17 Anim Editor Added: Anim Node Editor Start Added: framework for properties edit Fixed: GLDrawerWidget ------------------------------------------------------------------------ r130293 | | 2015-11-09 09:49:08 Tweak: fixed lots of 64-bit warnings ------------------------------------------------------------------------ r130292 | | 2015-11-08 23:30:16 Added: glow effect working ! Added: "tough" bloom effect -> miminization of pixels flickering Added: gauss kernel size in separeted class for settings simplification Added: variable kernel size Added: MinEV, MaxEV limits ------------------------------------------------------------------------ r130291 | | 2015-11-07 21:51:38 Removed: Arma AI locking and some other unused stuff ------------------------------------------------------------------------ r130290 | | 2015-11-06 17:23:44 Changed: ScriptAPI: json string params serialization fix ------------------------------------------------------------------------ r130289 | | 2015-11-06 17:17:00 Changed: compilation fix #2 aka if you have more stuff in progress never try to commit just one..grr ------------------------------------------------------------------------ r130288 | | 2015-11-06 17:09:17 Changed: compilation fix ------------------------------------------------------------------------ r130287 | | 2015-11-06 17:04:48 Changed: player controller fixes: thinner collision shape, smoother sliding, smoother stairs climbing, correct check for collision shape change ------------------------------------------------------------------------ r130285 | | 2015-11-06 16:55:41 Fixed: possible server notification leak on client ------------------------------------------------------------------------ r130284 | | 2015-11-06 16:17:03 Added: Workbench: GuiLayoutEditor moving widgets with arrow keys ------------------------------------------------------------------------ r130283 | | 2015-11-06 15:14:45 Added : AiDebugger: selecting an agent now shows distance to closest player ------------------------------------------------------------------------ r130281 | | 2015-11-06 14:18:58 Added: Workbench: GuiLayoutEditor hide selection frames of invisible widgets ------------------------------------------------------------------------ r130280 | | 2015-11-06 12:55:48 Changed: msvc2015 fix ------------------------------------------------------------------------ r130279 | | 2015-11-06 12:55:44 Added: small object allocator (perf) ------------------------------------------------------------------------ r130278 | | 2015-11-06 12:55:40 Added: msvc2015 log ------------------------------------------------------------------------ r130277 | | 2015-11-06 12:49:04 Added: ScriptAPI: Widget.SetName ------------------------------------------------------------------------ r130276 | | 2015-11-06 12:43:13 Added: Workbench: GuiLayoutEditor font dropdown property ------------------------------------------------------------------------ r130274 | | 2015-11-06 12:39:21 Fixed: attempt to fix player position desync ------------------------------------------------------------------------ r130272 | | 2015-11-06 11:33:09 Fixed: Workbench release build ------------------------------------------------------------------------ r130271 | | 2015-11-06 11:26:48 Fixed: 64bit atomic functions ------------------------------------------------------------------------ r130270 | | 2015-11-06 11:21:53 Added: Workbench - world editor - entity edit WIP ------------------------------------------------------------------------ r130268 | | 2015-11-06 10:47:13 Fixed: overflow of memory counter (TotalAllocatedByActualAlloc) ------------------------------------------------------------------------ r130265 | | 2015-11-06 09:46:40 Fixed: msvc detection ------------------------------------------------------------------------ r130264 | | 2015-11-06 09:46:36 Added: some basic msvc2015 libs ------------------------------------------------------------------------ r130263 | | 2015-11-06 09:46:11 Changed: msvc 2015 code fixes ------------------------------------------------------------------------ r130262 | | 2015-11-06 09:43:07 Added: AtomicSubtract to resolve warnings when addition of negatives to unsigned AtomicAdd ------------------------------------------------------------------------ r130261 | | 2015-11-06 08:51:24 Fixed: Workbench - crash by destroying sandbox scene ------------------------------------------------------------------------ r130257 | | 2015-11-05 17:01:45 Changed: dx10 compile fix ------------------------------------------------------------------------ r130256 | | 2015-11-05 17:00:19 Added: off-line mode support (first iteration, WIP) ------------------------------------------------------------------------ r130254 | | 2015-11-05 16:42:38 Fixed: forgotten creation of network object ------------------------------------------------------------------------ r130253 | | 2015-11-05 16:30:56 Added: Workbench: GuiLayoutEditor transform percent view ------------------------------------------------------------------------ r130251 | | 2015-11-05 16:21:29 Added: dds format writer, dx10+ support ------------------------------------------------------------------------ r130249 | | 2015-11-05 15:54:11 Tweaked: Raised memory limits for 64bit build ------------------------------------------------------------------------ r130248 | | 2015-11-05 15:23:09 Added: Workbench: GuiLayoutEditor transform properties "cool" dialogs ------------------------------------------------------------------------ r130247 | | 2015-11-05 15:00:25 Added: Weapons: Firearm's chamber independent from barrel and magazine ------------------------------------------------------------------------ r130245 | | 2015-11-05 14:24:00 Added: world containers - selection of proxy cargo candidate ------------------------------------------------------------------------ r130244 | | 2015-11-05 14:23:55 Fixed: of crash in server ------------------------------------------------------------------------ r130243 | | 2015-11-05 14:17:51 Removed: enf_assert from internal release. ------------------------------------------------------------------------ r130242 | | 2015-11-05 14:16:09 Added: Support for unsigned atomic integer ------------------------------------------------------------------------ r130241 | | 2015-11-05 14:04:44 Animation Engine Added: expressions Added: graph structure Added: node base Changed: sources moved to right locations notfixed: AnimCore should be in AnimSystem Anim Editor: Added: expression view Added: anim graph view Changed: anim workspace editor Added: GLWidget extension for workbench ------------------------------------------------------------------------ r130240 | | 2015-11-05 13:58:41 Added: Weapons: Firearm's chamber independent from barrel and magazine ------------------------------------------------------------------------ r130238 | | 2015-11-05 13:55:09 Fixed: scope ratio fix ------------------------------------------------------------------------ r130236 | | 2015-11-05 13:43:27 Fixed: Monitor - negative memory value ------------------------------------------------------------------------ r130235 | | 2015-11-05 13:18:48 Added: Fixed: Autotest parameter count ------------------------------------------------------------------------ r130234 | | 2015-11-05 12:14:55 Added: oldui support for zombie cargo ------------------------------------------------------------------------ r130233 | | 2015-11-05 11:26:54 Removed: Arma AILocker from EntityAI (commented out) ------------------------------------------------------------------------ r130232 | | 2015-11-05 11:24:58 Fixed: use 64bit memory counter for 64bit releases ------------------------------------------------------------------------ r130231 | | 2015-11-05 11:16:22 Changed: InventoryItem enf_var temporary fix ------------------------------------------------------------------------ r130228 | | 2015-11-05 08:47:23 Removed: obsolete code Added: ability to force thunder-storm (WIP) Added: ability to force rain (WIP) Updated: weather synchronization (WIP) ------------------------------------------------------------------------ r130227 | | 2015-11-04 17:52:54 Added: Script function to get wind and rain ------------------------------------------------------------------------ r130225 | | 2015-11-04 16:05:58 Added: completelly rebuilded HDR Added: test of separated main RT Fixed: fix of sometimes incorrect RT size ------------------------------------------------------------------------ r130223 | | 2015-11-04 15:07:06 Added: Weapons: Firearm's chamber independent from barrel and magazine ------------------------------------------------------------------------ r130222 | | 2015-11-04 14:55:43 Added: support for spawn in world containers ( wip ) ------------------------------------------------------------------------ r130220 | | 2015-11-04 14:39:03 Added: ScriptAPI: BaseListboxWidget.RemoveRow ------------------------------------------------------------------------ r130219 | | 2015-11-04 14:36:33 Added: ScriptAPI: BaseListboxWidget.RemoveRow ------------------------------------------------------------------------ r130218 | | 2015-11-04 13:24:57 Added: Weapons: Firearm's chamber independent from barrel and magazine ------------------------------------------------------------------------ r130217 | | 2015-11-04 13:00:58 Changed: zombies free fall just form simulation to not fight with the one in update ------------------------------------------------------------------------ r130216 | | 2015-11-04 12:45:18 Changed: ScriptAPI: UIScriptedMenu OnItemSelected fix ------------------------------------------------------------------------ r130215 | | 2015-11-04 12:37:20 Added: Support for are distribution spawn control Added: Building initial traversing for container spawns Changed: Autotest setup/ test loot functionality Changed: Economy class spawn functions Tweaked: Stats parsing Tweaked: Hardcoded world-related data ------------------------------------------------------------------------ r130213 | | 2015-11-04 10:52:38 Fixed: fix of quickbar ------------------------------------------------------------------------ r130211 | | 2015-11-04 10:35:44 Changed: ScriptAPI: UIScriptedMenu OnItemSelected fix ------------------------------------------------------------------------ r130210 | | 2015-11-04 10:33:52 Fixed: update of quickbar slots ------------------------------------------------------------------------ r130209 | | 2015-11-04 09:36:14 Added: Weapons: Firearm's chamber independent from barrel and magazine ------------------------------------------------------------------------ r130208 | | 2015-11-04 09:24:40 Added: Script API: TextListboxWidget AddItem with row index ------------------------------------------------------------------------ r130207 | | 2015-11-03 21:22:20 Added: data filtering for remote debugger Added: option to save preferred filters ------------------------------------------------------------------------ r130204 | | 2015-11-03 16:40:23 Tweaked: Ambient life - dynamic event spawn (WIP) ------------------------------------------------------------------------ r130199 | | 2015-11-03 12:34:02 Fixed: crash when player is disconnecting from server ------------------------------------------------------------------------ r130198 | | 2015-11-03 12:21:57 Fixed: crash when player is disconnecting from server ------------------------------------------------------------------------ r130197 | | 2015-11-03 12:19:42 Added: Native visualizer for new Typename internals ------------------------------------------------------------------------ r130196 | | 2015-11-03 12:11:52 Fixed: Limitation of number of types per script module. Also some tidy-ups ------------------------------------------------------------------------ r130195 | | 2015-11-03 12:08:01 Fixed: crash when player is re-spawns Updated: Ambient life - dynamic events spawn (WIP) ------------------------------------------------------------------------ r130194 | | 2015-11-03 11:52:05 Changed: free fall crash fix ------------------------------------------------------------------------ r130193 | | 2015-11-03 11:14:28 Changed: Workbench: LayoutEditor alignment+move fix ------------------------------------------------------------------------ r130192 | | 2015-11-03 10:26:26 Added: NewUI: MultilineEditBoxWidget selection & clip-board ------------------------------------------------------------------------ r130191 | | 2015-11-03 09:46:25 Changed: ifdef -> if just a small typo fix for memory debugger ------------------------------------------------------------------------ r130190 | | 2015-11-03 09:22:31 Changed: interaction block for wheels and terrain was made too late ------------------------------------------------------------------------ r130189 | | 2015-11-03 08:47:57 Tweaked: WorldStatistics is now under World Resource Tweaked: dynamic event spawn (WIP) ------------------------------------------------------------------------ r130188 | | 2015-11-02 17:42:08 Added: Weapons: Firearm's chamber independent from barrel and magazine ------------------------------------------------------------------------ r130187 | | 2015-11-02 17:16:17 Fixed: dynamic event get player position (still Work In Progress!) ------------------------------------------------------------------------ r130186 | | 2015-11-02 16:48:36 Fixed: dynamic event loading and saving ------------------------------------------------------------------------ r130183 | | 2015-11-02 16:19:07 Added: Weapons: Firearm's chamber independent from barrel and magazine ------------------------------------------------------------------------ r130182 | | 2015-11-02 15:42:08 Fixed: dynamic event flag settings ------------------------------------------------------------------------ r130177 | | 2015-11-02 12:45:50 Fixed: friendly fire in ai teams Tweaked: ambient life flee path after loosing target, some forgotten past review fixes ------------------------------------------------------------------------ r130176 | | 2015-11-02 10:44:23 Removed: obsolete code from dynamic events Updated: dynamic events behaviour Added: Ambient life - spawn items around players ------------------------------------------------------------------------ r130174 | | 2015-11-02 10:38:34 Changed: just code cleaning ------------------------------------------------------------------------ r130172 | | 2015-11-02 10:02:45 Fixed: Better solution for CreateLightAI message ------------------------------------------------------------------------ r130171 | | 2015-11-02 09:30:06 Changed: Script: ValidateMethodAccess & static functions fix ------------------------------------------------------------------------
  7. The logs are in a bit of a different format this time around where you'll get to see the raw data, so to say, related to the changes made to the Stable version. Sensitive information as well as commits made for security and console versions have been removed from the changelogs. ------------------------------------------------------------------------ r40526 | | 2016-06-15 14:35:35 Added: Test tree ------------------------------------------------------------------------ r40525 | | 2016-06-15 14:21:16 Fixed: Character can get stuck on several spots of Land_wreck_Ship_1 ------------------------------------------------------------------------ r40524 | | 2016-06-15 14:13:53 Fixed: Removed particle test since it causes a server crash ------------------------------------------------------------------------ r40523 | | 2016-06-15 14:09:50 Tweaked: attack moves refinements for wolf ------------------------------------------------------------------------ r40522 | | 2016-06-15 13:55:43 +0200 (st, 15 6 2016) | 11 lines Merged revision(s) 40508 from trunk/DZ: Fixed: unpainted aftermarket magazine can be attached to AKM Merged revision(s) 40407, 40427 from trunk/DZ: Fixed: postprocess effect for player hit Fixed: barrel with holes cannot be taken to hands while its lid is open Fixed: while in hands lid of barrel with holes cannot be manipulated ------------------------------------------------------------------------ r40521 | | 2016-06-15 13:46:22 Added: New recipes foe new crafting. ------------------------------------------------------------------------ r40520 | | 2016-06-15 13:44:15 Fixed: Player is not able to go inside building by garage ------------------------------------------------------------------------ r40519 | | 2016-06-15 13:42:59 Fixed: Cannot open object dz\weapons\arma2\m4a1_aim.p3d ------------------------------------------------------------------------ r40518 | | 2016-06-15 13:25:03 Reverted Fixed: Character: player can move items between vicinity and inventory when restrained ------------------------------------------------------------------------ r40517 | | 2016-06-15 13:22:45 Removed: proxy ------------------------------------------------------------------------ r40516 | | 2016-06-15 13:10:29 Added: work - wolf attack fix ------------------------------------------------------------------------ r40515 | | 2016-06-15 13:09:25 Fixed: roadway ------------------------------------------------------------------------ r40514 | | 2016-06-15 12:56:50 Tweaked: Added break in for cycle. ------------------------------------------------------------------------ r40513 | | 2016-06-15 12:55:58 Added: work - wolf attack_low.FBX ------------------------------------------------------------------------ r40512 | | 2016-06-15 12:55:48 Changed: Login process moved from scripts to game code ------------------------------------------------------------------------ r40511 | | 2016-06-15 12:39:37 Fixed: collisions ------------------------------------------------------------------------ r40510 | | 2016-06-15 12:28:33 Added: Denim jacket test max ------------------------------------------------------------------------ r40509 | | 2016-06-15 11:56:35 Added: New recipe for craft splint Changed: AddQuantity for craftTorch ------------------------------------------------------------------------ r40508 | | 2016-06-15 11:49:38 Fixed: unpainted aftermarket magazine can be attached to AKM ------------------------------------------------------------------------ r40507 | | 2016-06-15 11:35:56 [animations] Gun should now be facing the correct direction (though still has a slight rotation in the positive x axis; looking into this). ------------------------------------------------------------------------ r40506 | | 2016-06-15 11:23:46 Fixed: Door collision at Land_HouseV2_03 ------------------------------------------------------------------------ r40505 | | 2016-06-15 11:22:43 Fixed: Character can get stuck on dirtpile_db_large.p3d ------------------------------------------------------------------------ r40504 | | 2016-06-15 11:16:43 Fixed: collisions, roadway ------------------------------------------------------------------------ r40503 | | 2016-06-15 11:14:38 Added: grenade material ------------------------------------------------------------------------ r40502 | | 2016-06-15 10:56:53 Added: patient_old_f.p3d zombie ------------------------------------------------------------------------ r40501 | | 2016-06-15 10:54:35 [animations] should fix camera placement, as well as profile and skeletal information in case that is needed too. ------------------------------------------------------------------------ r40500 | | 2016-06-15 10:52:42 Added: Particle test. WIP ------------------------------------------------------------------------ r40499 | | 2016-06-15 10:27:37 Fixed: roadway, collisions ------------------------------------------------------------------------ r40498 | | 2016-06-15 09:17:39 Added: ignite_plug work ------------------------------------------------------------------------ r40497 | | 2016-06-15 09:05:58 Deleted: Debug Logs ------------------------------------------------------------------------ r40496 | | 2016-06-15 08:58:35 Added: zombie idles ------------------------------------------------------------------------ r40495 | | 2016-06-15 08:54:10 Source: idles ------------------------------------------------------------------------ r40494 | | 2016-06-15 08:46:04 Fixed: KeyBinding break for ( ... ) ------------------------------------------------------------------------ r40493 | | 2016-06-15 08:41:49 Source: deleted idles ------------------------------------------------------------------------ r40492 | | 2016-06-15 07:37:37 Fixed: Character: player can move items between vicinity and inventory when restrained ------------------------------------------------------------------------ r40491 | | 2016-06-15 06:26:15 Fixed: problems with LOD ------------------------------------------------------------------------ r40490 | | 2016-06-14 18:27:01 Changed: demo scene ------------------------------------------------------------------------ r40489 | | 2016-06-14 18:02:17 Added: t_betulaPendula_3f - work psd files + final textures ------------------------------------------------------------------------ r40488 | | 2016-06-14 17:58:22 Added: t_betulaPendula_3f - model work max files + final model ------------------------------------------------------------------------ r40487 | | 2016-06-14 17:54:04 Added: t_betulaPendula_3f - model with material, textures Tweaked: t_betulaPendula_3f_LOD4 - texture + material modified ------------------------------------------------------------------------ r40486 | | 2016-06-14 17:48:49 Jakub Havel:materials for 5 arma 3 assets ------------------------------------------------------------------------ r40485 | | 2016-06-14 17:47:11 Jakub Havel:5x arma 3 assets added (textures and models) ------------------------------------------------------------------------ r40484 | | 2016-06-14 17:08:02 Added: support for static radios ------------------------------------------------------------------------ r40483 | | 2016-06-14 16:55:12 Added: quantityBar parameter into new configs. ------------------------------------------------------------------------ r40482 | | 2016-06-14 16:27:40 Tweaked: def refinements for cow and bull, sound signs ------------------------------------------------------------------------ r40481 | | 2016-06-14 16:24:09 Tweaked: graph refinements for cow and bull, turn in grazing fixed ------------------------------------------------------------------------ r40480 | | 2016-06-14 16:22:44 Tweaked: Newly generated ChernarusPlus.bin ------------------------------------------------------------------------ r40479 | | 2016-06-14 15:53:58 Removed: grenade entity script side ------------------------------------------------------------------------ r40478 | | 2016-06-14 15:42:45 Added: ignite_plug ------------------------------------------------------------------------ r40477 | | 2016-06-14 15:30:02 Fixed: dry shot audio distance ------------------------------------------------------------------------ r40476 | | 2016-06-14 15:27:16 Changed: enemy model compatible with fpv anims ------------------------------------------------------------------------ r40475 | | 2016-06-14 14:50:34 Fixed: Character: player can move items between vicinity and inventory when restrained ------------------------------------------------------------------------ r40474 | | 2016-06-14 14:50:26 Removed: duplicated loot points ------------------------------------------------------------------------ r40473 | | 2016-06-14 14:44:43 [animations] Updated it so all the animations shouldn't mess up in game. Animations will probably be updated. Graph also updated so run and sprinting can go to vault and climb. Should be able to look up and down now when run/sprinting. ------------------------------------------------------------------------ r40472 | | 2016-06-14 14:28:32 Modified: Shader binaries with new version Added: Light shadow combine shader binaries ------------------------------------------------------------------------ r40471 | | 2016-06-14 14:25:44 Fixed: Land_NAV_Lighthouse's occluder box is too large ------------------------------------------------------------------------ r40470 | | 2016-06-14 14:25:40 Added: work - wolf attack_low.FBX ------------------------------------------------------------------------ r40469 | | 2016-06-14 14:25:17 Fixed: Occluder problem in land_school_building ------------------------------------------------------------------------ r40468 | | 2016-06-14 14:21:43 Fixed: Land_radarPlatform_20m doorways are too narrow ------------------------------------------------------------------------ r40467 | | 2016-06-14 14:20:26 Changed: recipes are now included as an external file ------------------------------------------------------------------------ r40466 | | 2016-06-14 14:18:30 Fixed: Missing texture of land_secretbase_bunker2 ------------------------------------------------------------------------ r40465 | | 2016-06-14 14:14:49 Fixed: occluders ------------------------------------------------------------------------ r40464 | | 2016-06-14 14:11:03 Fixed: Environment visually disappears in vicinity of land_chapel_01 ------------------------------------------------------------------------ r40463 | | 2016-06-14 14:06:20 Added: flag proxy ------------------------------------------------------------------------ r40462 | | 2016-06-14 14:02:27 Fixed: occluders ------------------------------------------------------------------------ r40461 | | 2016-06-14 13:53:44 Fixed: collisions ------------------------------------------------------------------------ r40460 | | 2016-06-14 13:45:53 Fixed: occluders ------------------------------------------------------------------------ r40459 | | 2016-06-14 13:42:56 added: work - change system unit scale ------------------------------------------------------------------------ r40458 | | 2016-06-14 13:36:37 Fixed: occluders ------------------------------------------------------------------------ r40457 | | 2016-06-14 13:31:53 [animations] Updated First Person Graph to have some new animations (Aim up/down; vaulting, climbing, idle, grenade, equip/unequip). In this commit are also updates to previous animations and configs. Will be going through and organizing it shortly. ------------------------------------------------------------------------ r40456 | | 2016-06-14 13:18:37 Added: work - wolf attack_low_success.FBX ------------------------------------------------------------------------ r40455 | | 2016-06-14 13:16:01 Fixed: EN5C_Spotlight not remembering its folded/unfolded state through server restart ------------------------------------------------------------------------ r40454 | | 2016-06-14 12:52:02 Changed: materials ------------------------------------------------------------------------ r40453 | | 2016-06-14 12:17:47 Material for building ------------------------------------------------------------------------ r40452 | | 2016-06-14 11:35:02 Test obstacles & test building ------------------------------------------------------------------------ r40451 | | 2016-06-14 11:01:17 Updated: t_populusNigra_trunk_NO.tga ------------------------------------------------------------------------ r40450 | | 2016-06-14 10:53:15 Changed: Parameter captive to bool in event EEOnSetCaptive ------------------------------------------------------------------------ r40449 | | 2016-06-14 10:51:33 Tweaked: aiconfig changes: lod distance, multitargeting for wolf behavior, new path filters ------------------------------------------------------------------------ r40448 | | 2016-06-14 10:15:17 Added: updated p3d and texture with adjusted alphas ------------------------------------------------------------------------ r40447 | | 2016-06-14 10:11:10 Removed: loading of batch particle material file ------------------------------------------------------------------------ r40446 | | 2016-06-14 09:58:59 Fixed: proxy name ------------------------------------------------------------------------ r40445 | | 2016-06-14 09:08:58 Added: Electricity: Dropped plugs near other devices are now persistent through server restarts Added: New electricity functions DropPlugNearby(...), StoreDroppedPlugObjectIDs(...), IsPlugDropped(), GetDroppedPlugObjectIDLow(), GetDroppedPlugObjectIDHigh() Tweaked: Power Generator now does not turn off if its moved (workaround for it switching off after server restart) Tweaked: Small code cleanup ------------------------------------------------------------------------ r40444 | | 2016-06-13 17:24:16 Tweaked: graph refinements for cow and bull, turn in grazing added ------------------------------------------------------------------------ r40443 | | 2016-06-13 17:23:41 Tweaked: def refinements for cow and bull, movement params ------------------------------------------------------------------------ r40442 | | 2016-06-13 16:54:31 Removed: Old bow aimspace Added: New bow aimspace ------------------------------------------------------------------------ r40441 | | 2016-06-13 16:52:09 Tweaked: Pistol aimspace ------------------------------------------------------------------------ r40440 | | 2016-06-13 16:50:42 Deleted: Old pistol aimspace animations ------------------------------------------------------------------------ r40439 | | 2016-06-13 16:49:28 Deleted: Old rifle aimspace files ------------------------------------------------------------------------ r40438 | | 2016-06-13 16:46:42 Source: Unzipped files and updated aimspaces ------------------------------------------------------------------------ r40437 | | 2016-06-13 16:15:39 Updated: UpperBodyArms_Add to be properly additive ------------------------------------------------------------------------ r40436 | | 2016-06-13 16:15:33 Added: ignite_plug rvmat ------------------------------------------------------------------------ r40435 | | 2016-06-13 15:56:55 Added: ignite_plug work ------------------------------------------------------------------------ r40434 | | 2016-06-13 15:56:52 Added: ignite_plug ------------------------------------------------------------------------ r40433 | | 2016-06-13 15:51:32 Added: Event when player is set captive ------------------------------------------------------------------------ r40432 | | 2016-06-13 15:24:09 Fixed: Occluder problem in land_school_building ------------------------------------------------------------------------ r40431 | | 2016-06-13 15:15:21 Tweaked: changed colors in links ------------------------------------------------------------------------ r40430 | | 2016-06-13 15:05:44 Tweaked: changed colors in links ------------------------------------------------------------------------ r40429 | | 2016-06-13 14:43:07 Fixed: occluders, shadow ------------------------------------------------------------------------ r40428 | | 2016-06-13 14:35:56 Fixed: Rifle aimspace ------------------------------------------------------------------------ r40427 | | 2016-06-13 14:27:05 Fixed: barrel with holes cannot be taken to hands while its lid is open Fixed: while in hands lid of barrel with holes cannot be manipulated ------------------------------------------------------------------------ r40426 | | 2016-06-13 14:19:39 Fixed: Collision between dirtpile_db_medium2.p3d and object around Fixed: Dirtpile_db_large glitching Fixed: dirtpile_db_medium colision ------------------------------------------------------------------------ r40425 | | 2016-06-13 14:12:58 Added: work - reanimated attack proxi success ------------------------------------------------------------------------ r40424 | | 2016-06-13 14:10:46 Fixed: Land_ind_stack_big: Is not possible to walk/run under pipe ------------------------------------------------------------------------ r40423 | | 2016-06-13 14:09:03 Fixed: Players can see through certain walls of land_ind_workshop01_L in third person view ------------------------------------------------------------------------ r40422 | | 2016-06-13 14:07:59 Fixed: Land_NAV_Lighthouse's occluder box is too large ------------------------------------------------------------------------ r40421 | | 2016-06-13 14:06:41 Fixed: Player is not able to go inside building by garage ------------------------------------------------------------------------ r40419 | | 2016-06-13 14:00:28 Fixed: Aimspace added to raised stance for pistol, rifle, and bow ------------------------------------------------------------------------ r40418 | | 2016-06-13 13:40:19 Fixed: roadway ------------------------------------------------------------------------ r40417 | | 2016-06-13 13:34:31 Fixed: Land_Houseblock_D1 - It is not possible to shoot through railing ------------------------------------------------------------------------ r40416 | | 2016-06-13 13:33:40 Fixed: Chernogorsk Townhall: Misplaced occluder ------------------------------------------------------------------------ r40415 | | 2016-06-13 13:26:34 Fixed: Land_Tovarna2: Character can get killed at the top floor ------------------------------------------------------------------------ r40414 | | 2016-06-13 13:24:29 Fixed: skilift_base ladder cannot be used ------------------------------------------------------------------------ r40413 | | 2016-06-13 13:22:21 Fixed: Wrong occluder size in land_barrack2:3 ------------------------------------------------------------------------ r40412 | | 2016-06-13 13:18:47 Fixed: Land_houseV_1L1 entrance door can be looked through ------------------------------------------------------------------------ r40411 | | 2016-06-13 13:17:16 Fixed: Players can look through the ceiling of land_secretbase_bunker2 ------------------------------------------------------------------------ r40407 | | 2016-06-13 12:18:33 Fixed: postprocess effect for player hit ------------------------------------------------------------------------ r40406 | | 2016-06-13 11:44:09 Fixed: collisions ------------------------------------------------------------------------ r40405 | | 2016-06-13 11:28:40 Fixed: roadway, collisions ------------------------------------------------------------------------ r40404 | | 2016-06-13 10:26:28 Added: work - walk_grazing_turn animations - angles - L,R72 and L,R144 ------------------------------------------------------------------------ r40403 | | 2016-06-13 10:09:21 Modified: Jumpsuit top new textures ------------------------------------------------------------------------ r40402 | | 2016-06-13 09:59:41 Modified: new Jumpsuit pants textures ------------------------------------------------------------------------ r40401 | | 2016-06-13 09:54:51 Removed: obsolete ------------------------------------------------------------------------ r40400 | | 2016-06-13 09:54:21 Added: particle samples ------------------------------------------------------------------------ r40399 | | 2016-06-13 09:51:50 Modified: jumpsuit pants new textures ------------------------------------------------------------------------ r40398 | | 2016-06-13 09:50:15 Modified: Jumpsuit top textures ------------------------------------------------------------------------ r40397 | | 2016-06-13 09:33:49 Fixed: roadway ------------------------------------------------------------------------ r40396 | | 2016-06-13 09:19:54 Fixed: roadway ------------------------------------------------------------------------ r40395 | | 2016-06-13 09:12:19 Tweaked: Corrected 'if' statement ------------------------------------------------------------------------ r40394 | | 2016-06-13 08:54:24 Tweaked: Added a check to prevent having a device plugged into 2 power sources. ------------------------------------------------------------------------ r40393 | | 2016-06-10 16:45:28 Changed: wip update ------------------------------------------------------------------------ r40392 | | 2016-06-10 15:58:15 Added: new damage syst definitions for wolf melee Tweaked: old damage system values ------------------------------------------------------------------------ r40391 | | 2016-06-10 15:45:46 Tweaked: new death animations and graph adjustments for wolf ------------------------------------------------------------------------ r40390 | | 2016-06-10 15:45:16 Tweaked: def refinements for wolf ------------------------------------------------------------------------ r40389 | | 2016-06-10 14:42:53 Fixed: doors on house_1L1 ------------------------------------------------------------------------ r40388 | | 2016-06-10 14:42:14 Changed: heavily reduced loot points - changed selections KrasnoAir_control building ------------------------------------------------------------------------ r40387 | | 2016-06-10 14:09:36 Tweaked: Some code cleanup and improvements in gameplay.c Tweaked: Added check to prevent el. devices to attempt connection when they should not. ------------------------------------------------------------------------ r40386 | | 2016-06-10 14:09:03 Fixed: ladders, roadway, fire ------------------------------------------------------------------------ r40385 | | 2016-06-10 13:46:55 Fixed: collisions, roadway, adder railings on roof ------------------------------------------------------------------------ r40384 | | 2016-06-10 12:47:45 Fixed: save player position was changed to load player position ------------------------------------------------------------------------ r40383 | | 2016-06-10 12:27:04 Fixed: occluders ------------------------------------------------------------------------ r40382 | | 2016-06-10 12:21:20 Fixed: fire geometry ------------------------------------------------------------------------ r40381 | | 2016-06-10 12:19:38 Fixed: fire geometry ------------------------------------------------------------------------ r40380 | | 2016-06-10 12:14:03 Fixed: roadway ------------------------------------------------------------------------ r40379 | | 2016-06-10 12:13:56 Fixed: roadway ------------------------------------------------------------------------ r40378 | | 2016-06-10 11:47:23 (Internal) First Set of Pistol Animation on New Rig ------------------------------------------------------------------------ r40377 | | 2016-06-10 11:41:48 Fixed: collisions ------------------------------------------------------------------------ r40376 | | 2016-06-10 11:24:40 Fixed: occluders ------------------------------------------------------------------------ r40375 | | 2016-06-10 11:09:11 Fixed: occluders ------------------------------------------------------------------------ r40374 | | 2016-06-10 10:46:44 Added: Lungs damage zone added for testing ------------------------------------------------------------------------ r40373 | | 2016-06-10 10:27:37 Tweaked: view g ------------------------------------------------------------------------ r40372 | | 2016-06-10 10:07:27 Tweaked: Bear trap bite damages correct body part using the new damage system ------------------------------------------------------------------------ r40371 | | 2016-06-10 10:03:23 Fixed: collisions ------------------------------------------------------------------------ r40370 | | 2016-06-10 09:43:53 Tweaked: collisions ------------------------------------------------------------------------ r40369 | | 2016-06-10 09:28:55 Fixed: fire, lod triangulation ------------------------------------------------------------------------ r40368 | | 2016-06-10 09:17:43 Added: standardized ladder for Barn_Metal ------------------------------------------------------------------------ r40367 | | 2016-06-09 17:59:53 Tweaked: better texture for blouse ------------------------------------------------------------------------ r40366 | | 2016-06-09 16:49:26 Fixed: Quantity setting ------------------------------------------------------------------------ r40365 | | 2016-06-09 16:36:19 Removed: some cleanup Tweaked: some debug output tweaks ------------------------------------------------------------------------ r40364 | | 2016-06-09 15:59:16 Fixed: bug "Environment: LOD: Sudden LOD drop by Land_Barn_W_01" ------------------------------------------------------------------------ r40363 | | 2016-06-09 15:49:03 Changed: heavily reduced loot points - changed selections office01 and office02 building ------------------------------------------------------------------------ r40362 | | 2016-06-09 15:48:23 Changed: Size of LongWooden Sticks in new hierarchy. Added? New parameters for quantity - ChickenFeather. ------------------------------------------------------------------------ r40361 | | 2016-06-09 15:47:14 Added: New recipes Craft/DeCraft all improvised bags, Split firewood and LongWooden sticks, Craft Burlap Strips. ------------------------------------------------------------------------ r40360 | | 2016-06-09 15:37:41 Added: PAS amplions as static objects ------------------------------------------------------------------------ r40359 | | 2016-06-09 15:36:52 Fixed: deleted leftover method declarations causing inadvertent method override ------------------------------------------------------------------------ r40358 | | 2016-06-09 15:05:05 Tweaked: better looking edges of camonet item ------------------------------------------------------------------------ r40357 | | 2016-06-09 14:23:46 Fixed: comma ------------------------------------------------------------------------ r40356 | | 2016-06-09 14:09:27 Added: Create function for convert World position to GUI % coordinants (0-1) ------------------------------------------------------------------------ r40355 | | 2016-06-09 13:53:15 Added: work - wolf run_slow_death.FBX ------------------------------------------------------------------------ r40353 | | 2016-06-09 13:37:45 Fixed: added double ground in 1lod ------------------------------------------------------------------------ r40352 | | 2016-06-09 13:33:20 Fixed: occluders ------------------------------------------------------------------------ r40351 | | 2016-06-09 13:32:03 Updated with more items ------------------------------------------------------------------------ r40345 | | 2016-06-09 12:46:28 Added: events to the heavy item walk ------------------------------------------------------------------------ r40344 | | 2016-06-09 12:32:07 Updated with tents and barrel ------------------------------------------------------------------------ r40343 | | 2016-06-09 12:03:42 Added: updated p3d files for Radar Antenna ------------------------------------------------------------------------ r40342 | | 2016-06-09 11:54:35 Fixed: view, memory ------------------------------------------------------------------------ r40341 | | 2016-06-09 11:24:07 Fixed: textures links ------------------------------------------------------------------------ r40340 | | 2016-06-09 11:18:55 Fixed: roadway, fire ------------------------------------------------------------------------ r40339 | | 2016-06-09 10:57:33 Changed: heavily reduced loot points - changed selections buildingWIP building ------------------------------------------------------------------------ r40338 | | 2016-06-09 10:54:13 Added: forest extraction feature added ------------------------------------------------------------------------ r40337 | | 2016-06-09 10:53:49 Fixed: collisions ------------------------------------------------------------------------ r40336 | | 2016-06-09 10:53:43 Fixed: bug "Environment: There unpickable objects on map looking like loot" ------------------------------------------------------------------------ r40335 | | 2016-06-09 10:41:55 Added: cutted tree prototype: Fagus Sylvatica 2f ------------------------------------------------------------------------ r40334 | | 2016-06-09 10:41:32 Fixed: roadway, fire, view ------------------------------------------------------------------------ r40333 | | 2016-06-09 10:36:20 Fixed: bug "Enviroment: LOD: Land_Prison_Side Building disappearing window frames and small windows turn black" ------------------------------------------------------------------------ r40332 | | 2016-06-09 10:23:44 Added: System for making connections between electric devices persistent (WIP). Tweaked: Battery charger has a virtual socket for batteries to be plugged into. ------------------------------------------------------------------------ r40331 | | 2016-06-09 10:15:29 Added: updated radar antenna p3d's ------------------------------------------------------------------------ r40330 | | 2016-06-09 10:13:45 Fixed: stuff ------------------------------------------------------------------------ r40329 | | 2016-06-09 10:13:27 Added: update to radar antenna textures and p3d ------------------------------------------------------------------------ r40328 | | 2016-06-09 10:12:57 Added: big police textures ------------------------------------------------------------------------ r40327 | | 2016-06-09 10:08:38 Added: EN5C_BatteryCharger has a virtual socket for vehicle batteries ------------------------------------------------------------------------ r40326 | | 2016-06-09 09:51:16 Updated: t_populusNigra_leaves_CA.tga ------------------------------------------------------------------------ r40325 | | 2016-06-09 09:41:37 Tweaked: textures correction ------------------------------------------------------------------------ r40324 | | 2016-06-09 08:23:56 Added: RWin for debbug tools ------------------------------------------------------------------------ r40323 | | 2016-06-08 16:30:21 Added: GetDamageZoneNameByComponentIndex ------------------------------------------------------------------------ r40322 | | 2016-06-08 16:10:46 Changed: Myshkino, Sosnovka and surrounding area (wip) ------------------------------------------------------------------------ r40321 | | 2016-06-08 15:54:18 Added: specular map ------------------------------------------------------------------------ r40320 | | 2016-06-08 15:51:37 Changed: MinHealth for recipes to 1. Added: New recipes CraftArrow, CraftArrowBone and CraftBoneHook ------------------------------------------------------------------------ r40319 | | 2016-06-08 15:26:17 Updated: Added two handed ------------------------------------------------------------------------ r40318 | | 2016-06-08 14:50:13 Added: mlod ------------------------------------------------------------------------ r40317 | | 2016-06-08 14:03:08 Fixed: Redefining of selections in fire geometry to fix weights on FG components ------------------------------------------------------------------------ r40316 | | 2016-06-08 13:47:29 Fixed: reverting changes from revision 40299 ------------------------------------------------------------------------ r40315 | | 2016-06-08 13:11:50 Fixed: On hover item description has incorrect text for all item ------------------------------------------------------------------------ r40314 | | 2016-06-08 13:10:14 Fixed: On hover item description has incorrect text for all item ------------------------------------------------------------------------ r40312 | | 2016-06-08 12:13:27 Changed: heavily reduced loot points - changed selections street booth fastfood building ------------------------------------------------------------------------ r40311 | | 2016-06-08 12:08:55 Updated: Added weapons to player instances config ------------------------------------------------------------------------ r40310 | | 2016-06-08 12:03:05 Changed: heavily reduced loot points - changed selections summer camp buildings ------------------------------------------------------------------------ r40309 | | 2016-06-08 11:58:14 Added: Injured rifles crouch locomotions - WIP ------------------------------------------------------------------------ r40308 | | 2016-06-08 11:37:15 Changed: HandHeld from oneHanded to two handed ------------------------------------------------------------------------ r40307 | | 2016-06-08 11:16:09 Tweaked: Adjusted blending times for changing stances ------------------------------------------------------------------------ r40306 | | 2016-06-08 09:20:49 Fixed: heavily reduced loot points - typo in selections Ind_Workshop01 ------------------------------------------------------------------------ r40305 | | 2016-06-08 08:49:25 Tweaked: Inventory menu character status length bars ------------------------------------------------------------------------ r40304 | | 2016-06-08 08:05:08 Tweaked: Inventory menu character status length bars ------------------------------------------------------------------------ r40303 | | 2016-06-08 07:08:09 Tweaked: Inventory menu character default scale ------------------------------------------------------------------------ r40302 | | 2016-06-08 07:07:22 Tweaked: Inventory menu character default scale ------------------------------------------------------------------------ r40301 | | 2016-06-07 18:41:17 Fixed: Binarization error ------------------------------------------------------------------------ r40300 | | 2016-06-07 18:33:31 Changed: heavily reduced loot points - changed selections Ind_Workshop01and garageRow buildings ------------------------------------------------------------------------ r40299 | | 2016-06-07 17:32:17 Changed: Singletons class introduction, cached objects are now non-static singletons ------------------------------------------------------------------------ r40298 | | 2016-06-07 16:45:04 Fixed: Damaging sewing kit Added: Sew actions ------------------------------------------------------------------------ r40297 | | 2016-06-07 16:37:15 Tweaked and Added: hit animations and graph adjustments for wolf ------------------------------------------------------------------------ r40296 | | 2016-06-07 16:21:16 Tweaked: Stitch self and target actions removed (replaced by sew self) ------------------------------------------------------------------------ r40295 | | 2016-06-07 16:18:02 Tweaked: Action stitch self replaced with sew self ------------------------------------------------------------------------ r40294 | | 2016-06-07 16:06:38 Fixed: bug "Enviroment: LOD: Land_CampHouse_White doors disappear and broken window turns black" ------------------------------------------------------------------------ r40293 | | 2016-06-07 15:59:19 Fixed: bug "Environment: LOD: Changing colour of Land_misc_Streetbooth_news" ------------------------------------------------------------------------ r40292 | | 2016-06-07 15:54:52 Fixed: bug "Environment: LOD: Changing color of sunshade_f" ------------------------------------------------------------------------ r40291 | | 2016-06-07 15:11:40 Fixed: Animation set to default ------------------------------------------------------------------------ r40290 | | 2016-06-07 15:07:50 Added: progres ------------------------------------------------------------------------ r40289 | | 2016-06-07 15:06:55 Fixed: black edgeds ------------------------------------------------------------------------ r40288 | | 2016-06-07 15:01:55 Tweaked: sound in config adjustments for deer ------------------------------------------------------------------------ r40287 | | 2016-06-07 15:01:29 Added: source ------------------------------------------------------------------------ r40286 | | 2016-06-07 14:54:16 Added: big police station files ------------------------------------------------------------------------ r40285 | | 2016-06-07 14:41:14 Fixed: bug "Enviroment: LOD: Land_Ind_Expedice_1 Stairs and railings disappears, sudden LOD drop" ------------------------------------------------------------------------ r40284 | | 2016-06-07 13:50:02 HotFix InspectMenu ------------------------------------------------------------------------ r40283 | | 2016-06-07 13:49:23 HotFix InspectMenu ------------------------------------------------------------------------ r40282 | | 2016-06-07 13:45:59 Changed: heavily reduced loot points - changed selections garaz and streetBooth grocery buildings ------------------------------------------------------------------------ r40281 | | 2016-06-07 13:45:01 Fixed: Redefined spine selecion ------------------------------------------------------------------------ r40280 | | 2016-06-07 13:44:01 Fixed: Redefined spine selection ------------------------------------------------------------------------ r40279 | | 2016-06-07 13:31:43 Fixed: Fixed restart of level ------------------------------------------------------------------------ r40278 | | 2016-06-07 13:26:16 Tweaked: Can eating prepared for staging ------------------------------------------------------------------------ r40277 | | 2016-06-07 13:18:33 HotFix InspectMenu ------------------------------------------------------------------------ r40276 | | 2016-06-07 13:17:47 HotFix InspectMenu ------------------------------------------------------------------------ r40275 | | 2016-06-07 12:57:10 Fixed: covering target's head black out his view ------------------------------------------------------------------------ r40274 | | 2016-06-07 12:42:27 Fixed: covering target's head black out his view ------------------------------------------------------------------------ r40273 | | 2016-06-07 12:40:51 Fixed: covering target's head black out his view ------------------------------------------------------------------------ r40272 | | 2016-06-07 12:06:09 new DayZPlayer config ------------------------------------------------------------------------ r40271 | | 2016-06-07 11:26:12 Fixed: fixing compilation errors ------------------------------------------------------------------------ r40270 | | 2016-06-07 11:04:10 Fixed: NewUI: receiving when RMB clicked on vehicles and dead zombies. ------------------------------------------------------------------------ r40269 | | 2016-06-07 11:01:51 Tweaked: Tuna moved to cfgFoodCanBase ------------------------------------------------------------------------ r40268 | | 2016-06-07 11:00:36 Fixed: NewUI: receiving when RMB clicked on vehicles and dead zombies. ------------------------------------------------------------------------ r40267 | | 2016-06-07 10:49:32 Added: Work - run slow ------------------------------------------------------------------------ r40266 | | 2016-06-07 10:48:30 Added: Work - run slow ------------------------------------------------------------------------ r40265 | | 2016-06-07 10:46:31 Tweaked: Animation set to default ------------------------------------------------------------------------ r40264 | | 2016-06-07 10:45:58 Fixed: Can method params ------------------------------------------------------------------------ r40263 | | 2016-06-07 10:45:26 Tweaked: Work - run slow ------------------------------------------------------------------------ r40262 | | 2016-06-07 10:43:41 Added: Work - run turn ------------------------------------------------------------------------ r40261 | | 2016-06-07 10:41:57 Added: Work - run turn ------------------------------------------------------------------------ r40260 | | 2016-06-07 10:40:50 Added: Work - run turn ------------------------------------------------------------------------ r40259 | | 2016-06-07 10:40:24 Added: work - reexport stand_siege_idle_1.FBX ------------------------------------------------------------------------ r40258 | | 2016-06-07 10:38:07 Rename filter options for internet servers for better understanding ------------------------------------------------------------------------ r40257 | | 2016-06-07 10:36:20 Added: work - wolf stand_siege_idle_3.FBX ------------------------------------------------------------------------ r40256 | | 2016-06-07 10:15:57 Changed: recipes system minor optimization Changed: DisplayStatus system is now using the scheduler instead of Timer Tweaked: Minor code cleanup ------------------------------------------------------------------------ r40255 | | 2016-06-07 09:38:38 Fixed: fixed syntax errors and memory leaks ------------------------------------------------------------------------ r40254 | | 2016-06-07 09:26:15 Fixed: CanDo declared in .h ------------------------------------------------------------------------ r40253 | | 2016-06-07 09:14:52 Added: work - wolf stand_siege_hit_2.FBX ------------------------------------------------------------------------ r40252 | | 2016-06-07 07:14:03 Fixed: Removed autoptr to fix script crash ------------------------------------------------------------------------ r40251 | | 2016-06-07 02:20:42 Changed: Newly generated ChernarusPlus.bin ------------------------------------------------------------------------ r40250 | | 2016-06-06 18:23:13 Changed: heavily reduced loot points - changed selections village pub, village store buildings ------------------------------------------------------------------------ r40249 | | 2016-06-06 17:53:38 Tweaked: textures ------------------------------------------------------------------------ r40248 | | 2016-06-06 17:38:59 Added: config of doors for Mil_Barracks_L ------------------------------------------------------------------------ r40247 | | 2016-06-06 17:12:26 Tweaked: def refinements for roe deer and roe deer fem, alert levels refinements ------------------------------------------------------------------------ r40246 | | 2016-06-06 16:35:01 Fixed: Some memory leaks ------------------------------------------------------------------------ r40245 | | 2016-06-06 15:50:16 Fixed: Bow look animations ------------------------------------------------------------------------ r40244 | | 2016-06-06 15:49:36 Source: renamed takes ------------------------------------------------------------------------ r40243 | | 2016-06-06 15:49:10 Fixed: Bow look naming convention ------------------------------------------------------------------------ r40242 | | 2016-06-06 15:44:57 Added: work - wolf hit1 oprava ------------------------------------------------------------------------ r40241 | | 2016-06-06 15:36:34 Fixed: zombie respawn, police car positions ------------------------------------------------------------------------ r40240 | | 2016-06-06 15:32:44 Fixed: Some memory leaks ------------------------------------------------------------------------ r40239 | | 2016-06-06 15:31:55 Source: Added look at FBX for all weapons ------------------------------------------------------------------------ r40238 | | 2016-06-06 15:29:43 Added: New look at animations ------------------------------------------------------------------------ r40237 | | 2016-06-06 15:25:24 Added: More look poses ------------------------------------------------------------------------ r40236 | | 2016-06-06 15:14:48 Added: work - wolf hits ------------------------------------------------------------------------ r40235 | | 2016-06-06 14:50:39 Added: multicar interier work ------------------------------------------------------------------------ r40234 | | 2016-06-06 14:49:32 Added: config of doors for Mil_Barracks_L ------------------------------------------------------------------------ r40233 | | 2016-06-06 13:58:41 Fixed: bad types of zombies in respawn script ------------------------------------------------------------------------ r40232 | | 2016-06-06 13:47:11 Added: t_betulaPendula_3f_trunk - material + textures ------------------------------------------------------------------------ r40231 | | 2016-06-06 13:43:38 Added: config of doors for Mil_Barracks_L ------------------------------------------------------------------------ r40230 | | 2016-06-06 13:32:27 Fixed: Look animations missing ------------------------------------------------------------------------ r40229 | | 2016-06-06 13:30:46 Tweaked: just a formatting tweak ------------------------------------------------------------------------ r40228 | | 2016-06-06 12:34:27 Changed: heavily reduced loot points - changed selections prison main and side buildings ------------------------------------------------------------------------ r40227 | | 2016-06-06 08:56:18 Added: fonts ------------------------------------------------------------------------ r40226 | | 2016-06-06 08:51:35 Tweaked: Corrected Raycasts from bear trap ------------------------------------------------------------------------ r40225 | | 2016-06-06 08:11:57 Fixed: Incorect Action ordering ------------------------------------------------------------------------ r40224 | | 2016-06-05 22:23:59 Changed: updated wip files ------------------------------------------------------------------------ r40223 | | 2016-06-03 17:16:38 Modified: Refreshed shader binaries for pp Rain effect ------------------------------------------------------------------------ r40222 | | 2016-06-03 17:12:04 Changed: correctly deleting cache arrays in destructor Fixed: RecipeBase.c : fixed a memory leak ------------------------------------------------------------------------ r40221 | | 2016-06-03 17:07:44 Tweaked: removed nonfunctional doorhandle from kitchen in HouseBlock_D2 ------------------------------------------------------------------------ r40220 | | 2016-06-03 16:40:34 Fixed: ghillie wrap position on Izh18 ------------------------------------------------------------------------ r40219 | | 2016-06-03 16:13:08 Tweaked and Added: hit animations and graph adjustments for wolf ------------------------------------------------------------------------ r40218 | | 2016-06-03 16:12:38 Tweaked: new fbx to anm conversion and graph edit for rooster ------------------------------------------------------------------------ r40217 | | 2016-06-03 16:12:07 Tweaked: new fbx to anm conversion and graph edit for hen ------------------------------------------------------------------------ r40216 | | 2016-06-03 16:11:55 Changed: Newly generated navmesh.nm ------------------------------------------------------------------------ r40215 | | 2016-06-03 15:43:33 Changed: Newly generated navmesh.nm ------------------------------------------------------------------------ r40214 | | 2016-06-03 15:32:31 Tweaked: closed a small gap in wooden fence ------------------------------------------------------------------------ r40213 | | 2016-06-03 15:01:16 Fixed: Rotation of workingGloves in config ------------------------------------------------------------------------ r40212 | | 2016-06-03 14:53:09 Fixed: CLIP_762_5rnd cant be used with SVD ------------------------------------------------------------------------ r40211 | | 2016-06-03 14:24:52 Added: work - wolf new hits ------------------------------------------------------------------------ r40210 | | 2016-06-03 14:12:49 Changed: Size of items and their c for new hierarchy. ------------------------------------------------------------------------ r40209 | | 2016-06-03 14:02:43 Modified: Recomputed shader binaries for distant rain ------------------------------------------------------------------------ r40208 | | 2016-06-03 13:56:37 Changed: Navmesh links color for zombie jumps for easier debugging ------------------------------------------------------------------------ r40207 | | 2016-06-03 13:56:25 Changed: Navmesh links color for zombie jumps for easier debugging ------------------------------------------------------------------------ r40206 | | 2016-06-03 13:42:32 Changed: Size of items and their c for new hierarchy. ------------------------------------------------------------------------ r40205 | | 2016-06-03 13:10:45 Added: b_sambucusNigra_1s.p3d, b_sambucusNigra_1s_LOD4.rvmat, b_sambucusNigra_1s_LOD4_CA.tga, b_sambucusNigra_1s_leaves.rvmat, b_sambucusNigra_1s_leaves_MCA.tga, b_sambucusNigra_1s_trunk.rvmat, b_sambucusNigra_2s.p3d, b_sambucusNigra_2s_LOD4.rvmat, b_sambucusNigra_2s_LOD4_CA.tga, b_sambucusNigra_2s_leaves.rvmat, b_sambucusNigra_2s_trunk.rvmat, b_sambucusNigra_2s_trunk_MCA.tga, b_sambucusNigra_bark_co.tga, b_sambucusNigra_leaves_CA.tga ------------------------------------------------------------------------ r40204 | | 2016-06-03 13:00:46 Added: PAS broadcaster as static map object ------------------------------------------------------------------------ r40203 | | 2016-06-03 12:06:12 Added: Standard size ladders Ladder unification ------------------------------------------------------------------------ r40202 | | 2016-06-03 11:57:06 Added: Patient zombie alpha version ------------------------------------------------------------------------ r40201 | | 2016-06-03 11:53:45 Added: Doctor zombie alpha version ------------------------------------------------------------------------ r40200 | | 2016-06-03 11:53:14 Added: Doctor zombie alpha version ------------------------------------------------------------------------ r40199 | | 2016-06-03 11:49:14 Added: Blouse alpha version ------------------------------------------------------------------------ r40198 | | 2016-06-03 11:47:04 Fixed: missing bench in Church_01 ------------------------------------------------------------------------ r40197 | | 2016-06-03 10:58:56 Changed: wolf fir textures are CA ------------------------------------------------------------------------ r40196 | | 2016-06-03 10:54:16 Modified: Regenerated shader binaries ------------------------------------------------------------------------ r40195 | | 2016-06-03 10:51:09 Added: Food cans classes ------------------------------------------------------------------------ r40194 | | 2016-06-03 10:17:23 Fixed: LOD: Changing colour of Land_HouseB_Tenement_DayZ ------------------------------------------------------------------------ r40193 | | 2016-06-03 09:16:42 Changed: heavily reduced loot points - changed selections mil_house building ------------------------------------------------------------------------ r40192 | | 2016-06-03 08:14:30 Changed: particles: test particle ------------------------------------------------------------------------ r40191 | | 2016-06-03 07:46:24 Changed: changed carbattery from two-handed to one-handed du to server crash ------------------------------------------------------------------------ r40190 | | 2016-06-03 07:25:33 Tweaked: Updated comment ------------------------------------------------------------------------ r40189 | | 2016-06-03 07:24:53 Tweaked: Added functions Fold() and Unfold() ------------------------------------------------------------------------ r40188 | | 2016-06-03 02:19:03 Changed: Newly generated ChernarusPlus.bin ------------------------------------------------------------------------ r40187 | | 2016-06-02 17:51:04 Changed: removed ModuleBase/ModuleRecipesCache.* Changed: UtilityClasses.h now constructs its own objects ------------------------------------------------------------------------ r40186 | | 2016-06-02 17:45:14 Tweaked: new damage syst added to confing bull ------------------------------------------------------------------------ r40185 | | 2016-06-02 17:14:16 Tweaked: animations and graph adjustments for wolf ------------------------------------------------------------------------ r40184 | | 2016-06-02 17:13:57 Tweaked: animations and graph adjustments for deer ------------------------------------------------------------------------ r40183 | | 2016-06-02 17:05:57 Edited: added diaglog for cover target head ------------------------------------------------------------------------ r40182 | | 2016-06-02 17:03:42 Changed: Size of items and their c for new hierarchy. ------------------------------------------------------------------------ r40181 | | 2016-06-02 16:31:22 Added: source file - interior - resolution lods ------------------------------------------------------------------------ r40180 | | 2016-06-02 16:10:13 Merged revision(s) 40172 from trunk/Enfusion: Changed: NewUI: character screen fix ------------------------------------------------------------------------ r40179 | | 2016-06-02 15:59:56 Changed: timings on jump end events ------------------------------------------------------------------------ r40178 | | 2016-06-02 15:58:40 Changed: NewUI: window resize fix ------------------------------------------------------------------------ r40177 | | 2016-06-02 15:44:40 Fixed: fixed a logical error in GetValidAction method ------------------------------------------------------------------------ r40176 | | 2016-06-02 15:42:15 Added: shaders ------------------------------------------------------------------------ r40175 | | 2016-06-02 15:05:24 Tweaked: Corrected player start pos ------------------------------------------------------------------------ r40174 | | 2016-06-02 14:51:35 Added: ScriptAPI: window resize api ------------------------------------------------------------------------ r40173 | | 2016-06-02 14:25:43 Updated: shader binaries due to bug #21853 ------------------------------------------------------------------------ r40172 | | 2016-06-02 13:52:14 Changed: NewUI: character screen fix ------------------------------------------------------------------------ r40171 | | 2016-06-02 13:37:10 Added: work - wolf hits ------------------------------------------------------------------------ r40170 | | 2016-06-02 13:34:03 Tweaked: WIP cow bul turns ------------------------------------------------------------------------ r40169 | | 2016-06-02 13:25:09 Added: IsModuleExist() ------------------------------------------------------------------------ r40168 | | 2016-06-02 13:24:39 Changed: pinussylvestris 2sb placeholder replacement ------------------------------------------------------------------------ r40167 | | 2016-06-02 13:21:46 Added: pinussylvestris stump and fallen ------------------------------------------------------------------------ r40166 | | 2016-06-02 13:07:43 Changed: ModuleRecipes renamed to ModuleRecipesManager ------------------------------------------------------------------------ r40165 | | 2016-06-02 13:07:12 Removed: Obsolete file ------------------------------------------------------------------------ r40164 | | 2016-06-02 13:06:41 Tweaked: Corrected start position in ChernarusPlus ------------------------------------------------------------------------ r40163 | | 2016-06-02 13:01:29 Added: NewUI: added window style ------------------------------------------------------------------------ r40162 | | 2016-06-02 12:52:27 Fixed: LOD: Changing colour of Land_HouseB_Tenement_DayZ ------------------------------------------------------------------------ r40161 | | 2016-06-02 12:06:20 Changed: heavily reduced loot points - changed selections school buildings ------------------------------------------------------------------------ r40160 | | 2016-06-02 11:43:53 Fixed: Deer animation graph crash when loaded into animation debugger ------------------------------------------------------------------------ r40159 | | 2016-06-02 10:51:08 Tweaked: Burning wounds causes health drop now ------------------------------------------------------------------------ r40158 | | 2016-06-02 10:44:58 Added: Close wounds using hot blade ------------------------------------------------------------------------ r40157 | | 2016-06-02 10:43:53 Added: Closing woulds using hot blade ------------------------------------------------------------------------ r40156 | | 2016-06-02 10:39:14 Added: Canned food eating actions ------------------------------------------------------------------------ r40155 | | 2016-06-02 10:20:02 Changed: making sure the modules exist before calling them ------------------------------------------------------------------------ r40154 | | 2016-06-02 10:14:02 Merged revision(s) 39964 from trunk/DZ: Added: replaceItemWithNew ------------------------------------------------------------------------ r40153 | | 2016-06-02 10:12:57 Fixed: Description is not refreshed after swap ------------------------------------------------------------------------ r40152 | | 2016-06-02 10:12:26 Fixed: Description is not refreshed after swap ------------------------------------------------------------------------ r40151 | | 2016-06-02 09:36:55 Tweaked: Work - run slow small fixes ------------------------------------------------------------------------ r40150 | | 2016-06-02 09:36:06 Tweaked: Work - new run turn animations ------------------------------------------------------------------------ r40149 | | 2016-06-02 09:35:48 Added: Work - run turn animations ------------------------------------------------------------------------ r40148 | | 2016-06-02 02:18:08 Changed: Newly generated ChernarusPlus.bin ------------------------------------------------------------------------ r40147 | | 2016-06-01 22:47:29 Changed: Newly generated navmesh.nm ------------------------------------------------------------------------ r40146 | | 2016-06-01 17:41:33 Tweaked: Added SVD,TRUMPET,UMP45 anim tables ------------------------------------------------------------------------ r40145 | | 2016-06-01 17:40:29 Source: Added prone versions ------------------------------------------------------------------------ r40144 | | 2016-06-01 17:39:23 Tweaked: Cleaqning old anims + added prone versions ------------------------------------------------------------------------ r40143 | | 2016-06-01 16:51:28 Tweaked: b_prunusSpinosa_2s - model with materials and textures ------------------------------------------------------------------------ r40142 | | 2016-06-01 16:46:42 Added: shaders ------------------------------------------------------------------------ r40141 | | 2016-06-01 16:30:57 Fixed: additional condition for covering target's head ------------------------------------------------------------------------ r40140 | | 2016-06-01 16:29:40 Tweaked: Hand washing is avaliable only if hands are bloody Fixed: Missing ; ------------------------------------------------------------------------ r40139 | | 2016-06-01 16:26:24 Source: Added prone versions ------------------------------------------------------------------------ r40138 | | 2016-06-01 16:23:31 Tweaked: Added prone versions ------------------------------------------------------------------------ r40137 | | 2016-06-01 15:52:03 Fixed: Disinfectant depletes ------------------------------------------------------------------------ r40136 | | 2016-06-01 15:36:43 -IND-3 fixed ------------------------------------------------------------------------ r40135 | | 2016-06-01 15:33:04 Tweaked: Added prone versions + notifications ------------------------------------------------------------------------ r40134 | | 2016-06-01 15:31:49 Source: Added prone versions ------------------------------------------------------------------------ r40133 | | 2016-06-01 15:25:46 Merged revision(s) 40089, 40113, 40121, 40131 from trunk/DZ: Fixed: ironsight view for MP5K Fixed: reflex sight stretched to fit M4 Fixed: forgot memory point Tweaked: memory points for barrel start and barrel end ------------------------------------------------------------------------ r40132 | | 2016-06-01 15:14:01 Fixed: Syringe changes after succesful action ------------------------------------------------------------------------ r40131 | | 2016-06-01 15:09:33 Tweaked: memorypoints Usti hlavne and Konec hlavne ------------------------------------------------------------------------ r40130 | | 2016-06-01 15:03:29 Deleted: enfRecipes parameter from configs. Changed: Sizes of items in new hierarchy. ------------------------------------------------------------------------ r40129 | | 2016-06-01 14:58:38 Changed: Myshkino village (settlement revision prototype) ------------------------------------------------------------------------ r40128 | | 2016-06-01 14:54:35 Added: Give blood action to syringe ------------------------------------------------------------------------ r40127 | | 2016-06-01 14:48:27 Changed: recipe cache generator now relies on "isInRecipe" config variable ------------------------------------------------------------------------ r40126 | | 2016-06-01 14:22:12 Added: New example of empty missions and executable BAT files. Removed: Old BAT file and old empty missions. ------------------------------------------------------------------------ r40125 | | 2016-06-01 13:54:01 Added: multicar interier work ------------------------------------------------------------------------ r40124 | | 2016-06-01 13:36:27 Added: multicar interier work ------------------------------------------------------------------------ r40123 | | 2016-06-01 13:31:13 Changed: heavily reduced loot points - changed selections Tenement buildings ------------------------------------------------------------------------ r40122 | | 2016-06-01 13:29:54 Changed: heavily reduced loot points ------------------------------------------------------------------------ r40121 | | 2016-06-01 13:21:50 Fixed: whoops, forgot memory point ------------------------------------------------------------------------ r40120 | | 2016-06-01 12:55:21 Tweaked: b_prunusSpinosa_2s - folder rename - complete model with materials and textures + work files (*max, *psd) ------------------------------------------------------------------------ r40119 | | 2016-06-01 12:12:40 Added: Player can collect blood using syringe ------------------------------------------------------------------------ r40118 | | 2016-06-01 12:07:39 Added: isInRecipe parameter into configs. ------------------------------------------------------------------------ r40117 | | 2016-06-01 11:49:51 Added: progres ------------------------------------------------------------------------ r40116 | | 2016-06-01 11:43:42 Tweaked: Test kit is single use now ------------------------------------------------------------------------ r40115 | | 2016-06-01 11:36:11 Changed: cache generator imrpovements ------------------------------------------------------------------------ r40114 | | 2016-06-01 11:35:38 Fixed: Camera issue and missing open/close door actions caused by proxyoccluder being part of the view geometry component list ------------------------------------------------------------------------ r40113 | | 2016-06-01 11:25:58 Fixed: reflex sight stretched to fit M4 ------------------------------------------------------------------------ r40112 | | 2016-06-01 09:10:22 Added: zbrush file ------------------------------------------------------------------------ r40111 | | 2016-06-01 09:03:29 Fixed: Quick bar: after reconnect, items do not have their quantity displayed on the QB ------------------------------------------------------------------------ r40110 | | 2016-06-01 09:00:46 Fixed: Quick bar: after reconnect, items do not have their quantity displayed on the QB ------------------------------------------------------------------------ r40109 | | 2016-06-01 08:35:18 Changed: Newly generated navmesh.nm ------------------------------------------------------------------------ r40108 | | 2016-06-01 02:18:41 Changed: Newly generated ChernarusPlus.bin ------------------------------------------------------------------------ r40107 | | 2016-05-31 22:49:35 Changed: Newly generated navmesh.nm ------------------------------------------------------------------------ r40106 | | 2016-05-31 22:37:35 Added: Destructor for CfgParamArray class ------------------------------------------------------------------------ r40105 | | 2016-05-31 17:50:20 Changed: Newly generated proxyexport ------------------------------------------------------------------------ r40104 | | 2016-05-31 17:34:02 Tweaked: Added Events ------------------------------------------------------------------------ r40103 | | 2016-05-31 17:33:23 Tweaked: Changes to crosswow reload graph ------------------------------------------------------------------------ r40102 | | 2016-05-31 17:25:52 Tweaked: def refinements for bull, alert levels refinements and sounds ------------------------------------------------------------------------ r40101 | | 2016-05-31 17:02:02 Added: Prone variations ------------------------------------------------------------------------ r40100 | | 2016-05-31 16:51:13 Tweaked: Reload animation graph for crossbow ------------------------------------------------------------------------ r40099 | | 2016-05-31 16:48:45 Tweaked: Crossbow animation & cleaning ------------------------------------------------------------------------ r40098 | | 2016-05-31 16:44:57 Tweaked: def refinements for deer and deer fem, alert levels refinements ------------------------------------------------------------------------ r40097 | | 2016-05-31 16:07:01 Changed: Length of 210cm jumps for zombies to solve some clipping issues ------------------------------------------------------------------------ r40096 | | 2016-05-31 15:58:45 Updated: Inventory graph now utilizes queue nodes ------------------------------------------------------------------------ r40095 | | 2016-05-31 15:58:23 Updated: Locomotion blending times ------------------------------------------------------------------------ r40094 | | 2016-05-31 15:37:03 Changed: enemy model compatible with 3rd anims ------------------------------------------------------------------------ r40093 | | 2016-05-31 14:50:08 Fixed: Camera issue and missing open/close door actions caused by proxyoccluder being part of the view geometry component list ------------------------------------------------------------------------ r40092 | | 2016-05-31 14:45:05 Fixed: Camera and missing open/close door action caused by proxyoccluder being part of the view geometry component list ------------------------------------------------------------------------ r40091 | | 2016-05-31 14:20:28 Changed: further optimization of recipe cache generator ------------------------------------------------------------------------ r40090 | | 2016-05-31 14:14:52 Fixed: Internal int client crash after connecting to a server ------------------------------------------------------------------------ r40089 | | 2016-05-31 13:58:59 Fixed: ironsight view for MP5K ------------------------------------------------------------------------ r40088 | | 2016-05-31 13:51:01 Merged revision(s) 40087 from trunk/DZ: Fixed: Long loading time when no character is in DB (hotfix) ------------------------------------------------------------------------ r40087 | | 2016-05-31 13:49:26 Fixed: Long loading time when no character is in DB (hotfix) ------------------------------------------------------------------------ r40086 | | 2016-05-31 13:27:24 Removed: v3 chernarus emblem ------------------------------------------------------------------------ r40084 | | 2016-05-31 13:14:59 Added: b_prunusSpinosa_2s - complete model with materials and textures + work files (*max, *psd) ------------------------------------------------------------------------ r40083 | | 2016-05-31 13:11:07 Removed: others dir ------------------------------------------------------------------------ r40082 | | 2016-05-31 13:10:54 Changed: Passport mockup ------------------------------------------------------------------------ r40081 | | 2016-05-31 13:04:39 Added: new footstep metal ------------------------------------------------------------------------ r40080 | | 2016-05-31 13:00:51 Added: new footstep hallway, steel, wave_plate ------------------------------------------------------------------------ r40079 | | 2016-05-31 12:09:27 Tweaked: b_prunusSpinosa_2s_LOD4.rvmat - edited Added: b_prunusSpinosa_2s - complete model with materials and textures ------------------------------------------------------------------------ r40078 | | 2016-05-31 11:57:31 Added: Zombie testing map Updated: createMissionBat.bat with one more necessary line for setting the current world ------------------------------------------------------------------------ r40077 | | 2016-05-31 11:37:23 Fixed: collisions and fire geometry ------------------------------------------------------------------------ r40076 | | 2016-05-31 11:18:52 Changed: recipes caching optimization ------------------------------------------------------------------------ r40075 | | 2016-05-31 11:05:42 Fixed: Internal int client crash after connecting to a server ------------------------------------------------------------------------ r40074 | | 2016-05-31 10:52:11 Tweaked: Eating tempo ------------------------------------------------------------------------ r40073 | | 2016-05-31 10:04:05 Added: New quantity parameters ------------------------------------------------------------------------ r40072 | | 2016-05-31 09:56:03 Added: Source file for m249 reloading animations ------------------------------------------------------------------------ r40071 | | 2016-05-31 09:54:49 Removed: Forgot to zip it ------------------------------------------------------------------------ r40070 | | 2016-05-31 09:53:18 Added: Source file for M249 reload animations ------------------------------------------------------------------------ r40069 | | 2016-05-31 09:46:35 Added: Folder & reloads variations for M249 ------------------------------------------------------------------------ r40068 | | 2016-05-31 08:55:26 Removed: Sub-class DamageApplied from class Trap_Bear ------------------------------------------------------------------------ r40067 | | 2016-05-31 08:54:05 Tweaked: Small code tweak for better readability. ------------------------------------------------------------------------ r40066 | | 2016-05-31 08:48:48 Changed: Trap_Bear adds damage to player through new damage system (WIP) Old damage system is not being used anymore, except for zombies or animals. ------------------------------------------------------------------------ r40065 | | 2016-05-31 02:17:56 Changed: Newly generated ChernarusPlus.bin ------------------------------------------------------------------------ r40064 | | 2016-05-30 22:51:59 Changed: Newly generated navmesh.nm ------------------------------------------------------------------------ r40063 | | 2016-05-30 20:00:14 Added: new footsteps - steel ------------------------------------------------------------------------ r40062 | | 2016-05-30 17:35:35 Tweaked: def refinements for deer, alert levels refinements ------------------------------------------------------------------------ r40061 | | 2016-05-30 17:34:17 Updated: Small changes to camera ------------------------------------------------------------------------ r40060 | | 2016-05-30 17:28:10 Changed: recipes are now being cached during game startup ------------------------------------------------------------------------ r40059 | | 2016-05-30 17:03:19 Fixed: Gun on shoulder with new locomotion state machines ------------------------------------------------------------------------ r40058 | | 2016-05-30 16:38:33 Fixed: Equipment icons have grey square around them ------------------------------------------------------------------------ r40057 | | 2016-05-30 16:38:10 Tweaked: Fruit quantity ------------------------------------------------------------------------ r40056 | | 2016-05-30 16:38:05 Fixed: Equipment icons have grey square around them ------------------------------------------------------------------------ r40055 | | 2016-05-30 16:28:19 Added: entity event that gets called after load server storage is done Added: new functions for loading entities by their storage persistence ------------------------------------------------------------------------ r40054 | | 2016-05-30 16:26:30 Added: big police station files ------------------------------------------------------------------------ r40053 | | 2016-05-30 16:20:58 Added: big police station source files ------------------------------------------------------------------------ r40052 | | 2016-05-30 16:16:26 Tweaked: animations and graph adjustments for wolf ------------------------------------------------------------------------ r40051 | | 2016-05-30 15:44:27 Updated: Added clothing ------------------------------------------------------------------------ r40050 | | 2016-05-30 15:38:13 Added: work - new attack_proxi_all.max and trot_turn_L144.max, trot_turn_R144.max ------------------------------------------------------------------------ r40049 | | 2016-05-30 15:35:22 Addes: work - remake attack_proxi_L144_fail.FBX ,attack_proxi_R144_fail.FBX and new attack_proxi_L144_turn.FBX,attack_proxi_R144_turn.FBX ------------------------------------------------------------------------ r40048 | | 2016-05-30 15:13:11 Changed: Class name in recipes. ------------------------------------------------------------------------ r40047 | | 2016-05-30 14:55:09 Added: Misson for testing basic player controls ------------------------------------------------------------------------ r40046 | | 2016-05-30 14:47:25 Added: Wash hands action to canteen ------------------------------------------------------------------------ r40045 | | 2016-05-30 14:44:03 Added: Can opening action ------------------------------------------------------------------------ r40044 | | 2016-05-30 14:25:10 Added: work - new shorter trot turn L144 R144 ------------------------------------------------------------------------ r40043 | | 2016-05-30 14:21:17 Fixed: Fire station view geometry issue with occluders being components of the view geometry itself (causing problems with camera) ------------------------------------------------------------------------ r40042 | | 2016-05-30 14:11:15 Changed: Scripts: compile fix ------------------------------------------------------------------------ r40041 | | 2016-05-30 13:50:50 Added: Take a bite and force bite using canned food ------------------------------------------------------------------------ r40040 | | 2016-05-30 13:35:55 Added: hunting vest male and female version ------------------------------------------------------------------------ r40039 | | 2016-05-30 13:34:08 Changed: Scripts: compile fix ------------------------------------------------------------------------ r40038 | | 2016-05-30 13:33:09 Fixed: Deer - audio definition to animation graph ------------------------------------------------------------------------ r40037 | | 2016-05-30 13:31:50 Added: hunting vest textures ------------------------------------------------------------------------ r40036 | | 2016-05-30 13:15:52 Fixed: UI: Stable Polish: Item shouldn't be automatically re-sorted in cargo if it doesn't physically left cargo panel ------------------------------------------------------------------------ r40035 | | 2016-05-30 13:15:10 Fixed: UI: Stable Polish: Item shouldn't be automatically re-sorted in cargo if it doesn't physically left cargo panel ------------------------------------------------------------------------ r40034 | | 2016-05-30 12:17:05 Tweaked: graph and animations refinements for deer ------------------------------------------------------------------------ r40033 | | 2016-05-30 11:55:31 Changed: Newly generated proxyexport ------------------------------------------------------------------------ r40032 | | 2016-05-30 11:55:17 Updated: Locomotion fixes ------------------------------------------------------------------------ r40031 | | 2016-05-30 11:38:00 Changed: Newly generated proxyexport ------------------------------------------------------------------------ r40030 | | 2016-05-30 11:21:09 Fixed: Locomotion issues resolved ------------------------------------------------------------------------ r40029 | | 2016-05-30 11:19:53 Changed: Newly generated navmesh.nm ------------------------------------------------------------------------ r40028 | | 2016-05-30 11:19:45 Added: Take a bite and force a bite actions for cans ------------------------------------------------------------------------ r40027 | | 2016-05-30 11:18:45 Added: Force and take a bite can ------------------------------------------------------------------------ r40026 | | 2016-05-30 11:10:18 Tweaked: Eating action replaced with canned food eating actions ------------------------------------------------------------------------ r40025 | | 2016-05-30 11:07:52 Added: Canned food eating ------------------------------------------------------------------------ r40024 | | 2016-05-30 11:06:34 Added: Eat and feed canned food ------------------------------------------------------------------------ r40023 | | 2016-05-30 11:01:50 Updated: Entity position polished ------------------------------------------------------------------------ r40022 | | 2016-05-30 11:01:06 Updated: Polished entity pelvis position for better blending Removed: 7z file Added: fbx file ------------------------------------------------------------------------ r40021 | | 2016-05-30 10:51:48 Added: new quercusRobur tree variations, models and textures. ------------------------------------------------------------------------ r40020 | | 2016-05-30 10:38:22 Fixed: Quantity consumption ------------------------------------------------------------------------ r40019 | | 2016-05-30 10:34:37 Added: long_sleeve_shirt ------------------------------------------------------------------------ r40018 | | 2016-05-30 10:14:39 Added: work - stand_siege_turns L100 L150 R100 R150 ------------------------------------------------------------------------ r40017 | | 2016-05-30 10:08:02 DayZPlayer class introduction ------------------------------------------------------------------------ r40016 | | 2016-05-30 10:05:13 Fixed: NewUI: Zombie inventory is not shown completely ------------------------------------------------------------------------ r40015 | | 2016-05-30 10:05:00 Fixed: NewUI: Zombie inventory is not shown completely ------------------------------------------------------------------------ r40014 | | 2016-05-30 09:01:19 Tweaked: Work - fix ------------------------------------------------------------------------ r40013 | | 2016-05-30 08:58:35 Added: ScriptDoc ------------------------------------------------------------------------ r40012 | | 2016-05-30 02:19:10 Changed: Newly generated ChernarusPlus.bin ------------------------------------------------------------------------ r40011 | | 2016-05-27 22:51:52 Changed: Newly generated navmesh.nm ------------------------------------------------------------------------ r40010 | | 2016-05-27 16:48:07 Fixed: fixed an issue with rev. Revision: 40009 ------------------------------------------------------------------------ r40009 | | 2016-05-27 16:37:56 Changed: new player: GetQuantity2() tweaked, crafting: ammo should get deleted when it reaches 0 through recipe manipulation ------------------------------------------------------------------------ r40008 | | 2016-05-27 16:36:59 Merged revision(s) 40007 from trunk/Enfusion: Changed: NewUI: connecting message showing hot fix "Your character was unable to be loaded and has been reset...." ------------------------------------------------------------------------ r40007 | | 2016-05-27 16:35:08 Changed: NewUI: connecting message showing hot fix "Your character was unable to be loaded and has been reset...." ------------------------------------------------------------------------ r40006 | | 2016-05-27 16:28:41 Fixed: Issues with sprinting and stances ------------------------------------------------------------------------ r40005 | | 2016-05-27 16:20:33 DayzPlayer camera profiles ------------------------------------------------------------------------ r40004 | | 2016-05-27 16:12:49 Deleted: varQuantity from Crafting_SharpStick. ------------------------------------------------------------------------ r40003 | | 2016-05-27 15:34:11 [animations] Committing another zombie .xob models to test if it is the model not working or if it is the rig/animation setup. ------------------------------------------------------------------------ r40002 | | 2016-05-27 15:24:55 Added: New recipes into new scripts. ------------------------------------------------------------------------ r40001 | | 2016-05-27 15:23:38 Added: New recipes into configs. ------------------------------------------------------------------------ r40000 | | 2016-05-27 14:49:18 Tweaked: def refinements for wolf ------------------------------------------------------------------------ r39999 | | 2016-05-27 14:47:55 Tweaked: animations and graph adjustments for wolf ------------------------------------------------------------------------ r39998 | | 2016-05-27 14:14:16 Changed: Recipe for CraftTorch. ------------------------------------------------------------------------ r39997 | | 2016-05-27 14:10:41 Fixed: Zombies jumping through walls in tight spaces ------------------------------------------------------------------------ r39996 | | 2016-05-27 14:00:33 Changed: Size of Minidress ------------------------------------------------------------------------ r39995 | | 2016-05-27 13:57:32 Tweaked: problem with not setted work dir ------------------------------------------------------------------------ r39994 | | 2016-05-27 13:53:35 Addeed: hunting vest ground model ------------------------------------------------------------------------ r39993 | | 2016-05-27 13:48:37 Added: Work - hunting vest skin ------------------------------------------------------------------------ r39992 | | 2016-05-27 13:38:56 Fixed: Destroying modules ------------------------------------------------------------------------ r39991 | | 2016-05-27 13:29:31 Added: work - wolf run_slow_hit_2.FBX ------------------------------------------------------------------------ r39990 | | 2016-05-27 13:20:14 Modified: max files ------------------------------------------------------------------------ r39989 | | 2016-05-27 13:04:05 Tweaked: Tweaked spacing of soem code Tweaked: Added autoptr before m_DmgTriggers as a possible fix for a memory leak ------------------------------------------------------------------------ r39988 | | 2016-05-27 13:01:20 Tweaked: Test of the new Damage System functionality. Commited code is based on a workaround due to current issue. It is commented out due to a crash that is being investigated. ------------------------------------------------------------------------ r39987 | | 2016-05-27 12:43:50 Tweaked: animations and graph adjustments for wolf ------------------------------------------------------------------------ r39986 | | 2016-05-27 12:35:18 Added: Class DamageApplied to Trap_bear for testing purposes ------------------------------------------------------------------------ r39985 | | 2016-05-27 12:04:08 Added and Tweaked: animations and graph adjustments for wolf ------------------------------------------------------------------------ r39984 | | 2016-05-27 11:05:43 Added: New recipes into configs. ------------------------------------------------------------------------ r39983 | | 2016-05-27 11:05:15 Fixed: NewUI: Items in hand slot have in the corner written '1/15 ------------------------------------------------------------------------ r39982 | | 2016-05-27 11:05:14 Added: New recipes into new scripts. ------------------------------------------------------------------------ r39980 | | 2016-05-27 11:04:39 Fixed: NewUI: Items in hand slot have in the corner written '1/15 ------------------------------------------------------------------------ r39978 | | 2016-05-27 09:35:41 Changed: NewUI: close inspect while swimming ------------------------------------------------------------------------ r39977 | | 2016-05-27 08:59:26 Changed: Controls: removing "Player list" from controls ------------------------------------------------------------------------ r39976 | | 2016-05-27 08:03:46 Added:2k textures for s120_seat ------------------------------------------------------------------------ r39975 | | 2016-05-26 15:25:25 Fixed: Workbench test files ------------------------------------------------------------------------ r39974 | | 2016-05-26 14:48:13 Changed: entity prefabs renamed to templates ------------------------------------------------------------------------ r39973 | | 2016-05-26 14:34:16 Changed: Version of the character to 1.06 ------------------------------------------------------------------------ r39972 | | 2016-05-26 14:33:19 Added: Hunting vest ground model and textures ------------------------------------------------------------------------ r39971 | | 2016-05-26 13:07:03 Tweaked: Character align ------------------------------------------------------------------------ r39970 | | 2016-05-26 13:06:30 Tweaked: Character align ------------------------------------------------------------------------ r39969 | | 2016-05-26 12:25:03 Tweaked: sfx for wolf ------------------------------------------------------------------------ r39968 | | 2016-05-26 11:23:58 Added: work - wolf run_slow_hit.FBX ------------------------------------------------------------------------ r39967 | | 2016-05-26 11:20:06 Added: Character extension for root ------------------------------------------------------------------------ r39966 | | 2016-05-26 11:14:49 Changed: wip update mesh ------------------------------------------------------------------------ r39965 | | 2016-05-26 11:06:39 Revert: inspect rotating ------------------------------------------------------------------------ r39964 | | 2016-05-26 10:51:45 Added: replaceItemWithNew ------------------------------------------------------------------------ r39963 | | 2016-05-26 10:51:22 Fixed: NewUI: Rotation of inventory screen character is on wrong axes. ------------------------------------------------------------------------ r39962 | | 2016-05-26 10:26:00 Changed: Newly generated ChernarusPlus.bin ------------------------------------------------------------------------ r39961 | | 2016-05-26 10:15:01 Added: multicar interier work ------------------------------------------------------------------------ r39960 | | 2016-05-26 10:07:56 Changed: new player: agent transmission system cleanup ------------------------------------------------------------------------ r39959 | | 2016-05-26 09:50:25 Changed: wip files update, texturing 99% ------------------------------------------------------------------------ r39958 | | 2016-05-26 09:41:16 Fixed: NewUI: Can't open or close hand slot while holding an item with attachments ------------------------------------------------------------------------ r39957 | | 2016-05-26 09:40:45 Fixed: NewUI: Can't open or close hand slot while holding an item with attachments ------------------------------------------------------------------------ r39956 | | 2016-05-26 09:13:16 Added: work ------------------------------------------------------------------------ r39955 | | 2016-05-26 09:12:26 Added: work ------------------------------------------------------------------------ r39954 | | 2016-05-26 07:19:58 Tweaked: Radio_building.p3d Ladders changed to meet standards ------------------------------------------------------------------------ r39953 | | 2016-05-26 07:11:55 Tweaked: vysilac_FM.p3d Ladders tweaked to meet standards ------------------------------------------------------------------------ r39952 | | 2016-05-26 06:46:27 Tweaked: Lab equipment Now looks more broken, so looks like cannot be looted ------------------------------------------------------------------------ r39951 | | 2016-05-26 06:40:13 Added: school_plaster_NOHQ.tga Added: new texture ------------------------------------------------------------------------ r39950 | | 2016-05-26 04:19:32 Changed: Newly generated navmesh.nm ------------------------------------------------------------------------ r39949 | | 2016-05-25 20:48:42 Added: Wolf - audio for animation set ------------------------------------------------------------------------ r39948 | | 2016-05-25 18:47:50 Tweaked: howls - sfx for wolf ------------------------------------------------------------------------ r39947 | | 2016-05-25 15:40:41 Added: work - reexport attack_proxi_R144_success.FBX ------------------------------------------------------------------------ r39946 | | 2016-05-25 15:31:49 Added: work - new attack proxi with success and fail animations ------------------------------------------------------------------------ r39945 | | 2016-05-25 15:30:29 Added: work - attack_proxi remake with success and fail (L144,R144) ------------------------------------------------------------------------ r39944 | | 2016-05-25 15:20:31 Deleted: Ammo_12ga_Slug from random items. ------------------------------------------------------------------------ r39943 | | 2016-05-25 15:20:11 Fixed: crash when putting item into hand slot ------------------------------------------------------------------------ r39942 | | 2016-05-25 15:18:58 Fixed: crash when putting item into hand slot ------------------------------------------------------------------------ r39941 | | 2016-05-25 15:16:24 Tweaked: sfx for wolf ------------------------------------------------------------------------ r39940 | | 2016-05-25 14:52:31 Changed: Moved the entire skinning functionality from the module into an user action Removed: Skinning module Tweaked: Major code cleanup of the skinning functionality Added: Function CanBeSkinned(...) on ManBase ------------------------------------------------------------------------ r39939 | | 2016-05-25 14:39:24 Tweaked: animations and graph adjustments for wolf ------------------------------------------------------------------------ r39938 | | 2016-05-25 14:39:17 Added: New test4 map addons ------------------------------------------------------------------------ r39937 | | 2016-05-25 14:32:58 Changed: Pbo names ------------------------------------------------------------------------ r39936 | | 2016-05-25 14:32:28 Added: Look poses ------------------------------------------------------------------------ r39935 | | 2016-05-25 14:05:20 -New map ------------------------------------------------------------------------ r39934 | | 2016-05-25 13:26:53 Fixed: NewUI: Inventory icon of Infected is changed when you drag and drop it to players inventory ------------------------------------------------------------------------ r39933 | | 2016-05-25 13:24:58 Fixed: NewUI: Inventory icon of Infected is changed when you drag and drop it to players inventory ------------------------------------------------------------------------ r39932 | | 2016-05-25 12:59:10 Fixed: Renamed the ROOT Null to its proper name ------------------------------------------------------------------------ r39931 | | 2016-05-25 12:58:28 Added: HIT animations for wolf ------------------------------------------------------------------------ r39930 | | 2016-05-25 12:44:04 Fixed: zeds trying to jump through walls ------------------------------------------------------------------------ r39929 | | 2016-05-25 11:47:41 Updated: Removed zip and added fbx. Polished poses ------------------------------------------------------------------------ r39928 | | 2016-05-25 11:42:50 Updated: Polished poses ------------------------------------------------------------------------ r39927 | | 2016-05-25 10:59:15 Tweaked: mostly cosmetic stuff ------------------------------------------------------------------------ r39926 | | 2016-05-25 10:38:00 Fixed: Inventory icon of Infected is changed when you drag and drop it to players inventory ------------------------------------------------------------------------ r39925 | | 2016-05-25 10:37:38 Added: work wolf hits ------------------------------------------------------------------------ r39924 | | 2016-05-25 10:37:29 Fixed: Inventory icon of Infected is changed when you drag and drop it to players inventory ------------------------------------------------------------------------ r39923 | | 2016-05-25 09:48:27 Fixed: inventory show non-cargo items for unconscious character ------------------------------------------------------------------------ r39922 | | 2016-05-25 09:47:53 Fixed: inventory show non-cargo items for unconscious character ------------------------------------------------------------------------ r39921 | | 2016-05-25 09:41:17 Added: work - reexported ------------------------------------------------------------------------ r39920 | | 2016-05-25 09:38:12 Added: work - reexported ------------------------------------------------------------------------ r39919 | | 2016-05-25 08:20:02 Tweaked: Removed comment ------------------------------------------------------------------------ r39918 | | 2016-05-25 08:18:20 Fixed: fixed an issue with developer sync module when shutting down server before client ------------------------------------------------------------------------ r39917 | | 2016-05-25 07:10:41 Tweaked: radio_b.p3d Object looks like non-lootable ------------------------------------------------------------------------ r39916 | | 2016-05-25 06:40:08 Fixed: Ind_Pec_03a.p3d Bug fixed ------------------------------------------------------------------------ r39915 | | 2016-05-25 06:33:49 Tweaked: villager_old_f.p3d zombie Changed: colors of clothing ------------------------------------------------------------------------ r39914 | | 2016-05-25 05:11:12 Tweaked: NAV_Lighthouse.p3d Tweaked: ladder to meet standards ------------------------------------------------------------------------ r39913 | | 2016-05-25 02:18:48 Changed: Newly generated ChernarusPlus.bin ------------------------------------------------------------------------ r39912 | | 2016-05-24 22:48:54 Changed: Newly generated navmesh.nm ------------------------------------------------------------------------ r39911 | | 2016-05-24 17:20:33 Added: Workbench - some test models ------------------------------------------------------------------------ r39910 | | 2016-05-24 17:09:19 Tweaked: def refinements for wolf ------------------------------------------------------------------------ r39909 | | 2016-05-24 17:08:06 Tweaked: animations and graph adjustments for wolf ------------------------------------------------------------------------ r39908 | | 2016-05-24 17:07:32 Tweaked: def refinements for wolf ------------------------------------------------------------------------ r39907 | | 2016-05-24 16:41:02 Modified: Increased shader version and Refreshed shader binaries ------------------------------------------------------------------------ r39906 | | 2016-05-24 16:40:51 Removed: old pose ------------------------------------------------------------------------ r39905 | | 2016-05-24 16:31:14 Modified: Increased shader version and Regenerated shader cache ------------------------------------------------------------------------ r39904 | | 2016-05-24 16:08:28 Added: Canis lupus skinned loot configuration. (yelds Meat_WolfSteak) Added: SurvivorPartsNewAnimSystem skinned loot configuration. (yelds Meat_HumanSteak) Canis lupis organs task ------------------------------------------------------------------------ r39903 | | 2016-05-24 15:57:39 Changed: Skinning functions Skin() and IsSkinned() moved up from AnimalBase to ManBase level. Fixed: Preventive fix for a script crash that could happen with certain config settings. Fixed: Warning message regarding wrong parameter type in OnStoreLoad. Tweaked: A bit of code cleanup. ------------------------------------------------------------------------ r39902 | | 2016-05-24 15:56:37 Fixed: Damage player check modifiers instance ------------------------------------------------------------------------ r39901 | | 2016-05-24 15:16:49 Updated to version 1.04 ------------------------------------------------------------------------ r39900 | | 2016-05-24 14:55:59 Fixed: Stable Polish: Position, scale and default scale of character ------------------------------------------------------------------------ r39899 | | 2016-05-24 14:54:52 Fixed: Stable Polish: Position, scale and default scale of character ------------------------------------------------------------------------ r39898 | | 2016-05-24 14:35:04 Source: compass open close ------------------------------------------------------------------------ r39897 | | 2016-05-24 14:32:51 Fixed: for Vehicles: Client crashes when inspect is pressed on dead zombies icon ------------------------------------------------------------------------ r39896 | | 2016-05-24 14:32:14 Fixed: for Vehicles: Client crashes when inspect is pressed on dead zombies icon ------------------------------------------------------------------------ r39895 | | 2016-05-24 14:18:59 Added: compass close and open animation ------------------------------------------------------------------------ r39894 | | 2016-05-24 14:15:17 Removed: empty folders ------------------------------------------------------------------------ r39893 | | 2016-05-24 14:08:52 Fixed: Attempt to fix (changed CREATE_ENGINE_DOOR....... ------------------------------------------------------------------------ r39892 | | 2016-05-24 13:56:14 Tweaked: wolf spawning ------------------------------------------------------------------------ r39891 | | 2016-05-24 13:46:37 Added: some test models ------------------------------------------------------------------------ r39890 | | 2016-05-24 13:41:35 Changed: Newly generated proxyexport ------------------------------------------------------------------------ r39889 | | 2016-05-24 13:32:41 Fixed: NewUI: Inventory of dead players/zombies is placed wrongly inside inventory screen ------------------------------------------------------------------------ r39888 | | 2016-05-24 13:32:20 Fixed: NewUI: Inventory of dead players/zombies is placed wrongly inside inventory screen ------------------------------------------------------------------------ r39887 | | 2016-05-24 13:30:27 Tweaked: melee damage for wolf ------------------------------------------------------------------------ r39886 | | 2016-05-24 13:28:09 Tweaked: def refinements for wolf ------------------------------------------------------------------------ r39885 | | 2016-05-24 13:27:35 Tweaked: animations and graph adjustments for wolf ------------------------------------------------------------------------ r39884 | | 2016-05-24 13:20:52 Added: some dummy component prefabs for testing ------------------------------------------------------------------------ r39883 | | 2016-05-24 13:13:59 Fixed: Crash: Client crashes when inspect is pressed on dead zombies icon ------------------------------------------------------------------------ r39882 | | 2016-05-24 13:13:10 Fixed: Crash: Client crashes when inspect is pressed on dead zombies icon ------------------------------------------------------------------------ r39881 | | 2016-05-24 13:08:17 Merged revision(s) 39880 from trunk/Enfusion: Changed: NewUI: character screen crash fix ------------------------------------------------------------------------ r39880 | | 2016-05-24 13:06:00 Changed: NewUI: character screen crash fix ------------------------------------------------------------------------ r39879 | | 2016-05-24 13:04:57 Added: New Footsteps Sounds - Metal, Waveplate ------------------------------------------------------------------------ r39878 | | 2016-05-24 13:02:27 Fixed: Loot in Land_Ind_Quarry - was duplicated in cfg. ------------------------------------------------------------------------ r39877 | | 2016-05-24 13:02:09 Fixed: Loot in Land_Ind_Quarry - was duplicated in cfg. ------------------------------------------------------------------------ r39876 | | 2016-05-24 12:24:22 Added: Work - start run siege animations ------------------------------------------------------------------------ r39875 | | 2016-05-24 12:17:23 Added: work - wolf attack_high.FBX ------------------------------------------------------------------------ r39874 | | 2016-05-24 11:54:06 Changed: new player: DisplayStatus cleanup ------------------------------------------------------------------------ r39873 | | 2016-05-24 11:49:12 Changed: new player: DisplayStatus system refactoring ------------------------------------------------------------------------ r39872 | | 2016-05-24 10:52:35 Added: Max hunting vest male female ------------------------------------------------------------------------ r39871 | | 2016-05-24 10:27:01 Changed: Test of loading binary without spawnpoint filters ------------------------------------------------------------------------ r39870 | | 2016-05-24 10:22:42 Tweaked: zombie inventory ------------------------------------------------------------------------ r39869 | | 2016-05-24 10:10:04 Tweaked: zombie inventory item color ------------------------------------------------------------------------ r39868 | | 2016-05-24 08:46:32 Added: work - wolf attack_high_success.FBX ------------------------------------------------------------------------ r39867 | | 2016-05-24 08:14:26 Fixed: fixed an error when using 'Restart' option with old player ------------------------------------------------------------------------ r39866 | | 2016-05-24 02:18:46 Changed: Newly generated ChernarusPlus.bin ------------------------------------------------------------------------ r39865 | | 2016-05-23 22:55:57 Changed: Newly generated navmesh.nm ------------------------------------------------------------------------ r39864 | | 2016-05-23 17:21:17 Tweaked: WIP cow bul turns ------------------------------------------------------------------------ r39863 | | 2016-05-23 17:04:44 Added: New proxyexport ------------------------------------------------------------------------ r39862 | | 2016-05-23 16:54:09 Added: New proxyexport ------------------------------------------------------------------------ r39861 | | 2016-05-23 16:26:54 -Templates updated ------------------------------------------------------------------------ r39860 | | 2016-05-23 16:08:52 Added: filters for loot spawnpoints ------------------------------------------------------------------------ r39859 | | 2016-05-23 16:05:59 Changed: Newly generated proxyexport ------------------------------------------------------------------------ r39858 | | 2016-05-23 16:04:35 Added: Spawn points into new buildings and created config ------------------------------------------------------------------------ r39857 | | 2016-05-23 16:04:20 Added: Spawn points into new buildings and created config ------------------------------------------------------------------------ r39856 | | 2016-05-23 15:52:37 Changed: Newly generated proxyexport ------------------------------------------------------------------------ r39855 | | 2016-05-23 15:14:16 Fixed: fixed an issue while using pointer to a destroyed instance ------------------------------------------------------------------------ r39854 | | 2016-05-23 15:08:05 Fixed: test Particle/!test.ptc ------------------------------------------------------------------------ r39853 | | 2016-05-23 14:17:39 Added: hunting vest m/f max ------------------------------------------------------------------------ r39852 | | 2016-05-23 12:32:24 Fixed: Corrected param names to fix warning messages ------------------------------------------------------------------------ r39851 | | 2016-05-23 11:19:43 Source: Updated version to 1.05 ------------------------------------------------------------------------ r39850 | | 2016-05-23 11:15:47 Source: Added facial animation rig to DayZ character Source: Added NULL under Pelvis in skeleton ------------------------------------------------------------------------ r39849 | | 2016-05-23 10:13:01 Added: *.asy ------------------------------------------------------------------------ r39848 | | 2016-05-23 09:41:21 Fixed: Some warnings regarding missing ; ------------------------------------------------------------------------ r39847 | | 2016-05-23 09:10:11 Fixed: fixed various Warnings in scripts ------------------------------------------------------------------------ r39846 | | 2016-05-23 09:10:00 Missing ; ------------------------------------------------------------------------ r39845 | | 2016-05-23 09:04:17 Missing ; ------------------------------------------------------------------------ r39844 | | 2016-05-23 06:02:48 Tweaked: popelnice.p3d to look non-lootable ------------------------------------------------------------------------ r39843 | | 2016-05-23 05:58:34 Tweaked: lekarnicka.p3d to look non-lootable ------------------------------------------------------------------------ r39842 | | 2016-05-23 05:43:21 Tweaked: unlootable objects Few small unlootable objects removed ------------------------------------------------------------------------ r39841 | | 2016-05-20 16:44:12 Added: Spawn points into new buildings and created config ------------------------------------------------------------------------ r39840 | | 2016-05-20 16:42:32 Added: Spawn points into new buildings and created config ------------------------------------------------------------------------ r39839 | | 2016-05-20 16:36:42 Tweaked: group def refinements for wolf ------------------------------------------------------------------------ r39838 | | 2016-05-20 16:36:23 Tweaked: def refinements for wolf ------------------------------------------------------------------------ r39837 | | 2016-05-20 16:36:06 Tweaked: animations and graph adjustments for wolf ------------------------------------------------------------------------ r39836 | | 2016-05-20 16:20:11 Fixed: missing * ------------------------------------------------------------------------ r39835 | | 2016-05-20 16:10:42 Tweaked: enabled exclude.lst ------------------------------------------------------------------------ r39834 | | 2016-05-20 15:57:45 Changed: NewUI: inventory menu & inspect menu rotation tweak ------------------------------------------------------------------------ r39833 | | 2016-05-20 15:56:23 Added: .agr, .ast, .asi to included files ------------------------------------------------------------------------ r39832 | | 2016-05-20 15:55:46 Added: exclude.lst for binarization ------------------------------------------------------------------------ r39831 | | 2016-05-20 15:18:35 Fixed: path (was to eager with renaming) ------------------------------------------------------------------------ r39830 | | 2016-05-20 15:18:11 Fixed: path (was to eager with renaming) ------------------------------------------------------------------------ r39829 | | 2016-05-20 15:11:45 Fixed: path (was to eager with renaming) ------------------------------------------------------------------------ r39828 | | 2016-05-20 15:02:53 Changed: renamed workspaces to graphs Removed: avoidConfig param for test ------------------------------------------------------------------------ r39827 | | 2016-05-20 15:02:05 Changed: renamed workspaces to graphs ------------------------------------------------------------------------ r39826 | | 2016-05-20 13:52:08 Added: anims_workspaces addon ------------------------------------------------------------------------ r39825 | | 2016-05-20 13:50:38 Added: anims_workspaces addon ------------------------------------------------------------------------ r39824 | | 2016-05-20 11:45:36 DayZ Player - human into ManBase class - NEED CLIENT EXE UPDATE ------------------------------------------------------------------------ r39823 | | 2016-05-20 11:12:52 Changed: new player: additional cache param objects introduced, ItemBase is now using cache param objects for item variables ------------------------------------------------------------------------ r39822 | | 2016-05-20 11:02:13 Missions! run batches - DayzPlayer Old + New samples ------------------------------------------------------------------------ r39821 | | 2016-05-20 10:59:28 NewDZPlayer: Sprint angle Fixed ------------------------------------------------------------------------ r39820 | | 2016-05-20 10:53:24 New DayZ Player config ------------------------------------------------------------------------ r39819 | | 2016-05-20 09:31:40 Tweaked: def refinements for wolf ------------------------------------------------------------------------ r39818 | | 2016-05-20 06:44:17 Tweaked: rocks to not look like lootable object ------------------------------------------------------------------------ r39817 | | 2016-05-20 06:41:49 Tweaked: Ind_Mlyn_02.p3d Rocks are not looking lootable ------------------------------------------------------------------------ r39816 | | 2016-05-20 06:35:36 Tweaked: Ind_Mlyn_03.p3d Rocks are not looking lootable ------------------------------------------------------------------------ r39815 | | 2016-05-20 06:32:51 Tweaked: rock in buildings( so looks like not lootable) ------------------------------------------------------------------------ r39814 | | 2016-05-20 06:26:15 Tweaked: Ind_Pec_03b.p3d Tweaked ladder to meet standards ------------------------------------------------------------------------ r39813 | | 2016-05-20 06:22:09 Tweaked: Ind_IlluminantTower.p3d Tweaked ladder to meet standards ------------------------------------------------------------------------ r39812 | | 2016-05-20 02:18:57 Changed: Newly generated ChernarusPlus.bin ------------------------------------------------------------------------ r39811 | | 2016-05-19 22:44:53 Changed: Newly generated navmesh.nm ------------------------------------------------------------------------ r39810 | | 2016-05-19 22:21:09 Idles "Entity pos - hotfix" ------------------------------------------------------------------------ r39809 | | 2016-05-19 18:16:45 -Fire geo for pipes ------------------------------------------------------------------------ r39808 | | 2016-05-19 16:39:31 Changed: cache param objects, some usage of this in ItemBase.c ------------------------------------------------------------------------ r39807 | | 2016-05-19 16:22:31 Tweaked: Get anim returns BANDAGES if no parameter is set for now ------------------------------------------------------------------------ r39805 | | 2016-05-19 15:36:07 Fixed: view geometry ------------------------------------------------------------------------ r39804 | | 2016-05-19 15:14:27 -Fire Geo ------------------------------------------------------------------------ r39803 | | 2016-05-19 15:14:14 -AO shadow\Geo ------------------------------------------------------------------------ r39802 | | 2016-05-19 15:10:58 Added: work - wold attack_high.FBX ------------------------------------------------------------------------ r39801 | | 2016-05-19 15:02:10 Tweaked: Reset method is now called by default from Cancel method Fixed: Target locking checks existence of target now ------------------------------------------------------------------------ r39800 | | 2016-05-19 14:54:41 texture="#(argb,8,8,3)color(1,1,1,0,MC)"; ------------------------------------------------------------------------ r39799 | | 2016-05-19 14:37:49 Changed: tweaked visual appearance of modifiers debug window ------------------------------------------------------------------------ r39798 | | 2016-05-19 14:32:57 Added: Action eat meat Tweaked: Removed modify method from eat and moved to eat meat ------------------------------------------------------------------------ r39797 | | 2016-05-19 14:30:21 Added: Eat meat action ------------------------------------------------------------------------ r39796 | | 2016-05-19 14:28:01 Merged revision(s) 39793 from trunk/Enfusion: Modified: Binaries: Rain & Rain Distant ------------------------------------------------------------------------ r39795 | | 2016-05-19 14:24:19 -Texture fixing ------------------------------------------------------------------------ r39794 | | 2016-05-19 14:22:56 -Geo\Fire geo for stairs ------------------------------------------------------------------------ r39793 | | 2016-05-19 14:22:07 Modified: Binaries: Rain & Rain Distant ------------------------------------------------------------------------ r39792 | | 2016-05-19 14:20:27 Tweaked: Overwrite for OnCancel() event ------------------------------------------------------------------------ r39791 | | 2016-05-19 13:48:11 Added: New Footsteps Sounds - Wood interior ------------------------------------------------------------------------ r39790 | | 2016-05-19 13:34:17 -fire geo ------------------------------------------------------------------------ r39789 | | 2016-05-19 13:33:31 -Missing textures ------------------------------------------------------------------------ r39788 | | 2016-05-19 13:28:46 Changed: Script compile error fix ------------------------------------------------------------------------ r39787 | | 2016-05-19 13:02:41 -new_geo_fireGeo ------------------------------------------------------------------------ r39786 | | 2016-05-19 12:43:52 Added: blouse top ------------------------------------------------------------------------ r39785 | | 2016-05-19 12:24:31 -doors angle fix ------------------------------------------------------------------------ r39784 | | 2016-05-19 12:22:57 Added: Missing files ------------------------------------------------------------------------ r39783 | | 2016-05-19 12:15:15 Tweaked: function IsAlive() moved from ManBase to Object Tweaked: Skinning User Action Added: New action - Burry Body ------------------------------------------------------------------------ r39782 | | 2016-05-19 11:58:12 Added: Actions for burrying bodies with shovels ------------------------------------------------------------------------ r39781 | | 2016-05-19 11:36:47 Fixed: fixed compilation error when using RemoveFromFireConsumables method ------------------------------------------------------------------------ r39780 | | 2016-05-19 11:23:16 Tweaked: Ind_Pec_02.p3d Tweaked ladder to meet standards ------------------------------------------------------------------------ r39779 | | 2016-05-19 11:16:58 Changed: Higher change for randomItems from 10% to 20% ------------------------------------------------------------------------ r39778 | | 2016-05-19 11:15:44 Changed: Higher change for randomItems from 10% to 20% ------------------------------------------------------------------------ r39777 | | 2016-05-19 11:05:44 Fixed: fixed script compile issue on FireConsumable removal method ------------------------------------------------------------------------ r39776 | | 2016-05-19 10:39:46 Added: Work - start run siege ------------------------------------------------------------------------ r39775 | | 2016-05-19 10:38:16 Changed: Scripts: fixed type-mishmash errors ------------------------------------------------------------------------ r39774 | | 2016-05-19 10:09:47 Added: work - wolf attack_high.FBX + max ------------------------------------------------------------------------ r39773 | | 2016-05-19 10:07:26 Tweaked: A_MunicipalOffice.p3d Tweaked ladder to meet standards ------------------------------------------------------------------------ r39772 | | 2016-05-19 09:40:25 Removed: removed debug logs ------------------------------------------------------------------------ r39771 | | 2016-05-19 07:13:33 Removed: debug, saving character is more frequent ------------------------------------------------------------------------ r39770 | | 2016-05-19 07:12:48 Removed: debug, saving character is more frequent ------------------------------------------------------------------------ r39769 | | 2016-05-19 02:19:02 Changed: Newly generated ChernarusPlus.bin ------------------------------------------------------------------------ r39768 | | 2016-05-18 22:45:36 Changed: Newly generated navmesh.nm ------------------------------------------------------------------------ r39767 | | 2016-05-18 18:47:55 -Doors ------------------------------------------------------------------------ r39766 | | 2016-05-18 18:16:40 -door's angle ------------------------------------------------------------------------ r39765 | | 2016-05-18 18:03:35 -Fire geo ------------------------------------------------------------------------ r39764 | | 2016-05-18 17:38:53 -Test doorts ------------------------------------------------------------------------ r39763 | | 2016-05-18 17:38:39 -Test doors ------------------------------------------------------------------------ r39762 | | 2016-05-18 17:19:08 Changed: crafting: fixing a bug with CheckConditions ------------------------------------------------------------------------ r39761 | | 2016-05-18 17:18:52 Tweaked: Arrays of user actions handling optimized ------------------------------------------------------------------------ r39760 | | 2016-05-18 17:16:29 -Doors in ------------------------------------------------------------------------ r39759 | | 2016-05-18 17:00:29 Added: New recipes for Craft and Decraft ghillies ------------------------------------------------------------------------ r39758 | | 2016-05-18 16:59:31 Tweaked: def refinements for wolf ------------------------------------------------------------------------ r39757 | | 2016-05-18 16:59:16 Tweaked: def refinements for wolf ------------------------------------------------------------------------ r39756 | | 2016-05-18 16:56:01 Added: New recipes for Craft and Decraft ghillies ------------------------------------------------------------------------ r39755 | | 2016-05-18 16:40:25 Added: new player: Nailed baseball bat recipe ------------------------------------------------------------------------ r39754 | | 2016-05-18 16:39:00 Tweaked: Inventory zombies ------------------------------------------------------------------------ r39753 | | 2016-05-18 16:24:41 Fixed: Armband selection naming ------------------------------------------------------------------------ r39752 | | 2016-05-18 16:24:05 Tweaked: Inventory zombies ------------------------------------------------------------------------ r39751 | | 2016-05-18 16:14:08 Added: t_populusAlba_1f,2s,3s, t_populusNigra_3s, t_salixAlba2s_leaves.rvamt, ------------------------------------------------------------------------ r39750 | | 2016-05-18 15:34:06 Fixed: Camo selection renamed to camoGround ------------------------------------------------------------------------ r39749 | | 2016-05-18 15:28:10 Added: notifiers debug ------------------------------------------------------------------------ r39748 | | 2016-05-18 15:22:19 Changed: school loot selections ------------------------------------------------------------------------ r39747 | | 2016-05-18 15:03:29 Fixed: Camo changed to Camoground for armband ------------------------------------------------------------------------ r39746 | | 2016-05-18 14:09:46 Fixed: fixed modifires syncing ------------------------------------------------------------------------ r39745 | | 2016-05-18 14:04:43 Added: work - stand_siege_turns.max ------------------------------------------------------------------------ r39744 | | 2016-05-18 14:03:53 Changed: another reducing ------------------------------------------------------------------------ r39743 | | 2016-05-18 14:03:15 Added: work - wolf stand_siege_turn_L40_2.FBX stand_siege_turn_L40_2.max + max ------------------------------------------------------------------------ r39742 | | 2016-05-18 13:59:37 Tweaked: Camo selection added to armband ------------------------------------------------------------------------ r39741 | | 2016-05-18 13:57:42 Added: work - stand_siege_turn_L40_1 , R40_1 ------------------------------------------------------------------------ r39738 | | 2016-05-18 13:26:42 Tweaked: def refinements for wolf ------------------------------------------------------------------------ r39737 | | 2016-05-18 13:24:40 Tweaked: def refinements for wolf ------------------------------------------------------------------------ r39736 | | 2016-05-18 13:01:50 Changed: new player: fixed memory leak ------------------------------------------------------------------------ r39735 | | 2016-05-18 12:15:16 Added: pallet adjusted shadow LOD ------------------------------------------------------------------------ r39734 | | 2016-05-18 11:12:37 Added: Zbytek selection to selection array in armband config ------------------------------------------------------------------------ r39733 | | 2016-05-18 11:10:23 Added: enfRecipe numbers for Craft and DeCraft ghillieatt. ------------------------------------------------------------------------ r39732 | | 2016-05-18 11:08:32 Added: Recipe for Craft and DeCraft ghillieatt ------------------------------------------------------------------------ r39731 | | 2016-05-18 10:12:27 Fixed: gaps in shadowlod ------------------------------------------------------------------------ r39730 | | 2016-05-18 10:00:12 Fixed: missing texture and material in lod3 ------------------------------------------------------------------------ r39729 | | 2016-05-18 09:06:54 Tweaked: - firewood and pelt removed from house ------------------------------------------------------------------------ r39728 | | 2016-05-18 08:50:05 Tweaked: junkpile.p3d Tweaked so it looks like impossible to loot ------------------------------------------------------------------------ r39727 | | 2016-05-18 08:41:19 Fixed: bible object Removed, so doesn´t look like lootable ------------------------------------------------------------------------ r39726 | | 2016-05-18 08:39:49 Removed: removed debug logs ------------------------------------------------------------------------ r39725 | | 2016-05-18 08:29:23 Tweaked: Work - entity pos fix ------------------------------------------------------------------------ r39724 | | 2016-05-18 08:27:50 Fixed: fixed player register condition ------------------------------------------------------------------------ r39723 | | 2016-05-18 07:59:48 Added: Work - start run siege ------------------------------------------------------------------------ r39722 | | 2016-05-18 02:18:59 Changed: Newly generated ChernarusPlus.bin ------------------------------------------------------------------------ r39721 | | 2016-05-17 22:51:24 Changed: Newly generated navmesh.nm ------------------------------------------------------------------------ r39720 | | 2016-05-17 17:19:30 Added: new player: modifiers debug output interface ------------------------------------------------------------------------ r39719 | | 2016-05-17 17:17:03 Tweaked: def refinements for wolf ------------------------------------------------------------------------ r39718 | | 2016-05-17 17:16:35 Added and Tweaked: animations and graph adjustments for wolf ------------------------------------------------------------------------ r39717 | | 2016-05-17 17:13:47 Merged revision(s) 39716 from trunk/Enfusion: Modified: Binaries: Rain Ripples - Effect of rain ripples is more gentle ------------------------------------------------------------------------ r39716 | | 2016-05-17 17:06:15 Modified: Binaries: Rain Ripples - Effect of rain ripples is more gentle ------------------------------------------------------------------------ r39715 | | 2016-05-17 16:52:55 Merged shader binaries for distant rain speedup ------------------------------------------------------------------------ r39714 | | 2016-05-17 16:38:09 Modified: Updated shader binaries for latest performance changes to distant rain ------------------------------------------------------------------------ r39713 | | 2016-05-17 16:27:40 -some details ------------------------------------------------------------------------ r39712 | | 2016-05-17 16:24:42 Merged shader binaries for rain ripples ------------------------------------------------------------------------ r39711 | | 2016-05-17 16:00:27 Source: ged rid of headbump and add cro to erc in and out ------------------------------------------------------------------------ r39710 | | 2016-05-17 15:59:37 Changed: Size of text for Infected and Survivor. ------------------------------------------------------------------------ r39709 | | 2016-05-17 15:57:37 Changed: Size of text for Infected and Survivor. ------------------------------------------------------------------------ r39708 | | 2016-05-17 15:55:11 Added: drink fom pond into erected pose ------------------------------------------------------------------------ r39707 | | 2016-05-17 15:48:35 -Collision ------------------------------------------------------------------------ r39706 | | 2016-05-17 15:08:44 Added: work - wolf stop_run_slow_L72.FBX stop_run_slow_R72.FBX ------------------------------------------------------------------------ r39704 | | 2016-05-17 14:50:30 Fixed: Deleted displayNames for Zombies and characters. All zombies have name - "Infected" and characters - "Survivor" ------------------------------------------------------------------------ r39703 | | 2016-05-17 14:49:10 Fixed: Deleted displayNames for Zombies and characters. All zombies have name - "Infected" and characters - "Survivor" ------------------------------------------------------------------------ r39702 | | 2016-05-17 14:34:35 Source: Fixed bows and crossbow rigs ------------------------------------------------------------------------ r39701 | | 2016-05-17 13:57:16 Added: work - stand_siege_turn_R10.FBX repaired entity position ------------------------------------------------------------------------ r39700 | | 2016-05-17 13:36:52 Added: work - attack proxi remake ------------------------------------------------------------------------ r39699 | | 2016-05-17 13:20:08 Fixed: fixed dual variable definition, fixed update call ------------------------------------------------------------------------ r39698 | | 2016-05-17 12:43:32 Tweaked: Skinning: Guts are placed within player's vicinity instead of inside the animal. The animal lacks cargo now. Removed some Print() ------------------------------------------------------------------------ r39697 | | 2016-05-17 12:33:02 Changed: reverted changes to hologram ------------------------------------------------------------------------ r39696 | | 2016-05-17 12:25:47 Changed: Random items for zombies lowered to 10%. ------------------------------------------------------------------------ r39695 | | 2016-05-17 12:24:55 test ------------------------------------------------------------------------ r39694 | | 2016-05-17 12:20:53 Changed: Random items for zombies lowered to 10%. ------------------------------------------------------------------------ r39693 | | 2016-05-17 12:20:01 -land_prefix ------------------------------------------------------------------------ r39692 | | 2016-05-17 12:19:53 Tweaked: Inventory destroy ------------------------------------------------------------------------ r39691 | | 2016-05-17 12:19:41 -proxys ------------------------------------------------------------------------ r39690 | | 2016-05-17 12:07:47 Merged: Revision 39515 from DZ addons trunk ------------------------------------------------------------------------ r39689 | | 2016-05-17 12:03:00 Added: work - wolf attack_low.FBX ------------------------------------------------------------------------ r39688 | | 2016-05-17 11:41:17 Added: texture wip files for interior ------------------------------------------------------------------------ r39687 | | 2016-05-17 11:41:01 Fixed: fixed missing parameter ------------------------------------------------------------------------ r39686 | | 2016-05-17 11:28:44 Added: drink from well in erc ------------------------------------------------------------------------ r39685 | | 2016-05-17 11:21:29 Added: Bug report ------------------------------------------------------------------------ r39684 | | 2016-05-17 10:53:03 Added: work - wolf attack_high.FBX attack_low.FBX ------------------------------------------------------------------------ r39683 | | 2016-05-17 10:49:37 Tweaked: DEBUG ONLY, saving character is more frequent ------------------------------------------------------------------------ r39682 | | 2016-05-17 10:39:10 Fixed: fixed typo ------------------------------------------------------------------------ r39681 | | 2016-05-17 10:39:04 Tweaked: debug, saving character is more frequent ------------------------------------------------------------------------ r39680 | | 2016-05-17 10:35:50 Fixed: fixed typo ------------------------------------------------------------------------ r39679 | | 2016-05-17 10:34:53 Updated: Fixed a few bugs and added water pumps in the old locations ------------------------------------------------------------------------ r39678 | | 2016-05-17 10:15:29 Tweaked: new player: print note debug message ------------------------------------------------------------------------ r39677 | | 2016-05-17 10:11:12 Added: work - stand siege turn angles - L10 L70 R10 R70 ------------------------------------------------------------------------ r39676 | | 2016-05-17 09:49:50 Tweaked: Inventory ------------------------------------------------------------------------ r39675 | | 2016-05-17 08:49:38 Fixed: Skinning of animals by renaming the animation ------------------------------------------------------------------------ r39674 | | 2016-05-17 08:47:21 Updated: changed update method to support multiple types of data ------------------------------------------------------------------------ r39673 | | 2016-05-17 08:28:02 Tweaked: EN5C_SmallProtectorCase can be stashed as well now ------------------------------------------------------------------------ r39672 | | 2016-05-17 08:05:29 Added: updated lods ------------------------------------------------------------------------ r39671 | | 2016-05-17 07:29:40 Tweaked: A_Crane_02a.p3d Tweaked ladder to meet standards ------------------------------------------------------------------------ r39670 | | 2016-05-17 07:21:14 Tweaked: vez.p3d Ladder tweaked to meet standards ------------------------------------------------------------------------ r39669 | | 2016-05-17 02:19:20 Changed: Newly generated ChernarusPlus.bin ------------------------------------------------------------------------ r39668 | | 2016-05-16 22:46:46 Changed: Newly generated navmesh.nm ------------------------------------------------------------------------ r39667 | | 2016-05-16 18:56:21 -another try ------------------------------------------------------------------------ r39666 | | 2016-05-16 18:34:36 -Lena-M ------------------------------------------------------------------------ r39665 | | 2016-05-16 18:34:04 -autocenter ------------------------------------------------------------------------ r39664 | | 2016-05-16 18:33:40 -After proxy removal ------------------------------------------------------------------------ r39663 | | 2016-05-16 18:32:19 -beforeProxyRemoving ------------------------------------------------------------------------ r39662 | | 2016-05-16 17:49:46 Tweaked: item variable system tweak ------------------------------------------------------------------------ r39661 | | 2016-05-16 17:44:23 Changed: Item variable system : string variable should be fully working, debug actions added ------------------------------------------------------------------------ r39660 | | 2016-05-16 17:06:43 Tweaked:graph adjustments for wolf ------------------------------------------------------------------------ r39659 | | 2016-05-16 16:25:39 -update ------------------------------------------------------------------------ r39658 | | 2016-05-16 16:20:58 -update ------------------------------------------------------------------------ r39657 | | 2016-05-16 16:14:10 Deleted: Military_west_DEvent and Military_east_DEvent tags for weapons just for 0.60 ------------------------------------------------------------------------ r39656 | | 2016-05-16 16:13:52 Deleted: Military_west_DEvent and Military_east_DEvent tags for weapons just for 0.60 ------------------------------------------------------------------------ r39655 | | 2016-05-16 15:44:45 Tweaked: Inventory WIP ------------------------------------------------------------------------ r39654 | | 2016-05-16 15:37:11 Added and Tweaked: new proximity attacks and graph adjustments for wolf ------------------------------------------------------------------------ r39653 | | 2016-05-16 15:21:09 Fixed: Updated shader binaries with latest rain ripples fix. ------------------------------------------------------------------------ r39652 | | 2016-05-16 15:08:13 Added: rain ripples ------------------------------------------------------------------------ r39651 | | 2016-05-16 15:02:48 -geo\roadway ------------------------------------------------------------------------ r39650 | | 2016-05-16 14:54:07 Merged: #39645 - Fixed: Updated shader binaries with latest rain ripples fix. ------------------------------------------------------------------------ r39649 | | 2016-05-16 14:53:25 Added: Option to save/not save player position in Scene Editor ------------------------------------------------------------------------ r39648 | | 2016-05-16 14:49:52 Changed: Newly generated proxyexport ------------------------------------------------------------------------ r39647 | | 2016-05-16 14:25:34 Changed: Newly generated navmesh.nm ------------------------------------------------------------------------ r39646 | | 2016-05-16 14:05:56 Changed: new player : item variable system major upgrade(multiple types, flags....) ------------------------------------------------------------------------ r39645 | | 2016-05-16 14:05:50 Fixed: Updated shader binaries with latest rain ripples fix. ------------------------------------------------------------------------ r39644 | | 2016-05-16 14:00:49 Fixed: Bear Trap: Becomes invisible in hands/inventory after deactivating/stepping on ------------------------------------------------------------------------ r39643 | | 2016-05-16 13:02:10 Added: work - attack_proxi_L144.FBX,attack_proxi_R144.FBX ------------------------------------------------------------------------ r39642 | | 2016-05-16 12:16:09 Added: shaders ------------------------------------------------------------------------ r39641 | | 2016-05-16 11:52:34 Changed: change create object local param to true ------------------------------------------------------------------------ r39640 | | 2016-05-16 10:39:10 Added: villager_old_f.p3d Added new zombie (alpha+beta) ------------------------------------------------------------------------ r39639 | | 2016-05-16 09:19:52 Updated: updated character modifiers debug window ------------------------------------------------------------------------ r39638 | | 2016-05-16 09:07:05 Tweaked: Code cleanup ------------------------------------------------------------------------ r39637 | | 2016-05-16 08:57:15 Tweaked: Code cleanup and improved documentation ------------------------------------------------------------------------ r39636 | | 2016-05-16 07:37:17 Fixed: All states of item damage are shown as green text ------------------------------------------------------------------------ r39635 | | 2016-05-16 07:36:39 Fixed: All states of item damage are shown as green text ------------------------------------------------------------------------ r39634 | | 2016-05-16 02:19:42 Changed: Newly generated ChernarusPlus.bin ------------------------------------------------------------------------ r39633 | | 2016-05-13 22:42:22 Changed: Newly generated navmesh.nm ------------------------------------------------------------------------ r39632 | | 2016-05-13 20:01:49 -radar ------------------------------------------------------------------------ r39631 | | 2016-05-13 20:01:19 -radar ------------------------------------------------------------------------ r39630 | | 2016-05-13 19:41:27 -proxy ------------------------------------------------------------------------ r39629 | | 2016-05-13 19:41:12 -proxy ------------------------------------------------------------------------ r39628 | | 2016-05-13 19:05:47 -update ------------------------------------------------------------------------ r39627 | | 2016-05-13 18:05:12 -radar textures ------------------------------------------------------------------------ r39626 | | 2016-05-13 18:02:29 -Radar Tisy ------------------------------------------------------------------------ r39625 | | 2016-05-13 18:01:18 -Radar's proxy ------------------------------------------------------------------------ r39624 | | 2016-05-13 18:00:45 -Radar textures ------------------------------------------------------------------------ r39623 | | 2016-05-13 17:58:09 -Radar ------------------------------------------------------------------------ r39622 | | 2016-05-13 16:17:19 Merged revision(s) 39618 from trunk/DZ: Fixed: default key for crouch & stand ------------------------------------------------------------------------ r39621 | | 2016-05-13 16:17:12 Changed: Newly generated navmesh.nm ------------------------------------------------------------------------ r39620 | | 2016-05-13 16:10:53 Changed: Newly generated navmesh.nm ------------------------------------------------------------------------ r39619 | | 2016-05-13 15:59:16 Fixed: doors action ------------------------------------------------------------------------ r39618 | | 2016-05-13 15:53:08 Fixed: default key for crouch & stand ------------------------------------------------------------------------ r39617 | | 2016-05-13 15:30:12 Added and Tweaked: new siege idles, turns and graph adjustments for wolf ------------------------------------------------------------------------ r39616 | | 2016-05-13 15:01:28 Changed: moved mesh, added autocenter property. ------------------------------------------------------------------------ r39615 | | 2016-05-13 14:50:28 Fixed: Added color for grid as constant from trunk revision ------------------------------------------------------------------------ r39614 | | 2016-05-13 13:16:22 -revert ------------------------------------------------------------------------ r39613 | | 2016-05-13 13:08:54 Merged revision(s) 39609 from trunk/DZ: Changed: update camera pos even for existing player ------------------------------------------------------------------------ r39611 | | 2016-05-13 12:05:50 Added: IK for wepons for new character ------------------------------------------------------------------------ r39610 | | 2016-05-13 11:22:10 Added: merged guns and bows IK for new character ------------------------------------------------------------------------ r39609 | | 2016-05-13 11:06:36 Changed: update camera pos even for existing player ------------------------------------------------------------------------ r39608 | | 2016-05-13 10:55:49 Added: Arrows for linked objects Fixed: Crash when removing linked objects ------------------------------------------------------------------------ r39607 | | 2016-05-13 10:51:41 Changed: CharStats and CharModifiers UI windows/scripts were renamed ------------------------------------------------------------------------ r39606 | | 2016-05-13 10:48:04 Removed: Obsolete mission files Added: Individual mission folders ------------------------------------------------------------------------ r39605 | | 2016-05-13 10:48:04 Changed: fixing compile issues ------------------------------------------------------------------------ r39604 | | 2016-05-13 10:45:31 Changed: variable system methods rename ------------------------------------------------------------------------ r39603 | | 2016-05-13 10:42:43 Fixed: UI: NewUI: Containers of unconscious characters can't be opened ------------------------------------------------------------------------ r39602 | | 2016-05-13 10:30:23 Fixed: Locked state returning ------------------------------------------------------------------------ r39601 | | 2016-05-13 10:06:50 Changed: Encoding of characters for init script ------------------------------------------------------------------------ r39600 | | 2016-05-13 09:51:56 Tweaked: IndPipe2_big_ground1.p3d and IndPipe2_big_ground2.p3d Tweaked ladders ------------------------------------------------------------------------ r39599 | | 2016-05-13 09:44:58 Tweaked: A_CraneCon.p3d Tweaked ladder ------------------------------------------------------------------------ r39598 | | 2016-05-13 09:39:26 Tweaked: water_tank.p3d Tweaked ladder to meet standards ------------------------------------------------------------------------ r39597 | | 2016-05-13 09:21:12 Added: work - stand_siege_turns.max ------------------------------------------------------------------------ r39596 | | 2016-05-13 08:04:40 Fixed: wrong storage categories on magazines and zombies ------------------------------------------------------------------------ r39595 | | 2016-05-13 05:53:42 Tweaked: IndPipe2_bigL_R.p3d Tweaked ladder to meet standards ------------------------------------------------------------------------ r39594 | | 2016-05-13 05:48:07 Fixed: Ind_Mlyn_04.p3d Fixed last LOD ------------------------------------------------------------------------ r39593 | | 2016-05-13 02:18:53 Changed: Newly generated ChernarusPlus.bin ------------------------------------------------------------------------ r39592 | | 2016-05-12 23:59:51 Added: uw mat ------------------------------------------------------------------------ r39591 | | 2016-05-12 22:47:05 Changed: Newly generated navmesh.nm ------------------------------------------------------------------------ r39590 | | 2016-05-12 19:12:33 Fixed: Select scene object when clicked in ListView ------------------------------------------------------------------------ r39589 | | 2016-05-12 18:31:17 Changed: heavily reduced loot points ------------------------------------------------------------------------ r39588 | | 2016-05-12 17:57:21 Added: Create feature for linking objects together ------------------------------------------------------------------------ r39587 | | 2016-05-12 17:46:21 Merged revision(s) 39571 from trunk/DZ: Removed: view contents action from infected, vehicles, tents, small and fixed containers ------------------------------------------------------------------------ r39586 | | 2016-05-12 17:41:02 Merged revision(s) 39580 from trunk/DZ: Revert: queue time on connect ------------------------------------------------------------------------ r39585 | | 2016-05-12 17:03:36 Fixed: GetAnimation proper reapeated animation returning ------------------------------------------------------------------------ r39584 | | 2016-05-12 16:19:31 Fixed: Getanim method returns value to variable and then its passed to anim input method ------------------------------------------------------------------------ r39583 | | 2016-05-12 16:16:58 Changed: New player: variable synchronization enabled for all ItemBase items ------------------------------------------------------------------------ r39582 | | 2016-05-12 15:41:24 Fixed: catch water available from hands only ------------------------------------------------------------------------ r39581 | | 2016-05-12 15:09:43 Tweaked: debug action changed ------------------------------------------------------------------------ r39580 | | 2016-05-12 15:09:38 Fixed: queue time on connect ------------------------------------------------------------------------ r39579 | | 2016-05-12 14:59:55 Fixed: Crash after closing server when GardenPlot was digged ------------------------------------------------------------------------ r39578 | | 2016-05-12 14:52:16 Fixed: DiggedSoil can be taken into hands and inventory ------------------------------------------------------------------------ r39577 | | 2016-05-12 14:37:34 Fixed: Error: Enfusion error pops up when moving attachment from item in hands to inventory Fixed: Error: Enfusion error pops up when player moves item from stick into inventory ------------------------------------------------------------------------ r39576 | | 2016-05-12 14:36:36 Fixed: Error: Enfusion error pops up when moving attachment from item in hands to inventory Fixed: Error: Enfusion error pops up when player moves item from stick into inventory ------------------------------------------------------------------------ r39575 | | 2016-05-12 14:36:17 Added: work - wolf stand_siege_idle_3.max stand_siege_idle_6.max ------------------------------------------------------------------------ r39574 | | 2016-05-12 14:31:13 Fixed: Plants can be taken into hands and inventory ------------------------------------------------------------------------ r39573 | | 2016-05-12 13:38:33 Changed: heavily reduced loot points ------------------------------------------------------------------------ r39572 | | 2016-05-12 13:19:20 Added: new footstep sound for player ------------------------------------------------------------------------ r39571 | | 2016-05-12 13:11:38 Removed: view contents action from infected, vehicles, tents, small and fixed containers ------------------------------------------------------------------------ r39570 | | 2016-05-12 12:55:29 Added: Work - stand siege idles ------------------------------------------------------------------------ r39569 | | 2016-05-12 12:04:47 Tweaked: Updated messages. Tweaked: Tool gets worn out after use. ------------------------------------------------------------------------ r39568 | | 2016-05-12 11:29:02 Changed: new player: crafting user actions debug calls placed ------------------------------------------------------------------------ r39567 | | 2016-05-12 11:19:49 Tweaked: Lock check changed ------------------------------------------------------------------------ r39566 | | 2016-05-12 11:11:37 Changed: heavily reduced loot points ------------------------------------------------------------------------ r39565 | | 2016-05-12 10:37:46 Changed: changed hud position of debug values window ------------------------------------------------------------------------ r39564 | | 2016-05-12 10:35:57 Fixed: Events added to escape animations for two handed actions ------------------------------------------------------------------------ r39563 | | 2016-05-12 10:31:37 Merged revision(s) 39562 from trunk/DZ: Changed: Trumpet have manual operated mechanism ------------------------------------------------------------------------ r39562 | | 2016-05-12 10:29:40 Changed: Trumpet have manual operated mechanism ------------------------------------------------------------------------ r39561 | | 2016-05-12 10:19:17 Tweaked: DIGGINGSHOVEL animation replacing hoe ------------------------------------------------------------------------ r39560 | | 2016-05-12 10:10:07 Tweaked: EN5C_PowerGenerator uses autoSwitchOff parameter now ------------------------------------------------------------------------ r39559 | | 2016-05-12 10:09:06 Tweaked: generator relies on autoSwitchOff cfg parameter now ------------------------------------------------------------------------ r39558 | | 2016-05-12 10:06:16 Added: New electricity cfg parameter autoSwitchOff - automatically switches off the device if it runs out of power. ------------------------------------------------------------------------ r39557 | | 2016-05-12 09:13:21 Updated: Small bug fixes ------------------------------------------------------------------------ r39556 | | 2016-05-12 08:54:23 Updated: added param count when sending ctx to client, changed font for hud debug values page ------------------------------------------------------------------------ r39555 | | 2016-05-12 08:31:19 Added: work - wolf stand_siege_idle_3.FBX stand_siege_idle_6.FBX ------------------------------------------------------------------------ r39554 | | 2016-05-12 07:15:48 Tweaked: ingame exit text ------------------------------------------------------------------------ r39553 | | 2016-05-12 07:15:16 Tweaked: ingame exit text ------------------------------------------------------------------------ r39552 | | 2016-05-12 05:21:46 Added: Mil_Barracks_L.p3d interior ------------------------------------------------------------------------ r39551 | | 2016-05-12 02:18:50 Changed: Newly generated ChernarusPlus.bin ------------------------------------------------------------------------ r39550 | | 2016-05-11 22:48:31 Changed: Newly generated navmesh.nm ------------------------------------------------------------------------ r39549 | | 2016-05-11 18:17:50 Added: Create init script for Scene Object Added: Black Loading screen during starting DayZ to MainMenu ------------------------------------------------------------------------ r39548 | | 2016-05-11 17:09:13 Added: varQuantity parameters for consumables. Deleted: handheld = true parameter from config (its in base class) Added: enfRecipes[] = {5} parameter for crafting. ------------------------------------------------------------------------ r39547 | | 2016-05-11 17:07:57 Tweaked: def refinements for wolf ------------------------------------------------------------------------ r39546 | | 2016-05-11 17:07:31 Tweaked: wolf animation graph ------------------------------------------------------------------------ r39545 | | 2016-05-11 17:03:00 Added: Recipes for Craft and Decraft Ghillie Hood. ------------------------------------------------------------------------ r39544 | | 2016-05-11 16:52:55 Changed: new player: modifiers refactoring TAKE 2 ------------------------------------------------------------------------ r39543 | | 2016-05-11 16:48:03 Changed: new player: modifiers refactoring ------------------------------------------------------------------------ r39542 | | 2016-05-11 16:08:57 Added: Bleeding modifier to active pool ------------------------------------------------------------------------ r39541 | | 2016-05-11 16:07:00 [animations] Update on the third person graph. Now has a death animation. Death animation should play for each main thing (running, idle, reload, jump, etc.). ------------------------------------------------------------------------ r39540 | | 2016-05-11 15:40:50 Fixed: Vector pos get ------------------------------------------------------------------------ r39539 | | 2016-05-11 15:35:08 Tweaked: Player no longer needs to stand in wter in order to fill the bottle ------------------------------------------------------------------------ r39538 | | 2016-05-11 14:59:33 Fixed: UI: NewUI: Order of equipment is not correct. ------------------------------------------------------------------------ r39537 | | 2016-05-11 14:58:26 Fixed: UI: NewUI: Order of equipment is not correct. ------------------------------------------------------------------------ r39536 | | 2016-05-11 14:52:57 Removed: Obsolete paramter: canDig Added: New User Action for sawing planks from EN5C_PileOfWoodenPlanks ------------------------------------------------------------------------ r39535 | | 2016-05-11 14:50:16 Fixed: Incorrect handling of auto-unplugging of an el. device when its cable is stratched too much in some cases. Added: New action for sawing planks from EN5C_PileOfWoodenPlanks ------------------------------------------------------------------------ r39534 | | 2016-05-11 14:23:01 Added: shaders ------------------------------------------------------------------------ r39533 | | 2016-05-11 14:13:11 Fixed: Changed name of parameter m_LockItemOnUse to m_LockTargetOnUse ------------------------------------------------------------------------ r39532 | | 2016-05-11 14:07:52 Tweaked: Check whether item in action is being used ------------------------------------------------------------------------ r39531 | | 2016-05-11 13:48:23 Added: high poly model for door details and damaged wheel fbx for s120 vehicle ------------------------------------------------------------------------ r39530 | | 2016-05-11 13:46:54 Changed: shader fixes ------------------------------------------------------------------------ r39529 | | 2016-05-11 13:39:02 Fixed: UI: Stable Polish: Inspect window ------------------------------------------------------------------------ r39528 | | 2016-05-11 13:38:23 Fixed: UI: Stable Polish: Inspect window ------------------------------------------------------------------------ r39527 | | 2016-05-11 13:15:50 Removed: removed debug logs ------------------------------------------------------------------------ r39526 | | 2016-05-11 13:11:56 Removed: removed debug logs ------------------------------------------------------------------------ r39525 | | 2016-05-11 13:10:47 Changed: updated debug window, player synchronization was replaced with RPC method, added dynamic synchronization for player stats ------------------------------------------------------------------------ r39524 | | 2016-05-11 13:00:58 Added: s120 seat quixel file and fbx ------------------------------------------------------------------------ r39523 | | 2016-05-11 12:41:46 Changed: NewUI: options screen priorities fix ------------------------------------------------------------------------ r39522 | | 2016-05-11 11:23:46 Added: p3d and texture files for s120 seats ------------------------------------------------------------------------ r39521 | | 2016-05-11 11:08:27 Merged revision(s) 39044, 39506 from trunk/DZ: Added: simulationRequired for grenades ------------------------------------------------------------------------ r39520 | | 2016-05-11 10:45:00 Fixed: spawning wheels on V3S color variants ------------------------------------------------------------------------ r39519 | | 2016-05-11 10:44:51 Fixed: spawning wheels on V3S color variants ------------------------------------------------------------------------ r39518 | | 2016-05-11 10:36:00 Tweaked: Locking items from simmultaneous use is now moved directly to user actions since it can be turned on/off for each action ------------------------------------------------------------------------ r39517 | | 2016-05-11 10:21:06 Fixed: well pump loot definition ------------------------------------------------------------------------ r39516 | | 2016-05-11 10:20:55 Fixed: well pump loot definition ------------------------------------------------------------------------ r39515 | | 2016-05-11 10:02:51 Fixed: Error when large tent has been pitched ------------------------------------------------------------------------ r39514 | | 2016-05-11 10:00:17 Added: loot points ------------------------------------------------------------------------ r39513 | | 2016-05-11 09:59:37 Added: loot points ------------------------------------------------------------------------ r39512 | | 2016-05-11 09:35:19 Merged revision(s) 39511 from trunk/Enfusion: Changed: NewUI: server browser password column added ------------------------------------------------------------------------ r39511 | | 2016-05-11 09:33:06 Changed: NewUI: server browser password column added ------------------------------------------------------------------------ r39510 | | 2016-05-11 09:23:10 Fixed: prison wall config ------------------------------------------------------------------------ r39509 | | 2016-05-11 09:23:03 Fixed: prison wall config ------------------------------------------------------------------------ r39508 | | 2016-05-11 09:01:26 Fixed: Font size of text in dialogs are not consistent across different messages ------------------------------------------------------------------------ r39507 | | 2016-05-11 09:00:58 Fixed: Font size of text in dialogs are not consistent across different messages ------------------------------------------------------------------------ r39505 | | 2016-05-11 05:55:35 Tweaked: IndPipe2_bigBuild2_L.p3d Tweaked ladder to meet standards ------------------------------------------------------------------------ r39504 | | 2016-05-11 05:32:01 Tweaked: Ind_Mlyn_03.p3d Tweaked ladder to meet standards ------------------------------------------------------------------------ r39503 | | 2016-05-11 02:19:06 Changed: Newly generated ChernarusPlus.bin ------------------------------------------------------------------------ r39502 | | 2016-05-10 22:42:18 Changed: Newly generated navmesh.nm ------------------------------------------------------------------------ r39501 | | 2016-05-10 19:11:31 -Grass ------------------------------------------------------------------------ r39500 | | 2016-05-10 18:22:03 -test grass ------------------------------------------------------------------------ r39499 | | 2016-05-10 17:32:14 Fixed: loot definition for Land_BusStation_wall_bench ------------------------------------------------------------------------ r39498 | | 2016-05-10 17:32:02 Fixed: loot definition for Land_BusStation_wall_bench ------------------------------------------------------------------------ r39497 | | 2016-05-10 17:30:30 Added: house config for BusStation_wall_bench.p3d ------------------------------------------------------------------------ r39496 | | 2016-05-10 17:29:43 Added: house config for BusStation_wall_bench.p3d ------------------------------------------------------------------------ r39495 | | 2016-05-10 17:03:50 -update ------------------------------------------------------------------------ r39494 | | 2016-05-10 17:03:07 -update ------------------------------------------------------------------------ r39493 | | 2016-05-10 16:56:37 Tweaked: def refinements for wolf ------------------------------------------------------------------------ r39492 | | 2016-05-10 16:56:06 Tweaked: wolf animation graph Added: siege idles for wolf ------------------------------------------------------------------------ r39491 | | 2016-05-10 16:40:46 Fixed: loot for Pristresek_mensi ------------------------------------------------------------------------ r39490 | | 2016-05-10 16:40:32 Fixed: loot for Pristresek_mensi ------------------------------------------------------------------------ r39489 | | 2016-05-10 16:39:49 Changed: loot points reduced Added: house config for Pristresek_mensi.p3d ------------------------------------------------------------------------ r39488 | | 2016-05-10 16:38:03 Added: house config for Pristresek_mensi.p3d ------------------------------------------------------------------------ r39487 | | 2016-05-10 16:37:27 Changed: loot points reduced ------------------------------------------------------------------------ r39486 | | 2016-05-10 16:29:00 Changed: new player: notifiers are now using scheduler ------------------------------------------------------------------------ r39485 | | 2016-05-10 16:20:32 Removed: Prints from ModuleSceneEditor ------------------------------------------------------------------------ r39484 | | 2016-05-10 16:09:18 Added: Option for change rotation speed of objects ------------------------------------------------------------------------ r39483 | | 2016-05-10 15:39:29 Added: ObjectsInteractionManager module responsible for preventing objects from being used by multiple players at the same time ------------------------------------------------------------------------ r39482 | | 2016-05-10 15:16:31 Merged revision(s) 39480 from trunk/DZ: Fixed: cover head action is available only from hands ------------------------------------------------------------------------ r39481 | | 2016-05-10 15:09:58 Added: Random items into new hierarchy. Deleted: Food_sardines from randomItems. Changed: % change for random items. ------------------------------------------------------------------------ r39480 | | 2016-05-10 15:09:31 Fixed: cover head action is available only from hands ------------------------------------------------------------------------ r39479 | | 2016-05-10 14:57:29 Added: Random items for Tops. Added: Random items into new hierarchy. Deleted: Food_sardines from randomItems. ------------------------------------------------------------------------ r39478 | | 2016-05-10 14:56:56 Changed: Scheduler update, OnConnect and OnDisconnect events added ------------------------------------------------------------------------ r39477 | | 2016-05-10 14:52:27 Added: IK for new character ------------------------------------------------------------------------ r39476 | | 2016-05-10 14:25:57 Changed: Newly generated proxyexport ------------------------------------------------------------------------ r39475 | | 2016-05-10 13:55:58 Fixed: occluders - Merged revision(s) 39467 from trunk/DZ/structures/Barn_W ------------------------------------------------------------------------ r39474 | | 2016-05-10 13:54:00 Added: IK for new player ------------------------------------------------------------------------ r39473 | | 2016-05-10 13:53:44 Changed: Newly generated navmesh.nm ------------------------------------------------------------------------ r39472 | | 2016-05-10 13:53:07 Added: IK for new player ------------------------------------------------------------------------ r39471 | | 2016-05-10 13:49:05 Added: Hand poses for tops for new player ------------------------------------------------------------------------ r39470 | | 2016-05-10 13:45:55 Added: Hand poses for tops for new player ------------------------------------------------------------------------ r39469 | | 2016-05-10 13:41:52 Addded: IK for new player ------------------------------------------------------------------------ r39468 | | 2016-05-10 13:39:00 Addded: IK for new player ------------------------------------------------------------------------ r39467 | | 2016-05-10 13:36:55 Fixed: occluders ------------------------------------------------------------------------ r39466 | | 2016-05-10 13:36:07 Tweaked: Inventory for vicinity (expanded as before) ------------------------------------------------------------------------ r39465 | | 2016-05-10 13:24:53 Added: ik for new player ------------------------------------------------------------------------ r39464 | | 2016-05-10 13:21:15 Changed: loot selection name ------------------------------------------------------------------------ r39463 | | 2016-05-10 13:20:43 Changed: loot selection name ------------------------------------------------------------------------ r39462 | | 2016-05-10 13:19:45 Added: work - stand_siege_idle_1.FBX, stand_siege_idle_7.FBX ------------------------------------------------------------------------ r39461 | | 2016-05-10 13:19:01 Added: work - wolf stand_siege_idle_3.FBX stand_siege_idle_6.FBX ------------------------------------------------------------------------ r39460 | | 2016-05-10 13:11:39 Added: optic IK for new player ------------------------------------------------------------------------ r39459 | | 2016-05-10 13:09:59 Added: work - wolf stand_siege_idle_6.FBX ------------------------------------------------------------------------ r39458 | | 2016-05-10 13:03:31 Added: muzzel IK for new character ------------------------------------------------------------------------ r39457 | | 2016-05-10 13:01:00 Added: ik for masks for new player ------------------------------------------------------------------------ r39456 | | 2016-05-10 12:57:07 Added: magazines IK for new player ------------------------------------------------------------------------ r39455 | | 2016-05-10 12:55:49 Changed: new proxy export ------------------------------------------------------------------------ r39454 | | 2016-05-10 12:51:18 Added: light IK for new player ------------------------------------------------------------------------ r39453 | | 2016-05-10 12:38:45 Added: headgear IK for new player ------------------------------------------------------------------------ r39452 | | 2016-05-10 12:35:20 Added: ik foer gloves ------------------------------------------------------------------------ r39451 | | 2016-05-10 12:33:19 Added: IK for glasses ------------------------------------------------------------------------ r39450 | | 2016-05-10 12:29:38 Added: IK gear for new player ------------------------------------------------------------------------ r39449 | | 2016-05-10 12:25:51 Changed: selections names ------------------------------------------------------------------------ r39448 | | 2016-05-10 12:25:23 Changed: selections names ------------------------------------------------------------------------ r39447 | | 2016-05-10 12:25:13 Tweaked: Removed ininteraction variable from object class and disabled all links to it ------------------------------------------------------------------------ r39446 | | 2016-05-10 12:18:46 Added: missing loot points ------------------------------------------------------------------------ r39445 | | 2016-05-10 12:18:15 Added: missing loot points ------------------------------------------------------------------------ r39444 | | 2016-05-10 12:13:28 Changed: t_malusDomestica_2s - work files object with new crown, lod`s and textures, material for LOD4 ------------------------------------------------------------------------ r39443 | | 2016-05-10 12:08:20 Changed: t_malusDomestica_2s - object with new crown, lod`s and textures, material for LOD4 ------------------------------------------------------------------------ r39442 | | 2016-05-10 12:04:56 -Textures ------------------------------------------------------------------------ r39441 | | 2016-05-10 12:04:50 Removed: copy of battery ------------------------------------------------------------------------ r39440 | | 2016-05-10 12:03:36 Added: copy of battery ------------------------------------------------------------------------ r39439 | | 2016-05-10 12:03:10 Added: Player locks target he interacts with for himself so other players cannot use it at the same time ------------------------------------------------------------------------ r39438 | | 2016-05-10 12:02:31 Added: IK for new player ------------------------------------------------------------------------ r39437 | | 2016-05-10 11:54:31 Added: backpack IK for new player ------------------------------------------------------------------------ r39436 | | 2016-05-10 11:13:19 Fixed: Showing free camera crosshair in Scene Editor ------------------------------------------------------------------------ r39435 | | 2016-05-10 11:03:49 Tweaked: Work - legs fix ------------------------------------------------------------------------ r39434 | | 2016-05-10 10:49:29 Fixed: rebaked for new proxies ------------------------------------------------------------------------ r39433 | | 2016-05-10 10:48:49 Added: Add object from world to scene editor ------------------------------------------------------------------------ r39432 | | 2016-05-10 09:46:47 Tweaked: Work - tail fix + frames cut ------------------------------------------------------------------------ r39431 | | 2016-05-10 09:45:08 Added: Work - stand siege idle 5 ------------------------------------------------------------------------ r39430 | | 2016-05-10 08:55:05 Tweaked: IndPipe2_big_ground1.p3d Tweaked ladder to meet standards ------------------------------------------------------------------------ r39429 | | 2016-05-10 08:32:18 Tweaked: IndPipe2_big_18ladder.p3d Tweaked ladder to meet standards ------------------------------------------------------------------------ r39428 | | 2016-05-10 08:21:26 Tweaked: IndPipe2_bigBuild1_R.p3d Tweaked ladders to meet standards ------------------------------------------------------------------------ r39427 | | 2016-05-10 07:29:03 Tweaked: KitchenRoom.p3d Tweaked ladder to meet standards ------------------------------------------------------------------------ r39426 | | 2016-05-10 02:28:29 Changed: Newly generated ChernarusPlus.bin ------------------------------------------------------------------------ r39425 | | 2016-05-09 18:19:55 -update ------------------------------------------------------------------------ r39424 | | 2016-05-09 18:19:44 -??? ------------------------------------------------------------------------ r39423 | | 2016-05-09 17:55:52 Changed: loot zones ------------------------------------------------------------------------ r39422 | | 2016-05-09 17:55:26 Changed: loot zones ------------------------------------------------------------------------ r39421 | | 2016-05-09 17:54:56 Changed: building class names ------------------------------------------------------------------------ r39420 | | 2016-05-09 17:52:18 Changed: loot zones ------------------------------------------------------------------------ r39419 | | 2016-05-09 17:51:33 Added: zones for animals ------------------------------------------------------------------------ r39418 | | 2016-05-09 17:02:53 Fixed: radio building - removed table that clipped into control panel ------------------------------------------------------------------------ r39417 | | 2016-05-09 16:58:09 Fixed: radio building - removed table that clipped into control panel ------------------------------------------------------------------------ r39416 | | 2016-05-09 16:38:51 Fixed: properties in geometry lod, removed unsupported uv sets, platform added to config ------------------------------------------------------------------------ r39415 | | 2016-05-09 15:59:00 Changed: Newly generated proxyexport ------------------------------------------------------------------------ r39414 | | 2016-05-09 15:49:00 Changed: Newly generated navmesh.nm ------------------------------------------------------------------------ r39413 | | 2016-05-09 15:32:13 Changed: new player: scheduler first version, related changes and some variable renames, minor tweaks ------------------------------------------------------------------------ r39412 | | 2016-05-09 15:26:42 Fixed: ModuleConfigDebugProfile and ModuleConfigDebugProfileFixed on server ------------------------------------------------------------------------ r39410 | | 2016-05-09 14:56:22 Updated: Elektro pier/rail pole fixes + more details in center and around roadblocks. ------------------------------------------------------------------------ r39409 | | 2016-05-09 14:41:09 Fixed: fixes to several models ------------------------------------------------------------------------ r39408 | | 2016-05-09 14:13:23 Fixed: in hands position needed a rotation of model. ------------------------------------------------------------------------ r39407 | | 2016-05-09 14:05:59 Added: Work - stand siege idle 4 ------------------------------------------------------------------------ r39406 | | 2016-05-09 14:02:42 Fixed: was missing autocenter 0 property ------------------------------------------------------------------------ r39405 | | 2016-05-09 14:01:55 Fixed: Military_West tag moved from category to tags for UH1Y ------------------------------------------------------------------------ r39404 | | 2016-05-09 14:01:40 Fixed: Military_West tag moved from category to tags for UH1Y ------------------------------------------------------------------------ r39403 | | 2016-05-09 13:56:53 Fixed: autocenter = 0 was missing together with geo lod itself. Referenced in ------------------------------------------------------------------------ r39402 | | 2016-05-09 13:38:42 Added: Option for show/hide cursor in free camera ------------------------------------------------------------------------ r39401 | | 2016-05-09 13:38:14 Removed: nemaing convention wolf moves ------------------------------------------------------------------------ r39400 | | 2016-05-09 13:36:44 Added: wolf stand_siege_idle_3.FBX ------------------------------------------------------------------------ r39399 | | 2016-05-09 13:36:11 Added: work - stand_siege_idle_1.max ------------------------------------------------------------------------ r39398 | | 2016-05-09 13:34:46 Added: work - stand_siege_idle_1.FBX ------------------------------------------------------------------------ r39397 | | 2016-05-09 13:06:47 Fixed: missing geometry ------------------------------------------------------------------------ r39396 | | 2016-05-09 12:11:13 Tweaked: A_TVTower_Base.p3d Tweaked ladder to meet standards ------------------------------------------------------------------------ r39395 | | 2016-05-09 12:05:30 Tweaked: IndPipe2_bigL_L.p3d Tweaked ladder to meet standards ------------------------------------------------------------------------ r39394 | | 2016-05-09 11:58:50 Tweaked: Fuel_tank_stairs.p3d Tweakek ladder to meet standards ------------------------------------------------------------------------ r39393 | | 2016-05-09 11:46:23 Changed: HandAnim for engine belt ------------------------------------------------------------------------ r39392 | | 2016-05-09 11:28:09 Added: IK for belt ------------------------------------------------------------------------ r39390 | | 2016-05-09 11:19:54 -layers ------------------------------------------------------------------------ r39389 | | 2016-05-09 11:18:21 Tweaked: telek1.p3d Tweaked ladders to meet standards ------------------------------------------------------------------------ r39388 | | 2016-05-09 11:12:40 Added: Work - stand siege animations ------------------------------------------------------------------------ r39387 | | 2016-05-09 11:10:55 Tweaked: Ind_vysypka.p3d Tweaked ladders to meet standards ------------------------------------------------------------------------ r39386 | | 2016-05-09 11:07:18 Tweaked: Nasypka.p3d Tweaked ladders for standards ------------------------------------------------------------------------ r39385 | | 2016-05-09 11:03:04 Tweaked: A_MunicipalOffice2.p3d Tweaked ladders for standards ------------------------------------------------------------------------ r39384 | | 2016-05-09 10:56:33 Tweaked: Ind_TankBig.p3d Tweaked ladder for standards ------------------------------------------------------------------------ r39383 | | 2016-05-09 10:53:30 Tweaked: Ind_Expedice_1.p3d Tweaked ladder on a building ------------------------------------------------------------------------ r39382 | | 2016-05-09 10:43:10 Tweaked: tovarna2.p3d Tweaked ladder to standard size ------------------------------------------------------------------------ r39381 | | 2016-05-09 10:38:46 Added: work - wolf stand_siege_idle3.FBX ------------------------------------------------------------------------ r39380 | | 2016-05-09 10:11:08 Added: Bleeding and shock attaching on damage ------------------------------------------------------------------------ r39379 | | 2016-05-09 09:56:06 Fixing anim dir changes ------------------------------------------------------------------------ r39378 | | 2016-05-09 09:18:46 Tweaked: citizenB_skinny_f.p3d zombie model with beta ------------------------------------------------------------------------ r39377 | | 2016-05-09 08:39:26 Fixed: Scroll bar is barely visible inside the inventory screen ------------------------------------------------------------------------ r39376 | | 2016-05-09 08:39:13 Fixed: Scroll bar is barely visible inside the inventory screen ------------------------------------------------------------------------ r39375 | | 2016-05-06 22:39:30 Changed: Newly generated navmesh.nm ------------------------------------------------------------------------ r39374 | | 2016-05-06 18:08:05 -???????? ------------------------------------------------------------------------ r39373 | | 2016-05-06 18:07:43 -oWERHAERJNJAERT ------------------------------------------------------------------------ r39372 | | 2016-05-06 18:07:01 -HOTFIX ------------------------------------------------------------------------ r39370 | | 2016-05-06 17:11:36 Source: Added bow quicky rig ------------------------------------------------------------------------ r39369 | | 2016-05-06 16:48:09 Source: Added PVC bow rig ------------------------------------------------------------------------ r39368 | | 2016-05-06 15:49:57 -layers update ------------------------------------------------------------------------ r39367 | | 2016-05-06 15:48:17 -garbage ------------------------------------------------------------------------ r39366 | | 2016-05-06 15:04:33 Updated: Elektro adjustments and fixes ------------------------------------------------------------------------ r39365 | | 2016-05-06 14:52:25 Changed: deer stand class name ------------------------------------------------------------------------ r39364 | | 2016-05-06 14:48:04 Fixed: missing geometry ------------------------------------------------------------------------ r39363 | | 2016-05-06 14:44:02 Changed: deer stand class name ------------------------------------------------------------------------ r39362 | | 2016-05-06 14:35:16 Adding reflex scope fbx ------------------------------------------------------------------------ r39361 | | 2016-05-06 14:29:30 Changed: loot configuration ------------------------------------------------------------------------ r39360 | | 2016-05-06 14:28:34 Added: optics fbx ------------------------------------------------------------------------ r39359 | | 2016-05-06 14:16:56 Fixed: p3d properties ------------------------------------------------------------------------ r39358 | | 2016-05-06 14:16:46 Fixed: p3d properties ------------------------------------------------------------------------ r39357 | | 2016-05-06 14:11:00 Tweaked: Code cleanup and improved documentation ------------------------------------------------------------------------ r39356 | | 2016-05-06 14:02:06 Source: Crossbow rigged ------------------------------------------------------------------------ r39355 | | 2016-05-06 13:57:48 Fixed: p3d properties ------------------------------------------------------------------------ r39354 | | 2016-05-06 13:56:05 Fixed: p3d properties ------------------------------------------------------------------------ r39353 | | 2016-05-06 13:01:44 Merged revision(s) 39352 from trunk/Enfusion: Changed: NewUI: options fixed 100% resolution ------------------------------------------------------------------------ r39352 | | 2016-05-06 13:01:10 Changed: NewUI: options fixed 100% resolution ------------------------------------------------------------------------ r39351 | | 2016-05-06 12:25:17 Added: 'reposition' user action on EN5C_CableReel ------------------------------------------------------------------------ r39350 | | 2016-05-06 12:24:00 Tweaked: OnOwnSocketTaken() -> OnOwnSocketTaken(device) Twealed: OnOwnSocketReleased() -> OnOwnSocketReleased(device) Tweaked: Improved 'reposition device' action so it works on EN5C_CableReel Fixed: Electriz buzz sound not playing when it should on electric fence Fixed: Various cases of electric wired not being powered when they should have been Fixed: A game crash related to frequent attaching/detaching of a barbed wire and cable reel on EN5C_Fence Fixed: Cable Reel no being able to be taken into/from hands in some situations Added: 'reposition' user action for Cable Reel ------------------------------------------------------------------------ r39349 | | 2016-05-06 12:12:59 Tweaked: Corrected comment ------------------------------------------------------------------------ r39348 | | 2016-05-06 11:02:07 Added: model of obstacles into test scene ------------------------------------------------------------------------ r39347 | | 2016-05-06 10:25:15 Tweaked: Default player is in good shape ------------------------------------------------------------------------ r39346 | | 2016-05-06 09:43:42 Fixed: ManBase extends from Man (instead of Human)to prevent game crash on startup. ------------------------------------------------------------------------ r39345 | | 2016-05-06 02:28:31 Changed: Newly generated ChernarusPlus.bin ------------------------------------------------------------------------ r39344 | | 2016-05-05 22:42:13 Changed: Newly generated navmesh.nm ------------------------------------------------------------------------ r39343 | | 2016-05-05 19:00:01 Added: trees work files ------------------------------------------------------------------------ r39342 | | 2016-05-05 17:10:38 Added: Option to setup start time ------------------------------------------------------------------------ r39341 | | 2016-05-05 17:10:09 Added: Option to setup start time ------------------------------------------------------------------------ r39340 | | 2016-05-05 16:54:18 Changed: Lowered % change for random attachments on weapons. ------------------------------------------------------------------------ r39339 | | 2016-05-05 16:42:24 Human Class scripts ------------------------------------------------------------------------ r39338 | | 2016-05-05 16:36:19 SurvivorENFANIMSYS for test of New New Anim System ------------------------------------------------------------------------ r39337 | | 2016-05-05 16:24:26 Changed: Lowered % change for random attachments. ------------------------------------------------------------------------ r39336 | | 2016-05-05 16:00:11 Added: explosives IK ------------------------------------------------------------------------ r39335 | | 2016-05-05 15:59:29 Changed: to profile 11 ------------------------------------------------------------------------ r39334 | | 2016-05-05 12:22:43 Fixed: Server Browser: Filter: Battleye is wrongly spelled as Battle Eye ------------------------------------------------------------------------ r39333 | | 2016-05-05 12:22:25 Fixed: Server Browser: Filter: Battleye is wrongly spelled as Battle Eye ------------------------------------------------------------------------ r39332 | | 2016-05-05 11:51:48 Source: added engine belt ik ------------------------------------------------------------------------ r39331 | | 2016-05-05 11:34:18 Changed: Parameter name for free camera focus_player to focus_player_scene_editor ------------------------------------------------------------------------ r39330 | | 2016-05-05 11:30:30 Added: IK for ammunition ------------------------------------------------------------------------ r39329 | | 2016-05-05 11:28:30 Added: Open Scene editor with focused camera on player ------------------------------------------------------------------------ r39328 | | 2016-05-05 10:19:39 Tweaked: Locomotion graph ------------------------------------------------------------------------ r39327 | | 2016-05-05 10:12:19 Fixed: clipping fixed for bolt, added selections from Chris ------------------------------------------------------------------------ r39326 | | 2016-05-05 09:45:31 Merge with programmers tools ------------------------------------------------------------------------ r39325 | | 2016-05-05 02:18:47 Changed: Newly generated ChernarusPlus.bin ------------------------------------------------------------------------ r39324 | | 2016-05-04 22:40:10 Changed: Newly generated navmesh.nm ------------------------------------------------------------------------ r39323 | | 2016-05-04 17:23:08 Added: ik folder for handposes ------------------------------------------------------------------------ r39322 | | 2016-05-04 17:22:36 Tweaked: IK hand pose profiles ------------------------------------------------------------------------ r39321 | | 2016-05-04 17:20:50 Tweaked: Hand pose profiles for 1 handed items ------------------------------------------------------------------------ r39320 | | 2016-05-04 17:13:38 Tweaked: def refinements for wolf ------------------------------------------------------------------------ r39319 | | 2016-05-04 17:13:09 Added: Hand pose export profiles ------------------------------------------------------------------------ r39318 | | 2016-05-04 17:13:07 Tweaked: WIP cow bul turns ------------------------------------------------------------------------ r39317 | | 2016-05-04 16:59:48 Changed: Newly generated proxyexport ------------------------------------------------------------------------ r39316 | | 2016-05-04 16:38:48 Changed: Newly generated navmesh.nm ------------------------------------------------------------------------ r39315 | | 2016-05-04 16:30:40 Changed: orientation changed once more. ------------------------------------------------------------------------ r39314 | | 2016-05-04 15:52:05 [animations] Forgot to add .xob files in the last commit ------------------------------------------------------------------------ r39313 | | 2016-05-04 15:41:58 Added: New Footsteps, Jump Footsteps Sounds - Water ------------------------------------------------------------------------ r39312 | | 2016-05-04 15:37:35 Changed: rotated 0 90 90 for better aesthetics in hands ------------------------------------------------------------------------ r39311 | | 2016-05-04 15:35:54 [animation] Folder name change ------------------------------------------------------------------------ r39310 | | 2016-05-04 15:32:39 [animations] Adding basic dayZ animations for third person view testing. Basic movement includes: running in 8 directions; unarmed melee attack; reloading a pistol (ruger); jump; and an idle with a raised gun. I can add or change them as needed. The third person xob includes the DayZ male and female characters. The graph for the third person isn't in here yet, I'll get started on making that soon. I also plan on rearranging and setting up the file structure. ------------------------------------------------------------------------ r39309 | | 2016-05-04 15:18:36 Source: added crawl out and climb out for passenger ------------------------------------------------------------------------ r39308 | | 2016-05-04 15:04:25 Added: crawl out climb out passenger animation ------------------------------------------------------------------------ r39307 | | 2016-05-04 14:58:30 Added: GetDate / SetDate docs ------------------------------------------------------------------------ r39306 | | 2016-05-04 14:37:23 [animations] reverting changes, need to test out the workspaces really quick ------------------------------------------------------------------------ r39305 | | 2016-05-04 14:10:15 Tweaked: Item in containers damaging ------------------------------------------------------------------------ r39303 | | 2016-05-04 13:39:02 Fixed: Some bugs with transitioning between walking and running ------------------------------------------------------------------------ r39302 | | 2016-05-04 13:09:00 Tweaked: Movement tree for player graph ------------------------------------------------------------------------ r39301 | | 2016-05-04 12:57:37 Changed: pos ------------------------------------------------------------------------ r39300 | | 2016-05-04 12:57:01 Changed: pos ------------------------------------------------------------------------ r39299 | | 2016-05-04 12:24:17 Added: basic files ------------------------------------------------------------------------ r39298 | | 2016-05-04 12:12:39 Changed: refactoring ------------------------------------------------------------------------ r39296 | | 2016-05-04 11:52:58 New directory for Scene editor ------------------------------------------------------------------------ r39295 | | 2016-05-04 11:17:13 Changed: Newly generated proxyexport ------------------------------------------------------------------------ r39294 | | 2016-05-04 11:14:09 Added: Work - stand siege animations ------------------------------------------------------------------------ r39293 | | 2016-05-04 10:44:22 Changed: Newly generated navmesh.nm ------------------------------------------------------------------------ r39292 | | 2016-05-04 09:42:41 Added: occluders ------------------------------------------------------------------------ r39291 | | 2016-05-04 02:18:48 Changed: Newly generated ChernarusPlus.bin ------------------------------------------------------------------------ r39290 | | 2016-05-03 22:40:57 Changed: Newly generated navmesh.nm ------------------------------------------------------------------------ r39289 | | 2016-05-03 17:22:01 Tweaked: new siege ranges for wolf ------------------------------------------------------------------------ r39288 | | 2016-05-03 17:21:06 Added and Tweaked: new siege idles and graph adjustments for wolf ------------------------------------------------------------------------ r39287 | | 2016-05-03 16:19:14 Added: Damage handling events for powered melee items ------------------------------------------------------------------------ r39286 | | 2016-05-03 16:05:23 Changed: new player: crafting should now cancel with distance, other tweaks ------------------------------------------------------------------------ r39285 | | 2016-05-03 15:32:47 Fixed: fixing non-compilable scripts ------------------------------------------------------------------------ r39284 | | 2016-05-03 15:21:04 Changed: Newly generated proxyexport ------------------------------------------------------------------------ r39283 | | 2016-05-03 15:19:15 Added: New dmg system for new character. Added: New health for all new hierarchy inventory items (same value for all items now). Added: Armor for new hierarchy items - Motohelmet, PoliceVest. Added: Damage for Axes, fists and B_556x45_Ball for new dmg system. Deleted: ItemTag from TaloonBag - new hierarchy. ------------------------------------------------------------------------ r39282 | | 2016-05-03 15:10:21 Changed: Newly generated proxyexport ------------------------------------------------------------------------ r39281 | | 2016-05-03 14:48:06 Fixed: properties in geometry lod, removed unsupported uv sets, platform added to config ------------------------------------------------------------------------ r39279 | | 2016-05-03 13:56:55 Source: Updated some jump out animation entity position ------------------------------------------------------------------------ r39278 | | 2016-05-03 13:54:40 Added: Events to vehicle jumping out, and added animations to vehicles. ------------------------------------------------------------------------ r39277 | | 2016-05-03 13:52:55 Added: Shock recoveres over time ------------------------------------------------------------------------ r39276 | | 2016-05-03 13:51:37 Fixed: occluders ------------------------------------------------------------------------ r39275 | | 2016-05-03 13:48:45 Added: Events to jump out animations ------------------------------------------------------------------------ r39274 | | 2016-05-03 13:22:46 Added: updated Pallets_Column.p3d with adjusted LOD's ------------------------------------------------------------------------ r39273 | | 2016-05-03 13:20:46 Tweaked: Work - fix ------------------------------------------------------------------------ r39272 | | 2016-05-03 13:16:31 Added: wip interior for parallel work on seats added ------------------------------------------------------------------------ r39271 | | 2016-05-03 13:14:44 Removed: Old jump out animations ------------------------------------------------------------------------ r39270 | | 2016-05-03 12:59:34 Tweaked: renamed ------------------------------------------------------------------------ r39269 | | 2016-05-03 12:58:44 Added: Work - stand siege back ------------------------------------------------------------------------ r39268 | | 2016-05-03 12:57:39 Fixed: Civan, Hatchback, Sedan, and V3S Get In animations ------------------------------------------------------------------------ r39267 | | 2016-05-03 12:48:14 Fixed: Proper offseting object when duplicating in Scene Editor ------------------------------------------------------------------------ r39266 | | 2016-05-03 12:48:12 Tweaked: Health loss tweaked to match new 0-100 scale ------------------------------------------------------------------------ r39265 | | 2016-05-03 11:58:27 Fixed: police car positions in cherno ------------------------------------------------------------------------ r39264 | | 2016-05-03 11:53:56 Changed: crafting: some dynamic arrays are now static ------------------------------------------------------------------------ r39263 | | 2016-05-03 11:30:47 Added: TotalDamageResult::GetHighestDamage ------------------------------------------------------------------------ r39262 | | 2016-05-03 11:25:33 Source: Fixed civilian van and V3S animation poses ------------------------------------------------------------------------ r39261 | | 2016-05-03 11:25:00 Source: Fixed trumpet parts FBX file ------------------------------------------------------------------------ r39260 | | 2016-05-03 11:04:47 Fixed: MotoHelmet: Motorbike helmets have red color when on ground and in inventory ------------------------------------------------------------------------ r39259 | | 2016-05-03 10:27:29 Fixed: Wring: Player can wring glasses ------------------------------------------------------------------------ r39258 | | 2016-05-03 09:31:05 Added: texture files and P3D file of s120 damaged wheel ------------------------------------------------------------------------ r39257 | | 2016-05-03 08:57:04 Fixed: Position, scale and default scale of character ------------------------------------------------------------------------ r39256 | | 2016-05-03 08:56:40 Fixed: Position, scale and default scale of character ------------------------------------------------------------------------ r39255 | | 2016-05-03 07:48:20 Tweaked: character scaling position ------------------------------------------------------------------------ r39254 | | 2016-05-03 07:47:54 Tweaked: character scaling position ------------------------------------------------------------------------ r39253 | | 2016-05-03 06:49:33 Added: global variables settings for off-line db ------------------------------------------------------------------------ r39252 | | 2016-05-03 02:18:53 Changed: Newly generated ChernarusPlus.bin ------------------------------------------------------------------------ r39251 | | 2016-05-02 22:46:22 Changed: Newly generated navmesh.nm ------------------------------------------------------------------------ r39250 | | 2016-05-02 18:21:51 Source: Fixed entity position on animations, and cleaned up file. ------------------------------------------------------------------------ r39249 | | 2016-05-02 18:20:21 Removed: Old steering poses ------------------------------------------------------------------------ r39248 | | 2016-05-02 18:18:56 Fixed: Jump out animations' entity position ------------------------------------------------------------------------ r39247 | | 2016-05-02 18:17:13 Fixed: Get in, get out, switch seat, jump out animations' entity position ------------------------------------------------------------------------ r39246 | | 2016-05-02 18:15:07 Fixed: Switch seat entity position in Civan ------------------------------------------------------------------------ r39245 | | 2016-05-02 17:37:55 Source: Updated the passenger entity position for V3S ------------------------------------------------------------------------ r39244 | | 2016-05-02 17:35:47 Fixed: V3S passenger get in, get out entity position ------------------------------------------------------------------------ r39243 | | 2016-05-02 17:26:10 Fixed: Entity position for v3s ------------------------------------------------------------------------ r39242 | | 2016-05-02 17:25:38 Source: Transferred animations from V3S_extended_set and V3S_EnterExitNEW, to p_v3s, and fixed entity position ------------------------------------------------------------------------ r39240 | | 2016-05-02 16:56:23 Tweaked: new .anm export with fixed fbx convertor for cow and bull and graph adjustments ------------------------------------------------------------------------ r39239 | | 2016-05-02 16:56:11 Tweaked: new .anm export with fixed fbx convertor for cow and bull and graph adjustments ------------------------------------------------------------------------ r39238 | | 2016-05-02 16:55:33 Tweaked: new .anm export with fixed fbx convertor for cow and bull and graph adjustments ------------------------------------------------------------------------ r39237 | | 2016-05-02 16:30:24 Source: Fixed entity position issues on ikarus, and cleaned up file ------------------------------------------------------------------------ r39236 | | 2016-05-02 16:29:56 Source: Minor adjustment to sedan ------------------------------------------------------------------------ r39235 | | 2016-05-02 16:26:14 Fixed: Entity position on get in, get out, jump out bus ------------------------------------------------------------------------ r39234 | | 2016-05-02 16:12:53 Removed: naming convention for cow animations ------------------------------------------------------------------------ r39233 | | 2016-05-02 16:06:13 Added and Tweaked: turn in run and graph adjustments for wolf ------------------------------------------------------------------------ r39232 | | 2016-05-02 16:05:23 Added and Tweaked: turn in run and graph adjustments for wolf ------------------------------------------------------------------------ r39231 | | 2016-05-02 15:46:40 Tweaked: display status: partial refactoring ------------------------------------------------------------------------ r39230 | | 2016-05-02 15:28:46 Tweaked: dropzones ------------------------------------------------------------------------ r39229 | | 2016-05-02 15:28:14 Tweaked: dropzones ------------------------------------------------------------------------ r39226 | | 2016-05-02 14:47:50 Tweaked: Check if SVN is installed and user is logged in ------------------------------------------------------------------------ r39225 | | 2016-05-02 14:28:09 Added: modelf of Robinia Pseudoacacia trees Fixed: FagusSylvatica 2d, FagusSylvatica 3d texture path fixed ------------------------------------------------------------------------ r39224 | | 2016-05-02 14:19:26 Tweaked: Layout of graph ------------------------------------------------------------------------ r39223 | | 2016-05-02 14:17:19 Fixed: Switch seat entity position ------------------------------------------------------------------------ r39222 | | 2016-05-02 14:15:38 Tweaked: dropzones ------------------------------------------------------------------------ r39221 | | 2016-05-02 14:13:01 Tweaked: dropzones ------------------------------------------------------------------------ r39220 | | 2016-05-02 14:07:57 Added: Sound effects for (electric) fence (WIP) Fixed: Crash after some combination of detaching and attaching of cable reel and a barbed wire on a fence ------------------------------------------------------------------------ r39219 | | 2016-05-02 14:03:07 Tweaked: Sound classes of electric fence and their parameters ------------------------------------------------------------------------ r39218 | | 2016-05-02 14:01:26 Fixed: Get in, get out, jumpout entity position ------------------------------------------------------------------------ r39217 | | 2016-05-02 13:58:33 Source: Updated the sedan animation file layout, and fixed jump out animations ------------------------------------------------------------------------ r39216 | | 2016-05-02 13:34:25 Merged revision(s) 39215 from trunk/Enfusion: Changed: Script: crash fix limited length of paper message ------------------------------------------------------------------------ r39215 | | 2016-05-02 13:33:32 Changed: Script: crash fix limited length of paper message ------------------------------------------------------------------------ r39214 | | 2016-05-02 13:32:07 Added - work: oprava stop_run_slow_L72.FBX, stop_run_slow_R72.FBX + MAX ------------------------------------------------------------------------ r39213 | | 2016-05-02 12:45:25 Fixed: missing door axis ------------------------------------------------------------------------ r39212 | | 2016-05-02 12:30:44 Fixed: roadway ------------------------------------------------------------------------ r39211 | | 2016-05-02 12:28:22 Fixed: collisions ------------------------------------------------------------------------ r39210 | | 2016-05-02 12:22:34 Added: wheels on wrecks Removed: medic loot Land_Ind_GarageOffice ------------------------------------------------------------------------ r39209 | | 2016-05-02 12:20:23 Fixed: commas Removed: Land_Ind_GarageOffice medic loot ------------------------------------------------------------------------ r39208 | | 2016-05-02 12:16:58 Fixed: roadway and collisions ------------------------------------------------------------------------ r39207 | | 2016-05-02 12:15:37 Added: - work: stop_run_slow_L72.max, stop_run_slow_R72.max + FBX ------------------------------------------------------------------------ r39206 | | 2016-05-02 12:15:24 Added: work - stop run slow F, L144, R144 ------------------------------------------------------------------------ r39205 | | 2016-05-02 11:37:29 Changed: Newly generated proxyexport ------------------------------------------------------------------------ r39204 | | 2016-05-02 02:19:59 Changed: Newly generated ChernarusPlus.bin ------------------------------------------------------------------------ r39203 | | 2016-04-29 22:42:24 Changed: Newly generated navmesh.nm ------------------------------------------------------------------------ r39202 | | 2016-04-29 18:51:23 Added: Duplicate objects with attachments ------------------------------------------------------------------------ r39201 | | 2016-04-29 16:24:19 -Radar ------------------------------------------------------------------------ r39200 | | 2016-04-29 16:20:59 -Radar building ------------------------------------------------------------------------ r39199 | | 2016-04-29 15:52:46 Changed: Cleaned up DipatcherCaller scene editor commands ------------------------------------------------------------------------ r39198 | | 2016-04-29 15:21:04 Added: furniture to bunker2 ------------------------------------------------------------------------ r39197 | | 2016-04-29 15:18:35 Fixed: set debug camera direction ------------------------------------------------------------------------ r39196 | | 2016-04-29 15:13:27 Added: Block delete of current player in Scene Editor Added: Dispatcher calls for commands in Scene Editor ------------------------------------------------------------------------ r39195 | | 2016-04-29 14:37:48 Tweaked: t_malusDomestica_3s - 3d model work file update ------------------------------------------------------------------------ r39194 | | 2016-04-29 14:22:10 Added: t_prunusDomestica_2s - 3d model, textures and materials ------------------------------------------------------------------------ r39193 | | 2016-04-29 14:14:22 Changed: t_malusDomestica_3s - 3d model crown editing, new diffus texture, materials, new LOD4 ------------------------------------------------------------------------ r39192 | | 2016-04-29 14:01:34 Changed: t_malusDomestica_3s - 3d model crown editing, new diffus texture, materials, new LOD4 Added: t_prunusDomestica_2s - 3d model, textures and materials ------------------------------------------------------------------------ r39191 | | 2016-04-29 12:08:18 Changed: placeholder pistol replaced with a better one (without textures) ------------------------------------------------------------------------ r39190 | | 2016-04-29 11:31:41 Modified: t_salixAlba, t_populusNigra ------------------------------------------------------------------------ r39189 | | 2016-04-29 10:33:46 Changed: Trap_LandMine loot category Tools -> Explosives ------------------------------------------------------------------------ r39188 | | 2016-04-29 10:33:32 Changed: Trap_LandMine loot category Tools -> Explosives ------------------------------------------------------------------------ r39187 | | 2016-04-29 09:54:15 Tweaked: Commented out a 'hint' command because the *PING* sound it was causing was extremely loud and annoying. Please use 'HintSilent' instead. ------------------------------------------------------------------------ r39186 | | 2016-04-29 09:41:49 Added: Alice_backpack for testing ------------------------------------------------------------------------ r39185 | | 2016-04-29 09:23:47 Added: Work - Alice backpack skinned ------------------------------------------------------------------------ r39184 | | 2016-04-29 06:29:21 Tweaked: Zombie policewoman_normal_f_co.tga Tweaked: blood stains on the neck ------------------------------------------------------------------------ r39183 | | 2016-04-29 06:16:36 Added: jogger_skinny_f.p3d Added: alpha + beta candidate ------------------------------------------------------------------------ r39182 | | 2016-04-29 02:18:48 Changed: Newly generated ChernarusPlus.bin ------------------------------------------------------------------------ r39181 | | 2016-04-28 22:44:09 Changed: Newly generated navmesh.nm ------------------------------------------------------------------------ r39180 | | 2016-04-28 18:18:50 Changed: recipes module now instantiated even on client ------------------------------------------------------------------------ r39179 | | 2016-04-28 18:05:49 Fixed: Commenting out reverted ------------------------------------------------------------------------ r39178 | | 2016-04-28 17:49:35 Clean-up ------------------------------------------------------------------------ r39177 | | 2016-04-28 17:38:08 Changed: Reverted back new dmg system test ------------------------------------------------------------------------ r39176 | | 2016-04-28 17:20:44 Changed: New dmg system for test ------------------------------------------------------------------------ r39175 | | 2016-04-28 16:35:30 Tweaked: walk grazing turns for deer ------------------------------------------------------------------------ r39174 | | 2016-04-28 16:34:34 Added and Tweaked: turn in run and graph adjustments for wolf ------------------------------------------------------------------------ r39173 | | 2016-04-28 16:26:14 Added: secretbase bunker2 source files ------------------------------------------------------------------------ r39172 | | 2016-04-28 16:21:05 + Script project files updated ------------------------------------------------------------------------ r39171 | | 2016-04-28 16:09:57 Added: work ------------------------------------------------------------------------ r39170 | | 2016-04-28 16:08:34 Added: work ------------------------------------------------------------------------ r39169 | | 2016-04-28 15:54:11 Updated: small boats models, sks and mosin scope spawning chance, v3s cargo positions ------------------------------------------------------------------------ r39168 | | 2016-04-28 15:50:46 Added: Spawn attachments with full quantity ------------------------------------------------------------------------ r39167 | | 2016-04-28 15:43:07 Added: doors config and selections ------------------------------------------------------------------------ r39166 | | 2016-04-28 15:36:41 Changed: decreased chance of scope attachment ------------------------------------------------------------------------ r39165 | | 2016-04-28 15:29:20 Fixed: Health getting temporarily replaced with constant bcs. of client side crash ------------------------------------------------------------------------ r39164 | | 2016-04-28 15:17:11 Added: secret base bunker2 textures ------------------------------------------------------------------------ r39163 | | 2016-04-28 15:12:51 Fixed: texture links ------------------------------------------------------------------------ r39162 | | 2016-04-28 15:09:37 Fixed: texture links ------------------------------------------------------------------------ r39161 | | 2016-04-28 15:08:10 Tweaked: Work - entity position fix ------------------------------------------------------------------------ r39160 | | 2016-04-28 15:05:52 Tweaked: Link to texture ------------------------------------------------------------------------ r39159 | | 2016-04-28 15:04:14 Added: secret base bunker2 textures ------------------------------------------------------------------------ r39158 | | 2016-04-28 14:51:38 Merged revision(s) 39157 from trunk/DZ: Fixed: missing parameter in function ------------------------------------------------------------------------ r39157 | | 2016-04-28 14:50:51 Fixed: missing parameter in function ------------------------------------------------------------------------ r39156 | | 2016-04-28 14:46:47 Added: secret base bunker2 ------------------------------------------------------------------------ r39155 | | 2016-04-28 14:31:48 Fixed: wrong roadway texture ------------------------------------------------------------------------ r39154 | | 2016-04-28 13:50:32 Tweaked: drop zones offset ------------------------------------------------------------------------ r39153 | | 2016-04-28 13:50:23 Tweaked: drop zones offset ------------------------------------------------------------------------ r39152 | | 2016-04-28 13:49:33 Tweaked: font size ------------------------------------------------------------------------ r39151 | | 2016-04-28 13:49:17 Tweaked: font size ------------------------------------------------------------------------ r39150 | | 2016-04-28 13:35:41 Tweaked: Player Character layout/scaling ------------------------------------------------------------------------ r39149 | | 2016-04-28 13:35:07 Tweaked: Player Character layout/scaling ------------------------------------------------------------------------ r39148 | | 2016-04-28 13:33:06 Added: Party tent config ------------------------------------------------------------------------ r39147 | | 2016-04-28 13:30:50 Added: Party tent ------------------------------------------------------------------------ r39146 | | 2016-04-28 13:29:53 Changed: Newly generated ChernarusPlus.bin ------------------------------------------------------------------------ r39145 | | 2016-04-28 13:21:11 Tweaked: Dialog font sizes ------------------------------------------------------------------------ r39144 | | 2016-04-28 13:20:53 Tweaked: Dialog font sizes ------------------------------------------------------------------------ r39143 | | 2016-04-28 13:06:29 Added: work - stop_run_slow_F.max ------------------------------------------------------------------------ r39142 | | 2016-04-28 12:52:43 Added: new shaders ------------------------------------------------------------------------ r39141 | | 2016-04-28 12:51:19 Added: ssao materials ------------------------------------------------------------------------ r39140 | | 2016-04-28 12:23:16 Fixed: Showing camonet in higher lods when it was placed and no camonet was attached ------------------------------------------------------------------------ r39139 | | 2016-04-28 12:08:19 Added: new shaders ------------------------------------------------------------------------ r39138 | | 2016-04-28 12:02:22 Changed: added Debug.LogIntArray method, crafting changes ------------------------------------------------------------------------ r39137 | | 2016-04-28 11:43:06 Added: InteractionStart event to some actions for future game implementation ------------------------------------------------------------------------ r39136 | | 2016-04-28 11:03:15 Merged revision(s) 39133-39135 from trunk/DZ: Fixed: syntax error Fixed: syntax error ------------------------------------------------------------------------ r39135 | | 2016-04-28 11:02:26 Fixed: syntax error ------------------------------------------------------------------------ r39134 | | 2016-04-28 11:00:25 Fixed: syntax error ------------------------------------------------------------------------ r39133 | | 2016-04-28 10:57:43 Fixed: syntax error ------------------------------------------------------------------------ r39132 | | 2016-04-28 10:49:38 Merged revision(s) 39131 from trunk/DZ: Fixed: syntax error ------------------------------------------------------------------------ r39131 | | 2016-04-28 10:48:31 Fixed: syntax error ------------------------------------------------------------------------ r39130 | | 2016-04-28 10:38:12 Merged revision(s) 39129 from trunk/DZ: Fixed: syntax error ------------------------------------------------------------------------ r39129 | | 2016-04-28 10:37:33 Fixed: syntax error ------------------------------------------------------------------------ r39128 | | 2016-04-28 10:36:40 Added: position for the v3s cargo ------------------------------------------------------------------------ r39127 | | 2016-04-28 08:48:51 Fixed: Icon in inventory screen is almost not visible ------------------------------------------------------------------------ r39126 | | 2016-04-28 08:48:38 Fixed: Icon in inventory screen is almost not visible ------------------------------------------------------------------------ r39125 | | 2016-04-28 08:23:19 Merged revision(s) 39124 from trunk/DZ: Removed: duplicate character saving ------------------------------------------------------------------------ r39124 | | 2016-04-28 08:22:50 Removed: duplicate character saving ------------------------------------------------------------------------ r39123 | | 2016-04-28 08:22:06 Merged revision(s) 39122 from trunk/DZ: Removed: duplicate character saving ------------------------------------------------------------------------ r39122 | | 2016-04-28 08:20:59 Removed: duplicate character saving ------------------------------------------------------------------------ r39121 | | 2016-04-27 22:38:10 Changed: Newly generated navmesh.nm ------------------------------------------------------------------------ r39120 | | 2016-04-27 18:21:25 Fixed: Showing of DiggedSoil object in vicinity ------------------------------------------------------------------------ r39119 | | 2016-04-27 17:41:43 Fixed: Rotten crops disappear over time ------------------------------------------------------------------------ r39118 | | 2016-04-27 17:36:06 Fixed: Rotten crops disappear over time ------------------------------------------------------------------------ r39117 | | 2016-04-27 16:18:55 Added: ots14 + attachments ------------------------------------------------------------------------ r39116 | | 2016-04-27 16:16:17 Changed: positions of v3s cargo dynamic event ------------------------------------------------------------------------ r39115 | | 2016-04-27 16:05:16 Added: ssao shaders ------------------------------------------------------------------------ r39114 | | 2016-04-27 16:04:22 Added: ssao materials ------------------------------------------------------------------------ r39113 | | 2016-04-27 15:33:30 Added: hunting clothes into Land_Village_pub ------------------------------------------------------------------------ r39112 | | 2016-04-27 15:24:55 Added: Help screen which can be showed by pressing F1 key ------------------------------------------------------------------------ r39111 | | 2016-04-27 15:18:51 Removed: -> Added: Interior for Mil_Barracks_L ------------------------------------------------------------------------ r39110 | | 2016-04-27 14:46:53 Added: Modifier classes for bone breaking and healing ------------------------------------------------------------------------ r39109 | | 2016-04-27 14:32:05 Tweaked: QUickbar hide after 45sec ------------------------------------------------------------------------ r39108 | | 2016-04-27 14:31:52 Tweaked: QUickbar hide after 45sec ------------------------------------------------------------------------ r39107 | | 2016-04-27 14:16:41 Tweaked: Quickbar toggle ~ binding ------------------------------------------------------------------------ r39106 | | 2016-04-27 13:52:57 Tweaked: Quickbar toggle ~ binding ------------------------------------------------------------------------ r39105 | | 2016-04-27 13:22:17 Added: Some test materials for particles ------------------------------------------------------------------------ r39104 | | 2016-04-27 13:06:19 Changed: changes reverted ------------------------------------------------------------------------ r39113 | | 2016-04-27 15:33:30 Added: hunting clothes into Land_Village_pub ------------------------------------------------------------------------ r39112 | | 2016-04-27 15:24:55 Added: Help screen which can be showed by pressing F1 key ------------------------------------------------------------------------ r39111 | | 2016-04-27 15:18:51 Removed: -> Added: Interior for Mil_Barracks_L ------------------------------------------------------------------------ r39110 | | 2016-04-27 14:46:53 Added: Modifier classes for bone breaking and healing ------------------------------------------------------------------------ r39109 | | 2016-04-27 14:32:05 Tweaked: QUickbar hide after 45sec ------------------------------------------------------------------------ r39108 | | 2016-04-27 14:31:52 Tweaked: QUickbar hide after 45sec ------------------------------------------------------------------------ r39107 | | 2016-04-27 14:16:41 Tweaked: Quickbar toggle ~ binding ------------------------------------------------------------------------ r39106 | | 2016-04-27 13:52:57 Tweaked: Quickbar toggle ~ binding ------------------------------------------------------------------------ r39105 | | 2016-04-27 13:22:17 Added: Some test materials for particles ------------------------------------------------------------------------ r39104 | | 2016-04-27 13:06:19 Changed: changes reverted ------------------------------------------------------------------------ r39103 | | 2016-04-27 12:55:06 Merged revision(s) 39099 from trunk/DZ: Fixed: Crash: Server - AsyncDBStorage (hot-fix) Removed: server calls on client ------------------------------------------------------------------------ r39102 | | 2016-04-27 12:47:23 Changed: packing problems - house class removed again ------------------------------------------------------------------------ r39101 | | 2016-04-27 11:57:18 Changed: class house is back (dynamic event removed) ------------------------------------------------------------------------ r39100 | | 2016-04-27 11:15:22 Changed: descriptions for key shortcuts ------------------------------------------------------------------------ r39099 | | 2016-04-27 11:10:59 Fixed: Crash: Server - AsyncDBStorage (hot-fix) Removed: server calls on client ------------------------------------------------------------------------ r39098 | | 2016-04-27 11:01:04 Changed: Spawn item from clipboard key mapping to right shift ------------------------------------------------------------------------ r39097 | | 2016-04-27 11:00:24 Source: merged with climb out anims ------------------------------------------------------------------------ r39096 | | 2016-04-27 10:24:24 Tweaked: Quickbar toggle ~ binding ------------------------------------------------------------------------ r39095 | | 2016-04-27 10:06:14 Added: Interior for Mil_Barracks_L Added: interior for Barracks L building ------------------------------------------------------------------------ r39094 | | 2016-04-27 09:45:27 Added: Scene Editor Toggle drawing selection ------------------------------------------------------------------------ r39093 | | 2016-04-27 09:41:57 Tweaked: Quickbar toggle ~ binding ------------------------------------------------------------------------ r39092 | | 2016-04-27 09:35:49 Changed: pinus sylvestris 2fb to 2sb ------------------------------------------------------------------------ r39091 | | 2016-04-27 09:28:07 Added: work - run slow turns ------------------------------------------------------------------------ r39090 | | 2016-04-27 09:18:07 Source: pb6p9 IK ------------------------------------------------------------------------ r39089 | | 2016-04-27 09:05:40 Fixed: quick bar should hide/unhide in-game with ~ key Zoomed out character should have visible shoes Containers should be draggable on all visible background panel ------------------------------------------------------------------------ r39088 | | 2016-04-27 09:03:52 Fixed: quick bar should hide/unhide in-game with ~ key Zoomed out character should have visible shoes Containers should be draggable on all visible background panel ------------------------------------------------------------------------ r39087 | | 2016-04-27 08:53:56 Changed: Newly generated proxyexport ------------------------------------------------------------------------ r39086 | | 2016-04-27 08:44:48 Tweaked: Quickbar toggle ~ binding ------------------------------------------------------------------------ r39085 | | 2016-04-27 08:29:20 Tweaked: Quickbar toggle ~ binding ------------------------------------------------------------------------ r39084 | | 2016-04-27 02:15:42 Changed: Newly generated ChernarusPlus.bin ------------------------------------------------------------------------ r39083 | | 2016-04-26 22:47:43 Changed: Newly generated navmesh.nm ------------------------------------------------------------------------ r39082 | | 2016-04-26 17:08:55 Changed: new player: crafting update TAKE 2 ------------------------------------------------------------------------ r39081 | | 2016-04-26 17:07:24 Changed: new player : crafting update ------------------------------------------------------------------------ r39080 | | 2016-04-26 16:51:31 Source: Tweaked Recurve bow and PB6P9's root rotation ------------------------------------------------------------------------ r39079 | | 2016-04-26 16:45:28 Tweaked: Bracket added to damage equation ------------------------------------------------------------------------ r39078 | | 2016-04-26 16:41:50 Fixed: Damage is being dealt to item inside not container ------------------------------------------------------------------------ r39077 | | 2016-04-26 16:34:31 Added: Attachments handler ------------------------------------------------------------------------ r39076 | | 2016-04-26 16:32:17 Tweaked: new .anm export with fixed fbx convertor for roe deer ------------------------------------------------------------------------ r39075 | | 2016-04-26 16:31:11 Tweaked: Damage set in new damage system ------------------------------------------------------------------------ r39074 | | 2016-04-26 16:31:02 Tweaked: new .anm export with fixed fbx convertor ------------------------------------------------------------------------ r39073 | | 2016-04-26 16:23:02 Tweaked: Damaging items in cargo is now based upon damage dealt to container ------------------------------------------------------------------------ r39072 | | 2016-04-26 16:13:27 Tweaked: Work - animation changes ------------------------------------------------------------------------ r39071 | | 2016-04-26 16:05:18 Tweaked: path filters and turn speed adjustments for wolf ------------------------------------------------------------------------ r39070 | | 2016-04-26 16:04:30 Tweaked: turn parameters refined and some idle moves for wolf ------------------------------------------------------------------------ r39069 | | 2016-04-26 15:46:12 Fixed: DamageCargo call removed ------------------------------------------------------------------------ r39068 | | 2016-04-26 15:34:24 Fixed: radar platform mode proxy to 0 ------------------------------------------------------------------------ r39067 | | 2016-04-26 15:31:55 Added: adjusted s120 door nohq and colour maps ------------------------------------------------------------------------ r39066 | | 2016-04-26 15:18:30 Added: Basic damaging of items inside clothing and containers trigger when vessel is being hit ------------------------------------------------------------------------ r39065 | | 2016-04-26 15:17:54 Changed: new military area - Tisy ------------------------------------------------------------------------ r39064 | | 2016-04-26 15:09:12 Source: added scout IK ------------------------------------------------------------------------ r39063 | | 2016-04-26 14:32:46 Added: Damage event handling ------------------------------------------------------------------------ r39062 | | 2016-04-26 13:59:28 Fixed: Critical bug fixed ------------------------------------------------------------------------ r39061 | | 2016-04-26 13:48:50 Tweaked: Work - animation change ------------------------------------------------------------------------ r39060 | | 2016-04-26 13:23:08 Added: Events to door open ------------------------------------------------------------------------ r39059 | | 2016-04-26 13:22:52 Added: Vehicle animations to vehicle graph ------------------------------------------------------------------------ r39058 | | 2016-04-26 13:21:38 Changed: ScriptAPI: EntityAI::SetSynchDirty fix ------------------------------------------------------------------------ r39057 | | 2016-04-26 13:14:31 Source: climbout and crawlout ------------------------------------------------------------------------ r39056 | | 2016-04-26 13:09:01 Added: On back kick animation ------------------------------------------------------------------------ r39055 | | 2016-04-26 13:08:30 Added: Rifle prone on back kick ------------------------------------------------------------------------ r39054 | | 2016-04-26 13:03:05 Added: sedan climb out and crawl out ------------------------------------------------------------------------ r39053 | | 2016-04-26 12:04:15 Added: ALICE backpack for test ------------------------------------------------------------------------ r39052 | | 2016-04-26 11:48:54 Changed: Key binding to slash key on numeric keyboard for debug camera without teleport ------------------------------------------------------------------------ r39051 | | 2016-04-26 11:44:45 Fixed: fixed seams on head of zombie character ------------------------------------------------------------------------ r39050 | | 2016-04-26 10:48:52 Added: little adjustments to the s120 adding updated normal map because left it out of the previous update ------------------------------------------------------------------------ r39049 | | 2016-04-26 10:28:15 Fixed: Zombies not jumping over low obstacles ------------------------------------------------------------------------ r39048 | | 2016-04-26 10:22:19 Added: ScriptAPI: CGame::GetInventorySlot ------------------------------------------------------------------------ r39047 | | 2016-04-26 09:33:05 Added: updated ddo files for s120 doors ------------------------------------------------------------------------ r39046 | | 2016-04-26 09:14:32 Added: Config entries for Fence sounds Changed: Renamed files 'shock _#.wav' -> 'shock_#.wav' (without space) ------------------------------------------------------------------------ r39045 | | 2016-04-26 09:14:08 Tweaked: Work - animation changes ------------------------------------------------------------------------ r39044 | | 2016-04-26 08:57:23 Added: simulationRequired for grenades ------------------------------------------------------------------------ r39043 | | 2016-04-26 05:53:52 Ind_Pec_02.p3d updated from BES ------------------------------------------------------------------------ r39042 | | 2016-04-26 02:15:27 Changed: Newly generated ChernarusPlus.bin ------------------------------------------------------------------------ r39041 | | 2016-04-25 22:42:54 Changed: Newly generated navmesh.nm ------------------------------------------------------------------------ r39040 | | 2016-04-25 18:08:31 Fixed: Bow proxy temporarily disabled ------------------------------------------------------------------------ r39039 | | 2016-04-25 16:09:40 Changed: Updated version of Wall_Gate_Ind1_L (should fix the issue with misaligned gate on stable branch chernarus+) ------------------------------------------------------------------------ r39038 | | 2016-04-25 16:00:37 Fixed: LeatherJacket rvmats in model ------------------------------------------------------------------------ r39037 | | 2016-04-25 15:01:37 Fixed: MotoHelmet: Motorbike helmets have red color when on ground and in inventory ------------------------------------------------------------------------ r39036 | | 2016-04-25 14:24:39 Added: Free camera without teleport ------------------------------------------------------------------------ r39035 | | 2016-04-25 14:22:16 Added: t_populusNigra_3s.p3d ------------------------------------------------------------------------ r39034 | | 2016-04-25 14:18:18 Added: Surgical mask M/F/G version ------------------------------------------------------------------------ r39033 | | 2016-04-25 14:11:24 Tweaked: Work - added shadow lod ------------------------------------------------------------------------ r39032 | | 2016-04-25 13:51:39 Changed: new player: crafting update ------------------------------------------------------------------------ r39031 | | 2016-04-25 13:44:57 Merged: Revision 39030 from Enfusion trunk ------------------------------------------------------------------------ r39030 | | 2016-04-25 13:43:34 Changed: Layout priority for loading screen ------------------------------------------------------------------------ r39029 | | 2016-04-25 13:09:50 Removed: Obsolete code ------------------------------------------------------------------------ r39028 | | 2016-04-25 13:09:18 Added: work - new run animation and run turn animations - angle 144 ------------------------------------------------------------------------ r39027 | | 2016-04-25 12:56:30 Added: New attachment system (WIP) in Scene Editor ------------------------------------------------------------------------ r39026 | | 2016-04-25 12:41:17 ADDED: Surgical mask work files ------------------------------------------------------------------------ r39025 | | 2016-04-25 12:40:55 bad directorium ------------------------------------------------------------------------ r39024 | | 2016-04-25 12:37:33 Fixed: LeatherJacket rvmats in config ------------------------------------------------------------------------ r39023 | | 2016-04-25 12:24:47 Fixed: LeatherJacket rvmats in config ------------------------------------------------------------------------ r39022 | | 2016-04-25 12:09:57 Tweaked: Spotlight doesn't turn off when it's moved ------------------------------------------------------------------------ r39021 | | 2016-04-25 11:57:46 Added: Functionality for storing Electricity data (WIP) Added: Function IsPassive() for Electricity system Tweaked: ChangeToPassiveDevice() -> SetToPassiveState() ------------------------------------------------------------------------ r39020 | | 2016-04-25 11:57:14 Added: shaders ------------------------------------------------------------------------ r39019 | | 2016-04-25 09:10:25 Changed: tree shaders (perpendicular planes not visible) ------------------------------------------------------------------------ r39018 | | 2016-04-25 08:05:39 Added: Work - surgical mask skin ------------------------------------------------------------------------ r39017 | | 2016-04-25 07:33:24 Fixed: Disable visual rotation of items in hand slot for now ------------------------------------------------------------------------ r39016 | | 2016-04-25 07:32:45 Fixed: Disable visual rotation of items in hand slot for now ------------------------------------------------------------------------ r39015 | | 2016-04-25 02:16:11 Changed: Newly generated ChernarusPlus.bin ------------------------------------------------------------------------ r39014 | | 2016-04-22 22:46:05 Changed: Newly generated navmesh.nm ------------------------------------------------------------------------ r39013 | | 2016-04-22 16:59:51 Tweaked: bug fixing _ wrong texture ------------------------------------------------------------------------ r39012 | | 2016-04-22 16:56:41 Tweaked: inventory action menu color ------------------------------------------------------------------------ r39011 | | 2016-04-22 16:56:23 Tweaked: inventory action menu color ------------------------------------------------------------------------ r39010 | | 2016-04-22 16:33:48 Tweaked: bug fixing _ wrong texture ------------------------------------------------------------------------ r39009 | | 2016-04-22 15:58:52 Added: t_FraxinusExcelsior working files ------------------------------------------------------------------------ r39008 | | 2016-04-22 15:28:39 Tweaked: speed and turn speed adjustments for wolf ------------------------------------------------------------------------ r39007 | | 2016-04-22 15:28:12 Tweaked: graph adjustments for wolf and idle moves refinements ------------------------------------------------------------------------ r39006 | | 2016-04-22 14:56:37 Moved to bis\Tools\AnimatorBat\anim_update.bat ------------------------------------------------------------------------ r39005 | | 2016-04-22 14:51:03 Added: LootCategory for potato. ------------------------------------------------------------------------ r39004 | | 2016-04-22 14:36:49 Added: FraxinusExcelsior textures and placeholders replacement ------------------------------------------------------------------------ r39003 | | 2016-04-22 14:00:56 Added: quercusRobur models and textures ------------------------------------------------------------------------ r39002 | | 2016-04-22 13:46:08 Fixed: ViewPilot had low resolution mesh. Merged revision(s) 38791 from trunk/DZ/vehicles ------------------------------------------------------------------------ r39001 | | 2016-04-22 13:14:20 Merged: Revision 39000 from Enfusion trunk ------------------------------------------------------------------------ r39000 | | 2016-04-22 13:12:20 Changed: Empty space symetry between menu buttons and DayZ logo in main menu and in game menu ------------------------------------------------------------------------ r38998 | | 2016-04-22 13:03:53 Removed: seams ------------------------------------------------------------------------ r38997 | | 2016-04-22 11:14:25 Added:wip files Updated: wip files ------------------------------------------------------------------------ r38996 | | 2016-04-22 10:36:17 Merged revision(s) 38991 from trunk/DZ: Fixed: Stopping player when sprinting with optics on ------------------------------------------------------------------------ r38995 | | 2016-04-22 10:15:32 Merged: Revision 38994 form Enfusion trunk ------------------------------------------------------------------------ r38994 | | 2016-04-22 10:05:33 Changed: In game menu ------------------------------------------------------------------------ r38993 | | 2016-04-22 09:57:46 Fixed: Items should be placeable on all visible backround panel of container ------------------------------------------------------------------------ r38992 | | 2016-04-22 09:57:11 Fixed: Items should be placeable on all visible backround panel of container ------------------------------------------------------------------------ r38991 | | 2016-04-22 09:19:52 Fixed: Stopping player when sprinting with optics on ------------------------------------------------------------------------ r38990 | | 2016-04-22 09:11:10 Tweaked: left panel scroll ignore pointer ------------------------------------------------------------------------ r38989 | | 2016-04-22 09:10:32 Tweaked: left panel scroll ignore pointer ------------------------------------------------------------------------ r38988 | | 2016-04-22 07:28:00 Tweaked: Work - stand siege animations ------------------------------------------------------------------------ r38987 | | 2016-04-22 02:15:26 Changed: Newly generated ChernarusPlus.bin ------------------------------------------------------------------------ r38986 | | 2016-04-21 22:39:36 Changed: Newly generated navmesh.nm ------------------------------------------------------------------------ r38985 | | 2016-04-21 17:16:34 Fixed: Two handed item crafting ------------------------------------------------------------------------ r38984 | | 2016-04-21 16:44:03 Tweaked: speed and turn speed adjustments for wolf ------------------------------------------------------------------------ r38983 | | 2016-04-21 16:43:45 Added and Tweaked: graph adjustments for wolf ------------------------------------------------------------------------ r38982 | | 2016-04-21 16:43:17 Fixed: Drag area can get stuck in certain situations ------------------------------------------------------------------------ r38981 | | 2016-04-21 16:42:47 Tweaked: Interact action hint improved ------------------------------------------------------------------------ r38980 | | 2016-04-21 16:42:38 Fixed: Drag area can get stuck in certain situations ------------------------------------------------------------------------ r38979 | | 2016-04-21 16:22:49 Fixed: Background should be black with transparency and it's overlayed over whole screen ------------------------------------------------------------------------ r38978 | | 2016-04-21 16:22:31 Fixed: Background should be black with transparency and it's overlayed over whole screen ------------------------------------------------------------------------ r38977 | | 2016-04-21 16:18:00 Tweaked: quickbar slots size ------------------------------------------------------------------------ r38976 | | 2016-04-21 16:17:49 Tweaked: quickbar slots size ------------------------------------------------------------------------ r38975 | | 2016-04-21 16:16:04 Tweaked: right panel ignore pointer ------------------------------------------------------------------------ r38974 | | 2016-04-21 16:15:55 Tweaked: right panel ignore pointer ------------------------------------------------------------------------ r38973 | | 2016-04-21 16:14:35 Fixed: Garden plot can be taken into inventory ------------------------------------------------------------------------ r38972 | | 2016-04-21 15:37:06 Changed: Chance for random items to 10 %. ------------------------------------------------------------------------ r38971 | | 2016-04-21 15:36:17 Changed: Chance for random items to 10 %. ------------------------------------------------------------------------ r38970 | | 2016-04-21 15:29:21 Changed: Chance for random items in pants to 10 %. Added: Random items fot backpacks. ------------------------------------------------------------------------ r38969 | | 2016-04-21 15:04:15 Tweaked: Modifiers operating on m_Blood ------------------------------------------------------------------------ r38968 | | 2016-04-21 14:54:27 Changed: Script: inventory crash fix in SceneObject ------------------------------------------------------------------------ r38967 | | 2016-04-21 14:22:16 Added: Adjusted Pallets_Column.p3d ------------------------------------------------------------------------ r38966 | | 2016-04-21 14:10:26 Disabled: commented out some logs ------------------------------------------------------------------------ r38965 | | 2016-04-21 13:53:21 Tweaked: Chat line size ------------------------------------------------------------------------ r38964 | | 2016-04-21 13:53:01 Tweaked: Chat line size ------------------------------------------------------------------------ r38963 | | 2016-04-21 13:18:18 Tweaked: Inventory character panel dashed line ------------------------------------------------------------------------ r38962 | | 2016-04-21 13:17:45 Tweaked: Inventory character panel dashed line ------------------------------------------------------------------------ r38961 | | 2016-04-21 13:13:18 Fixed: Added additional conditions for player synchronization ------------------------------------------------------------------------ r38960 | | 2016-04-21 12:07:25 Added: zone generator data ------------------------------------------------------------------------ r38959 | | 2016-04-21 11:20:47 Tweaked: new player: AddAction priority tweaked ------------------------------------------------------------------------ r38958 | | 2016-04-21 11:11:11 Changed: NewUI: added more items to action menu ------------------------------------------------------------------------ r38957 | | 2016-04-21 11:08:38 Changed: Tag from Military_East to Military_west. ------------------------------------------------------------------------ r38956 | | 2016-04-21 11:04:16 Fixed: ruined material for USMC_Jacket_Desert and USMC_Jacket_Woodland ------------------------------------------------------------------------ r38955 | | 2016-04-21 10:56:19 Fixed: Interact action duplication while interacting with other players ------------------------------------------------------------------------ r38954 | | 2016-04-21 10:34:33 Changed: Newly generated proxyexport ------------------------------------------------------------------------ r38953 | | 2016-04-21 10:24:38 Added: WORK raven_skeleton.max - complete skin for LODs ------------------------------------------------------------------------ r38952 | | 2016-04-21 10:03:07 Tweaked: quantity bar space on left/right ------------------------------------------------------------------------ r38951 | | 2016-04-21 10:03:01 Tweaked: quantity bar space on left/right ------------------------------------------------------------------------ r38950 | | 2016-04-21 09:54:49 Changed: Newly generated navmesh.nm ------------------------------------------------------------------------ r38949 | | 2016-04-21 09:45:27 Tweaked: same height for quantity bar ------------------------------------------------------------------------ r38948 | | 2016-04-21 09:45:19 Tweaked: same height for quantity bar ------------------------------------------------------------------------ r38947 | | 2016-04-21 09:32:48 Revert: reverted changes made on radio devices ------------------------------------------------------------------------ r38946 | | 2016-04-21 09:32:38 Revert: reverted changes made on radio devices ------------------------------------------------------------------------ r38945 | | 2016-04-21 09:29:12 Tweaked: Inventory transparency ------------------------------------------------------------------------ r38944 | | 2016-04-21 09:29:03 Tweaked: Inventory transparency ------------------------------------------------------------------------ r38943 | | 2016-04-21 08:48:33 Changed: testing StaticRadio as HouseNoDestruct ------------------------------------------------------------------------ r38942 | | 2016-04-21 08:45:52 Tweaked: Hands panel different size in empty/full panel ------------------------------------------------------------------------ r38941 | | 2016-04-21 08:45:44 Tweaked: Hands panel different size in empty/full panel ------------------------------------------------------------------------ r38940 | | 2016-04-21 08:10:11 Fixed: occluders ------------------------------------------------------------------------ r38939 | | 2016-04-21 08:09:52 Fixed: occluders ------------------------------------------------------------------------ r38938 | | 2016-04-21 08:07:42 Changed: StaticRadio and PAS_Broadcaster renamed to Land_#p3dname# ------------------------------------------------------------------------ r38937 | | 2016-04-21 08:05:51 Changed: StaticRadio and PAS_Broadcaster renamed to Land_#p3dname# ------------------------------------------------------------------------ r38936 | | 2016-04-21 08:05:29 Tweaked: more dirty textures for Tactical Gloves ------------------------------------------------------------------------ r38935 | | 2016-04-21 07:48:34 Fixed: occluders ------------------------------------------------------------------------ r38934 | | 2016-04-21 07:48:04 Fixed: occluder ------------------------------------------------------------------------ r38933 | | 2016-04-21 07:42:54 Scripts/strings_English.xml ------------------------------------------------------------------------ r38932 | | 2016-04-21 07:42:42 Tweaked: text GROUND to VICINITY ------------------------------------------------------------------------ r38931 | | 2016-04-21 07:32:00 Fixed: occluders ------------------------------------------------------------------------ r38930 | | 2016-04-21 07:31:52 Fixed: occluders ------------------------------------------------------------------------ r38929 | | 2016-04-21 02:15:40 Changed: Newly generated ChernarusPlus.bin ------------------------------------------------------------------------ r38928 | | 2016-04-20 22:36:48 Changed: Newly generated navmesh.nm ------------------------------------------------------------------------ r38927 | | 2016-04-20 17:20:43 Removed: GardenPlot debug ------------------------------------------------------------------------ r38926 | | 2016-04-20 17:18:11 Added: Persistence for Enforce script horticulture ------------------------------------------------------------------------ r38925 | | 2016-04-20 17:14:55 Tweaked: Inventory background ------------------------------------------------------------------------ r38924 | | 2016-04-20 17:14:32 Tweaked: Inventory background ------------------------------------------------------------------------ r38923 | | 2016-04-20 17:09:18 Tweaked: speed and turn speed adjustments for wolf ------------------------------------------------------------------------ r38922 | | 2016-04-20 17:08:53 Added and Tweaked: new export and graph adjustments for wolf ------------------------------------------------------------------------ r38921 | | 2016-04-20 17:06:06 Changed: Renamed horticulture fertilization actions constants ------------------------------------------------------------------------ r38920 | | 2016-04-20 16:56:28 Added: Persistence for Enforce script horticulture ------------------------------------------------------------------------ r38919 | | 2016-04-20 16:27:37 Added: Random items for all zombies. ------------------------------------------------------------------------ r38918 | | 2016-04-20 16:10:10 Tweaked: ingame menu no border for buttons ------------------------------------------------------------------------ r38917 | | 2016-04-20 16:08:53 Tweaked: ingame menu no border for buttons ------------------------------------------------------------------------ r38916 | | 2016-04-20 16:06:38 Fixed: Removed debug message ------------------------------------------------------------------------ r38915 | | 2016-04-20 16:06:03 Fixed: Harvest action is now properly added to action menu ------------------------------------------------------------------------ r38914 | | 2016-04-20 16:03:55 Added: class ActionOnTargetInteract ------------------------------------------------------------------------ r38913 | | 2016-04-20 15:59:42 Tweaked: Inventory background ------------------------------------------------------------------------ r38912 | | 2016-04-20 15:58:47 Tweaked: Inventory background ------------------------------------------------------------------------ r38911 | | 2016-04-20 15:24:55 Changed: mainmenu transparent left bar ------------------------------------------------------------------------ r38910 | | 2016-04-20 15:09:21 Removed: Textures ------------------------------------------------------------------------ r38909 | | 2016-04-20 15:07:51 Tweaked: Work - entity pos fix ------------------------------------------------------------------------ r38908 | | 2016-04-20 15:04:13 -map update ------------------------------------------------------------------------ r38907 | | 2016-04-20 14:57:40 -new textures ------------------------------------------------------------------------ r38906 | | 2016-04-20 14:55:42 -Map update ------------------------------------------------------------------------ r38905 | | 2016-04-20 14:27:19 Tweaked: Work - star run L144 fix ------------------------------------------------------------------------ r38904 | | 2016-04-20 14:20:19 Tweaked: Chat line size ------------------------------------------------------------------------ r38903 | | 2016-04-20 14:19:40 Tweaked: Chat line size ------------------------------------------------------------------------ r38902 | | 2016-04-20 13:38:30 Changed: mainmenu transparent left bar ------------------------------------------------------------------------ r38901 | | 2016-04-20 13:14:01 Added: Random items for pants - test ------------------------------------------------------------------------ r38900 | | 2016-04-20 13:07:30 Source: Minor adjustment to bow rig ------------------------------------------------------------------------ r38899 | | 2016-04-20 13:05:25 Source: Fixed issues with recurve bow ------------------------------------------------------------------------ r38898 | | 2016-04-20 12:57:56 Fixed: collisions ------------------------------------------------------------------------ r38897 | | 2016-04-20 12:57:47 Fixed: collisions ------------------------------------------------------------------------ r38896 | | 2016-04-20 12:56:46 Source: Minor update to pose ------------------------------------------------------------------------ r38895 | | 2016-04-20 12:56:28 Source: Added bows IK file ------------------------------------------------------------------------ r38894 | | 2016-04-20 12:28:04 Source: Added magazines to M249 Source: Fixed bow rig ------------------------------------------------------------------------ r38893 | | 2016-04-20 12:07:41 Added: textures for new underwear ------------------------------------------------------------------------ r38892 | | 2016-04-20 11:56:42 Added: models for new basic body ------------------------------------------------------------------------ r38891 | | 2016-04-20 11:56:39 Fixed: Order of equipment is not correct ------------------------------------------------------------------------ r38890 | | 2016-04-20 11:55:57 Added: models for new basic body ------------------------------------------------------------------------ r38889 | | 2016-04-20 11:55:50 Fixed: Order of equipment is not correct ------------------------------------------------------------------------ r38888 | | 2016-04-20 11:55:29 Added: models for new basic body ------------------------------------------------------------------------ r38887 | | 2016-04-20 11:54:12 Added: models for new basic body ------------------------------------------------------------------------ r38886 | | 2016-04-20 11:48:35 Fixed: occluders ------------------------------------------------------------------------ r38885 | | 2016-04-20 11:48:02 Fixed: occluders ------------------------------------------------------------------------ r38884 | | 2016-04-20 11:14:48 Tweaked: Interact menu removed from itembase Removed: Obsolete plantbase folder and classes (now woodbase) ------------------------------------------------------------------------ r38883 | | 2016-04-20 11:04:43 Added: textures for new underwear ------------------------------------------------------------------------ r38882 | | 2016-04-20 10:45:50 Fixed: Drag areas are visible when no item is dragged through them ------------------------------------------------------------------------ r38881 | | 2016-04-20 10:45:04 Fixed: Drag areas are visible when no item is dragged through them ------------------------------------------------------------------------ r38880 | | 2016-04-20 10:44:23 Added: work - walk grazing idle animations ------------------------------------------------------------------------ r38879 | | 2016-04-20 09:33:00 Fixed: Fixed debug gui layout for character values/statuses ------------------------------------------------------------------------ r38878 | | 2016-04-20 08:57:18 Added: models and textures for new heads ------------------------------------------------------------------------ r38877 | | 2016-04-20 08:56:47 Fixed: fixed transmitter items action conditions ------------------------------------------------------------------------ r38876 | | 2016-04-20 08:26:59 Added: models and textures for new heads ------------------------------------------------------------------------ r38875 | | 2016-04-20 08:15:36 Changed: ScriptAPI: scripted Man::OnGetActions event on player himself ------------------------------------------------------------------------ r38874 | | 2016-04-20 08:05:47 Fixed: Messages are hidden behind inventory ------------------------------------------------------------------------ r38873 | | 2016-04-20 08:05:14 Fixed: Messages are hidden behind inventory ------------------------------------------------------------------------ r38872 | | 2016-04-20 02:15:25 Changed: Newly generated ChernarusPlus.bin ------------------------------------------------------------------------ r38871 | | 2016-04-19 23:15:42 Fixed: selections ------------------------------------------------------------------------ r38870 | | 2016-04-19 23:09:40 Fixed: smdi textures link ------------------------------------------------------------------------ r38869 | | 2016-04-19 22:37:22 Changed: Newly generated navmesh.nm ------------------------------------------------------------------------ r38868 | | 2016-04-19 17:20:14 Added and Tweaked: new export ------------------------------------------------------------------------ r38867 | | 2016-04-19 16:39:14 Fixed: return true ------------------------------------------------------------------------ r38866 | | 2016-04-19 16:36:46 Fixed: Item type checked prior to mine data gathering ------------------------------------------------------------------------ r38865 | | 2016-04-19 16:32:46 Fixed: cando check prior to getmining data check ------------------------------------------------------------------------ r38864 | | 2016-04-19 16:30:42 Added: Distance between mined object and player is now checked through cursorpos method ------------------------------------------------------------------------ r38863 | | 2016-04-19 15:59:52 Added: Work ------------------------------------------------------------------------ r38862 | | 2016-04-19 15:32:17 Fixed: Cleaning some commented out lines ------------------------------------------------------------------------ r38861 | | 2016-04-19 15:20:34 Tweaked: Text of action of interact action is no longer passed to client through rpc ------------------------------------------------------------------------ r38860 | | 2016-04-19 14:31:29 Tweaked: Work - update ------------------------------------------------------------------------ r38859 | | 2016-04-19 14:24:52 Fixed: Material link ------------------------------------------------------------------------ r38858 | | 2016-04-19 14:17:28 Changed: changed module developer sync ------------------------------------------------------------------------ r38857 | | 2016-04-19 14:05:34 Source: Fixed scout combined model file ------------------------------------------------------------------------ r38856 | | 2016-04-19 14:03:48 Source: Added scout ------------------------------------------------------------------------ r38855 | | 2016-04-19 13:48:07 Removed: TacticalVest from presets ------------------------------------------------------------------------ r38854 | | 2016-04-19 13:44:53 Changed: NewUI: options invisible buttons ------------------------------------------------------------------------ r38853 | | 2016-04-19 13:34:27 Added: Work ------------------------------------------------------------------------ r38852 | | 2016-04-19 13:18:29 -Some details added ------------------------------------------------------------------------ r38851 | | 2016-04-19 11:44:43 Source: Added recurve bow ------------------------------------------------------------------------ r38850 | | 2016-04-19 11:31:32 Added: work ------------------------------------------------------------------------ r38849 | | 2016-04-19 11:13:40 Tweaked: Player no longer needs to stand in water in oreder to initiate fishing ------------------------------------------------------------------------ r38848 | | 2016-04-19 11:09:30 Added: work ------------------------------------------------------------------------ r38847 | | 2016-04-19 11:05:58 Fixed: Drinking from pond Added: Interact action base for objects that cannot be obtained through CursorObject ------------------------------------------------------------------------ r38846 | | 2016-04-19 11:04:59 Tweaked: Default interact actions are added whether or not is player looking at target (due to surface interactions) ------------------------------------------------------------------------ r38845 | | 2016-04-19 10:55:34 Modified: Rain visual update - shader binaries ------------------------------------------------------------------------ r38844 | | 2016-04-19 10:51:43 Added: Temporary Pistol Model ------------------------------------------------------------------------ r38843 | | 2016-04-19 10:46:53 Fixed: Viewing content of containers is inconsistent (* NewUI Inventory: view content disabling) ------------------------------------------------------------------------ r38842 | | 2016-04-19 10:41:57 Added: Work - stand siege animations ------------------------------------------------------------------------ r38841 | | 2016-04-19 10:36:38 Changed: NewUI Inventory: view content disabling ------------------------------------------------------------------------ r38840 | | 2016-04-19 10:07:45 Added: LODs for ladder proxies ------------------------------------------------------------------------ r38839 | | 2016-04-19 10:02:54 Added: new particles ------------------------------------------------------------------------ r38838 | | 2016-04-19 09:37:16 Added: occluders in church_02a ------------------------------------------------------------------------ r38837 | | 2016-04-19 09:26:47 Fixed: linedup roadway ------------------------------------------------------------------------ r38836 | | 2016-04-19 09:20:59 Fixed: merged fixes from internal (mostly occluders) ------------------------------------------------------------------------ r38835 | | 2016-04-19 09:03:13 Fixed: nohq link ------------------------------------------------------------------------ r38834 | | 2016-04-19 09:02:56 Fixed: nohq link ------------------------------------------------------------------------ r38833 | | 2016-04-19 02:15:35 Changed: Newly generated ChernarusPlus.bin ------------------------------------------------------------------------ r38832 | | 2016-04-18 22:38:47 Changed: Newly generated navmesh.nm ------------------------------------------------------------------------ r38831 | | 2016-04-18 17:07:46 Added: Object method SetDirection that sets object rotation by direction vector (up is always y-axis (no roll)) ------------------------------------------------------------------------ r38830 | | 2016-04-18 16:24:29 Source: Added PB6P9 and parts ------------------------------------------------------------------------ r38829 | | 2016-04-18 16:20:22 Tweaked: Default actions of broadcaster removed ------------------------------------------------------------------------ r38828 | | 2016-04-18 16:17:16 Added: Turn on/off broadcaster as default action ------------------------------------------------------------------------ r38827 | | 2016-04-18 16:09:10 Added: new player: crafting: recipies updated ------------------------------------------------------------------------ r38826 | | 2016-04-18 15:35:30 Tweaked: new player : crafting: small fix ------------------------------------------------------------------------ r38825 | | 2016-04-18 15:11:43 Fixed: selections ------------------------------------------------------------------------ r38824 | | 2016-04-18 15:06:43 Changed: Newly generated proxyexport ------------------------------------------------------------------------ r38823 | | 2016-04-18 14:58:37 Added: Enable AI for spawning in Scene Editor ------------------------------------------------------------------------ r38822 | | 2016-04-18 14:58:28 Added: varQuantityDestroyOnMin parameter into configs. ------------------------------------------------------------------------ r38821 | | 2016-04-18 14:42:00 Fixed: zombies now can't run through some fences ------------------------------------------------------------------------ r38820 | | 2016-04-18 14:40:07 Added: data and shaders merge ------------------------------------------------------------------------ r38819 | | 2016-04-18 14:21:20 Added: shaders ------------------------------------------------------------------------ r38818 | | 2016-04-18 14:20:57 Changed: water materials ------------------------------------------------------------------------ r38817 | | 2016-04-18 14:20:07 Removed: occluder ------------------------------------------------------------------------ r38816 | | 2016-04-18 14:19:40 Removed: occluder ------------------------------------------------------------------------ r38815 | | 2016-04-18 14:06:14 Changed: Newly generated navmesh.nm ------------------------------------------------------------------------ r38814 | | 2016-04-18 14:05:19 Fixed: occluders ------------------------------------------------------------------------ r38813 | | 2016-04-18 14:05:08 Fixed: occluders ------------------------------------------------------------------------ r38812 | | 2016-04-18 13:58:31 Added: added more stats to stats debug ------------------------------------------------------------------------ r38811 | | 2016-04-18 13:49:31 Tweaked: Deleted ninja exit ------------------------------------------------------------------------ r38810 | | 2016-04-18 13:37:20 Changed: Switch to new dbInitEconomy ------------------------------------------------------------------------ r38809 | | 2016-04-18 13:27:19 Fixed: removed tables from "recording" room ------------------------------------------------------------------------ r38808 | | 2016-04-18 13:11:54 Fixed: removed tables from "recording" room ------------------------------------------------------------------------ r38807 | | 2016-04-18 12:59:04 Fixed: Workbench - Particle editor - default material ------------------------------------------------------------------------ r38806 | | 2016-04-18 12:41:49 Added: Workbench - Particle editor - default data ------------------------------------------------------------------------ r38805 | | 2016-04-18 12:29:46 Fixed: wrong rvmat link ------------------------------------------------------------------------ r38804 | | 2016-04-18 12:28:09 Fixed: new player: crafting: fix issue with spawning on ground ------------------------------------------------------------------------ r38803 | | 2016-04-18 12:15:43 Tweaked: new player: crafting: minor change to class headers ------------------------------------------------------------------------ r38802 | | 2016-04-18 11:54:04 Changed: new player: crafting updated ------------------------------------------------------------------------ r38801 | | 2016-04-18 11:50:40 Added: Source files for Radar equipment ------------------------------------------------------------------------ r38800 | | 2016-04-18 11:35:16 Added: IsTransmitter method ------------------------------------------------------------------------ r38799 | | 2016-04-18 11:35:03 Tweaked: Added IsTransmitter method to Broadcaster Fixed: Tertiary action is performed over stored action now ------------------------------------------------------------------------ r38798 | | 2016-04-18 10:29:16 Changed: new player : crafting updated ------------------------------------------------------------------------ r38797 | | 2016-04-18 09:22:49 Fixed: corrected local_pos condition ------------------------------------------------------------------------ r38796 | | 2016-04-18 08:47:03 Added: Save default scene in first start ------------------------------------------------------------------------ r38795 | | 2016-04-18 08:29:38 Added: surgical mask male female max ------------------------------------------------------------------------ r38794 | | 2016-04-18 02:15:45 Changed: Newly generated ChernarusPlus.bin ------------------------------------------------------------------------ r38793 | | 2016-04-18 00:01:08 Added: mat added ------------------------------------------------------------------------ r38792 | | 2016-04-17 23:35:33 Changed: sat map for water ------------------------------------------------------------------------ r38791 | | 2016-04-17 21:35:51 Fixed: ViewPilot had low resolution mesh. ------------------------------------------------------------------------ r38790 | | 2016-04-15 18:58:49 -radio table ------------------------------------------------------------------------ r38789 | | 2016-04-15 18:57:39 -radio table ------------------------------------------------------------------------ r38788 | | 2016-04-15 17:32:42 Changed: Newly generated proxyexport ------------------------------------------------------------------------ r38787 | | 2016-04-15 17:31:47 Changed: Entity definitions from script support ------------------------------------------------------------------------ r38786 | | 2016-04-15 17:25:59 Source: Added prone versions ------------------------------------------------------------------------ r38785 | | 2016-04-15 17:22:35 Tweaked: Added anim instances Ruger1022 ------------------------------------------------------------------------ r38784 | | 2016-04-15 17:18:30 Tweaked: Added Events & prone versions ------------------------------------------------------------------------ r38783 | | 2016-04-15 17:08:53 Changed: Newly generated navmesh.nm ------------------------------------------------------------------------ r38782 | | 2016-04-15 16:42:07 Changed: script compile fix ------------------------------------------------------------------------ r38781 | | 2016-04-15 16:26:13 Added: Scene Editor ------------------------------------------------------------------------ r38780 | | 2016-04-15 16:05:31 Fixed: zombies now can't run through some fences ------------------------------------------------------------------------ r38779 | | 2016-04-15 15:45:59 Removed: old forests ------------------------------------------------------------------------ r38778 | | 2016-04-15 15:44:23 Added: KindOf method to Object ------------------------------------------------------------------------ r38777 | | 2016-04-15 15:38:08 Changed: pinus sylvestris 2fb to 2sb ------------------------------------------------------------------------ r38776 | | 2016-04-15 15:37:16 Changed: picea abies 2sb back to 2fb ------------------------------------------------------------------------ r38775 | | 2016-04-15 15:29:25 Added: P3D file and textures for the Radar rack model ------------------------------------------------------------------------ r38774 | | 2016-04-15 15:09:44 Added: added synchronization and update to module developer sync ------------------------------------------------------------------------ r38773 | | 2016-04-15 15:05:22 Tweaked: amount of meat gathered from Hen ------------------------------------------------------------------------ r38772 | | 2016-04-15 15:01:53 Added: Attribute & Enums classes declarations ------------------------------------------------------------------------ r38771 | | 2016-04-15 15:00:17 Merged revision(s) 38769 from trunk/DZ: Tweaked: count of Hen spawned ------------------------------------------------------------------------ r38770 | | 2016-04-15 14:59:33 Added: Scripted entity definition example ------------------------------------------------------------------------ r38769 | | 2016-04-15 14:56:12 Tweaked: count of Hen spawned ------------------------------------------------------------------------ r38768 | | 2016-04-15 14:43:11 Fixed: fixed navmesh regeneration issues ------------------------------------------------------------------------ r38767 | | 2016-04-15 14:33:24 -map update ------------------------------------------------------------------------ r38766 | | 2016-04-15 14:32:45 -map update ------------------------------------------------------------------------ r38765 | | 2016-04-15 13:31:41 Changed: Enfusion test data for particles ------------------------------------------------------------------------ r38764 | | 2016-04-15 13:16:43 Removed: removed obsolete classes Changed: changed debug value window ------------------------------------------------------------------------ r38763 | | 2016-04-15 13:04:44 Fixed: Incorrect messages in some user actions. ------------------------------------------------------------------------ r38762 | | 2016-04-15 13:02:55 Changed: wip update ------------------------------------------------------------------------ r38761 | | 2016-04-15 12:51:44 Updated: Optimized NovayaPetrovka ------------------------------------------------------------------------ r38760 | | 2016-04-15 12:36:23 Added: New electricity function: IsCordFolded() Fixed: Issues with the Reposition user action ------------------------------------------------------------------------ r38759 | | 2016-04-15 12:22:23 Changed: crafting: magazine type handling update ------------------------------------------------------------------------ r38758 | | 2016-04-15 11:54:56 Changed: new methods added to Class Magazine ------------------------------------------------------------------------ r38757 | | 2016-04-15 11:45:58 Changed: Source data for zone generator - update. ------------------------------------------------------------------------ r38756 | | 2016-04-15 11:41:28 Changed: Source data for zone generator - update. ------------------------------------------------------------------------ r38755 | | 2016-04-15 11:40:10 Reverted: All changes from previous update ------------------------------------------------------------------------ r38754 | | 2016-04-15 11:36:05 Merged: Revision 38753 from Enfusion trunk. ------------------------------------------------------------------------ r38753 | | 2016-04-15 11:31:40 Changed: DayZ logo in loading screen to percentage size. Menu buttons in main menu and version information to percentage size as well. ------------------------------------------------------------------------ r38752 | | 2016-04-15 11:31:09 Changed: Newly generated navmesh.nm ------------------------------------------------------------------------ r38751 | | 2016-04-15 11:25:19 Changed: Source data for zombie generator - update. ------------------------------------------------------------------------ r38750 | | 2016-04-15 11:22:05 Added: Skoda 120 exterior added ------------------------------------------------------------------------ r38749 | | 2016-04-15 10:45:35 Added: Fps Benchmark ------------------------------------------------------------------------ r38748 | | 2016-04-15 10:42:30 Fixed: Wrong texture name in config Fixed: Wrong texture in model of zombie ------------------------------------------------------------------------ r38747 | | 2016-04-15 10:41:38 Fixed: Wrong texture name in config Fixed: Wrong texture in model of zombie ------------------------------------------------------------------------ r38746 | | 2016-04-15 08:03:52 Fixed: fixed debug hud error with old player ------------------------------------------------------------------------ r38745 | | 2016-04-15 07:47:04 Fixed: fixed debug hud error with old player ------------------------------------------------------------------------ r38744 | | 2016-04-15 07:46:48 Fixed: Incorrect states of Spotlight's cord when plugged/unplugged ------------------------------------------------------------------------ r38743 | | 2016-04-14 19:22:10 Added: fraxinus tree working files ------------------------------------------------------------------------ r38742 | | 2016-04-14 17:37:37 Tweaked: walk grazing and run adjustments fo cow and bull ------------------------------------------------------------------------ r38741 | | 2016-04-14 17:31:26 Source: Added prone versions ------------------------------------------------------------------------ r38740 | | 2016-04-14 17:28:37 Tweaked: Added prone instances ------------------------------------------------------------------------ r38739 | | 2016-04-14 17:26:46 Tweaked: Added Events ------------------------------------------------------------------------ r38738 | | 2016-04-14 17:24:06 Added: enfRecipes parameter for SPokeHoles. ------------------------------------------------------------------------ r38737 | | 2016-04-14 17:22:38 Added: New recipe PokeHolesBarrel. ------------------------------------------------------------------------ r38736 | | 2016-04-14 17:05:46 Changed: New zombie names into config - changes ------------------------------------------------------------------------ r38735 | | 2016-04-14 17:01:56 Changed: Zombie territories - changes. ------------------------------------------------------------------------ r38734 | | 2016-04-14 17:00:02 Deleted: itemRandom for hermits. ------------------------------------------------------------------------ r38733 | | 2016-04-14 16:59:20 Added: New models and completely rewrited config for all zombies. ------------------------------------------------------------------------ r38732 | | 2016-04-14 16:53:07 Fixed: OnStart method changed to OnComplete ------------------------------------------------------------------------ r38731 | | 2016-04-14 16:45:40 Tweaked: new player: commenting out log message ------------------------------------------------------------------------ r38730 | | 2016-04-14 16:45:02 Fixed: Inheritance and animation parameters ------------------------------------------------------------------------ r38729 | | 2016-04-14 16:37:09 Fixed: Error ------------------------------------------------------------------------ r38728 | | 2016-04-14 16:36:22 Fixed: Error ------------------------------------------------------------------------ r38727 | | 2016-04-14 16:32:21 Changed: new player: AddQuantity2 and SetQuantity2 improved ------------------------------------------------------------------------ r38726 | | 2016-04-14 16:08:11 Merged revision(s) 38676 from trunk/DZ: Fixed: blinded effect using EV ------------------------------------------------------------------------ r38725 | | 2016-04-14 16:05:13 Fixed: Gardenlime hand anim configuration ------------------------------------------------------------------------ r38724 | | 2016-04-14 16:00:39 Fixed: Renamed basecooler_Rust_dismdi.tga to basecooler_Rust_dtsmdi.tga ------------------------------------------------------------------------ r38723 | | 2016-04-14 15:49:07 Added: Merge from internal data ------------------------------------------------------------------------ r38722 | | 2016-04-14 15:48:23 Added: Merge from internal data ------------------------------------------------------------------------ r38721 | | 2016-04-14 14:41:59 Merged revision(s) 38719 from trunk/Enfusion: Changed: NewUI inventory ------------------------------------------------------------------------ r38720 | | 2016-04-14 14:41:47 Tweaked: new mane ------------------------------------------------------------------------ r38719 | | 2016-04-14 14:41:15 Changed: NewUI inventory ------------------------------------------------------------------------ r38718 | | 2016-04-14 14:38:47 Fixed: Commented tracer_red models from projectiles ------------------------------------------------------------------------ r38717 | | 2016-04-14 14:37:21 Added: tail ------------------------------------------------------------------------ r38716 | | 2016-04-14 14:37:07 Fixed: Commented tracer_red models from projectiles ------------------------------------------------------------------------ r38715 | | 2016-04-14 14:13:27 Added: added synchronization and update to module developer sync ------------------------------------------------------------------------ r38714 | | 2016-04-14 14:09:42 Added: Uncommented check for liquid type when filling generator's tank with fuel. ------------------------------------------------------------------------ r38713 | | 2016-04-14 14:04:42 Fixed: DayZ logo in loading screen ------------------------------------------------------------------------ r38712 | | 2016-04-14 13:58:35 Fixed: DayZ logo in loading screen ------------------------------------------------------------------------ r38711 | | 2016-04-14 13:04:24 Added: New User Action for filling a generator with fuel from a bottle. Tweaked: A bit of code clean up ------------------------------------------------------------------------ r38710 | | 2016-04-14 13:04:19 Added: New user action for filling a generator tank with fuel from a bottle ------------------------------------------------------------------------ r38709 | | 2016-04-14 12:50:01 Added: enfRecipes parameter for SharpenStick. ------------------------------------------------------------------------ r38708 | | 2016-04-14 12:28:49 Added: New recipe SharpenStick. ------------------------------------------------------------------------ r38707 | | 2016-04-14 12:12:19 Addded: scout sniper rifle ------------------------------------------------------------------------ r38706 | | 2016-04-14 12:08:54 Fixed: Inheritance ------------------------------------------------------------------------ r38705 | | 2016-04-14 12:08:54 Merged revision(s) 38630 from trunk/DZ: Changed: EV manipulation instead of obsolete aperture ------------------------------------------------------------------------ r38704 | | 2016-04-14 11:19:32 Moved back for commit ------------------------------------------------------------------------ r38703 | | 2016-04-14 11:19:07 Moved for commit. ------------------------------------------------------------------------ r38702 | | 2016-04-14 11:15:53 Last commit ------------------------------------------------------------------------ r38701 | | 2016-04-14 11:14:00 Making sure commit script still works ------------------------------------------------------------------------ r38700 | | 2016-04-14 10:51:43 Removed: removed EntityDebugSync (added as module) ------------------------------------------------------------------------ r38699 | | 2016-04-14 10:50:20 Added: added synchronization for player stats ------------------------------------------------------------------------ r38698 | | 2016-04-14 10:49:35 Fixed: Hips slot cannot be used for knives now ------------------------------------------------------------------------ r38697 | | 2016-04-14 10:48:45 Fixed: Pistol cannot be placed in hips proxy ------------------------------------------------------------------------ r38696 | | 2016-04-14 10:45:12 Fixed: Reverted to state before bow proxy ------------------------------------------------------------------------ r38695 | | 2016-04-14 10:37:58 Tweaked: events ------------------------------------------------------------------------ r38694 | | 2016-04-14 10:30:10 Restored file ------------------------------------------------------------------------ r38693 | | 2016-04-14 10:29:35 Last test commit ------------------------------------------------------------------------ r38692 | | 2016-04-14 10:27:30 Testing commit script ------------------------------------------------------------------------ r38691 | | 2016-04-14 10:26:29 Testing commit script ------------------------------------------------------------------------ r38690 | | 2016-04-14 10:24:33 Added: Close door animations ------------------------------------------------------------------------ r38689 | | 2016-04-14 10:23:55 Removed: Close door animations ------------------------------------------------------------------------ r38688 | | 2016-04-14 10:16:04 Fixed: fixed varQuantityMin value (1->0) ------------------------------------------------------------------------ r38687 | | 2016-04-13 18:22:18 Tweaked: Optimized amount of RPC for user actions ------------------------------------------------------------------------ r38686 | | 2016-04-13 17:43:35 Tweaked: Synching messages of user action hints every tick ------------------------------------------------------------------------ r38685 | | 2016-04-13 17:07:37 Last fix ------------------------------------------------------------------------ r38684 | | 2016-04-13 17:06:32 Fixed: Super fixed event table ------------------------------------------------------------------------ r38683 | | 2016-04-13 17:02:54 Fixed: Event table again ------------------------------------------------------------------------ r38682 | | 2016-04-13 17:00:29 Fixed: Event table ------------------------------------------------------------------------ r38681 | | 2016-04-13 16:58:33 Added: Injured idle blend ------------------------------------------------------------------------ r38680 | | 2016-04-13 16:38:53 Changed: new player: new method AddQuantityAutoDestroy2 ------------------------------------------------------------------------ r38679 | | 2016-04-13 16:03:58 Added: shaders ------------------------------------------------------------------------ r38678 | | 2016-04-13 15:58:38 Changed: check sum of characters of paper note in write event ------------------------------------------------------------------------ r38677 | | 2016-04-13 15:20:15 Updated: removed space ------------------------------------------------------------------------ r38676 | | 2016-04-13 14:53:20 Fixed: blinded effect using EV ------------------------------------------------------------------------ r38675 | | 2016-04-13 14:30:29 Tweaked: User action message refresh during item swapping ------------------------------------------------------------------------ r38674 | | 2016-04-13 14:23:55 Tweaked: Facial animation frame times ------------------------------------------------------------------------ r38673 | | 2016-04-13 14:10:53 Tweaked: IDs of user actions for hint messages to player are now sent from server to client ------------------------------------------------------------------------ r38672 | | 2016-04-13 14:09:44 Fixed: Bug with event table ------------------------------------------------------------------------ r38671 | | 2016-04-13 14:00:34 Changed: Newly generated ChernarusPlus.bin ------------------------------------------------------------------------ r38670 | | 2016-04-13 13:42:05 Merged revision(s) 38665 from trunk/DZ: Fixed: empty vessel action is available only from hands ------------------------------------------------------------------------ r38669 | | 2016-04-13 13:32:22 Tweaked: Event names ------------------------------------------------------------------------ r38668 | | 2016-04-13 13:19:27 Changed: destroyOnEmpty parameter for base class and few items. ------------------------------------------------------------------------ r38667 | | 2016-04-13 13:07:01 Tweaked: Slight graph layout adjustments ------------------------------------------------------------------------ r38666 | | 2016-04-13 12:59:33 Tweaked: Removed event ------------------------------------------------------------------------ r38665 | | 2016-04-13 12:56:54 Fixed: empty vessel action is available only from hands ------------------------------------------------------------------------ r38664 | | 2016-04-13 12:55:40 Added: Events to the give player animation ------------------------------------------------------------------------ r38662 | | 2016-04-13 12:35:19 Added: enfRecipes parameter for CraftTorch ------------------------------------------------------------------------ r38661 | | 2016-04-13 12:34:21 Added: New recipe CraftTorch. ------------------------------------------------------------------------ r38660 | | 2016-04-13 12:30:16 Fixed: blinded effect using EV ------------------------------------------------------------------------ r38659 | | 2016-04-13 12:16:01 Changed: crafting: manually setting recipes id ------------------------------------------------------------------------ r38658 | | 2016-04-13 10:22:36 Changed: new player: optimization ------------------------------------------------------------------------ r38657 | | 2016-04-13 10:10:30 Added: shaders ------------------------------------------------------------------------ r38656 | | 2016-04-13 09:38:10 Fixed: Support sticks and plants are levitating ------------------------------------------------------------------------ r38655 | | 2016-04-13 08:49:40 Tweaked: Increased auto connect range of electric fences Tweaked: New member vector: m_AutoConnectBoxColliderSize which can be overwritten for every BaseBuildingBase item Fixed: (Barbed fence) damage trigger was not detecting players precisely after a collision-related issue was fixed on the engine side ------------------------------------------------------------------------ r38654 | | 2016-04-13 08:40:46 Fixed: Some illogical states of visualisations of cords and plugs in electric devices (except Spotligt - WIP) Fixed: Corrected display name of ActionPlugInDroppedPlug action Tweaked: Renamed some private electricity functions for better understanding of their functionality ------------------------------------------------------------------------ r38653 | | 2016-04-12 23:03:01 Changed: Newly generated navmesh.nm ------------------------------------------------------------------------ r38652 | | 2016-04-12 19:19:15 Source: Added prone versions ------------------------------------------------------------------------ r38651 | | 2016-04-12 19:11:35 Tweaked: Added instances couple of weapons ------------------------------------------------------------------------ r38650 | | 2016-04-12 19:06:49 Tweaked: Added Events ------------------------------------------------------------------------ r38649 | | 2016-04-12 18:16:27 -Map update ------------------------------------------------------------------------ r38648 | | 2016-04-12 18:16:14 -Map update ------------------------------------------------------------------------ r38647 | | 2016-04-12 16:57:45 Added: InvetoryView and BoundingBox into hermit model. Fixed: Sounds of characters after hit zombie ------------------------------------------------------------------------ r38646 | | 2016-04-12 16:50:44 Changed: merged shaders ------------------------------------------------------------------------ r38645 | | 2016-04-12 16:48:46 Tweaked: ambient life graph events added for cock ------------------------------------------------------------------------ r38644 | | 2016-04-12 16:48:17 Tweaked: ambient life graph events added for hen ------------------------------------------------------------------------ r38643 | | 2016-04-12 16:48:04 Tweaked: ambient life graph events added for hare ------------------------------------------------------------------------ r38642 | | 2016-04-12 16:47:47 Tweaked: ambient life graph events added for hare ------------------------------------------------------------------------ r38641 | | 2016-04-12 16:27:01 Source: Added prone versions ------------------------------------------------------------------------ r38640 | | 2016-04-12 16:17:36 Tweaked: Added Events ------------------------------------------------------------------------ r38639 | | 2016-04-12 16:03:48 Added: BoundingBox into memory lod. ------------------------------------------------------------------------ r38638 | | 2016-04-12 15:59:39 Added: Give and interact with player ------------------------------------------------------------------------ r38637 | | 2016-04-12 15:57:23 -project update ------------------------------------------------------------------------ r38636 | | 2016-04-12 15:57:16 Tweaked: Reverted previous change ------------------------------------------------------------------------ r38635 | | 2016-04-12 15:56:03 Tweaked: Events added to give player animation ------------------------------------------------------------------------ r38634 | | 2016-04-12 15:50:32 Added: invView memory point for V3S ------------------------------------------------------------------------ r38633 | | 2016-04-12 15:47:00 -Map update ------------------------------------------------------------------------ r38632 | | 2016-04-12 15:44:34 -Library update ------------------------------------------------------------------------ r38631 | | 2016-04-12 15:41:12 Updated: Elektro optimized - 59 ------------------------------------------------------------------------ r38630 | | 2016-04-12 15:23:52 Changed: EV manipulation instead of obsolete aperture ------------------------------------------------------------------------ r38629 | | 2016-04-12 15:10:42 Changed: picea abies 2fb to 2sb ------------------------------------------------------------------------ r38628 | | 2016-04-12 14:57:47 Added: added module developer sync to modules ------------------------------------------------------------------------ r38627 | | 2016-04-12 14:44:46 Added: new forests ------------------------------------------------------------------------ r38626 | | 2016-04-12 14:40:45 Tweaked: Reverted ------------------------------------------------------------------------ r38625 | | 2016-04-12 14:27:30 Tweaked: Bow moved 2 meters up for testing ------------------------------------------------------------------------ r38624 | | 2016-04-12 13:55:21 Tweaked: deer graf turn in walk grazing turned off ------------------------------------------------------------------------ r38623 | | 2016-04-12 13:47:49 Changed: inheriting bow from rifle ------------------------------------------------------------------------ r38622 | | 2016-04-12 13:45:00 Added: Player to player interaction animations (give player left and right hand) ------------------------------------------------------------------------ r38621 | | 2016-04-12 13:44:21 Source: Added player to player interaction animations ------------------------------------------------------------------------ r38620 | | 2016-04-12 13:42:09 Fixed: Equipment icons have grey square around them ------------------------------------------------------------------------ r38619 | | 2016-04-12 13:41:50 Fixed: Equipment icons have grey square around them ------------------------------------------------------------------------ r38618 | | 2016-04-12 13:25:45 Removed: t_pyrusCommunis_2s trunk CA Tweaked: t_pyrusCommunis_3s trunk CA ------------------------------------------------------------------------ r38617 | | 2016-04-12 13:19:34 Tweaked: Renamed Add to Abs to properly reflect profile names ------------------------------------------------------------------------ r38616 | | 2016-04-12 13:08:53 Modified: Shader binaries for recent cloud fog changes ------------------------------------------------------------------------ r38615 | | 2016-04-12 13:03:40 Tweaked: herbivores wild boar refinements and new moves ----------------------------------------------------------------------- r38614 | | 2016-04-12 13:03:12 Tweaked: herbivores wild boar refinements ----------------------------------------------------------------------- r38613 | | 2016-04-12 12:42:16 Added: work - repaired stand nervous and stand nervous to stand grazing ------------------------------------------------------------------------ r38612 | | 2016-04-12 12:24:39 Tweaked: Added Events ------------------------------------------------------------------------ r38611 | | 2016-04-12 12:01:33 Source: Optimization ------------------------------------------------------------------------ r38610 | | 2016-04-12 12:00:01 Tweaked: Added Events ------------------------------------------------------------------------ r38609 | | 2016-04-12 11:23:42 Tweaked: Adjusted the value for 2D pose ------------------------------------------------------------------------ r38608 | | 2016-04-12 11:17:43 Source: Tweaked optimization ------------------------------------------------------------------------ r38607 | | 2016-04-12 11:16:36 Tweaked: Updated Events ------------------------------------------------------------------------ r38606 | | 2016-04-12 11:15:40 Changed: new player: crafting: more detailed condition check implemented ------------------------------------------------------------------------ r38605 | | 2016-04-12 11:11:53 Added: work - walk grazing idles ------------------------------------------------------------------------ r38604 | | 2016-04-12 10:09:23 Added: new map ------------------------------------------------------------------------ r38603 | | 2016-04-12 10:07:09 Deleted: obsolete files ------------------------------------------------------------------------ r38602 | | 2016-04-12 09:37:12 Changed: Workbench - official dark skin modified ------------------------------------------------------------------------ r38600 | | 2016-04-12 08:51:22 Fixed: Draging items out of inventory is not consistent ------------------------------------------------------------------------ r38599 | | 2016-04-12 08:48:43 Added: shaders ------------------------------------------------------------------------ r38598 | | 2016-04-12 08:46:34 Fixed: Draging items out of inventory is not consistent ------------------------------------------------------------------------ r38597 | | 2016-04-12 07:37:26 Updated: folder svn info ------------------------------------------------------------------------ r38596 | | 2016-04-12 07:32:13 Merged revision(s) 38260 Updated: ai territories data format Tweaked: ai territories data format Fixed: territory syntax(again) ------------------------------------------------------------------------ r38595 | | 2016-04-11 22:39:12 Changed: Newly generated navmesh.nm ------------------------------------------------------------------------ r38594 | | 2016-04-11 18:22:27 -Map update 11.04.2016 ------------------------------------------------------------------------ r38593 | | 2016-04-11 17:53:56 Changed: new player: crafting: performance optimizations ------------------------------------------------------------------------ r38592 | | 2016-04-11 17:02:06 Tweaked: Made changes to the way that the combat statemachine works ------------------------------------------------------------------------ r38591 | | 2016-04-11 16:58:52 Tweaked: herbivores events in walk grazing animations ------------------------------------------------------------------------ r38590 | | 2016-04-11 16:54:10 Tweaked: herbivores graph events and ovis aries preview model added ------------------------------------------------------------------------ r38589 | | 2016-04-11 16:39:09 Fixed: Support sticks and plants are levitating ------------------------------------------------------------------------ r38588 | | 2016-04-11 15:50:54 Added: Slot selections to Geometry and Fire geometry LODs ------------------------------------------------------------------------ r38587 | | 2016-04-11 15:23:07 Added: source files for throwing animations ------------------------------------------------------------------------ r38586 | | 2016-04-11 15:02:14 Added: ability to specify subarea in FPS benchmark ------------------------------------------------------------------------ r38585 | | 2016-04-11 14:38:41 Modified: Shader binaries commit ------------------------------------------------------------------------ r38584 | | 2016-04-11 14:34:56 Fixed: Equipment icons have grey square around them ------------------------------------------------------------------------ r38583 | | 2016-04-11 14:34:11 Fixed: Equipment icons have grey square around them ------------------------------------------------------------------------ r38582 | | 2016-04-11 14:12:29 Added: t_populusNigra_leaves_CA.tga ------------------------------------------------------------------------ r38581 | | 2016-04-11 14:10:38 Added: t_populusNigra_3s_LOD4.rvmat ------------------------------------------------------------------------ r38580 | | 2016-04-11 14:03:04 Added: 2hd charge in additive animations Added: Bow attack animations ------------------------------------------------------------------------ r38579 | | 2016-04-11 14:02:23 Source: Added bow chargeup and attack ------------------------------------------------------------------------ r38578 | | 2016-04-11 14:01:58 Added: Bow shooting animations ------------------------------------------------------------------------ r38577 | | 2016-04-11 13:52:40 Changed: Newly generated proxyexport ------------------------------------------------------------------------ r38576 | | 2016-04-11 13:15:19 Added: shaders ------------------------------------------------------------------------ r38575 | | 2016-04-11 13:02:49 Added: New proxyexport file ------------------------------------------------------------------------ r38574 | | 2016-04-11 12:58:06 Merged revisions 38569 and 38568 from Enfusion trunk ------------------------------------------------------------------------ r38573 | | 2016-04-11 12:17:46 Fixed: Error in config Added: textures.lst into zombies folder ------------------------------------------------------------------------ r38572 | | 2016-04-11 12:11:49 Added: shadercache ------------------------------------------------------------------------ r38571 | | 2016-04-11 12:10:56 Added: sw merge ------------------------------------------------------------------------ r38570 | | 2016-04-11 12:10:00 Changed: Newly generated navmesh.nm ------------------------------------------------------------------------ r38569 | | 2016-04-11 12:01:51 Changed: Check whether object is locked in CanShowItemInInventory from is AnimalBase to is not TentBase ------------------------------------------------------------------------ r38568 | | 2016-04-11 11:53:38 Fixed: Showing not skinned animal in inventory ------------------------------------------------------------------------ r38567 | | 2016-04-11 11:43:50 Added: t_malusDomestica_2s work files - added complete model ------------------------------------------------------------------------ r38566 | | 2016-04-11 11:39:45 Tweaked: t_malusDomestica_3s - t_malusdomestica_3s - lod4 work max file updated ------------------------------------------------------------------------ r38565 | | 2016-04-11 11:33:51 Added: t_malusDomestica_2s - added complete model Tweaked: t_malusDomestica_3s texture edit ------------------------------------------------------------------------ r38564 | | 2016-04-11 11:02:14 Fixed: Draging items out of inventory is not consistent ------------------------------------------------------------------------ r38563 | | 2016-04-11 10:54:03 Added: Slot selections to View geometry ------------------------------------------------------------------------ r38562 | | 2016-04-11 10:50:08 Deleted: Loot tag Civilian from police station. Changed: Spawn points for Mil_Barracks. ------------------------------------------------------------------------ r38561 | | 2016-04-11 10:47:03 Changed: Loot points ------------------------------------------------------------------------ r38560 | | 2016-04-11 10:40:55 Deleted: Civilian tag from Police station. ------------------------------------------------------------------------ r38559 | | 2016-04-11 10:20:57 Added: prisoner zone ------------------------------------------------------------------------ r38558 | | 2016-04-11 10:20:01 Added: prisoner zone ------------------------------------------------------------------------ r38557 | | 2016-04-11 10:17:50 Fixed: Reload with drag and drop doesn't do any animation. ------------------------------------------------------------------------ r38556 | | 2016-04-11 10:06:04 Added: Crossbow scope work files ------------------------------------------------------------------------ r38555 | | 2016-04-11 09:38:13 Changed: memory (loot) proxy update ------------------------------------------------------------------------ r38554 | | 2016-04-11 08:01:07 Tweaked: Work - model rescaled to 100% ------------------------------------------------------------------------ r38553 | | 2016-04-08 22:42:28 Changed: Newly generated navmesh.nm ------------------------------------------------------------------------ r38552 | | 2016-04-08 16:56:50 Source: Moved openclose.fbx to .7z ------------------------------------------------------------------------ r38551 | | 2016-04-08 16:49:27 Added: new look at angles for goat ------------------------------------------------------------------------ r38550 | | 2016-04-08 16:48:45 Added: hen ------------------------------------------------------------------------ r38549 | | 2016-04-08 16:48:15 Tweaked: ambient life graph ------------------------------------------------------------------------ r38548 | | 2016-04-08 16:47:55 Tweaked: ambient life gpraph ------------------------------------------------------------------------ r38547 | | 2016-04-08 16:43:56 Tweaked: Re-exported because the frames was "in between" the frames ------------------------------------------------------------------------ r38546 | | 2016-04-08 16:43:26 Added: Open/close animations for most stances and weapons ------------------------------------------------------------------------ r38545 | | 2016-04-08 16:42:55 Tweaked: Completed variations runs and idles - WIP ------------------------------------------------------------------------ r38544 | | 2016-04-08 16:42:52 Tweaked: Open/close debug controls ------------------------------------------------------------------------ r38543 | | 2016-04-08 16:42:09 Changed: new zombie names ------------------------------------------------------------------------ r38542 | | 2016-04-08 16:30:50 Changed: buildings positions update ------------------------------------------------------------------------ r38541 | | 2016-04-08 16:17:18 Changed: zombie territories ------------------------------------------------------------------------ r38540 | | 2016-04-08 16:16:19 Changed: zombie territories ------------------------------------------------------------------------ r38539 | | 2016-04-08 15:58:41 Fixed: no scenes ------------------------------------------------------------------------ r38538 | | 2016-04-08 15:50:27 Tweaked: Rifle reload graph ------------------------------------------------------------------------ r38537 | | 2016-04-08 15:48:33 Reverted code from trunk ------------------------------------------------------------------------ r38536 | | 2016-04-08 15:48:17 Tweaked: Added Events ------------------------------------------------------------------------ r38535 | | 2016-04-08 15:41:22 Fixed: client function called on server ------------------------------------------------------------------------ r38534 | | 2016-04-08 15:35:53 Added: Serialization of Scene Editor scene Added: Duplicate for Scene Editor ------------------------------------------------------------------------ r38531 | | 2016-04-08 15:15:51 Source: Openclose animations ------------------------------------------------------------------------ r38530 | | 2016-04-08 15:11:44 Fixed: Inconsistent equipment order Fixed: Icons visually disappear in some instances Fixed: Game freezes when you click inspect on black icon spaces in vehicle inventory Fixed: Draging items out of inventory is not consistent Fixed: Virtual machine exception when inspect is press during receiving ------------------------------------------------------------------------ r38529 | | 2016-04-08 15:09:34 Fixed: Inconsistent equipment order Fixed: Icons visually disappear in some instances Fixed: Game freezes when you click inspect on black icon spaces in vehicle inventory Fixed: Draging items out of inventory is not consistent Fixed: Virtual machine exception when inspect is press during receiving ------------------------------------------------------------------------ r38528 | | 2016-04-08 14:30:02 Added: Open doors animations implemented ------------------------------------------------------------------------ r38527 | | 2016-04-08 14:07:04 Changed: zombie territories ------------------------------------------------------------------------ r38526 | | 2016-04-08 14:06:29 Changed: zombie territories ------------------------------------------------------------------------ r38525 | | 2016-04-08 14:06:06 Changed: zombie territories ------------------------------------------------------------------------ r38524 | | 2016-04-08 12:27:57 Modified: crossbow_scope textures ------------------------------------------------------------------------ r38523 | | 2016-04-08 12:00:23 Changed: areas update ------------------------------------------------------------------------ r38521 | | 2016-04-08 11:37:30 Tweaked: Reexport ------------------------------------------------------------------------ r38520 | | 2016-04-08 11:31:26 Tweaked: Reexport ------------------------------------------------------------------------ r38519 | | 2016-04-08 11:25:39 Tweaked: Reexport ------------------------------------------------------------------------ r38518 | | 2016-04-08 10:48:44 Added: work - walk grazing turn animations ------------------------------------------------------------------------ r38517 | | 2016-04-08 10:48:05 Deleted: - wrong files ------------------------------------------------------------------------ r38516 | | 2016-04-08 10:45:10 Added: work - new walk grazing turn animations ------------------------------------------------------------------------ r38515 | | 2016-04-08 10:42:20 Added: New proxyexport file ------------------------------------------------------------------------ r38514 | | 2016-04-08 10:36:47 Tweaked: Work - geometry ------------------------------------------------------------------------ r38513 | | 2016-04-08 09:27:08 Tweaked: renamed view geometry selection of plugs ------------------------------------------------------------------------ r38512 | | 2016-04-08 09:22:40 Some dayZ animations to test the third person view. Firing weapons is currently done through the engine. ------------------------------------------------------------------------ r38511 | | 2016-04-07 22:50:18 Changed: Newly generated navmesh.nm ------------------------------------------------------------------------ r38510 | | 2016-04-07 19:01:54 -new textures ------------------------------------------------------------------------ r38509 | | 2016-04-07 18:49:25 11 ------------------------------------------------------------------------ r38508 | | 2016-04-07 18:47:48 -old textures ------------------------------------------------------------------------ r38507 | | 2016-04-07 18:45:43 -Update ------------------------------------------------------------------------ r38506 | | 2016-04-07 18:19:05 Tweaked: Added anims to weapon operation table ------------------------------------------------------------------------ r38505 | | 2016-04-07 18:18:06 Tweaked: Added Events ------------------------------------------------------------------------ r38504 | | 2016-04-07 17:52:13 Tweaked: Added Events ------------------------------------------------------------------------ r38503 | | 2016-04-07 17:41:44 Tweaked : Added Events ------------------------------------------------------------------------ r38502 | | 2016-04-07 17:38:24 Added: shaders ------------------------------------------------------------------------ r38501 | | 2016-04-07 17:31:28 Tweaked: Added Events ------------------------------------------------------------------------ r38500 | | 2016-04-07 17:19:09 Source: added prone versions ------------------------------------------------------------------------ r38499 | | 2016-04-07 17:18:01 Tweaked: Added prone versions ------------------------------------------------------------------------ r38498 | | 2016-04-07 16:53:10 Edited: added entity line for player ------------------------------------------------------------------------ r38497 | | 2016-04-07 16:43:28 Tweaked: Added additional sync table and redoing the variations stance - WIP ------------------------------------------------------------------------ r38496 | | 2016-04-07 16:42:26 Tweaked: Added sync events ------------------------------------------------------------------------ r38495 | | 2016-04-07 16:37:18 Tweaked: look at moves for sheep and goat and preview model for sheep ------------------------------------------------------------------------ r38494 | | 2016-04-07 16:33:04 Source: Added prone versions ------------------------------------------------------------------------ r38493 | | 2016-04-07 16:31:21 Tweaked: Added prone versions ------------------------------------------------------------------------ r38492 | | 2016-04-07 16:29:51 Added: new look at angles for sheep ------------------------------------------------------------------------ r38491 | | 2016-04-07 16:17:19 Added: destroyOnEmpty param ------------------------------------------------------------------------ r38490 | | 2016-04-07 16:16:11 Added: destroyOnEmpty param ------------------------------------------------------------------------ r38489 | | 2016-04-07 16:13:39 Added: destroyOnEmpty param ------------------------------------------------------------------------ r38488 | | 2016-04-07 15:41:30 Tweaked: renamed unconnected_plug_# selection into dropped_plug_# selection in power generator and cable reel ------------------------------------------------------------------------ r38487 | | 2016-04-07 15:40:37 Tweaked: Component::DebugBBoxDraw has no arguments Added: SceneObject::PlaceOnSurface() function API that place object on terrain Added: SetCollisionBox() API function Added: GetCollisionBox() API function ------------------------------------------------------------------------ r38486 | | 2016-04-07 15:39:11 Tweaked: renamed unconnected_plug_# selection into dropped_plug_# selection ------------------------------------------------------------------------ r38485 | | 2016-04-07 15:37:12 Added: Sounds for man and woman zombies. Added: itemRandom parameter for Hermit (test). ------------------------------------------------------------------------ r38484 | | 2016-04-07 15:28:54 Source: Added prone versions ------------------------------------------------------------------------ r38483 | | 2016-04-07 15:23:55 Tweaked: Added Events ------------------------------------------------------------------------ r38482 | | 2016-04-07 15:21:34 Tweaked: Added Events & prone versions ------------------------------------------------------------------------ r38481 | | 2016-04-07 15:17:08 Added: Event OnPlacementCancelled() on ItemBase Tweaked: Cable Reel cannot be picked up anymore in some cases (ex.: when it's plugged into something) Tweaked: Power generator cannot be picked up in some unwanted cases Tweaked: Bug fixing (wip) Tweaked: Code cleanup ------------------------------------------------------------------------ r38480 | | 2016-04-07 15:12:54 Changed: areas update ------------------------------------------------------------------------ r38479 | | 2016-04-07 15:11:51 Changed: zombie territories ------------------------------------------------------------------------ r38478 | | 2016-04-07 15:11:06 Changed: new names ------------------------------------------------------------------------ r38477 | | 2016-04-07 14:55:40 Added: Work - pigeon animations ------------------------------------------------------------------------ r38476 | | 2016-04-07 14:46:08 Tweaked: Added Events ------------------------------------------------------------------------ r38474 | | 2016-04-07 14:23:51 Tweaked: MassGrave8x2.p3d ------------------------------------------------------------------------ r38473 | | 2016-04-07 13:58:59 Added: crossbow scope model and textures ------------------------------------------------------------------------ r38472 | | 2016-04-07 13:33:34 Tweaked: MassGrave16x2.p3d ------------------------------------------------------------------------ r38471 | | 2016-04-07 13:03:58 Tweaked: MassGrave16x2.p3d ------------------------------------------------------------------------ r38470 | | 2016-04-07 13:03:16 Source: Added prone versions ------------------------------------------------------------------------ r38469 | | 2016-04-07 12:53:49 Source: Tweaks ------------------------------------------------------------------------ r38468 | | 2016-04-07 12:53:05 Tweaked: Added Events ------------------------------------------------------------------------ r38467 | | 2016-04-07 12:36:38 Changed: new player: crafting update ------------------------------------------------------------------------ r38466 | | 2016-04-07 12:35:55 Fixed: Virtual machine exception appear after joining a server with items in inventoryQuickbar ------------------------------------------------------------------------ r38465 | | 2016-04-07 12:30:41 Added: Telecopic Baton class ------------------------------------------------------------------------ r38464 | | 2016-04-07 12:07:46 Fixed: Stun baton actions names ------------------------------------------------------------------------ r38463 | | 2016-04-07 12:01:52 Fixed: Virtual machine exception appear after joining a server with items in inventoryQuickbar ------------------------------------------------------------------------ r38462 | | 2016-04-07 11:49:23 Changed: Newly generated navmesh.nm ------------------------------------------------------------------------ r38461 | | 2016-04-07 11:35:15 Added: User action open / close ------------------------------------------------------------------------ r38460 | | 2016-04-07 11:31:18 Source: Tweaks ------------------------------------------------------------------------ r38459 | | 2016-04-07 11:30:02 Tweaked: Added Events ------------------------------------------------------------------------ r38458 | | 2016-04-07 11:06:04 Tweaked: Armaction for Pumpkin set to one handed ------------------------------------------------------------------------ r38457 | | 2016-04-07 11:01:59 Fixed: Virtual machine exception appear after joining a server with items in inventoryQuickbar ------------------------------------------------------------------------ r38456 | | 2016-04-07 10:58:52 Added: added navmesh carving when placing objects ------------------------------------------------------------------------ r38455 | | 2016-04-07 09:58:52 Deleted - wrong lookat poses ------------------------------------------------------------------------ r38454 | | 2016-04-07 09:28:47 Source: passanger crawlout ------------------------------------------------------------------------ r38453 | | 2016-04-07 09:24:47 Added: civan passanger crawlout ------------------------------------------------------------------------ r38452 | | 2016-04-07 09:00:21 Work: Added - new look at angles ------------------------------------------------------------------------ r38451 | | 2016-04-07 08:59:42 Work: Added - new look at angles ------------------------------------------------------------------------ r38450 | | 2016-04-07 08:50:50 Tweaked: Autocenter parameter ------------------------------------------------------------------------ r38449 | | 2016-04-07 06:16:53 Tweaked: better exterior textures for Ind_Pec_02 ------------------------------------------------------------------------ r38448 | | 2016-04-06 22:39:50 Changed: Newly generated navmesh.nm ------------------------------------------------------------------------ r38447 | | 2016-04-06 18:42:32 -tex ------------------------------------------------------------------------ r38446 | | 2016-04-06 18:41:05 -Wrp ------------------------------------------------------------------------ r38445 | | 2016-04-06 16:37:21 Added: new look at angles for wild boar ------------------------------------------------------------------------ r38444 | | 2016-04-06 16:36:51 Added: new look at angles for roe deer ------------------------------------------------------------------------ r38443 | | 2016-04-06 16:36:15 Added: new look at angles for pig ------------------------------------------------------------------------ r38442 | | 2016-04-06 16:35:47 Added: exit events for goat in walk grazing ------------------------------------------------------------------------ r38441 | | 2016-04-06 16:35:15 Added: new look at angles for deer ------------------------------------------------------------------------ r38440 | | 2016-04-06 16:34:20 Added: new look at angles for deer ------------------------------------------------------------------------ r38439 | | 2016-04-06 16:33:25 Added: new look at angles for cow ------------------------------------------------------------------------ r38438 | | 2016-04-06 16:31:54 Added: goat preview model for anim graph ------------------------------------------------------------------------ r38437 | | 2016-04-06 16:31:23 Tweaked: new graph concept for herbivores turn in run added and more animalo anim instances ------------------------------------------------------------------------ r38436 | | 2016-04-06 16:28:29 Tweaked: Added sync events for different walk/run/sprint. ------------------------------------------------------------------------ r38435 | | 2016-04-06 16:25:54 Tweaked: Added sync events - WIP ------------------------------------------------------------------------ r38434 | | 2016-04-06 16:22:47 Added: work - new lookat poses ------------------------------------------------------------------------ r38433 | | 2016-04-06 15:52:24 Removed: Alpha To Coverage shader binaries ------------------------------------------------------------------------ r38432 | | 2016-04-06 15:40:37 Added: New zombies into model config. Changed: Gray color to Grey. ------------------------------------------------------------------------ r38431 | | 2016-04-06 15:33:07 Changed: Pustoshka ------------------------------------------------------------------------ r38430 | | 2016-04-06 15:16:55 Added: Electricity system - added function ChangeToPassiveDevice(bool) to change the passive state of a device during runtime Tweaked: Various improvements and preparations for the Electric Fence functionality ------------------------------------------------------------------------ r38429 | | 2016-04-06 14:36:18 HOTFIX reload weapon ------------------------------------------------------------------------ r38428 | | 2016-04-06 14:33:18 HOTFIX reload weapon ------------------------------------------------------------------------ r38427 | | 2016-04-06 14:29:37 Tweaked: view checks ------------------------------------------------------------------------ r38426 | | 2016-04-06 14:29:18 Tweaked: view checks ------------------------------------------------------------------------ r38425 | | 2016-04-06 14:19:37 Tweaked: Version number ------------------------------------------------------------------------ r38424 | | 2016-04-06 13:06:47 Source: minor export profile tweaks. ------------------------------------------------------------------------ r38423 | | 2016-04-06 13:03:25 Tweaked: transition for start walk deer graph ------------------------------------------------------------------------ r38422 | | 2016-04-06 12:53:36 Added: Openclose animations ------------------------------------------------------------------------ r38421 | | 2016-04-06 12:52:35 Source: Added openclose animations ------------------------------------------------------------------------ r38420 | | 2016-04-06 12:51:54 Removed: sfx wire ------------------------------------------------------------------------ r38419 | | 2016-04-06 12:50:44 Tweaked: sfx wire numbers ------------------------------------------------------------------------ r38418 | | 2016-04-06 12:50:39 Added: Movement on player root ------------------------------------------------------------------------ r38417 | | 2016-04-06 12:42:16 Fixed: Construction : Electricity : Electric Fence - SFX ------------------------------------------------------------------------ r38416 | | 2016-04-06 12:41:52 Source: Moved vehicle actions from vehicles to actions ------------------------------------------------------------------------ r38415 | | 2016-04-06 12:40:58 Source: Moved vehicle actions from vehicles to actions ------------------------------------------------------------------------ r38414 | | 2016-04-06 12:40:23 Added: V3S repair action animation ------------------------------------------------------------------------ r38413 | | 2016-04-06 12:34:08 Tweaked: Renamed passenger climb out to codriver climb out ------------------------------------------------------------------------ r38412 | | 2016-04-06 12:29:54 Tweaked: Fixed the hips on the first few frames - WIP ------------------------------------------------------------------------ r38411 | | 2016-04-06 11:37:26 Changed: Completely rewrite config for zombies with new class names and with only new models of zombies. ------------------------------------------------------------------------ r38410 | | 2016-04-06 11:35:40 Fixed: Garden plot is floating above the ground when made ------------------------------------------------------------------------ r38409 | | 2016-04-06 11:32:15 Fixed: Debug key binding Added: SceneEditor parse confing text to scripted objects (load file) ------------------------------------------------------------------------ r38408 | | 2016-04-06 11:28:37 Tweaked: Removed keys on the entity pos. ------------------------------------------------------------------------ r38407 | | 2016-04-06 11:28:11 Tweaked: Entity position on jump out Removed: Old jump out (fall) ------------------------------------------------------------------------ r38406 | | 2016-04-06 11:27:01 Source: Tweaked climb out ------------------------------------------------------------------------ r38405 | | 2016-04-06 11:05:10 Removed: old data ------------------------------------------------------------------------ r38402 | | 2016-04-06 10:24:19 Fixed: Construction : Electricity : Electric Fence - SFX ------------------------------------------------------------------------ r38401 | | 2016-04-06 09:32:02 Fixed: fixed null pointer exception ------------------------------------------------------------------------ r38400 | | 2016-04-05 22:44:16 Changed: Newly generated navmesh.nm ------------------------------------------------------------------------ r38399 | | 2016-04-05 18:13:07 Changed: burlap sack ------------------------------------------------------------------------ r38398 | | 2016-04-05 17:36:04 Source: tweaks ------------------------------------------------------------------------ r38397 | | 2016-04-05 17:34:57 Tweaked: Added events ------------------------------------------------------------------------ r38396 | | 2016-04-05 17:32:55 Changed: tisy area ------------------------------------------------------------------------ r38395 | | 2016-04-05 17:21:55 Tweaked: Events ------------------------------------------------------------------------ r38394 | | 2016-04-05 17:21:54 Tweaked: Vehicle graph & animation template for vehicles ------------------------------------------------------------------------ r38393 | | 2016-04-05 17:19:45 Removed: Old jumpout animations for hatchback ------------------------------------------------------------------------ r38392 | | 2016-04-05 17:12:57 Tweaked: Hatchback entity position for crawl out and jump out ------------------------------------------------------------------------ r38391 | | 2016-04-05 17:10:41 Source: Added prone versions ------------------------------------------------------------------------ r38390 | | 2016-04-05 17:03:01 Tweaked: Added events trans into chambering ------------------------------------------------------------------------ r38389 | | 2016-04-05 17:03:00 Source: Fixed entity position on jump out ------------------------------------------------------------------------ r38388 | | 2016-04-05 16:53:45 Changed: Script: null pointer fix ------------------------------------------------------------------------ r38387 | | 2016-04-05 16:48:51 Removed: PlantBase class ------------------------------------------------------------------------ r38386 | | 2016-04-05 16:47:28 Removed: PlantBase class ------------------------------------------------------------------------ r38385 | | 2016-04-05 16:38:22 Tweaked: Added more locomotions variations and idles for A ------------------------------------------------------------------------ r38384 | | 2016-04-05 16:37:27 Tweaked: reaction on player increased ------------------------------------------------------------------------ r38383 | | 2016-04-05 16:16:45 Added: massgrave8x2 ------------------------------------------------------------------------ r38382 | | 2016-04-05 16:16:42 Changed: Newly generated navmesh.nm ------------------------------------------------------------------------ r38381 | | 2016-04-05 16:11:06 Tweaked: Class names so configs can be associated with script classes ------------------------------------------------------------------------ r38380 | | 2016-04-05 16:04:51 Removed: Old resting lookat poses ------------------------------------------------------------------------ r38379 | | 2016-04-05 16:03:30 Added: work - new resting lookat poses ------------------------------------------------------------------------ r38378 | | 2016-04-05 16:02:54 Added: variation idles ------------------------------------------------------------------------ r38377 | | 2016-04-05 16:02:48 Source: Adjusted some V3S animation entity positions ------------------------------------------------------------------------ r38376 | | 2016-04-05 15:59:27 Tweaked: Added Events ------------------------------------------------------------------------ r38375 | | 2016-04-05 15:59:04 Tweaked: work ------------------------------------------------------------------------ r38374 | | 2016-04-05 15:56:36 Added: New addon - weapon/launchers ------------------------------------------------------------------------ r38373 | | 2016-04-05 15:54:49 Added: new addon ------------------------------------------------------------------------ r38372 | | 2016-04-05 15:48:34 Tweaked: Re-exported some getting out animations ------------------------------------------------------------------------ r38371 | | 2016-04-05 15:48:06 Tweaked: reaction on player increased ------------------------------------------------------------------------ r38370 | | 2016-04-05 15:45:08 Added: Rock classes ------------------------------------------------------------------------ r38369 | | 2016-04-05 15:40:54 Tweaked: Modified idle C&D pose ------------------------------------------------------------------------ r38368 | | 2016-04-05 15:39:05 Tweaked: Added sync events on walk/run/sprints and modified poses for idles ------------------------------------------------------------------------ r38367 | | 2016-04-05 15:31:42 Tweaked: Cargo renamed to Passenger Tweaked: Passenger renamed to Codriver Removed: Old files that were unused ------------------------------------------------------------------------ r38366 | | 2016-04-05 15:31:23 Tweaked: Added Events ------------------------------------------------------------------------ r38365 | | 2016-04-05 14:19:07 Source: crawlout and climbout ------------------------------------------------------------------------ r38364 | | 2016-04-05 14:15:28 Added: Walk/run/sprint and idles variations source. ------------------------------------------------------------------------ r38361 | | 2016-04-05 14:08:36 Added: new look at angles for deer skeleton ------------------------------------------------------------------------ r38360 | | 2016-04-05 14:07:46 Added: pig preview model ------------------------------------------------------------------------ r38359 | | 2016-04-05 14:07:28 Tweaked: pig and wild boar added to graph ------------------------------------------------------------------------ r38358 | | 2016-04-05 14:06:19 Added: hatchback crawlout climbout ------------------------------------------------------------------------ r38357 | | 2016-04-05 14:02:57 Added: Mining data providing methods and RockBase class Tweaked: Mine rock user action ------------------------------------------------------------------------ r38356 | | 2016-04-05 13:54:08 Tweaked: Various tweaks and updated documentation ------------------------------------------------------------------------ r38355 | | 2016-04-05 13:52:11 Tweaked: Added BlendIn and BlendOut Events to pistol reload graph & Events Table ------------------------------------------------------------------------ r38354 | | 2016-04-05 13:51:09 Added: SpyCam UI ------------------------------------------------------------------------ r38353 | | 2016-04-05 13:48:43 Tweaked: Updated Weapons bones for export ------------------------------------------------------------------------ r38352 | | 2016-04-05 13:47:50 Added: 4 variations of locomotions and idles ------------------------------------------------------------------------ r38351 | | 2016-04-05 13:08:43 Added: Proto-config of launchers ------------------------------------------------------------------------ r38350 | | 2016-04-05 13:05:32 Fixed: Inventory VM Exception error + crash with ZombieBase function ------------------------------------------------------------------------ r38349 | | 2016-04-05 13:05:22 Fixed: Inventory VM Exception error + crash with ZombieBase function ------------------------------------------------------------------------ r38348 | | 2016-04-05 13:03:01 Added: Work - resting lookat mixer ------------------------------------------------------------------------ r38347 | | 2016-04-05 13:02:25 Added: Work - resting lookat mixer ------------------------------------------------------------------------ r38346 | | 2016-04-05 13:01:42 Added: Work - resting lookat mixer ------------------------------------------------------------------------ r38345 | | 2016-04-05 12:35:47 Changed: new zones ------------------------------------------------------------------------ r38344 | | 2016-04-05 12:28:02 Tweaked: variables naming for ambient life graph ------------------------------------------------------------------------ r38343 | | 2016-04-05 12:23:59 Tweaked: Tweaked: t_pyrusCommunis_3s trunk material edit ------------------------------------------------------------------------ r38342 | | 2016-04-05 12:20:16 Changed: new names ------------------------------------------------------------------------ r38341 | | 2016-04-05 12:18:42 Added: prop ------------------------------------------------------------------------ r38340 | | 2016-04-05 12:13:59 Added: Mining action to hammer ------------------------------------------------------------------------ r38339 | | 2016-04-05 11:43:05 Added: Codriver and driver open/close doors ------------------------------------------------------------------------ r38338 | | 2016-04-05 11:41:58 Added: events to pistol injured walks ------------------------------------------------------------------------ r38337 | | 2016-04-05 11:41:14 Source: Added open/close door ------------------------------------------------------------------------ r38336 | | 2016-04-05 11:34:44 Added: structures\Radio_station addon ------------------------------------------------------------------------ r38335 | | 2016-04-05 11:33:03 Added: structures\Radio_station addon ------------------------------------------------------------------------ r38334 | | 2016-04-05 11:32:39 Added: work folder ------------------------------------------------------------------------ r38333 | | 2016-04-05 11:28:34 Tweaked: moved coveralls zombie above 0 ------------------------------------------------------------------------ r38332 | | 2016-04-05 11:27:06 Fixed: territory lowcase names ------------------------------------------------------------------------ r38331 | | 2016-04-05 11:18:25 Added: structures\Radio_station addon ------------------------------------------------------------------------ r38330 | | 2016-04-05 11:16:43 Added: structures\Radio_station addon ------------------------------------------------------------------------ r38329 | | 2016-04-05 11:03:26 Tweaked: different floor texture for church_02a ------------------------------------------------------------------------ r38328 | | 2016-04-05 10:58:40 Fixed: territory syntax(again) ------------------------------------------------------------------------ r38327 | | 2016-04-05 10:48:35 Tweaked: Removed duplicate hermit character and re-imported with a new one ------------------------------------------------------------------------ r38326 | | 2016-04-05 10:41:56 Added: work - new lookat angles and deleted old ------------------------------------------------------------------------ r38324 | | 2016-04-05 10:21:49 Added:Added: t_malusDomestica_3s - added work max and psd files for model Tweaked: t_pyrusCommunis_3s_LOD4 texture and max model modified ------------------------------------------------------------------------ r38323 | | 2016-04-05 10:02:31 Added: t_malusDomestica_3s - added model Tweaked: t-pyrusCommunis_3s_LOD4 texture modified ------------------------------------------------------------------------ r38322 | | 2016-04-05 08:59:31 Fixed: crash on getTemperature on non InventoryItems ------------------------------------------------------------------------ r38321 | | 2016-04-05 08:59:18 Fixed: crash on getTemperature on non InventoryItems ------------------------------------------------------------------------ r38320 | | 2016-04-05 08:03:58 Tweaked: EN5C_BarbedWire consumed energy on touch ------------------------------------------------------------------------ r38319 | | 2016-04-05 07:59:24 Fixed: Electric fence not giving higher damage when under current. Tweaked: Electric Fence consumes energy on event when a player touches it instead of periodically. ------------------------------------------------------------------------ r38318 | | 2016-04-05 06:24:22 Updated: central economy initialization ------------------------------------------------------------------------ r38317 | | 2016-04-05 06:23:07 Updated: storage category is now enumerate Removed: obsolete call ------------------------------------------------------------------------ r38316 | | 2016-04-04 22:38:22 Changed: Newly generated navmesh.nm ------------------------------------------------------------------------ r38315 | | 2016-04-04 18:24:26 Added: Alpha to coverage shader binaries Added: Shadow combine versions for MSAA shadow custom resolving ------------------------------------------------------------------------ r38314 | | 2016-04-04 18:16:16 -NewMap ------------------------------------------------------------------------ r38313 | | 2016-04-04 17:12:59 Merged revision(s) 38312 from trunk/Enfusion: Changed: Inventory: quick crash fix ------------------------------------------------------------------------ r38312 | | 2016-04-04 17:12:21 Changed: Inventory: quick crash fix ------------------------------------------------------------------------ r38311 | | 2016-04-04 16:59:29 Changed: Script: missing semicolons ' ------------------------------------------------------------------------ r38310 | | 2016-04-04 16:41:09 Added: Source files for zombie look at animations ------------------------------------------------------------------------ r38307 | | 2016-04-04 16:33:21 Added: Animations for full body lookat ------------------------------------------------------------------------ r38306 | | 2016-04-04 16:32:29 Added: Additive zombie upper body export profile ------------------------------------------------------------------------ r38305 | | 2016-04-04 16:27:24 Tweaked: Crafting in world user action ------------------------------------------------------------------------ r38304 | | 2016-04-04 16:24:45 Changed: Gorka village area (performance update) Changed: Berezino town area (more tweaks of detailed objects) ------------------------------------------------------------------------ r38303 | | 2016-04-04 16:22:34 Added: Export profiles for extra functionality ------------------------------------------------------------------------ r38302 | | 2016-04-04 15:52:56 Changed: Script syntax fix ------------------------------------------------------------------------ r38301 | | 2016-04-04 15:51:28 Added: Mich2001 model + textures ------------------------------------------------------------------------ r38300 | | 2016-04-04 15:48:23 Added: paused ticks check in scheduler ------------------------------------------------------------------------ r38299 | | 2016-04-04 15:48:08 Tweaked: Electric fences consume much less power ------------------------------------------------------------------------ r38298 | | 2016-04-04 15:45:45 Added: IsCaptive method to EntityAI Changed: Uncommented call IsCaptive in InventoryContainer. ------------------------------------------------------------------------ r38297 | | 2016-04-04 15:45:34 Tweaked: Updated documentation for the Electricity system Tweaked: ActionTogglePlaceObject.c - Added special functionality for attaching cable reel to a fence Changed: Improved automatic connections of electric fences Tweaked: Lot of bugfixing with Electric fences ------------------------------------------------------------------------ r38296 | | 2016-04-04 15:44:46 Merged revision(s) 38295 from trunk/Enfusion: Changed: NewUI: Inventory delay fix ------------------------------------------------------------------------ r38295 | | 2016-04-04 15:43:42 Changed: NewUI: Inventory delay fix ------------------------------------------------------------------------ r38294 | | 2016-04-04 15:19:23 Added: work - new look at poses ------------------------------------------------------------------------ r38293 | | 2016-04-04 15:12:05 Added: work - new look at poses ------------------------------------------------------------------------ r38292 | | 2016-04-04 15:10:37 Removed: old look at poses ------------------------------------------------------------------------ r38291 | | 2016-04-04 15:09:25 Added: work - new look at poses ------------------------------------------------------------------------ r38290 | | 2016-04-04 15:01:41 Changed: Commented IsCaptive method call ------------------------------------------------------------------------ r38289 | | 2016-04-04 14:43:52 Added: New folder ------------------------------------------------------------------------ r38288 | | 2016-04-04 14:33:35 Added: ColorBarelbase class ------------------------------------------------------------------------ r38287 | | 2016-04-04 14:25:10 Added: zombie poses file ------------------------------------------------------------------------ r38286 | | 2016-04-04 13:52:27 Added: World craft action ------------------------------------------------------------------------ r38285 | | 2016-04-04 13:31:02 Fixed: exception appear after joining a server with items in inventoryQuickbar ------------------------------------------------------------------------ r38284 | | 2016-04-04 13:30:42 Fixed: exception appear after joining a server with items in inventoryQuickbar ------------------------------------------------------------------------ r38283 | | 2016-04-04 13:19:37 Changed: new names ------------------------------------------------------------------------ r38282 | | 2016-04-04 13:09:21 Changed: new player: crafting additional functionality ------------------------------------------------------------------------ r38281 | | 2016-04-04 13:06:02 Changed: new names ------------------------------------------------------------------------ r38280 | | 2016-04-04 12:30:09 Changed: new zones ------------------------------------------------------------------------ r38279 | | 2016-04-04 12:28:17 Added: Source file for light directional hits for the character ------------------------------------------------------------------------ r38278 | | 2016-04-04 12:21:56 Removed: wrong naming for com animation ------------------------------------------------------------------------ r38277 | | 2016-04-04 12:16:30 Added: New animations for light directional hits for the player ------------------------------------------------------------------------ r38276 | | 2016-04-04 11:15:05 Tweaked: Work - max 2015 ------------------------------------------------------------------------ r38275 | | 2016-04-04 11:12:27 Fixed: typo... ------------------------------------------------------------------------ r38274 | | 2016-04-04 11:11:37 Tweaked: Work - max 2015 ------------------------------------------------------------------------ r38271 | | 2016-04-04 10:53:19 Fixed: fixed temperature management for cooking ------------------------------------------------------------------------ r38270 | | 2016-04-04 10:51:56 Added: Work - skin ------------------------------------------------------------------------ r38269 | | 2016-04-04 10:50:19 Added: Append to log file ------------------------------------------------------------------------ r38268 | | 2016-04-04 10:45:44 Tweaked: ai territories data format ------------------------------------------------------------------------ r38267 | | 2016-04-04 10:28:25 Added: Work - new lookat angles ------------------------------------------------------------------------ r38266 | | 2016-04-04 10:28:09 Added: Work - new lookat angles ------------------------------------------------------------------------ r38265 | | 2016-04-04 10:25:27 Added: Work - new lookat angles ------------------------------------------------------------------------ r38264 | | 2016-04-04 10:24:15 Added: Work - new lookat angles ------------------------------------------------------------------------ r38263 | | 2016-04-04 10:23:58 Added: Work - new lookat angles ------------------------------------------------------------------------ r38262 | | 2016-04-04 10:23:46 Added: Work - new lookat angles ------------------------------------------------------------------------ r38261 | | 2016-04-04 10:22:45 Changed: changed cooking properties for foods ------------------------------------------------------------------------ r38260 | | 2016-04-04 10:20:21 Updated: ai territories data format ------------------------------------------------------------------------ r38259 | | 2016-04-01 20:01:43 Changed: Newly generated navmesh.nm ------------------------------------------------------------------------ r38258 | | 2016-04-01 18:04:43 Fixed: territory syntax/ name (again) ------------------------------------------------------------------------ r38257 | | 2016-04-01 16:49:05 Tweaked: Further polishing on the turn STM ------------------------------------------------------------------------ r38256 | | 2016-04-01 16:19:45 Added: update navmesh and inventory items script support ------------------------------------------------------------------------ r38255 | | 2016-04-01 15:58:06 Tweaked: docs ------------------------------------------------------------------------ r38254 | | 2016-04-01 15:52:38 Tweaked: work ------------------------------------------------------------------------ r38253 | | 2016-04-01 15:52:25 Tweaked: work ------------------------------------------------------------------------ r38252 | | 2016-04-01 15:51:52 Tweaked: work ------------------------------------------------------------------------ r38251 | | 2016-04-01 15:51:31 Added: Open/close barrel actions ------------------------------------------------------------------------ r38250 | | 2016-04-01 15:49:04 Tweaked: Barrel open action ------------------------------------------------------------------------ r38249 | | 2016-04-01 15:44:32 Tweaked: new graph concept for herbivores turn added and partial moves test added ------------------------------------------------------------------------ r38248 | | 2016-04-01 15:32:16 Added: Open/close action ------------------------------------------------------------------------ r38247 | | 2016-04-01 15:32:10 Tweaked: Polished the turn STM - WIP ------------------------------------------------------------------------ r38246 | | 2016-04-01 15:28:34 Merged revision 38245 from EnFusion trunk Changed: Checking in CanShowInInventory function variable restrained with to method EntityAI::IsCaptive() ------------------------------------------------------------------------ r38245 | | 2016-04-01 15:22:40 Changed: Checking in CanShowInInventory function variable restrained with to method EntityAI::IsCaptive() ------------------------------------------------------------------------ r38244 | | 2016-04-01 15:05:49 Tweaked: filemode_append can be used alone ------------------------------------------------------------------------ r38243 | | 2016-04-01 14:51:02 Mich2001 work ------------------------------------------------------------------------ r38242 | | 2016-04-01 14:11:02 Added: EntityAI::IsCaptive() ------------------------------------------------------------------------ r38241 | | 2016-04-01 14:07:34 Tweaked: Names of pbos ------------------------------------------------------------------------ r38240 | | 2016-04-01 14:07:06 Tweaked: Path to Chernarus_HD ------------------------------------------------------------------------ r38239 | | 2016-04-01 14:00:25 Added: Chernarusplus_HD data and terrain pbos ------------------------------------------------------------------------ r38238 | | 2016-04-01 13:58:11 Added: Chernarusplus_HD terrain and data ------------------------------------------------------------------------ r38237 | | 2016-04-01 11:46:09 Fixed: Server Log ------------------------------------------------------------------------ r38236 | | 2016-04-01 11:11:20 Fixed: note eol ------------------------------------------------------------------------ r38235 | | 2016-04-01 11:04:52 Added: documentation to IsBoxColliding ------------------------------------------------------------------------ r38234 | | 2016-04-01 10:40:35 Added: added bark Fixed: fixed attach/detach condition issues ------------------------------------------------------------------------ r38233 | | 2016-04-01 10:31:08 Added: Improvement of searching in config viewer ------------------------------------------------------------------------ r38232 | | 2016-04-01 10:18:21 Added: Store variables for PlantBase ------------------------------------------------------------------------ r38231 | | 2016-04-01 08:04:56 Fixed: texel on Ind_Mlyn_02 walkway ------------------------------------------------------------------------ r38230 | | 2016-03-31 17:24:03 Tweaked: work ------------------------------------------------------------------------ r38229 | | 2016-03-31 17:22:48 Added: cow skeleton clips ------------------------------------------------------------------------ r38228 | | 2016-03-31 17:21:11 Added: Generated new layers ------------------------------------------------------------------------ r38227 | | 2016-03-31 17:06:22 Added: new TB project for testing new forests on Chernarus ------------------------------------------------------------------------ r38226 | | 2016-03-31 17:03:03 Added: new forests ------------------------------------------------------------------------ r38225 | | 2016-03-31 16:43:55 Tweaked: Added turn while running - WIP ------------------------------------------------------------------------ r38224 | | 2016-03-31 16:31:28 Added: languagecore ------------------------------------------------------------------------ r38223 | | 2016-03-31 16:30:37 Added: Languagecore folder with updated stringtable.csv ------------------------------------------------------------------------ r38222 | | 2016-03-31 16:27:02 Changed: Language to Languagecore ------------------------------------------------------------------------ r38221 | | 2016-03-31 16:13:42 Added: languagecore ------------------------------------------------------------------------ r38220 | | 2016-03-31 16:09:45 Added: Language folder with updated stringtable.csv ------------------------------------------------------------------------ r38219 | | 2016-03-31 15:46:42 Added: radar_panel p3d file as well as RVMAT ------------------------------------------------------------------------ r38218 | | 2016-03-31 15:33:30 Added: Individual old a2 trees to left up corner (as Andy requested) ------------------------------------------------------------------------ r38217 | | 2016-03-31 14:56:09 -project file ------------------------------------------------------------------------ r38216 | | 2016-03-31 14:56:00 -New Lyaer ------------------------------------------------------------------------ r38215 | | 2016-03-31 14:22:08 Removed: removed old fireplace attach conditions ------------------------------------------------------------------------ r38214 | | 2016-03-31 14:21:24 Fixed: Fixed EN5C_CableReel not being detachable from fence when it's plugged into a generator. ------------------------------------------------------------------------ r38213 | | 2016-03-31 14:12:13 Changed: zombie territories ------------------------------------------------------------------------ r38212 | | 2016-03-31 13:57:55 Fixed: The quantity bar changes when an item is attached to quickbar ------------------------------------------------------------------------ r38211 | | 2016-03-31 13:57:42 Fixed: The quantity bar changes when an item is attached to quickbar ------------------------------------------------------------------------ r38210 | | 2016-03-31 13:55:40 -Templates ------------------------------------------------------------------------ r38209 | | 2016-03-31 13:45:20 -Layer update ------------------------------------------------------------------------ r38208 | | 2016-03-31 13:43:39 Fixed: crash when closing app when inspect menu is displayed ------------------------------------------------------------------------ r38207 | | 2016-03-31 13:42:52 Fixed: crash when closing app when inspect menu is displayed ------------------------------------------------------------------------ r38206 | | 2016-03-31 13:27:24 Removed: edit lods ------------------------------------------------------------------------ r38205 | | 2016-03-31 12:52:20 Tweaked: better interior texture and door config for Ind_Mlyn_03 ------------------------------------------------------------------------ r38204 | | 2016-03-31 12:52:19 -NEW HM ------------------------------------------------------------------------ r38203 | | 2016-03-31 12:25:28 Modified: Added path to simul weather precomputed noise texture ------------------------------------------------------------------------ r38202 | | 2016-03-31 12:07:19 Tweaked: Updated box collision test ------------------------------------------------------------------------ r38201 | | 2016-03-31 11:41:59 Added: Tactical gloves Beta + config ------------------------------------------------------------------------ r38200 | | 2016-03-31 11:32:41 Added: Mini Uzi + magazines ------------------------------------------------------------------------ r38199 | | 2016-03-31 11:27:11 Mich2001 work ------------------------------------------------------------------------ r38198 | | 2016-03-31 11:14:57 Added: Precomputed texture for simul weather cloud ------------------------------------------------------------------------ r38197 | | 2016-03-31 10:49:24 Tweaked: Commented out some problematic code in MP ------------------------------------------------------------------------ r38196 | | 2016-03-31 10:35:35 Added: Temporal test case for debugging IsBoxColliding() function ------------------------------------------------------------------------ r38195 | | 2016-03-31 10:08:38 Tweaked: Barbed Wire config for better testing of electric fences ------------------------------------------------------------------------ r38194 | | 2016-03-31 10:05:33 Changed: Fences give damage to players on touch when they have Barbed Wire attached to them. Tweaked: Cable Reel can be taken to hands when it's plugged into a electric fence Tweaked: gameplay.h - tweaked documentation The barbed wire gives more damage when it's under current. ------------------------------------------------------------------------ r38193 | | 2016-03-31 09:52:57 -Textures ------------------------------------------------------------------------ r38192 | | 2016-03-31 09:45:09 -project file ------------------------------------------------------------------------ r38191 | | 2016-03-31 09:40:24 Added: ScriptDoc ------------------------------------------------------------------------ r38190 | | 2016-03-31 09:38:50 Added: Widgets: EditBoxWidget::OnChange improvement ------------------------------------------------------------------------ r38189 | | 2016-03-31 09:33:18 Fixed: Action menu can get stuck in the inventory screen ------------------------------------------------------------------------ r38188 | | 2016-03-31 09:32:22 Fixed: Action menu can get stuck in the inventory screen ------------------------------------------------------------------------ r38187 | | 2016-03-31 09:29:05 Updated: Added new pond objects to 20 ------------------------------------------------------------------------ r38186 | | 2016-03-31 09:25:38 Added: merge ------------------------------------------------------------------------ r38185 | | 2016-03-31 09:16:38 Fixed: overlapping objects ------------------------------------------------------------------------ r38184 | | 2016-03-31 09:09:38 Fixed: fixed apple food stage selection config ------------------------------------------------------------------------ r38183 | | 2016-03-31 08:35:34 Tweaked: Added Turn in place animations - WIP ------------------------------------------------------------------------ r38182 | | 2016-03-31 07:36:26 Edited: Drag Time ------------------------------------------------------------------------ r38181 | | 2016-03-31 07:32:54 Added: New Debug Keybindings Added: Scene Editor aditionals features Added: New Scene Data structure ------------------------------------------------------------------------ r38180 | | 2016-03-31 07:29:18 Added: Per Frame update for collision debug ------------------------------------------------------------------------ r38179 | | 2016-03-31 07:28:15 Edited: Scene Editor ------------------------------------------------------------------------ r38178 | | 2016-03-31 06:51:47 Tweaked: floor textures for church_02a ------------------------------------------------------------------------ r38177 | | 2016-03-30 20:39:56 Changed: Newly generated navmesh.nm ------------------------------------------------------------------------ r38176 | | 2016-03-30 20:06:43 Added: skeletons.anim.xml ------------------------------------------------------------------------ r38175 | | 2016-03-30 17:24:21 Changed: Newly generated navmesh.nm ------------------------------------------------------------------------ r38174 | | 2016-03-30 17:15:07 Updated: t_salixAlba_2s_leaves.rvmat ------------------------------------------------------------------------ r38173 | | 2016-03-30 17:09:43 Changed: Newly generated navmesh.nm ------------------------------------------------------------------------ r38172 | | 2016-03-30 17:01:32 Changed: Newly generated navmesh.nm ------------------------------------------------------------------------ r38171 | | 2016-03-30 16:54:11 Source: Added vehicle actions FBX ------------------------------------------------------------------------ r38170 | | 2016-03-30 16:27:29 Added: materials ------------------------------------------------------------------------ r38169 | | 2016-03-30 16:21:07 Added: export profiles for animal skeletons ------------------------------------------------------------------------ r38168 | | 2016-03-30 16:18:11 Added: names fixes ------------------------------------------------------------------------ r38167 | | 2016-03-30 15:55:10 Added: Work ------------------------------------------------------------------------ r38166 | | 2016-03-30 15:50:59 Tweaked: WIP new graph concept for herbivores cow preview model ------------------------------------------------------------------------ r38165 | | 2016-03-30 15:50:38 Tweaked: WIP new graph concept for herbivores ------------------------------------------------------------------------ r38164 | | 2016-03-30 15:30:54 -New HM ------------------------------------------------------------------------ r38163 | | 2016-03-30 15:20:15 Added: New user action washing hands Changed: User action for shaving player ------------------------------------------------------------------------ r38162 | | 2016-03-30 15:17:35 Added: New user action washing hands Changed: User action for shaving player ------------------------------------------------------------------------ r38161 | | 2016-03-30 15:00:21 -wreck from A3 ------------------------------------------------------------------------ r38160 | | 2016-03-30 14:59:00 Added: Combat prototype ------------------------------------------------------------------------ r38159 | | 2016-03-30 14:40:26 -Concrete path ------------------------------------------------------------------------ r38158 | | 2016-03-30 14:22:07 Changed: Severograd town area (performance update) Changed: Stary Yar village area (performance update) ------------------------------------------------------------------------ r38157 | | 2016-03-30 14:08:48 Added: added cooking on a stick to fireplace actions ------------------------------------------------------------------------ r38156 | | 2016-03-30 14:05:53 Changed: increased smoothness of hologram object update ------------------------------------------------------------------------ r38155 | | 2016-03-30 13:59:37 Added: zombies citizenB_skinny_f ------------------------------------------------------------------------ r38154 | | 2016-03-30 13:36:49 Added: added method for getting attachment by config (class) type name ------------------------------------------------------------------------ r38153 | | 2016-03-30 13:27:02 Added: added method for getting attachment by (class) type ------------------------------------------------------------------------ r38152 | | 2016-03-30 13:25:46 Tweaked: updated doxygen ------------------------------------------------------------------------ r38151 | | 2016-03-30 13:16:19 Fixed: The quantity bar changes when an item is attached to quickbar ------------------------------------------------------------------------ r38150 | | 2016-03-30 13:15:59 Fixed: The quantity bar changes when an item is attached to quickbar ------------------------------------------------------------------------ r38149 | | 2016-03-30 13:05:32 Updated: Removed dolina temp objects ------------------------------------------------------------------------ r38148 | | 2016-03-30 13:02:28 Added: Source files for heavy look at ------------------------------------------------------------------------ r38147 | | 2016-03-30 13:01:20 Added: Heavy Look at animations ------------------------------------------------------------------------ r38146 | | 2016-03-30 12:32:04 Updated: Layers with villages ------------------------------------------------------------------------ r38145 | | 2016-03-30 12:29:48 Updated: - Deleted a few temp objects ------------------------------------------------------------------------ r38144 | | 2016-03-30 11:53:37 Changed: shaders ------------------------------------------------------------------------ r38143 | | 2016-03-30 11:46:18 Changed:shore ------------------------------------------------------------------------ r38142 | | 2016-03-30 11:34:15 Merged revision(s) 38082 from trunk/Enfusion: Added: Random loading backgrounds ------------------------------------------------------------------------ r38141 | | 2016-03-30 11:29:39 Fixed: Stack of ammo doesn't have quantity bar Fixed: Additional text "pc." for items with quantity ------------------------------------------------------------------------ r38140 | | 2016-03-30 11:24:12 Added: Random loading backgrounds ------------------------------------------------------------------------ r38139 | | 2016-03-30 10:58:50 Fixed: Torch can be created from bandage ------------------------------------------------------------------------ r38138 | | 2016-03-30 10:41:08 Changed: Newly generated navmesh.nm ------------------------------------------------------------------------ r38137 | | 2016-03-30 10:11:45 Fixed: Closed cans don't offer eat actions ------------------------------------------------------------------------ r38136 | | 2016-03-30 10:02:24 Added: New FPV model ------------------------------------------------------------------------ r38135 | | 2016-03-30 10:00:34 Added: Open / close user action ------------------------------------------------------------------------ r38134 | | 2016-03-30 09:07:04 Fixed: doors8 missing axis ------------------------------------------------------------------------ r38133 | | 2016-03-29 17:04:16 Merged revision(s) 38132 from trunk/Enfusion: Changed: NewUI: tile effect fix ------------------------------------------------------------------------ r38132 | | 2016-03-29 17:02:39 Changed: NewUI: tile effect fix ------------------------------------------------------------------------ r38131 | | 2016-03-29 16:51:26 Tweaked: WIP new graph concept for herbivores ------------------------------------------------------------------------ r38130 | | 2016-03-29 16:41:56 -Updated Bus station ------------------------------------------------------------------------ r38129 | | 2016-03-29 16:38:13 Tweaked: Added Cyclic blend on sprint and lookat poses - WIP ------------------------------------------------------------------------ r38128 | | 2016-03-29 16:30:51 Fixed: Syringe filling ------------------------------------------------------------------------ r38127 | | 2016-03-29 16:18:58 Merged revision(s) 38112 from trunk/DZ: Added: reset aperture in normal state ------------------------------------------------------------------------ r38126 | | 2016-03-29 16:14:56 Fixed: Player cannot loot handcuffed player ------------------------------------------------------------------------ r38125 | | 2016-03-29 16:09:14 Changed: wheels loot tags ------------------------------------------------------------------------ r38124 | | 2016-03-29 15:54:53 Tweaked: Character status under Hand slot panel ------------------------------------------------------------------------ r38123 | | 2016-03-29 15:54:40 Tweaked: Character status under Hand slot panel ------------------------------------------------------------------------ r38122 | | 2016-03-29 15:53:50 Tweaked: Moved poses for lookat to match current 2D node template ------------------------------------------------------------------------ r38121 | | 2016-03-29 15:49:33 Tweaked: Moved the Lookat poses and added sync events for sprint - WIP ------------------------------------------------------------------------ r38120 | | 2016-03-29 15:44:09 Tweaked: Inventory not overlapping hud notifiers ------------------------------------------------------------------------ r38119 | | 2016-03-29 15:43:55 Tweaked: Inventory not overlapping hud notifiers ------------------------------------------------------------------------ r38118 | | 2016-03-29 15:37:34 Source: crawl out + entity position ------------------------------------------------------------------------ r38117 | | 2016-03-29 15:29:21 Tweaked: entity point ------------------------------------------------------------------------ r38116 | | 2016-03-29 15:27:21 Added: civian driver and codriver crawl out ------------------------------------------------------------------------ r38115 | | 2016-03-29 15:20:49 Fixed: Player cannot loot handcuffed player ------------------------------------------------------------------------ r38114 | | 2016-03-29 15:19:49 Fixed: Temporary splint using ------------------------------------------------------------------------ r38113 | | 2016-03-29 15:07:25 Tweaked: Opening can switches it for open model ------------------------------------------------------------------------ r38112 | | 2016-03-29 14:55:13 Added: reset aperture in normal state ------------------------------------------------------------------------ r38111 | | 2016-03-29 14:47:52 file ------------------------------------------------------------------------ r38109 | | 2016-03-29 14:42:24 Tweaked: New player: display status minor update ------------------------------------------------------------------------ r38108 | | 2016-03-29 14:34:13 Fixed: Inheritance ------------------------------------------------------------------------ r38107 | | 2016-03-29 14:05:05 Tweaked: Open action for canned tuna ------------------------------------------------------------------------ r38106 | | 2016-03-29 14:03:26 Added: Open action to canned tuna ------------------------------------------------------------------------ r38105 | | 2016-03-29 14:02:51 Updated: server and economy configuration is per world now ------------------------------------------------------------------------ r38104 | | 2016-03-29 14:00:47 Added: CanTuna class ------------------------------------------------------------------------ r38103 | | 2016-03-29 13:49:03 Fixed: Action menu can get stuck in the inventory screen ------------------------------------------------------------------------ r38102 | | 2016-03-29 13:48:49 Fixed: Action menu can get stuck in the inventory screen ------------------------------------------------------------------------ r38101 | | 2016-03-29 13:42:45 Source: Fixed weapon bone ------------------------------------------------------------------------ r38100 | | 2016-03-29 13:34:33 Tweaked: Stacked max set to 1 ------------------------------------------------------------------------ r38099 | | 2016-03-29 13:28:19 Added: Param destroyOnEmpty to food ------------------------------------------------------------------------ r38098 | | 2016-03-29 12:58:00 Tweaked: Bow proxy position ------------------------------------------------------------------------ r38097 | | 2016-03-29 12:42:16 Added: all 's commits ------------------------------------------------------------------------ r38096 | | 2016-03-29 12:39:52 Changed: new player: display status optimized ------------------------------------------------------------------------ r38095 | | 2016-03-29 12:09:40 - Cherno ------------------------------------------------------------------------ r38094 | | 2016-03-29 11:59:21 - update ------------------------------------------------------------------------ r38093 | | 2016-03-29 11:36:15 Tweaked: Bow repositioned ------------------------------------------------------------------------ r38092 | | 2016-03-29 11:30:49 Tweaked: Proxies repositioned ------------------------------------------------------------------------ r38091 | | 2016-03-29 11:29:25 Merged revision(s) 37831 Added: Hips slot Removed: setpos from wheel Removed: setpos from bus door ------------------------------------------------------------------------ r38090 | | 2016-03-29 11:16:20 Tweaked: Work - walk grazing head idles ------------------------------------------------------------------------ r38089 | | 2016-03-29 11:15:10 Added: Work - walk grazing head idles ------------------------------------------------------------------------ r38088 | | 2016-03-29 11:12:29 Added: Work - stand nervous idles ------------------------------------------------------------------------ r38087 | | 2016-03-29 11:11:25 Fixed: Removed test param ------------------------------------------------------------------------ r38086 | | 2016-03-29 11:01:31 Fixed: Crashing workbench ------------------------------------------------------------------------ r38085 | | 2016-03-29 10:47:02 Added: InventorySlot param for test ------------------------------------------------------------------------ r38084 | | 2016-03-29 10:23:22 Added: Debug controls for restrained surrender ------------------------------------------------------------------------ r38083 | | 2016-03-29 10:19:03 Merged revision(s) 38082 from trunk/Enfusion: Added: ScriptAPI: ImageWidget::LoadImageFile ------------------------------------------------------------------------ r38082 | | 2016-03-29 10:15:42 Added: ScriptAPI: ImageWidget::LoadImageFile ------------------------------------------------------------------------ r38081 | | 2016-03-29 08:41:03 Changed: Zelenogorsk town area (performance update) ------------------------------------------------------------------------ r38080 | | 2016-03-28 22:43:29 Added: shaders ------------------------------------------------------------------------ r38079 | | 2016-03-28 22:42:15 Added: sat map for ocean deep render ------------------------------------------------------------------------ r38078 | | 2016-03-28 22:41:48 Added: water ocean ------------------------------------------------------------------------ r38076 | | 2016-03-28 11:00:22 Added: new ladders ------------------------------------------------------------------------ r38075 | | 2016-03-28 08:45:57 Fixed: reverted last commit because of mistake ------------------------------------------------------------------------ r38074 | | 2016-03-28 08:44:14 Fixed: hole in a building ------------------------------------------------------------------------ r38073 | | 2016-03-27 18:33:28 Tweaked: Reduced suppressor spawn chance on rifles and SMGs to 10% Added: Support for colored variants of M4 Handguards and Buttstocks to spawn on M4 ------------------------------------------------------------------------ r38072 | | 2016-03-26 21:35:24 Changed: Loot tag and category for Ind GarageOffice bathroom ------------------------------------------------------------------------ r38071 | | 2016-03-26 21:07:28 Tweaked: Set Land_Ind_GarageOffice to lootMax = 6 ------------------------------------------------------------------------ r38070 | | 2016-03-26 19:07:28 Tweaked: Reduced random attachment chance to spawn suppressor on pistols to 10% ------------------------------------------------------------------------ r38069 | | 2016-03-24 23:46:10 Added: Initial itemsRandom to Hunting Bag ------------------------------------------------------------------------ r38068 | | 2016-03-24 23:45:21 Added: Initial pass of itemsRandom array to hunting ------------------------------------------------------------------------ r38067 | | 2016-03-24 23:39:54 Fixed: issues with itemsRandom on initial pass. Removed: raw sardines from itemsRandom initial pass. Added: medical ------------------------------------------------------------------------ r38066 | | 2016-03-24 16:55:03 Tweaked: walk grazing events for deer ------------------------------------------------------------------------ r38065 | | 2016-03-24 16:53:43 Tweaked: new graph concept for herbivores ------------------------------------------------------------------------ r38064 | | 2016-03-24 16:50:48 Added: Script: doc ------------------------------------------------------------------------ r38063 | | 2016-03-24 16:46:09 Added: New main menu and loading screen ------------------------------------------------------------------------ r38062 | | 2016-03-24 16:21:27 Added: Loading screen ------------------------------------------------------------------------ r38061 | | 2016-03-24 16:19:47 Added: shaders shadows ------------------------------------------------------------------------ r38060 | | 2016-03-24 15:39:51 Changed: Scripts: syntax cleanup ------------------------------------------------------------------------ r38059 | | 2016-03-24 15:31:27 Added: basic itemsRandom array to civilian tops ------------------------------------------------------------------------ r38058 | | 2016-03-24 15:28:44 Added: new concept for herbivore graph ------------------------------------------------------------------------ r38057 | | 2016-03-24 15:22:12 Fixed: Bad commit ------------------------------------------------------------------------ r38056 | | 2016-03-24 14:57:38 Removed: canteen from base itemsRandom array for civilian clothing Added: itemsRandom basic array to civilian pants ------------------------------------------------------------------------ r38055 | | 2016-03-24 14:50:01 Added: added action for cooking on stick on fireplace (repeatable) ------------------------------------------------------------------------ r38054 | | 2016-03-24 14:47:53 Added: loading screens ------------------------------------------------------------------------ r38053 | | 2016-03-24 14:46:14 Fixed: territory syntax/ name ------------------------------------------------------------------------ r38052 | | 2016-03-24 14:31:41 Changed: loading screens without logos ------------------------------------------------------------------------ r38051 | | 2016-03-24 14:10:59 Tweaked: Set itemsRandom chance to 30% for Food and Tools - 20% for Ammo ------------------------------------------------------------------------ r38050 | | 2016-03-24 14:09:53 Added: WIP Bow Look at poses ------------------------------------------------------------------------ r38049 | | 2016-03-24 13:51:33 Source: Added bow look ------------------------------------------------------------------------ r38048 | | 2016-03-24 13:44:26 Added: Action filling Hesco Box to Field Shovel ------------------------------------------------------------------------ r38047 | | 2016-03-24 13:32:56 Removed: setpos from bus door ------------------------------------------------------------------------ r38046 | | 2016-03-24 13:09:49 Added: added Cook on stick action to long wooden stick ------------------------------------------------------------------------ r38045 | | 2016-03-24 13:07:48 Added: Alpha to background in main menu Changed: Moved DayZ logo to vertical center ------------------------------------------------------------------------ r38044 | | 2016-03-24 13:07:02 Added: Alpha to background in main menu Changed: Moved DayZ logo to vertical center ------------------------------------------------------------------------ r38043 | | 2016-03-24 12:52:28 Merged revision(s) 37968 Changed: Scripts: syntax cleanup Added: ScriptAPI for ButtonWidget Changed: Script typo fix ------------------------------------------------------------------------ r38042 | | 2016-03-24 11:06:20 Fixed: Right click on items on the bottom of inventory does not work properly ------------------------------------------------------------------------ r38041 | | 2016-03-24 11:06:07 Fixed: Right click on items on the bottom of inventory does not work properly ------------------------------------------------------------------------ r38040 | | 2016-03-24 10:46:18 Fixed: occluders ------------------------------------------------------------------------ r38039 | | 2016-03-24 10:42:41 Fixed: occluders ------------------------------------------------------------------------ r38038 | | 2016-03-24 10:40:17 Fixed: occluders ------------------------------------------------------------------------ r38037 | | 2016-03-24 10:34:49 Added: Source file ------------------------------------------------------------------------ r38036 | | 2016-03-24 10:30:49 Fixed: occluders ------------------------------------------------------------------------ r38035 | | 2016-03-24 10:28:57 Tweaked: Empty slot in container list ------------------------------------------------------------------------ r38034 | | 2016-03-24 10:28:36 Tweaked: Empty slot in container list ------------------------------------------------------------------------ r38033 | | 2016-03-24 10:21:18 Added: added new actions IDs ------------------------------------------------------------------------ r38032 | | 2016-03-24 10:09:11 Fixed: occluders ------------------------------------------------------------------------ r38031 | | 2016-03-24 09:52:04 Fixed: collisions ------------------------------------------------------------------------ r38030 | | 2016-03-24 09:42:39 Added: Look at animations for 2 handed ------------------------------------------------------------------------ r38029 | | 2016-03-24 09:28:50 Fixed: view geometry ------------------------------------------------------------------------ r38028 | | 2016-03-24 08:44:48 Fixed: Original position of item is not highlighted ------------------------------------------------------------------------ r38027 | | 2016-03-24 08:44:38 Fixed: Original position of item is not highlighted ------------------------------------------------------------------------ r38026 | | 2016-03-24 07:55:17 Fixed: Stack of ammo showing quantity bar for amount of ammo ------------------------------------------------------------------------ r38025 | | 2016-03-24 07:54:58 Fixed: Stack of ammo showing quantity bar for amount of ammo ------------------------------------------------------------------------ r38024 | | 2016-03-24 06:02:29 Added: tactical gloves alpha ------------------------------------------------------------------------ r38023 | | 2016-03-23 17:47:25 Fixed: Some traps cannot be placed ------------------------------------------------------------------------ r38022 | | 2016-03-23 17:35:28 Changed: New design for buttons ------------------------------------------------------------------------ r38021 | | 2016-03-23 17:33:14 Added: Scene Editor: Creating scene objects ------------------------------------------------------------------------ r38020 | | 2016-03-23 17:31:58 Changed: New design for buttons ------------------------------------------------------------------------ r38019 | | 2016-03-23 17:00:46 Changed: QuantityBar = false for rags. ------------------------------------------------------------------------ r38018 | | 2016-03-23 16:48:32 Tweaked: Re-working the graph to newer nodes and functions. Added cyclic blend to locomotions - WIP ------------------------------------------------------------------------ r38017 | | 2016-03-23 16:41:01 Deleted: Empty stackedUnit parameter ------------------------------------------------------------------------ r38016 | | 2016-03-23 16:13:40 Changed: QuantityBar = false ------------------------------------------------------------------------ r38015 | | 2016-03-23 15:45:53 Changed: loot spawn on Ikarus wreck ------------------------------------------------------------------------ r38014 | | 2016-03-23 15:45:35 Changed: loot spawn on Ikarus wreck ------------------------------------------------------------------------ r38013 | | 2016-03-23 15:41:49 Fixed: Worm is in counts not like a bar. ------------------------------------------------------------------------ r38012 | | 2016-03-23 15:16:35 Added: Showing CfgMagazines ------------------------------------------------------------------------ r38011 | | 2016-03-23 14:52:08 Fixed: bugs ------------------------------------------------------------------------ r38008 | | 2016-03-23 14:30:39 Fixed: Heat indicator on attachable items does not update until the item is attached through action ------------------------------------------------------------------------ r38007 | | 2016-03-23 14:30:09 Fixed: Heat indicator on attachable items does not update until the item is attached through action ------------------------------------------------------------------------ r38006 | | 2016-03-23 14:27:37 Tweaked: Ladder transitions ------------------------------------------------------------------------ r38005 | | 2016-03-23 14:09:32 Changed: quantityBar for animalCorpses set to true. ------------------------------------------------------------------------ r38004 | | 2016-03-23 14:02:59 Added: New addons for SkiLift and Tisy_base ------------------------------------------------------------------------ r38003 | | 2016-03-23 13:56:41 Added: build.xml for Jenkins binarization ------------------------------------------------------------------------ r38002 | | 2016-03-23 13:56:16 Added: build.xml for Jenkins binarization ------------------------------------------------------------------------ r38001 | | 2016-03-23 13:39:18 Added: left pane full size ------------------------------------------------------------------------ r38000 | | 2016-03-23 13:37:55 Added: New addons for SkiLift and Tisy_base ------------------------------------------------------------------------ r37999 | | 2016-03-23 13:37:11 Added: main menu early access pane ------------------------------------------------------------------------ r37998 | | 2016-03-23 13:36:49 Added: build.xml for Jenkins binarization ------------------------------------------------------------------------ r37997 | | 2016-03-23 13:36:35 Added: build.xml for Jenkins binarization ------------------------------------------------------------------------ r37996 | | 2016-03-23 13:31:07 Fixed: cleanup ------------------------------------------------------------------------ r37995 | | 2016-03-23 13:28:36 Changed: Newly generated navmesh.nm ------------------------------------------------------------------------ r37994 | | 2016-03-23 13:26:56 Added: local binarizer ------------------------------------------------------------------------ r37993 | | 2016-03-23 13:13:35 Added: Widgets to left panel in Scene editor ------------------------------------------------------------------------ r37992 | | 2016-03-23 13:00:00 Fixed: Item quantity slow to update on drag and drop ------------------------------------------------------------------------ r37991 | | 2016-03-23 12:59:46 Fixed: Item quantity slow to update on drag and drop ------------------------------------------------------------------------ r37990 | | 2016-03-23 12:38:28 Fixed: Inventory in vehicles cannot be accesed ------------------------------------------------------------------------ r37989 | | 2016-03-23 12:14:34 Added: metron font source ------------------------------------------------------------------------ r37988 | | 2016-03-23 11:55:51 Fixed: occluders ------------------------------------------------------------------------ r37987 | | 2016-03-23 11:45:52 Modified: texture update ------------------------------------------------------------------------ r37986 | | 2016-03-23 11:41:34 Source: changed entity ------------------------------------------------------------------------ r37985 | | 2016-03-23 11:37:47 Modified: coyote backpack CO details ------------------------------------------------------------------------ r37984 | | 2016-03-23 11:36:41 Fixed: specularity and normals ------------------------------------------------------------------------ r37983 | | 2016-03-23 11:36:04 Tweaked: entity ------------------------------------------------------------------------ r37982 | | 2016-03-23 11:15:58 Fixed: Player cannot loot handcuffed player ------------------------------------------------------------------------ r37981 | | 2016-03-23 11:14:39 Changed: NewUI: action panel flickering fix ------------------------------------------------------------------------ r37980 | | 2016-03-23 11:10:53 Changed: view geometry ------------------------------------------------------------------------ r37979 | | 2016-03-23 11:07:04 Added: Paramedic F Zombie Beta + config ------------------------------------------------------------------------ r37978 | | 2016-03-23 11:04:39 Fixed: Player cannot loot handcuffed player ------------------------------------------------------------------------ r37977 | | 2016-03-23 11:04:11 Added: fake bounding box ------------------------------------------------------------------------ r37976 | | 2016-03-23 11:02:36 Tweaked: Inventory for vehicles ------------------------------------------------------------------------ r37975 | | 2016-03-23 10:57:03 Added: added v3s cargo jumpout ------------------------------------------------------------------------ r37974 | | 2016-03-23 10:55:54 Source: cargo jumpout added ------------------------------------------------------------------------ r37973 | | 2016-03-23 10:22:49 Changed: Script typo fix ------------------------------------------------------------------------ r37972 | | 2016-03-23 10:15:17 Added: ScriptAPI for ButtonWidget: Add script functions to set ButtonWidget text_proportion and text color parameters ------------------------------------------------------------------------ r37971 | | 2016-03-23 09:36:00 Added: Exhaustion & queue look node for performance ------------------------------------------------------------------------ r37970 | | 2016-03-23 09:22:53 Fixed: roadway ------------------------------------------------------------------------ r37969 | | 2016-03-23 08:00:56 Removed: setpos from wheel ------------------------------------------------------------------------ r37968 | | 2016-03-22 18:16:01 Changed: Scripts: syntax cleanup ------------------------------------------------------------------------ r37967 | | 2016-03-22 18:09:26 Fixed: Player cannot loot handcuffed player ------------------------------------------------------------------------ r37966 | | 2016-03-22 18:06:33 Fixed: broken definitions ------------------------------------------------------------------------ r37965 | | 2016-03-22 17:50:40 Version history of beta candidate ------------------------------------------------------------------------ r37964 | | 2016-03-22 17:50:05 Fixed: Player cannot loot handcuffed player ------------------------------------------------------------------------ r37963 | | 2016-03-22 16:41:34 Changed: StackedMax and quantityBar parameter for Corpses ------------------------------------------------------------------------ r37962 | | 2016-03-22 16:41:29 Added: merge ------------------------------------------------------------------------ r37961 | | 2016-03-22 16:40:18 Added: missing shaders ------------------------------------------------------------------------ r37960 | | 2016-03-22 16:39:06 Changed: shaders ------------------------------------------------------------------------ r37959 | | 2016-03-22 16:32:09 Changed: material fixes ------------------------------------------------------------------------ r37958 | | 2016-03-22 16:31:11 Tweaked: work on new concept graph for herbivores ------------------------------------------------------------------------ r37957 | | 2016-03-22 16:05:55 Changed: zombie territories ------------------------------------------------------------------------ r37956 | | 2016-03-22 16:01:39 Tweaked: quantity displayed as bar for items with quantityBar = true ------------------------------------------------------------------------ r37955 | | 2016-03-22 16:01:25 Tweaked: quantity displayed as bar for items with quantityBar = true ------------------------------------------------------------------------ r37954 | | 2016-03-22 15:59:38 Tweaked: work on new concept graph for herbivores ------------------------------------------------------------------------ r37953 | | 2016-03-22 15:51:45 Deleted: Empty stackedUnit parameter ------------------------------------------------------------------------ r37952 | | 2016-03-22 15:32:03 Changed: NewUI: inventory hot fix crash (Gunxter) ------------------------------------------------------------------------ r37951 | | 2016-03-22 15:29:54 Tweaked: Item quantity wrong number in meantime ------------------------------------------------------------------------ r37950 | | 2016-03-22 15:28:59 Tweaked: Item quantity wrong number in meantime ------------------------------------------------------------------------ r37949 | | 2016-03-22 15:28:16 Merged revision(s) 37948 from trunk/Enfusion: Changed: Script fix: GetModule ------------------------------------------------------------------------ r37948 | | 2016-03-22 15:25:51 Changed: Script fix: GetModule ------------------------------------------------------------------------ r37947 | | 2016-03-22 15:14:09 Fixed: quickbar quantity ------------------------------------------------------------------------ r37946 | | 2016-03-22 15:09:27 Changed: reduced personal radio station range to 5km ------------------------------------------------------------------------ r37945 | | 2016-03-22 15:02:26 Fixed: quickbar quantity ------------------------------------------------------------------------ r37944 | | 2016-03-22 14:58:10 Tweaked: work on new concept graph for herbivores ------------------------------------------------------------------------ r37943 | | 2016-03-22 14:54:15 Added: injured pistol locomotions source ------------------------------------------------------------------------ r37942 | | 2016-03-22 14:52:10 Changed: Removed tents (acko ------------------------------------------------------------------------ r37941 | | 2016-03-22 14:49:47 Added: injured folder ------------------------------------------------------------------------ r37940 | | 2016-03-22 14:41:15 Changed: new player: crafting updated ------------------------------------------------------------------------ r37939 | | 2016-03-22 14:25:41 Added: Injured pistol locomotions ------------------------------------------------------------------------ r37938 | | 2016-03-22 14:19:07 Fixed: stackedUnit parameter for "pieces" added into InventoryBase class. Deleted from individual items ------------------------------------------------------------------------ r37937 | | 2016-03-22 14:10:17 Added: Re-located from bow folder ------------------------------------------------------------------------ r37936 | | 2016-03-22 14:09:48 Removed: Re-located to injured folder ------------------------------------------------------------------------ r37935 | | 2016-03-22 14:09:11 Added: injured folder ------------------------------------------------------------------------ r37934 | | 2016-03-22 13:38:31 Fixed: Merge conflicts ------------------------------------------------------------------------ r37933 | | 2016-03-22 13:36:17 Added: Empty drink action Added: Bow injured animations ------------------------------------------------------------------------ r37932 | | 2016-03-22 13:34:10 Added: events to bow injured walk ------------------------------------------------------------------------ r37931 | | 2016-03-22 13:31:33 Added: Empty bottle action animations for crouched and erected Tweaked: Export profiles of eating and drinking ------------------------------------------------------------------------ r37930 | | 2016-03-22 13:30:33 Source: Added erc and cro empty bottle animation ------------------------------------------------------------------------ r37929 | | 2016-03-22 13:17:30 Added: MainMenu buttons styles ------------------------------------------------------------------------ r37928 | | 2016-03-22 13:17:22 Added: MainMenu buttons styles ------------------------------------------------------------------------ r37927 | | 2016-03-22 13:04:56 Added: Source file for pistol look at ------------------------------------------------------------------------ r37926 | | 2016-03-22 13:02:03 Removed: Debug logs ------------------------------------------------------------------------ r37925 | | 2016-03-22 13:01:43 Removed: Debug logs ------------------------------------------------------------------------ r37924 | | 2016-03-22 12:53:07 [animations] Updated .xob file that should (hopefully) be oriented in the correct direction. Still some issues when in prone and will be looking into that. ------------------------------------------------------------------------ r37923 | | 2016-03-22 12:52:32 Added: Drop shadow on chat text ------------------------------------------------------------------------ r37922 | | 2016-03-22 12:52:13 Added: Drop shadow on chat text ------------------------------------------------------------------------ r37921 | | 2016-03-22 12:02:17 Added: Drop shadow on chat text ------------------------------------------------------------------------ r37920 | | 2016-03-22 12:01:54 Added: Drop shadow on chat text ------------------------------------------------------------------------ r37919 | | 2016-03-22 11:59:01 Added: aimspaces for pistol ------------------------------------------------------------------------ r37918 | | 2016-03-22 11:08:29 Added: t_juglansRegia placeholders ------------------------------------------------------------------------ r37917 | | 2016-03-22 10:55:39 Changed: animations were reexported due to a bad export profile ------------------------------------------------------------------------ r37916 | | 2016-03-22 10:42:54 Changed: Reexported animations because of a wrong profile ------------------------------------------------------------------------ r37915 | | 2016-03-22 10:09:24 [internal] Same thing as previous commit All the animations found on the FPV Weapon Animation Set page are being committed. The exceptions are the transitions (as we should be able to do those in the editor) ------------------------------------------------------------------------ r37914 | | 2016-03-22 09:42:50 [internal] All the animations found on the FPV Weapon Animation Set page are being committed. The exceptions are the transitions (as we should be able to do those in the editor) ------------------------------------------------------------------------ r37913 | | 2016-03-22 09:25:03 Fixed: material link ------------------------------------------------------------------------ r37912 | | 2016-03-22 09:21:26 Changed: zone generator setup ------------------------------------------------------------------------ r37911 | | 2016-03-22 09:21:04 Changed: tiers area map ------------------------------------------------------------------------ r37910 | | 2016-03-22 08:59:32 Tweaked: autocenter 0 ------------------------------------------------------------------------ r37909 | | 2016-03-22 08:55:31 Removed: Content of class ------------------------------------------------------------------------ r37908 | | 2016-03-22 08:50:46 Added: Scene Profile ------------------------------------------------------------------------ r37907 | | 2016-03-22 08:49:54 Fixed: Missing gap in description of some items. Fixed: Quantity of some items is hard too read ------------------------------------------------------------------------ r37906 | | 2016-03-22 08:49:45 Fixed: Missing gap in description of some items. Fixed: Quantity of some items is hard too read ------------------------------------------------------------------------ r37905 | | 2016-03-21 18:06:22 Tweaked: work on new concept graph for herbivores ------------------------------------------------------------------------ r37904 | | 2016-03-21 17:27:34 Added: herbivores graph new concept ------------------------------------------------------------------------ r37903 | | 2016-03-21 17:23:13 Added: Bow exhausted animations ------------------------------------------------------------------------ r37902 | | 2016-03-21 17:23:01 Source: Added bow exhausted ------------------------------------------------------------------------ r37901 | | 2016-03-21 17:18:34 Tweaked: Minor updates to event timing on unarmed injured arm movement ------------------------------------------------------------------------ r37900 | | 2016-03-21 16:25:03 Fixed: fixed missing textures on extracted proxies ------------------------------------------------------------------------ r37899 | | 2016-03-21 16:21:57 Animation for prototype Changed: skeletons.anim.xml is disabled because it rotates model in wrong direction ------------------------------------------------------------------------ r37898 | | 2016-03-21 16:18:09 Tweaked: Power generator starting fuel amount lowered to 1% for testing purposes ------------------------------------------------------------------------ r37897 | | 2016-03-21 16:08:22 Merged revision(s) 37884 from trunk/DZ: Changed: respawn time back to previous one ------------------------------------------------------------------------ r37896 | | 2016-03-21 15:34:42 Fixed: BoundingBox was moved little bit ------------------------------------------------------------------------ r37895 | | 2016-03-21 15:30:14 Changed: NewUI: inventory hot fix ------------------------------------------------------------------------ r37894 | | 2016-03-21 15:12:14 Added: New proxyexport file ------------------------------------------------------------------------ r37893 | | 2016-03-21 15:04:41 Fixed: missing textures on extracted proxy ------------------------------------------------------------------------ r37892 | | 2016-03-21 15:04:20 Fixed: missing textures on extracted proxy ------------------------------------------------------------------------ r37891 | | 2016-03-21 15:04:03 Modified: coyote backpack textures modified ------------------------------------------------------------------------ r37890 | | 2016-03-21 14:54:57 Added: Coyote Backpack green texture ------------------------------------------------------------------------ r37889 | | 2016-03-21 14:36:46 Fixed: broken uvs on extracted proxy ------------------------------------------------------------------------ r37888 | | 2016-03-21 14:34:34 Added: radio tower tall ------------------------------------------------------------------------ r37887 | | 2016-03-21 14:25:55 Added: Bow injured locomotions ------------------------------------------------------------------------ r37886 | | 2016-03-21 14:18:12 Added: tall radio tower ------------------------------------------------------------------------ r37885 | | 2016-03-21 14:08:42 Added: Bow injured locomotions - WIP ------------------------------------------------------------------------ r37884 | | 2016-03-21 13:37:51 Changed: respawn time back to previous one ------------------------------------------------------------------------ r37883 | | 2016-03-21 13:36:04 Added: Pop-ups in SceneEditorMenu ------------------------------------------------------------------------ r37882 | | 2016-03-21 13:06:37 Fixed: Some traps cannot be placed Added: Method PlayerBase::GetAimPosition() ------------------------------------------------------------------------ r37881 | | 2016-03-21 12:41:28 Added: config for tracking ------------------------------------------------------------------------ r37880 | | 2016-03-21 11:54:18 Tweaked: reexported pose ------------------------------------------------------------------------ r37879 | | 2016-03-21 11:35:11 Added: Work - walk grazing turns ------------------------------------------------------------------------ r37878 | | 2016-03-21 10:48:36 Tweaking: test - used booniehat holding ------------------------------------------------------------------------ r37877 | | 2016-03-21 10:00:56 Changed: .p3d pinus trees replacement ------------------------------------------------------------------------ r37876 | | 2016-03-21 09:39:40 Added: t_robiniaPseudoacacia placeholders ------------------------------------------------------------------------ r37875 | | 2016-03-21 09:34:39 Source: last version ------------------------------------------------------------------------ r37874 | | 2016-03-21 09:21:52 Tweaked: Reverted previous commit #37873 which was just for testing. ------------------------------------------------------------------------ r37873 | | 2016-03-21 08:51:57 Tweaked: Spotlight can be plugged into anything (temporal Tweaked: EN5C_CarBattery tweaked electricity parameters (temporal This commit will be reverted. ------------------------------------------------------------------------ r37872 | | 2016-03-21 08:22:09 Changed: Electricity - undefined plug type (cfg) is now compatible for all devices. ------------------------------------------------------------------------ r37871 | | 2016-03-21 07:33:45 Removed: removed log ------------------------------------------------------------------------ r37870 | | 2016-03-21 04:21:26 Source: Optimalisation of animations ------------------------------------------------------------------------ r37869 | | 2016-03-21 03:58:28 Tweaked: Optimisation of Reload Graph. New WeaponType and WeaponChamberType variable ------------------------------------------------------------------------ r37868 | | 2016-03-21 03:55:00 Tweaked: Added prone variations for weapons. Cleanup unused anims ------------------------------------------------------------------------ r37867 | | 2016-03-19 13:20:34 Source: Added prone variations + export settings ------------------------------------------------------------------------ r37866 | | 2016-03-18 17:37:56 Added: Base for Scene Editor Added: Disabling logs by parameter -enNoLogs and by check box in Script Console ------------------------------------------------------------------------ r37865 | | 2016-03-18 16:54:59 Source: changed ik depending on comments ------------------------------------------------------------------------ r37864 | | 2016-03-18 16:52:36 Tweaked: Code cleanup Added: Plugs&Sockets system for filtering which electric devices can be plugged to what sockets according to their compatibility defined in config. Changed: Function CanReceivePlugFrom(...) now also uses the mentioned system. ------------------------------------------------------------------------ r37863 | | 2016-03-18 16:43:23 Tweaked: change hand pose ------------------------------------------------------------------------ r37862 | | 2016-03-18 15:27:41 Added: Spawnpoints for Gunrack Fixed: More items at one place in Mil_Barracks - added new spawnpints ------------------------------------------------------------------------ r37861 | | 2016-03-18 15:22:02 Tweaked: reverting changes on lookat animation for deer ------------------------------------------------------------------------ r37860 | | 2016-03-18 15:14:57 Tweaked: WIP herbivores graph ------------------------------------------------------------------------ r37859 | | 2016-03-18 14:57:50 Changed: extracted proxies ------------------------------------------------------------------------ r37858 | | 2016-03-18 14:50:36 Removed: t_pyrusCommunis 2s_shadow1000.rvmat removed ------------------------------------------------------------------------ r37857 | | 2016-03-18 14:35:24 Tweaked: t_pyrusCommunis 2s + 3s material tuning + changed textures ------------------------------------------------------------------------ r37856 | | 2016-03-18 14:32:26 Tweaked: t_pyrusCommunis_3s texture LOD4 WORK update ------------------------------------------------------------------------ r37855 | | 2016-03-18 14:08:45 Added: progress ------------------------------------------------------------------------ r37854 | | 2016-03-18 13:47:44 Added: Inventory 5.0 initial branch ------------------------------------------------------------------------ r37853 | | 2016-03-18 13:35:23 Added: Inventory 5.0 initial branch ------------------------------------------------------------------------ r37852 | | 2016-03-18 13:30:41 Added: Fps Performance Benchmak predefined views xml files ------------------------------------------------------------------------ r37851 | | 2016-03-18 13:14:24 Added: Fps Performance Benchmak on predefined views ------------------------------------------------------------------------ r37850 | | 2016-03-18 13:08:44 Tweaked: new animations ------------------------------------------------------------------------ r37849 | | 2016-03-18 13:04:44 Adding source file ------------------------------------------------------------------------ r37848 | | 2016-03-18 12:56:09 Removed: removed some debug prints and comments ------------------------------------------------------------------------ r37847 | | 2016-03-18 12:51:24 Removed: removed some debug prints and comments ------------------------------------------------------------------------ r37846 | | 2016-03-18 12:50:43 [internal] Submitting animation data (.anm and .txa files) as well as setting up the anim folder (feel free to change as needed). ------------------------------------------------------------------------ r37845 | | 2016-03-18 12:50:33 Fixed: File name ------------------------------------------------------------------------ r37844 | | 2016-03-18 12:50:31 Tweaked: queue node ------------------------------------------------------------------------ r37843 | | 2016-03-18 12:46:48 Fixed: Filename of bow and hip proxies ------------------------------------------------------------------------ r37842 | | 2016-03-18 12:38:28 Added: WIP a new approach to animal graph ------------------------------------------------------------------------ r37841 | | 2016-03-18 12:32:12 Fixed: Inheritance from Vow and Hips classes ------------------------------------------------------------------------ r37840 | | 2016-03-18 12:27:45 Added: Config parameters in preparation for plugs&sockets system in EnScript. ------------------------------------------------------------------------ r37839 | | 2016-03-18 12:25:27 Fixed: Proxy classes include ------------------------------------------------------------------------ r37838 | | 2016-03-18 12:21:18 Added: Hips proxy ------------------------------------------------------------------------ r37836 | | 2016-03-18 12:01:13 Fixed: Ivnentory slot array ------------------------------------------------------------------------ r37835 | | 2016-03-18 11:56:13 Fixed: Inventory slots ------------------------------------------------------------------------ r37834 | | 2016-03-18 11:48:46 Tweaked: Pistols can be attached to hips ------------------------------------------------------------------------ r37833 | | 2016-03-18 11:41:11 Added: Hips proxy added ------------------------------------------------------------------------ r37832 | | 2016-03-18 11:37:43 Added: Hips proxy ------------------------------------------------------------------------ r37831 | | 2016-03-18 11:20:45 Added: Hips slot ------------------------------------------------------------------------ r37830 | | 2016-03-18 11:11:45 Iterating upon itemsRandom spawn chance for Backpacks ------------------------------------------------------------------------ r37829 | | 2016-03-18 10:53:11 Tweaked: Inventory 5.0 update attachment quantity ------------------------------------------------------------------------ r37828 | | 2016-03-18 10:48:48 Tweaked: Reduced chance for specific loot in backpacks on spawn ------------------------------------------------------------------------ r37827 | | 2016-03-18 10:46:36 Tweaked: t_pyrusCommunis 2s + 3s material tuning + changed textures Removed: texture t_pyrusCommunis_2s_leaves_CA.tga deleted ------------------------------------------------------------------------ r37826 | | 2016-03-18 10:45:15 Tweaked: t_pyrusCommunis 2s + 3s material tuning + changed textures Removed: texture t_pyrusCommunis_2s_leaves_CA.tga deleted ------------------------------------------------------------------------ r37825 | | 2016-03-18 10:44:18 Changed: NewUI: reload anim fix ------------------------------------------------------------------------ r37824 | | 2016-03-18 10:40:08 Tweaked: Inventory 5.0 attachment colors ------------------------------------------------------------------------ r37823 | | 2016-03-18 10:34:44 Changed: Armbands armAction changed to OneHanded ------------------------------------------------------------------------ r37822 | | 2016-03-18 10:32:06 Setting same itemsRandom array on Childs ------------------------------------------------------------------------ r37821 | | 2016-03-18 10:25:57 Modified: coyotes backpack textures ------------------------------------------------------------------------ r37820 | | 2016-03-18 10:23:30 Tweaked: Inventory 5.0 attachments quantity ------------------------------------------------------------------------ r37819 | | 2016-03-18 10:22:07 Testing fix - itemsRandom backpacks ------------------------------------------------------------------------ r37818 | | 2016-03-18 10:13:14 Added: Animations for look at with lowered rifle ------------------------------------------------------------------------ r37817 | | 2016-03-18 10:08:47 Tweaked: Reduced chance for Makarov to spawn with suppressor ------------------------------------------------------------------------ r37816 | | 2016-03-18 10:05:41 Added: Source file for rifled look at animations ------------------------------------------------------------------------ r37815 | | 2016-03-18 10:03:56 Merged revision(s) 37791 Script: TimerQueue optimization ScriptAPI: options BeginOptionsVideo() / EndOptionsVideo() fix Changed: Scripts: Timer crash fix Changed: NewUI: connecting countdown fix ------------------------------------------------------------------------ r37814 | | 2016-03-18 10:01:15 Changed: NewUI: connecting countdown fix ------------------------------------------------------------------------ r37813 | | 2016-03-18 09:59:57 Initial test of basic itemsRandom array for civilian backpacks Taloon Mountain Childs Dry ------------------------------------------------------------------------ r37812 | | 2016-03-18 08:44:05 Changed: Scripts: Timer crash fix ------------------------------------------------------------------------ r37811 | | 2016-03-18 08:32:17 Tweaked: t_pyrusCommunis_3s texture LOD4 WORK update ------------------------------------------------------------------------ r37810 | | 2016-03-18 07:59:52 Tweaked: Inventory 5.0 update height of view according attachments count ------------------------------------------------------------------------ r37809 | | 2016-03-17 19:00:33 Changed: model t_pyrusCommunis_2s.p3d + t_pyrusCommunis_3s.p3d + materials ------------------------------------------------------------------------ r37808 | | 2016-03-17 18:55:51 Changed: model t_pyrusCommunis_2s.p3d + t_pyrusCommunis_3s.p3d + materials ------------------------------------------------------------------------ r37807 | | 2016-03-17 18:48:33 Added: work files (model/textures) ------------------------------------------------------------------------ r37806 | | 2016-03-17 18:45:39 Added: work files (model/textures) ------------------------------------------------------------------------ r37805 | | 2016-03-17 18:37:34 Added: work files (model/textures) ------------------------------------------------------------------------ r37804 | | 2016-03-17 18:36:51 Tweaked: more edge wear in diffuse & specular of some materials ------------------------------------------------------------------------ r37803 | | 2016-03-17 17:30:06 Tweaked: look at sources in new anim graph ------------------------------------------------------------------------ r37802 | | 2016-03-17 17:03:39 Tweaked: blend node exercise in animation graph ------------------------------------------------------------------------ r37801 | | 2016-03-17 17:01:35 ScriptAPI: options BeginOptionsVideo() / EndOptionsVideo() fix ------------------------------------------------------------------------ r37800 | | 2016-03-17 16:55:41 Added: functions to disable debug camera movement with mouse ------------------------------------------------------------------------ r37799 | | 2016-03-17 16:32:19 Changed: Berezino area (performance update) ------------------------------------------------------------------------ r37798 | | 2016-03-17 16:25:06 Merged revision(s) 37795-37797 from trunk/Enfusion: NewUI: AutoSizeSpacer fix ScriptAPI: options BeginOptionsVideo() / EndOptionsVideo() ------------------------------------------------------------------------ r37797 | | 2016-03-17 15:36:03 ScriptAPI: options BeginOptionsVideo() / EndOptionsVideo() ------------------------------------------------------------------------ r37796 | | 2016-03-17 15:27:04 Tweaked: change ik ------------------------------------------------------------------------ r37795 | | 2016-03-17 15:20:55 NewUI: AutoSizeSpacer fix ------------------------------------------------------------------------ r37794 | | 2016-03-17 15:03:40 Tweaked: raven ------------------------------------------------------------------------ r37793 | | 2016-03-17 15:02:57 Tweaked: Time in gestures and actions ------------------------------------------------------------------------ r37792 | | 2016-03-17 14:52:27 Fixed: Invisible dropped plug on a generator Fixed: Incorrect colors on plugs plugged into a generator ------------------------------------------------------------------------ r37791 | | 2016-03-17 14:20:19 Script: TimerQueue optimization ------------------------------------------------------------------------ r37790 | | 2016-03-17 14:19:32 Added: Additional debug controls for suiciding and reloading ------------------------------------------------------------------------ r37789 | | 2016-03-17 14:01:23 Removed: removed debug messages ------------------------------------------------------------------------ r37788 | | 2016-03-17 14:00:33 Changed: PAS broadcaster class was changed to HouseNoDestruct ------------------------------------------------------------------------ r37787 | | 2016-03-17 13:59:46 Fixed: fixed new EntityAI action conditions for PA System ------------------------------------------------------------------------ r37786 | | 2016-03-17 13:49:28 Tweaked: Inventory 5.0 viewhands colors ------------------------------------------------------------------------ r37785 | | 2016-03-17 13:49:00 Added: Workbench - official dark style ------------------------------------------------------------------------ r37784 | | 2016-03-17 13:31:44 Tweaked: Inventory 5.0 fix hands view with both cargo+attachments ------------------------------------------------------------------------ r37783 | | 2016-03-17 13:24:45 Commented out baseAttachments - increased spawn chance of desired base attachments within random array. ------------------------------------------------------------------------ r37782 | | 2016-03-17 13:14:51 Tweaked: Inventory 5.0 fix view with both cargo+attachments ------------------------------------------------------------------------ r37781 | | 2016-03-17 12:55:27 Testing resolution of issue with baseAtt on Sedan ------------------------------------------------------------------------ r37780 | | 2016-03-17 12:39:31 Added: More debug controls (weapons) Added: Injured pistol and injured unarmed (broken arm) ------------------------------------------------------------------------ r37779 | | 2016-03-17 12:37:16 New: FPV prototype animation data added ------------------------------------------------------------------------ r37778 | | 2016-03-17 12:34:15 Tweaked: Inventory 5.0 empty slot add/remove ------------------------------------------------------------------------ r37777 | | 2016-03-17 12:33:34 Added: itemsRandom for V3S and OffroadHatchback Defined baseAttachments for both ------------------------------------------------------------------------ r37776 | | 2016-03-17 12:25:05 Initial set of itemsRandom on Sedan Base attachments set of cosmetic items on Sedan ------------------------------------------------------------------------ r37775 | | 2016-03-17 11:49:06 Tweaked: extracted proxy ------------------------------------------------------------------------ r37774 | | 2016-03-17 11:48:34 Tweaked: extracted proxy ------------------------------------------------------------------------ r37773 | | 2016-03-17 11:46:40 Tweaked: IK tweaked ------------------------------------------------------------------------ r37772 | | 2016-03-17 11:24:36 Tweaked: extracted proxy ------------------------------------------------------------------------ r37771 | | 2016-03-17 11:23:45 Tweaked: extracted proxy ------------------------------------------------------------------------ r37770 | | 2016-03-17 11:21:25 Source: armband pose changede to 1hd ------------------------------------------------------------------------ r37769 | | 2016-03-17 11:16:55 Added: added selection and proxy for car battery visual attachment ------------------------------------------------------------------------ r37768 | | 2016-03-17 11:14:52 Tweaked: Inventory 5.0 GetItemSize ------------------------------------------------------------------------ r37767 | | 2016-03-17 11:07:30 Tweaked: proxy occluders ------------------------------------------------------------------------ r37766 | | 2016-03-17 11:07:01 Testing itemsRandom on Civilian Sedan cargo. ------------------------------------------------------------------------ r37765 | | 2016-03-17 11:00:37 Tweaked: proxy ------------------------------------------------------------------------ r37764 | | 2016-03-17 10:58:34 Tweaked: extracted proxy ------------------------------------------------------------------------ r37763 | | 2016-03-17 10:55:23 Tweaked: extracted proxy ------------------------------------------------------------------------ r37762 | | 2016-03-17 10:46:18 Fixed: occluders ------------------------------------------------------------------------ r37761 | | 2016-03-17 10:42:46 Tweaked: extracted proxy ------------------------------------------------------------------------ r37760 | | 2016-03-17 10:34:35 Tweaked: changed to 1hd pose ------------------------------------------------------------------------ r37759 | | 2016-03-17 10:31:15 Tweaked: extracted proxy ------------------------------------------------------------------------ r37758 | | 2016-03-17 10:27:44 Tweaked: extracted proxy ------------------------------------------------------------------------ r37757 | | 2016-03-17 10:22:39 Tweaked: extracted proxy ------------------------------------------------------------------------ r37756 | | 2016-03-17 10:21:31 Changed: Newly generated navmesh.nm ------------------------------------------------------------------------ r37755 | | 2016-03-17 10:21:29 Changed: Newly generated navmesh.nm ------------------------------------------------------------------------ r37754 | | 2016-03-17 10:05:37 Tweaked: extracted proxy ------------------------------------------------------------------------ r37753 | | 2016-03-17 10:03:36 Tweaked: extracted proxy ------------------------------------------------------------------------ r37752 | | 2016-03-17 10:01:49 Tweaked: extracted proxy ------------------------------------------------------------------------ r37751 | | 2016-03-17 09:32:29 Tweaked: proxy Added: proxy occluder ------------------------------------------------------------------------ r37750 | | 2016-03-17 09:24:37 Tweaked: extracted proxy ------------------------------------------------------------------------ r37749 | | 2016-03-17 09:23:07 Tweaked: extracted proxy ------------------------------------------------------------------------ r37748 | | 2016-03-17 09:21:29 Tweaked: removed proxy from lower lods ------------------------------------------------------------------------ r37747 | | 2016-03-17 09:17:41 Fixed: proxyoccluder ------------------------------------------------------------------------ r37746 | | 2016-03-17 09:14:11 Tweaked: Inventory 5.0 empty attachment slot OnDraggingOver ------------------------------------------------------------------------ r37745 | | 2016-03-17 09:01:57 Added: Basic debug controls for vehicles ------------------------------------------------------------------------ r37744 | | 2016-03-17 09:01:04 Tweaked: Inventory 5.0 empty attachment slot hands ------------------------------------------------------------------------ r37743 | | 2016-03-17 07:59:39 Tweaked: Inventory 5.0 adding attachment into empty attachment slot ------------------------------------------------------------------------ r37742 | | 2016-03-17 07:23:46 Added: Editor Panel ------------------------------------------------------------------------ r37741 | | 2016-03-16 18:17:22 Added: new texture for inventory item ------------------------------------------------------------------------ r37740 | | 2016-03-16 18:12:00 Added: new texture for inventory item ------------------------------------------------------------------------ r37739 | | 2016-03-16 18:05:56 Tweaked: Inventory 5.0 empty attachment slot WIP ------------------------------------------------------------------------ r37738 | | 2016-03-16 16:39:56 Source: tripwire 1handed ------------------------------------------------------------------------ r37737 | | 2016-03-16 16:35:02 Removed: Zipped the file and removed the .fbx file ------------------------------------------------------------------------ r37736 | | 2016-03-16 16:34:05 Added: Zipped the source file Tweaked: Fixed the ladder exit anim. Now the entity pos follows character. ------------------------------------------------------------------------ r37735 | | 2016-03-16 16:33:47 Tweaked: Change of p3ds in proxy selections of loot spawn points in V3s_wreck (memory LOD) ------------------------------------------------------------------------ r37734 | | 2016-03-16 16:33:32 Tweaked: Inventory 5.0 empty attachment slot WIP ------------------------------------------------------------------------ r37733 | | 2016-03-16 16:33:13 Tweaked: for another rotation of tripwire ------------------------------------------------------------------------ r37732 | | 2016-03-16 16:30:22 Tweaked: The entity is now following the character then Exit ladder - WIP ------------------------------------------------------------------------ r37731 | | 2016-03-16 16:02:54 Added: Broken arm locomotions source ------------------------------------------------------------------------ r37730 | | 2016-03-16 15:55:42 Tweaked: proxy ------------------------------------------------------------------------ r37729 | | 2016-03-16 15:54:51 Added: tripwire IK ------------------------------------------------------------------------ r37728 | | 2016-03-16 15:53:58 Source: Tweaked erc in and out ------------------------------------------------------------------------ r37727 | | 2016-03-16 15:52:05 Tweaked: proxy ------------------------------------------------------------------------ r37726 | | 2016-03-16 15:51:59 Source: tripwire IK ------------------------------------------------------------------------ r37725 | | 2016-03-16 15:50:02 Added: Injured locomotion with broken arm (splint) - WIP ------------------------------------------------------------------------ r37724 | | 2016-03-16 15:48:40 Clean up of old anims + added prone versions ------------------------------------------------------------------------ r37723 | | 2016-03-16 15:48:19 Removed: duplicate file ------------------------------------------------------------------------ r37722 | | 2016-03-16 15:47:11 Added: Added prone versions + cleanup ------------------------------------------------------------------------ r37721 | | 2016-03-16 15:46:22 Source: Added prone versions ------------------------------------------------------------------------ r37720 | | 2016-03-16 15:44:29 Tweaked: proxy ------------------------------------------------------------------------ r37719 | | 2016-03-16 15:37:54 Tweaked: proxy ------------------------------------------------------------------------ r37718 | | 2016-03-16 15:34:58 Tweaked: proxy ------------------------------------------------------------------------ r37717 | | 2016-03-16 15:29:34 Tweaked: proxy ------------------------------------------------------------------------ r37716 | | 2016-03-16 15:24:30 Tweaked: proxy and occluders ------------------------------------------------------------------------ r37715 | | 2016-03-16 15:24:04 Tweaked: Inventory 5.0 empty attachment slot ------------------------------------------------------------------------ r37714 | | 2016-03-16 15:20:53 Tweaked: proxy ------------------------------------------------------------------------ r37713 | | 2016-03-16 15:18:55 Tweaked: proxy ------------------------------------------------------------------------ r37712 | | 2016-03-16 15:07:58 Tweaked: extracted proxy ------------------------------------------------------------------------ r37711 | | 2016-03-16 15:05:50 Tweaked: extracted proxy ------------------------------------------------------------------------ r37710 | | 2016-03-16 14:36:48 Tweaked: removed proxy from lower lods ------------------------------------------------------------------------ r37709 | | 2016-03-16 14:32:39 Changed: Newly generated navmesh.nm ------------------------------------------------------------------------ r37708 | | 2016-03-16 14:29:22 Tweaked: extracted proxy ------------------------------------------------------------------------ r37707 | | 2016-03-16 14:28:08 Tweaked: Inventory 5.0 empty attachment slot ------------------------------------------------------------------------ r37706 | | 2016-03-16 14:27:39 Tweaked: extracted proxy ------------------------------------------------------------------------ r37705 | | 2016-03-16 14:02:49 Added: work files (model/textures) ------------------------------------------------------------------------ r37704 | | 2016-03-16 14:02:47 Tweaked: extracted proxy ------------------------------------------------------------------------ r37703 | | 2016-03-16 14:00:24 Tweaked: extracted proxy ------------------------------------------------------------------------ r37702 | | 2016-03-16 13:57:50 Tweaked: visual adjustments (leather ------------------------------------------------------------------------ r37700 | | 2016-03-16 13:43:59 Fixed: proxy occluder position ------------------------------------------------------------------------ r37699 | | 2016-03-16 13:43:41 Tweaked: extracted proxy ------------------------------------------------------------------------ r37698 | | 2016-03-16 13:40:18 Tweaked: extracted proxy ------------------------------------------------------------------------ r37697 | | 2016-03-16 13:30:32 Fixed: Handheld item condition for interact user actions ------------------------------------------------------------------------ r37696 | | 2016-03-16 13:24:53 Fixed: fixed setup action condition and various server-side issues ------------------------------------------------------------------------ r37695 | | 2016-03-16 13:22:56 Source: shortened ------------------------------------------------------------------------ r37694 | | 2016-03-16 13:16:49 Tweaking: battery licking is now shorter ------------------------------------------------------------------------ r37693 | | 2016-03-16 12:42:27 Added: Aimspace animations for unarmed character ------------------------------------------------------------------------ r37692 | | 2016-03-16 12:40:25 Added: Aimspace animations for unarmed character ------------------------------------------------------------------------ r37691 | | 2016-03-16 12:22:04 Changed: Renamed some Electricity functions and events. GetCompElectricDevice() -> GetCompElec() OnTurnOn() -> OnSwitchOn() OnTurnOff() -> OnSwitchOff() TurnOff() -> SwitchOff() TurnOn() was already renamed. ------------------------------------------------------------------------ r37690 | | 2016-03-16 12:20:19 Fixed: extracted proxy ------------------------------------------------------------------------ r37689 | | 2016-03-16 12:19:46 Fixed: fixed setup action condition and various server-side issues ------------------------------------------------------------------------ r37688 | | 2016-03-16 12:03:29 Fixed: extracted proxy ------------------------------------------------------------------------ r37687 | | 2016-03-16 12:01:20 Changed: reexported under an upper body additive profile ------------------------------------------------------------------------ r37686 | | 2016-03-16 11:48:26 Added: Animations of pistol aimspaces ------------------------------------------------------------------------ r37685 | | 2016-03-16 11:41:47 Changed: new player: crafting update ------------------------------------------------------------------------ r37684 | | 2016-03-16 11:30:03 Changed: loot points ------------------------------------------------------------------------ r37683 | | 2016-03-16 11:26:45 Changed: loot points ------------------------------------------------------------------------ r37682 | | 2016-03-16 11:17:02 Tweaked: Position of graphs so they are in a similar position ------------------------------------------------------------------------ r37681 | | 2016-03-16 11:06:00 Tweaked: t_pyrusCommunis_3s textures WORK update ------------------------------------------------------------------------ r37680 | | 2016-03-16 11:04:29 Tweaked: t_pyrusCommunis_3s textures update ------------------------------------------------------------------------ r37679 | | 2016-03-16 10:57:29 Tweaked: Crouched and erected locomotion logic ------------------------------------------------------------------------ r37678 | | 2016-03-16 10:52:33 Source: Added prone versions ------------------------------------------------------------------------ r37677 | | 2016-03-16 10:49:27 Fixed: proxy names ------------------------------------------------------------------------ r37676 | | 2016-03-16 10:44:33 Tweaked: extracted proxy ------------------------------------------------------------------------ r37675 | | 2016-03-16 10:41:56 Tweaked: extracted proxy ------------------------------------------------------------------------ r37674 | | 2016-03-16 10:38:06 Tweaked: masks changed to 1hd ------------------------------------------------------------------------ r37673 | | 2016-03-16 10:34:19 Source: changed all in one hand ------------------------------------------------------------------------ r37672 | | 2016-03-16 10:06:57 Tweaked: extracted proxy ------------------------------------------------------------------------ r37671 | | 2016-03-16 09:59:24 Tweaked: extracted proxy ------------------------------------------------------------------------ r37670 | | 2016-03-16 09:42:52 ADD Work: Sheep jump_run_H110_L800.max ------------------------------------------------------------------------ r37669 | | 2016-03-16 09:37:42 ADD WORK: Goat jump_walk_H110_L740.max ------------------------------------------------------------------------ r37668 | | 2016-03-16 09:35:23 Added: Animations for rifled aimspaces ------------------------------------------------------------------------ r37667 | | 2016-03-16 09:32:47 Source: ghilie hood IK ------------------------------------------------------------------------ r37666 | | 2016-03-16 09:22:26 Tweaked: hand pose IK ------------------------------------------------------------------------ r37665 | | 2016-03-16 09:20:20 Added: Animations for aimspaces for rifle ------------------------------------------------------------------------ r37664 | | 2016-03-16 08:02:38 Tweaked: Removed commented out code ------------------------------------------------------------------------ r37663 | | 2016-03-16 07:38:27 Tweaked: Inventory 5.0 view/container offset ------------------------------------------------------------------------ r37662 | | 2016-03-15 17:39:26 Added: Injured prone locomotion separated from normal prone locomotion ------------------------------------------------------------------------ r37661 | | 2016-03-15 17:38:42 Tweaked: Added events to rifle injured locomotion animations ------------------------------------------------------------------------ r37660 | | 2016-03-15 17:38:26 Tweaked: Added events to rifle prone injured locomotion animations ------------------------------------------------------------------------ r37659 | | 2016-03-15 17:37:44 Source: Tweaked the two handed prone injured back locomotion animation ------------------------------------------------------------------------ r37658 | | 2016-03-15 17:36:50 Source: Tweaked the rifle prone injured back locomotion animation ------------------------------------------------------------------------ r37657 | | 2016-03-15 16:59:37 Tweaked: Random container setup changed everywhere present ------------------------------------------------------------------------ r37656 | | 2016-03-15 16:21:53 Fixed: Event OnInitElectricity() was never called on its selectricity device. ------------------------------------------------------------------------ r37655 | | 2016-03-15 15:58:43 Novy latest ------------------------------------------------------------------------ r37647 | | 2016-03-15 15:40:54 Fixed: proper handling of TypeID in scripts ------------------------------------------------------------------------ r37646 | | 2016-03-15 15:22:36 Fixed: Memory leak when exiting the game. ------------------------------------------------------------------------ r37645 | | 2016-03-15 15:05:44 Added: t_pyrusCommunis_3s - complete model with textures and materials ------------------------------------------------------------------------ r37644 | | 2016-03-15 15:03:22 Source: Tweaked export profiles on rifle prone injured locomotion ------------------------------------------------------------------------ r37643 | | 2016-03-15 14:59:26 Tweaked: Inventory 5.0 attachments WIP ------------------------------------------------------------------------ r37642 | | 2016-03-15 14:54:10 Added: Prone injured two handed walk animations ------------------------------------------------------------------------ r37641 | | 2016-03-15 14:53:49 Added: coyote backpack male and female version ------------------------------------------------------------------------ r37640 | | 2016-03-15 14:52:56 Added: Rifle prone injured walk animations ------------------------------------------------------------------------ r37639 | | 2016-03-15 14:50:11 Tweaked: materials ------------------------------------------------------------------------ r37638 | | 2016-03-15 14:47:37 Source: Added rifle prone injured walk animations ------------------------------------------------------------------------ r37637 | | 2016-03-15 14:42:06 Fixed: moved proxy occluder from lod1 into view geometry ------------------------------------------------------------------------ r37636 | | 2016-03-15 14:34:13 Added: t_pyrusCommunis_3s - complete model with textures and materials ------------------------------------------------------------------------ r37635 | | 2016-03-15 14:19:07 Updated: Changed the steering poses so the character always keeps his left hand on the wheel ------------------------------------------------------------------------ r37634 | | 2016-03-15 14:18:46 Updated: Changed the steering poses so the character always keeps his left hand on the wheel ------------------------------------------------------------------------ r37633 | | 2016-03-15 13:53:49 Fixed: Creation of El. Sys. component for objects which shouldn't have such functionality. Changed: Function TurnOn() renamed to SwitchOn(). ------------------------------------------------------------------------ r37632 | | 2016-03-15 13:00:46 Tweaked: Random container setup for for new cargo functionality ------------------------------------------------------------------------ r37631 | | 2016-03-15 12:59:51 Added: coyote BP PSD files ------------------------------------------------------------------------ r37630 | | 2016-03-15 12:24:36 Tweaked: Syringe size ------------------------------------------------------------------------ r37629 | | 2016-03-15 12:23:56 Added: Basic class for Scene Editor ------------------------------------------------------------------------ r37628 | | 2016-03-15 12:19:22 Tweaked: Item size to reflect new grid ------------------------------------------------------------------------ r37627 | | 2016-03-15 12:08:09 Tweaked: Item size changed to reflect new grid ------------------------------------------------------------------------ r37626 | | 2016-03-15 12:07:48 Changed: Size of SVD magazine. Deleted: Second HandAnim from Carrier ------------------------------------------------------------------------ r37625 | | 2016-03-15 11:44:21 Tweaked: Items size for new grid ------------------------------------------------------------------------ r37624 | | 2016-03-15 11:26:23 Tweaked: Inventory 5.0 attachment count ------------------------------------------------------------------------ r37623 | | 2016-03-15 11:23:32 Tweaked: Item sizes for new grid ------------------------------------------------------------------------ r37622 | | 2016-03-15 11:22:56 Tweaked: Inventory 5.0 deleted unused functions ------------------------------------------------------------------------ r37621 | | 2016-03-15 11:20:44 Tweaked: Sizes for new grid ------------------------------------------------------------------------ r37620 | | 2016-03-15 11:19:49 Tweaked: Inventory new attachment layout ------------------------------------------------------------------------ r37619 | | 2016-03-15 11:16:58 Tweaked: Inventory 5.0 plus attachment slot ------------------------------------------------------------------------ r37618 | | 2016-03-15 11:15:17 Tweaked: Item size to reflect new grid ------------------------------------------------------------------------ r37617 | | 2016-03-15 11:14:58 Changed: commented debug log ------------------------------------------------------------------------ r37616 | | 2016-03-15 11:13:31 Tweaked: Item size to reflect new grid ------------------------------------------------------------------------ r37615 | | 2016-03-15 11:12:14 Tweaked: Item size to reflect new grid ------------------------------------------------------------------------ r37614 | | 2016-03-15 11:10:25 Tweaked: Item sizes ------------------------------------------------------------------------ r37613 | | 2016-03-15 11:08:43 Tweaked: Item sizes to reflect new grid ------------------------------------------------------------------------ r37612 | | 2016-03-15 11:05:33 Tweaked: Item size to reflect new grid ------------------------------------------------------------------------ r37611 | | 2016-03-15 10:51:48 Tweaked: Food resized for new grid ------------------------------------------------------------------------ r37610 | | 2016-03-15 10:48:36 Fixed: door animation ------------------------------------------------------------------------ r37609 | | 2016-03-15 10:45:21 Added: test skinu ------------------------------------------------------------------------ r37608 | | 2016-03-15 10:40:04 Tweaked: Work - coyote backpack ------------------------------------------------------------------------ r37607 | | 2016-03-15 10:26:59 Fixed: door animation ------------------------------------------------------------------------ r37606 | | 2016-03-15 10:06:39 Tweaked: Work - coyote backpack ------------------------------------------------------------------------ r37605 | | 2016-03-15 09:51:56 Added: 2h injured locomotions source ------------------------------------------------------------------------ r37604 | | 2016-03-15 09:34:40 Added: 2h injured locomotion ------------------------------------------------------------------------ r37603 | | 2016-03-15 08:52:35 Fixed: hands slot id was changed from 6 to 7 ------------------------------------------------------------------------ r37602 | | 2016-03-14 22:16:11 Added: work files (model/textures) ------------------------------------------------------------------------ r37601 | | 2016-03-14 22:15:08 Added: work files (model/textures) ------------------------------------------------------------------------ r37598 | | 2016-03-14 22:06:51 Added: work files (model/textures) ------------------------------------------------------------------------ r37595 | | 2016-03-14 22:00:10 Added: work files (model/textures) ------------------------------------------------------------------------ r37594 | | 2016-03-14 21:37:03 Added: work files (model/textures) ------------------------------------------------------------------------ r37593 | | 2016-03-14 17:38:00 Added: work files (model/textures) ------------------------------------------------------------------------ r37592 | | 2016-03-14 17:17:11 Changed: new area map ------------------------------------------------------------------------ r37591 | | 2016-03-14 17:14:57 Changed: new proxyexport / ChernarusPlus.bin ------------------------------------------------------------------------ r37589 | | 2016-03-14 16:59:29 Added: loot spawns for V3S wreck ------------------------------------------------------------------------ r37588 | | 2016-03-14 16:58:51 Added: loot spawns for V3S wreck ------------------------------------------------------------------------ r37587 | | 2016-03-14 16:55:37 Tweaked: Changed erc walk/run FR & FL with newer anim. Added right hand motion on rest - WIP ------------------------------------------------------------------------ r37586 | | 2016-03-14 16:52:35 Tweaked: Changed erc walk/RunFR & FL. Added right hand motion on rest - WIP ------------------------------------------------------------------------ r37585 | | 2016-03-14 16:43:51 Added: itemsCargo spawning of 556 ammo in 556 ammo box. Changed: Moved 556 Ammo 300 round box to Military_west_DEvent tag ------------------------------------------------------------------------ r37584 | | 2016-03-14 16:37:11 Added: inventory condition for bow ------------------------------------------------------------------------ r37583 | | 2016-03-14 16:16:14 Fixed: Minor tweak to the steering poses ------------------------------------------------------------------------ r37582 | | 2016-03-14 16:08:11 Updated: Minor tweak in steering poses ------------------------------------------------------------------------ r37581 | | 2016-03-14 16:01:54 Testing itemsRandom on Ammo Box ------------------------------------------------------------------------ r37580 | | 2016-03-14 15:55:09 Changed: Updated animation of steering poses where the character keeps his left hand on the wheel all the time ------------------------------------------------------------------------ r37579 | | 2016-03-14 15:53:45 Changed: Updated animation of steering poses where the character keeps his left hand on the wheel all the time ------------------------------------------------------------------------ r37578 | | 2016-03-14 15:22:28 Added: pb6p9 pistol + attachments ------------------------------------------------------------------------ r37577 | | 2016-03-14 15:20:12 Added: pb6p9 pistol + attachments ------------------------------------------------------------------------ r37576 | | 2016-03-14 15:02:39 Added: pb6p9 pistol work ------------------------------------------------------------------------ r37575 | | 2016-03-14 14:35:23 Tweaked: Updated documentation ------------------------------------------------------------------------ r37574 | | 2016-03-14 14:31:04 Added: work - new walk turn animations ------------------------------------------------------------------------ r37573 | | 2016-03-14 14:30:26 Added: calble reel work ------------------------------------------------------------------------ r37572 | | 2016-03-14 14:28:45 Added: Sambucus_nigra work ------------------------------------------------------------------------ r37571 | | 2016-03-14 14:28:44 Added: work - new jump_walk_H110_L400.FBX ------------------------------------------------------------------------ r37570 | | 2016-03-14 14:17:56 Added: Coyotes backpack grounf model and textures ------------------------------------------------------------------------ r37569 | | 2016-03-14 13:31:02 Updated: prone pose updated ------------------------------------------------------------------------ r37568 | | 2016-03-14 12:50:36 Added: Work - walk_grazing_turn ------------------------------------------------------------------------ r37567 | | 2016-03-14 12:29:19 Added: Work - coyote backpack skinned ------------------------------------------------------------------------ r37566 | | 2016-03-14 12:12:28 Changed: Animation of steering poses to always keep the left hand on the wheel ------------------------------------------------------------------------ r37565 | | 2016-03-14 12:06:29 Changed: Steering positions to keep the left hand always on the steering wheel ------------------------------------------------------------------------ r37564 | | 2016-03-14 11:49:11 Changed: Moved the rest of the Electricity system into the component El. Sys. now starts on the EntityAI layer Added: New functions CanRun() and PlugThisInto(...) ------------------------------------------------------------------------ r37563 | | 2016-03-14 10:57:31 Source: bus - crawl out and climbout ------------------------------------------------------------------------ r37562 | | 2016-03-14 10:53:29 Added: new model of improvised tent (inventory/ground) ------------------------------------------------------------------------ r37561 | | 2016-03-14 10:51:11 Tweaked: rotation of entity point ------------------------------------------------------------------------ r37560 | | 2016-03-14 10:38:13 Tweaked: raven ------------------------------------------------------------------------ r37559 | | 2016-03-14 10:34:32 Tweaked: raven_co ------------------------------------------------------------------------ r37558 | | 2016-03-14 10:28:27 Tweaked: entity point ------------------------------------------------------------------------ r37557 | | 2016-03-14 09:55:51 Added: climbing and crawling out of bus ------------------------------------------------------------------------ r37556 | | 2016-03-14 09:19:22 Tweaked: occluders ------------------------------------------------------------------------ r37555 | | 2016-03-14 08:33:22 Added: t_populusNigra_3s.p3d ------------------------------------------------------------------------ r37554 | | 2016-03-14 00:08:03 Changed: sprite shaders ------------------------------------------------------------------------ r37553 | | 2016-03-11 17:32:48 Added: New user actions for traps ------------------------------------------------------------------------ r37552 | | 2016-03-11 17:30:25 Added: User actions for EN5C placing traps ------------------------------------------------------------------------ r37551 | | 2016-03-11 16:28:03 Source: added prone variations ------------------------------------------------------------------------ r37550 | | 2016-03-11 16:23:44 Tweaked: Cleanup & reexport of Derringer anims ------------------------------------------------------------------------ r37549 | | 2016-03-11 15:12:54 Added: Bow proxy ------------------------------------------------------------------------ r37548 | | 2016-03-11 15:09:28 Changed: new player: crafting: system update ------------------------------------------------------------------------ r37547 | | 2016-03-11 15:07:11 Added: Bow proxy model ------------------------------------------------------------------------ r37546 | | 2016-03-11 14:59:53 Added: Bow inventorySlot defined ------------------------------------------------------------------------ r37545 | | 2016-03-11 14:45:07 Added: Bow proxy parameters ------------------------------------------------------------------------ r37544 | | 2016-03-11 14:24:55 Fixed: InventorySlot value ------------------------------------------------------------------------ r37543 | | 2016-03-11 14:10:52 Added: Bow proxy added to other layers ------------------------------------------------------------------------ r37542 | | 2016-03-11 14:02:55 Added: Bow proxy ------------------------------------------------------------------------ r37541 | | 2016-03-11 13:27:04 Fixed: rust dtsmdi texture name ------------------------------------------------------------------------ r37540 | | 2016-03-11 13:25:57 Fixed: suffix ------------------------------------------------------------------------ r37539 | | 2016-03-11 12:55:38 -Brown plaster ------------------------------------------------------------------------ r37538 | | 2016-03-11 12:17:49 -LENA-M ------------------------------------------------------------------------ r37537 | | 2016-03-11 11:25:11 Fixed: removed isolated vertices and added hitpoints for doors ------------------------------------------------------------------------ r37536 | | 2016-03-11 09:37:24 Added: Crafting mode for user actions ------------------------------------------------------------------------ r37535 | | 2016-03-11 09:36:39 Tweaked: Cancel action for crafting ------------------------------------------------------------------------ r37534 | | 2016-03-11 09:36:01 Removed: debug prints ------------------------------------------------------------------------ r37533 | | 2016-03-11 09:12:24 Added: Crafting action ------------------------------------------------------------------------ r37532 | | 2016-03-11 08:42:28 Fixed: fixed errors on server-clinet setup ------------------------------------------------------------------------ r37531 | | 2016-03-11 08:32:05 Fixed: fixed errors on server-clinet setup ------------------------------------------------------------------------ r37530 | | 2016-03-11 08:24:10 Tweaked: better high resolution textures for Ind_Pec_02 ------------------------------------------------------------------------ r37529 | | 2016-03-11 07:52:40 Tweaked: Inventory 5.0 containers collapse/expand ------------------------------------------------------------------------ r37528 | | 2016-03-11 01:15:38 Added: dbg shader ------------------------------------------------------------------------ r37527 | | 2016-03-10 18:24:12 Added: support for "Car" loottag (Offroad Added: VehicleParts category to Spark Plug ------------------------------------------------------------------------ r37526 | | 2016-03-10 16:53:32 Tweaked: Inventory 5.0 quickbar no hover effect ------------------------------------------------------------------------ r37525 | | 2016-03-10 15:57:14 Tweaked: Inventory 5.0 containers layout sizes ------------------------------------------------------------------------ r37524 | | 2016-03-10 15:36:19 Fixed: Position of masks on the ground ------------------------------------------------------------------------ r37523 | | 2016-03-10 14:50:11 Changed: Steering poses to keep the left hand always on the wheel ------------------------------------------------------------------------ r37522 | | 2016-03-10 14:47:37 Added: Animations for steering and keep the left hand on the wheel ------------------------------------------------------------------------ r37521 | | 2016-03-10 14:47:32 Updated: db character functions Removed: unnecessary save messages ------------------------------------------------------------------------ r37520 | | 2016-03-10 14:35:00 Tweaked: Inventory 5.0 view grid item size ------------------------------------------------------------------------ r37519 | | 2016-03-10 14:34:07 Fixed: Position of masks on the ground. ------------------------------------------------------------------------ r37518 | | 2016-03-10 14:32:01 Tweaked: Inventory 5.0 removed unused code ------------------------------------------------------------------------ r37517 | | 2016-03-10 14:28:52 Tweaked: Inventory 5.0 items without cargo/attachments gap ------------------------------------------------------------------------ r37516 | | 2016-03-10 14:27:05 Add Military_west tag to UH Wreck ------------------------------------------------------------------------ r37515 | | 2016-03-10 14:04:14 Removed: Police tag from mi8 dynamic event ------------------------------------------------------------------------ r37514 | | 2016-03-10 13:43:40 Removed: Dean Hall relict ------------------------------------------------------------------------ r37513 | | 2016-03-10 13:35:47 Changed: Reverted back changes for TEST. ------------------------------------------------------------------------ r37512 | | 2016-03-10 13:33:17 Changed: TEST for automatic messaging system - broken build. ------------------------------------------------------------------------ r37511 | | 2016-03-10 13:22:38 Tweaked: Inventory 5.0 items without cargo/attachments align to left ------------------------------------------------------------------------ r37510 | | 2016-03-10 13:17:18 Fixed: spawning tag issue in Barracks_i ------------------------------------------------------------------------ r37509 | | 2016-03-10 12:40:40 Updated: Gas Mask tags to include Police Updated: Field Shovel tag to include Police Removed: locker top spawns in Barracks_i ------------------------------------------------------------------------ r37508 | | 2016-03-10 12:39:10 Added: Coyotes Backpack male and female version Max ------------------------------------------------------------------------ r37507 | | 2016-03-10 12:34:19 Tweaked: Inventory 5.0 layout sizes ------------------------------------------------------------------------ r37506 | | 2016-03-10 12:28:13 Source: set correct export profile ------------------------------------------------------------------------ r37505 | | 2016-03-10 12:24:11 Tweaked: added prone variations + chambering fast command into graph ------------------------------------------------------------------------ r37504 | | 2016-03-10 12:21:59 Added: Cleanup of old anims + added prone variations ------------------------------------------------------------------------ r37503 | | 2016-03-10 11:44:52 Fixed: Tripwire can be setup on road and in buildings ------------------------------------------------------------------------ r37502 | | 2016-03-10 11:25:23 Fixed: Animals: Low drop rate for consumables ------------------------------------------------------------------------ r37501 | | 2016-03-10 11:24:00 Source: Added prone variations ------------------------------------------------------------------------ r37500 | | 2016-03-10 11:16:07 Added: Temporary parameter quantityBar for inventory UI ------------------------------------------------------------------------ r37499 | | 2016-03-10 11:11:35 Added: Temporary parameter quantityBar for inventory ------------------------------------------------------------------------ r37498 | | 2016-03-10 11:07:34 Added: Temporary quantityBar parameter for inventory UI ------------------------------------------------------------------------ r37497 | | 2016-03-10 11:04:43 Added: Temporary quantityBar parameter for inventory UI ------------------------------------------------------------------------ r37496 | | 2016-03-10 11:02:36 Added: Temporary quantityBar parameter for inventory UI ------------------------------------------------------------------------ r37495 | | 2016-03-10 11:01:40 Added: config for tracking ------------------------------------------------------------------------ r37494 | | 2016-03-10 10:54:14 Tweaked: Inventory 5.0 expand/collapse on view header click ------------------------------------------------------------------------ r37493 | | 2016-03-10 10:32:02 Tweaked: Inventory 5.0 drop to hand slot fix ------------------------------------------------------------------------ r37492 | | 2016-03-10 09:36:10 Tweaked: Inventory 5.0 stack quantity size ------------------------------------------------------------------------ r37491 | | 2016-03-09 18:59:41 Changed: new player: crafting: hidden binding to inventory events ------------------------------------------------------------------------ r37490 | | 2016-03-09 18:30:40 Changed: new player: recipe system update ------------------------------------------------------------------------ r37489 | | 2016-03-09 16:58:05 Added: Cargo for AnimalBase class ------------------------------------------------------------------------ r37488 | | 2016-03-09 16:11:16 Added: Create locked cargo and unlock after skin ------------------------------------------------------------------------ r37487 | | 2016-03-09 15:17:44 Tweaked: Inventory 5.0 hands empty ------------------------------------------------------------------------ r37486 | | 2016-03-09 15:05:30 Added: added support for debug notifier window (via EntityDebugSync entity) ------------------------------------------------------------------------ r37485 | | 2016-03-09 15:00:55 Tweaked: Inventory 5.0 hands empty ------------------------------------------------------------------------ r37484 | | 2016-03-09 14:39:55 Added: coyotes backpack max ------------------------------------------------------------------------ r37483 | | 2016-03-09 14:22:24 Fixed: Electricity system not changing textures on plugs ------------------------------------------------------------------------ r37482 | | 2016-03-09 14:22:12 Fixed: Tripwire can be setup on road and in buildings ------------------------------------------------------------------------ r37481 | | 2016-03-09 13:54:18 Tweaked: Inventory 5.0 QuantityPanel hidden by default ------------------------------------------------------------------------ r37480 | | 2016-03-09 13:51:41 Tweaked: Inventory 5.0 no tooltip while dragging ------------------------------------------------------------------------ r37479 | | 2016-03-09 13:38:10 Updated: New version of extended steering ------------------------------------------------------------------------ r37478 | | 2016-03-09 13:35:12 Fixed: Left thumb issue ------------------------------------------------------------------------ r37477 | | 2016-03-09 13:08:09 Tweaked: Removed unneeded code ------------------------------------------------------------------------ r37476 | | 2016-03-09 13:06:46 Tweaked: Inventory 5.0 hands empty ------------------------------------------------------------------------ r37475 | | 2016-03-09 12:50:30 Changed: Removed print from CanShowItemInInventory function ------------------------------------------------------------------------ r37474 | | 2016-03-09 12:49:50 Fixed: Dead Zombies do not have inventory ------------------------------------------------------------------------ r37473 | | 2016-03-09 12:35:34 Tweaked: Inventory 5.0 hands empty ------------------------------------------------------------------------ r37472 | | 2016-03-09 12:02:01 Added: New poses into the steering animations ------------------------------------------------------------------------ r37471 | | 2016-03-09 11:57:18 Fixed: Position of clothes on the ground ------------------------------------------------------------------------ r37470 | | 2016-03-09 11:20:56 Tweaked: Removed X-axis sliding on both feet's on runF and walkF - WIP ------------------------------------------------------------------------ r37469 | | 2016-03-09 11:13:37 Tweaked: Adjusted both feet's ------------------------------------------------------------------------ r37468 | | 2016-03-09 11:11:44 Matched Pistols category to anywhere Rifles was also used ------------------------------------------------------------------------ r37467 | | 2016-03-09 10:39:39 Tweaked: Inventory 5.0 hands empty fix ------------------------------------------------------------------------ r37466 | | 2016-03-09 10:30:59 Changed: DZ_AnimalBase class to AnimalBase for new script functions. ------------------------------------------------------------------------ r37465 | | 2016-03-09 10:26:32 Fixed: Script crash caused by a changed function ------------------------------------------------------------------------ r37464 | | 2016-03-09 10:26:08 Tweaked: Inventory 5.0 hands panel rework ------------------------------------------------------------------------ r37463 | | 2016-03-09 10:21:52 Changed: Script API: extending CGame::IsBoxColliding default param fix ------------------------------------------------------------------------ r37462 | | 2016-03-09 10:20:19 Fixed: doors direction/actions bugs ------------------------------------------------------------------------ r37461 | | 2016-03-09 10:18:21 Changed: Moved Electricity System from ItemBase to a component (WIP!) Tweaked: All electricity items were tweaked to work under the Electricity Component Added: Functions HideSelection r) and ShowSelection r) on EntityAI. ------------------------------------------------------------------------ r37460 | | 2016-03-09 10:01:46 Tweaked: Inventory 5.0 hands panel rework ------------------------------------------------------------------------ r37459 | | 2016-03-09 09:56:42 Added: Script API: extending CGame::IsBoxColliding functionality ------------------------------------------------------------------------ r37458 | | 2016-03-09 09:34:51 Tweaked: Initial values for selections in EN5C_PowerGenerator and EN5C_CableReel ------------------------------------------------------------------------ r37457 | | 2016-03-09 09:03:55 Added: Script API: CGame::OnMouseButtonPress/Release events ------------------------------------------------------------------------ r37456 | | 2016-03-08 17:11:30 Changed: Scripts: trigger debug shape ifdef ------------------------------------------------------------------------ r37455 | | 2016-03-08 16:07:27 Changed: steering animation so the character always has his left hand on the wheel ------------------------------------------------------------------------ r37454 | | 2016-03-08 15:23:38 Changed: material tweaks for several pieces of furniture ------------------------------------------------------------------------ r37453 | | 2016-03-08 15:21:00 Changed: AS value in multimaterial to prevent glare ------------------------------------------------------------------------ r37452 | | 2016-03-08 15:09:31 Added: New proxyexport file ------------------------------------------------------------------------ r37449 | | 2016-03-08 14:58:44 Fixed: bad include in new hierarchy ------------------------------------------------------------------------ r37448 | | 2016-03-08 14:52:03 Fixed: bad include in new hierarchy ------------------------------------------------------------------------ r37447 | | 2016-03-08 14:51:23 Fixed: Missing semicolon ------------------------------------------------------------------------ r37446 | | 2016-03-08 14:48:15 Changed: Completely changed spawn points and config for Land_Ind_GarageOffice ------------------------------------------------------------------------ r37445 | | 2016-03-08 14:21:20 Modified Military Building Tags ------------------------------------------------------------------------ r37444 | | 2016-03-08 14:05:54 Tweaked: Transitions in gestures and actions ------------------------------------------------------------------------ r37443 | | 2016-03-08 13:37:53 Added: eating moves in graph for wolves ------------------------------------------------------------------------ r37442 | | 2016-03-08 13:15:05 Added: possibility to disable alignemt of animals from config ------------------------------------------------------------------------ r37441 | | 2016-03-08 13:05:13 Fixed: LepusEuropaeus is idling when caught into snare trap ------------------------------------------------------------------------ r37440 | | 2016-03-08 12:56:24 Tweaked: Inventory 5.0 inventory scaling ------------------------------------------------------------------------ r37439 | | 2016-03-08 12:53:50 Source: Updated export profiles for the consumption animations ------------------------------------------------------------------------ r37438 | | 2016-03-08 12:21:35 Readded Military_west to UH1Y Added: Tents and Bags to Primary Barracks ------------------------------------------------------------------------ r37437 | | 2016-03-08 12:18:53 Tweaked: Inventory 5.0 inventory scaling ------------------------------------------------------------------------ r37436 | | 2016-03-08 12:03:36 Randomized FAL Buttstocks ------------------------------------------------------------------------ r37435 | | 2016-03-08 11:35:16 Changed: Scope for all craftable items in weapons to public and added lootCategory "Crafted". ------------------------------------------------------------------------ r37434 | | 2016-03-08 11:28:45 Fixed: Old tent configs ------------------------------------------------------------------------ r37433 | | 2016-03-08 11:24:01 Attempt Fix on FAL Buttstock Base Attach spawning issue ------------------------------------------------------------------------ r37432 | | 2016-03-08 11:17:38 Changed: Adjusted Assault Pack depth from 5 to 7 ------------------------------------------------------------------------ r37431 | | 2016-03-08 10:58:24 Tweaked: Inventory 5.0 container size ------------------------------------------------------------------------ r37430 | | 2016-03-08 10:49:49 Fixed: Temp removed anim links ------------------------------------------------------------------------ r37429 | | 2016-03-08 10:24:39 Added: t_populusAlba_1f.p3d ------------------------------------------------------------------------ r37428 | | 2016-03-08 09:43:56 Tweaked: Inventory 5.0 hands collapse fix ------------------------------------------------------------------------ r37427 | | 2016-03-08 08:53:17 Tweaked: Inventory 5.0 hands cargo fix ------------------------------------------------------------------------ r37426 | | 2016-03-08 08:44:22 Tweaked: Inventory 5.0 hands icon height ------------------------------------------------------------------------ r37425 | | 2016-03-08 07:53:14 Tweaked: Inventory 5.0 small visual polish ------------------------------------------------------------------------ r37424 | | 2016-03-08 07:52:22 Tweaked: Inventory 5.0 small visual polish ------------------------------------------------------------------------ r37423 | | 2016-03-07 18:23:34 Changed: new player: crafting update ------------------------------------------------------------------------ r37422 | | 2016-03-07 16:02:48 Fixed: Player can be looted after waking up from unconscious ------------------------------------------------------------------------ r37421 | | 2016-03-07 15:53:36 Changed: Scope for all craftable items in plants and vehicles to public and added lootCategory "Crafted". ------------------------------------------------------------------------ r37419 | | 2016-03-07 15:39:50 Tweaked: Inventory 5.0 colors ------------------------------------------------------------------------ r37418 | | 2016-03-07 15:34:15 Added: strings for server browser ------------------------------------------------------------------------ r37417 | | 2016-03-07 15:25:58 Tweaked: Inventory 5.0 progress bar for weapons ------------------------------------------------------------------------ r37416 | | 2016-03-07 15:11:22 Tweaked: Inventory 5.0 removed loginfo ------------------------------------------------------------------------ r37415 | | 2016-03-07 14:48:53 Tweaked: Inventory 5.0 16:9 ratio ------------------------------------------------------------------------ r37414 | | 2016-03-07 14:32:29 Changed: Scope for all craftable items in characters to public and added lootCategory "Crafted". ------------------------------------------------------------------------ r37413 | | 2016-03-07 13:47:27 Added: Events for gun on shoulder locomotion Added: Additive in/out animations for gun on shoulder ------------------------------------------------------------------------ r37412 | | 2016-03-07 13:46:38 Tweaked: CPR animations was exported incorrectly ------------------------------------------------------------------------ r37411 | | 2016-03-07 13:45:36 Source: Combined aimoffsets for bow into one pose animation ------------------------------------------------------------------------ r37410 | | 2016-03-07 13:44:53 Source: Added additive gun on shoulder in/out ------------------------------------------------------------------------ r37409 | | 2016-03-07 13:42:14 Added: Gun on shoulder walking ------------------------------------------------------------------------ r37408 | | 2016-03-07 12:27:23 Added: function to get mouse ray direction ------------------------------------------------------------------------ r37407 | | 2016-03-07 12:14:10 Added: new location ------------------------------------------------------------------------ r37406 | | 2016-03-07 12:09:59 Fixed: Fix of a previous commit regarding the LookAroundX and Y removal ------------------------------------------------------------------------ r37405 | | 2016-03-07 12:04:23 Changed: Scope for all craftable items in gear to public and added lootCategory "Crafted". ------------------------------------------------------------------------ r37404 | | 2016-03-07 12:03:39 Removed: Few unnecessary controls (LookAngleY and LookAngleX) Changed: Replaced (LookAngleY and LookAngleX) with (LookDirX and LookDirY) ------------------------------------------------------------------------ r37403 | | 2016-03-07 11:58:21 Added: progress ------------------------------------------------------------------------ r37402 | | 2016-03-07 11:56:09 Added: FBX of idle on back animations ------------------------------------------------------------------------ r37401 | | 2016-03-07 11:46:47 Added: Animations for throwing into all necessary instances ------------------------------------------------------------------------ r37400 | | 2016-03-07 11:25:07 Added: Aditive animations for throwing Changed: Reexported a few animations for throwing ------------------------------------------------------------------------ r37399 | | 2016-03-07 11:12:17 Changed: Path to buildData.xml for slave test ------------------------------------------------------------------------ r37398 | | 2016-03-07 10:55:59 Changed: Path to buildData.xml for slave test ------------------------------------------------------------------------ r37397 | | 2016-03-07 10:51:57 Tweaked: added camonet selection ------------------------------------------------------------------------ r37396 | | 2016-03-07 10:39:53 Added: new party tent model ------------------------------------------------------------------------ r37395 | | 2016-03-07 09:21:54 Changed: fix ------------------------------------------------------------------------ r37394 | | 2016-03-07 09:19:50 Changed: forgotten ui menu list item for tracking ------------------------------------------------------------------------ r37393 | | 2016-03-07 08:12:45 Fixed: aircon proxy position ------------------------------------------------------------------------ r37392 | | 2016-03-07 08:02:43 Fixed: floor in fire and view g ------------------------------------------------------------------------ r37391 | | 2016-03-07 07:34:03 Fixed: occluders ------------------------------------------------------------------------ r37390 | | 2016-03-07 07:16:22 Fixed: occluder ------------------------------------------------------------------------ r37389 | | 2016-03-05 13:51:11 Added: New Damage System functions ------------------------------------------------------------------------ r37388 | | 2016-03-04 21:05:29 Updated: Moved SKS to Hunting tag from Military ------------------------------------------------------------------------ r37387 | | 2016-03-04 21:04:36 Fixed: loot tag on Smersh backpack to match Smersh vest ------------------------------------------------------------------------ r37386 | | 2016-03-04 19:06:03 Updated: Changed Boulder Assault Tag to Barracks_Only Updated: Moved HiCap Vest to Barracks Only Updated: Smersh Vest + Bag to East_DEevent Updated: Plate Carrier + Attachments to West_DEevent Fixed: tagging error with PU Scope (removed military) and 10 round 9mm stripper for pistol to Civilian from Military ------------------------------------------------------------------------ r37385 | | 2016-03-04 15:56:59 Changed: new player: recipe system update ------------------------------------------------------------------------ r37384 | | 2016-03-04 15:45:29 Tweaked: t_malusDomestica_2s + 3s placeholder model editing ------------------------------------------------------------------------ r37383 | | 2016-03-04 15:40:57 Updated: Military Weapon tagging changes. Updated: Military_west tag moved to LandCamp_east and Land_tent_east Updated: Military_west_DEvent created for UH1Y - FN FAL and UMP (attachments) remain on this tag ------------------------------------------------------------------------ r37382 | | 2016-03-04 15:05:03 Added: events to injured run/walk forward ------------------------------------------------------------------------ r37381 | | 2016-03-04 15:03:34 Fixed: Position of LabCoat in inventory Fixed: Armband can be held in hands ------------------------------------------------------------------------ r37380 | | 2016-03-04 15:02:22 Tweaked: Inventory 5.0 transparent color under item preview ------------------------------------------------------------------------ r37379 | | 2016-03-04 14:59:17 Tweaked: Inventory 5.0 tooltip fix ------------------------------------------------------------------------ r37378 | | 2016-03-04 14:44:20 Changed: wheel damage influence disabled ------------------------------------------------------------------------ r37377 | | 2016-03-04 14:34:55 Tweaked: Changed Run and walk forward cycle and right finger pose on rest ------------------------------------------------------------------------ r37376 | | 2016-03-04 14:27:33 Removed: Old look at ------------------------------------------------------------------------ r37375 | | 2016-03-04 14:23:03 Fixed: Minor fixes in the animations for throwing ------------------------------------------------------------------------ r37374 | | 2016-03-04 14:22:10 Tweaked: Modified Run and walk Forward with longer loops ------------------------------------------------------------------------ r37373 | | 2016-03-04 13:38:17 Added: Updated normal maps and rvmat's for folding bed model ------------------------------------------------------------------------ r37372 | | 2016-03-04 13:34:16 Tweaked: Gesture transitions ------------------------------------------------------------------------ r37371 | | 2016-03-04 13:31:57 Tweaked: Inventory 5.0 color ------------------------------------------------------------------------ r37370 | | 2016-03-04 13:29:45 Tweaked: Inventory 5.0 transparent color under item preview ------------------------------------------------------------------------ r37369 | | 2016-03-04 13:26:12 Renamed: renamed class files to HudDebugWinCharNotifiers ------------------------------------------------------------------------ r37368 | | 2016-03-04 13:24:39 Renamed: renamed class files (removed old ones) ------------------------------------------------------------------------ r37367 | | 2016-03-04 12:23:03 Fixed: Player can be looted after waking up from unconscious ------------------------------------------------------------------------ r37366 | | 2016-03-04 11:35:58 Added: Animations for throwing Changed: Operation of the throwing graph ------------------------------------------------------------------------ r37365 | | 2016-03-04 11:24:13 Fixed: Traps can be used as cargo ------------------------------------------------------------------------ r37364 | | 2016-03-04 09:45:49 Tweaked: Inventory 5.0 colors ------------------------------------------------------------------------ r37363 | | 2016-03-04 09:37:25 Tweaked: t_pyrusCommunis_2s trunk_CO + NOHQ textures update ------------------------------------------------------------------------ r37362 | | 2016-03-04 09:34:29 Tweaked: t_pyrusCommunis_2s trunk_CO + NOHQ textures editing ------------------------------------------------------------------------ r37361 | | 2016-03-04 09:24:32 Changed: Moved more parts of the Electricity System into a component. ------------------------------------------------------------------------ r37360 | | 2016-03-04 09:19:37 Added: Entity debug synch ------------------------------------------------------------------------ r37359 | | 2016-03-04 09:16:13 Added: Heavy drop fixes ------------------------------------------------------------------------ r37358 | | 2016-03-04 08:06:57 Tweaked: more colorful interior for Church_02a ------------------------------------------------------------------------ r37357 | | 2016-03-03 17:42:00 Added: new player: recipe base added ------------------------------------------------------------------------ r37356 | | 2016-03-03 17:37:15 Added: new player: recipe system module added ------------------------------------------------------------------------ r37355 | | 2016-03-03 17:15:17 Tweaked: speed set to real speed ------------------------------------------------------------------------ r37354 | | 2016-03-03 16:47:26 Fixed: Refactor for-loop conditions in InventoryContainerVicinity::UpdateItems ------------------------------------------------------------------------ r37353 | | 2016-03-03 16:10:55 Added: layout for new server browser ------------------------------------------------------------------------ r37352 | | 2016-03-03 16:08:36 Tweaked: Inventory 5.0 hands slot align to bottom (hrozny bordel ale potrebujem komitnut) ------------------------------------------------------------------------ r37351 | | 2016-03-03 16:03:50 Changed: Base class for DiggedSoil to InventoryBase ------------------------------------------------------------------------ r37350 | | 2016-03-03 15:59:48 Changed: Base class for DiggedSoil to ItemBase ------------------------------------------------------------------------ r37349 | | 2016-03-03 15:59:33 Added: Current p3d file and texture files for folding bed asset ------------------------------------------------------------------------ r37348 | | 2016-03-03 15:23:50 Minor fixes into topology ------------------------------------------------------------------------ r37347 | | 2016-03-03 15:17:25 Added: configs ------------------------------------------------------------------------ r37346 | | 2016-03-03 14:49:38 Added: Methods ConditionIntoInventory Fixed: Renamed methods ConditionInventory to ConditionIntoInventory ------------------------------------------------------------------------ r37345 | | 2016-03-03 14:15:22 Fixed: Traps can be used as cargo ------------------------------------------------------------------------ r37344 | | 2016-03-03 14:00:11 Tweaked: Inventory 5.0 fix GetItemQuantityText type ------------------------------------------------------------------------ r37343 | | 2016-03-03 13:58:18 Updated: Moved SVD to Barracks Only from East Events ------------------------------------------------------------------------ r37342 | | 2016-03-03 13:50:20 Added: Telnyashka_f ------------------------------------------------------------------------ r37341 | | 2016-03-03 13:48:39 Changed: Disabled New Damage System Classes ------------------------------------------------------------------------ r37340 | | 2016-03-03 13:43:24 Fixed: Traps can be used as cargo ------------------------------------------------------------------------ r37339 | | 2016-03-03 13:37:29 Changed: cars operation fluids effects disabled (no engine damage when oil/coolant missing) ------------------------------------------------------------------------ r37338 | | 2016-03-03 13:18:35 Added: New config for USMC jacket. ------------------------------------------------------------------------ r37337 | | 2016-03-03 13:13:39 Fixed: Idle animation for prone on back ------------------------------------------------------------------------ r37336 | | 2016-03-03 12:03:28 Fixed: Showing action menu with -enNewPlayer modifier ------------------------------------------------------------------------ r37335 | | 2016-03-03 11:47:09 Fixed: Paths in dependencies ------------------------------------------------------------------------ r37334 | | 2016-03-03 11:45:46 Fixed: Paths in dependencies ------------------------------------------------------------------------ r37333 | | 2016-03-03 10:52:33 Tweaked: Work - vymazane nepotrebne vrstvy ------------------------------------------------------------------------ r37332 | | 2016-03-03 10:48:47 Tweaked: Work - telnyashka skinned ------------------------------------------------------------------------ r37331 | | 2016-03-03 10:01:06 Tweaked: Added some comments ------------------------------------------------------------------------ r37330 | | 2016-03-03 09:54:28 Changed: ScriptAPI: inventory conditions refactor ------------------------------------------------------------------------ r37329 | | 2016-03-03 08:44:42 Added:Work sheep grazing ------------------------------------------------------------------------ r37328 | | 2016-03-03 08:42:12 Tweaked: Inventory 5.0 item view with combined cargo+attachments ------------------------------------------------------------------------ r37327 | | 2016-03-03 08:27:05 Deleted: Debug prints ------------------------------------------------------------------------ r37326 | | 2016-03-03 08:26:26 Fixed: Preset handling ------------------------------------------------------------------------ r37325 | | 2016-03-03 08:20:25 Fixed: fixed igniting action when target is non fireplace item ------------------------------------------------------------------------ r37324 | | 2016-03-03 08:13:21 Tweaked: Improved handling of generator's sound effect ------------------------------------------------------------------------ r37323 | | 2016-03-03 07:54:25 Fixed: fixed igniting action when target is non fireplace item ------------------------------------------------------------------------ r37322 | | 2016-03-02 18:02:23 Tweaked: Inventory 5.0 expand collapse ------------------------------------------------------------------------ r37321 | | 2016-03-02 16:58:10 Tweaked: t_prunusdomestica_2s - placeholder model update ------------------------------------------------------------------------ r37320 | | 2016-03-02 16:47:19 Added: trees placeholders (Fraxinus Excelsior 2f ------------------------------------------------------------------------ r37319 | | 2016-03-02 16:45:59 Added: trees placeholders materials(Fraxinus Excelsior and Pinus Sylvestris) Tweaked: materials of trees (Pinus Sylvestris) Removed: old placeholders of trees ------------------------------------------------------------------------ r37318 | | 2016-03-02 16:32:40 Tweaked: Inventory 5.0 slots count ------------------------------------------------------------------------ r37317 | | 2016-03-02 16:30:18 Tweaked: Inventory 5.0 slots count ------------------------------------------------------------------------ r37316 | | 2016-03-02 16:24:42 Added: missing throwing animations ------------------------------------------------------------------------ r37315 | | 2016-03-02 16:17:55 Added: Idle to the fullbody prone on back aimspace ------------------------------------------------------------------------ r37314 | | 2016-03-02 16:10:11 Tweaked: Inventory 5.0 slots count ------------------------------------------------------------------------ r37313 | | 2016-03-02 16:10:10 Fixed: Holding of MountainBackpack. Changed: Added new selections camoGround ------------------------------------------------------------------------ r37312 | | 2016-03-02 15:46:54 Added: WIP: Gestures to the vehicle graph ------------------------------------------------------------------------ r37311 | | 2016-03-02 15:13:39 Added: Idle animation for idle in prone back ------------------------------------------------------------------------ r37310 | | 2016-03-02 15:06:41 Changed: All backpacks are laying on the ground again. ------------------------------------------------------------------------ r37309 | | 2016-03-02 15:06:35 Added:t_pyrusCommunis_2s textures work files ------------------------------------------------------------------------ r37308 | | 2016-03-02 15:00:51 Added: t_pyrusCommunis_2s work files ------------------------------------------------------------------------ r37307 | | 2016-03-02 14:57:25 Source: Updated export options on RPS gestures ------------------------------------------------------------------------ r37306 | | 2016-03-02 14:56:10 Tweaked: Export profiles for RPS rifle and 2hd ------------------------------------------------------------------------ r37305 | | 2016-03-02 14:56:08 Fixed: Bad position of Tortillabag after spawn ------------------------------------------------------------------------ r37304 | | 2016-03-02 14:32:11 -Radar building was added -Textures should be fixed ------------------------------------------------------------------------ r37303 | | 2016-03-02 14:31:25 Fixed: Bad position of Tortillabag ------------------------------------------------------------------------ r37301 | | 2016-03-02 14:26:03 -Radar building ------------------------------------------------------------------------ r37300 | | 2016-03-02 14:24:50 Tweaked: Naming convention and made into additive animation ------------------------------------------------------------------------ r37299 | | 2016-03-02 14:07:21 Tweaked: t_purusCommunis_3s placeholder ------------------------------------------------------------------------ r37298 | | 2016-03-02 14:05:55 Tweaked: t_pyrusCommunis_2s tree - UV coordinates removed from 2 ID channel on shadow_1000 ------------------------------------------------------------------------ r37297 | | 2016-03-02 13:22:11 Tweaked: Added dependency ------------------------------------------------------------------------ r37296 | | 2016-03-02 13:21:48 Added: plants bush/tree pbos ------------------------------------------------------------------------ r37295 | | 2016-03-02 13:03:55 Tweaked: t_pyrusCommunis_2s_shadow_CA.tga etexture editing ------------------------------------------------------------------------ r37294 | | 2016-03-02 13:00:08 Added: t_salixAlba_2s.p3d ------------------------------------------------------------------------ r37293 | | 2016-03-02 12:47:23 Added: pyrusCommunis_2s tree model ------------------------------------------------------------------------ r37292 | | 2016-03-02 12:18:48 Tweaked: textures ------------------------------------------------------------------------ r37291 | | 2016-03-02 12:12:48 Changed: scope ------------------------------------------------------------------------ r37290 | | 2016-03-02 11:00:31 Broke west edge polygons into smaller ones + export complete shapefile ------------------------------------------------------------------------ r37289 | | 2016-03-02 11:00:00 Added: Work - eating animations ------------------------------------------------------------------------ r37288 | | 2016-03-02 10:16:02 Tweaked: Inventory 5.0 cargo grid fix ------------------------------------------------------------------------ r37287 | | 2016-03-02 10:09:01 Removed tiny polygons ------------------------------------------------------------------------ r37286 | | 2016-03-02 09:36:01 Tweaked: Inventory 5.0 layout ------------------------------------------------------------------------ r37285 | | 2016-03-02 00:11:33 Added: skin ------------------------------------------------------------------------ r37284 | | 2016-03-01 17:21:08 Added: Telnyashka_g ------------------------------------------------------------------------ r37283 | | 2016-03-01 17:16:16 Fixed: update of shaders ------------------------------------------------------------------------ r37282 | | 2016-03-01 17:13:46 Added: Telnyashka_g ------------------------------------------------------------------------ r37281 | | 2016-03-01 16:54:36 Tweaked: Removed obsolete columns from weapon reloads ------------------------------------------------------------------------ r37280 | | 2016-03-01 16:46:22 Tweaked: Added prone version of reloads ------------------------------------------------------------------------ r37279 | | 2016-03-01 16:44:46 Tweaked: Animation templates ------------------------------------------------------------------------ r37278 | | 2016-03-01 16:42:03 Source: Added prone versions ------------------------------------------------------------------------ r37277 | | 2016-03-01 16:41:04 Source: Clean & add prone versions ------------------------------------------------------------------------ r37276 | | 2016-03-01 16:39:07 Added: plants bush/tree pbos ------------------------------------------------------------------------ r37275 | | 2016-03-01 16:22:57 Tweaked: Added dependency ------------------------------------------------------------------------ r37274 | | 2016-03-01 16:13:27 Removed: removed some debug prints and comments ------------------------------------------------------------------------ r37273 | | 2016-03-01 16:11:07 Added: physical material definitions to the game ------------------------------------------------------------------------ r37272 | | 2016-03-01 16:07:31 Fixed: Cleaning Prints in debug console ------------------------------------------------------------------------ r37271 | | 2016-03-01 15:51:52 Changed: Recipes for magazines. ------------------------------------------------------------------------ r37270 | | 2016-03-01 15:22:23 Changed: Completely overwritten magazine config. Changed: Loot tags for Saiga weapon and name of magazines. ------------------------------------------------------------------------ r37269 | | 2016-03-01 14:41:33 Fixed: removed occluders (performance issues) ------------------------------------------------------------------------ r37268 | | 2016-03-01 14:14:10 Added: added new actions for fireplace ------------------------------------------------------------------------ r37267 | | 2016-03-01 13:54:34 Removed: Old naming convention ------------------------------------------------------------------------ r37266 | | 2016-03-01 13:54:00 Tweaked: Arming and disarming animation naming conventions on pistol ------------------------------------------------------------------------ r37265 | | 2016-03-01 13:53:40 Source: Updated naming convention on pistol exports ------------------------------------------------------------------------ r37264 | | 2016-03-01 13:45:38 Source: Tweaked arming/disarming rifle naming convention ------------------------------------------------------------------------ r37263 | | 2016-03-01 13:36:17 Added: added new actions for fireplace(Reignite and Bury ashes) ------------------------------------------------------------------------ r37262 | | 2016-03-01 13:35:00 Added: added new actions for fireplace ------------------------------------------------------------------------ r37261 | | 2016-03-01 13:31:39 Source: Added new arming/disarming source animations for pistol ------------------------------------------------------------------------ r37260 | | 2016-03-01 13:25:25 Tweaked: ItemBase.c - corrected member variable name Fixed: ComponentElectricDevicePowerGenerator.c - commented out sparkplug check (fixed turn ON on generator) ------------------------------------------------------------------------ r37259 | | 2016-03-01 13:24:38 Tweaked: Removed movement arming and renamed idle arming to just arming/disarming ------------------------------------------------------------------------ r37258 | | 2016-03-01 13:21:42 Tweaked: Additive animations for consumption ------------------------------------------------------------------------ r37257 | | 2016-03-01 13:19:18 Source: Tweaked export options on consumption animations ------------------------------------------------------------------------ r37256 | | 2016-03-01 12:10:34 -Lena_M ------------------------------------------------------------------------ r37255 | | 2016-03-01 11:48:10 Source: Added missing anims & review ------------------------------------------------------------------------ r37254 | | 2016-03-01 11:06:26 Fixed: Incorrect textures of Land_Ind_SiloVelke_02 ------------------------------------------------------------------------ r37253 | | 2016-03-01 10:22:42 Fixed: description of Patrol Zombie ------------------------------------------------------------------------ r37252 | | 2016-03-01 09:39:48 Changed: shaders ------------------------------------------------------------------------ r37251 | | 2016-03-01 09:15:25 Fixed: wrong normal map on shoes of commercialPilot_old_m ------------------------------------------------------------------------ r37250 | | 2016-03-01 08:38:20 Changed: shaders ------------------------------------------------------------------------ r37249 | | 2016-03-01 08:04:20 Fixed: Typo in ZombieCommercialPilotOldMOlive_NewAI ------------------------------------------------------------------------ r37248 | | 2016-03-01 04:49:22 Added: Patrol Zombie Beta + config ------------------------------------------------------------------------ r37247 | | 2016-02-29 16:43:23 Changed: LootTag for Vss attachments just for military_east events. ------------------------------------------------------------------------ r37246 | | 2016-02-29 16:42:23 Changed: Inherit of EyeWearBase. Added: camoMela and camoFemale selections into models of glasses. Added: New IKs for glasses. ------------------------------------------------------------------------ r37245 | | 2016-02-29 16:25:46 Tweaked: Check of cursortarget - Not is sever ------------------------------------------------------------------------ r37244 | | 2016-02-29 16:10:49 Fixed: GetCursorObject checks whether it is called on server side ------------------------------------------------------------------------ r37243 | | 2016-02-29 15:56:08 stable branches ------------------------------------------------------------------------ r37233 | | 2016-02-29 15:52:14 Added: RMB Action for attaching EN5C_CarBattery into EN5C_BatteryCharger ------------------------------------------------------------------------ r37232 | | 2016-02-29 15:52:10 Tweaked: Corrected user action for attaching a battery to battery charger ------------------------------------------------------------------------ r37228 | | 2016-02-29 15:41:43 Changed: -enModifiers command line parameter replaced by -enDebugActions ------------------------------------------------------------------------ r37227 | | 2016-02-29 14:12:32 Tweaked: Cargo slots for shelters and tents ------------------------------------------------------------------------ r37226 | | 2016-02-29 13:23:00 Changed: revert ------------------------------------------------------------------------ r37225 | | 2016-02-29 13:13:06 Fixed: Corrected change in a script (fixed a game crash) ------------------------------------------------------------------------ r37224 | | 2016-02-29 13:06:38 Changed: hotfix for crashing server ------------------------------------------------------------------------ r37223 | | 2016-02-29 11:37:45 Added: work - run turn animations ------------------------------------------------------------------------ r37222 | | 2016-02-29 11:34:51 Added: work - run turn animations ------------------------------------------------------------------------ r37221 | | 2016-02-29 11:17:34 Added: work - turn animations in run ------------------------------------------------------------------------ r37220 | | 2016-02-29 10:44:01 Added: added new action - extinguish fireplace with bottle Fixed: fixed action ignite fireplace by match ------------------------------------------------------------------------ r37219 | | 2016-02-29 10:41:41 Added: added new action - extinguish fireplace with bottle ------------------------------------------------------------------------ r37218 | | 2016-02-29 10:20:30 Changed: NewUI: view content optimization ------------------------------------------------------------------------ r37216 | | 2016-02-29 10:09:27 Added: Closing wounds using heated knife actions ------------------------------------------------------------------------ r37215 | | 2016-02-29 10:08:55 Added: Burn sew actions ------------------------------------------------------------------------ r37214 | | 2016-02-29 09:45:31 Fixed: Missing " on line 99 of config of canis Lupus that was crashing the packer ------------------------------------------------------------------------ r37213 | | 2016-02-29 09:41:19 Tweaked: Updated the ladder locomotion tree ------------------------------------------------------------------------ r37212 | | 2016-02-29 09:25:50 Tweaked: rename ------------------------------------------------------------------------ r37211 | | 2016-02-29 08:54:36 Fixed: Reverted Zombies directory back to revision 37131 ------------------------------------------------------------------------ r37210 | | 2016-02-29 08:38:29 Fixed: reverted previous commit because it crashed the game (configured new zombies) ------------------------------------------------------------------------ r37209 | | 2016-02-29 08:30:38 Fixed: reverted previous commit because it crashed the game (configured new zombies) ------------------------------------------------------------------------ r37208 | | 2016-02-29 08:11:10 Added: EN5C_config.hpp - Adde class Electricity to EN5C_BarbedWire Added: fence.p3d - tweaked position of electricity proxies ------------------------------------------------------------------------ r37207 | | 2016-02-29 08:11:05 Tweaked: ItemBase.h - tweaked sockets count constant for testing purposes Removed: Fence.c - Removed attachment control from Fence Added: BaseBuildingBase.c - Moved attachment control from Fence to BaseBuildingBase Added: BaseBuildingBase.c - New functionality for networking electric fences and watchtowers Added: EnMath.h - wip scripts for simple collision check ------------------------------------------------------------------------ r37206 | | 2016-02-29 07:44:59 Added: zombie Soldier and Patrol Betas + config ------------------------------------------------------------------------ r37205 | | 2016-02-26 17:13:13 Fixed: added separate ground models for glasses ------------------------------------------------------------------------ r37204 | | 2016-02-26 16:56:03 Tweaked: Some changes to the way gestures blend and behave ------------------------------------------------------------------------ r37203 | | 2016-02-26 16:40:35 Added: final 6 male + 1 female head Changed: cleanup ------------------------------------------------------------------------ r37202 | | 2016-02-26 16:38:20 Added: Wolf - audio definition to optimal animation graph ------------------------------------------------------------------------ r37201 | | 2016-02-26 16:27:06 Changed: Inherit in model.cfg for ground models. ------------------------------------------------------------------------ r37200 | | 2016-02-26 16:12:39 Added: smaa shaders ------------------------------------------------------------------------ r37199 | | 2016-02-26 15:57:55 Added: New handAnim into configs for rest of clothes. Changed: Model config class for ground items. ------------------------------------------------------------------------ r37198 | | 2016-02-26 15:39:29 Changed: shaders ------------------------------------------------------------------------ r37197 | | 2016-02-26 15:23:33 Added: ArmAction for clothes. ------------------------------------------------------------------------ r37196 | | 2016-02-26 14:48:40 Added: Wolf - audio definition to optimal animation graph ------------------------------------------------------------------------ r37195 | | 2016-02-26 14:47:16 Changed: final underwear data sources ------------------------------------------------------------------------ r37194 | | 2016-02-26 14:41:44 Changed: final underwear data sources ------------------------------------------------------------------------ r37193 | | 2016-02-26 14:11:50 Added: Transition animations for prone on back ------------------------------------------------------------------------ r37192 | | 2016-02-26 14:07:18 Added: prone on back ------------------------------------------------------------------------ r37191 | | 2016-02-26 11:45:38 Tweaked: improved MLOD of Ind_Mlyn_02 ------------------------------------------------------------------------ r37190 | | 2016-02-26 11:19:21 Fixed: Player can be looted while alive ------------------------------------------------------------------------ r37189 | | 2016-02-26 11:15:14 Tweaked: improved LODs of Ind_Expedice_1 ------------------------------------------------------------------------ r37188 | | 2016-02-26 10:40:33 Fixed: Player can be looted while alive ------------------------------------------------------------------------ r37187 | | 2016-02-26 10:23:16 Fixed: ladder memory points again ------------------------------------------------------------------------ r37186 | | 2016-02-26 08:23:28 Added: reserved action IDs for fireplace actions (reignite and extinguish) ------------------------------------------------------------------------ r37185 | | 2016-02-26 08:22:43 Added: reserved action IDs for fireplace actions (reignite and extinguish) ------------------------------------------------------------------------ r37184 | | 2016-02-25 18:17:16 Source: Tweaked: Added missinf anims + reviewed ------------------------------------------------------------------------ r37183 | | 2016-02-25 17:18:01 Added: New handAnim into masks config. Changed: Model config class for ground items. ------------------------------------------------------------------------ r37182 | | 2016-02-25 16:55:43 Changed: Width of Random button ------------------------------------------------------------------------ r37181 | | 2016-02-25 16:39:58 Fixed: Reset button in character menu creates random characters ------------------------------------------------------------------------ r37180 | | 2016-02-25 16:28:36 Fixed: EN5C_Torch was possible to add as cargo when lighted ------------------------------------------------------------------------ r37179 | | 2016-02-25 16:27:43 Added: New handAnim into configs for backpacks Changed: Model config class for ground items. ------------------------------------------------------------------------ r37178 | | 2016-02-25 16:22:20 Added: New base class into cfgModels ------------------------------------------------------------------------ r37177 | | 2016-02-25 16:21:43 Tweaked: movement params and proximity attack params for wolf ------------------------------------------------------------------------ r37176 | | 2016-02-25 16:20:55 Tweaked: proximity attack conditions and run moves refined for wolf skeleton ------------------------------------------------------------------------ r37175 | | 2016-02-25 15:01:33 Fixed: Fixed cancel action freeze ------------------------------------------------------------------------ r37174 | | 2016-02-25 14:45:33 Added: Skinning user action for EN5C_HuntingKnife ------------------------------------------------------------------------ r37173 | | 2016-02-25 14:25:23 Fixed: Pristine Trap_LandMine can explode after deactivation ------------------------------------------------------------------------ r37172 | | 2016-02-25 14:14:07 Edited: Refactor of developers tools & cleaning missionBase ------------------------------------------------------------------------ r37171 | | 2016-02-25 14:03:45 Changed: Hologram class file moved to Classes folder Changed: hologram functionality was rewritten and better optimized Fixed: fixed various issues with placing ------------------------------------------------------------------------ r37170 | | 2016-02-25 14:03:17 Updated with reexported versions ------------------------------------------------------------------------ r37169 | | 2016-02-25 14:01:34 Replotted and entity fixed ------------------------------------------------------------------------ r37167 | | 2016-02-25 13:48:35 Added: magazine slots ------------------------------------------------------------------------ r37166 | | 2016-02-25 13:22:05 -PAA ------------------------------------------------------------------------ r37165 | | 2016-02-25 13:21:07 -Concrete Panels ------------------------------------------------------------------------ r37164 | | 2016-02-25 12:39:21 Added: History for Enscript tab in Script console ------------------------------------------------------------------------ r37163 | | 2016-02-25 12:22:43 Fixed: unwrap errors in LODs of Misc_PowerStation ------------------------------------------------------------------------ r37162 | | 2016-02-25 12:16:29 Added: work ------------------------------------------------------------------------ r37161 | | 2016-02-25 11:39:06 Tweaked: Interior textures of Ind_Mlyn_03 ------------------------------------------------------------------------ r37160 | | 2016-02-25 11:25:01 Fixed: bad mesh in ground_garbage_long_fix ------------------------------------------------------------------------ r37159 | | 2016-02-25 11:12:38 Removed: fake cigarette boxes from garbage objects ------------------------------------------------------------------------ r37158 | | 2016-02-25 11:00:16 Fixed: collisions ------------------------------------------------------------------------ r37157 | | 2016-02-25 10:38:35 Tweaked: Work - run changed ------------------------------------------------------------------------ r37156 | | 2016-02-25 10:36:57 Fixed: frame color ------------------------------------------------------------------------ r37155 | | 2016-02-25 10:27:03 Tweaked: Work - run changed ------------------------------------------------------------------------ r37154 | | 2016-02-25 10:23:11 Fixed: doors selection in fire and view g. ------------------------------------------------------------------------ r37153 | | 2016-02-25 09:50:21 Removed: Server Log tab in Script console. Renamed Client Log to Prints. ------------------------------------------------------------------------ r37152 | | 2016-02-25 08:51:45 Added: added new action 'AT_IGNITE_FIREPLACE_BY_ROADFLARE' Removed: action 'AT_IGNITE' was changed to 'AT_IGNITE_FIREPLACE_BY_ROADFLARE' ------------------------------------------------------------------------ r37151 | | 2016-02-25 08:50:32 Added: added new action 'AT_IGNITE_FIREPLACE_BY_ROADFLARE' Removed: action 'AT_IGNITE' was changed to 'AT_IGNITE_FIREPLACE_BY_ROADFLARE' ------------------------------------------------------------------------ r37150 | | 2016-02-24 17:37:13 Added: FBX file with rifle prone aimspace ------------------------------------------------------------------------ r37149 | | 2016-02-24 17:32:56 Added: Animations for prone aiming ------------------------------------------------------------------------ r37148 | | 2016-02-24 17:22:31 Added: caravan ------------------------------------------------------------------------ r37147 | | 2016-02-24 17:10:25 Tweaked: Re-targeted animations to new ladder ------------------------------------------------------------------------ r37146 | | 2016-02-24 16:59:33 Added: Mirrored animations/Left side animations - WIP ------------------------------------------------------------------------ r37145 | | 2016-02-24 16:56:45 Tweaked: Changed hands positions and re-target Roof Enter & Exit animations for new ladder - WIP ------------------------------------------------------------------------ r37144 | | 2016-02-24 16:51:56 Removed: Changed into new naming conventions ------------------------------------------------------------------------ r37143 | | 2016-02-24 16:38:01 Updated with some visual/color tweaks to control rig. Changed to version 1.04 ------------------------------------------------------------------------ r37142 | | 2016-02-24 14:51:38 Fixed: Tent manipulation when pitched ------------------------------------------------------------------------ r37141 | | 2016-02-24 14:35:25 Deleted: Old config for bullets. Changed: Whole structure of ammo config. Changed: Class names for AmmoBoxes. ------------------------------------------------------------------------ r37140 | | 2016-02-24 14:14:18 Fixed: Debug tools: SQF editor finish - UI ------------------------------------------------------------------------ r37139 | | 2016-02-24 13:53:32 Removed: work files for cow n bull skeletons ------------------------------------------------------------------------ r37138 | | 2016-02-24 13:52:16 Added: User actions for EN5C tents ------------------------------------------------------------------------ r37137 | | 2016-02-24 13:49:36 Added: User actions for EN5C tents ------------------------------------------------------------------------ r37136 | | 2016-02-24 13:34:27 Added: new trees and bushes into the map and libraries ------------------------------------------------------------------------ r37135 | | 2016-02-24 13:09:14 TestSatMask ------------------------------------------------------------------------ r37134 | | 2016-02-24 13:03:28 Added: look at ------------------------------------------------------------------------ r37133 | | 2016-02-24 13:03:13 Tweaked: look poses for idle ------------------------------------------------------------------------ r37132 | | 2016-02-24 12:57:06 Fixed: Fixed an issue with quantity of given tool items (tool1 ------------------------------------------------------------------------ r37131 | | 2016-02-24 11:54:07 Tweaked: better color for commercialPilot_old_m ------------------------------------------------------------------------ r37130 | | 2016-02-24 11:28:20 Tweaked: WIP fullbody additive ------------------------------------------------------------------------ r37129 | | 2016-02-24 11:21:18 Fixed: selections and size of Sneakers ------------------------------------------------------------------------ r37128 | | 2016-02-24 11:18:05 Fixed: Server Stack overflow ------------------------------------------------------------------------ r37127 | | 2016-02-24 10:35:11 Changed: ScriptAPI: IsObjectAccesible & IsInventoryTreeLocked ------------------------------------------------------------------------ r37126 | | 2016-02-24 10:31:29 Added: WIP Fullbody additive to arming and disarming ------------------------------------------------------------------------ r37125 | | 2016-02-24 10:28:48 Tweaked: better color for commercialPilot_old_m ------------------------------------------------------------------------ r37124 | | 2016-02-24 02:32:22 Tweaked: sneakers fit better ------------------------------------------------------------------------ r37123 | | 2016-02-23 17:49:58 Tweaked: Added missing anims + review ------------------------------------------------------------------------ r37122 | | 2016-02-23 17:17:39 Added: missing rvmats ------------------------------------------------------------------------ r37121 | | 2016-02-23 17:07:35 Fixed: Mistake in config. ------------------------------------------------------------------------ r37120 | | 2016-02-23 17:04:51 Changed: RandomAttachments probability for all weapons. ------------------------------------------------------------------------ r37119 | | 2016-02-23 16:53:08 Added: LookDir to all vehicle seats ------------------------------------------------------------------------ r37118 | | 2016-02-23 16:45:38 Changed: Refactored trap wrong manipulation effect ------------------------------------------------------------------------ r37117 | | 2016-02-23 16:21:29 Fixed: Pristine Trap_LandMine can explode after deactivation ------------------------------------------------------------------------ r37116 | | 2016-02-23 16:10:39 Project clean up ------------------------------------------------------------------------ r37115 | | 2016-02-23 16:07:20 Rexported wrp to match the current state of the TB project ------------------------------------------------------------------------ r37112 | | 2016-02-23 15:47:10 Added: Debug menu Mission Editor ------------------------------------------------------------------------ r37111 | | 2016-02-23 15:46:58 Added: Debug menu Mission Editor ------------------------------------------------------------------------ r37110 | | 2016-02-23 15:44:10 Fixed: Land Mine deactivation does not damage the mine ------------------------------------------------------------------------ r37109 | | 2016-02-23 15:43:58 Added: Reexported anims for onback test ------------------------------------------------------------------------ r37108 | | 2016-02-23 15:43:09 Added: Mission Editor layout (load mission) ------------------------------------------------------------------------ r37107 | | 2016-02-23 14:52:53 Updated: raised prone pose ------------------------------------------------------------------------ r37106 | | 2016-02-23 14:45:12 Updated: prone raised pose - shoulders fix ------------------------------------------------------------------------ r37105 | | 2016-02-23 14:41:46 Fixed: Added function GetEnergy() ------------------------------------------------------------------------ r37104 | | 2016-02-23 14:29:58 Added: added IgniteByHandDrill action for fireplace ------------------------------------------------------------------------ r37103 | | 2016-02-23 14:29:31 Added: added IgniteByHandDrill action for fireplace ------------------------------------------------------------------------ r37102 | | 2016-02-23 14:26:16 Added: Wolf - audio definition to optimal animation graph ------------------------------------------------------------------------ r37101 | | 2016-02-23 14:02:04 Added: progress ------------------------------------------------------------------------ r37100 | | 2016-02-23 14:00:32 Added and removed some information in revision history ------------------------------------------------------------------------ r37099 | | 2016-02-23 13:59:23 Block scene with new floor representation ------------------------------------------------------------------------ r37098 | | 2016-02-23 13:49:14 Fixed: match quantity removed when igniting in the wind ------------------------------------------------------------------------ r37097 | | 2016-02-23 13:36:10 Fixed: fixed action messages ------------------------------------------------------------------------ r37096 | | 2016-02-23 13:29:26 Added: added EN5C_PetrolLighter config ------------------------------------------------------------------------ r37095 | | 2016-02-23 13:28:07 Added: added IgniteByLighter action for fireplace ------------------------------------------------------------------------ r37094 | | 2016-02-23 13:22:22 Fixed: Memory leak in m_KeyBindings ------------------------------------------------------------------------ r37093 | | 2016-02-23 13:19:14 Added: added IgniteByMatch action for fireplace ------------------------------------------------------------------------ r37092 | | 2016-02-23 13:01:02 Rev History ------------------------------------------------------------------------ r37091 | | 2016-02-23 12:50:54 Changed: Description of Glock ------------------------------------------------------------------------ r37090 | | 2016-02-23 12:37:07 Changed: multiple ground objects rotated and translated to fit new IKs. Added: two objects did not have separate ground model ------------------------------------------------------------------------ r37089 | | 2016-02-23 12:18:21 Changed: NewUI: Vehicle parts can be attached / detached ------------------------------------------------------------------------ r37088 | | 2016-02-23 12:05:22 Changed: NewUI: unconscious screen fixes ------------------------------------------------------------------------ r37087 | | 2016-02-23 11:58:03 Added: Queue node for reloading update ------------------------------------------------------------------------ r37086 | | 2016-02-23 11:57:13 Changed: Reverted back changes for test of loot spawn. ------------------------------------------------------------------------ r37085 | | 2016-02-23 11:57:10 Added: Queue reloading ------------------------------------------------------------------------ r37084 | | 2016-02-23 11:51:43 Tweaked: Added new command for internal gesture actions ------------------------------------------------------------------------ r37083 | | 2016-02-23 11:42:48 Changed: LootSpawn for roof test of Land_Ind_SiloVelke_01 ------------------------------------------------------------------------ r37082 | | 2016-02-23 11:28:27 Changed: InventorySlot for Saiga Buttstock. Added: Saiga buttstock into EN5C config. Added: Slot_weaponButtstockSaiga into config and sorted alphabetically. ------------------------------------------------------------------------ r37081 | | 2016-02-23 11:01:32 Added: updated medicaltable_smdi.tga ------------------------------------------------------------------------ r37080 | | 2016-02-23 10:59:04 Added: Queue nodes to the player locomotion ------------------------------------------------------------------------ r37079 | | 2016-02-23 10:53:57 Added: added IgniteByMatch action for fireplace ------------------------------------------------------------------------ r37078 | | 2016-02-23 10:44:47 Source: entity tweaked ------------------------------------------------------------------------ r37077 | | 2016-02-23 10:40:01 Added: Test for rifle reload animations ------------------------------------------------------------------------ r37076 | | 2016-02-23 10:39:42 Tweaked: rename and changing entity position ------------------------------------------------------------------------ r37075 | | 2016-02-23 10:25:35 Changed: proxyexport/ChernarusPlus.bin ------------------------------------------------------------------------ r37074 | | 2016-02-23 10:21:49 Updated: - Layers with villages ------------------------------------------------------------------------ r37073 | | 2016-02-23 09:55:45 Added: ScriptAPI: Game::PlayMission ------------------------------------------------------------------------ r37072 | | 2016-02-23 09:30:56 Added: updated patient_monitor_smdi.tga ------------------------------------------------------------------------ r37071 | | 2016-02-23 09:23:39 Fixed: category name ------------------------------------------------------------------------ r37070 | | 2016-02-23 07:36:50 Added: Work ------------------------------------------------------------------------ r37069 | | 2016-02-22 23:57:51 Changed: better foam ------------------------------------------------------------------------ r37068 | | 2016-02-22 21:17:18 Added: Wolf - audio definition to optimal animation graph ------------------------------------------------------------------------ r37067 | | 2016-02-22 17:49:50 Tweaked: Minor changes to transitions in the player locomotion ------------------------------------------------------------------------ r37066 | | 2016-02-22 17:33:12 Fixed: category name ------------------------------------------------------------------------ r37065 | | 2016-02-22 16:59:06 Changed: new player: item vars sync update ------------------------------------------------------------------------ r37064 | | 2016-02-22 16:34:12 Source: added pouches ------------------------------------------------------------------------ r37063 | | 2016-02-22 16:31:06 Added: Random attachments for second half of firearms. ------------------------------------------------------------------------ r37062 | | 2016-02-22 16:30:46 Added: ik pouches ------------------------------------------------------------------------ r37061 | | 2016-02-22 16:04:11 Added: Man::SetSpeechRestricted ------------------------------------------------------------------------ r37060 | | 2016-02-22 15:56:06 Added: Latest version of SMDI texture for patient monitor ------------------------------------------------------------------------ r37059 | | 2016-02-22 15:55:05 Added: New proxyexport file. ------------------------------------------------------------------------ r37058 | | 2016-02-22 15:07:23 Changed: new loot cat and tag (in buildings) for vehicles wheels ------------------------------------------------------------------------ r37057 | | 2016-02-22 15:02:59 Changed: name of loot points selections ------------------------------------------------------------------------ r37056 | | 2016-02-22 14:51:58 Changed: name of loot points selections ------------------------------------------------------------------------ r37055 | | 2016-02-22 14:43:16 Changed: name of loot points selections ------------------------------------------------------------------------ r37054 | | 2016-02-22 14:40:05 Added: updateNavmesh parameter in config for some tents ------------------------------------------------------------------------ r37053 | | 2016-02-22 13:59:04 Changed: name of loot points selections ------------------------------------------------------------------------ r37052 | | 2016-02-22 13:55:37 Changed: name of loot points selections ------------------------------------------------------------------------ r37051 | | 2016-02-22 13:24:50 Added: reserved action IDs for fireplace actions (ignite) ------------------------------------------------------------------------ r37050 | | 2016-02-22 13:24:02 Added: reserved action IDs for fireplace actions (ignite) ------------------------------------------------------------------------ r37049 | | 2016-02-22 13:21:20 Changed: name of loot points selections ------------------------------------------------------------------------ r37047 | | 2016-02-22 13:07:48 Changed: fire fix ------------------------------------------------------------------------ r37046 | | 2016-02-22 12:46:06 Changed: vehicle wheels lootCategory and Tag ------------------------------------------------------------------------ r37045 | | 2016-02-22 12:09:40 Updated: BL walk polished ------------------------------------------------------------------------ r37044 | | 2016-02-22 12:09:19 Updated the BL walk ------------------------------------------------------------------------ r37043 | | 2016-02-22 11:55:54 Deleted: Tag "Work "for Masks. Deleted: Category from config spawns. ------------------------------------------------------------------------ r37042 | | 2016-02-22 11:25:52 Added: Random dmg for ammo. ------------------------------------------------------------------------ r37041 | | 2016-02-22 10:32:11 Added: work - jump animations H 110 ------------------------------------------------------------------------ r37040 | | 2016-02-22 09:02:27 Changed: shaders ------------------------------------------------------------------------ r37038 | | 2016-02-22 08:35:47 Tweaked: gui skins proposals ------------------------------------------------------------------------ r37037 | | 2016-02-19 17:02:43 Added: Random attachments for half of firearms. ------------------------------------------------------------------------ r37036 | | 2016-02-19 16:39:12 Tweaked: Added missing anims + review ------------------------------------------------------------------------ r37034 | | 2016-02-19 16:29:48 Updated: Character Entity - Quaternion Rotation checked ------------------------------------------------------------------------ r37033 | | 2016-02-19 16:27:24 Added: Anim for walk BL ------------------------------------------------------------------------ r37032 | | 2016-02-19 16:07:46 Updated: Fixed Entity rotation ------------------------------------------------------------------------ r37031 | | 2016-02-19 15:59:17 Added: Moved some functions of electricity to component ------------------------------------------------------------------------ r37030 | | 2016-02-19 15:46:56 Updated: Entity rotation fixed ------------------------------------------------------------------------ r37029 | | 2016-02-19 15:40:29 Updated: Entity fix v2 ------------------------------------------------------------------------ r37028 | | 2016-02-19 15:36:17 Fixed: fixed crash related issue on fireplace ------------------------------------------------------------------------ r37027 | | 2016-02-19 15:33:22 Updated: Entity rotation fix ------------------------------------------------------------------------ r37026 | | 2016-02-19 15:29:08 Added: Random attachments for all pistols. ------------------------------------------------------------------------ r37025 | | 2016-02-19 15:27:10 Updated: Changed to new BL ------------------------------------------------------------------------ r37024 | | 2016-02-19 14:36:08 Added: OffroadHatchback Attachments in fixed profile ------------------------------------------------------------------------ r37023 | | 2016-02-19 14:02:33 Added: Create button for attaching item or preset ------------------------------------------------------------------------ r37022 | | 2016-02-19 13:21:17 Tweaked: new eating settings for wolves ------------------------------------------------------------------------ r37021 | | 2016-02-19 13:21:02 Tweaked: new eating settings for wolves ------------------------------------------------------------------------ r37020 | | 2016-02-19 12:51:52 Added: placeholders for t_PinusSylvestris_2fb ------------------------------------------------------------------------ r37019 | | 2016-02-19 12:38:11 Fixed: Text + symbols are too close to each other in inventory ------------------------------------------------------------------------ r37018 | | 2016-02-19 12:08:02 Added: Debug status windows ------------------------------------------------------------------------ r37017 | | 2016-02-19 11:08:48 Added: Elec Component new functions Moved: Debug tools for entities to Components ------------------------------------------------------------------------ r37016 | | 2016-02-19 10:29:49 Fixed: E ------------------------------------------------------------------------ r37015 | | 2016-02-19 10:29:21 Fixed: letter E ------------------------------------------------------------------------ r37014 | | 2016-02-19 10:17:27 Fixed: materials/texture paths to proper folder ------------------------------------------------------------------------ r37013 | | 2016-02-19 08:40:44 Fixed: Swapped item names when pouring water ------------------------------------------------------------------------ r37012 | | 2016-02-18 17:59:30 Added: New proxyexport file. ------------------------------------------------------------------------ r37011 | | 2016-02-18 16:50:53 Added: Spawn points into Land_Ind_SiloVelke_01 building and into config. ------------------------------------------------------------------------ r37010 | | 2016-02-18 16:34:23 Fixed: moving trees from "dead ------------------------------------------------------------------------ r37009 | | 2016-02-18 16:01:02 Tweaked: forest vectors adjusments ------------------------------------------------------------------------ r37008 | | 2016-02-18 15:51:15 Changed: renamed bushes to follow naming convention ------------------------------------------------------------------------ r37007 | | 2016-02-18 15:49:09 Added: placeholders for t_malusDomestica_2s - 8m t_malusDomestica_3s - 13m ------------------------------------------------------------------------ r37006 | | 2016-02-18 15:40:50 Added: Compiled shaders & material for Dynamic Blur post process ------------------------------------------------------------------------ r37005 | | 2016-02-18 15:14:38 Fixed: Typo in item name. Changed name of selection vehicleBreaks to vehicleBrakes. ------------------------------------------------------------------------ r37004 | | 2016-02-18 15:05:32 Disabled: new player : quickfix for crash by disabling item vars sync ------------------------------------------------------------------------ r37003 | | 2016-02-18 14:51:13 Added: LootCategory "Masks" into more buldings. ------------------------------------------------------------------------ r37002 | | 2016-02-18 14:50:31 Fixed: MeleeRange for collisions with Torch ------------------------------------------------------------------------ r37001 | | 2016-02-18 14:34:29 Added: placeholders fixes ------------------------------------------------------------------------ r37000 | | 2016-02-18 14:34:16 Tweaked: climb area added ------------------------------------------------------------------------ r36999 | | 2016-02-18 14:33:35 Tweaked: Scared behavior for wolf ------------------------------------------------------------------------ r36998 | | 2016-02-18 14:33:12 Added: jump moves for wolf ------------------------------------------------------------------------ r36997 | | 2016-02-18 14:23:01 Added: placeholders for t_populusNigra_3s - 32m ------------------------------------------------------------------------ r36996 | | 2016-02-18 14:22:13 Added: placeholders for t_juglansRegia_2s - 18m t_juglansRegia_3s - 23m ------------------------------------------------------------------------ r36995 | | 2016-02-18 14:21:39 Added: bind for EntityAI lock operations ------------------------------------------------------------------------ r36994 | | 2016-02-18 14:21:17 Added: placeholders for t_pyrusCommunis_2s - 7m t_pyrusCommunis_3s - 12m ------------------------------------------------------------------------ r36993 | | 2016-02-18 14:20:36 Added: placeholders for t_prunusDomestica_2s - 10m ------------------------------------------------------------------------ r36992 | | 2016-02-18 14:19:58 Added: placeholders for t_salixAlba_2s - 13m ------------------------------------------------------------------------ r36991 | | 2016-02-18 14:18:53 Added: placeholders for t_populusAlba_2s - 15m t_populusAlba_3s - 20m t_populusAlba_1f - 7m ------------------------------------------------------------------------ r36990 | | 2016-02-18 14:17:06 Added: placeholders for t_fraxinusExcelsior_3s - 25m t_fraxinusExcelsior_2f - 20m ------------------------------------------------------------------------ r36989 | | 2016-02-18 14:16:07 Added: placeholders for t_robiniaPseudoacacia_2s - 20m t_robiniaPseudoacacia_1f - 6m t_robiniaPseudoacacia_2f - 20m t_robiniaPseudoacacia_3f - 25m ------------------------------------------------------------------------ r36988 | | 2016-02-18 13:58:41 Changed: renamed tree versions of quercus robur ------------------------------------------------------------------------ r36987 | | 2016-02-18 13:47:40 Added: Random attachments for P1 and MP5 weapons. ------------------------------------------------------------------------ r36986 | | 2016-02-18 13:28:11 Fixed: fixed action condition for transmitter items ------------------------------------------------------------------------ r36985 | | 2016-02-18 12:09:48 Added: Wolf - audio definition to optimal animation graph ------------------------------------------------------------------------ r36984 | | 2016-02-18 11:27:17 Source: unconscious ------------------------------------------------------------------------ r36983 | | 2016-02-18 11:24:32 Tweaked: player statuse ------------------------------------------------------------------------ r36981 | | 2016-02-18 11:02:55 Added: unconscious ------------------------------------------------------------------------ r36980 | | 2016-02-18 11:02:19 Tweaked: new player: SetQuantity2 additional parameter now has default value ------------------------------------------------------------------------ r36979 | | 2016-02-18 10:57:10 Tweaked: new player: minor change to syncing variables ------------------------------------------------------------------------ r36978 | | 2016-02-18 10:56:43 Changed: Order of const and static variable modifiers ------------------------------------------------------------------------ r36977 | | 2016-02-18 10:55:58 Added: unconscious ------------------------------------------------------------------------ r36976 | | 2016-02-18 10:55:01 Added: Static modifier to constant variables ------------------------------------------------------------------------ r36975 | | 2016-02-18 10:48:14 Added: unconscious animation ------------------------------------------------------------------------ r36974 | | 2016-02-18 10:44:32 Changed: new player: agent transmission updated ------------------------------------------------------------------------ r36973 | | 2016-02-18 10:41:29 Changed: Class variable state renamed to m_State ------------------------------------------------------------------------ r36972 | | 2016-02-18 10:39:10 Removed: Attach christmas lights action ------------------------------------------------------------------------ r36971 | | 2016-02-18 10:37:39 Removed: Attach christmass lights action ------------------------------------------------------------------------ r36970 | | 2016-02-18 10:16:20 Added: Work - jumps ------------------------------------------------------------------------ r36968 | | 2016-02-18 10:06:13 Added: adde EN5C_config with EN5C_Rangefinder item ------------------------------------------------------------------------ r36967 | | 2016-02-18 09:46:15 Added: added BinocularsBase folder and EN5C_RangeFinder item ------------------------------------------------------------------------ r36966 | | 2016-02-18 09:30:51 Added: added BinocularsBase folder and EN5C_RangeFinder item ------------------------------------------------------------------------ r36965 | | 2016-02-18 08:36:15 Fixed: added is-not-NULL condition when debugging on server ------------------------------------------------------------------------ r36964 | | 2016-02-18 08:12:45 Tweaked: inventory context menu ids ------------------------------------------------------------------------ r36963 | | 2016-02-18 08:07:04 Added: occluder in Ind_Pec_03b ------------------------------------------------------------------------ r36962 | | 2016-02-18 07:59:41 Fixed: removed debug logs ------------------------------------------------------------------------ r36961 | | 2016-02-17 21:24:51 Tweaked: 1PN-51 better materials (paint ------------------------------------------------------------------------ r36960 | | 2016-02-17 18:20:01 Source: Added: prone versions ------------------------------------------------------------------------ r36959 | | 2016-02-17 18:13:16 Tweaked: added prone versions ------------------------------------------------------------------------ r36958 | | 2016-02-17 18:05:10 Tweaked: Added backwards range on restrained movement ------------------------------------------------------------------------ r36957 | | 2016-02-17 17:58:47 Added: Enf script: EntityAI function: SetAllowDamage ------------------------------------------------------------------------ r36956 | | 2016-02-17 17:36:21 Added: Prone versions ------------------------------------------------------------------------ r36955 | | 2016-02-17 17:09:40 Added: special walls with holes have their object class (for generating navmesh) ------------------------------------------------------------------------ r36954 | | 2016-02-17 17:07:52 Tweaked: forest vector adjustments ------------------------------------------------------------------------ r36953 | | 2016-02-17 16:25:20 Added: Showing player current position in General Tab in Script Console ------------------------------------------------------------------------ r36952 | | 2016-02-17 16:01:26 Added: Disarming functionality to the player graph ------------------------------------------------------------------------ r36951 | | 2016-02-17 15:51:51 Added : new co ------------------------------------------------------------------------ r36950 | | 2016-02-17 15:28:51 Changed: Random attachments for test. ------------------------------------------------------------------------ r36949 | | 2016-02-17 15:28:00 Tweaked: ScriptCOnsole layout ------------------------------------------------------------------------ r36948 | | 2016-02-17 15:12:21 Fixed: Teleport to location ------------------------------------------------------------------------ r36947 | | 2016-02-17 14:41:07 Fixed: Icons of some items are deformed/cut of while in hand slot ------------------------------------------------------------------------ r36946 | | 2016-02-17 14:41:04 Added: Set no material and texture for hidden selections on Christmas lights parent ------------------------------------------------------------------------ r36945 | | 2016-02-17 14:36:03 Changed: When Adv. Placement is cancelled Removed: ActionAttachXlights commented out the part which attaches Xmas lights to fences. ------------------------------------------------------------------------ r36944 | | 2016-02-17 14:29:58 Changed: smaa ------------------------------------------------------------------------ r36943 | | 2016-02-17 13:55:05 Changed: RChanged: Random attachments for test. ------------------------------------------------------------------------ r36942 | | 2016-02-17 13:46:09 Fixed: Combined items are put in the slot of dragged item ------------------------------------------------------------------------ r36941 | | 2016-02-17 13:38:32 Added: Arming weapon prototype ------------------------------------------------------------------------ r36940 | | 2016-02-17 13:29:12 Changed: Random attachments for test. ------------------------------------------------------------------------ r36939 | | 2016-02-17 11:00:47 Added: SMAA post process data ------------------------------------------------------------------------ r36938 | | 2016-02-17 10:09:39 Added: NVG_Headstrap work ------------------------------------------------------------------------ r36937 | | 2016-02-17 09:05:44 Fixed: Original position of item is not highlighted ------------------------------------------------------------------------ r36936 | | 2016-02-17 08:52:51 Updated: Electricity module Added: Quantity2 from Quantity ------------------------------------------------------------------------ r36935 | | 2016-02-17 08:50:24 Tweaked: quantity offset ------------------------------------------------------------------------ r36934 | | 2016-02-17 08:47:12 Tweaked: GetQuantity() used ------------------------------------------------------------------------ r36933 | | 2016-02-17 08:44:34 Tweaked: GetQuantity() used ------------------------------------------------------------------------ r36932 | | 2016-02-17 08:35:08 Added: Beta of Sneakers ------------------------------------------------------------------------ r36931 | | 2016-02-17 08:24:41 Fixed: Liquid containers show capacity only by whole liters ------------------------------------------------------------------------ r36930 | | 2016-02-17 08:07:38 Added: Higher resolution walls for Ind_Pec_02 ------------------------------------------------------------------------ r36929 | | 2016-02-17 08:06:48 Added: WORK ------------------------------------------------------------------------ r36928 | | 2016-02-17 08:06:13 Fixed: removed debug logs ------------------------------------------------------------------------ r36927 | | 2016-02-16 17:57:00 -Radio ------------------------------------------------------------------------ r36926 | | 2016-02-16 17:41:01 Tweaked: Major changes to player locomotion layout and animation graph optimization Tweaked: WIP Rifle on shoulders gesture. ------------------------------------------------------------------------ r36925 | | 2016-02-16 16:59:34 Tweaked: Forest vectors adjusted ------------------------------------------------------------------------ r36924 | | 2016-02-16 16:36:44 Fixed: Zombies don't follow players to water ------------------------------------------------------------------------ r36923 | | 2016-02-16 16:35:02 ReloadChanges ------------------------------------------------------------------------ r36922 | | 2016-02-16 15:53:55 Tweaked: NVG_Headstrap textures ------------------------------------------------------------------------ r36921 | | 2016-02-16 14:48:20 Fixed: Action menu text is cut off ------------------------------------------------------------------------ r36920 | | 2016-02-16 14:21:09 Fixed: removed debug logs ------------------------------------------------------------------------ r36919 | | 2016-02-16 12:55:51 Added: Proper ladder syncing ------------------------------------------------------------------------ r36918 | | 2016-02-16 12:32:38 Tweaked: IJ70 additive anims ------------------------------------------------------------------------ r36917 | | 2016-02-16 12:01:51 Tweaked: Reexport ------------------------------------------------------------------------ r36916 | | 2016-02-16 11:54:34 Source: reexport with differencial anim profile ------------------------------------------------------------------------ r36915 | | 2016-02-16 11:42:39 Fixed: added battery support for Defibrillator item ------------------------------------------------------------------------ r36914 | | 2016-02-16 11:40:25 Fixed: Added battery attachment to defibrillator ------------------------------------------------------------------------ r36913 | | 2016-02-16 11:38:51 Tweaked: The way user actions are gathered and set (for future server to client implementation) ------------------------------------------------------------------------ r36912 | | 2016-02-16 11:15:45 Added: Ladder Idle mirrored pose - WIP ------------------------------------------------------------------------ r36911 | | 2016-02-16 11:11:40 Tweaked: increased max count for conttext menu ------------------------------------------------------------------------ r36910 | | 2016-02-16 10:50:03 Added: Additive arming and disarming animations ------------------------------------------------------------------------ r36909 | | 2016-02-16 10:45:49 Added: Injured unarmed moves now have events ------------------------------------------------------------------------ r36908 | | 2016-02-16 10:44:48 Tweaked: Re-exported with the new ladder dimension - WIP ------------------------------------------------------------------------ r36907 | | 2016-02-16 10:03:35 Fixed: Drag'n drop on ground doesn't work if too many items is there ------------------------------------------------------------------------ r36906 | | 2016-02-16 10:00:43 Added: Attach functionality for Cable Reel Changed: Fence has now proxies for Cable Reel ------------------------------------------------------------------------ r36905 | | 2016-02-16 09:56:10 Fixed: fixed configs for Flashlight and Defibrilator w electricity system) ------------------------------------------------------------------------ r36904 | | 2016-02-16 09:54:50 Fixed: fixed actions for defibrilator ------------------------------------------------------------------------ r36903 | | 2016-02-16 08:56:58 Fixed: Action menu text is cut off ------------------------------------------------------------------------ r36902 | | 2016-02-16 08:33:02 Fixed: Hand slot is stretched when item is put in ------------------------------------------------------------------------ r36901 | | 2016-02-15 22:46:40 Changed: rotated and displaced the meshes by amounts given by animation team to allow for IK for first batch of clothing. ------------------------------------------------------------------------ r36900 | | 2016-02-15 17:16:43 Added: Blendable injured locomotion for unarmed and rifle ------------------------------------------------------------------------ r36899 | | 2016-02-15 17:14:13 Added: Events to rifle run and walk locomotion ------------------------------------------------------------------------ r36898 | | 2016-02-15 16:53:35 Added: Config for Shotguns. Changed: Config for all Shotguns with correct path for data. ------------------------------------------------------------------------ r36897 | | 2016-02-15 15:16:17 Changed: shaders ------------------------------------------------------------------------ r36896 | | 2016-02-15 15:10:50 Added: events to walk injured rifle locomotion ------------------------------------------------------------------------ r36895 | | 2016-02-15 15:10:48 Added: Events to animations of infured rifled running ------------------------------------------------------------------------ r36894 | | 2016-02-15 14:19:21 Tweaked: Fixed to correct naming convention on all takes ------------------------------------------------------------------------ r36893 | | 2016-02-15 14:02:52 Tweaked: Rifle injured naming convention ------------------------------------------------------------------------ r36892 | | 2016-02-15 13:26:10 Removed: Unused scripts ------------------------------------------------------------------------ r36891 | | 2016-02-15 13:25:24 Added: Added flashlight item with basic functionality ------------------------------------------------------------------------ r36890 | | 2016-02-15 13:22:48 Changed: updated action for turning on electricity device in hands ------------------------------------------------------------------------ r36889 | | 2016-02-15 13:11:46 Fixed: Hand slot is stretched when item is put in ------------------------------------------------------------------------ r36888 | | 2016-02-15 12:51:06 Fixed: Digging Garden Plot crash ------------------------------------------------------------------------ r36887 | | 2016-02-15 12:48:46 Fixed: Digging garden plot for farming tools ------------------------------------------------------------------------ r36886 | | 2016-02-15 12:44:38 Fixed: GardenPlot autocenter ------------------------------------------------------------------------ r36885 | | 2016-02-15 12:17:37 Tweaked: removed red spot on head of Patrol zombie ------------------------------------------------------------------------ r36884 | | 2016-02-15 12:11:10 Added: Patrol Zombie Alpha candidate ------------------------------------------------------------------------ r36883 | | 2016-02-15 11:56:05 Changed: shaders ------------------------------------------------------------------------ r36882 | | 2016-02-15 11:54:31 Tweaked: AS values ------------------------------------------------------------------------ r36881 | | 2016-02-15 11:49:15 Added: new camonet model / textures ------------------------------------------------------------------------ r36880 | | 2016-02-15 11:42:19 Tweaked: ultralow-res lod added in Ind_Pec_03b ------------------------------------------------------------------------ r36879 | | 2016-02-15 11:37:57 Added: progress ------------------------------------------------------------------------ r36878 | | 2016-02-15 11:18:51 Changed: Renamed camo_net_shelter.p3d to party_tent.p3d ------------------------------------------------------------------------ r36877 | | 2016-02-15 11:01:52 Fixed: Background of items in invenotry doesn't show properly ------------------------------------------------------------------------ r36876 | | 2016-02-15 11:00:08 Added: textures.lst for shotguns and cfgPatches for Izh43. ------------------------------------------------------------------------ r36875 | | 2016-02-15 10:58:01 Source: Added two handed attacks for the player character ------------------------------------------------------------------------ r36874 | | 2016-02-15 10:52:54 Added: new camonet model / textures ------------------------------------------------------------------------ r36873 | | 2016-02-15 10:52:22 Changed: Location of Izh43 data. ------------------------------------------------------------------------ r36871 | | 2016-02-15 10:50:22 Created: Folder for Izh43 ------------------------------------------------------------------------ r36870 | | 2016-02-15 10:40:12 Deleted: Saiga weapon from firearms (it's in shotguns now). ------------------------------------------------------------------------ r36869 | | 2016-02-15 10:39:53 Fixed: Background of items in invenotry doesn't show properly (gunxta previous fix) ------------------------------------------------------------------------ r36868 | | 2016-02-15 10:37:39 Added: Combat prototype ------------------------------------------------------------------------ r36867 | | 2016-02-15 10:33:41 Added: Telnyashka_f ------------------------------------------------------------------------ r36866 | | 2016-02-15 10:19:50 Changed: NewUI: Inventory refreshing interval ------------------------------------------------------------------------ r36865 | | 2016-02-15 09:49:12 Fixed: On hover description can get stucked in inventory ------------------------------------------------------------------------ r36864 | | 2016-02-15 09:01:44 Changed: shaders ------------------------------------------------------------------------ r36863 | | 2016-02-15 08:29:31 Changed: changed ':' to extends ------------------------------------------------------------------------ r36862 | | 2016-02-15 07:50:34 Tweaked: context menu border ------------------------------------------------------------------------ r36861 | | 2016-02-15 07:50:10 Tweaked: Inventory hands panel disabled expand when no cargo ------------------------------------------------------------------------ r36860 | | 2016-02-15 07:25:13 Added: config for BDU pants ------------------------------------------------------------------------ r36859 | | 2016-02-15 05:50:22 Added: config for BDU pants ------------------------------------------------------------------------ r36858 | | 2016-02-15 05:23:13 Added: config for BDU pants ------------------------------------------------------------------------ r36857 | | 2016-02-13 15:52:47 Fixed: removed lod6 ------------------------------------------------------------------------ r36856 | | 2016-02-12 17:48:37 Changed: new version of chernarus navmesh ------------------------------------------------------------------------ r36855 | | 2016-02-12 17:18:43 Changed: NewUI: view content consistency ------------------------------------------------------------------------ r36854 | | 2016-02-12 17:03:46 Added: updated dimensions and names ------------------------------------------------------------------------ r36853 | | 2016-02-12 16:59:48 Fixed: dimensions ------------------------------------------------------------------------ r36852 | | 2016-02-12 16:59:26 Added: new new ladders ------------------------------------------------------------------------ r36851 | | 2016-02-12 15:31:01 Changed: NewUI: inventory attachment condition fix ------------------------------------------------------------------------ r36850 | | 2016-02-12 15:16:58 Changed: Uncommented user actions for EN5C_Fence ------------------------------------------------------------------------ r36849 | | 2016-02-12 15:06:35 Tweaked: inventory context menu height is relative to screen height ------------------------------------------------------------------------ r36848 | | 2016-02-12 15:02:15 Added: Component system with basic electric device prototype ------------------------------------------------------------------------ r36847 | | 2016-02-12 14:54:03 Changed: Widget: autoSizeWidget script fix ------------------------------------------------------------------------ r36846 | | 2016-02-12 14:51:00 Fixed: Free camera on server ------------------------------------------------------------------------ r36845 | | 2016-02-12 14:20:55 Removed: Removed EN5C_Transmitter item because it was changed to EN5C_PersonalRadio in /gear/radio ------------------------------------------------------------------------ r36844 | | 2016-02-12 14:19:35 Added: anas_platyrhynchos model + material ------------------------------------------------------------------------ r36843 | | 2016-02-12 14:12:13 Fixed: Renamed Watcher to SqfDebugWatcher ------------------------------------------------------------------------ r36842 | | 2016-02-12 12:06:43 Added: commercialPilot_old_m and soldier_normal_m zombies alpha ------------------------------------------------------------------------ r36841 | | 2016-02-12 11:48:42 Added: pigeon WORK ------------------------------------------------------------------------ r36840 | | 2016-02-12 11:38:19 Fixed: Autocener for camo_net_shelter ------------------------------------------------------------------------ r36839 | | 2016-02-12 11:24:22 Changed: new player : watchers renamed to notifiers ------------------------------------------------------------------------ r36838 | | 2016-02-12 11:05:22 Tweaked: visible seam in texture removed ------------------------------------------------------------------------ r36837 | | 2016-02-12 10:52:03 Added: WORK Mallard_skeleton.max update with LOD ------------------------------------------------------------------------ r36836 | | 2016-02-12 10:50:59 Fixed: data gatehring ------------------------------------------------------------------------ r36835 | | 2016-02-12 10:45:18 Fixed: Data for mining obtained through getfunctions ------------------------------------------------------------------------ r36834 | | 2016-02-12 10:44:46 Fixed: Variables replaced with getfunctions ------------------------------------------------------------------------ r36833 | | 2016-02-12 10:27:18 Tweaked: new hunt settings for wolves ------------------------------------------------------------------------ r36832 | | 2016-02-12 10:26:22 Tweaked: new hunt settings for wolves ------------------------------------------------------------------------ r36831 | | 2016-02-12 10:13:15 Tweaked: Nonstatic data commented out ------------------------------------------------------------------------ r36830 | | 2016-02-12 09:06:32 Fixed: Icons of some items are deformed/cut of while in hand slot ------------------------------------------------------------------------ r36829 | | 2016-02-12 08:54:13 Changed: order ------------------------------------------------------------------------ r36828 | | 2016-02-12 07:32:00 Fixed: context menu can disappear sometimes ------------------------------------------------------------------------ r36827 | | 2016-02-11 17:15:53 Tweaked: print commented ------------------------------------------------------------------------ r36826 | | 2016-02-11 17:08:49 Tweaked: new hunt settings for wolves ------------------------------------------------------------------------ r36825 | | 2016-02-11 16:48:25 Added: blender file with the latest version of shapefiles ------------------------------------------------------------------------ r36824 | | 2016-02-11 16:43:37 Fixed: Actions in inventory menu are not highlighted on mouse hover ------------------------------------------------------------------------ r36823 | | 2016-02-11 15:50:58 Fixed: removed hint message when putting fireplace into house point ------------------------------------------------------------------------ r36822 | | 2016-02-11 15:48:08 Changed: script compile fix ------------------------------------------------------------------------ r36821 | | 2016-02-11 15:35:05 Added: NVG_Headstrap model + textures ------------------------------------------------------------------------ r36820 | | 2016-02-11 15:19:14 Fixed: Fixed food stages for various items ------------------------------------------------------------------------ r36819 | | 2016-02-11 15:13:01 Added: Script API: widget OnMouseLeave ------------------------------------------------------------------------ r36818 | | 2016-02-11 15:00:48 Tweaked: new player: agent/disease system ------------------------------------------------------------------------ r36817 | | 2016-02-11 14:59:27 Reverted changes: Tweaked: WIP inventoryMenu ------------------------------------------------------------------------ r36816 | | 2016-02-11 14:50:24 Added: Mushrooms from old config to EN5C config ------------------------------------------------------------------------ r36815 | | 2016-02-11 14:49:53 Changed: dx11 shaders ------------------------------------------------------------------------ r36814 | | 2016-02-11 14:31:13 Tweaked: WIP inventoryMenu ------------------------------------------------------------------------ r36813 | | 2016-02-11 14:26:36 Tweaked: edit texture ------------------------------------------------------------------------ r36812 | | 2016-02-11 14:07:24 Added: inventory work ------------------------------------------------------------------------ r36811 | | 2016-02-11 14:05:20 Added: Script API: config access API moved from ObjectTyped to Object ------------------------------------------------------------------------ r36810 | | 2016-02-11 13:33:38 Added: Work - Headstrap skin ------------------------------------------------------------------------ r36809 | | 2016-02-11 13:26:51 Fixed: Fixed few issues with fireplace ------------------------------------------------------------------------ r36808 | | 2016-02-11 13:17:26 Fixed: wrong include ------------------------------------------------------------------------ r36807 | | 2016-02-11 12:09:24 Added: NVG_Headstrap WORK ------------------------------------------------------------------------ r36806 | | 2016-02-11 12:06:08 Removed: Christmas tree event ------------------------------------------------------------------------ r36805 | | 2016-02-11 11:53:35 Added: placeholders bicycle ------------------------------------------------------------------------ r36804 | | 2016-02-11 11:34:33 -Autocenter ------------------------------------------------------------------------ r36803 | | 2016-02-11 11:29:13 Deleted: LootTag "Fishing" from few items. Changed: Spawn point for StationHouse and cfgLootSpawns config. ------------------------------------------------------------------------ r36802 | | 2016-02-11 10:56:12 Tweaked: Unparented Root node ------------------------------------------------------------------------ r36801 | | 2016-02-11 10:48:22 Fixed: Material link in LOD4 ------------------------------------------------------------------------ r36800 | | 2016-02-11 10:45:36 Removed: new player: debug modifier removed ------------------------------------------------------------------------ r36799 | | 2016-02-11 10:27:54 Changed: new player: disease and agent transmission system major update ------------------------------------------------------------------------ r36798 | | 2016-02-11 10:20:01 Source: fbx for IK clothing ------------------------------------------------------------------------ r36797 | | 2016-02-11 09:59:59 Added: t_LarixDecidua_1f ------------------------------------------------------------------------ r36796 | | 2016-02-11 09:57:45 Added: t_LarixDecidua_1f.p3d ------------------------------------------------------------------------ r36795 | | 2016-02-11 09:36:52 Added: Work - Telnyashka_skeleton.max ------------------------------------------------------------------------ r36794 | | 2016-02-11 09:17:02 Added: clothing ik ------------------------------------------------------------------------ r36793 | | 2016-02-11 08:55:20 Fixed: Quick bar highlight doesn't get refreshed until inventory screen is opened ------------------------------------------------------------------------ r36792 | | 2016-02-11 08:33:13 Tweaked: better LODs ------------------------------------------------------------------------ r36791 | | 2016-02-11 08:15:32 Fixed: removed proxies from shadow0 ------------------------------------------------------------------------ r36790 | | 2016-02-11 08:01:06 Fixed: several LOD fixes in Ind_Expedice_1 and fixed roof geometry bug (falling through rooftop window) ------------------------------------------------------------------------ r36789 | | 2016-02-11 07:22:13 Tweaked: better windows in LOD3 for Ind_Mlyn_02 ------------------------------------------------------------------------ r36788 | | 2016-02-10 20:06:31 Changed: wip update ------------------------------------------------------------------------ r36787 | | 2016-02-10 17:25:39 Fixed: check sum of characters of paper note in write event ------------------------------------------------------------------------ r36786 | | 2016-02-10 16:53:23 Added: caravan progress ------------------------------------------------------------------------ r36785 | | 2016-02-10 16:43:48 Added: New proxyexport file. ------------------------------------------------------------------------ r36784 | | 2016-02-10 16:36:16 Added: fallen-dead version of piceaabies ------------------------------------------------------------------------ r36783 | | 2016-02-10 16:24:15 Changed: LootTag in config. ------------------------------------------------------------------------ r36782 | | 2016-02-10 15:52:05 Removed: obsolete function ------------------------------------------------------------------------ r36781 | | 2016-02-10 15:51:15 Changed: High of spawnpoints LootRoof ------------------------------------------------------------------------ r36780 | | 2016-02-10 15:29:58 Changed: LootTag in config. ------------------------------------------------------------------------ r36779 | | 2016-02-10 15:13:48 Tweaked: lada niva engine sounds ------------------------------------------------------------------------ r36778 | | 2016-02-10 15:11:35 Deleted: Mistake ------------------------------------------------------------------------ r36777 | | 2016-02-10 15:11:19 Added: new lada niva engine sounds ------------------------------------------------------------------------ r36776 | | 2016-02-10 14:21:09 Added: bike actual model ------------------------------------------------------------------------ r36775 | | 2016-02-10 14:12:40 Changed: Foods staging: Setup foods for new format ------------------------------------------------------------------------ r36774 | | 2016-02-10 14:10:10 Added: added EN5C_Radio item Added: added new action for tuning radio ------------------------------------------------------------------------ r36773 | | 2016-02-10 14:08:59 Added: added EN5C_Radio item with new simulation Added: added new action ID for tuning radio action Removed: Removed EN5C_Radio item from gear/tools folder ------------------------------------------------------------------------ r36772 | | 2016-02-10 13:53:48 Tweaked: new hunt settings for wolves ------------------------------------------------------------------------ r36771 | | 2016-02-10 13:53:29 Tweaked: new group settings for wolves ------------------------------------------------------------------------ r36770 | | 2016-02-10 13:46:36 Added: Component system prototype Test ------------------------------------------------------------------------ r36769 | | 2016-02-10 13:37:34 Added: less intensive ssao ------------------------------------------------------------------------ r36768 | | 2016-02-10 13:37:12 Changed: trees ------------------------------------------------------------------------ r36767 | | 2016-02-10 12:57:51 Fixed: removed string comparison in conditions ------------------------------------------------------------------------ r36766 | | 2016-02-10 11:58:05 Fixed: Items in QB are not highlighted when they are in hands ------------------------------------------------------------------------ r36765 | | 2016-02-10 11:28:28 Added: ObjectTyped::GetMaxHealth ------------------------------------------------------------------------ r36764 | | 2016-02-10 11:11:35 Added: shot stand ------------------------------------------------------------------------ r36763 | | 2016-02-10 10:31:27 Fixed: Rain ripples texture ------------------------------------------------------------------------ r36762 | | 2016-02-10 10:29:05 Removed: Removed turn on action (moved to new action system) ------------------------------------------------------------------------ r36761 | | 2016-02-10 10:26:18 Added: Added (but commented) PAS_Broadcaster class ------------------------------------------------------------------------ r36760 | | 2016-02-10 10:08:27 -Signs Texture ------------------------------------------------------------------------ r36759 | | 2016-02-10 10:08:03 -Bus signs ------------------------------------------------------------------------ r36758 | | 2016-02-10 10:04:40 -fake file ------------------------------------------------------------------------ r36757 | | 2016-02-10 08:56:19 Added: Destroying debug shapes ------------------------------------------------------------------------ r36756 | | 2016-02-10 08:34:22 Fixed: Inventory spacing (previously fixed) ------------------------------------------------------------------------ r36755 | | 2016-02-10 08:32:50 Added: torch damage and destruct material ------------------------------------------------------------------------ r36754 | | 2016-02-10 07:22:33 Added: added new actions for some transmitters Added: added amplion poles (PAS receivers) configs and PAS broadcaster ------------------------------------------------------------------------ r36753 | | 2016-02-09 17:20:21 Tweaked: herbivores graph WIP ------------------------------------------------------------------------ r36752 | | 2016-02-09 16:20:00 Added: Drawing debug BBox & Directions ------------------------------------------------------------------------ r36751 | | 2016-02-09 15:39:41 Fixed: Background of items in invenotry doesn't show properly ------------------------------------------------------------------------ r36750 | | 2016-02-09 15:39:21 Added: Telnyashka ------------------------------------------------------------------------ r36749 | | 2016-02-09 15:36:40 Added: Telnyashka ------------------------------------------------------------------------ r36748 | | 2016-02-09 14:25:44 Changed: Path to buildData.xml ------------------------------------------------------------------------ r36747 | | 2016-02-09 13:24:59 Fixed: Inventory GUI disappears when you take a container in hands ------------------------------------------------------------------------ r36746 | | 2016-02-09 13:13:47 Changed: added (old) food stages to EN5C hierarchy for animal corpses ------------------------------------------------------------------------ r36745 | | 2016-02-09 13:02:37 reviewed + added missing anims ------------------------------------------------------------------------ r36744 | | 2016-02-09 12:51:15 Added: Added new food stages for apple ------------------------------------------------------------------------ r36743 | | 2016-02-09 12:31:40 Fixed: chrome parts linked to nonalpha texture ------------------------------------------------------------------------ r36742 | | 2016-02-09 12:05:58 Fixed:Item icon does not show up in inventory quickbar ------------------------------------------------------------------------ r36741 | | 2016-02-09 11:57:25 Added: occluders ------------------------------------------------------------------------ r36740 | | 2016-02-09 11:51:54 Added: occluders ------------------------------------------------------------------------ r36739 | | 2016-02-09 11:46:00 Added: occluders ------------------------------------------------------------------------ r36738 | | 2016-02-09 11:35:38 Added: occluders ------------------------------------------------------------------------ r36737 | | 2016-02-09 11:17:54 Added: occluders ------------------------------------------------------------------------ r36736 | | 2016-02-09 11:16:49 - reviewed + added missing anims ------------------------------------------------------------------------ r36735 | | 2016-02-09 10:41:57 Tweaked: ambient life graph WIP ------------------------------------------------------------------------ r36734 | | 2016-02-09 10:22:50 Added: occluders ------------------------------------------------------------------------ r36733 | | 2016-02-09 10:11:08 Fixed: Book visually inherits value from other items ------------------------------------------------------------------------ r36732 | | 2016-02-09 09:56:07 Fixed: Item quantity in percentage shows too many numbers ------------------------------------------------------------------------ r36731 | | 2016-02-09 09:54:42 Added: added control_panel selection for control panel object ------------------------------------------------------------------------ r36730 | | 2016-02-09 08:55:56 Fixed: Update of old sqf notifiers ------------------------------------------------------------------------ r36729 | | 2016-02-09 08:54:08 Fixed: Hand slot: Item should be always rotated the way it better utilize the hand slot space ------------------------------------------------------------------------ r36728 | | 2016-02-08 17:21:56 Added: Source file for injured walk & run ------------------------------------------------------------------------ r36727 | | 2016-02-08 17:14:04 Added: Injured walk and run ------------------------------------------------------------------------ r36726 | | 2016-02-08 17:02:50 Added: Injured animations for rifle ------------------------------------------------------------------------ r36725 | | 2016-02-08 16:19:34 Tweaked: herbivores graph WIP ------------------------------------------------------------------------ r36724 | | 2016-02-08 16:18:50 Added: hen and cock new new animation graph and files ------------------------------------------------------------------------ r36723 | | 2016-02-08 16:10:23 Added: occluders ------------------------------------------------------------------------ r36722 | | 2016-02-08 16:01:57 Changed: Spawn points in StationHouse and in the cfgLootSpawns. ------------------------------------------------------------------------ r36721 | | 2016-02-08 15:57:21 Tweaked: comments added to hen and rooster configs ------------------------------------------------------------------------ r36720 | | 2016-02-08 15:14:50 Fixed: Unplugging of item from Power Generator when attached ------------------------------------------------------------------------ r36719 | | 2016-02-08 15:11:10 Added: Workbench - transformation gizmo data ------------------------------------------------------------------------ r36718 | | 2016-02-08 15:00:23 Added: occluders ------------------------------------------------------------------------ r36717 | | 2016-02-08 14:34:13 Tweaked: occluders ------------------------------------------------------------------------ r36716 | | 2016-02-08 14:03:16 Added: occluders ------------------------------------------------------------------------ r36715 | | 2016-02-08 13:55:16 Added: occluders ------------------------------------------------------------------------ r36714 | | 2016-02-08 13:48:41 Added: occluders ------------------------------------------------------------------------ r36713 | | 2016-02-08 13:46:33 Added: Freely placing and building objects : Electric fences : Xmas lights ------------------------------------------------------------------------ r36712 | | 2016-02-08 13:45:35 -G_House ------------------------------------------------------------------------ r36711 | | 2016-02-08 13:44:53 Added: Freely placing and building objects : Electric fences : Xmas lights ------------------------------------------------------------------------ r36710 | | 2016-02-08 13:28:50 Removed: Namalsk files ------------------------------------------------------------------------ r36709 | | 2016-02-08 13:15:16 Changed: rename GenericEntityTemp ------------------------------------------------------------------------ r36708 | | 2016-02-08 12:44:33 Added: occluders ------------------------------------------------------------------------ r36707 | | 2016-02-08 12:41:51 Added: occluders ------------------------------------------------------------------------ r36706 | | 2016-02-08 12:23:50 Added: occluders ------------------------------------------------------------------------ r36705 | | 2016-02-08 12:20:31 Added: occluders ------------------------------------------------------------------------ r36704 | | 2016-02-08 12:19:36 -SkiLift ------------------------------------------------------------------------ r36703 | | 2016-02-08 12:17:35 Added: occluders ------------------------------------------------------------------------ r36702 | | 2016-02-08 12:13:04 Added: adjusted p3d file and textures for wooden pole marker ------------------------------------------------------------------------ r36701 | | 2016-02-08 12:09:22 Added: occluders ------------------------------------------------------------------------ r36700 | | 2016-02-08 12:05:50 SkilIft ------------------------------------------------------------------------ r36699 | | 2016-02-08 12:05:14 SkiLift ------------------------------------------------------------------------ r36698 | | 2016-02-08 12:01:38 Added: occluders ------------------------------------------------------------------------ r36697 | | 2016-02-08 11:58:13 Added: occluders ------------------------------------------------------------------------ r36696 | | 2016-02-08 11:49:02 Moved from anims ------------------------------------------------------------------------ r36695 | | 2016-02-08 11:48:49 Moved to props. ------------------------------------------------------------------------ r36694 | | 2016-02-08 11:39:05 Modified: Loading of Materials for simul weather fixed ------------------------------------------------------------------------ r36693 | | 2016-02-08 11:38:43 Added: occluders ------------------------------------------------------------------------ r36692 | | 2016-02-08 11:28:08 Added: occluders ------------------------------------------------------------------------ r36691 | | 2016-02-08 11:24:42 Added: occluders ------------------------------------------------------------------------ r36690 | | 2016-02-08 11:18:20 Fixed: removed proxy occluder ------------------------------------------------------------------------ r36689 | | 2016-02-08 11:14:54 Tweaked: occluders ------------------------------------------------------------------------ r36688 | | 2016-02-08 11:04:23 Added: occluders ------------------------------------------------------------------------ r36687 | | 2016-02-08 10:58:48 Changed: Renamed method EN5C_Torch::CanBeTurnedOn() to EN5C_Torch::CanBeLighted() ------------------------------------------------------------------------ r36686 | | 2016-02-08 10:51:06 Fixed: When the torch is no longer lit there is still fire ------------------------------------------------------------------------ r36685 | | 2016-02-08 10:43:07 Fixed: When the torch is no longer lit there is still fire ------------------------------------------------------------------------ r36684 | | 2016-02-08 10:29:27 Added: Sounds for Matchbox and Torch ------------------------------------------------------------------------ r36683 | | 2016-02-08 10:23:19 Added: WORK ------------------------------------------------------------------------ r36682 | | 2016-02-08 10:04:33 Added: WORK ------------------------------------------------------------------------ r36681 | | 2016-02-08 07:53:25 Added: Work - jump animations ------------------------------------------------------------------------ r36680 | | 2016-02-08 07:38:14 Fixed: Statistics disappear in main menu ------------------------------------------------------------------------ r36679 | | 2016-02-07 20:35:24 Added: Workbench - new transformation gizmo models ------------------------------------------------------------------------ r36677 | | 2016-02-06 00:54:30 Added: progress ------------------------------------------------------------------------ r36676 | | 2016-02-05 18:39:28 Added: Simul Cloud data (materials) ------------------------------------------------------------------------ r36675 | | 2016-02-05 17:46:47 Added: new night vision optic model / textures / materials ------------------------------------------------------------------------ r36674 | | 2016-02-05 17:34:25 Added: New Damage System - script API ------------------------------------------------------------------------ r36673 | | 2016-02-05 16:40:37 Tweaked: events in deer animations ------------------------------------------------------------------------ r36672 | | 2016-02-05 16:39:49 Tweaked: herbivores graph WIP ------------------------------------------------------------------------ r36671 | | 2016-02-05 16:30:14 -Normal map for cart ------------------------------------------------------------------------ r36670 | | 2016-02-05 16:24:39 Changed: Newly generated navmesh.nm ------------------------------------------------------------------------ r36669 | | 2016-02-05 16:12:21 -Removed PAA ------------------------------------------------------------------------ r36668 | | 2016-02-05 16:11:51 -Fixed ads textures ------------------------------------------------------------------------ r36667 | | 2016-02-05 15:37:49 Tweaked: Raising your weapon is now a boolean for use in locomotion ------------------------------------------------------------------------ r36666 | | 2016-02-05 15:20:08 -Textures\Model changes for Cart ------------------------------------------------------------------------ r36665 | | 2016-02-05 15:16:51 -Geo \ Fire Geo ------------------------------------------------------------------------ r36664 | | 2016-02-05 15:11:56 Fixed: Minimal action distance name changed to maximal action distance ------------------------------------------------------------------------ r36663 | | 2016-02-05 14:44:38 Fixed: hit sound ------------------------------------------------------------------------ r36662 | | 2016-02-05 14:39:39 Added: New animations for throwing and dropping ------------------------------------------------------------------------ r36661 | | 2016-02-05 14:38:18 Tweaked: Text + symbols are too close to each other in inventory ------------------------------------------------------------------------ r36660 | | 2016-02-05 14:22:24 Fixed: fixed fireplace and cooking processes ------------------------------------------------------------------------ r36659 | | 2016-02-05 14:21:54 Fixed: collisions ------------------------------------------------------------------------ r36658 | | 2016-02-05 14:16:49 Tweaked: Inventory background grid colors ------------------------------------------------------------------------ r36657 | | 2016-02-05 13:47:21 Fixed: no quantity for books ------------------------------------------------------------------------ r36656 | | 2016-02-05 13:37:21 Added: wolf missing animations ------------------------------------------------------------------------ r36655 | | 2016-02-05 13:28:05 Added: proxa ladders to shadow lod ------------------------------------------------------------------------ r36654 | | 2016-02-05 13:26:48 Added: new proxy ladders ------------------------------------------------------------------------ r36653 | | 2016-02-05 13:25:30 Fixed: collisions and roadway ------------------------------------------------------------------------ r36652 | | 2016-02-05 13:24:26 Added: tisy shooting targets ------------------------------------------------------------------------ r36651 | | 2016-02-05 13:23:09 Fixed: Background of heating up items is not changing ------------------------------------------------------------------------ r36650 | | 2016-02-05 13:13:51 Tweaked: wolf config ------------------------------------------------------------------------ r36649 | | 2016-02-05 13:13:28 Tweaked: wolf graph ------------------------------------------------------------------------ r36648 | | 2016-02-05 13:04:07 Fixed: Quantity of ammo and magazines is not present ------------------------------------------------------------------------ r36647 | | 2016-02-05 12:56:56 Tweaked: collisions ------------------------------------------------------------------------ r36646 | | 2016-02-05 12:35:06 Edited: Better synch of notifiers ------------------------------------------------------------------------ r36645 | | 2016-02-05 12:34:40 Edited: Synch notifiers Fixed: Statuses remain after respawn Fixed: Some memory leaks in debug tools Added: Log function to Modules ------------------------------------------------------------------------ r36644 | | 2016-02-05 12:28:45 Added: New proxyexport file. ------------------------------------------------------------------------ r36643 | | 2016-02-05 11:56:16 Fixed: handslot update spacer ------------------------------------------------------------------------ r36642 | | 2016-02-05 11:44:43 Changed: Spawn point added into memory lod. ------------------------------------------------------------------------ r36641 | | 2016-02-05 11:41:17 Added: materials ------------------------------------------------------------------------ r36640 | | 2016-02-05 11:24:12 Tweaked: improved MLOD of Ind_SiloVelke_01 ------------------------------------------------------------------------ r36639 | | 2016-02-05 11:18:58 -fixing ------------------------------------------------------------------------ r36638 | | 2016-02-05 11:15:59 -Fire geo ------------------------------------------------------------------------ r36637 | | 2016-02-05 11:07:58 Added: New proxyexport file. ------------------------------------------------------------------------ r36636 | | 2016-02-05 10:58:20 Added: progress ------------------------------------------------------------------------ r36635 | | 2016-02-05 10:46:13 Added: progress ------------------------------------------------------------------------ r36634 | | 2016-02-05 10:16:55 Deleted: LootTag from Book classes. Added: New spawn points into Police_Station building. Changed: LootMax for CowSheds. ------------------------------------------------------------------------ r36633 | | 2016-02-05 10:13:41 Tweaked: show/hide quantity parameter ------------------------------------------------------------------------ r36632 | | 2016-02-05 09:48:26 Fixed: reversed ladder in Ind_Pec_02 ------------------------------------------------------------------------ r36631 | | 2016-02-05 09:36:30 Added: MCA textures of pinus trees Tweaked: rvmat of pinus trees ------------------------------------------------------------------------ r36630 | | 2016-02-05 09:12:54 Fixed: Quantity of items is not visually refreshing ------------------------------------------------------------------------ r36629 | | 2016-02-05 08:18:12 Fixed: Hands icon is not being displayed until item is put in hands first ------------------------------------------------------------------------ r36628 | | 2016-02-04 17:33:20 Changed: memory loot points reduced ------------------------------------------------------------------------ r36627 | | 2016-02-04 17:30:59 Source: Rifle arming and disarming converted to additive animations ------------------------------------------------------------------------ r36626 | | 2016-02-04 17:25:40 Tweaked: herbivores graph WIP ------------------------------------------------------------------------ r36625 | | 2016-02-04 16:57:09 Removed: Old arming and disarming animations Added: New arming and disarming animations that are additive ------------------------------------------------------------------------ r36624 | | 2016-02-04 16:23:38 Added: colors for navmesh links ------------------------------------------------------------------------ r36623 | | 2016-02-04 16:13:44 Source: Removed FBX and put it into the 7z file ------------------------------------------------------------------------ r36622 | | 2016-02-04 16:09:51 Source: Made animations for pistol arming and disarming additive ------------------------------------------------------------------------ r36621 | | 2016-02-04 16:09:07 Tweaked: 2 handed arming and disarming to be additive Tweaked: Pistol arming and disarming animations export profiles exported ------------------------------------------------------------------------ r36620 | | 2016-02-04 16:08:57 Added: progress ------------------------------------------------------------------------ r36619 | | 2016-02-04 16:08:20 Changed: Energy storage for EN5C_FenceLight set to 10000 for testing purposes ------------------------------------------------------------------------ r36618 | | 2016-02-04 16:08:13 Added: Malus picking ------------------------------------------------------------------------ r36617 | | 2016-02-04 16:05:25 Added: ladder texture ------------------------------------------------------------------------ r36616 | | 2016-02-04 16:04:42 Added: progres ------------------------------------------------------------------------ r36615 | | 2016-02-04 16:02:13 Added: Export profiles for additive animations ------------------------------------------------------------------------ r36614 | | 2016-02-04 15:57:43 Added: Throwing animations to all relevant instances ------------------------------------------------------------------------ r36613 | | 2016-02-04 15:43:16 Tweaked: inventory quantity ------------------------------------------------------------------------ r36612 | | 2016-02-04 15:11:21 Changed: wip update ------------------------------------------------------------------------ r36611 | | 2016-02-04 15:11:09 Tweaked: normal map for trunk - picea abies trees ------------------------------------------------------------------------ r36610 | | 2016-02-04 15:06:35 -added geo ------------------------------------------------------------------------ r36609 | | 2016-02-04 13:32:45 Source: Made 2 handed arming and disarming animations additive ------------------------------------------------------------------------ r36608 | | 2016-02-04 13:29:05 Tweaked: inventory quantity ------------------------------------------------------------------------ r36607 | | 2016-02-04 13:22:17 Tweaked: inventory quantity ------------------------------------------------------------------------ r36606 | | 2016-02-04 13:18:00 Source: Renamed 7z one handed file ------------------------------------------------------------------------ r36605 | | 2016-02-04 13:17:26 Source: Moved 1h arming and disarming animations ------------------------------------------------------------------------ r36604 | | 2016-02-04 13:16:07 Source: Tweaked the landing animations for rifles Source: Moved 1 handed arming and disarming to player/moves from player/menu ------------------------------------------------------------------------ r36603 | | 2016-02-04 13:13:29 Tweaked: inventory quantity ------------------------------------------------------------------------ r36602 | | 2016-02-04 13:12:23 Added: Additive arming and disarming for one handed ------------------------------------------------------------------------ r36601 | | 2016-02-04 13:12:18 Added: Throwing ------------------------------------------------------------------------ r36600 | | 2016-02-04 13:11:25 Source: Added 1h arming and disarming animation ------------------------------------------------------------------------ r36599 | | 2016-02-04 12:53:47 Update: changed Get/SetTemperature2 to Get/SetTemperature ------------------------------------------------------------------------ r36598 | | 2016-02-04 12:52:29 Changed: functions for temperature2 to temperature ------------------------------------------------------------------------ r36597 | | 2016-02-04 12:42:34 Added: added new action ------------------------------------------------------------------------ r36596 | | 2016-02-04 12:39:49 Added: added new action ------------------------------------------------------------------------ r36595 | | 2016-02-04 12:21:14 Added: work - new jumping animations ------------------------------------------------------------------------ r36594 | | 2016-02-04 12:06:25 Added: missing weapon operation anims ------------------------------------------------------------------------ r36593 | | 2016-02-04 11:25:11 Added: m249 shot sounds ------------------------------------------------------------------------ r36592 | | 2016-02-04 11:11:25 Added: saiga12 shot sounds ------------------------------------------------------------------------ r36591 | | 2016-02-04 11:10:50 Changed: tree shaders ------------------------------------------------------------------------ r36590 | | 2016-02-04 11:02:49 Added: added selections for control and power panel ------------------------------------------------------------------------ r36589 | | 2016-02-04 10:51:33 Added: steyr scout shot sounds ------------------------------------------------------------------------ r36588 | | 2016-02-04 09:54:41 Added: trees of Picea Abies ------------------------------------------------------------------------ r36587 | | 2016-02-04 09:09:43 Removed: Removed debug logs ------------------------------------------------------------------------ r36586 | | 2016-02-04 08:45:12 Added: updates ------------------------------------------------------------------------ r36585 | | 2016-02-04 08:19:24 Tweaked: Updated documentation for electricity system. ------------------------------------------------------------------------ r36584 | | 2016-02-04 07:54:09 Changed: Fence scripts are now for EN5C_Fence ------------------------------------------------------------------------ r36583 | | 2016-02-04 07:54:07 Fixed: Corrected EN5C_Fence Adv. placement ------------------------------------------------------------------------ r36582 | | 2016-02-04 07:35:41 Tweaked: specific hud panels visible only for new player ------------------------------------------------------------------------ r36581 | | 2016-02-03 17:36:11 Added: Script API: CGame::IsObjectAccesible ------------------------------------------------------------------------ r36580 | | 2016-02-03 17:19:11 Tweaked: Gesture transitions for rifle animations Added: Animations for player while in menu ------------------------------------------------------------------------ r36579 | | 2016-02-03 17:08:59 Tweaked: inventory refresh quantity PerformAction vicinity ------------------------------------------------------------------------ r36578 | | 2016-02-03 17:06:56 Fixed: Tool_LeatherSewingKit gives option for patching rags ------------------------------------------------------------------------ r36577 | | 2016-02-03 16:59:34 Tweaked: ruger1022 silencer sound ------------------------------------------------------------------------ r36576 | | 2016-02-03 16:52:28 Added: New model for diagnostic player Fixed: Crash with free debug camera Added: Debug prints for free camera ------------------------------------------------------------------------ r36575 | | 2016-02-03 16:45:27 Tweaked: inventory refresh quantity PerformAction ------------------------------------------------------------------------ r36574 | | 2016-02-03 16:31:04 Changed: Newly generated navmesh.nm ------------------------------------------------------------------------ r36573 | | 2016-02-03 15:31:39 Source: Added ladder proxy ------------------------------------------------------------------------ r36572 | | 2016-02-03 15:19:18 Added: script method to world for starting FPSBenchmark ------------------------------------------------------------------------ r36571 | | 2016-02-03 15:12:46 Added: t_LarixDecidua_1s ------------------------------------------------------------------------ r36570 | | 2016-02-03 15:05:33 Added: t_LarixDecidua_1s.p3d ------------------------------------------------------------------------ r36569 | | 2016-02-03 14:51:24 Tweaked: Fixed slide animations - no twitching on the hips ------------------------------------------------------------------------ r36568 | | 2016-02-03 14:44:52 Added: Mods folder and all the necessary files and file structure for Namalsk (search for "Namalsk in DayZ" on confluence for more info) ------------------------------------------------------------------------ r36567 | | 2016-02-03 14:33:58 Added: medical table high poly model ------------------------------------------------------------------------ r36566 | | 2016-02-03 14:29:32 Tweaked: obsolete wolf group AI params deleted ------------------------------------------------------------------------ r36565 | | 2016-02-03 14:20:27 Added: patient monitor source files ------------------------------------------------------------------------ r36564 | | 2016-02-03 14:08:29 Added: source files for medical table ------------------------------------------------------------------------ r36563 | | 2016-02-03 14:01:03 Added: source files for wooden_pole_marker ------------------------------------------------------------------------ r36562 | | 2016-02-03 13:53:22 Added: update ------------------------------------------------------------------------ r36561 | | 2016-02-03 13:49:44 Tweaked: team defined as AmbientLife ------------------------------------------------------------------------ r36560 | | 2016-02-03 13:49:39 Added: added new actions ------------------------------------------------------------------------ r36559 | | 2016-02-03 13:47:58 Added: wooden pole marker files which include nohq ------------------------------------------------------------------------ r36558 | | 2016-02-03 13:45:43 Fixed: EN5C_Roadflare does not have any ignition / burning sound ------------------------------------------------------------------------ r36557 | | 2016-02-03 13:45:02 Tweaked: new parameter for safety added to group AI ------------------------------------------------------------------------ r36556 | | 2016-02-03 13:44:28 Tweaked: safety duration changed on wolves ------------------------------------------------------------------------ r36555 | | 2016-02-03 13:43:40 Fixed: EN5C_Roadflare does not have any ignition / burning sound ------------------------------------------------------------------------ r36554 | | 2016-02-03 13:12:31 Added: new proxy ladder parts ------------------------------------------------------------------------ r36553 | | 2016-02-03 13:08:29 Added: new proxy ladder parts ------------------------------------------------------------------------ r36552 | | 2016-02-03 12:49:37 Changed: water materials ------------------------------------------------------------------------ r36551 | | 2016-02-03 12:41:13 Added: Throwing template for animation instances ------------------------------------------------------------------------ r36550 | | 2016-02-03 12:39:27 Fixed: Overwrite bug in player main rifle instance ------------------------------------------------------------------------ r36549 | | 2016-02-03 12:38:22 Added: Added IDs for new actions ------------------------------------------------------------------------ r36548 | | 2016-02-03 12:33:24 Changed: NewUI: inventory doubleclick on item condition fix ------------------------------------------------------------------------ r36547 | | 2016-02-03 12:32:31 Added: Gestures for 2H and Rifles ------------------------------------------------------------------------ r36546 | | 2016-02-03 12:04:44 Added: New spawn points into mode Ind_Expedice_1.p3d Changed: Config for Ind_Expedice_1.p3d ------------------------------------------------------------------------ r36545 | | 2016-02-03 12:02:23 Fixed: Attachment of batteries on cars through user action ------------------------------------------------------------------------ r36544 | | 2016-02-03 11:54:18 Changed: particles fix ------------------------------------------------------------------------ r36543 | | 2016-02-03 11:24:13 -last lod fix ------------------------------------------------------------------------ r36542 | | 2016-02-03 11:19:17 -SkiLIft\Base\Cart ------------------------------------------------------------------------ r36541 | | 2016-02-03 11:07:10 Tweaked: inventory refresh quantity PerformAction ------------------------------------------------------------------------ r36540 | | 2016-02-03 10:46:58 Fixed: Attachable batteries for vehicles ------------------------------------------------------------------------ r36539 | | 2016-02-03 09:31:28 Changed: players count ------------------------------------------------------------------------ r36538 | | 2016-02-03 09:22:11 Changed: function name name ------------------------------------------------------------------------ r36537 | | 2016-02-03 09:18:24 Added: Added new actions for personal radio ------------------------------------------------------------------------ r36536 | | 2016-02-03 09:17:57 Added: added new action type for repeatable actions (ActionOnSelfContinuousTimeRepeat) Added: added new action for tuning frequency for Transmitter Updated: updated EN5C_Transmitter_Base class ------------------------------------------------------------------------ r36535 | | 2016-02-03 09:17:34 Added: Enforce script notifiers ------------------------------------------------------------------------ r36534 | | 2016-02-03 09:10:00 Tweaked: Truck battery is now attachable to battery charger. Tweaked: User actions cleanup for battery charger. ------------------------------------------------------------------------ r36533 | | 2016-02-03 09:01:10 Edited: Renamed function fnc_SendNotifiersToEnfusion => fnc_sendNotifiersToEnfusion ------------------------------------------------------------------------ r36532 | | 2016-02-03 08:58:07 Tweaked: filename changed ('b' to 'B') ------------------------------------------------------------------------ r36531 | | 2016-02-03 08:56:14 Fixed: Only 1 attachment is now allowed on battery charger. Added: Script for Truck Battery. Fixed: Crash when attaching Carbattery to a car. ------------------------------------------------------------------------ r36530 | | 2016-02-03 08:51:55 Added: Receiving sqf player notifiers Added: Manual sysch of sqf player notifiers Added: Print function for call from SQF Added: New condition function IsNewUI() Edited: Constants for notifiers Edited: Moved native function UseNewUI() before including in script.c Fixed: Print function to debug console ------------------------------------------------------------------------ r36529 | | 2016-02-03 08:49:21 Tweaked: missing ------------------------------------------------------------------------ r36528 | | 2016-02-03 08:41:15 Changed: Enfusion test data ------------------------------------------------------------------------ r36527 | | 2016-02-03 08:40:38 Added: Temp function for send notifiers to Enfusion Script ------------------------------------------------------------------------ r36526 | | 2016-02-03 08:09:55 Tweaked: Implemented Show/Hide of crocodile clips on Battery Charger with battery attached. ------------------------------------------------------------------------ r36525 | | 2016-02-03 08:08:50 Tweaked: Configured new selections for battery charger. ------------------------------------------------------------------------ r36524 | | 2016-02-02 19:01:26 Changed: navmesh links generation params ------------------------------------------------------------------------ r36523 | | 2016-02-02 17:26:17 Tweaked: Leaning animations for when standing still Added: WIP prototype animations for leaning while moving Added: WIP look at poses for unarmed ------------------------------------------------------------------------ r36522 | | 2016-02-02 17:23:35 Tweaked: Look at animations Added: Leaning additive animations ------------------------------------------------------------------------ r36521 | | 2016-02-02 17:17:59 Added: preview data for new animation graph Tweaked: herbivores graph WIP ------------------------------------------------------------------------ r36520 | | 2016-02-02 16:15:49 Fixed: Weight for magazines ------------------------------------------------------------------------ r36519 | | 2016-02-02 16:04:56 Fixed: Fixed typo ------------------------------------------------------------------------ r36518 | | 2016-02-02 16:02:02 Fixed: Some drag&drop actions with car battery and battery charger. Tweaked: Damaged charger works slower now. Tweaked: Damaged battery can't be charged as much. Tweaked: Removed some prints. ------------------------------------------------------------------------ r36517 | | 2016-02-02 15:58:09 Tweaked: Decreased car battery capacity ------------------------------------------------------------------------ r36516 | | 2016-02-02 15:40:25 Added: mouth_rags model ------------------------------------------------------------------------ r36515 | | 2016-02-02 15:28:12 Tweaked: battery_charger work ------------------------------------------------------------------------ r36514 | | 2016-02-02 15:27:57 Tweaked: battery_charger.p3d ------------------------------------------------------------------------ r36513 | | 2016-02-02 15:23:30 Jump Parameter changed to jump over higher obstacles. ------------------------------------------------------------------------ r36512 | | 2016-02-02 15:16:26 Added: Cow graph ------------------------------------------------------------------------ r36511 | | 2016-02-02 15:09:23 Added: added new action ids ------------------------------------------------------------------------ r36510 | | 2016-02-02 15:08:49 Added: added new action ids ------------------------------------------------------------------------ r36509 | | 2016-02-02 14:45:42 Changed: Scripts: reverted debug prints for crash searching ------------------------------------------------------------------------ r36508 | | 2016-02-02 14:07:30 Updated: Enfusion path added ------------------------------------------------------------------------ r36507 | | 2016-02-02 13:32:02 Tweaked: engine sound tweaked ------------------------------------------------------------------------ r36506 | | 2016-02-02 13:29:15 Fixed: Berry Sambucus has model in low quality ------------------------------------------------------------------------ r36505 | | 2016-02-02 13:23:25 Fixed: roadway sound textures ------------------------------------------------------------------------ r36504 | | 2016-02-02 13:19:48 Tweaked: vss shot sound distance tweaked ------------------------------------------------------------------------ r36503 | | 2016-02-02 13:01:52 Tweaked: Gear change sound fixed ------------------------------------------------------------------------ r36502 | | 2016-02-02 12:28:40 Fixed: mask errors and MLOD color ------------------------------------------------------------------------ r36501 | | 2016-02-02 12:10:44 Added: Hitpoints for Ind_Quarry ------------------------------------------------------------------------ r36500 | | 2016-02-02 12:06:54 Changed: DX11 pbo paths fix ------------------------------------------------------------------------ r36499 | | 2016-02-02 12:03:04 Added: Saving logs also on server ------------------------------------------------------------------------ r36498 | | 2016-02-02 11:54:02 Added: LOD1 interior of church_02a ------------------------------------------------------------------------ r36497 | | 2016-02-02 11:34:08 Source: Added snaploader & bullets to IZH43 ------------------------------------------------------------------------ r36496 | | 2016-02-02 11:21:22 Added: forearm_splint ------------------------------------------------------------------------ r36495 | | 2016-02-02 11:17:58 Added: Missing anims ------------------------------------------------------------------------ r36494 | | 2016-02-02 10:52:06 Fixed: Receiving Logs from server to client Added: Receiving player notifiers from SQF Removed: Print synch from server ------------------------------------------------------------------------ r36493 | | 2016-02-02 10:49:09 Edited: Documentation ------------------------------------------------------------------------ r36492 | | 2016-02-02 10:44:43 Fixed: quickbar issues ------------------------------------------------------------------------ r36491 | | 2016-02-02 10:34:34 Changed: Scripts: debug prints for crash searching 2.0b ------------------------------------------------------------------------ r36490 | | 2016-02-02 10:30:33 Changed: paths ------------------------------------------------------------------------ r36489 | | 2016-02-02 10:29:33 Fixed: torch damage materials ------------------------------------------------------------------------ r36488 | | 2016-02-02 09:59:23 Fixed: degenerated faces and 2nd UV in Ind_SiloVelke_01 ------------------------------------------------------------------------ r36487 | | 2016-02-02 09:50:40 Changed: Scripts: debug prints for crash searching 2.0 ------------------------------------------------------------------------ r36486 | | 2016-02-02 09:29:29 Tweaked: better LODs for Ind_SiloVelke_01 ------------------------------------------------------------------------ r36485 | | 2016-02-02 08:47:21 Removed: Removed obsolete battery prototypes ------------------------------------------------------------------------ r36484 | | 2016-02-02 08:46:47 Fixed: car battery Attachment for recharger. ------------------------------------------------------------------------ r36483 | | 2016-02-02 08:23:24 Tweaked: Updated documentation for Electricity system. ------------------------------------------------------------------------ r36482 | | 2016-02-02 08:22:05 Added: added new action for turning on transmitter devices Changed: Radio items were renamed to EN5C format ------------------------------------------------------------------------ r36481 | | 2016-02-02 08:19:44 Added: added define for AT_TURN_ON_TRANSMITTER action ------------------------------------------------------------------------ r36480 | | 2016-02-02 08:18:41 Added: added EN5C config for /radio folder Moved: EN5C_Battery9V was moved to /consumables ------------------------------------------------------------------------ r36479 | | 2016-02-01 17:32:14 Removed: ind_pec_03a - removed ciggaretes from table ------------------------------------------------------------------------ r36478 | | 2016-02-01 17:17:17 Added: New Damage System - HitBy event ------------------------------------------------------------------------ r36477 | | 2016-02-01 17:15:22 Added: jump animations and graph for bull and cow ------------------------------------------------------------------------ r36476 | | 2016-02-01 17:13:55 Tweaked: jump path filter for bull and cow ------------------------------------------------------------------------ r36475 | | 2016-02-01 17:10:20 Tweaked: work ------------------------------------------------------------------------ r36474 | | 2016-02-01 17:03:07 Fixed: Description typos ------------------------------------------------------------------------ r36473 | | 2016-02-01 16:51:37 Tweaked: work ------------------------------------------------------------------------ r36472 | | 2016-02-01 16:37:14 Fixed: Consumeting of HandDrillKit during ignition ------------------------------------------------------------------------ r36471 | | 2016-02-01 16:37:05 Changed: Scripts: debug prints for crash searching ------------------------------------------------------------------------ r36470 | | 2016-02-01 16:09:05 Fixed: Reposition action not working Fixed: Unplug by cord action on spotlight not working Fixed: Temporal workaround for non-functional power generator Fixed: Turn On action on Spotlight ------------------------------------------------------------------------ r36469 | | 2016-02-01 15:53:49 Added: medical_table p3d file and co ------------------------------------------------------------------------ r36468 | | 2016-02-01 15:38:55 Tweaked: inventory temperature coloring ------------------------------------------------------------------------ r36467 | | 2016-02-01 15:35:14 Fixed: Stack of .380 ammo to 20 count ------------------------------------------------------------------------ r36466 | | 2016-02-01 15:34:46 Added: Selections and animation phases for Watchtower ------------------------------------------------------------------------ r36465 | | 2016-02-01 15:17:32 Fixed: Quantity numbers during crafting ------------------------------------------------------------------------ r36464 | | 2016-02-01 14:17:28 Fixed: Rewrite to Enforce Script : connect on new cooking (food stages) ------------------------------------------------------------------------ r36463 | | 2016-02-01 14:05:32 Tweaked: Restrained and surrender movement ------------------------------------------------------------------------ r36462 | | 2016-02-01 14:05:11 Tweaked: Adjusted events on restrained and surrendered movement ------------------------------------------------------------------------ r36461 | | 2016-02-01 13:40:25 Removed: Removed temporary slot defines ------------------------------------------------------------------------ r36460 | | 2016-02-01 13:29:04 Added: shadercache separated for dx9 and dx11 ------------------------------------------------------------------------ r36459 | | 2016-02-01 13:12:21 Fixed: view box in memory lod ------------------------------------------------------------------------ r36458 | | 2016-02-01 13:11:45 Added: jump animations and graph for deers ------------------------------------------------------------------------ r36457 | | 2016-02-01 13:08:40 Tweaked: group config ------------------------------------------------------------------------ r36456 | | 2016-02-01 13:01:34 Tweaked: Surrender event animations ------------------------------------------------------------------------ r36455 | | 2016-02-01 13:01:19 Added: More events to restrained walk ------------------------------------------------------------------------ r36454 | | 2016-02-01 12:40:06 Changed: vehicles actions () ------------------------------------------------------------------------ r36453 | | 2016-02-01 12:24:31 Added: Proxy for truck battery ------------------------------------------------------------------------ r36452 | | 2016-02-01 12:01:53 Removed: Proxy for car battery ------------------------------------------------------------------------ r36451 | | 2016-02-01 11:50:01 Tweaked: Path to proxy in all LODs ------------------------------------------------------------------------ r36450 | | 2016-02-01 11:29:38 Fixed: Collisions with filled HescoBox selection ------------------------------------------------------------------------ r36449 | | 2016-02-01 11:26:06 Tweaked: Locomotion for all weapons ------------------------------------------------------------------------ r36448 | | 2016-02-01 11:04:29 Tweaked: changed appearance of interior textures of Ind_Expedice_1 ------------------------------------------------------------------------ r36447 | | 2016-02-01 10:55:36 Tweaked: Print commented ------------------------------------------------------------------------ r36446 | | 2016-02-01 10:51:49 Fixed: renamed min_placing_dist to minPlacingDist (config naming convention) ------------------------------------------------------------------------ r36445 | | 2016-02-01 10:45:54 Added: Added min_placing_dist (config) parameter to placing ------------------------------------------------------------------------ r36444 | | 2016-02-01 10:42:34 Added: Camo net shelter config ------------------------------------------------------------------------ r36443 | | 2016-02-01 10:37:11 Changed: NewUI: inventory swap fix ------------------------------------------------------------------------ r36442 | | 2016-02-01 10:35:26 Tweaked: Hiding tooltip when action performed ------------------------------------------------------------------------ r36441 | | 2016-02-01 10:08:33 Tweaked: quickbar numbering ------------------------------------------------------------------------ r36440 | | 2016-02-01 10:03:19 Tweaked: Attempt at adding proxy to battery charger (for car battery) ------------------------------------------------------------------------ r36439 | | 2016-02-01 08:47:33 Tweaked: Added UA for attaching CarBattery_ to charger ------------------------------------------------------------------------ r36438 | | 2016-02-01 08:47:24 Added: New UA - Attach battery to charger ------------------------------------------------------------------------ r36437 | | 2016-02-01 05:56:17 Added: wip files ------------------------------------------------------------------------ r36436 | | 2016-01-29 18:37:16 Tweaked: Picks anything from tree or bush ------------------------------------------------------------------------ r36435 | | 2016-01-29 18:36:37 Added: Compass opening and closing ------------------------------------------------------------------------ r36434 | | 2016-01-29 18:06:52 Added: New proxyexport file. ------------------------------------------------------------------------ r36432 | | 2016-01-29 17:28:45 Added: More animations for locomotion ------------------------------------------------------------------------ r36431 | | 2016-01-29 17:28:33 Tweaked: Fixed some events for the events in the locomotion for 2hd ------------------------------------------------------------------------ r36430 | | 2016-01-29 17:13:26 Tweaked: work ------------------------------------------------------------------------ r36429 | | 2016-01-29 17:13:00 Fixed: Mistake in UserActions Added: Spawn points into building models and into config. ------------------------------------------------------------------------ r36428 | | 2016-01-29 16:39:06 Added: t_quercusRobur_2s ------------------------------------------------------------------------ r36427 | | 2016-01-29 16:37:22 Tweaked: Transitions between prone and crouched animations ------------------------------------------------------------------------ r36426 | | 2016-01-29 16:36:30 Tweaked: Point animation export options ------------------------------------------------------------------------ r36425 | | 2016-01-29 16:35:48 Tweaked: Events for locomotion ------------------------------------------------------------------------ r36424 | | 2016-01-29 16:35:45 Tweaked: Events for locomotion ------------------------------------------------------------------------ r36423 | | 2016-01-29 16:35:33 Added: Events to erected ------------------------------------------------------------------------ r36422 | | 2016-01-29 15:51:12 Tweaked: jump refinements for deers Added: jump animations and graph for deers ------------------------------------------------------------------------ r36421 | | 2016-01-29 15:50:40 Tweaked: jump refinements for deers ------------------------------------------------------------------------ r36420 | | 2016-01-29 15:43:30 Added: Events for synchronization in the new anim system ------------------------------------------------------------------------ r36419 | | 2016-01-29 14:26:47 Fixed: collisions ------------------------------------------------------------------------ r36418 | | 2016-01-29 14:25:17 Tweaked: inventory colors ------------------------------------------------------------------------ r36417 | | 2016-01-29 14:10:34 Fixed: collisions ------------------------------------------------------------------------ r36416 | | 2016-01-29 14:09:55 Changed: NewUI: inventory swap item in hands refresh ------------------------------------------------------------------------ r36415 | | 2016-01-29 13:38:57 Added: jump animations and graph for roe deers ------------------------------------------------------------------------ r36414 | | 2016-01-29 13:38:22 Tweaked: jump path filter for roe deers ------------------------------------------------------------------------ r36413 | | 2016-01-29 13:33:20 Tweaked: collisions ------------------------------------------------------------------------ r36412 | | 2016-01-29 13:27:31 Fixed: glass texture and rvmat in lod4 ------------------------------------------------------------------------ r36411 | | 2016-01-29 13:20:55 Added: leg_splint ------------------------------------------------------------------------ r36410 | | 2016-01-29 13:11:12 Tweaked: Prone locomotion adjustment ------------------------------------------------------------------------ r36409 | | 2016-01-29 13:10:46 Added: Events for rifle prone and others ------------------------------------------------------------------------ r36408 | | 2016-01-29 13:01:42 Fixed: Dead zombies have attachment and cargo ------------------------------------------------------------------------ r36407 | | 2016-01-29 12:13:01 Fixed: Name of shoes overflow text field ------------------------------------------------------------------------ r36406 | | 2016-01-29 12:02:22 Fixed: collisions ------------------------------------------------------------------------ r36405 | | 2016-01-29 11:54:53 Tweaked: Anim phase set back to 1 ------------------------------------------------------------------------ r36404 | | 2016-01-29 11:33:46 Fixed: collisions ------------------------------------------------------------------------ r36403 | | 2016-01-29 11:25:03 Changed: NewUI: inventory ------------------------------------------------------------------------ r36402 | | 2016-01-29 11:07:58 Fixed: collisions ------------------------------------------------------------------------ r36401 | | 2016-01-29 10:45:36 Tweaked: Init animation phase of compass set to closed ------------------------------------------------------------------------ r36400 | | 2016-01-29 10:24:13 Added: NewUI: IsInventoryOpen ------------------------------------------------------------------------ r36399 | | 2016-01-29 10:15:47 Fixed: fire geometry glass ------------------------------------------------------------------------ r36398 | | 2016-01-29 10:01:37 Fixed: fire geometry glass ------------------------------------------------------------------------ r36397 | | 2016-01-29 10:01:31 Fixed: Quickbar slots - random numbering ------------------------------------------------------------------------ r36396 | | 2016-01-29 09:43:47 Fixed: fire geometry glass ------------------------------------------------------------------------ r36395 | | 2016-01-29 09:43:32 Fixed: fire geometry glass ------------------------------------------------------------------------ r36394 | | 2016-01-29 09:10:33 Tweaked: Ingame menu buttons text proportion ------------------------------------------------------------------------ r36393 | | 2016-01-29 09:07:44 Tweaked: main entrance to Ind_Pec_03b ------------------------------------------------------------------------ r36392 | | 2016-01-29 09:04:28 ADDED_raven max 2015 ------------------------------------------------------------------------ r36391 | | 2016-01-29 07:39:47 Added: Work - jumping animations ------------------------------------------------------------------------ r36390 | | 2016-01-29 07:39:01 Added: Work - jumping animations ------------------------------------------------------------------------ r36389 | | 2016-01-29 05:41:10 Removed Fixed: Removed 3rd UV set ------------------------------------------------------------------------ r36388 | | 2016-01-29 05:31:25 Added: proto-config and models of Saiga ------------------------------------------------------------------------ r36387 | | 2016-01-29 04:51:27 Added: dart mesh added into dartgun model ------------------------------------------------------------------------ r36386 | | 2016-01-28 18:39:51 Added: Stance changing and lowered/raised weapon while moving ------------------------------------------------------------------------ r36385 | | 2016-01-28 18:34:55 Added: Events to ladder locomotion animations ------------------------------------------------------------------------ r36384 | | 2016-01-28 18:34:38 Added: Events to crouch and prone rifle locomotion ------------------------------------------------------------------------ r36382 | | 2016-01-28 17:23:02 Added: events to rifle walk and run erected ------------------------------------------------------------------------ r36381 | | 2016-01-28 17:21:51 Added: events for pistol walk and run ------------------------------------------------------------------------ r36380 | | 2016-01-28 17:13:11 Added: Item not null check ------------------------------------------------------------------------ r36379 | | 2016-01-28 16:54:15 Added: Turn On/Off actions for battery charger Tweaked: configured selections for battery charger Tweaked: values for power generator and battery charger ------------------------------------------------------------------------ r36378 | | 2016-01-28 16:52:07 Fixed: OnWork() event not passing the parameter. Tweaked: Turn on and off action for battery charger. Tweaked: Upgrated Battery Charger functionality ------------------------------------------------------------------------ r36377 | | 2016-01-28 16:31:11 Changed: Rook max and psd files ------------------------------------------------------------------------ r36376 | | 2016-01-28 16:25:31 Added: new forest layer ------------------------------------------------------------------------ r36375 | | 2016-01-28 16:21:32 Tweaked: Action debug messages removed ------------------------------------------------------------------------ r36374 | | 2016-01-28 16:15:47 Added: View Geometry selection for plugged/folded cord. ------------------------------------------------------------------------ r36373 | | 2016-01-28 16:00:34 Changed: NewUI: inventory swap item in hands ------------------------------------------------------------------------ r36372 | | 2016-01-28 15:42:26 Fixed: Proper action canceling and oncomplete resolving Tweaked: Core Action on self now pass NULL as target to its children ------------------------------------------------------------------------ r36371 | | 2016-01-28 15:32:19 Fixed: Wrong scaling for counter in main menu ------------------------------------------------------------------------ r36370 | | 2016-01-28 15:19:53 Changed: NewUI: inventory drag & QB & weapon attachments ------------------------------------------------------------------------ r36369 | | 2016-01-28 15:11:30 Added: Occluders to buildings ------------------------------------------------------------------------ r36368 | | 2016-01-28 15:05:04 Added: Car battery proxy ------------------------------------------------------------------------ r36367 | | 2016-01-28 14:52:06 Added: Point lights to christmas lights and tents ------------------------------------------------------------------------ r36366 | | 2016-01-28 14:50:47 Added: Point lights to christmas lights and tents ------------------------------------------------------------------------ r36365 | | 2016-01-28 14:45:39 Added: New proxyexport file. ------------------------------------------------------------------------ r36364 | | 2016-01-28 14:26:49 Tweaked: timer frequency ------------------------------------------------------------------------ r36363 | | 2016-01-28 14:26:06 Added: ActionTick timer calling do method for continuous action ------------------------------------------------------------------------ r36362 | | 2016-01-28 14:23:47 Added: Proxyocluders to buildings ------------------------------------------------------------------------ r36361 | | 2016-01-28 14:22:41 Deleted: lootCategory - "Crops" ------------------------------------------------------------------------ r36360 | | 2016-01-28 14:00:46 Added: Proxyocluders to buildings ------------------------------------------------------------------------ r36359 | | 2016-01-28 13:46:47 Added: Proxyocluders to buildings ------------------------------------------------------------------------ r36358 | | 2016-01-28 13:30:49 Added: Proxyocluders to buildings ------------------------------------------------------------------------ r36357 | | 2016-01-28 13:28:42 Added: Proxyocluders to buildings ------------------------------------------------------------------------ r36356 | | 2016-01-28 13:27:54 Added: Proxyocluders to buildings ------------------------------------------------------------------------ r36355 | | 2016-01-28 13:25:52 Added: Proxyocluders to buildings ------------------------------------------------------------------------ r36354 | | 2016-01-28 12:58:41 Copyright year adjusted ------------------------------------------------------------------------ r36353 | | 2016-01-28 12:06:21 Tweaked: changed outside texture for Ind_Pec_03b and merged s fixes ------------------------------------------------------------------------ r36352 | | 2016-01-28 11:43:58 Tweaked: Nulls properly added now ------------------------------------------------------------------------ r36351 | | 2016-01-28 11:40:25 Fixed: Interact action array passing to defaultaction array erased ------------------------------------------------------------------------ r36350 | | 2016-01-28 11:19:17 Added: WORK raven update model ------------------------------------------------------------------------ r36349 | | 2016-01-28 11:09:02 Added: Clip to Red 9 ------------------------------------------------------------------------ r36348 | | 2016-01-28 11:05:36 Fixed: Removed duplicates ------------------------------------------------------------------------ r36347 | | 2016-01-28 10:50:34 Source: Added: polishing of animations ------------------------------------------------------------------------ r36346 | | 2016-01-28 10:47:44 Tweaked: Removed some Prints. Added: Battery Charger script (WIP). Added: OnWork() event now has a parameter which represents amount of consumed energy. ------------------------------------------------------------------------ r36345 | | 2016-01-28 10:47:28 Added: Configured BatteryCharger and EN5C_BatteryCharger items. ------------------------------------------------------------------------ r36344 | | 2016-01-28 10:43:18 Added: Magnum snaploader ------------------------------------------------------------------------ r36343 | | 2016-01-28 10:42:48 Added: 3 new versions of armbend ------------------------------------------------------------------------ r36342 | | 2016-01-28 10:38:38 Fixed: added doors in config of ind_pec_03a ------------------------------------------------------------------------ r36341 | | 2016-01-28 10:36:26 Changed: ScriptConsole: enforce script console ------------------------------------------------------------------------ r36340 | | 2016-01-28 09:57:01 Tweaked: removed door handle on unopenable doors in Ind_Pec_03a ------------------------------------------------------------------------ r36339 | | 2016-01-28 09:32:28 Fixed: Texts in options menu overflow their buttons ------------------------------------------------------------------------ r36338 | | 2016-01-28 09:28:23 Changed: Watchtower prototype with proxy attachments ------------------------------------------------------------------------ r36337 | | 2016-01-28 09:18:50 Copyright year adjusted ------------------------------------------------------------------------ r36336 | | 2016-01-28 08:58:18 Changed: NewUI: inventory crash fixies ------------------------------------------------------------------------ r36335 | | 2016-01-28 08:48:53 Fixed: Cut off text of client version in main men ------------------------------------------------------------------------ r36334 | | 2016-01-27 17:43:30 Added: Freely placing and building objects : String Light (Xmas) on tents - config ------------------------------------------------------------------------ r36333 | | 2016-01-27 17:41:26 Added: Freely placing and building objects : String Light (Xmas) on tents - config ------------------------------------------------------------------------ r36332 | | 2016-01-27 16:40:16 Added: New spawnpoints into Ind_Pec_03a model. Changed: Loot config for Land_Ind_Pec_03a ------------------------------------------------------------------------ r36331 | | 2016-01-27 16:29:35 Tweaked: newui uses getQuantity() ------------------------------------------------------------------------ r36330 | | 2016-01-27 16:00:13 Added: patient monitor p3d file and texture files ------------------------------------------------------------------------ r36329 | | 2016-01-27 15:51:30 Changed: Watchtower prototype max files ------------------------------------------------------------------------ r36328 | | 2016-01-27 15:31:38 Added: Proxys for watchtower and fence ------------------------------------------------------------------------ r36327 | | 2016-01-27 15:08:42 Added: Proxys for watchtower and fence ------------------------------------------------------------------------ r36326 | | 2016-01-27 15:07:17 Fixed: Content of containers on ground can't be put in vicinity ------------------------------------------------------------------------ r36325 | | 2016-01-27 15:02:23 Fixed: invisible attachments in vicinity ------------------------------------------------------------------------ r36324 | | 2016-01-27 14:52:36 Fixed: server details screen is cut off ------------------------------------------------------------------------ r36323 | | 2016-01-27 14:43:42 Fixed: Cut off number of server count in server menu ------------------------------------------------------------------------ r36322 | | 2016-01-27 13:56:28 Changed: Support for direct actions in MP ------------------------------------------------------------------------ r36321 | | 2016-01-27 13:46:07 Changed: Optics are attachable to FAL ------------------------------------------------------------------------ r36320 | | 2016-01-27 13:22:59 Changed: new player: agent transmissioni system updated ------------------------------------------------------------------------ r36319 | | 2016-01-27 13:03:27 Changed: NewUI: inventory 640x480 dragging fix ------------------------------------------------------------------------ r36318 | | 2016-01-27 12:59:33 Changed: Higher resolution wall textures for Ind_Pec_02 ------------------------------------------------------------------------ r36317 | | 2016-01-27 12:54:10 Added: Script: enforce script execute expression ------------------------------------------------------------------------ r36316 | | 2016-01-27 12:16:19 Fixed: colorless dropped plug near Cable Reel ------------------------------------------------------------------------ r36315 | | 2016-01-27 12:10:25 Fixed: Dropped plugs having an incorrect texture near Power Generator ------------------------------------------------------------------------ r36314 | | 2016-01-27 12:08:52 Changed: Upgrated system for handling dropped plugs near a generator / cable reel Added: New functions SetObjectNearDroppedPlug( source ) and GetObjectNearDroppedPlug() ------------------------------------------------------------------------ r36313 | | 2016-01-27 12:00:30 Source: Added: Remake of reload + chambering anims ------------------------------------------------------------------------ r36312 | | 2016-01-27 11:57:21 Fixed: less crazy specular texture Metal_plates3_DTSMDI.tga ------------------------------------------------------------------------ r36311 | | 2016-01-27 11:16:59 Fixed: errors in LODs of Quarry ------------------------------------------------------------------------ r36310 | | 2016-01-27 11:03:21 Source: Added: Reload variations ------------------------------------------------------------------------ r36309 | | 2016-01-27 11:00:33 Source: Added: reload variations ------------------------------------------------------------------------ r36308 | | 2016-01-27 10:53:57 Source: Added: Reload variations ------------------------------------------------------------------------ r36307 | | 2016-01-27 10:47:43 Added: BalaklavaV2_co.psd ------------------------------------------------------------------------ r36306 | | 2016-01-27 10:08:03 Fixed: ingame hud crash ------------------------------------------------------------------------ r36305 | | 2016-01-27 08:04:03 Tweaked: scaled fence to fit 1 ------------------------------------------------------------------------ r36304 | | 2016-01-27 07:54:48 Tweaked: scaled fence to fit 1 ------------------------------------------------------------------------ r36303 | | 2016-01-26 20:04:53 Tweaked: Damage to picked target calculation ------------------------------------------------------------------------ r36302 | | 2016-01-26 20:02:26 Fixed: Removed nonexistent variable ------------------------------------------------------------------------ r36301 | | 2016-01-26 19:58:18 Tweaked: Harvested amounts ------------------------------------------------------------------------ r36300 | | 2016-01-26 19:41:13 Tweaked: Item performing mining is now passed to get mining data methods affecting its return ------------------------------------------------------------------------ r36299 | | 2016-01-26 19:34:30 Added: itemInfo[] tags ------------------------------------------------------------------------ r36298 | | 2016-01-26 19:28:33 Added: config param specifying the name of the engine belt slot. ------------------------------------------------------------------------ r36297 | | 2016-01-26 18:12:50 Changed: NewUI: writing notes & chat input fixes ------------------------------------------------------------------------ r36296 | | 2016-01-26 16:50:29 Tweaked: work ------------------------------------------------------------------------ r36295 | | 2016-01-26 15:30:17 Added: some data for new animation graph ------------------------------------------------------------------------ r36294 | | 2016-01-26 14:39:14 Removed: player.GetVariableString ( GetValueName() ) ------------------------------------------------------------------------ r36293 | | 2016-01-26 14:32:29 Fixed: fire geometry glass ------------------------------------------------------------------------ r36292 | | 2016-01-26 14:29:30 Added: New proxyexport file. ------------------------------------------------------------------------ r36291 | | 2016-01-26 14:18:00 Added: New proxyexport file. ------------------------------------------------------------------------ r36290 | | 2016-01-26 14:10:04 Fixed: Severe frame drops when in the inventory screen ------------------------------------------------------------------------ r36289 | | 2016-01-26 13:57:37 Tweaked: work ------------------------------------------------------------------------ r36288 | | 2016-01-26 13:50:52 Changed: Script Doc ------------------------------------------------------------------------ r36287 | | 2016-01-26 13:42:02 Fixed: fire geometry glass ------------------------------------------------------------------------ r36286 | | 2016-01-26 13:40:42 Added: Bushes metadata class and methods for gathering them ------------------------------------------------------------------------ r36285 | | 2016-01-26 13:02:55 Tweaked: Added temporary Can method avoiding distance and facing check ------------------------------------------------------------------------ r36284 | | 2016-01-26 12:57:59 Added: Script: refactor of map<> template (from script to native implementation) ------------------------------------------------------------------------ r36283 | | 2016-01-26 12:54:28 Tweaked : Player checked in core action ------------------------------------------------------------------------ r36282 | | 2016-01-26 12:34:07 Fixed: fire geometry glass ------------------------------------------------------------------------ r36281 | | 2016-01-26 12:33:53 Fixed: fire geometry glass ------------------------------------------------------------------------ r36280 | | 2016-01-26 12:29:52 Tweaked: Interact action array setting ------------------------------------------------------------------------ r36279 | | 2016-01-26 12:26:31 Tweaked: Can conditions for berry picking ------------------------------------------------------------------------ r36278 | | 2016-01-26 12:07:13 Added: sample tree for the animation graph ------------------------------------------------------------------------ r36277 | | 2016-01-26 12:05:29 Tweaked: Item check removed ------------------------------------------------------------------------ r36276 | | 2016-01-26 12:00:39 Added: Berry picking action ------------------------------------------------------------------------ r36275 | | 2016-01-26 11:55:03 Added: All of the actions and gestures are now in the player graph ------------------------------------------------------------------------ r36274 | | 2016-01-26 11:54:23 Deleted: Commented parts with Defines by Martin S. Changed: Spawn points for all boats in models and config. ------------------------------------------------------------------------ r36273 | | 2016-01-26 11:52:32 Tweaked: Object passing to interact actions ------------------------------------------------------------------------ r36272 | | 2016-01-26 11:50:17 Tweaked: Eating pills and eating tablets are now additive ------------------------------------------------------------------------ r36271 | | 2016-01-26 11:46:20 Source: Made popping pills and eating tablets into additive animations ------------------------------------------------------------------------ r36270 | | 2016-01-26 11:44:33 Source: Made grenade ------------------------------------------------------------------------ r36269 | | 2016-01-26 11:43:43 Source: Made animations into additive ------------------------------------------------------------------------ r36268 | | 2016-01-26 11:20:11 Changed: Camonet inventory item max file ------------------------------------------------------------------------ r36267 | | 2016-01-26 11:12:39 Added: Camonet inventory item ------------------------------------------------------------------------ r36266 | | 2016-01-26 11:06:09 Fixed: fire geometry glass ------------------------------------------------------------------------ r36265 | | 2016-01-26 10:59:56 Changed: vehicles battery definition ------------------------------------------------------------------------ r36264 | | 2016-01-26 10:53:16 Fixed: UV errors and better LODs for Ind_Mlyn_02 ------------------------------------------------------------------------ r36263 | | 2016-01-26 10:50:36 Added: Watchtower and camonet maxfiles ------------------------------------------------------------------------ r36262 | | 2016-01-26 10:44:28 Fixed: fire geometry glass ------------------------------------------------------------------------ r36261 | | 2016-01-26 10:44:05 Fixed: fire geometry glass ------------------------------------------------------------------------ r36260 | | 2016-01-26 09:56:55 Changed: NewUI: Inventory - max 1 refresh per frame ------------------------------------------------------------------------ r36259 | | 2016-01-26 09:55:58 Changed: Revert to old navmesh.nm ------------------------------------------------------------------------ r36258 | | 2016-01-26 09:47:43 Changed: Newly generated navmesh.nm ------------------------------------------------------------------------ r36257 | | 2016-01-26 09:28:50 Updated: Updated scripts for new cooking process ------------------------------------------------------------------------ r36256 | | 2016-01-26 07:55:54 Tweaked: removed black stripe in valec_co.tga ------------------------------------------------------------------------ r36255 | | 2016-01-26 07:42:24 Tweaked: layouts dynamic scaling ------------------------------------------------------------------------ r36254 | | 2016-01-25 17:41:49 Added: b_rosaCanina ------------------------------------------------------------------------ r36253 | | 2016-01-25 17:41:37 Tweaked: work ------------------------------------------------------------------------ r36252 | | 2016-01-25 17:33:46 Added: b_rosaCanina work ------------------------------------------------------------------------ r36251 | | 2016-01-25 17:01:12 Tweaked: User Actions for Spotlight ------------------------------------------------------------------------ r36250 | | 2016-01-25 16:59:41 Tweaked: Added sound loop for power generator. Fixed: Turn on/off user actions for spotlight with selections. ------------------------------------------------------------------------ r36249 | | 2016-01-25 16:42:35 Updated: data in off-line DB ------------------------------------------------------------------------ r36248 | | 2016-01-25 16:42:23 Tweaked: Interact actions can be for now triggered without using action menu Tweaked: Removed apply modifiers method call ------------------------------------------------------------------------ r36247 | | 2016-01-25 16:28:34 Fixed: Grammar mistake in description ------------------------------------------------------------------------ r36246 | | 2016-01-25 16:27:36 Fixed: Reverted Interact action removal ------------------------------------------------------------------------ r36245 | | 2016-01-25 16:25:49 Fixed: Moving items into vicinity is very unintuitive ------------------------------------------------------------------------ r36244 | | 2016-01-25 15:51:42 Fixed: uppercase ------------------------------------------------------------------------ r36243 | | 2016-01-25 15:50:37 Tweaked: Interact menu moved to PlayerBase from ItemBase Added: Methods for retrieving interact action uids that cannot be gathered from config files ------------------------------------------------------------------------ r36242 | | 2016-01-25 15:37:23 Fixed: Items (worms) can be attached into Fish trap ------------------------------------------------------------------------ r36241 | | 2016-01-25 15:17:58 Tweaked: work ------------------------------------------------------------------------ r36240 | | 2016-01-25 15:12:08 Tweaked: Drinking from pond ------------------------------------------------------------------------ r36239 | | 2016-01-25 14:50:29 Tweaked: ingame menu scaling ------------------------------------------------------------------------ r36238 | | 2016-01-25 14:45:55 Removed: "switch" selection from the 1st LOD ------------------------------------------------------------------------ r36237 | | 2016-01-25 14:41:50 Tweaked inventory hands panel sizes ------------------------------------------------------------------------ r36236 | | 2016-01-25 14:32:51 Fixed: collisions ------------------------------------------------------------------------ r36235 | | 2016-01-25 14:25:38 Fixed: Quantity of rounds from ammo boxes ------------------------------------------------------------------------ r36234 | | 2016-01-25 14:15:21 Tweaked: Adjusted topology ------------------------------------------------------------------------ r36233 | | 2016-01-25 14:10:30 Fixed: collisions ------------------------------------------------------------------------ r36232 | | 2016-01-25 13:57:58 Changed: CreateSoundOnObject removed pause param ------------------------------------------------------------------------ r36231 | | 2016-01-25 13:45:01 Added: Freely placing and building objects : String Light (Xmas) on tents - config ------------------------------------------------------------------------ r36230 | | 2016-01-25 13:41:25 Fixed: collisions and roadway ------------------------------------------------------------------------ r36229 | | 2016-01-25 13:38:18 Fixed: collisions and roadway ------------------------------------------------------------------------ r36228 | | 2016-01-25 13:38:10 Added: class SoundOnVehicle Added: SoundOnVehicle CGame::CreateSoundOnObject ------------------------------------------------------------------------ r36227 | | 2016-01-25 13:33:55 Added: Freely placing and building objects : String Light (Xmas) on tents - config ------------------------------------------------------------------------ r36226 | | 2016-01-25 13:21:11 Added: N-script function GetElectricPowerFraction() for the level of battery power in the car. ------------------------------------------------------------------------ r36225 | | 2016-01-25 13:19:41 Added: Config for the car's electrical power consumption. ------------------------------------------------------------------------ r36224 | | 2016-01-25 13:19:16 Fixed: proxy in view g. ------------------------------------------------------------------------ r36223 | | 2016-01-25 13:16:10 Fixed: proxy in view g. ------------------------------------------------------------------------ r36222 | | 2016-01-25 13:12:54 Fixed: proxy in view g. ------------------------------------------------------------------------ r36221 | | 2016-01-25 13:01:26 Added: anim editor background ------------------------------------------------------------------------ r36220 | | 2016-01-25 12:55:28 Fixed: collisions ------------------------------------------------------------------------ r36219 | | 2016-01-25 12:19:17 Changed: Newly generated navmesh.nm ------------------------------------------------------------------------ r36218 | | 2016-01-25 11:46:50 Tweaked: Actions to be additive Tweaked: Events to prone movement to be synced ------------------------------------------------------------------------ r36217 | | 2016-01-25 11:45:55 Added: All actions to the player graph Tweaked: Sync table for movement ------------------------------------------------------------------------ r36216 | | 2016-01-25 11:06:13 Changed: NewUI: inventory quick Quickbar fix ------------------------------------------------------------------------ r36215 | | 2016-01-25 10:57:44 Tweaked: improved interior unwrap in Ind_Mlyn_03 ------------------------------------------------------------------------ r36214 | | 2016-01-25 10:55:12 Fixed: collisions ------------------------------------------------------------------------ r36213 | | 2016-01-25 10:26:54 Added: m_Animation = "defaultSingle" ------------------------------------------------------------------------ r36212 | | 2016-01-25 09:59:24 Tweaked: roadway ------------------------------------------------------------------------ r36211 | | 2016-01-25 09:32:05 Fixed: roadway ------------------------------------------------------------------------ r36210 | | 2016-01-25 09:31:14 Added: Added scripts for new cooking process ------------------------------------------------------------------------ r36209 | | 2016-01-25 09:10:25 Fixed: mesh offset in 1.lod ------------------------------------------------------------------------ r36208 | | 2016-01-25 08:56:22 Fixed: for optimization ------------------------------------------------------------------------ r36207 | | 2016-01-25 08:26:00 Tweaked: Fixed advanced placement for Power Generator ------------------------------------------------------------------------ r36206 | | 2016-01-25 08:16:38 Added: Added ContiuousActions config to generator ------------------------------------------------------------------------ r36205 | | 2016-01-25 08:16:09 Changed: Place object action is now configured via ContinuousActions config ------------------------------------------------------------------------ r36204 | | 2016-01-25 08:07:26 Tweaked: Added target check ------------------------------------------------------------------------ r36203 | | 2016-01-23 14:00:55 Tweaked: server list ------------------------------------------------------------------------ r36202 | | 2016-01-23 13:34:00 Fixed: Hand slot is represented by backpack icon ------------------------------------------------------------------------ r36201 | | 2016-01-23 11:54:16 Fixed: Hand slot is represented by backpack icon ------------------------------------------------------------------------ r36200 | | 2016-01-23 11:35:17 Fixed: Update number of quick slots by dres ------------------------------------------------------------------------ r36199 | | 2016-01-23 09:47:45 Fixed: Quickbar is visible only in inventory with new ui ------------------------------------------------------------------------ r36198 | | 2016-01-22 17:04:26 Tweaked: Adjusted core forests ------------------------------------------------------------------------ r36197 | | 2016-01-22 16:45:34 Added: Rod animating ------------------------------------------------------------------------ r36196 | | 2016-01-22 16:36:23 Added: User actions to fishing rod base ------------------------------------------------------------------------ r36195 | | 2016-01-22 16:04:19 Fixed: crash with unlimited characters in paper note ------------------------------------------------------------------------ r36194 | | 2016-01-22 16:01:41 Fixed: map name ------------------------------------------------------------------------ r36193 | | 2016-01-22 15:56:56 Added: source files for ZoneGenerator ------------------------------------------------------------------------ r36192 | | 2016-01-22 15:31:13 Tweaked: sedan and hatchback steering ------------------------------------------------------------------------ r36191 | | 2016-01-22 15:28:39 Fixed: collisions ------------------------------------------------------------------------ r36190 | | 2016-01-22 15:14:54 Fixed: doors sound ------------------------------------------------------------------------ r36189 | | 2016-01-22 15:07:26 Removed: small boats obsolete definition ------------------------------------------------------------------------ r36188 | | 2016-01-22 15:02:49 Tweaked: gui layout ------------------------------------------------------------------------ r36187 | | 2016-01-22 14:47:55 Fixed: scope for small boat wrecks (dynamic events types) ------------------------------------------------------------------------ r36186 | | 2016-01-22 14:38:36 Removed: NewUI: removed players menu ------------------------------------------------------------------------ r36185 | | 2016-01-22 14:38:25 Added: Added scripts for new cooking process Fixed: Fixed various issues in FoodManager ------------------------------------------------------------------------ r36184 | | 2016-01-22 14:33:02 Fixed: roadway ------------------------------------------------------------------------ r36183 | | 2016-01-22 14:32:13 Fixed: Changed blend time to 0 after jumping animations ------------------------------------------------------------------------ r36182 | | 2016-01-22 14:29:09 Tweaked: roadway ------------------------------------------------------------------------ r36181 | | 2016-01-22 14:14:25 Fixed: collisions ------------------------------------------------------------------------ r36180 | | 2016-01-22 14:12:45 Fixed: collisions ------------------------------------------------------------------------ r36179 | | 2016-01-22 14:07:17 Fixed: collisions ------------------------------------------------------------------------ r36178 | | 2016-01-22 13:55:40 Fixed: fire geometry front doors ------------------------------------------------------------------------ r36177 | | 2016-01-22 13:31:17 Fixed: ladder points ------------------------------------------------------------------------ r36176 | | 2016-01-22 13:31:11 Fixed: ladder points ------------------------------------------------------------------------ r36175 | | 2016-01-22 13:19:26 Fixed: roadway sound textures ------------------------------------------------------------------------ r36174 | | 2016-01-22 13:19:16 Fixed: roadway sound textures ------------------------------------------------------------------------ r36173 | | 2016-01-22 13:06:11 Fixed: roadway textures ------------------------------------------------------------------------ r36172 | | 2016-01-22 12:52:38 Fixed: penetration materials ------------------------------------------------------------------------ r36171 | | 2016-01-22 12:23:27 Fixed: Mistake in last commit. In last commit from me was Removed logs from PlayerBase (weight) and MessageBroadcasting debug log ------------------------------------------------------------------------ r36170 | | 2016-01-22 12:19:22 Tweaked: Removed Print() ------------------------------------------------------------------------ r36169 | | 2016-01-22 12:18:58 Fixed: Debug RPC ------------------------------------------------------------------------ r36168 | | 2016-01-22 12:10:08 Tweaked: Added comment to the GetCursorObjectComponentName(...) function ------------------------------------------------------------------------ r36167 | | 2016-01-22 11:56:51 Added: Check for player target facing to all core user actions ------------------------------------------------------------------------ r36166 | | 2016-01-22 11:51:16 Added: tisy base guard house ------------------------------------------------------------------------ r36165 | | 2016-01-22 11:48:35 Fixed: collisions ------------------------------------------------------------------------ r36164 | | 2016-01-22 11:37:58 Tweaked: IsFacingTarget moved to playerbase ------------------------------------------------------------------------ r36163 | | 2016-01-22 11:29:04 Fixed: collisions ------------------------------------------------------------------------ r36162 | | 2016-01-22 11:27:38 Fixed: collisions ------------------------------------------------------------------------ r36161 | | 2016-01-22 11:26:37 Tweaked: Facing method optimized ------------------------------------------------------------------------ r36160 | | 2016-01-22 11:15:53 Added: tisy base g house textures ------------------------------------------------------------------------ r36159 | | 2016-01-22 11:02:17 Added: tisy base g house textures ------------------------------------------------------------------------ r36158 | | 2016-01-22 10:59:47 Added: tisy base g house textures ------------------------------------------------------------------------ r36157 | | 2016-01-22 10:55:01 Added: tisy base g house textures ------------------------------------------------------------------------ r36156 | | 2016-01-22 10:54:13 Added: CGame::ObjectGetAnimationPhase ------------------------------------------------------------------------ r36155 | | 2016-01-22 10:51:30 Added: tisy base g house textures ------------------------------------------------------------------------ r36154 | | 2016-01-22 10:49:38 Added: tisy base g house textures ------------------------------------------------------------------------ r36153 | | 2016-01-22 10:46:46 Added: tisy base g house textures ------------------------------------------------------------------------ r36152 | | 2016-01-22 10:37:00 Tweaked: navmesh links parameters for zombies ------------------------------------------------------------------------ r36151 | | 2016-01-22 10:28:45 Tweaked: configured selections for Spotlight. Added: New user actions for some electricity devices. ------------------------------------------------------------------------ r36150 | | 2016-01-22 10:26:21 Added: New functionality for dropped plugs near an energy provider. Added: New User Actions for this functionality ------------------------------------------------------------------------ r36149 | | 2016-01-22 10:16:09 Added: Work - Armbands skinned ------------------------------------------------------------------------ r36148 | | 2016-01-22 09:53:15 Changed: class house removed from dynamic events wrecks *.p3d ------------------------------------------------------------------------ r36147 | | 2016-01-22 09:23:27 Added: armband work ------------------------------------------------------------------------ r36146 | | 2016-01-22 09:20:36 Fixed: House No Destruct appears in vicinity ------------------------------------------------------------------------ r36145 | | 2016-01-22 09:06:32 Fixed: dynamic event position ------------------------------------------------------------------------ r36144 | | 2016-01-21 21:54:27 Added: Method checking whether the player is facing target ------------------------------------------------------------------------ r36143 | | 2016-01-21 18:50:49 Fixed: Removed debug message ------------------------------------------------------------------------ r36142 | | 2016-01-21 18:50:26 Fixed: Failsafe on continuous cancel ------------------------------------------------------------------------ r36141 | | 2016-01-21 18:25:46 Tweaked: sedan Fixed: coolant filling action ------------------------------------------------------------------------ r36140 | | 2016-01-21 18:23:29 Tweaked: Big overhaul of user actions ------------------------------------------------------------------------ r36139 | | 2016-01-21 18:21:43 Tweaked: Big overhaul of user actions ------------------------------------------------------------------------ r36138 | | 2016-01-21 16:56:01 Fixed: Content of containers on ground can't be put in vicinity ------------------------------------------------------------------------ r36137 | | 2016-01-21 16:51:19 Changed: NewUI: inventory binocular fix ------------------------------------------------------------------------ r36136 | | 2016-01-21 16:43:09 Added: work ------------------------------------------------------------------------ r36135 | | 2016-01-21 16:31:19 Changed: NewUI: inventory ------------------------------------------------------------------------ r36134 | | 2016-01-21 16:30:24 Changed: NewUI: animation paused while rotating character ------------------------------------------------------------------------ r36133 | | 2016-01-21 16:23:28 Deleted: Old config for FishingRod (Open and close variants) Added: New model of FishingRod with both selections. Added: New config and model config for FishingRod. ------------------------------------------------------------------------ r36132 | | 2016-01-21 16:21:51 Profile Update for Zombie ------------------------------------------------------------------------ r36131 | | 2016-01-21 16:10:40 Testing of animation exporter ------------------------------------------------------------------------ r36130 | | 2016-01-21 16:02:12 Source: Made consumption animations additive ------------------------------------------------------------------------ r36129 | | 2016-01-21 16:01:12 Tweaked: Adjusted topology ------------------------------------------------------------------------ r36128 | | 2016-01-21 16:01:01 Source: Updated jerrycan animations to be additive ------------------------------------------------------------------------ r36127 | | 2016-01-21 16:01:01 Changed: class house removed from dynamic events wrecks *.p3d ------------------------------------------------------------------------ r36126 | | 2016-01-21 15:54:16 Tweaked: Jerrycan drinking and emptying converted to additive ------------------------------------------------------------------------ r36125 | | 2016-01-21 15:33:03 Changed: ScriptAPI: dozen of functions moved from Cargo to EntityAI ------------------------------------------------------------------------ r36124 | | 2016-01-21 15:18:21 Fixed: camo selections ------------------------------------------------------------------------ r36123 | | 2016-01-21 14:58:26 Tweaked: inventory tooltip Weight is displayed over quantity ------------------------------------------------------------------------ r36122 | | 2016-01-21 14:55:24 Added: Reserved constant for a new action ------------------------------------------------------------------------ r36121 | | 2016-01-21 14:54:27 Added: Reserved constant for an action ------------------------------------------------------------------------ r36120 | | 2016-01-21 14:49:28 Fixed: inspect layout ------------------------------------------------------------------------ r36119 | | 2016-01-21 14:39:50 Fixed: collisions ------------------------------------------------------------------------ r36118 | | 2016-01-21 14:35:06 Fixed: inspect layout ------------------------------------------------------------------------ r36117 | | 2016-01-21 14:15:09 Fixed: Chat messages cropped from bottom in windowed mode ------------------------------------------------------------------------ r36116 | | 2016-01-21 13:52:21 Fixed: textures ------------------------------------------------------------------------ r36115 | | 2016-01-21 13:52:08 Added: iluminant tower texture ------------------------------------------------------------------------ r36114 | | 2016-01-21 13:45:08 Added: API for PASBroadcaster ------------------------------------------------------------------------ r36113 | | 2016-01-21 13:43:14 Tweaked: scaling players window ------------------------------------------------------------------------ r36112 | | 2016-01-21 13:35:43 Tweaked: scaling server details ------------------------------------------------------------------------ r36111 | | 2016-01-21 13:22:05 Tweaked: scaling ------------------------------------------------------------------------ r36110 | | 2016-01-21 13:08:28 Fixed: Fixed various food stage issues ------------------------------------------------------------------------ r36109 | | 2016-01-21 12:59:15 Added: Watchtower prototype ------------------------------------------------------------------------ r36108 | | 2016-01-21 12:55:03 Fixed: Onhover description showing multiple items ------------------------------------------------------------------------ r36107 | | 2016-01-21 12:46:00 Changed: Script: syntax cleanup ------------------------------------------------------------------------ r36106 | | 2016-01-21 11:26:06 Added: vss_mag damage materials ------------------------------------------------------------------------ r36105 | | 2016-01-21 11:18:29 Tweaked: button proportions in options ------------------------------------------------------------------------ r36104 | | 2016-01-21 11:12:14 Tweaked: Cars in vicinity ------------------------------------------------------------------------ r36103 | | 2016-01-21 11:01:24 Tweaked: Players in vicinity ------------------------------------------------------------------------ r36102 | | 2016-01-21 10:42:03 Fixed: collisions ------------------------------------------------------------------------ r36101 | | 2016-01-21 10:41:47 Fixed: collisions ------------------------------------------------------------------------ r36100 | | 2016-01-21 10:23:43 Tweaked: ingame menu logo dynamic size/position ------------------------------------------------------------------------ r36099 | | 2016-01-21 10:08:32 Tweaked: renamed selection cord_plugged to cord_plugged_standing in View Geometry ------------------------------------------------------------------------ r36098 | | 2016-01-21 09:46:55 Tweaked: cock added to spawn ------------------------------------------------------------------------ r36097 | | 2016-01-21 09:44:27 Added: class house on heli wrecks *.p3d's ------------------------------------------------------------------------ r36096 | | 2016-01-21 09:28:20 Added: shadercache ------------------------------------------------------------------------ r36095 | | 2016-01-21 09:23:37 Fixed: collisions ------------------------------------------------------------------------ r36094 | | 2016-01-21 08:53:07 Added: Some user action IDs for electricity system ------------------------------------------------------------------------ r36093 | | 2016-01-21 08:52:23 Added: Some user actions IDs for electricity system ------------------------------------------------------------------------ r36092 | | 2016-01-21 08:45:37 Fixed: inspect menu z ordering ------------------------------------------------------------------------ r36091 | | 2016-01-21 08:39:57 Added: Some UA action IDs for electricity system ------------------------------------------------------------------------ r36090 | | 2016-01-21 08:38:38 Added: Some UA action IDs for electricity system ------------------------------------------------------------------------ r36089 | | 2016-01-21 07:42:33 Fixed: button overlaping ------------------------------------------------------------------------ r36088 | | 2016-01-21 07:39:52 Fixed: ingame menu version text align ------------------------------------------------------------------------ r36087 | | 2016-01-20 17:45:47 Added: Drink from pond interact action ------------------------------------------------------------------------ r36086 | | 2016-01-20 17:03:57 Added: Created more events on unarmed locomotion on player to make syncing smoother Added: Converted facial animations to additive for experimental version of facial animations Added: Bow aim poses animation Tweaked: Crouch drink for player pose adjusted ------------------------------------------------------------------------ r36085 | | 2016-01-20 16:59:58 Added: More syncing for player locomotion ------------------------------------------------------------------------ r36084 | | 2016-01-20 16:40:33 Tweaked: Bottle filling fail message ------------------------------------------------------------------------ r36083 | | 2016-01-20 16:39:11 Tweaked: Bottle filling action ------------------------------------------------------------------------ r36082 | | 2016-01-20 16:09:46 Added: cord_plugged selection into View Geometry ------------------------------------------------------------------------ r36081 | | 2016-01-20 16:09:30 Updated: added exporter path ------------------------------------------------------------------------ r36080 | | 2016-01-20 16:08:57 Added: engine belt ------------------------------------------------------------------------ r36079 | | 2016-01-20 16:05:24 Fixed: OnCancel conditions ------------------------------------------------------------------------ r36078 | | 2016-01-20 15:50:27 Added: Medium priority request ------------------------------------------------------------------------ r36077 | | 2016-01-20 15:49:04 Bug with trunk normals: reset trunk normals ------------------------------------------------------------------------ r36076 | | 2016-01-20 15:47:42 Added: View Geometry selection for cord_plugged ------------------------------------------------------------------------ r36075 | | 2016-01-20 15:27:47 Added: Events to crouch and prone unarmed walk ------------------------------------------------------------------------ r36074 | | 2016-01-20 15:16:58 Added: radio logo ------------------------------------------------------------------------ r36073 | | 2016-01-20 15:16:19 Added: batch file for fast and convenient SVN update animation related data ------------------------------------------------------------------------ r36072 | | 2016-01-20 15:14:47 Added: jumping moves for cock and hen ------------------------------------------------------------------------ r36071 | | 2016-01-20 15:13:49 Tweaked: jumping definition for cock ------------------------------------------------------------------------ r36070 | | 2016-01-20 15:03:21 Added: Minor bug to revision history ------------------------------------------------------------------------ r36069 | | 2016-01-20 14:54:34 Tweaked: Gestures and actions to be additive Added: Foot down events in unarmed ------------------------------------------------------------------------ r36068 | | 2016-01-20 14:48:36 Fixed: Fixed food stage constructor when no proper config data is provided for selected food item ------------------------------------------------------------------------ r36067 | | 2016-01-20 14:42:24 Added: Cyclic animations for the player Locomotion ------------------------------------------------------------------------ r36066 | | 2016-01-20 14:33:51 Added: Work - jump animations ------------------------------------------------------------------------ r36065 | | 2016-01-20 14:33:20 Added: Work - jumps ------------------------------------------------------------------------ r36064 | | 2016-01-20 14:31:06 Tweaked: Work - fixes ------------------------------------------------------------------------ r36063 | | 2016-01-20 14:30:46 Added: Work - jump_walk_H110_L800.FBX ------------------------------------------------------------------------ r36062 | | 2016-01-20 14:01:05 Tweaked: Work - fixes ------------------------------------------------------------------------ r36061 | | 2016-01-20 13:59:29 Added: Work - jump walk animation ------------------------------------------------------------------------ r36060 | | 2016-01-20 13:54:29 Added: missing materials ------------------------------------------------------------------------ r36059 | | 2016-01-20 13:53:22 Tweaked: Added and removed some View Geometry selections. ------------------------------------------------------------------------ r36057 | | 2016-01-20 13:39:07 Tweaked: Inventory HandsPanel empty drag/drop ------------------------------------------------------------------------ r36056 | | 2016-01-20 13:30:01 Fixed: Target removed from softlink check ------------------------------------------------------------------------ r36055 | | 2016-01-20 13:28:23 Tweaked: Inventory HandsPanel empty WIP ------------------------------------------------------------------------ r36054 | | 2016-01-20 13:22:52 Added: work - jump animations H110 H160 L350 ------------------------------------------------------------------------ r36053 | | 2016-01-20 13:21:58 Added: Softlink checks ------------------------------------------------------------------------ r36052 | | 2016-01-20 13:16:25 Added: Softlink checks ------------------------------------------------------------------------ r36051 | | 2016-01-20 13:05:54 Updated: Updated configs for new EN5C fireplace script (removed config attach/detach conditions) ------------------------------------------------------------------------ r36050 | | 2016-01-20 13:02:13 Fixed: wrong material name ------------------------------------------------------------------------ r36049 | | 2016-01-20 12:41:08 Added: Pointer check ------------------------------------------------------------------------ r36048 | | 2016-01-20 12:03:02 Source: added loop for idle ------------------------------------------------------------------------ r36047 | | 2016-01-20 12:00:58 Added: engine belt slot definition ------------------------------------------------------------------------ r36046 | | 2016-01-20 12:00:05 Added: engine belt proxy definition ------------------------------------------------------------------------ r36045 | | 2016-01-20 11:50:31 Added: Anim ------------------------------------------------------------------------ r36044 | | 2016-01-20 11:36:55 Changed: Gestures Idles, added loop ------------------------------------------------------------------------ r36042 | | 2016-01-20 11:18:03 Added: Fill bottle action ------------------------------------------------------------------------ r36041 | | 2016-01-20 10:59:17 Added: Fill bottle action ------------------------------------------------------------------------ r36040 | | 2016-01-20 09:46:06 Delete: sit v2 ------------------------------------------------------------------------ r36039 | | 2016-01-19 18:19:52 Added: armband work files ------------------------------------------------------------------------ r36038 | | 2016-01-19 18:06:43 Added: Comments to parameters Tweaked: GetAnimation optimized ------------------------------------------------------------------------ r36037 | | 2016-01-19 17:37:55 Fixed: crash in debug mode ------------------------------------------------------------------------ r36036 | | 2016-01-19 17:23:58 Removed: Obsolete comments ------------------------------------------------------------------------ r36035 | | 2016-01-19 17:23:03 Added: Backspace spawning items form clipboard ------------------------------------------------------------------------ r36034 | | 2016-01-19 17:22:09 Added: Button for copy item name to clipboard ------------------------------------------------------------------------ r36033 | | 2016-01-19 17:21:40 Added: Documentation for function SpawnItem ------------------------------------------------------------------------ r36032 | | 2016-01-19 17:21:12 Added: Debug Console: Added Button for copy item name to clipboard ------------------------------------------------------------------------ r36030 | | 2016-01-19 16:56:38 Tweaked: Player is no longer passed to GetAnimation method ------------------------------------------------------------------------ r36029 | | 2016-01-19 16:44:10 Added: IsRock method ------------------------------------------------------------------------ r36028 | | 2016-01-19 16:42:44 Added: Mine rock action Added: GetAnimation method that resolves sharing same user action amongst items using both single handed and twohanded animation ------------------------------------------------------------------------ r36027 | | 2016-01-19 16:42:41 Tweaked: Added and changed View Geometry selections ------------------------------------------------------------------------ r36026 | | 2016-01-19 16:29:36 Added: New proxyexport file. ------------------------------------------------------------------------ r36025 | | 2016-01-19 16:20:24 Added: files for motorbike. ------------------------------------------------------------------------ r36024 | | 2016-01-19 16:17:18 Tweaked: Adjusted topology in forest_core ------------------------------------------------------------------------ r36023 | | 2016-01-19 16:16:02 Added: bicycle art ------------------------------------------------------------------------ r36022 | | 2016-01-19 16:12:56 Fixed: inventory zoom irresponsive ------------------------------------------------------------------------ r36021 | | 2016-01-19 16:11:36 Fixed: sedan spawn points ------------------------------------------------------------------------ r36020 | | 2016-01-19 16:08:41 Tweaked: Server layout font sizes ------------------------------------------------------------------------ r36019 | | 2016-01-19 15:45:28 Changed: Private class instead of public for ZombieBase Created: New selections for spawnpoints for StationHouse Added: New lootTags and lootCategorys into cfgLootSpawns.hpp ------------------------------------------------------------------------ r36018 | | 2016-01-19 15:16:39 Added: Added scripts for food stages with basic functionality ------------------------------------------------------------------------ r36017 | | 2016-01-19 15:11:32 Added: Knuckle run for Zombie ------------------------------------------------------------------------ r36016 | | 2016-01-19 14:59:38 Added: Knuckle run for Zombie ------------------------------------------------------------------------ r36015 | | 2016-01-19 14:58:37 Testing: Moved 1m down for test ------------------------------------------------------------------------ r36014 | | 2016-01-19 14:49:22 Tweaked: Inventory NewUI quantity ------------------------------------------------------------------------ r36013 | | 2016-01-19 13:55:44 Source: Tweaked: Added reload action anim ------------------------------------------------------------------------ r36012 | | 2016-01-19 13:46:31 Added: Doc for weather functions ------------------------------------------------------------------------ r36011 | | 2016-01-19 13:45:53 Tweaked: Weather sync on new player connection is sent only to connecting one Fixed: Fog values for clients can be reset to 0 by reconnecting ------------------------------------------------------------------------ r36010 | | 2016-01-19 13:34:47 Changed: Rotated and moved backpacks to allow for hand IK. ------------------------------------------------------------------------ r36009 | | 2016-01-19 13:12:55 Added: indicators for coolant ------------------------------------------------------------------------ r36008 | | 2016-01-19 12:59:40 Added: lods ------------------------------------------------------------------------ r36007 | | 2016-01-19 12:54:14 Added: occluders ------------------------------------------------------------------------ r36006 | | 2016-01-19 12:53:40 Added: lods ------------------------------------------------------------------------ r36005 | | 2016-01-19 11:33:24 Tweaked: Inventory NewUI quantity ------------------------------------------------------------------------ r36004 | | 2016-01-19 11:09:34 Approved Fence Beta ------------------------------------------------------------------------ r36003 | | 2016-01-19 11:00:38 Fixed: Multiple declaration of action continuous ------------------------------------------------------------------------ r36002 | | 2016-01-19 10:58:44 Fixed: Multiple delarations of action continuous ------------------------------------------------------------------------ r36001 | | 2016-01-19 10:36:51 Approved Fence Beta ------------------------------------------------------------------------ r36000 | | 2016-01-19 10:34:34 Tweaked: Upperbody export profile to not make shoulders be differential ------------------------------------------------------------------------ r35999 | | 2016-01-19 10:32:28 Added: Mine action ------------------------------------------------------------------------ r35998 | | 2016-01-19 10:28:25 Added: shapefiles of vegetation ------------------------------------------------------------------------ r35997 | | 2016-01-19 10:06:54 Source: changed as additive ------------------------------------------------------------------------ r35996 | | 2016-01-19 10:05:16 Tweaked: exported as additive ------------------------------------------------------------------------ r35995 | | 2016-01-19 09:45:52 Tweaked: Renamed p_cro_laying_loop to p_cro_layingDown_loop Tweaked: Tweaked the poses of the laying down animation slightly ------------------------------------------------------------------------ r35994 | | 2016-01-19 09:41:17 Tweaked: changed to aditiv anim ------------------------------------------------------------------------ r35993 | | 2016-01-19 09:32:43 Changed: NewUI: inventory crash fix ------------------------------------------------------------------------ r35992 | | 2016-01-19 08:36:24 Fixed: numbers in grid ------------------------------------------------------------------------ r35991 | | 2016-01-19 08:33:56 Edited: Comment ------------------------------------------------------------------------ r35990 | | 2016-01-19 08:16:20 Changed: Power genereator viewgeometry for pluggs ------------------------------------------------------------------------ r35989 | | 2016-01-19 07:44:09 Changed: Power genereator viewgeometry for pluggs ------------------------------------------------------------------------ r35988 | | 2016-01-18 18:01:06 Changed: oil bottle p3d created in vehicle/parts Added: oil bottle config definition ------------------------------------------------------------------------ r35987 | | 2016-01-18 17:23:17 Added: ScriptAPI: clipboard ------------------------------------------------------------------------ r35986 | | 2016-01-18 17:21:48 Added: more selections for plugs and cords for/in EN5C_PowerGenerator EN5C_CableReel and EN5C_Spotlight. ------------------------------------------------------------------------ r35985 | | 2016-01-18 17:12:02 Source: LAW IK ------------------------------------------------------------------------ r35984 | | 2016-01-18 16:53:30 Changed: NewUI: inventory drop of non-owned items ------------------------------------------------------------------------ r35983 | | 2016-01-18 16:45:47 Tweaked: Fail message ------------------------------------------------------------------------ r35982 | | 2016-01-18 16:45:14 Changed: NewUI: inventory create/destroy cleanup ------------------------------------------------------------------------ r35981 | | 2016-01-18 16:43:08 Added: New proxyexport file. ------------------------------------------------------------------------ r35980 | | 2016-01-18 16:28:14 Changed: ScriptAPI: reverting last commit ------------------------------------------------------------------------ r35979 | | 2016-01-18 16:24:52 Tweaked: HandsPanel WIP (empty element height gap fix) ------------------------------------------------------------------------ r35978 | | 2016-01-18 16:19:14 Changed: ScriptAPI: forgotten Man::GetCursorObject declaration ------------------------------------------------------------------------ r35977 | | 2016-01-18 16:15:49 Added: AT_MINE_BUSH action ------------------------------------------------------------------------ r35976 | | 2016-01-18 16:09:15 Tweaked: Wood mining actions ------------------------------------------------------------------------ r35975 | | 2016-01-18 16:07:56 Added: Bush mining action ------------------------------------------------------------------------ r35974 | | 2016-01-18 16:05:15 Added: AT_MINE_BUSH action ------------------------------------------------------------------------ r35973 | | 2016-01-18 15:57:37 Added: User action mine bush define ------------------------------------------------------------------------ r35972 | | 2016-01-18 15:54:15 Added: Mine Bush action ------------------------------------------------------------------------ r35971 | | 2016-01-18 15:53:31 Fixed: Mistake in config ------------------------------------------------------------------------ r35970 | | 2016-01-18 15:45:20 Added: Default setup for all bushes and trees in constructor ------------------------------------------------------------------------ r35969 | | 2016-01-18 15:38:20 Changed: Spawn points for UH1Y - new selections. Changed: Tags and Categorys in LootSpawns. Changed: Heatisolation and Absorbency for MiniDress. Changed: Tags for glasses. ------------------------------------------------------------------------ r35968 | | 2016-01-18 15:12:09 Tweaked: Debug log removed ------------------------------------------------------------------------ r35967 | | 2016-01-18 15:10:07 Added: glass ------------------------------------------------------------------------ r35966 | | 2016-01-18 15:08:30 Added: IsPlantBase method to Object class Tweaked: Data gathering from treebase classes ------------------------------------------------------------------------ r35965 | | 2016-01-18 14:58:16 Tweaked: HandsPanel WIP ------------------------------------------------------------------------ r35964 | | 2016-01-18 14:54:26 Updated: Position of the M72 Law. X: 0.078~ ------------------------------------------------------------------------ r35963 | | 2016-01-18 14:53:30 Added: new jump name convention deer skelet Tweaked: deer skelet anim graph new jumps ------------------------------------------------------------------------ r35962 | | 2016-01-18 14:50:50 Added: new jump name convention deer skelet Removed: new jump name convention deer skelet ------------------------------------------------------------------------ r35961 | | 2016-01-18 14:42:26 Source: Adjusted the position of the M72 Law Parts to reflect the actual pose of the un-parted gun ------------------------------------------------------------------------ r35960 | | 2016-01-18 14:40:35 Added: PlantBase folder with tree classes ------------------------------------------------------------------------ r35959 | | 2016-01-18 14:40:02 Source: Tweaked position of M72 law to not clip through head ------------------------------------------------------------------------ r35958 | | 2016-01-18 14:39:17 Tweaked: HandsPanel WIP ------------------------------------------------------------------------ r35957 | | 2016-01-18 14:22:00 Source: Fixed position and name of M72 law ------------------------------------------------------------------------ r35956 | | 2016-01-18 14:08:12 Changed: zombie path filters set to "ZombieAlerted" ------------------------------------------------------------------------ r35955 | | 2016-01-18 14:07:05 Tweaked: adding path filter parameters for group ai ------------------------------------------------------------------------ r35954 | | 2016-01-18 14:05:02 Tweaked: adding path filter parameters for group ai ------------------------------------------------------------------------ r35953 | | 2016-01-18 14:01:58 Tweaked: comments to some parameters for group ai ------------------------------------------------------------------------ r35952 | | 2016-01-18 13:57:38 Removed: Obsolete Man::GetCursorObject ------------------------------------------------------------------------ r35951 | | 2016-01-18 13:56:37 Added: "jumpStarted" animation events ------------------------------------------------------------------------ r35950 | | 2016-01-18 13:50:15 Source: Added M72 law parts Tweaked: RPG position ------------------------------------------------------------------------ r35949 | | 2016-01-18 13:22:12 Added: radio building textures ------------------------------------------------------------------------ r35948 | | 2016-01-18 13:20:37 Added: lods ------------------------------------------------------------------------ r35947 | | 2016-01-18 13:03:33 Changed: NewUI: inventory reset after respawn fix Changed: NewUI: inventory view content fix ------------------------------------------------------------------------ r35946 | | 2016-01-18 12:42:30 Source: tweaked ------------------------------------------------------------------------ r35945 | | 2016-01-18 12:38:52 Tweaked: Options buttons text proportion ------------------------------------------------------------------------ r35944 | | 2016-01-18 12:23:58 Changed: GetCursorObjectComponentName and GetPlayerCursorObjectComponentName param names ------------------------------------------------------------------------ r35943 | | 2016-01-18 11:54:16 Added: Ladder animations to the player graph ------------------------------------------------------------------------ r35942 | | 2016-01-18 11:48:45 Fixed: right area type set ------------------------------------------------------------------------ r35941 | | 2016-01-18 11:29:46 Added: Setup methods for mining ------------------------------------------------------------------------ r35940 | | 2016-01-18 11:11:00 Changed: NewUI: fixed problems with controls locking in options menu ------------------------------------------------------------------------ r35939 | | 2016-01-18 11:08:53 Changed: Newly generated navmesh.nm ------------------------------------------------------------------------ r35938 | | 2016-01-18 10:45:55 Tweaked: HandsPanel WIP ------------------------------------------------------------------------ r35937 | | 2016-01-18 10:10:47 Tweaked: Method moved to manbase ------------------------------------------------------------------------ r35936 | | 2016-01-18 10:09:17 Source: rpg m249 Saiga shockpistol IK ------------------------------------------------------------------------ r35935 | | 2016-01-18 09:58:23 script compile fix ------------------------------------------------------------------------ r35934 | | 2016-01-18 09:33:36 Added: Method GetCursorObject passing playerbase as paramater ------------------------------------------------------------------------ r35933 | | 2016-01-18 09:20:29 Fixed: GetCursorObjectComponentName to GetPlayerCursorObjectComponentName ------------------------------------------------------------------------ r35932 | | 2016-01-18 09:01:07 Tweaked: HandsPanel WIP ------------------------------------------------------------------------ r35931 | | 2016-01-16 10:00:14 Added: radio building source progress ------------------------------------------------------------------------ r35930 | | 2016-01-16 02:00:51 Changed: fonts and widgets ------------------------------------------------------------------------ r35929 | | 2016-01-15 17:54:54 Added: CGame::GetCursorObjectComponentName ------------------------------------------------------------------------ r35928 | | 2016-01-15 17:11:50 Added: Curves for defining turn speed. ------------------------------------------------------------------------ r35927 | | 2016-01-15 16:46:43 Changed: new spawns for vehicles (DE) ------------------------------------------------------------------------ r35926 | | 2016-01-15 16:43:26 Tweaked: some skinning work files for cow Added: new work files for cow and bull ------------------------------------------------------------------------ r35925 | | 2016-01-15 16:16:17 Tweaked: Default quantity of itembase ------------------------------------------------------------------------ r35924 | | 2016-01-15 16:15:59 Added: Quantity settings ------------------------------------------------------------------------ r35923 | | 2016-01-15 16:07:19 Tweaked : hbox_filled_co Tweaked : hbox_filled_nohq Added: new dirt/rock model to hbox_filled models Tweaked: uv mapped bottom of hboc models to account for new texture ------------------------------------------------------------------------ r35922 | | 2016-01-15 15:53:28 Tweaked: tooltip transparency ------------------------------------------------------------------------ r35921 | | 2016-01-15 15:47:58 Tweaked: some skinning work files for cow ------------------------------------------------------------------------ r35920 | | 2016-01-15 15:16:08 Changed: NewUI: removed debug progressBar from chat input ------------------------------------------------------------------------ r35919 | | 2016-01-15 15:12:51 Added: Added attach/detach conditions for attaching on fireplace ------------------------------------------------------------------------ r35918 | | 2016-01-15 15:09:20 Changed: Widgets: 3rd item preview render layer Changed: UIManager: menu hide show Changed: NewUI: inventory ------------------------------------------------------------------------ r35917 | | 2016-01-15 15:07:07 Added: new work files for cow and bull ------------------------------------------------------------------------ r35916 | | 2016-01-15 14:55:14 Added: WORK Gull animations set ------------------------------------------------------------------------ r35915 | | 2016-01-15 14:55:07 Tweaked: The shockpistol was off-centre ------------------------------------------------------------------------ r35914 | | 2016-01-15 14:48:50 Tweaked: Shockpistol position ------------------------------------------------------------------------ r35913 | | 2016-01-15 14:45:55 Fixed: Adding damage to HescoBox while spawned ------------------------------------------------------------------------ r35912 | | 2016-01-15 14:45:34 Tweaked: HandsPanel WIP ------------------------------------------------------------------------ r35911 | | 2016-01-15 14:42:46 Tweaked: Actually fixed the position this time on the shock pistol ------------------------------------------------------------------------ r35910 | | 2016-01-15 14:40:53 Tweaked: Add damage to item performing filling action ------------------------------------------------------------------------ r35909 | | 2016-01-15 14:24:03 Fixed: Collisions with filled HescoBox selection ------------------------------------------------------------------------ r35908 | | 2016-01-15 14:15:44 Added: reload variations ------------------------------------------------------------------------ r35907 | | 2016-01-15 14:15:17 Tweaked: Fixed the shockpistol position ------------------------------------------------------------------------ r35906 | | 2016-01-15 14:15:14 Tweaked: Finger on the trigger ------------------------------------------------------------------------ r35905 | | 2016-01-15 14:14:32 Tweaked: Finger on the trigger ------------------------------------------------------------------------ r35904 | | 2016-01-15 14:12:29 Added: reloads variations ------------------------------------------------------------------------ r35903 | | 2016-01-15 14:10:39 Tweaked: Added reloads variations ------------------------------------------------------------------------ r35902 | | 2016-01-15 14:03:39 Added: georef. file so I can load sat imagery properly(at correct position) in QGIS ------------------------------------------------------------------------ r35901 | | 2016-01-15 13:54:04 Added: t_FagusSylvatica_3fb_test.p3d test version for use with double sided shader ------------------------------------------------------------------------ r35900 | | 2016-01-15 13:45:39 Changed: Script doc ------------------------------------------------------------------------ r35899 | | 2016-01-15 13:38:40 Tweaked: HandsPanel WIP ------------------------------------------------------------------------ r35898 | | 2016-01-15 13:30:53 Tweaked: Saiga positioning ------------------------------------------------------------------------ r35897 | | 2016-01-15 13:29:08 Tweaked: Removed null point and properly positioned the M249 ------------------------------------------------------------------------ r35896 | | 2016-01-15 13:23:03 Tweaked: Quickbar correct numbering ------------------------------------------------------------------------ r35895 | | 2016-01-15 13:22:03 Added: turnCenteringSpeed config for the speed of self-centering the driving wheel without player's input. ------------------------------------------------------------------------ r35894 | | 2016-01-15 13:06:26 Tweaked: Gesture animations (greeting Added: Additive animations for look direction ------------------------------------------------------------------------ r35893 | | 2016-01-15 12:51:40 Fixed: Damage/destruct materials and collisions for HescoBox ------------------------------------------------------------------------ r35892 | | 2016-01-15 12:46:51 Added: Additive animations for the player gestures ------------------------------------------------------------------------ r35891 | | 2016-01-15 12:14:39 Added: Light state check ------------------------------------------------------------------------ r35890 | | 2016-01-15 12:14:02 Added: new anim editor graph files and preview mesh ------------------------------------------------------------------------ r35889 | | 2016-01-15 12:08:52 Tweaked: ShowTooltip y position fix ------------------------------------------------------------------------ r35888 | | 2016-01-15 11:39:14 Tweaked: Paths in scriptAPI_html ------------------------------------------------------------------------ r35887 | | 2016-01-15 11:11:09 Tweaked: changed to full body ------------------------------------------------------------------------ r35886 | | 2016-01-15 11:07:06 Added: Zombie jump flags to aiconfigs ------------------------------------------------------------------------ r35885 | | 2016-01-15 10:58:14 Added: Configured the necessary parts to allow zombies jump over obstacles ------------------------------------------------------------------------ r35884 | | 2016-01-15 10:48:21 Changed: to additive anims ------------------------------------------------------------------------ r35883 | | 2016-01-15 10:31:28 Added: varQuantityInit ------------------------------------------------------------------------ r35882 | | 2016-01-15 10:31:09 Added: Work - jump animations ------------------------------------------------------------------------ r35881 | | 2016-01-15 10:29:09 Added: Work - jump animations ------------------------------------------------------------------------ r35880 | | 2016-01-15 10:24:36 Tweaked: WORK GULL complet skeleton with lods ------------------------------------------------------------------------ r35879 | | 2016-01-15 10:04:45 Added: work - new jump animations ------------------------------------------------------------------------ r35878 | | 2016-01-15 09:56:28 Removed: some Print() ------------------------------------------------------------------------ r35877 | | 2016-01-15 09:55:44 Added: Added script for EN5C_Pot (incl. item hierarchy) ------------------------------------------------------------------------ r35876 | | 2016-01-15 09:42:08 Tweaked: SetGridItemsSize added parameter height - change ------------------------------------------------------------------------ r35875 | | 2016-01-15 09:21:14 Source: prepared for additiv animation ------------------------------------------------------------------------ r35874 | | 2016-01-15 08:58:49 Tweaked: inventory hands panel WIP ( SetGridItemsSize added parameter height ) ------------------------------------------------------------------------ r35873 | | 2016-01-15 08:49:11 Removed: Removed obsolete CookwareBase class Added: Uncommented new item classes in include files ------------------------------------------------------------------------ r35872 | | 2016-01-15 08:25:14 Fixed: Fixed various issues ------------------------------------------------------------------------ r35871 | | 2016-01-14 17:12:14 Added: new work files for cow and bull ------------------------------------------------------------------------ r35870 | | 2016-01-14 17:08:48 Added: new work files for cow and bull ------------------------------------------------------------------------ r35869 | | 2016-01-14 17:04:49 Changed: changed to additive animation ------------------------------------------------------------------------ r35868 | | 2016-01-14 16:38:35 Added: new work files for cow and bull ------------------------------------------------------------------------ r35867 | | 2016-01-14 16:25:01 Added: Auto-search during typing of class name in debug console ------------------------------------------------------------------------ r35866 | | 2016-01-14 16:23:58 Added: Log of scripts enabled just in Debug Mode (DayZInt.exe) ------------------------------------------------------------------------ r35865 | | 2016-01-14 16:22:08 Added: new work files for cow and bull ------------------------------------------------------------------------ r35864 | | 2016-01-14 16:13:43 Changed: materials ------------------------------------------------------------------------ r35863 | | 2016-01-14 16:12:47 Changed: shaders ------------------------------------------------------------------------ r35862 | | 2016-01-14 16:05:26 Added: new work files for cow and bull ------------------------------------------------------------------------ r35861 | | 2016-01-14 15:54:12 Changed: Deactivated the effect of missing car fluids by default. ------------------------------------------------------------------------ r35860 | | 2016-01-14 15:47:36 Removed: work files for deer ------------------------------------------------------------------------ r35859 | | 2016-01-14 15:46:50 Added: Note to future self ------------------------------------------------------------------------ r35858 | | 2016-01-14 15:46:45 Added: new work files for deer ------------------------------------------------------------------------ r35857 | | 2016-01-14 15:46:26 Added: Hook hacking phase to fish catching ------------------------------------------------------------------------ r35856 | | 2016-01-14 15:46:03 Added: new work files for deer ------------------------------------------------------------------------ r35855 | | 2016-01-14 15:41:01 Added: new work files for cow and bull ------------------------------------------------------------------------ r35854 | | 2016-01-14 15:37:42 Added: new work files for cow and bull ------------------------------------------------------------------------ r35853 | | 2016-01-14 15:14:38 Tweaked: Message removed ------------------------------------------------------------------------ r35852 | | 2016-01-14 15:02:01 Source: stunt gun ------------------------------------------------------------------------ r35851 | | 2016-01-14 14:56:04 Added: Solely head additive animation ------------------------------------------------------------------------ r35850 | | 2016-01-14 14:49:27 Added: Raven work files ------------------------------------------------------------------------ r35849 | | 2016-01-14 14:06:39 Fixed: Tripwire takes damage from setup ------------------------------------------------------------------------ r35848 | | 2016-01-14 13:51:45 Changed: car function name GetFuelPercent changed to GetFuelFraction. Added: script functions for getting the level of car fluids. ------------------------------------------------------------------------ r35847 | | 2016-01-14 13:48:18 Added: config params for brake fluid Added: config for brakes ------------------------------------------------------------------------ r35846 | | 2016-01-14 13:38:09 Source: added cable reel ------------------------------------------------------------------------ r35845 | | 2016-01-14 13:32:45 Added: cable reel ------------------------------------------------------------------------ r35844 | | 2016-01-14 12:44:02 Fixed: Trap_Tripwire with attached grenade does not kill player after activation ------------------------------------------------------------------------ r35843 | | 2016-01-14 12:27:23 Source: entity position tweaked ------------------------------------------------------------------------ r35842 | | 2016-01-14 12:24:38 Tweaked: changed entity position ------------------------------------------------------------------------ r35841 | | 2016-01-14 12:11:29 Added: Checks for not moving and being in water ------------------------------------------------------------------------ r35840 | | 2016-01-14 12:07:42 Addedd: gull_lods geometry ------------------------------------------------------------------------ r35839 | | 2016-01-14 11:45:03 Added: Added more functionality to fireplace w script)Added: Added more functionality to fireplace w script) ------------------------------------------------------------------------ r35838 | | 2016-01-14 10:47:15 Added: Placeholders for 4 unplugged but rolled up cords near the generator. Tweaked: Cord length values for EN5C_Spotlight and EN5C_CableReel. ------------------------------------------------------------------------ r35837 | | 2016-01-14 10:43:32 Tweaked: Fish is generated ------------------------------------------------------------------------ r35836 | | 2016-01-14 10:29:26 Tweaked: Modified reload variations after feedback ------------------------------------------------------------------------ r35835 | | 2016-01-14 10:27:47 Tweaked: Modified after feedback ------------------------------------------------------------------------ r35834 | | 2016-01-14 10:25:58 Tweaked: Fishing methods ------------------------------------------------------------------------ r35833 | | 2016-01-14 10:17:48 Tweaked: Fishing actions messages ------------------------------------------------------------------------ r35832 | | 2016-01-14 10:06:12 Tweaked: Fishing actions ------------------------------------------------------------------------ r35831 | | 2016-01-14 09:46:18 Changed: copyright year updated ------------------------------------------------------------------------ r35830 | | 2016-01-14 09:15:16 Changed: All content of ItemBaseElectricity files moved to ItemBase files. ------------------------------------------------------------------------ r35829 | | 2016-01-14 09:04:34 Added: Additive profiles for the player and the zombie ------------------------------------------------------------------------ r35828 | | 2016-01-13 17:56:25 Tweaked: tweaked reload animation + added added reload action ------------------------------------------------------------------------ r35827 | | 2016-01-13 17:01:57 Tweaked: reload + chambering + pose ------------------------------------------------------------------------ r35826 | | 2016-01-13 16:53:39 Tweaked: Added reload variations ------------------------------------------------------------------------ r35825 | | 2016-01-13 16:52:22 Added: Reload variations ------------------------------------------------------------------------ r35824 | | 2016-01-13 16:47:34 Added: Attaching camo net to shelters ------------------------------------------------------------------------ r35823 | | 2016-01-13 16:45:48 Added: Attaching camo net to shelters ------------------------------------------------------------------------ r35822 | | 2016-01-13 16:29:30 Tweaked: updated comment ------------------------------------------------------------------------ r35821 | | 2016-01-13 16:29:13 Tweaked: code cleanup ------------------------------------------------------------------------ r35819 | | 2016-01-13 15:47:55 Added: Added more functionality to fireplace w script) ------------------------------------------------------------------------ r35818 | | 2016-01-13 15:41:43 Added: Request to revision history ------------------------------------------------------------------------ r35817 | | 2016-01-13 15:17:27 Fixed: Rescaled units of raven max file ------------------------------------------------------------------------ r35816 | | 2016-01-13 15:12:56 Tweaked: Line stretch added ------------------------------------------------------------------------ r35815 | | 2016-01-13 15:08:38 Fixed: Possible memory leak with undeleted timer ------------------------------------------------------------------------ r35814 | | 2016-01-13 15:05:20 Added: Workbench - some editor only data ------------------------------------------------------------------------ r35813 | | 2016-01-13 15:03:33 Added: Bugged Locomotion graph for Petr testing ------------------------------------------------------------------------ r35812 | | 2016-01-13 14:57:17 Source: Updated the revision history ------------------------------------------------------------------------ r35811 | | 2016-01-13 14:55:27 Tweaked: Advanced placement mode is automatically started/stopped when (un)plugging an el. device through user action. ------------------------------------------------------------------------ r35810 | | 2016-01-13 14:52:21 Added: Rook max and psd files ------------------------------------------------------------------------ r35808 | | 2016-01-13 14:44:00 Updated: gull ------------------------------------------------------------------------ r35807 | | 2016-01-13 14:27:50 commit skeleton ------------------------------------------------------------------------ r35806 | | 2016-01-13 14:15:03 Tweaked: Updated IsEnergySourceAtReach() function comment. ------------------------------------------------------------------------ r35805 | | 2016-01-13 14:01:11 Removed: All animals from old spawning system ------------------------------------------------------------------------ r35804 | | 2016-01-13 13:45:14 Tweaked: Added tolerance for distancing player from power source when placing a plugged el. device. ------------------------------------------------------------------------ r35803 | | 2016-01-13 13:38:18 Fixed: UI key bindings for new character controller ------------------------------------------------------------------------ r35802 | | 2016-01-13 12:51:45 Fixed: Client crashes after looking at garden plot through vicinity in newUI ------------------------------------------------------------------------ r35801 | | 2016-01-13 12:47:55 Added: textures and materials ------------------------------------------------------------------------ r35800 | | 2016-01-13 12:32:57 Removed: Reverse merged revision(s) 34184-34183 from trunk/DZ/weapons/shotguns: ------------------------------------------------------------------------ r35799 | | 2016-01-13 12:24:39 Added: very initial config of Saiga ------------------------------------------------------------------------ r35798 | | 2016-01-13 12:14:56 Changed: ScriptAPI: scripted actions memory points support ------------------------------------------------------------------------ r35797 | | 2016-01-13 12:07:02 Added: Fishing mechanic script ------------------------------------------------------------------------ r35796 | | 2016-01-13 11:59:00 Added: Fishaction includes ------------------------------------------------------------------------ r35795 | | 2016-01-13 11:56:03 Fixed: Constructor ------------------------------------------------------------------------ r35794 | | 2016-01-13 11:54:29 Tweaked: Path to fishing rod ------------------------------------------------------------------------ r35793 | | 2016-01-13 11:44:41 Added: FishingRod_Base ------------------------------------------------------------------------ r35792 | | 2016-01-13 11:43:54 Added: EditorShapeEntity ------------------------------------------------------------------------ r35791 | | 2016-01-13 11:42:42 Added: Fishing user actions ------------------------------------------------------------------------ r35790 | | 2016-01-13 11:42:14 Added: Fishing rod base ------------------------------------------------------------------------ r35789 | | 2016-01-13 11:21:14 Added: New proxyexport file. ------------------------------------------------------------------------ r35788 | | 2016-01-13 11:13:58 Added: new smdi textures for the hbox empty and filled models Changed: the first 3 LOD's of the hbox empty and filled models Changed: made bigger changes to the co and nohq maps for the hbox empty and filled versions Changed: hbox p3d file by adding the new versions of hbox empty and filled models Tweaked: rvmats of hbox filled and empty versions to include paths to new smdi textures ------------------------------------------------------------------------ r35787 | | 2016-01-13 11:12:21 Changed: ScriptAPI: Man::CanOpenInventory Changed: Script Doc ------------------------------------------------------------------------ r35786 | | 2016-01-13 11:10:17 Changed: NewUI: tooltip priority fix ------------------------------------------------------------------------ r35785 | | 2016-01-13 11:03:14 Changed: LootCategory in config. ------------------------------------------------------------------------ r35784 | | 2016-01-13 10:35:41 Source: spear suicide ------------------------------------------------------------------------ r35783 | | 2016-01-13 10:29:36 Added: spear suicide ------------------------------------------------------------------------ r35782 | | 2016-01-13 10:28:08 Source: Tweaked positioning of RPG. ------------------------------------------------------------------------ r35781 | | 2016-01-13 10:27:20 Tweaked: Position and rotation of the RPG. Rotate Y: -90 ------------------------------------------------------------------------ r35780 | | 2016-01-13 10:25:17 Delete: renaming ------------------------------------------------------------------------ r35779 | | 2016-01-13 10:12:08 Added: Fishing actions ------------------------------------------------------------------------ r35778 | | 2016-01-13 10:11:19 Added: spear suiscide animation ------------------------------------------------------------------------ r35777 | | 2016-01-13 08:00:33 Fixed: missing rvmat file for Ind_Sawmill ------------------------------------------------------------------------ r35776 | | 2016-01-12 17:50:29 Source: added RPG_parts and RPG whole ------------------------------------------------------------------------ r35775 | | 2016-01-12 17:40:09 Tweaked: Saiga position based on animation ------------------------------------------------------------------------ r35774 | | 2016-01-12 17:33:08 Added: Toggle fishing action ------------------------------------------------------------------------ r35773 | | 2016-01-12 17:32:10 Source: Added saiga and saiga_parts ------------------------------------------------------------------------ r35772 | | 2016-01-12 16:43:54 Tweaked: slider movement on all anims ------------------------------------------------------------------------ r35771 | | 2016-01-12 16:41:37 Added: Shockpistol (TASER) parts and whole fbx ------------------------------------------------------------------------ r35770 | | 2016-01-12 16:37:48 Tweaked: some movement speeds refined for wolf ------------------------------------------------------------------------ r35769 | | 2016-01-12 16:37:01 Tweaked: glitch transitions removed in wolf skeleton graf ------------------------------------------------------------------------ r35768 | | 2016-01-12 16:24:18 Source: Tweaked FN-Fal reload animation ------------------------------------------------------------------------ r35766 | | 2016-01-12 16:15:26 Fixed: Close action define ------------------------------------------------------------------------ r35765 | | 2016-01-12 16:07:54 Fixed: Damage/destruct DirtBikeHelmet_Mouthguard and DirtBikeHelmet_Visor ------------------------------------------------------------------------ r35764 | | 2016-01-12 15:54:32 Tweaked: Init energy set for heatpack ------------------------------------------------------------------------ r35763 | | 2016-01-12 15:44:48 Fixed: Action id ------------------------------------------------------------------------ r35762 | | 2016-01-12 15:36:14 Deleted: LootCategory "Clothes" from configs. Deleted: LootTags - "Sport" Changed: LootTag "Military" into "Military_East" and "Military_West" Changed: LootTag "Kids" to lootTag "School" Changed: Items with lootTag "Barracks_only" ------------------------------------------------------------------------ r35761 | | 2016-01-12 15:35:46 Tweaked: Super call to parent ------------------------------------------------------------------------ r35760 | | 2016-01-12 15:34:40 Added: Stitch Action Tweaked: Bandage self action ------------------------------------------------------------------------ r35759 | | 2016-01-12 15:31:51 Tweaked: Zeroed numbers for test zombie herd ------------------------------------------------------------------------ r35758 | | 2016-01-12 15:18:35 Tweaked: M249 positioning in relation to the animation. X: 0.0715 ------------------------------------------------------------------------ r35757 | | 2016-01-12 15:15:04 Fixed: Damage/destruct Consumable_Bones ------------------------------------------------------------------------ r35756 | | 2016-01-12 15:10:21 Tweaked: Paths in scriptAPI_html ------------------------------------------------------------------------ r35755 | | 2016-01-12 15:09:08 Tweaked: Position of gun to compensate for animations. X: 0.0283 ------------------------------------------------------------------------ r35754 | | 2016-01-12 15:03:06 Added: Stitch user action ------------------------------------------------------------------------ r35753 | | 2016-01-12 14:49:33 Added: EnergyItemBase include ------------------------------------------------------------------------ r35752 | | 2016-01-12 14:45:36 Added: Temperature setting ------------------------------------------------------------------------ r35751 | | 2016-01-12 14:40:25 Added: Heatpack ------------------------------------------------------------------------ r35750 | | 2016-01-12 14:36:22 Added: Heatpack activation user action ------------------------------------------------------------------------ r35749 | | 2016-01-12 14:28:24 Fixed: Damage/destruct for Repeater ------------------------------------------------------------------------ r35748 | | 2016-01-12 14:10:02 Added: Added more functionality to fireplace w script) ------------------------------------------------------------------------ r35747 | | 2016-01-12 14:09:35 Added: Added more functionality to fireplace w script) and fixed numerous issues ------------------------------------------------------------------------ r35746 | | 2016-01-12 13:56:03 Fixed: Config file syntax Fixed: Script part ------------------------------------------------------------------------ r35745 | | 2016-01-12 13:54:34 Fixed: quickbar slot numbers ------------------------------------------------------------------------ r35744 | | 2016-01-12 13:51:58 Tweaked: Electric device gets unplugged when pulled away from its power source in Adv. Placement. ------------------------------------------------------------------------ r35743 | | 2016-01-12 13:51:24 Tweaked: Test armaction in compass ------------------------------------------------------------------------ r35742 | | 2016-01-12 13:21:20 Remove: removing due to different naming convention ------------------------------------------------------------------------ r35741 | | 2016-01-12 13:00:32 Fixed: Damage/destruct for Fishing rods ------------------------------------------------------------------------ r35740 | | 2016-01-12 12:17:09 Added: Added more functionality to fireplace w script) and fixed numerous issues ------------------------------------------------------------------------ r35739 | | 2016-01-12 12:14:16 Added: WIP testing new animation technology ------------------------------------------------------------------------ r35738 | | 2016-01-12 12:02:35 Added: Beta of Sawmill Saw ------------------------------------------------------------------------ r35737 | | 2016-01-12 12:01:34 Tweaked: reload animation ------------------------------------------------------------------------ r35736 | | 2016-01-12 11:52:23 Source: Added new IK files for player IKs ------------------------------------------------------------------------ r35735 | | 2016-01-12 11:39:22 Added: CanDo methods ------------------------------------------------------------------------ r35734 | | 2016-01-12 11:31:03 Added: Action Close Tweaked: Actions open and close ------------------------------------------------------------------------ r35733 | | 2016-01-12 11:29:52 Added: Open/close methods ------------------------------------------------------------------------ r35732 | | 2016-01-12 11:29:22 Added: Compass and Burlap classes ------------------------------------------------------------------------ r35731 | | 2016-01-12 11:22:38 Removed: Compass actions ------------------------------------------------------------------------ r35730 | | 2016-01-12 11:20:50 Fixed: Damage/destruct DE_Gold ------------------------------------------------------------------------ r35729 | | 2016-01-12 11:10:06 Added: Defines for close and compass open ------------------------------------------------------------------------ r35728 | | 2016-01-12 11:09:13 Added: merged reload magazine variations ------------------------------------------------------------------------ r35727 | | 2016-01-12 10:51:09 Added: Drink user actions to bottlebase ------------------------------------------------------------------------ r35726 | | 2016-01-12 10:49:21 Added: run slow ------------------------------------------------------------------------ r35725 | | 2016-01-12 10:48:32 Updated: types now corresponds the latest DB changes ------------------------------------------------------------------------ r35724 | | 2016-01-12 10:45:16 Tweaked: Torch single use action commented out ------------------------------------------------------------------------ r35723 | | 2016-01-12 10:40:50 Fixed: Damage/destruct AugSteyr ------------------------------------------------------------------------ r35722 | | 2016-01-12 10:32:29 Tweaked: Modified after feedback ------------------------------------------------------------------------ r35721 | | 2016-01-12 10:31:05 Tweaked: Modified the reload variations after feedback ------------------------------------------------------------------------ r35720 | | 2016-01-12 10:00:25 Added: Burlapsack removing restores aperture ------------------------------------------------------------------------ r35719 | | 2016-01-12 09:42:17 Added: Check for el. devices ------------------------------------------------------------------------ r35718 | | 2016-01-12 09:32:31 Tweaked: Re-exported ------------------------------------------------------------------------ r35717 | | 2016-01-12 09:15:46 Removed: Some Prints for debugging. Fixed: Electricity: Corrected distance calculation between devices. Devices are now automatically unplugged when too far from power source. ------------------------------------------------------------------------ r35716 | | 2016-01-12 08:17:10 Fixed: UI menu button sizes ------------------------------------------------------------------------ r35715 | | 2016-01-12 08:09:39 Fixed: UI menu button sizes ------------------------------------------------------------------------ r35714 | | 2016-01-12 08:02:22 Added: Added more functionality to fireplace w script) ------------------------------------------------------------------------ r35713 | | 2016-01-12 07:59:04 Fixed: Connect button in Server details is too small ------------------------------------------------------------------------ r35712 | | 2016-01-12 07:40:32 Added: Added more functionality to fireplace w script) ------------------------------------------------------------------------ r35711 | | 2016-01-11 19:03:27 Removed: Debug prints ------------------------------------------------------------------------ r35710 | | 2016-01-11 18:46:20 Added: Anti-grind system for Soft skills ------------------------------------------------------------------------ r35709 | | 2016-01-11 18:43:39 Changed: Repairing clothes moved from Mechanic skills to Tailor skills ------------------------------------------------------------------------ r35708 | | 2016-01-11 18:39:25 Changed: Script Doc ------------------------------------------------------------------------ r35707 | | 2016-01-11 18:38:27 Changed: ScriptAPI: inventory system api ------------------------------------------------------------------------ r35706 | | 2016-01-11 17:36:44 Added: pinus s variations working files ------------------------------------------------------------------------ r35705 | | 2016-01-11 17:22:34 Tweaked: clamp speeds removed ------------------------------------------------------------------------ r35704 | | 2016-01-11 17:22:16 Tweaked: speed acceleration as addressed in DAYZ-19411 ------------------------------------------------------------------------ r35703 | | 2016-01-11 17:20:56 Tweaked: Actions properly sorted ------------------------------------------------------------------------ r35702 | | 2016-01-11 17:16:46 Added: Cover head with burlap sack action ------------------------------------------------------------------------ r35701 | | 2016-01-11 17:00:46 Changed: Script: chat channels fix ------------------------------------------------------------------------ r35700 | | 2016-01-11 16:46:37 Tweaked: Transition times for RPS gesture ------------------------------------------------------------------------ r35699 | | 2016-01-11 16:46:01 Source: Added the M249 ------------------------------------------------------------------------ r35698 | | 2016-01-11 16:41:39 Tweaked: clamp speeds removed ------------------------------------------------------------------------ r35697 | | 2016-01-11 16:40:41 Tweaked: Speed acceleration. ------------------------------------------------------------------------ r35696 | | 2016-01-11 16:29:29 Tweaked: animations commented out ------------------------------------------------------------------------ r35695 | | 2016-01-11 16:25:20 Tweaked: Target passing ------------------------------------------------------------------------ r35694 | | 2016-01-11 16:16:43 Tweaked: speed acceleration ------------------------------------------------------------------------ r35693 | | 2016-01-11 16:15:50 Tweaked: clamp speeds removed ------------------------------------------------------------------------ r35692 | | 2016-01-11 15:56:15 Added: Script: toggling types of chat messages in options ------------------------------------------------------------------------ r35691 | | 2016-01-11 15:56:00 Fixed: Can parameter PlayerBase switched to Object ------------------------------------------------------------------------ r35690 | | 2016-01-11 15:52:28 Added: user actions ------------------------------------------------------------------------ r35689 | | 2016-01-11 15:37:02 Tweaked: Re-arrange sync keys on Erc and added keys to Crawl ------------------------------------------------------------------------ r35688 | | 2016-01-11 15:35:25 Tweaked: Erc and crawl now have sync for walk ------------------------------------------------------------------------ r35687 | | 2016-01-11 15:25:50 Added: tweaked reload and chamber animatios for IJ70 ------------------------------------------------------------------------ r35686 | | 2016-01-11 15:14:10 Tweaked: cando is called with playerbase type instead of object ------------------------------------------------------------------------ r35685 | | 2016-01-11 15:01:43 Fixed: AT_COVER_HEAD_T ------------------------------------------------------------------------ r35684 | | 2016-01-11 14:52:10 Fixed: AT_COVER_HEAD_T ------------------------------------------------------------------------ r35683 | | 2016-01-11 14:39:41 Added: New proxyexport file. ------------------------------------------------------------------------ r35682 | | 2016-01-11 14:28:14 Changed: Script: crash fix on disconnect with dialog ------------------------------------------------------------------------ r35681 | | 2016-01-11 14:19:36 Added: Basic system for updating plug state in el. devices (WIP) ------------------------------------------------------------------------ r35680 | | 2016-01-11 13:54:55 Changed: NewUI: inventory player preview anim fix ------------------------------------------------------------------------ r35679 | | 2016-01-11 13:38:44 Changed: NewUI: chat fix ------------------------------------------------------------------------ r35678 | | 2016-01-11 13:37:45 Added: Events to run and walk animations for the bow and 2handed animations ------------------------------------------------------------------------ r35677 | | 2016-01-11 13:37:33 Tweaked: Added sync keys ------------------------------------------------------------------------ r35676 | | 2016-01-11 13:36:58 Added: Sync table ------------------------------------------------------------------------ r35675 | | 2016-01-11 13:26:24 Added: mouth_rags model + textures ------------------------------------------------------------------------ r35674 | | 2016-01-11 13:17:03 Tweaked: added car action icons ------------------------------------------------------------------------ r35673 | | 2016-01-11 13:14:59 Tweaked: added action icons ------------------------------------------------------------------------ r35672 | | 2016-01-11 13:12:58 Changed: wip update - texture work ------------------------------------------------------------------------ r35671 | | 2016-01-11 11:56:35 Fixed: texture link ------------------------------------------------------------------------ r35670 | | 2016-01-11 11:34:24 Added: RPS functionality ------------------------------------------------------------------------ r35669 | | 2016-01-11 11:29:07 Tweaked: added car action icons ------------------------------------------------------------------------ r35667 | | 2016-01-11 11:23:26 mouth_rags skinned ------------------------------------------------------------------------ r35666 | | 2016-01-11 11:16:10 Script: include whitespace char fix! ------------------------------------------------------------------------ r35665 | | 2016-01-11 11:13:34 Added: Script functions for vehicles: min max current RPM ------------------------------------------------------------------------ r35664 | | 2016-01-11 11:11:00 Added: User actions ------------------------------------------------------------------------ r35663 | | 2016-01-11 11:03:24 Added: mouth_rags work ------------------------------------------------------------------------ r35662 | | 2016-01-11 11:01:15 Added: Raised and lowered weapon stances for the player Tweaked: Player movement blends and thresholds Removed: PLayer_bow under weapons (already exists) ------------------------------------------------------------------------ r35661 | | 2016-01-11 10:55:45 Tweaked: buttons text size ------------------------------------------------------------------------ r35660 | | 2016-01-11 10:47:21 Added: chambering versions ------------------------------------------------------------------------ r35659 | | 2016-01-11 10:45:55 Max file for skinning ------------------------------------------------------------------------ r35658 | | 2016-01-11 10:07:00 Changed: Script: using actions instead of hardcoded keys in menu: OnController event ------------------------------------------------------------------------ r35657 | | 2016-01-11 09:18:02 Tweaked: enabled presence indicator ------------------------------------------------------------------------ r35656 | | 2016-01-11 08:29:40 Added: mouth_rags textures ------------------------------------------------------------------------ r35655 | | 2016-01-11 08:25:40 Tweaked: stamina progress bar widget ------------------------------------------------------------------------ r35654 | | 2016-01-11 08:21:49 Added: mouth_rags work ------------------------------------------------------------------------ r35653 | | 2016-01-11 08:20:33 Tweaked: stamina progress bar widget ------------------------------------------------------------------------ r35652 | | 2016-01-10 20:58:39 Added: pinus sylvestris variations - materials and textures ------------------------------------------------------------------------ r35651 | | 2016-01-10 20:51:31 Added: pinus sylvestris variations ------------------------------------------------------------------------ r35650 | | 2016-01-09 01:36:57 ! fix of incorrect textures ------------------------------------------------------------------------ r35649 | | 2016-01-08 19:41:15 Tweaked: User actions related to roadflare ------------------------------------------------------------------------ r35648 | | 2016-01-08 19:37:34 Added: new player: added new inv. badge ------------------------------------------------------------------------ r35647 | | 2016-01-08 19:30:05 Added: IsLighted stored variable ------------------------------------------------------------------------ r35646 | | 2016-01-08 19:29:44 Tweaked: EnergyItem_Base structure and funcionality ------------------------------------------------------------------------ r35645 | | 2016-01-08 19:23:07 Added: Work files ------------------------------------------------------------------------ r35644 | | 2016-01-08 19:08:19 Added: IsLighted variable to energyitembase ------------------------------------------------------------------------ r35643 | | 2016-01-08 18:27:33 Added: Softskills connect on user actions ------------------------------------------------------------------------ r35642 | | 2016-01-08 18:24:43 Tweaked: Ignite action added ------------------------------------------------------------------------ r35641 | | 2016-01-08 18:23:01 Added: varEnergy setup ------------------------------------------------------------------------ r35640 | | 2016-01-08 18:19:30 Tweaked: Farmer harvesing experience efficiency values ------------------------------------------------------------------------ r35639 | | 2016-01-08 17:57:05 Added: BDU Pants woodland sources ------------------------------------------------------------------------ r35638 | | 2016-01-08 17:50:52 Added: Ignite user action to torch ------------------------------------------------------------------------ r35637 | | 2016-01-08 17:48:16 Added: AT_TURN_ON_ENERGY_BASE define ------------------------------------------------------------------------ r35636 | | 2016-01-08 17:45:51 Removed: BDU Pants woodland sources in wrong folder ------------------------------------------------------------------------ r35635 | | 2016-01-08 17:37:21 Added: BDU Pants woodland sources ------------------------------------------------------------------------ r35634 | | 2016-01-08 17:31:36 Changed: queue time back to previous one ------------------------------------------------------------------------ r35633 | | 2016-01-08 17:05:16 Changed: "Melee" tag to "Tools" in the configs (old Changed: Clothes tag removed from LootSpawns config and added "Tops" ------------------------------------------------------------------------ r35585 | | 2016-01-07 17:18:43 Tweaked: Oncomplete ------------------------------------------------------------------------ r35584 | | 2016-01-07 17:11:03 Fixed: new player: variable system: fixed a logical error ------------------------------------------------------------------------ r35583 | | 2016-01-07 17:08:09 Tweaked: Not null check ------------------------------------------------------------------------ r35582 | | 2016-01-07 17:05:41 Changed: NewUI: inventory player preview animation fix ------------------------------------------------------------------------ r35581 | | 2016-01-07 17:04:25 Tweaked: GetEnergy + debug prints ------------------------------------------------------------------------ r35580 | | 2016-01-07 16:55:39 Added: Events to crouch ------------------------------------------------------------------------ r35579 | | 2016-01-07 16:55:05 Added: Falling state to the restrained player ------------------------------------------------------------------------ r35578 | | 2016-01-07 16:45:31 Added: Reloads variations ------------------------------------------------------------------------ r35577 | | 2016-01-07 16:45:00 Tweaked: Fixed stretched neck and left hand ------------------------------------------------------------------------ r35576 | | 2016-01-07 16:44:05 Tweaked: Added Reload variations and fixed stretched neck and hand - WIP ------------------------------------------------------------------------ r35575 | | 2016-01-07 16:12:51 Changed: Script: cleanup of unnecessary files ------------------------------------------------------------------------ r35574 | | 2016-01-07 15:58:48 Added: New player: display status major update ------------------------------------------------------------------------ r35573 | | 2016-01-07 15:57:45 Added: Placing finished event for Hesco Box ------------------------------------------------------------------------ r35572 | | 2016-01-07 15:54:53 Fixed: Collisions for Hesco Box ------------------------------------------------------------------------ r35571 | | 2016-01-07 15:52:42 Changed: NewUI: mainmenu character animation fix ------------------------------------------------------------------------ r35570 | | 2016-01-07 15:37:45 Tweaked: Some minor tweaks ------------------------------------------------------------------------ r35569 | | 2016-01-07 15:21:41 Tweaked: Added missin WOp anims ------------------------------------------------------------------------ r35568 | | 2016-01-07 15:12:38 Tweaked: tooltip item preview widget layout ------------------------------------------------------------------------ r35567 | | 2016-01-07 15:11:51 Tweaked: jump moves in graph for hen skeleton ------------------------------------------------------------------------ r35566 | | 2016-01-07 15:11:27 Tweaked: movement parameters in alert state for hen ------------------------------------------------------------------------ r35565 | | 2016-01-07 15:10:49 Tweaked: spawn numbers for hen ------------------------------------------------------------------------ r35564 | | 2016-01-07 14:54:02 Tweaked: tooltip item preview widget added ------------------------------------------------------------------------ r35563 | | 2016-01-07 14:33:48 Added: Events on walk and run for unarmed player ------------------------------------------------------------------------ r35562 | | 2016-01-07 14:31:49 Added: varEnergy params ------------------------------------------------------------------------ r35561 | | 2016-01-07 14:22:12 Added: Action read paper ------------------------------------------------------------------------ r35560 | | 2016-01-07 13:47:27 Fixed: Fixed new fireplace compiling errors ------------------------------------------------------------------------ r35559 | | 2016-01-07 12:24:01 Changed: NewUI: inventory empty space after removing fix ------------------------------------------------------------------------ r35558 | | 2016-01-07 12:14:57 Tweaked: Mine tree now checks tree not man ------------------------------------------------------------------------ r35557 | | 2016-01-07 12:06:48 Added: Action for filling Hesco Box ------------------------------------------------------------------------ r35556 | | 2016-01-07 12:04:45 Added: Hesco Box new user actions ------------------------------------------------------------------------ r35555 | | 2016-01-07 11:52:02 Added: IsTree and IsBush methods for Object and Treesoft Added: Treecheck to minetree action Added: Read paper user action ------------------------------------------------------------------------ r35554 | | 2016-01-07 11:40:59 Added: Damage/destruct materials for Hesco Box ------------------------------------------------------------------------ r35553 | | 2016-01-07 11:32:54 Added: Added more functionality to fireplace w script) ------------------------------------------------------------------------ r35552 | | 2016-01-07 11:07:41 Tweaked: Reload action1 animation ------------------------------------------------------------------------ r35551 | | 2016-01-07 11:00:12 Tweaked: Fixed some transitions in Locomotion ------------------------------------------------------------------------ r35550 | | 2016-01-07 10:51:20 Tweaks: Tweaked derringer reload animations ------------------------------------------------------------------------ r35549 | | 2016-01-07 10:41:13 Changed: Stance change command use change to variable use Removed: Unneeded command for changing stances ------------------------------------------------------------------------ r35548 | | 2016-01-07 10:27:37 Tweaked: missing ------------------------------------------------------------------------ r35547 | | 2016-01-07 10:21:19 Added: Surrender to Restrained to Out transitions ------------------------------------------------------------------------ r35546 | | 2016-01-07 10:15:44 Added: User actions ------------------------------------------------------------------------ r35545 | | 2016-01-07 09:57:13 Added: Read paper action ------------------------------------------------------------------------ r35543 | | 2016-01-07 09:30:47 Tweaked: attempt to fix UV related bug. ------------------------------------------------------------------------ r35542 | | 2016-01-06 17:44:24 Changed: NewUI: Inventory Magazines cannot be loaded into the weapon via drag'n drop fix. ------------------------------------------------------------------------ r35541 | | 2016-01-06 17:18:59 Added: wip texture files for bicycle - quixel 2.0 ------------------------------------------------------------------------ r35540 | | 2016-01-06 16:31:35 Tweaked: re-exported ------------------------------------------------------------------------ r35539 | | 2016-01-06 16:13:25 Changed: NewUI: inventory player preview switching animation by item in hands ------------------------------------------------------------------------ r35538 | | 2016-01-06 15:55:50 Fixed: Timer calls ActionSetter now ------------------------------------------------------------------------ r35537 | | 2016-01-06 15:40:58 Tweaked: jump links in navmmesh ------------------------------------------------------------------------ r35536 | | 2016-01-06 15:34:35 Added: Added more functionality to fireplace w script) ------------------------------------------------------------------------ r35535 | | 2016-01-06 15:25:27 Added: ScriptAPI: added proxy cargo api ------------------------------------------------------------------------ r35534 | | 2016-01-06 14:45:15 Tweaked: new jump inputs for deer skeleton ------------------------------------------------------------------------ r35533 | | 2016-01-06 14:44:45 Tweaked: alert state movement refinements for deer skeleton ------------------------------------------------------------------------ r35532 | | 2016-01-06 14:28:04 Fixed: Rubble texture and material for filled Hesco Box ------------------------------------------------------------------------ r35531 | | 2016-01-06 14:05:41 Fixed: Material for filled Hesco Box ------------------------------------------------------------------------ r35530 | | 2016-01-06 13:49:18 Added: Foot events ------------------------------------------------------------------------ r35529 | | 2016-01-06 13:43:17 Added: Sync table for restrained walking and running ------------------------------------------------------------------------ r35528 | | 2016-01-06 13:31:52 Changed: Hesco Box p3d Added: Config class for Hesco Box ------------------------------------------------------------------------ r35527 | | 2016-01-06 13:28:36 New rev history ------------------------------------------------------------------------ r35526 | | 2016-01-06 13:24:22 Added: Restrained animation to graph ------------------------------------------------------------------------ r35525 | | 2016-01-06 11:56:45 Changed: NewUI: inventory - visual duplicate fix ------------------------------------------------------------------------ r35524 | | 2016-01-06 11:38:20 Changed: NewUI: inventory - binoculars slots fix ------------------------------------------------------------------------ r35523 | | 2016-01-06 11:11:32 Added: Added more functionality to fireplace w script) ------------------------------------------------------------------------ r35522 | | 2016-01-06 10:56:57 Added: ScriptAPI: static trees and buildings support ------------------------------------------------------------------------ r35521 | | 2016-01-06 10:18:19 Added: Some missing animations for weapon operations ------------------------------------------------------------------------ r35520 | | 2016-01-06 10:17:13 Fixed: Missing animation and transition from fertilization action animations ------------------------------------------------------------------------ r35519 | | 2016-01-06 09:08:57 Added: new Fence model Tweaked: changed pile_of_planks textures and models (added round woods parts) Removed: obsolete textures ------------------------------------------------------------------------ r35518 | | 2016-01-05 18:42:05 Fixed: Calculation ------------------------------------------------------------------------ r35517 | | 2016-01-05 18:28:51 Tweaked: Stamina calc and regen merged to one modifier ------------------------------------------------------------------------ r35516 | | 2016-01-05 17:19:19 Tweaked: Cap taken into account ------------------------------------------------------------------------ r35515 | | 2016-01-05 17:10:25 Tweaked: speed refinements for deer skeleton ------------------------------------------------------------------------ r35514 | | 2016-01-05 17:08:04 Tweaked: alert state movement refinements for deer skeleton ------------------------------------------------------------------------ r35513 | | 2016-01-05 16:38:29 Tweaked: Code polishing ------------------------------------------------------------------------ r35512 | | 2016-01-05 16:37:06 Tweaked: Method naming and structure ------------------------------------------------------------------------ r35511 | | 2016-01-05 16:36:07 Fixed: debug message removed ------------------------------------------------------------------------ r35510 | | 2016-01-05 16:33:09 Fixed: Removed constant use bcs of zero division error ------------------------------------------------------------------------ r35509 | | 2016-01-05 16:09:27 Changed: new player: display status: mask unpacking on client now functional ------------------------------------------------------------------------ r35508 | | 2016-01-05 15:35:15 Tweaked: Numbers for climb out and crawl out. ------------------------------------------------------------------------ r35507 | | 2016-01-05 15:27:38 Added: Clothes wetting. ------------------------------------------------------------------------ r35506 | | 2016-01-05 15:25:38 Tweaked: Corrected the weapon ctrl rotation on erc low sprint ------------------------------------------------------------------------ r35505 | | 2016-01-05 15:21:26 Tweaked: Rotated the weapon ctrl to correct position ------------------------------------------------------------------------ r35504 | | 2016-01-05 15:07:20 Fixed: paths. ------------------------------------------------------------------------ r35503 | | 2016-01-05 14:55:57 Tweaked: Replaced sprint low animations with longer loops ------------------------------------------------------------------------ r35502 | | 2016-01-05 14:51:06 Tweaked: Replaced with longer sprint loops ------------------------------------------------------------------------ r35501 | | 2016-01-05 13:53:42 Changed: NewUI: initial fade out time adjusted ------------------------------------------------------------------------ r35500 | | 2016-01-05 12:45:55 Tweaked: Re-exported sprint animations with 2-3 loops - WIP ------------------------------------------------------------------------ r35499 | | 2016-01-05 11:30:27 Fixed: svn structure ------------------------------------------------------------------------ r35498 | | 2016-01-05 11:27:47 Reverted: commit mistake ------------------------------------------------------------------------ r35497 | | 2016-01-05 11:21:08 Added: Zombie territory/configuration test ------------------------------------------------------------------------ r35496 | | 2016-01-05 10:43:56 Added: Animations for crawling out of the V3S ------------------------------------------------------------------------ r35495 | | 2016-01-05 10:22:54 Removed: obsolete overlay data/ tool ------------------------------------------------------------------------ r35494 | | 2016-01-05 10:14:54 Tweaked: Naming convention on climbOutRoof to crawlOut ------------------------------------------------------------------------ r35493 | | 2016-01-05 10:14:36 Fixed: Entity position on civilian van ------------------------------------------------------------------------ r35492 | | 2016-01-05 10:02:12 Added: zombie territories w zombie spawning system) ------------------------------------------------------------------------ r35491 | | 2016-01-05 09:53:20 Tweaked: Naming convention of climbOutRoof to crawlOut ------------------------------------------------------------------------ r35490 | | 2016-01-05 09:33:35 Source: added get out from car on roof ------------------------------------------------------------------------ r35489 | | 2016-01-05 09:28:52 Changed: NewUI: notes html formating fix ------------------------------------------------------------------------ r35488 | | 2016-01-05 09:07:03 Changed: NewUI: notes html formating fix ------------------------------------------------------------------------ r35487 | | 2016-01-05 08:45:43 Tweaked: Inventory menu tooltip position ------------------------------------------------------------------------ r35486 | | 2016-01-04 18:19:21 Added: IJ70 weapon instances ------------------------------------------------------------------------ r35485 | | 2016-01-04 18:06:29 Added: Missing WO animations ------------------------------------------------------------------------ r35484 | | 2016-01-04 18:01:07 Added: Missing weapon operation anims ------------------------------------------------------------------------ r35483 | | 2016-01-04 17:58:32 Tweaked: added nmidding weapon operations ------------------------------------------------------------------------ r35482 | | 2016-01-04 17:37:07 Added: Rain and roof check ------------------------------------------------------------------------ r35481 | | 2016-01-04 17:25:17 Added: climb out roof Fixed: jumpout and climb out entity point ------------------------------------------------------------------------ r35480 | | 2016-01-04 17:13:17 Changed: Newly generated navmesh.nm ------------------------------------------------------------------------ r35479 | | 2016-01-04 17:05:09 Added: NewUI: Book reading menu Added: ScriptAPI: HtmlWidget ------------------------------------------------------------------------ r35478 | | 2016-01-04 16:32:22 Added: Actions to the MasterGraph ------------------------------------------------------------------------ r35477 | | 2016-01-04 16:10:33 Tweaked: Inventory menu tooltip (WIP) ------------------------------------------------------------------------ r35476 | | 2016-01-04 15:56:30 Tweaked: Inventory menu tooltip (WIP) ------------------------------------------------------------------------ r35475 | | 2016-01-04 13:57:45 Changed: wip update ------------------------------------------------------------------------ r35474 | | 2016-01-04 13:02:37 Added: animations into other main instances ------------------------------------------------------------------------ r35473 | | 2016-01-04 12:57:53 Update: grid file ------------------------------------------------------------------------ r35472 | | 2016-01-04 11:44:19 Fixed: Description typo Fixed: Damage states for opening/closing rod ------------------------------------------------------------------------ r35471 | | 2016-01-04 11:01:14 Fixed: Environment instancing ------------------------------------------------------------------------ r35470 | | 2016-01-04 11:00:58 Fixed: Well ------------------------------------------------------------------------ r35469 | | 2016-01-04 10:41:42 Changed: new shadercache v.0007 ------------------------------------------------------------------------ r35468 | | 2016-01-04 10:39:24 Added: grid file ------------------------------------------------------------------------ r35467 | | 2015-12-29 13:36:40 Tweaked: Better Sawmill Saw model (LOD1) ------------------------------------------------------------------------ r35466 | | 2015-12-28 14:03:22 Added: LODs for Misc_PowerStation ------------------------------------------------------------------------ r35465 | | 2015-12-28 05:42:29 Added: rolled up camonet inventory object ------------------------------------------------------------------------ r35464 | | 2015-12-28 05:07:23 Added: Interior for Central Heating Plant 03b (Ind_Pec_03b.p3d) Added: configs for doors ------------------------------------------------------------------------ r35462 | | 2015-12-23 12:30:05 Added: Interior for Central Heating Plant 03b (Ind_Pec_03b.p3d) Added: configs for doors ------------------------------------------------------------------------ r35461 | | 2015-12-23 12:12:28 Changed:updated model of revolver ------------------------------------------------------------------------ r35460 | | 2015-12-23 11:53:49 Added: ladder new ui action icons ------------------------------------------------------------------------ r35459 | | 2015-12-23 11:30:32 Tweaked: Added new elements in texture budova4_misc_co.tga ------------------------------------------------------------------------ r35458 | | 2015-12-23 10:52:31 Added: ladder new ui action icons ------------------------------------------------------------------------ r35457 | | 2015-12-23 10:51:17 Added: Interior for Industrial Heating Plant 02 (Ind_Pec_02.p3d) ------------------------------------------------------------------------ r35456 | | 2015-12-23 10:49:58 Added: ladder new ui action icons ------------------------------------------------------------------------ r35455 | | 2015-12-23 10:22:15 Added: ladder new ui action icons ------------------------------------------------------------------------ r35454 | | 2015-12-23 10:21:51 Added: ladder new ui action icons ------------------------------------------------------------------------ r35453 | | 2015-12-23 10:21:11 Added: texture Metal_Fence_WireGrey_ca ------------------------------------------------------------------------ r35452 | | 2015-12-23 10:08:50 Changed: magazineSwitchTime -> chamberTime ------------------------------------------------------------------------ r35451 | | 2015-12-22 17:44:44 Tweaked: Chambering graph ------------------------------------------------------------------------ r35450 | | 2015-12-22 17:43:26 Added: Additional anims for weapons/player_main_fnfal.asi ------------------------------------------------------------------------ r35449 | | 2015-12-22 16:27:50 Tweaked: fixed neck joint and cleaned up animations for Passenger get in/out ------------------------------------------------------------------------ r35448 | | 2015-12-22 16:24:49 Tweaked: Fixed neck joint and cleaned up animations ------------------------------------------------------------------------ r35446 | | 2015-12-22 13:38:16 Added: Proxyoccluder for municipal building ------------------------------------------------------------------------ r35445 | | 2015-12-22 13:30:04 Changed: NewUI: inventory attachments crash fix ------------------------------------------------------------------------ r35444 | | 2015-12-22 13:02:10 Tweaked: Nicer interior and LODs for Gas processing plant ------------------------------------------------------------------------ r35443 | | 2015-12-22 12:17:43 Tweaked: better tanks ------------------------------------------------------------------------ r35442 | | 2015-12-22 08:57:18 Fixed: restored model.cfg I accidentally deleted ------------------------------------------------------------------------ r35441 | | 2015-12-22 08:52:49 Added: finalized LODs for Silo ------------------------------------------------------------------------ r35440 | | 2015-12-22 08:21:57 Added: object "Single metal sheet" ------------------------------------------------------------------------ r35439 | | 2015-12-22 04:36:11 Added: object "Metal Sheets" ------------------------------------------------------------------------ r35438 | | 2015-12-21 17:47:41 Added: Classes for Enscript Horticulture Added: Horticulture new actions ------------------------------------------------------------------------ r35437 | | 2015-12-21 17:41:01 Added: Horticulture config classes ------------------------------------------------------------------------ r35436 | | 2015-12-21 16:35:01 Added: Horticulture actions ------------------------------------------------------------------------ r35435 | | 2015-12-21 16:33:28 Added: Horticulture action constants ------------------------------------------------------------------------ r35434 | | 2015-12-21 15:59:52 ! missing extension ------------------------------------------------------------------------ r35433 | | 2015-12-21 15:58:26 Tweaked: Changed some variables ------------------------------------------------------------------------ r35432 | | 2015-12-21 15:57:59 Added: water textures ------------------------------------------------------------------------ r35431 | | 2015-12-21 14:17:31 Added: 1st person map item for test ------------------------------------------------------------------------ r35430 | | 2015-12-21 12:49:16 Changed: new areamap ------------------------------------------------------------------------ r35429 | | 2015-12-21 11:42:47 Tweaked: Re-exported with the right profile ------------------------------------------------------------------------ r35428 | | 2015-12-21 11:42:28 Tweaked: Re-exported with the right profile ------------------------------------------------------------------------ r35427 | | 2015-12-21 11:29:38 Merged revision(s) 35425-35426 from trunk/DZ: Fixed: Damage materials texture (changed from TGA to PNG) ------------------------------------------------------------------------ r35426 | | 2015-12-21 11:26:26 Fixed: Damage materials texture (changed from TGA to PNG) ------------------------------------------------------------------------ r35425 | | 2015-12-21 11:21:16 Fixed: Damage materials texture (changed from TGA to PNG) ------------------------------------------------------------------------ r35424 | | 2015-12-21 11:20:49 Fixed: Major clean up of object layers ------------------------------------------------------------------------ r35423 | | 2015-12-21 10:31:08 Tweaked: fixed entity position and animations ------------------------------------------------------------------------ r35422 | | 2015-12-21 10:29:55 Tweaked: Fixed the faulty feet heavy hit entity position and animations ------------------------------------------------------------------------ r35421 | | 2015-12-21 09:55:34 Tweaked: Re-exported ------------------------------------------------------------------------ r35420 | | 2015-12-21 09:49:50 Tweaked: Fixed entity rotations ------------------------------------------------------------------------ r35419 | | 2015-12-21 09:48:39 Tweaked: Corrected the entity rotation on all turn animations ------------------------------------------------------------------------ r35418 | | 2015-12-21 08:57:28 Added: ScriptAPI: EntityAI::GetVehicle ------------------------------------------------------------------------ r35417 | | 2015-12-20 21:00:03 Added: ocean ------------------------------------------------------------------------ r35416 | | 2015-12-19 22:04:10 Disabled: new player: commenting out non-functioning parts ------------------------------------------------------------------------ r35415 | | 2015-12-19 21:49:24 Changed: new player: display status ------------------------------------------------------------------------ r35414 | | 2015-12-19 21:40:52 Changed: new player: display status ------------------------------------------------------------------------ r35413 | | 2015-12-18 20:22:42 Added: pinussylvestris_3d work files ------------------------------------------------------------------------ r35412 | | 2015-12-18 18:16:14 Tweaked: textures (old wood ------------------------------------------------------------------------ r35411 | | 2015-12-18 17:44:50 Merged revision(s) 35340 from trunk/DZ: Fixed: Missing textures for damaged states of FN Fal ------------------------------------------------------------------------ r35410 | | 2015-12-18 17:30:29 Changed: new areamap ------------------------------------------------------------------------ r35409 | | 2015-12-18 17:18:43 Changed: Anisotropic friction of car wheels is configured now through a curve based on the wheel's speed. ------------------------------------------------------------------------ r35408 | | 2015-12-18 17:09:40 Fixed: Animal_CervusElaphus cannot be killed. ------------------------------------------------------------------------ r35407 | | 2015-12-18 17:06:57 Fixed: Animal_CervusElaphus cannot be killed. ------------------------------------------------------------------------ r35406 | | 2015-12-18 17:05:01 Changed: NewUI: showing map ------------------------------------------------------------------------ r35405 | | 2015-12-18 16:39:06 Updated: Elektro revision ------------------------------------------------------------------------ r35404 | | 2015-12-18 16:38:29 Updated: Elektro revision ------------------------------------------------------------------------ r35403 | | 2015-12-18 16:06:10 Fixed: Animation of fertilizing not working ------------------------------------------------------------------------ r35402 | | 2015-12-18 16:03:23 Added: Sending server logs on client ------------------------------------------------------------------------ r35401 | | 2015-12-18 15:59:39 Tweaked: Modified idles state - WIP ------------------------------------------------------------------------ r35400 | | 2015-12-18 15:57:38 Changed: new areamap ------------------------------------------------------------------------ r35399 | | 2015-12-18 15:40:10 Tweaked: IsEnergySourceAtReach(...) is now a public function. Tweaked: Spotlight now switches to folded state when its picked up and unfolded when placed. Added: Added event OnPlacementFinished() on items to the placement system. Fixed: Corrected power cord states for Spotlight. Added: Basic implementation of when placement ghost should change glow material (commented out for now) ------------------------------------------------------------------------ r35398 | | 2015-12-18 15:11:54 Fixed: Wetcloth removed ------------------------------------------------------------------------ r35397 | | 2015-12-18 15:10:51 Tweaked: Weather report ------------------------------------------------------------------------ r35396 | | 2015-12-18 15:10:22 Fixed: Kindof return bool by default set to false ------------------------------------------------------------------------ r35395 | | 2015-12-18 15:03:23 Added: Rook model max file ------------------------------------------------------------------------ r35394 | | 2015-12-18 14:46:22 Added: Fertilize action ------------------------------------------------------------------------ r35393 | | 2015-12-18 14:34:03 Added: Environment class ------------------------------------------------------------------------ r35392 | | 2015-12-18 14:31:42 Added: Exposure ------------------------------------------------------------------------ r35391 | | 2015-12-18 14:05:51 Changed: Anisotropic friction of car wheels is configured now through a curve based on the wheel's speed. ------------------------------------------------------------------------ r35390 | | 2015-12-18 13:49:21 Added: Transitions between movement and vehicles ------------------------------------------------------------------------ r35389 | | 2015-12-18 13:33:27 Tweaked: correct stance icon ------------------------------------------------------------------------ r35388 | | 2015-12-18 13:25:39 Fixed: remove from favorites button width ------------------------------------------------------------------------ r35387 | | 2015-12-18 11:08:40 Changed: new areamap ------------------------------------------------------------------------ r35386 | | 2015-12-18 11:06:03 Added: Environment class which is called from exposure modifier and event on player ------------------------------------------------------------------------ r35385 | | 2015-12-18 09:11:10 Tweaked: EN5C_Spotlight on-ground rotation. Removed: EN5C_FoldedSpotlight since it was already merged with EN5C_Spotlight. ------------------------------------------------------------------------ r35384 | | 2015-12-18 08:10:32 Fixed: plug in action for EN5C cable reels ------------------------------------------------------------------------ r35383 | | 2015-12-17 19:24:16 Added: New anims for manipulation with action mechanism Tweaked: reexported anims for Fnp45 ------------------------------------------------------------------------ r35382 | | 2015-12-17 19:22:37 Tweaked: Weapon reload animation graph Added: New anim lines for chambering ------------------------------------------------------------------------ r35381 | | 2015-12-17 18:03:24 Tweaked: Wetdelta calculations ------------------------------------------------------------------------ r35380 | | 2015-12-17 17:53:59 Tweaked: cable_reel_CO.tga ------------------------------------------------------------------------ r35379 | | 2015-12-17 17:01:47 Removed: obsolete tml files ------------------------------------------------------------------------ r35378 | | 2015-12-17 16:29:42 Removed obsolete files ------------------------------------------------------------------------ r35377 | | 2015-12-17 16:23:56 Fixed: Raster layers cleaned up ------------------------------------------------------------------------ r35376 | | 2015-12-17 15:55:44 -Another TML ------------------------------------------------------------------------ r35375 | | 2015-12-17 15:48:55 Removed: obsolete files. ------------------------------------------------------------------------ r35374 | | 2015-12-17 15:48:36 Added: Map of chernarus for 1st person mode ------------------------------------------------------------------------ r35373 | | 2015-12-17 15:44:58 Tweaked: onItemLeave no need for row ------------------------------------------------------------------------ r35372 | | 2015-12-17 15:43:16 Changed: Model was moved a little bit down in all lods. ------------------------------------------------------------------------ r35371 | | 2015-12-17 15:35:45 Changed: project file name to lowercase ------------------------------------------------------------------------ r35370 | | 2015-12-17 15:32:23 Changed: Swim transition Integer markers ------------------------------------------------------------------------ r35368 | | 2015-12-17 15:27:18 Added: new christmas tree spawning ------------------------------------------------------------------------ r35367 | | 2015-12-17 15:22:02 -Map update 17-12-2015 ------------------------------------------------------------------------ r35366 | | 2015-12-17 15:15:44 Added: InWater check ------------------------------------------------------------------------ r35365 | | 2015-12-17 15:09:26 Changed: fixed missing entry ------------------------------------------------------------------------ r35364 | | 2015-12-17 15:07:42 Removed: obsolete function Added: weather missing function ------------------------------------------------------------------------ r35363 | | 2015-12-17 15:06:19 Tweaked: quickbar ------------------------------------------------------------------------ r35362 | | 2015-12-17 14:42:58 Fixed: weather enforce API linking ------------------------------------------------------------------------ r35361 | | 2015-12-17 14:35:43 Added: christmas tree spawning positions ------------------------------------------------------------------------ r35360 | | 2015-12-17 14:31:15 Fixed: TertiaryActions check for EntityAI cursrotarget ------------------------------------------------------------------------ r35359 | | 2015-12-17 14:29:52 -Removing of old Cherno ------------------------------------------------------------------------ r35358 | | 2015-12-17 14:28:16 Added: InEntityAI added to Object ------------------------------------------------------------------------ r35357 | | 2015-12-17 14:20:25 Changed: NewUI: interface for reading/writing notes - sqf part ------------------------------------------------------------------------ r35356 | | 2015-12-17 14:19:33 Changed: NewUI: interface for reading/writing notes ------------------------------------------------------------------------ r35355 | | 2015-12-17 14:13:41 Changed: NewUI: inventory swap item in hands ------------------------------------------------------------------------ r35354 | | 2015-12-17 13:21:53 Changed: new version of chernarus navmesh ------------------------------------------------------------------------ r35353 | | 2015-12-17 13:17:29 Added: Swimming connected to control ------------------------------------------------------------------------ r35352 | | 2015-12-17 12:46:06 Changed: magazineSwitchTime for ruger svd ump vss ------------------------------------------------------------------------ r35351 | | 2015-12-17 12:42:00 Tweaked: Cleanup ------------------------------------------------------------------------ r35350 | | 2015-12-17 12:39:22 Fixed: Incorrect rotation for both Spotlights in p3d. Changed: Merged Spotlight folded and unfolded into one p3d ------------------------------------------------------------------------ r35349 | | 2015-12-17 12:37:01 Fixed: Turn ON and Turn OFF interact actions for el. items on ground. Added: Functionality for folded and unfolded Spotlight ------------------------------------------------------------------------ r35348 | | 2015-12-17 12:22:08 Tweaked: Added missing animation for hatchback passenger animation ------------------------------------------------------------------------ r35347 | | 2015-12-17 12:16:41 Added: Swimming master ------------------------------------------------------------------------ r35346 | | 2015-12-17 12:06:23 Changed: magazineSwitchTime for RAK MP5 ------------------------------------------------------------------------ r35345 | | 2015-12-17 12:00:10 Added: new christmas tree spawning ------------------------------------------------------------------------ r35344 | | 2015-12-17 11:56:24 Added: Debug features for debug hud (Player Statuses) ------------------------------------------------------------------------ r35343 | | 2015-12-17 11:47:53 Changed: Config for Fishing Rod. Changed: Model was moved up in all lods - for better hand held. ------------------------------------------------------------------------ r35342 | | 2015-12-17 11:36:18 Fixed: Missing texture of Metal_Fence_Wire_co ------------------------------------------------------------------------ r35341 | | 2015-12-17 11:29:24 Fixed: Missing texture of Metal_Fence_Wire_co ------------------------------------------------------------------------ r35340 | | 2015-12-17 11:19:40 Fixed: Missing textures for damaged states of FN Fal ------------------------------------------------------------------------ r35339 | | 2015-12-17 11:19:16 Fixed: shadows on vehicles ------------------------------------------------------------------------ r35338 | | 2015-12-17 10:54:10 Tweaked: modified graph - WIP ------------------------------------------------------------------------ r35337 | | 2015-12-17 10:47:14 Removed: SeaChest scripts to avoid confusion with the functionality of EN5C_SeaChest stashing through new User Actions. ------------------------------------------------------------------------ r35334 | | 2015-12-17 10:40:37 Added: ChristmasTree for dynamic events ------------------------------------------------------------------------ r35333 | | 2015-12-17 10:37:41 Added: spawn positions for ChristmasTree ------------------------------------------------------------------------ r35332 | | 2015-12-17 10:28:20 Updated: weather API ------------------------------------------------------------------------ r35331 | | 2015-12-17 10:23:08 Added: Animations and states for death ------------------------------------------------------------------------ r35330 | | 2015-12-17 10:09:37 Changed: magazineSwitchTime for FAL MP5 ------------------------------------------------------------------------ r35329 | | 2015-12-17 09:35:28 Tweaked: quickbar (WIP) ------------------------------------------------------------------------ r35328 | | 2015-12-17 09:16:25 Updated: weather API ------------------------------------------------------------------------ r35327 | | 2015-12-17 06:20:08 Added: LODs for Ind_Expedice_1.p3d ------------------------------------------------------------------------ r35326 | | 2015-12-16 20:45:23 Tweaked: Regain curve ------------------------------------------------------------------------ r35325 | | 2015-12-16 20:23:32 Added: Players speed affects stamina now ------------------------------------------------------------------------ r35324 | | 2015-12-16 19:36:53 Tweaked: Proper speed and windspeed calculation ------------------------------------------------------------------------ r35323 | | 2015-12-16 19:00:36 Added: New animations for weapon instances ------------------------------------------------------------------------ r35322 | | 2015-12-16 18:59:05 Tweaked: Added animations to weapon instances ------------------------------------------------------------------------ r35321 | | 2015-12-16 18:33:29 Changed: new player: DisplayStatus and Watchers adjustments ------------------------------------------------------------------------ r35320 | | 2015-12-16 17:50:35 Added: Enforce Script functions for ItemRadio (TuneNext ------------------------------------------------------------------------ r35319 | | 2015-12-16 17:50:20 Removed: Obsolate anim files ------------------------------------------------------------------------ r35318 | | 2015-12-16 17:38:11 Added: IsWaterContact for Enforce Script Added: New events handlers EEOnWaterEnter ------------------------------------------------------------------------ r35317 | | 2015-12-16 17:00:47 Changed: Enfusion test data ------------------------------------------------------------------------ r35316 | | 2015-12-16 16:58:35 Changed: magazineSwitchTime for CZ527 CZ61 ------------------------------------------------------------------------ r35315 | | 2015-12-16 16:41:09 Changed: magazineSwitchTime for AUG ------------------------------------------------------------------------ r35314 | | 2015-12-16 16:26:33 Changed: magazineSwitchTime for AKM and M4A1 ------------------------------------------------------------------------ r35313 | | 2015-12-16 16:12:48 Added: Material for Color Grading Removed: Material for Color Inversion ------------------------------------------------------------------------ r35312 | | 2015-12-16 15:56:31 Added: Crawl out animation added to vehicles ------------------------------------------------------------------------ r35311 | | 2015-12-16 15:53:13 Added: medical_tent.p3d ------------------------------------------------------------------------ r35310 | | 2015-12-16 15:47:42 Changed: magazineSwitchTime for 1911 ------------------------------------------------------------------------ r35309 | | 2015-12-16 15:09:20 Changed: Names of animal classes Female -> F ------------------------------------------------------------------------ r35308 | | 2015-12-16 14:48:48 Added: Falling to the Master Control ------------------------------------------------------------------------ r35307 | | 2015-12-16 14:48:45 Changed: magazineSwitchTime for 1911 ------------------------------------------------------------------------ r35306 | | 2015-12-16 14:11:12 Tweaked: Changed animation template ------------------------------------------------------------------------ r35305 | | 2015-12-16 14:08:32 Tweaked: Removed obsolate anim row from weapon group & changed reload graph ------------------------------------------------------------------------ r35304 | | 2015-12-16 13:59:09 Added: Falling Master ------------------------------------------------------------------------ r35303 | | 2015-12-16 13:51:39 Tweaked: Player wetting ------------------------------------------------------------------------ r35302 | | 2015-12-16 13:46:19 Tweaked: Wetness calculation ------------------------------------------------------------------------ r35301 | | 2015-12-16 12:30:29 Added: massgrave ------------------------------------------------------------------------ r35300 | | 2015-12-16 12:27:48 Added: ponds Added: ssao ------------------------------------------------------------------------ r35299 | | 2015-12-16 12:27:40 Added: massgrave ------------------------------------------------------------------------ r35298 | | 2015-12-16 11:55:50 Added: Lines to the animation template for vehicles (crawl out) ------------------------------------------------------------------------ r35297 | | 2015-12-16 11:49:30 Added: Stamina calculations ------------------------------------------------------------------------ r35296 | | 2015-12-16 11:47:13 fixed: incorrect environment texture. ------------------------------------------------------------------------ r35295 | | 2015-12-16 11:41:51 Tweaked: Environment and temperature methods ------------------------------------------------------------------------ r35294 | | 2015-12-16 11:38:49 Tweaked: new player: notifier rename fallout ------------------------------------------------------------------------ r35293 | | 2015-12-16 11:37:43 Removed: new player: removing Notifiers ------------------------------------------------------------------------ r35292 | | 2015-12-16 11:36:57 Changed: new player: notifiers renamed to watchers ------------------------------------------------------------------------ r35291 | | 2015-12-16 11:36:54 Added: Environment pool and environment modifier ------------------------------------------------------------------------ r35290 | | 2015-12-16 11:31:16 Added: exposed Object::GetSpeed ------------------------------------------------------------------------ r35289 | | 2015-12-16 11:02:18 Changed: combine double wheels (bus) ------------------------------------------------------------------------ r35288 | | 2015-12-16 10:47:42 Tweaked: Removed test prints ------------------------------------------------------------------------ r35287 | | 2015-12-16 10:27:02 Added: ChangePlayerLoad method ------------------------------------------------------------------------ r35286 | | 2015-12-16 10:26:20 Tweaked: Inventory in/out eventes now call change player load ------------------------------------------------------------------------ r35285 | | 2015-12-16 10:20:13 Changed: combine double wheels (bus) ------------------------------------------------------------------------ r35284 | | 2015-12-16 10:11:17 Fixed: bus front wheel disks removed from the bus itself ------------------------------------------------------------------------ r35283 | | 2015-12-16 10:11:00 Added: MasterControl ------------------------------------------------------------------------ r35282 | | 2015-12-16 09:31:02 Tweaked: Crawl attack graph implemented - WIP ------------------------------------------------------------------------ r35281 | | 2015-12-15 19:20:02 Removed: Old versions ------------------------------------------------------------------------ r35280 | | 2015-12-15 19:18:12 Added: New Commands for reloading and chambering & new anims in Weapons group ------------------------------------------------------------------------ r35279 | | 2015-12-15 18:56:14 Changed: NewUI: missing function definition OnMouseWheel fix ------------------------------------------------------------------------ r35278 | | 2015-12-15 18:43:22 Changed: NewUI: tileEffect fix ------------------------------------------------------------------------ r35277 | | 2015-12-15 18:04:44 Fixed: Temp disabled hc processing ------------------------------------------------------------------------ r35276 | | 2015-12-15 17:36:58 Tweaked: More world data linked ------------------------------------------------------------------------ r35275 | | 2015-12-15 17:21:49 Changed: spawn positions for ChristmasTree ------------------------------------------------------------------------ r35274 | | 2015-12-15 17:21:24 Tweaked: Proper temperature calculation ------------------------------------------------------------------------ r35273 | | 2015-12-15 17:14:40 Added: New overcast functions exposed to Enforce Script (GetAirTemperature) ------------------------------------------------------------------------ r35272 | | 2015-12-15 17:02:37 Fixed: shadows on vehicles ------------------------------------------------------------------------ r35271 | | 2015-12-15 16:58:27 Added: New config for FishingRod ------------------------------------------------------------------------ r35270 | | 2015-12-15 16:55:38 Added: Rvmat and texture into texture.lst ------------------------------------------------------------------------ r35269 | | 2015-12-15 16:53:41 Merged revision(s) 35237-35238 Changed: Fix attempt for M68 sight. Fixed: Some optics emit conic noise in 1PP. ------------------------------------------------------------------------ r35268 | | 2015-12-15 16:52:51 Added: Missing files from trunk ------------------------------------------------------------------------ r35267 | | 2015-12-15 16:39:50 Added: Fn_fal reload + chambering anim ------------------------------------------------------------------------ r35266 | | 2015-12-15 16:34:13 Tweaked: Corrected IsEnergySourceAtReach(...) function parameter ------------------------------------------------------------------------ r35265 | | 2015-12-15 16:22:34 Fixed: Animals: CapreolusCapreolus are missing idle sound Tweaked: idle sounds for deer ------------------------------------------------------------------------ r35264 | | 2015-12-15 16:18:12 Added: Master control sheet and various master State machines for different behavior ------------------------------------------------------------------------ r35263 | | 2015-12-15 16:10:50 Tweaked: changed rotation of fishing rod ------------------------------------------------------------------------ r35262 | | 2015-12-15 15:55:09 Tweaked: inspect close button ------------------------------------------------------------------------ r35261 | | 2015-12-15 15:39:30 Changed: Script doc ------------------------------------------------------------------------ r35260 | | 2015-12-15 15:33:44 Added: Min and max functions ------------------------------------------------------------------------ r35259 | | 2015-12-15 15:30:43 Tweaked: character and item inspect zoom on mouse wheel ------------------------------------------------------------------------ r35258 | | 2015-12-15 15:14:38 Tweaked: character rotate on mouse wheel (WIP) ------------------------------------------------------------------------ r35257 | | 2015-12-15 15:13:43 Tweaked: new player: changed global max. quantity to 999999 ------------------------------------------------------------------------ r35256 | | 2015-12-15 15:12:35 Tweaked: changed rotation ------------------------------------------------------------------------ r35255 | | 2015-12-15 15:08:08 Tweaked: Added correct digging animation. Tweaked: Increased digging time and some notifications. ------------------------------------------------------------------------ r35254 | | 2015-12-15 15:06:28 Changed: Script: crash fix. ------------------------------------------------------------------------ r35253 | | 2015-12-15 15:04:27 Changed: magazineSwitchTime for AKM and M4A1 ------------------------------------------------------------------------ r35252 | | 2015-12-15 15:02:17 -Multy Material fake-road ------------------------------------------------------------------------ r35251 | | 2015-12-15 14:54:00 Changed: NewUI: Actions rich text support ------------------------------------------------------------------------ r35250 | | 2015-12-15 14:52:52 Deleted: Tourist trails ------------------------------------------------------------------------ r35249 | | 2015-12-15 14:52:24 Changed: chambering - revolver ------------------------------------------------------------------------ r35248 | | 2015-12-15 14:52:11 Changed: NewUI: Actions rich text support ------------------------------------------------------------------------ r35247 | | 2015-12-15 14:06:40 -Updated ------------------------------------------------------------------------ r35246 | | 2015-12-15 13:54:59 123 ------------------------------------------------------------------------ r35245 | | 2015-12-15 13:31:55 Tweaked: character rotate on mouse wheel (WIP) ------------------------------------------------------------------------ r35244 | | 2015-12-15 13:26:43 Tweaked: character rotate on mouse wheel (WIP) ------------------------------------------------------------------------ r35243 | | 2015-12-15 13:03:19 Added: Surface check before digging starts ------------------------------------------------------------------------ r35242 | | 2015-12-15 12:54:52 Added: Variable for digginghoe action ------------------------------------------------------------------------ r35240 | | 2015-12-15 12:23:03 Added: New player: Item vars should now be world persistent ------------------------------------------------------------------------ r35239 | | 2015-12-15 12:22:40 Added: Commands for controlling the locomotion ------------------------------------------------------------------------ r35237 | | 2015-12-15 12:15:33 changed: fix attempt for M68 sight. ------------------------------------------------------------------------ r35236 | | 2015-12-15 12:11:58 Added: Anims in reloading grousp. Commands for chambering ------------------------------------------------------------------------ r35235 | | 2015-12-15 12:10:39 Added hight prio request for removing nsources number in asi files ------------------------------------------------------------------------ r35234 | | 2015-12-15 11:58:43 Added: hide magazine macro ------------------------------------------------------------------------ r35233 | | 2015-12-15 11:35:41 Changed: Structure of weapons configs ------------------------------------------------------------------------ r35232 | | 2015-12-15 11:29:53 Tweaked: Hatchback jumpout entity positions slightly tweaked ------------------------------------------------------------------------ r35231 | | 2015-12-15 11:28:31 Tweaked: Driver unconscious animations had a bad entity position ------------------------------------------------------------------------ r35230 | | 2015-12-15 11:27:43 Tweaked: Timeout idle animations slightly tweaked Removed: Timeout once animation - not used ------------------------------------------------------------------------ r35229 | | 2015-12-15 11:26:49 Source: Timeout idle animations slightly tweaked ------------------------------------------------------------------------ r35228 | | 2015-12-15 11:14:44 Tweaked: OnComplete called before Success message ------------------------------------------------------------------------ r35227 | | 2015-12-15 11:06:36 Added: Comments to messages vars and check for empty string in messagetoplayer method ------------------------------------------------------------------------ r35226 | | 2015-12-15 11:02:49 Tweaked: Inventory quickbar aligned to center ------------------------------------------------------------------------ r35225 | | 2015-12-15 11:01:53 Added: Action for digging with shovel and hoe ------------------------------------------------------------------------ r35224 | | 2015-12-15 10:22:21 Added: Object placement for spotlight ------------------------------------------------------------------------ r35223 | | 2015-12-15 10:19:55 Added: Functions for handling device's cable length ------------------------------------------------------------------------ r35222 | | 2015-12-15 10:08:02 Tweaked: character zoom onscroll (WIP) ------------------------------------------------------------------------ r35221 | | 2015-12-15 09:57:24 Changed: Structure of weapons configs ------------------------------------------------------------------------ r35220 | | 2015-12-15 09:52:40 Fixed: offroad hatchback codriver getIn action. ------------------------------------------------------------------------ r35219 | | 2015-12-15 09:45:43 Added: Stance changes for player locomotion ------------------------------------------------------------------------ r35218 | | 2015-12-15 09:39:57 Fixed: Error message - added ClothingTypes parameter into config ------------------------------------------------------------------------ r35217 | | 2015-12-15 09:30:43 Added: Spawns for ChristmasTree ------------------------------------------------------------------------ r35216 | | 2015-12-15 07:40:34 Fixed: character rotation in inventory menu ------------------------------------------------------------------------ r35215 | | 2015-12-15 07:20:32 Tweaked: inspect inventory polish (WIP) ------------------------------------------------------------------------ r35214 | | 2015-12-14 17:19:12 Changed: Structure of weapons configs ------------------------------------------------------------------------ r35213 | | 2015-12-14 16:47:43 Test: new christmas tree definition ------------------------------------------------------------------------ r35212 | | 2015-12-14 16:16:13 Tweaked: Removed unused OnGetActions(...) declaration ------------------------------------------------------------------------ r35211 | | 2015-12-14 16:09:17 Added: New Single use action for choppingwoodsingle ------------------------------------------------------------------------ r35210 | | 2015-12-14 16:01:00 Changed: reloadAction parameter for FN FAL ------------------------------------------------------------------------ r35209 | | 2015-12-14 16:00:12 Revert of new inventory ------------------------------------------------------------------------ r35208 | | 2015-12-14 15:58:36 Changed: reloadAction parameter moved into weapon config from Single Mod config. ------------------------------------------------------------------------ r35207 | | 2015-12-14 15:44:48 Added: Stance change logic to locomotion ------------------------------------------------------------------------ r35206 | | 2015-12-14 15:37:45 Changed: reloadAction parameter moved into weapon config from Single Mod config. ------------------------------------------------------------------------ r35205 | | 2015-12-14 15:32:50 Tweaked: Function CanBePluggedInto(...) renamed to CanReceivePlugFrom(...) ------------------------------------------------------------------------ r35204 | | 2015-12-14 15:32:45 Tweaked: Function CanBePluggedInto(...) renamed to CanReceivePlugFrom(...) ------------------------------------------------------------------------ r35203 | | 2015-12-14 15:30:17 Tweaked: slower speed for deer skeleton ------------------------------------------------------------------------ r35202 | | 2015-12-14 15:29:58 Tweaked: Teleportation of SeaChest is now under ground thanks to a fixed bug with vertical distance in vicinity ------------------------------------------------------------------------ r35201 | | 2015-12-14 15:29:42 Tweaked: slower speed for deer skeleton ------------------------------------------------------------------------ r35200 | | 2015-12-14 15:04:44 Added: material for Zombie Hermit in editor ------------------------------------------------------------------------ r35199 | | 2015-12-14 14:51:01 Changed: Empty seed pack script changed to sqf script for non EN5C items ------------------------------------------------------------------------ r35198 | | 2015-12-14 14:14:38 Tweaked: Improved the sheets for Attack ------------------------------------------------------------------------ r35197 | | 2015-12-14 14:03:13 Tweaked: inspect inventory polish (WIP) ------------------------------------------------------------------------ r35196 | | 2015-12-14 13:17:33 Tweaked: inventory polish ------------------------------------------------------------------------ r35195 | | 2015-12-14 13:16:42 Merged revision(s) 35193 from trunk/Enfusion: Changed: NewUI: inventory swap action Merged revision(s) 35192 from trunk/Enfusion: Changed: NewUI: ivnentory array overflow fix Merged revision(s) 34115 Changed: NewUI: fixed widget aligns Added: Widget: drag & drop Merged revision(s) 34908-34909 Changed: Script: layout script fix Changed: Script: added API Changed: Script Tools: add copy function do map template Changed: NewUI: big inventory refactor Changed: NewUI: inventory view image size fix Changed: NewUI: inventory text fix Changed: NewUI: inventory hands container & double-click behavior Changed: NewUI: inventory player equipment fix Merged revision(s) 34980-34982 Tweaked: new inventory small changes Tweaked: new inventory small changes Tweaked: new inventory transparent background Tweaked: new inventory minimize/maximize button Changed: NewUI: inventory quick slots Changed: NewUI: inventory missing layout Tweaked: new inventory background is not draggable ------------------------------------------------------------------------ r35194 | | 2015-12-14 13:13:24 Tweaked: inventory polish ------------------------------------------------------------------------ r35193 | | 2015-12-14 13:04:30 Changed: NewUI: inventory swap action ------------------------------------------------------------------------ r35192 | | 2015-12-14 12:44:51 Changed: NewUI: inventory array overflow fix ------------------------------------------------------------------------ r35191 | | 2015-12-14 12:25:33 Changed: Source node in gestures was assigned animation ------------------------------------------------------------------------ r35190 | | 2015-12-14 12:22:54 Added: Check if item has interact actions ------------------------------------------------------------------------ r35189 | | 2015-12-14 12:08:40 Tweaked: Variable naming ------------------------------------------------------------------------ r35188 | | 2015-12-14 12:04:17 Tweaked: Linked Vehicle sheet with Movements sheet ------------------------------------------------------------------------ r35187 | | 2015-12-14 12:02:09 Fixed: centered ------------------------------------------------------------------------ r35186 | | 2015-12-14 11:58:59 Fixed: replaced color code texture with real paa file texture to hopefully fix "Sedan dashboard has grainy overlay". ------------------------------------------------------------------------ r35185 | | 2015-12-14 11:53:49 Fixed: UVs ------------------------------------------------------------------------ r35184 | | 2015-12-14 11:48:03 Added: Lines and nodes to locomotion ------------------------------------------------------------------------ r35183 | | 2015-12-14 11:29:02 Merged revision(s) 34621 Changed: reloadAction parameter to call the right animation from the graph Tweaked: Reexport reload anims with good weapon orientation WIP Added: Bolt animation on FN FAL reload ------------------------------------------------------------------------ r35182 | | 2015-12-14 11:25:38 Tweaked: Minimal action distance default value ------------------------------------------------------------------------ r35181 | | 2015-12-14 11:24:07 Tweaked: Switch seat animations for the sedan ------------------------------------------------------------------------ r35180 | | 2015-12-14 11:22:52 Tweaked: diff/nohq texture moved to misc3 ------------------------------------------------------------------------ r35179 | | 2015-12-14 11:21:41 Added: overwrite old camo texture ------------------------------------------------------------------------ r35178 | | 2015-12-14 11:19:18 Added: Animation configs fo FN FAL and Glock ------------------------------------------------------------------------ r35177 | | 2015-12-14 11:19:04 Added: can method with basic check on existence of target and self and distance ------------------------------------------------------------------------ r35176 | | 2015-12-14 11:14:38 Added: Can method with basic check on existence of target and self and distance of action ------------------------------------------------------------------------ r35175 | | 2015-12-14 11:13:13 Added: Work - jump animations ------------------------------------------------------------------------ r35174 | | 2015-12-14 11:07:50 Added: OnInteractMenu call ------------------------------------------------------------------------ r35173 | | 2015-12-14 10:57:23 Added: versions of deringer chambering ------------------------------------------------------------------------ r35172 | | 2015-12-14 10:55:47 Source: Fixed entity position on the switch seat in the hatchback ------------------------------------------------------------------------ r35171 | | 2015-12-14 10:49:31 Fixed: vehicles wheels damage ------------------------------------------------------------------------ r35170 | | 2015-12-14 10:47:11 Fixed: damaging V3SCargo wheels ------------------------------------------------------------------------ r35169 | | 2015-12-14 10:39:45 Tweaked: Switch seat animations for the hatchback ------------------------------------------------------------------------ r35168 | | 2015-12-14 10:32:09 Tweaked: Removed commented out line ------------------------------------------------------------------------ r35167 | | 2015-12-14 10:30:34 Tweaked: texture paths ------------------------------------------------------------------------ r35166 | | 2015-12-14 10:20:47 Tweaked: inventory minimize/maximize button ------------------------------------------------------------------------ r35165 | | 2015-12-14 10:17:45 Source: Re-named changeseat to switchseat ------------------------------------------------------------------------ r35164 | | 2015-12-14 10:17:25 Added: Switch seat animations for sedan ------------------------------------------------------------------------ r35163 | | 2015-12-14 10:07:20 Tweaked: Entity position on switch seat animations in the sedan ------------------------------------------------------------------------ r35162 | | 2015-12-14 10:05:03 Source: Fixed entity position on sedan animations Removed: Unnecessary FBX files ------------------------------------------------------------------------ r35161 | | 2015-12-14 09:54:48 Tweaked: Entity position moved to correct position ------------------------------------------------------------------------ r35160 | | 2015-12-14 09:52:43 Tweaked: Moved the entity position to 0 ------------------------------------------------------------------------ r35159 | | 2015-12-14 09:14:18 Changed: NewUI: ivnentory Left-Right symmetry ------------------------------------------------------------------------ r35158 | | 2015-12-14 08:27:31 Tweaked: texture ------------------------------------------------------------------------ r35157 | | 2015-12-14 07:52:55 Tweaked: player statuses working again ------------------------------------------------------------------------ r35156 | | 2015-12-11 18:42:31 Added: New camo texture/material ------------------------------------------------------------------------ r35155 | | 2015-12-11 18:41:51 Fixed: new player: agents check for server ------------------------------------------------------------------------ r35154 | | 2015-12-11 18:17:18 Added: new player: all core systems are now server only ------------------------------------------------------------------------ r35153 | | 2015-12-11 18:00:36 Tweaked: Check for user action target is no longer asking for itembase ------------------------------------------------------------------------ r35152 | | 2015-12-11 17:10:37 Changed: NewUI: ivnentory exanp/grid state saving ------------------------------------------------------------------------ r35151 | | 2015-12-11 17:05:08 Fixed: ActionManager bad includes ------------------------------------------------------------------------ r35150 | | 2015-12-11 16:52:25 Update: electric_wires.p3d ------------------------------------------------------------------------ r35149 | | 2015-12-11 16:52:15 Tweaked: Interact action is now put into classic interact menu ------------------------------------------------------------------------ r35148 | | 2015-12-11 16:52:00 Update: shower_tent.p3d ------------------------------------------------------------------------ r35147 | | 2015-12-11 16:37:42 Added: deer and hen skeleton jumping ptype definitions ------------------------------------------------------------------------ r35146 | | 2015-12-11 16:37:32 Added: Interact actions for horticulture ------------------------------------------------------------------------ r35145 | | 2015-12-11 16:36:11 Tweaked: deer skeleton animation graph jumping ptype Added: deer skeleton jumping animations ptype ------------------------------------------------------------------------ r35144 | | 2015-12-11 16:34:09 Added: Interact actions for Horticulture ------------------------------------------------------------------------ r35143 | | 2015-12-11 16:32:05 Added: Experience classes for farmer Changed: Renamed horticulture object classes to EN5C ------------------------------------------------------------------------ r35142 | | 2015-12-11 16:27:44 Added: Interact actions for horticulture ------------------------------------------------------------------------ r35141 | | 2015-12-11 16:18:15 Tweaked: path graph filters ------------------------------------------------------------------------ r35140 | | 2015-12-11 16:17:22 Tweaked: navmesh links ------------------------------------------------------------------------ r35139 | | 2015-12-11 16:13:34 Added: hen skeleton jumping moves ------------------------------------------------------------------------ r35138 | | 2015-12-11 16:10:13 Changed: chambering - revolver ------------------------------------------------------------------------ r35137 | | 2015-12-11 15:36:40 Added: Default messages ------------------------------------------------------------------------ r35136 | | 2015-12-11 15:26:21 Added: Suicide animation graph ------------------------------------------------------------------------ r35135 | | 2015-12-11 15:25:47 Changed: NewUI: listbox columns width fix ------------------------------------------------------------------------ r35134 | | 2015-12-11 15:11:56 Tweaked: Cargo size ------------------------------------------------------------------------ r35133 | | 2015-12-11 15:08:59 Added: battery_charger work ------------------------------------------------------------------------ r35132 | | 2015-12-11 15:05:24 Tweaked: Cargo size ------------------------------------------------------------------------ r35131 | | 2015-12-11 15:05:04 Added: Maya files and photo shop files to source for Construction: Material type: Hesco Bastion: Art. ------------------------------------------------------------------------ r35130 | | 2015-12-11 15:02:21 Tweaked: Inventory sizes ------------------------------------------------------------------------ r35129 | | 2015-12-11 14:53:57 Tweaked: Bag sizes changed ------------------------------------------------------------------------ r35128 | | 2015-12-11 14:47:27 Changed: NewUI: ivnentory Quickbar fix ------------------------------------------------------------------------ r35127 | | 2015-12-11 14:40:15 tuned: shower_tent.p3d ------------------------------------------------------------------------ r35126 | | 2015-12-11 14:38:41 Added: p3d's files and texture maps for Construction: Material type: Hesco Bastion: Art. This includes the closed ------------------------------------------------------------------------ r35125 | | 2015-12-11 14:34:10 Added: battery_charger p3d + textures ------------------------------------------------------------------------ r35124 | | 2015-12-11 13:52:22 Added: Added player message when the object is colliding with environment ------------------------------------------------------------------------ r35123 | | 2015-12-11 13:32:01 Tweaked: new inventory grid/list view icon ------------------------------------------------------------------------ r35122 | | 2015-12-11 13:30:55 Added: lootTag for SeedPacks ------------------------------------------------------------------------ r35121 | | 2015-12-11 13:28:16 Changed: NewUI: ivnentory MP delay fix ------------------------------------------------------------------------ r35120 | | 2015-12-11 13:25:34 Minor aditions to the movement graph ------------------------------------------------------------------------ r35119 | | 2015-12-11 13:08:31 Disabled: new player: saving and loading of items ------------------------------------------------------------------------ r35118 | | 2015-12-11 13:05:03 Tweaked: Made better ceiling beams for Ind_Expedice_1 ------------------------------------------------------------------------ r35117 | | 2015-12-11 12:36:40 Changed: Script: compile error fix 2 ------------------------------------------------------------------------ r35116 | | 2015-12-11 12:34:36 Modified: Params for ssao post process material ------------------------------------------------------------------------ r35115 | | 2015-12-11 12:19:51 Added: New instance for heavy item carrying ------------------------------------------------------------------------ r35114 | | 2015-12-11 11:41:34 Fixed: Commented UserActions in new hierarchy. ------------------------------------------------------------------------ r35113 | | 2015-12-11 11:32:57 Fixed: Error in trapBase ------------------------------------------------------------------------ r35112 | | 2015-12-11 11:09:02 Changed: Script: compile error fix ------------------------------------------------------------------------ r35111 | | 2015-12-11 11:01:01 Changed: NewUI: ivnentory fix ------------------------------------------------------------------------ r35110 | | 2015-12-11 10:50:51 Tweaked: Added item check and test messages ------------------------------------------------------------------------ r35109 | | 2015-12-11 10:21:06 Tweaked: Vehicles transitions ------------------------------------------------------------------------ r35108 | | 2015-12-11 10:16:34 it was wrong file ------------------------------------------------------------------------ r35107 | | 2015-12-11 10:13:36 added: work - jump animations for hen ------------------------------------------------------------------------ r35106 | vinarcikjar | 2015-12-11 10:08:11 Changed: new version of test navmesh ------------------------------------------------------------------------ r35105 | | 2015-12-11 10:06:18 Changed: Structure of weapons configs ------------------------------------------------------------------------ r35104 | | 2015-12-11 09:47:48 Changed: NewUI: inventory attachment slot count fix ------------------------------------------------------------------------ r35103 | | 2015-12-11 07:37:45 Added: Fatal wounds hitzones in Fire Geometry (hit_head ------------------------------------------------------------------------ r35102 | | 2015-12-11 07:36:02 Added: Fatal wounds hitzones in Fire Geometry (hit_head ------------------------------------------------------------------------ r35101 | | 2015-12-11 06:00:09 Changed: remodelled ceiling of Ind_Mlyn_02 ------------------------------------------------------------------------ r35100 | | 2015-12-10 18:56:43 Tweaked: Removed weapon operations anims from player_main.asi ------------------------------------------------------------------------ r35099 | | 2015-12-10 18:33:29 Added: Anim instances for each weapon ------------------------------------------------------------------------ r35098 | | 2015-12-10 17:18:08 added: Chambering anims WIP ------------------------------------------------------------------------ r35097 | | 2015-12-10 17:12:09 Added: white cover ------------------------------------------------------------------------ r35096 | | 2015-12-10 17:06:35 Changed: chambering - crossbow ------------------------------------------------------------------------ r35095 | | 2015-12-10 17:04:48 Added: white cover ------------------------------------------------------------------------ r35094 | | 2015-12-10 17:03:24 Added: white cover ------------------------------------------------------------------------ r35093 | | 2015-12-10 16:53:02 Tweaked: Vehicle graph and naming convention ------------------------------------------------------------------------ r35092 | | 2015-12-10 16:52:09 Fixed: new player: fixed some bloody mess ------------------------------------------------------------------------ r35091 | | 2015-12-10 16:48:53 Changed: water ponds ------------------------------------------------------------------------ r35090 | | 2015-12-10 16:37:33 Added: Instance for bow ------------------------------------------------------------------------ r35089 | | 2015-12-10 16:13:51 Fixed: Ptr() added to link pass ------------------------------------------------------------------------ r35088 | | 2015-12-10 16:08:41 Fixed: m_Target is passed to OnStart method ------------------------------------------------------------------------ r35087 | | 2015-12-10 16:00:34 Added: progress ------------------------------------------------------------------------ r35086 | | 2015-12-10 16:00:19 Added: Test action for interact actions ------------------------------------------------------------------------ r35085 | | 2015-12-10 16:00:18 Added: rvmat ------------------------------------------------------------------------ r35084 | | 2015-12-10 15:58:25 Added: progress ------------------------------------------------------------------------ r35083 | | 2015-12-10 15:57:46 Fixed: Reset method added ------------------------------------------------------------------------ r35082 | | 2015-12-10 15:52:39 Tweaked: Vehicle graph node names Added: Play once gesture animations ------------------------------------------------------------------------ r35081 | | 2015-12-10 15:50:20 Fixed: debug removed ------------------------------------------------------------------------ r35080 | | 2015-12-10 15:49:56 Fixed: Proper links passed to methods ------------------------------------------------------------------------ r35079 | | 2015-12-10 15:42:55 Added: Instance for pistol ------------------------------------------------------------------------ r35078 | | 2015-12-10 15:34:58 Added: New hierarchy config included into old config. ------------------------------------------------------------------------ r35076 | | 2015-12-10 15:31:13 Fixed: new player: serialization issue TAKE2 ------------------------------------------------------------------------ r35074 | | 2015-12-10 15:26:11 Added: Animation instances for mosin1903 ------------------------------------------------------------------------ r35073 | | 2015-12-10 15:18:01 Fixed: pass of parameter to interact method do ------------------------------------------------------------------------ r35072 | | 2015-12-10 15:17:19 Added: Anim instances for mosin weapon ------------------------------------------------------------------------ r35071 | | 2015-12-10 15:08:09 Added: A separate animation instance for vehicles ------------------------------------------------------------------------ r35070 | | 2015-12-10 14:55:04 Tweaked: Interact actions in parameter changed ------------------------------------------------------------------------ r35069 | | 2015-12-10 14:41:46 Changed: NewUI: options brightness slider fix ------------------------------------------------------------------------ r35068 | | 2015-12-10 14:31:15 Tweaked: new ui ingame hud display presence ------------------------------------------------------------------------ r35067 | | 2015-12-10 14:30:55 Changed: Paths to buildData.xml ------------------------------------------------------------------------ r35066 | | 2015-12-10 14:30:08 Fixed: Object in parameter ------------------------------------------------------------------------ r35065 | | 2015-12-10 14:29:46 Changed: Script: ItemBase LoadVariables crash fix ------------------------------------------------------------------------ r35064 | | 2015-12-10 14:27:17 Fixed: Hint display for interact actions ------------------------------------------------------------------------ r35063 | | 2015-12-10 14:22:53 Fixed: new player: fixed serialization issue ------------------------------------------------------------------------ r35062 | | 2015-12-10 14:19:07 Tweaked: new ui ingame hud display presence ------------------------------------------------------------------------ r35061 | | 2015-12-10 13:52:28 Tweaked: new ui ingame hud display presence ------------------------------------------------------------------------ r35060 | | 2015-12-10 13:47:11 Tweaked: Inheritance ------------------------------------------------------------------------ r35059 | | 2015-12-10 13:46:33 Tweaked: Inheritance ------------------------------------------------------------------------ r35058 | | 2015-12-10 13:45:41 Tweaked: inheritance ------------------------------------------------------------------------ r35057 | | 2015-12-10 13:34:19 Fixed: confirm dialog when exit ------------------------------------------------------------------------ r35056 | | 2015-12-10 13:26:16 Removed: links to *c ------------------------------------------------------------------------ r35055 | | 2015-12-10 13:20:08 Removed: *.c files ------------------------------------------------------------------------ r35054 | | 2015-12-10 13:15:09 Added: Bug to revision history Tweaked: Player Vehicle graph transitions ------------------------------------------------------------------------ r35053 | | 2015-12-10 13:13:42 Fixed: Deleting instance in map ------------------------------------------------------------------------ r35052 | | 2015-12-10 13:06:51 Fixed: Properly inherited ------------------------------------------------------------------------ r35051 | | 2015-12-10 13:04:26 Tweaked: Actions inherited from regularcondition classes ------------------------------------------------------------------------ r35050 | | 2015-12-10 12:51:14 Added: new player: hiding stuff behind a startup parameter ------------------------------------------------------------------------ r35049 | | 2015-12-10 12:48:22 Tweaked: new inventory background is not draggable ------------------------------------------------------------------------ r35048 | | 2015-12-10 12:33:54 Removed: Dummy Action Tweaked: Constant num of interac actions ------------------------------------------------------------------------ r35047 | | 2015-12-10 12:24:17 Tweaked: Interact defines ------------------------------------------------------------------------ r35046 | | 2015-12-10 12:19:21 Tweaked: Interact actions moved to its apropriate folder and inherited from interact bases ------------------------------------------------------------------------ r35045 | | 2015-12-10 12:17:32 Fixed: Crash on server (Null pointer) ------------------------------------------------------------------------ r35044 | | 2015-12-10 12:16:40 Fixed: Crash on server (Null pointer) ------------------------------------------------------------------------ r35043 | | 2015-12-10 12:09:30 Changed: new version of chernarus navmesh ------------------------------------------------------------------------ r35042 | | 2015-12-10 11:50:33 Added: Separate folder for interact actions ------------------------------------------------------------------------ r35041 | | 2015-12-10 11:25:53 Added: Wait for finish ------------------------------------------------------------------------ r35039 | | 2015-12-10 11:02:28 Added: More animations for climbing out of vehicles ------------------------------------------------------------------------ r35038 | | 2015-12-10 10:56:19 Added: Climbing out of vehicles ------------------------------------------------------------------------ r35037 | | 2015-12-10 10:55:26 Changed: NewUI: inventory missing layout ------------------------------------------------------------------------ r35036 | | 2015-12-10 10:24:06 Added: More gestures and functionality to them ------------------------------------------------------------------------ r35035 | | 2015-12-10 10:15:41 Fixed: Renamed old debug log system ------------------------------------------------------------------------ r35034 | | 2015-12-10 10:14:36 Added: Debug Log feature for support of GamutLogViewer other missing files ------------------------------------------------------------------------ r35033 | | 2015-12-10 10:13:51 Added: Debug Log feature for support of GamutLogViewer ------------------------------------------------------------------------ r35032 | | 2015-12-10 09:59:13 Fixed: Electricity removed ------------------------------------------------------------------------ r35031 | | 2015-12-10 09:50:31 Added: final mesh radar platform ------------------------------------------------------------------------ r35030 | | 2015-12-10 08:56:25 Update: Re-commit of some data for testing purposes ------------------------------------------------------------------------ r35029 | | 2015-12-09 19:45:31 Tweaked: Reload and Bolt Action graph ------------------------------------------------------------------------ r35028 | | 2015-12-09 18:22:39 Fixed: Player added to conditions ------------------------------------------------------------------------ r35027 | | 2015-12-09 18:00:20 Added: Electricity subclass to roadflare ------------------------------------------------------------------------ r35026 | | 2015-12-09 17:58:04 Added: M249 sources ------------------------------------------------------------------------ r35025 | | 2015-12-09 17:44:06 Added: M249 with all attachements ------------------------------------------------------------------------ r35024 | | 2015-12-09 17:39:51 Added: new player: partial rework of modifiers ------------------------------------------------------------------------ r35023 | | 2015-12-09 17:17:31 Added: Default messages ------------------------------------------------------------------------ r35022 | | 2015-12-09 17:14:50 Fixed: Condition checks for existing player ------------------------------------------------------------------------ r35021 | | 2015-12-09 17:07:08 Fixed: Conditions on item ------------------------------------------------------------------------ r35020 | | 2015-12-09 16:55:27 Tweaked: CanDo moved to more optimal place ------------------------------------------------------------------------ r35019 | | 2015-12-09 16:51:26 Tweaked: Constructors in notifiers ------------------------------------------------------------------------ r35018 | | 2015-12-09 16:51:23 Added: Basic gesture animations ------------------------------------------------------------------------ r35017 | | 2015-12-09 16:50:16 Tweaked: Actions on targets renamed for better understandability ------------------------------------------------------------------------ r35016 | | 2015-12-09 16:48:32 Added request ------------------------------------------------------------------------ r35015 | | 2015-12-09 16:46:07 Updated: Simpla graph added ------------------------------------------------------------------------ r35014 | | 2015-12-09 16:45:55 Tweaked: Action renamed for better understandability ------------------------------------------------------------------------ r35013 | | 2015-12-09 16:40:08 Changed: NewUI: inventory quick slots ------------------------------------------------------------------------ r35012 | | 2015-12-09 16:34:18 Added: Action on item generalcondition class ------------------------------------------------------------------------ r35011 | | 2015-12-09 16:30:55 Fixed: Missing comma in attack action array ------------------------------------------------------------------------ r35010 | | 2015-12-09 16:27:37 Added: addon for proxy-export (economy storage) that is now separated per world ------------------------------------------------------------------------ r35009 | | 2015-12-09 16:27:22 Added: proxyexport (economy storage) is now separated per world ------------------------------------------------------------------------ r35008 | | 2015-12-09 16:17:09 Tweaked: File filter in buildData.xml ------------------------------------------------------------------------ r35007 | | 2015-12-09 16:10:40 Fixed: Bug with player_main.aw ------------------------------------------------------------------------ r35006 | | 2015-12-09 16:09:06 Removed: Player vehicles animation instance ------------------------------------------------------------------------ r35005 | | 2015-12-09 15:58:18 Tweaked: roar for deer ------------------------------------------------------------------------ r35004 | | 2015-12-09 15:58:16 Tweaked: p_erc_point_loop Entity position fixed ------------------------------------------------------------------------ r35002 | | 2015-12-09 15:54:49 Tweaked: Fixed the Entity position ------------------------------------------------------------------------ r35001 | | 2015-12-09 15:42:42 Added: progress ------------------------------------------------------------------------ r35000 | | 2015-12-09 15:42:35 Added: Requests and bugs to revision history ------------------------------------------------------------------------ r34999 | | 2015-12-09 15:37:05 Added: New anim instance for 2h player ------------------------------------------------------------------------ r34998 | | 2015-12-09 15:18:10 Added: progress ------------------------------------------------------------------------ r34997 | | 2015-12-09 15:11:50 Changed: Corrected names of Turn On / Off User Actions ------------------------------------------------------------------------ r34996 | | 2015-12-09 15:08:26 Tweaked: Updated names of User Actions ------------------------------------------------------------------------ r34994 | | 2015-12-09 15:01:48 Added: Added IDs for digging tile action ------------------------------------------------------------------------ r34993 | | 2015-12-09 15:01:21 Added: Added action for digging tile ------------------------------------------------------------------------ r34992 | | 2015-12-09 14:56:51 Tweaked: footstep for animals ------------------------------------------------------------------------ r34991 | | 2015-12-09 14:50:20 Added: New Timer for per frame Update ------------------------------------------------------------------------ r34990 | | 2015-12-09 14:27:27 Added: I dont really remember ------------------------------------------------------------------------ r34989 | | 2015-12-09 14:17:50 Added: New Instance ------------------------------------------------------------------------ r34988 | | 2015-12-09 14:08:51 Tweaked: Fixed some more transitions in vehicles ------------------------------------------------------------------------ r34987 | | 2015-12-09 14:06:12 Added: SSAO post process data ------------------------------------------------------------------------ r34986 | | 2015-12-09 13:54:55 Tweaked: new inventory minimize/maximize button ------------------------------------------------------------------------ r34985 | | 2015-12-09 13:30:51 Added: Animation group WeaponOperation ------------------------------------------------------------------------ r34984 | | 2015-12-09 12:55:58 Added: Condition for action on objects Fixed: Action on target condition ------------------------------------------------------------------------ r34983 | | 2015-12-09 12:55:33 Added: Separated requests ------------------------------------------------------------------------ r34982 | | 2015-12-09 12:47:57 Tweaked: new inventory transparent background ------------------------------------------------------------------------ r34981 | | 2015-12-09 12:28:24 Tweaked: new inventory small changes ------------------------------------------------------------------------ r34980 | | 2015-12-09 12:24:07 Tweaked: new inventory small changes ------------------------------------------------------------------------ r34979 | | 2015-12-09 12:17:35 Added: Animations to base instance ------------------------------------------------------------------------ r34978 | | 2015-12-09 12:12:23 Tweaked: Actions sorted in folders for better understandability ------------------------------------------------------------------------ r34977 | | 2015-12-09 12:05:34 Tweaked: Commands for vehicles ------------------------------------------------------------------------ r34976 | | 2015-12-09 12:04:07 Added note ------------------------------------------------------------------------ r34975 | | 2015-12-09 12:02:50 Added: Updated workspace ------------------------------------------------------------------------ r34974 | | 2015-12-09 11:57:25 Fixed: Removed obsolete method declaration from header file ------------------------------------------------------------------------ r34973 | | 2015-12-09 11:46:07 Added: Comments ------------------------------------------------------------------------ r34972 | | 2015-12-09 11:41:58 Added: Comments ------------------------------------------------------------------------ r34971 | | 2015-12-09 11:29:46 Added: Cow sample graph ------------------------------------------------------------------------ r34970 | | 2015-12-09 11:21:36 Changed: NewUI: inventory player equipment fix ------------------------------------------------------------------------ r34969 | | 2015-12-09 11:21:18 Added: New lines to anim instance ------------------------------------------------------------------------ r34968 | | 2015-12-09 11:18:24 Changed: NewUI: inventory hands container & double-click behavior ------------------------------------------------------------------------ r34967 | | 2015-12-09 10:54:49 Added: zombie jump prototype ------------------------------------------------------------------------ r34966 | | 2015-12-09 10:36:19 Added:textures ------------------------------------------------------------------------ r34965 | | 2015-12-09 10:21:33 Added: Added Static radio station prototype ------------------------------------------------------------------------ r34964 | | 2015-12-09 10:21:16 Added: Added Static radio station prototype ------------------------------------------------------------------------ r34963 | | 2015-12-09 10:16:57 Fixed: FOV correct values ------------------------------------------------------------------------ r34962 | | 2015-12-09 10:08:53 Added: gull_geomerty ------------------------------------------------------------------------ r34961 | | 2015-12-09 08:54:49 Changed: NewUI: inventory text fix ------------------------------------------------------------------------ r34960 | | 2015-12-09 08:53:44 Tweaked: Some bugs with jumping out of a moving vehicle and removed the locomotion tree ------------------------------------------------------------------------ r34959 | | 2015-12-09 08:38:13 Tweaked: interior in progress of Ind_Mlyn_02 (BES) ------------------------------------------------------------------------ r34958 | | 2015-12-08 19:14:57 Changed: NewUI: inventory view image size fix ------------------------------------------------------------------------ r34957 | | 2015-12-08 19:03:00 Added: ScriptDoc ------------------------------------------------------------------------ r34956 | | 2015-12-08 19:01:21 Changed: NewUI: big inventory refactor ------------------------------------------------------------------------ r34955 | | 2015-12-08 18:04:47 Added: New damage system test settings for character (old one) ------------------------------------------------------------------------ r34954 | | 2015-12-08 17:55:59 Fixed: Animals: Fox doesn't make idle sound ------------------------------------------------------------------------ r34953 | | 2015-12-08 17:28:40 Tweaked: footsteps for deer ------------------------------------------------------------------------ r34952 | | 2015-12-08 17:20:37 Tweaked: Last changes to transitions ------------------------------------------------------------------------ r34951 | | 2015-12-08 17:13:37 Tweaked: Some issues with the vehicle graph ------------------------------------------------------------------------ r34950 | | 2015-12-08 17:03:56 Added: Mine tree action ------------------------------------------------------------------------ r34949 | | 2015-12-08 17:01:31 Tweaked: Transitions in vehicles ------------------------------------------------------------------------ r34948 | | 2015-12-08 16:58:30 Tweaked: Added hit and modified node - WIP ------------------------------------------------------------------------ r34947 | | 2015-12-08 16:50:26 Tweaked: Player load related functions ------------------------------------------------------------------------ r34946 | | 2015-12-08 16:36:48 Removed: Not used animations from template ------------------------------------------------------------------------ r34945 | | 2015-12-08 16:36:30 Tweaked: Inc/Dec method removed. linked to CalculateLoad ------------------------------------------------------------------------ r34944 | | 2015-12-08 16:35:37 Added: More requests to the revision history ------------------------------------------------------------------------ r34943 | | 2015-12-08 16:26:16 Tweaked: Player is passed to inc/dec player load methods ------------------------------------------------------------------------ r34942 | | 2015-12-08 16:17:37 Added: Methods for player total load processing ------------------------------------------------------------------------ r34941 | | 2015-12-08 16:15:11 Added: AddPlayerLoad method ------------------------------------------------------------------------ r34940 | | 2015-12-08 16:09:22 Added: Crash report to revision history ------------------------------------------------------------------------ r34939 | | 2015-12-08 16:04:40 Changed: Path to newly added preview models ------------------------------------------------------------------------ r34938 | | 2015-12-08 16:03:08 Added: Testing Instances for player menu ------------------------------------------------------------------------ r34937 | | 2015-12-08 16:02:34 Change: Location of preview models ------------------------------------------------------------------------ r34936 | | 2015-12-08 15:49:01 Added: Enf script constants ------------------------------------------------------------------------ r34935 | | 2015-12-08 15:42:00 Added: Unconscious behavior for player in vehicles ------------------------------------------------------------------------ r34934 | | 2015-12-08 15:27:25 Changed: path graph filters configs moved ------------------------------------------------------------------------ r34933 | | 2015-12-08 15:23:52 Tweaked: stay in zone false for wolves ------------------------------------------------------------------------ r34932 | | 2015-12-08 15:15:14 Fixed: Changed attachment condition for bipod ------------------------------------------------------------------------ r34931 | | 2015-12-08 15:13:53 Added: Value of player presence in AI class Man: float GetPresenceInAI() ------------------------------------------------------------------------ r34930 | | 2015-12-08 14:38:47 Added: More requests ------------------------------------------------------------------------ r34929 | | 2015-12-08 14:11:41 Changed: Newly generated navmesh.nm ------------------------------------------------------------------------ r34928 | | 2015-12-08 13:57:05 Fix: Event name ------------------------------------------------------------------------ r34927 | | 2015-12-08 13:19:18 Changed: new player: stats now sync as floats ------------------------------------------------------------------------ r34926 | | 2015-12-08 12:59:24 Fixed: Temp message about progress of eating send to player now ------------------------------------------------------------------------ r34925 | | 2015-12-08 12:57:33 Fixed: Temp progress messages are delivered to player not target ------------------------------------------------------------------------ r34924 | | 2015-12-08 12:51:46 Tweaked: Cancel method removed ------------------------------------------------------------------------ r34923 | | 2015-12-08 12:22:47 Fixed: Removed setting of quantity and temperature ------------------------------------------------------------------------ r34922 | | 2015-12-08 12:09:55 Added: Vehicle interaction to new player graph ------------------------------------------------------------------------ r34921 | | 2015-12-08 12:06:34 Fixed: check for zero division ------------------------------------------------------------------------ r34920 | | 2015-12-08 11:55:36 Added: Set bloody hands to player if he ate meat ------------------------------------------------------------------------ r34919 | | 2015-12-08 11:54:19 Tweaked: Renamed cargo to passenger takes and fixed Entity pos. ------------------------------------------------------------------------ r34918 | | 2015-12-08 11:51:59 Added: Fixed naming convention and corrected Entity pos. ------------------------------------------------------------------------ r34917 | | 2015-12-08 11:50:22 Removed: Method GetPlantType from SeedPackBase class ------------------------------------------------------------------------ r34916 | | 2015-12-08 11:36:20 Removed: Faulty naming convention and bad Entity placement. ------------------------------------------------------------------------ r34915 | | 2015-12-08 11:29:04 Added: Walk and sprint ------------------------------------------------------------------------ r34914 | | 2015-12-08 11:16:49 Tweaked: Changed "changeSeat" to "SwitchSeat" to keep consistency ------------------------------------------------------------------------ r34913 | | 2015-12-08 11:06:05 Added: Dirt Bike Helmet config with attachments Added: New inventorySlots into config. ------------------------------------------------------------------------ r34912 | | 2015-12-08 09:52:25 Added: simple caustic texture ------------------------------------------------------------------------ r34911 | | 2015-12-08 09:52:10 Changed: water material ------------------------------------------------------------------------ r34910 | | 2015-12-08 09:24:55 Fiexd: temp commented out ------------------------------------------------------------------------ r34909 | | 2015-12-08 09:13:18 Changed: Script: added API Changed: Script Tools: add copy function do map template ------------------------------------------------------------------------ r34908 | | 2015-12-08 09:09:01 Changed: Script: layout script fix ------------------------------------------------------------------------ r34907 | | 2015-12-08 08:58:53 Tweaked: Removed debug condition ------------------------------------------------------------------------ r34906 | | 2015-12-07 19:19:24 Added: Weapon reload erected ------------------------------------------------------------------------ r34905 | | 2015-12-07 18:48:10 Added: new player: variable sync cooldown ------------------------------------------------------------------------ r34904 | | 2015-12-07 17:46:50 removed: combine action for bus/v3s doors ------------------------------------------------------------------------ r34903 | | 2015-12-07 17:46:39 removed: combine action for bus/v3s doors ------------------------------------------------------------------------ r34902 | | 2015-12-07 17:01:27 Added: Max stamina capacity calculation ------------------------------------------------------------------------ r34901 | | 2015-12-07 16:59:32 fixed: doubling bus/V3S wheels through the UI fixed: Hatchback changing driver/cargo seats ------------------------------------------------------------------------ r34900 | | 2015-12-07 16:50:06 Tweaked: Added nodes and transitions for Crawl ------------------------------------------------------------------------ r34899 | | 2015-12-07 16:42:07 Added: StaminaMax references ------------------------------------------------------------------------ r34898 | | 2015-12-07 16:33:50 removed: wrong param in model ------------------------------------------------------------------------ r34897 | | 2015-12-07 16:22:11 Added: MaxStamina parameter ------------------------------------------------------------------------ r34896 | | 2015-12-07 16:19:50 Added: Basic player controls ------------------------------------------------------------------------ r34895 | | 2015-12-07 15:56:46 Added: Debug print fro single use action ------------------------------------------------------------------------ r34894 | | 2015-12-07 15:50:31 fixed: doubling bus/V3S wheels through the UI ------------------------------------------------------------------------ r34893 | | 2015-12-07 15:50:01 Added: Low priority request ------------------------------------------------------------------------ r34892 | | 2015-12-07 15:43:01 Added: Method for player load calculation ------------------------------------------------------------------------ r34891 | | 2015-12-07 15:37:49 Rev History For WorkbenchForAnim ------------------------------------------------------------------------ r34890 | | 2015-12-07 15:21:04 Fixed: Typo ------------------------------------------------------------------------ r34889 | | 2015-12-07 15:13:56 Added: Request ------------------------------------------------------------------------ r34888 | | 2015-12-07 15:10:07 added: wip bicycle ------------------------------------------------------------------------ r34887 | | 2015-12-07 14:45:49 changed: zombie spawning ------------------------------------------------------------------------ r34886 | | 2015-12-07 14:43:41 changed: zombie spawning ------------------------------------------------------------------------ r34885 | | 2015-12-07 14:36:15 Changed: platform LODs added ------------------------------------------------------------------------ r34884 | | 2015-12-07 14:12:32 Added: Revision history document ------------------------------------------------------------------------ r34883 | | 2015-12-07 14:12:03 Tweaked: Filter for files in binarization ------------------------------------------------------------------------ r34882 | | 2015-12-07 14:11:53 Tweaked: Standing time for zombies (should increase performance) ------------------------------------------------------------------------ r34881 | | 2015-12-07 14:09:07 Added: Enf script function Man::GetCurrentZeroing() ------------------------------------------------------------------------ r34880 | | 2015-12-07 14:06:07 Tweaked: standing duration of zombies (should improve performance) ------------------------------------------------------------------------ r34879 | | 2015-12-07 14:05:35 Fixed: Stamina not duplicated ------------------------------------------------------------------------ r34878 | | 2015-12-07 14:03:28 Tweaked: Animations for switching seats in adjusted ------------------------------------------------------------------------ r34877 | | 2015-12-07 14:03:20 Added: Stamina included ------------------------------------------------------------------------ r34876 | | 2015-12-07 13:59:27 Source: Updated the switch seats animation ------------------------------------------------------------------------ r34875 | | 2015-12-07 13:59:22 Tweaked: Small tweak in files filter ------------------------------------------------------------------------ r34874 | | 2015-12-07 13:59:08 Tweaked: Interact action sends cursortarget as target now ------------------------------------------------------------------------ r34873 | | 2015-12-07 13:54:56 Added: Enf script function Man::GetCurrentWeaponMode() ------------------------------------------------------------------------ r34872 | | 2015-12-07 13:50:26 Tweaked: Can now by default calls cando ------------------------------------------------------------------------ r34871 | | 2015-12-07 13:49:27 Fixed: Same class name in the config ------------------------------------------------------------------------ r34870 | | 2015-12-07 13:46:26 Tweaked: Damage not dealt ------------------------------------------------------------------------ r34869 | | 2015-12-07 13:41:32 Tweaked: Some corrections in action for turning on devices while they are on the ground (WIP) ------------------------------------------------------------------------ r34868 | | 2015-12-07 13:31:13 Added: Dirt Bike Helmet into new hierarchy config (for test) ------------------------------------------------------------------------ r34867 | | 2015-12-07 13:15:41 Added: Dirt Bike Helmet into config (for test) ------------------------------------------------------------------------ r34866 | | 2015-12-07 13:12:53 Fixed: Hatchback changing driver/cargo seats ------------------------------------------------------------------------ r34865 | | 2015-12-07 12:54:54 Tweaked: deer skeleton jump animation obstacles added ------------------------------------------------------------------------ r34864 | | 2015-12-07 11:48:47 Added: add temporary params to InventoryBase ------------------------------------------------------------------------ r34863 | | 2015-12-07 11:30:47 Tweaked: Added .map files to binarization ------------------------------------------------------------------------ r34862 | | 2015-12-07 11:21:35 Added: Basic locomotion to player main ------------------------------------------------------------------------ r34861 | | 2015-12-07 11:04:03 Changed: Path to buildData xml ------------------------------------------------------------------------ r34860 | | 2015-12-07 10:37:16 Changed: Cleanup of the script for the Underground Stash ------------------------------------------------------------------------ r34859 | | 2015-12-07 10:34:46 Fixed: typos fixed ------------------------------------------------------------------------ r34858 | | 2015-12-07 10:26:35 Tweaked: Removed prints ------------------------------------------------------------------------ r34856 | | 2015-12-07 09:27:54 Tweaked: Constant for Plug In action corrected ------------------------------------------------------------------------ r34855 | | 2015-12-07 09:26:34 Tweaked: EN5C spotlight actions ------------------------------------------------------------------------ r34854 | | 2015-12-07 09:03:31 Removed: Debug logs removed from actions ------------------------------------------------------------------------ r34853 | | 2015-12-05 12:44:23 Added: progress ------------------------------------------------------------------------ r34852 | | 2015-12-04 18:41:32 Fixed: Fireplace effect removed ------------------------------------------------------------------------ r34851 | | 2015-12-04 17:16:23 Fixed: Improved advanced placing for Fence ------------------------------------------------------------------------ r34850 | | 2015-12-04 16:57:08 Tweaked: Work ------------------------------------------------------------------------ r34849 | | 2015-12-04 16:56:55 Tweaked: cock skeleton death animation ------------------------------------------------------------------------ r34848 | | 2015-12-04 16:56:24 Tweaked: Work ------------------------------------------------------------------------ r34847 | | 2015-12-04 16:39:02 Fixed: Fixed various bugs ------------------------------------------------------------------------ r34845 | | 2015-12-04 16:02:57 Changed:upd water ------------------------------------------------------------------------ r34843 | | 2015-12-04 14:36:18 changed: v3s battery ------------------------------------------------------------------------ r34842 | | 2015-12-04 14:32:23 Tweaked: Wetting items ------------------------------------------------------------------------ r34841 | | 2015-12-04 14:18:34 Fixed: Quantity parameter for Drink All action ------------------------------------------------------------------------ r34840 | | 2015-12-04 14:11:50 changed: loot area map testing ------------------------------------------------------------------------ r34839 | | 2015-12-04 13:48:25 Removed: Class Fertilizers from Horticulture config file ------------------------------------------------------------------------ r34838 | | 2015-12-04 13:48:07 Removed: Class Fertilizers from Horticulture config file ------------------------------------------------------------------------ r34837 | | 2015-12-04 13:27:28 Tweaked: EN5C Human steak correct p3d ------------------------------------------------------------------------ r34836 | | 2015-12-04 12:11:42 Tweaked: Action dig hole renamed to dig stash ------------------------------------------------------------------------ r34835 | | 2015-12-04 11:58:08 Tweaked: Improved MC map of Ind_Expedice_1 + door handle ------------------------------------------------------------------------ r34834 | | 2015-12-04 11:49:30 Tweaked: sea_chest_CO.psd work ------------------------------------------------------------------------ r34833 | | 2015-12-04 11:23:22 Updated: Workspace changes to instance ------------------------------------------------------------------------ r34832 | | 2015-12-04 11:01:26 Added: updated workspace ------------------------------------------------------------------------ r34831 | | 2015-12-04 10:52:48 Tweaked: new font ------------------------------------------------------------------------ r34830 | | 2015-12-04 10:51:26 Tweaked: new font ------------------------------------------------------------------------ r34829 | | 2015-12-04 10:50:23 Changed: zombie spawning ------------------------------------------------------------------------ r34828 | | 2015-12-04 10:50:12 Changed: zombie spawning ------------------------------------------------------------------------ r34827 | | 2015-12-04 10:47:37 Tweaked: new font ------------------------------------------------------------------------ r34826 | | 2015-12-04 10:34:35 Tweaked: new ui server browser correct width of columns ------------------------------------------------------------------------ r34825 | | 2015-12-04 10:32:07 Tweaked: deer fem skeleton walk lookat transtitions ------------------------------------------------------------------------ r34824 | | 2015-12-04 09:51:12 Fixed: Interior sawmill fixed in BES ------------------------------------------------------------------------ r34823 | | 2015-12-04 08:17:28 Fixed: Interior Quarry from BES ------------------------------------------------------------------------ r34822 | | 2015-12-04 05:08:52 Fixed: removed faulty link to proxy ------------------------------------------------------------------------ r34821 | | 2015-12-03 20:29:28 Changed: Newly generated navmesh.nm ------------------------------------------------------------------------ r34820 | | 2015-12-03 18:14:16 Changed: zombie spawning ------------------------------------------------------------------------ r34819 | | 2015-12-03 18:09:30 Changed: zombie spawning ------------------------------------------------------------------------ r34818 | | 2015-12-03 17:15:06 Tweaked: editbox style w ui) ------------------------------------------------------------------------ r34817 | | 2015-12-03 17:14:00 Changed: Fixed memory leaks in MissionServer and PlayerBase ------------------------------------------------------------------------ r34816 | | 2015-12-03 17:08:04 Fixed: Pistols with attachments can't be holstered now ------------------------------------------------------------------------ r34815 | | 2015-12-03 17:07:35 Fixed: Pistols with attachments can't be holstered now ------------------------------------------------------------------------ r34814 | | 2015-12-03 17:06:26 Added: Temporary check so chat is not spammed with user action hints ------------------------------------------------------------------------ r34813 | | 2015-12-03 17:01:15 Fixed: Added PlateCarrierHolster into condition ------------------------------------------------------------------------ r34812 | | 2015-12-03 16:50:26 Tweaked: remvoe aspect ratio option in options/video ------------------------------------------------------------------------ r34811 | | 2015-12-03 16:46:00 Added: Drink spray disinfectant action ------------------------------------------------------------------------ r34810 | | 2015-12-03 16:45:37 Added: #define AT_DRINK_DISINFECTANT2 157 ------------------------------------------------------------------------ r34809 | | 2015-12-03 16:36:35 Fixed: You can attach just EN5C_PistolSuppressor into pistol in holster ------------------------------------------------------------------------ r34808 | | 2015-12-03 16:33:48 Fixed: You can attach just Att_Suppressor_Pistol into pistol in holster ------------------------------------------------------------------------ r34807 | | 2015-12-03 16:32:43 Tweaked: new font ------------------------------------------------------------------------ r34806 | | 2015-12-03 16:30:11 Added: Hatchback switch seat animations Added: Civilian van passenger switch seat animations Added: Sedan passenger switch seat animations ------------------------------------------------------------------------ r34805 | | 2015-12-03 16:27:15 Source: Added switch seat animations to hatchback ------------------------------------------------------------------------ r34804 | | 2015-12-03 16:25:15 Tweaked: Disinfectant drinking listed below continuous actions ------------------------------------------------------------------------ r34803 | | 2015-12-03 16:22:34 Fixed: animation defaulted ------------------------------------------------------------------------ r34802 | | 2015-12-03 16:20:40 Fixed: oncomplete in parameter ------------------------------------------------------------------------ r34801 | | 2015-12-03 16:09:50 Tweaked: new font ------------------------------------------------------------------------ r34800 | | 2015-12-03 15:55:33 Fixed: Pistols with attachments can't be holstered now ------------------------------------------------------------------------ r34799 | | 2015-12-03 15:49:24 Tweaked: sea_chest_CO.tga ------------------------------------------------------------------------ r34798 | | 2015-12-03 15:42:42 Added: New animation for zombie look at ------------------------------------------------------------------------ r34797 | | 2015-12-03 15:40:49 Added: Gradual look at animation ------------------------------------------------------------------------ r34796 | | 2015-12-03 15:29:37 Added: main change: typedef ItemBase EN5C_Inventory_Base ------------------------------------------------------------------------ r34795 | | 2015-12-03 15:24:45 Added: Bolt animation on FN FAL reload ------------------------------------------------------------------------ r34794 | | 2015-12-03 15:14:24 Tweaked: target is being passed insted of player ------------------------------------------------------------------------ r34793 | | 2015-12-03 15:12:52 Tweaked: object target is passed instead of playerbase player in action on self acitons ------------------------------------------------------------------------ r34792 | | 2015-12-03 14:36:16 Changed: Enfusion test data ------------------------------------------------------------------------ r34791 | | 2015-12-03 14:32:56 Tweaked: button style ------------------------------------------------------------------------ r34790 | | 2015-12-03 13:56:38 Tweaked: messaging system: moved a constant to constants.h ------------------------------------------------------------------------ r34789 | | 2015-12-03 13:48:39 Added: New Player: player stats now has a sync tag ------------------------------------------------------------------------ r34788 | | 2015-12-03 13:37:01 Fixed: user action hints are being displayed only to playing player ------------------------------------------------------------------------ r34787 | | 2015-12-03 13:29:28 Added: Dig stash action for EN5C shovel (test) ------------------------------------------------------------------------ r34786 | | 2015-12-03 13:28:29 Tweaked: Quick crash fix ------------------------------------------------------------------------ r34785 | | 2015-12-03 13:28:03 Tweaked: Testing of stash digging action ------------------------------------------------------------------------ r34784 | | 2015-12-03 13:15:52 Changed: DAYZ-15399 Environment: Camera twitching when moving in Land_Mil_Barracks while using 3rd person view ------------------------------------------------------------------------ r34783 | | 2015-12-03 12:49:12 Fixed: Isclient cehck removed ------------------------------------------------------------------------ r34782 | | 2015-12-03 12:45:44 Fixed: Print removed ------------------------------------------------------------------------ r34781 | | 2015-12-03 12:45:27 Changed: Replaced Set/GetVariableFloat functions with Get/Set methods ------------------------------------------------------------------------ r34780 | | 2015-12-03 12:22:38 New models ------------------------------------------------------------------------ r34779 | | 2015-12-03 11:26:38 Tweaked: Checks for notifiers ------------------------------------------------------------------------ r34778 | | 2015-12-03 11:17:43 Fixed: Improved LODs of Ind_Pec_03a (BES) ------------------------------------------------------------------------ r34776 | | 2015-12-03 11:04:45 Merged revision(s) 34550 from trunk/Enfusion: Changed: Script: Unable to chamber weapon in hands fix ------------------------------------------------------------------------ r34775 | | 2015-12-03 11:02:35 correct version of enfusion data ------------------------------------------------------------------------ r34774 | | 2015-12-02 20:43:02 Added: New Player: player stats now sync to client ------------------------------------------------------------------------ r34773 | | 2015-12-02 20:42:55 Tweaked: footsteps for animals Added: sound idle for fox Fixed: Fox doesn't make idle sound Animals: CapreolusCapreolus are missing idle sound ------------------------------------------------------------------------ r34772 | | 2015-12-02 18:39:17 tweaked: working files ------------------------------------------------------------------------ r34771 | | 2015-12-02 17:01:37 Tweaked: font script console ------------------------------------------------------------------------ r34770 | | 2015-12-02 16:56:47 Tweaked: hunting zones for wolves ------------------------------------------------------------------------ r34769 | | 2015-12-02 16:44:46 Tweked: Removed some old animations from the animset ------------------------------------------------------------------------ r34768 | | 2015-12-02 16:42:08 Added: Workspaces for player character in new anim system ------------------------------------------------------------------------ r34767 | | 2015-12-02 16:33:12 Fixed: View pilot added into .p3d for better view in 1st person with Barrel ------------------------------------------------------------------------ r34766 | | 2015-12-02 16:29:49 Fixed: View pilot added into .p3d for better view in 1st person with Barrel ------------------------------------------------------------------------ r34765 | | 2015-12-02 16:20:12 Changed: Newly generated navmesh.nm ------------------------------------------------------------------------ r34764 | | 2015-12-02 16:08:11 Tweaked: new hud (WIP) ------------------------------------------------------------------------ r34763 | | 2015-12-02 16:01:12 Added: New zombie graph system - WIP ------------------------------------------------------------------------ r34762 | | 2015-12-02 15:44:43 Reverted: More reverting from last update ------------------------------------------------------------------------ r34761 | | 2015-12-02 15:39:40 Reverted: player xob ------------------------------------------------------------------------ r34760 | | 2015-12-02 15:29:11 Added: Functions from old Temperature & Wet ------------------------------------------------------------------------ r34759 | | 2015-12-02 15:19:00 Deleted: Old obsolete workspaces for the new animation system ------------------------------------------------------------------------ r34758 | | 2015-12-02 15:16:57 Changed: Enfusion test data ------------------------------------------------------------------------ r34757 | | 2015-12-02 15:16:02 Fixed: Lessened the problems with first person camera on the new player ------------------------------------------------------------------------ r34756 | | 2015-12-02 15:07:52 Tweaked: Attach and detach are not called on client for entities that anre not controlled via player ------------------------------------------------------------------------ r34755 | | 2015-12-02 14:54:45 Tweaked: Notifiers are not attached/detached from modifiers if they run on server ------------------------------------------------------------------------ r34754 | | 2015-12-02 14:39:24 Fixed: Description typo ------------------------------------------------------------------------ r34753 | | 2015-12-02 14:32:04 Added: Improvised Shelter and Advanced Improvised Shelter config entries. Changed: p3d files (supplied by 3D artists) now contains Xmas lights. Changed: Xmas lights are invisible by default on Impr. Shelters. ------------------------------------------------------------------------ r34752 | | 2015-12-02 14:17:45 Tweaked: RPS gesture animation naming convention ------------------------------------------------------------------------ r34751 | | 2015-12-02 13:39:01 Added: Method KindOf that checks items config with tags describing item and returns true if it matches tag you asks for ------------------------------------------------------------------------ r34750 | | 2015-12-02 12:35:42 Tweaked: new hud (WIP) ------------------------------------------------------------------------ r34749 | | 2015-12-02 12:35:20 Tweaked: crashing fix (when closing game) ------------------------------------------------------------------------ r34748 | | 2015-12-02 12:10:55 Fixed: It's not possible saw of weapons with Att_Suppressor_Improvised ------------------------------------------------------------------------ r34747 | | 2015-12-02 12:01:53 Added: power generator ------------------------------------------------------------------------ r34746 | | 2015-12-02 11:50:22 Changed: Scope to crafted for Courier backpacks. ------------------------------------------------------------------------ r34745 | | 2015-12-02 11:42:59 Source: Added link to confluence tutorial ------------------------------------------------------------------------ r34744 | | 2015-12-02 11:41:42 Source: Added XOB export scale for player character ------------------------------------------------------------------------ r34743 | | 2015-12-02 11:28:43 Fixed: Duplicated class name in config. ------------------------------------------------------------------------ r34742 | | 2015-12-02 11:16:13 Fixed: Damage on CanOpener after opening cans ------------------------------------------------------------------------ r34741 | | 2015-12-02 10:59:49 Fixed: Damage on CanOpener after opening cans ------------------------------------------------------------------------ r34740 | | 2015-12-02 10:35:37 Merged revision(s) 34739 from trunk/DZ: Tweaked: Fresh spawn starting items contains rag instead of transmitter and battery ------------------------------------------------------------------------ r34739 | | 2015-12-02 10:31:09 Tweaked: Fresh spawn starting items contains rag instead of transmitter and battery ------------------------------------------------------------------------ r34738 | | 2015-12-02 10:09:24 Blocks scene from Arma 3 VR ------------------------------------------------------------------------ r34737 | | 2015-12-02 09:59:32 Fixed: Constant naming ------------------------------------------------------------------------ r34736 | | 2015-12-02 09:28:31 Added: Switch on/off actions for electric items which are on ground ------------------------------------------------------------------------ r34735 | | 2015-12-02 09:07:08 Tweaked: Added small room under top shed on Ind_SiloVelke_01.p3d ------------------------------------------------------------------------ r34734 | | 2015-12-02 09:05:41 Added: tracer textures for bullet & ammo boxes ------------------------------------------------------------------------ r34733 | | 2015-12-02 09:05:26 Update graphs - need WorkbenchForAnim ------------------------------------------------------------------------ r34732 | | 2015-12-02 08:49:00 Added: Reserved constants for action switch on/off. ------------------------------------------------------------------------ r34731 | | 2015-12-02 08:45:57 Added: Reserved constants for switching on an electric device ------------------------------------------------------------------------ r34730 | | 2015-12-02 08:29:21 Changed: Enfusion test data ------------------------------------------------------------------------ r34729 | | 2015-12-01 21:38:15 Added: water ------------------------------------------------------------------------ r34728 | | 2015-12-01 20:50:42 Added: tracer textures for bullet & ammo boxes ------------------------------------------------------------------------ r34727 | | 2015-12-01 18:24:24 Samples - add zombie death ------------------------------------------------------------------------ r34726 | | 2015-12-01 18:17:23 tweaked: changed: bus glow plug proxy position tweaked: battery and glowplug actions - view geometry on bus fixed: attach bus double wheel ------------------------------------------------------------------------ r34725 | | 2015-12-01 17:43:45 changed: bus glow plug proxy position ------------------------------------------------------------------------ r34724 | | 2015-12-01 17:40:13 Fixed: Typos and mistakes in description Deleted: Name of ammo from weapon descriptions. ------------------------------------------------------------------------ r34723 | | 2015-12-01 17:08:46 Merged revision(s) 34695-34696 Addded: Brain disease to all cooking stages of human meat Added: Transmission parameters to brain disease Added: Transmission parameters to light Added: Check if disease is transferable from player to item ------------------------------------------------------------------------ r34722 | | 2015-12-01 16:20:45 Changed: fuel consumption sedan and niva Changed: brakes ------------------------------------------------------------------------ r34721 | | 2015-12-01 16:10:11 Tweaked: Reexport reload anims with good weapon orientation ------------------------------------------------------------------------ r34720 | | 2015-12-01 15:54:27 Tweaked: Reexport reload anims with good weapon orientation WIP ------------------------------------------------------------------------ r34719 | | 2015-12-01 15:43:17 ZOMBIES - Samples for new (3rd) anim system ------------------------------------------------------------------------ r34718 | | 2015-12-01 15:43:06 Added: Method GetPlantType to SeedPackBase class ------------------------------------------------------------------------ r34717 | | 2015-12-01 15:41:56 Changed: Renamed Resources class to Horticulture for Horticulture config variables in seeds items ------------------------------------------------------------------------ r34716 | | 2015-12-01 15:39:47 Fixed: Typos and mistakes in description ------------------------------------------------------------------------ r34715 | | 2015-12-01 15:28:45 Changed: Reverted changes to script ------------------------------------------------------------------------ r34714 | | 2015-12-01 15:07:26 Added: final model and textures ------------------------------------------------------------------------ r34712 | | 2015-12-01 14:59:55 Fixed: old constants removed ------------------------------------------------------------------------ r34711 | | 2015-12-01 14:57:10 Fixed: Constant naming ------------------------------------------------------------------------ r34710 | | 2015-12-01 14:49:11 Changed: Uncommented toggle placing action Fixed: Removed temp methods and added orientation when placing object ------------------------------------------------------------------------ r34709 | | 2015-12-01 14:46:22 Fixed: Renamed const for toggle object placing action ------------------------------------------------------------------------ r34708 | | 2015-12-01 14:45:43 Fixed: Constants naming ------------------------------------------------------------------------ r34707 | | 2015-12-01 14:36:40 Fixed: Const names ------------------------------------------------------------------------ r34706 | | 2015-12-01 14:35:09 Fixed: Problematic action temp commented out ------------------------------------------------------------------------ r34705 | | 2015-12-01 14:24:44 Added: Transmission parameters to light Added: Check if disease is transferable from player to item ------------------------------------------------------------------------ r34704 | | 2015-12-01 14:22:41 Tweaked: new hud (WIP) ------------------------------------------------------------------------ r34703 | | 2015-12-01 14:10:46 Changed: Commented not necessary brackets in PlayerBase::OnRPC method ------------------------------------------------------------------------ r34702 | | 2015-12-01 14:09:53 Tweaked: Player vehicle animation transitions ------------------------------------------------------------------------ r34701 | | 2015-12-01 14:04:31 Added: shower_tent.p3d ------------------------------------------------------------------------ r34700 | | 2015-12-01 13:39:38 Added: Change seats ------------------------------------------------------------------------ r34699 | | 2015-12-01 13:10:44 Source: Renamed L and R 125 steering to 135 ------------------------------------------------------------------------ r34697 | | 2015-12-01 12:52:18 Added: improvised_tent_01/02 ------------------------------------------------------------------------ r34696 | | 2015-12-01 12:45:57 Added: Transmission parameters to brain disease ------------------------------------------------------------------------ r34695 | | 2015-12-01 12:41:06 Addded: Brain disease to all cooking stages of human meat ------------------------------------------------------------------------ r34694 | | 2015-12-01 12:36:38 Added: improvised_tent_01/02 ------------------------------------------------------------------------ r34693 | | 2015-12-01 12:16:28 Changed: Battery position in TransitBus ------------------------------------------------------------------------ r34692 | | 2015-12-01 12:11:43 Fixed: Typos in descriptions ------------------------------------------------------------------------ r34691 | | 2015-12-01 12:10:40 Added: Policeman_fat_m Beta from BES ------------------------------------------------------------------------ r34690 | | 2015-12-01 12:07:50 Tweaked: Removed unnecessary vars ------------------------------------------------------------------------ r34689 | | 2015-12-01 12:07:25 Merged revision(s) 34550 from trunk/Enfusion: Changed: Script: Unable to chamber weapon in hands fix ------------------------------------------------------------------------ r34688 | | 2015-12-01 12:01:59 Added: color variants ------------------------------------------------------------------------ r34687 | | 2015-12-01 11:51:31 Fixed: Constants naming convention ------------------------------------------------------------------------ r34686 | | 2015-12-01 11:40:43 Removed: switch on constant ------------------------------------------------------------------------ r34685 | | 2015-12-01 11:26:08 Fixed: Constants keys for user acitons ------------------------------------------------------------------------ r34684 | | 2015-12-01 11:16:07 Fixed: Removed plugin and unplug consts ------------------------------------------------------------------------ r34683 | | 2015-12-01 11:11:25 Fixed: place_object const ------------------------------------------------------------------------ r34682 | | 2015-12-01 11:09:54 Fixed: at_const ------------------------------------------------------------------------ r34681 | | 2015-12-01 11:07:39 Fixed: removed svn mess ------------------------------------------------------------------------ r34680 | | 2015-12-01 11:06:48 Fixed: electricity ------------------------------------------------------------------------ r34679 | | 2015-12-01 11:04:42 Fixed: Constant naming convention ------------------------------------------------------------------------ r34678 | | 2015-12-01 10:45:02 Fixed: Constants naming convention ------------------------------------------------------------------------ r34677 | | 2015-12-01 10:12:25 Tweaked: crashing fix (when closing game) ------------------------------------------------------------------------ r34676 | | 2015-12-01 09:19:36 Changed: bloody hands texture area can be covered by working gloves ------------------------------------------------------------------------ r34675 | | 2015-12-01 09:01:33 Added: Added action for placing object (AT_TOGGLEPLACEOBJECT) ------------------------------------------------------------------------ r34674 | | 2015-12-01 08:57:17 Added: Added ID for AT_TOGGLEPLACEOBJECT action ------------------------------------------------------------------------ r34673 | | 2015-12-01 08:08:38 Changed: Enfusion test data ------------------------------------------------------------------------ r34672 | | 2015-12-01 07:56:37 Added: EN5C_Spotlight added user actions: AT_TURNON ------------------------------------------------------------------------ r34671 | | 2015-12-01 07:54:13 Added: Plug In & Unplug user actions. Tweaked: Turn ON & Turn OFF actions. ------------------------------------------------------------------------ r34670 | | 2015-11-30 19:26:23 Fixed: Stomach insert ------------------------------------------------------------------------ r34669 | | 2015-11-30 18:22:33 Fixed: wrong vehicle shadows ------------------------------------------------------------------------ r34668 | | 2015-11-30 18:03:57 Removed: Actions on rice ------------------------------------------------------------------------ r34667 | | 2015-11-30 18:01:41 Added: Actions for cans ------------------------------------------------------------------------ r34666 | | 2015-11-30 17:48:04 Source: Added the M72 Law launcher ------------------------------------------------------------------------ r34665 | | 2015-11-30 17:25:42 Fixed: Typos in descriptions ------------------------------------------------------------------------ r34664 | | 2015-11-30 17:23:37 Added: EN5C_ prefix into displayName and descriptionShort parameter in new hierarchy. ------------------------------------------------------------------------ r34663 | | 2015-11-30 17:18:15 Fixed: Cursor object check removed ------------------------------------------------------------------------ r34662 | | 2015-11-30 17:03:16 Tweaked: pinus 3s and 3f working files ------------------------------------------------------------------------ r34661 | | 2015-11-30 16:53:32 Added: textures ------------------------------------------------------------------------ r34660 | | 2015-11-30 16:50:45 Added: control_panel_big work ------------------------------------------------------------------------ r34659 | | 2015-11-30 16:46:30 Added: control_panel_big p3d+textures ------------------------------------------------------------------------ r34658 | | 2015-11-30 15:36:13 Changed: Renamed and moved AINoiseTemplate Data ------------------------------------------------------------------------ r34657 | | 2015-11-30 15:33:44 Added: Unconscious animations to the bus and the civilian van ------------------------------------------------------------------------ r34656 | | 2015-11-30 14:59:07 Merged revision(s) 34654 from trunk/DZ: Removed: corpse deleting from scripts ------------------------------------------------------------------------ r34655 | | 2015-11-30 14:54:55 Tweaked: script console font ------------------------------------------------------------------------ r34654 | | 2015-11-30 14:37:49 Removed: corpse deleting from scripts ------------------------------------------------------------------------ r34653 | | 2015-11-30 14:28:10 Tweaked: NewPlayer: variable manipulation system tweaked ------------------------------------------------------------------------ r34652 | | 2015-11-30 13:23:09 Fixed: double wheels shadow lod ------------------------------------------------------------------------ r34651 | | 2015-11-30 12:57:14 Changed: Enfusion test data ------------------------------------------------------------------------ r34650 | | 2015-11-30 12:12:16 Tweaked: NewPlayer: cosmetic tweak ------------------------------------------------------------------------ r34649 | | 2015-11-30 12:04:53 Added: NewPlayer: RPC call optimization ------------------------------------------------------------------------ r34648 | | 2015-11-30 11:51:07 Changed: Position of choping wood action in the graph ------------------------------------------------------------------------ r34647 | | 2015-11-30 11:50:31 Added: Pick up animations ------------------------------------------------------------------------ r34646 | | 2015-11-30 11:31:27 Added: Pick up animations for unarmed player - WIP ------------------------------------------------------------------------ r34645 | | 2015-11-30 10:51:00 Tweaked: hud (relative size) WIP ------------------------------------------------------------------------ r34644 | | 2015-11-30 10:36:41 Changed: Enfusion test data ------------------------------------------------------------------------ r34643 | | 2015-11-30 07:59:09 Removed: Print messages ------------------------------------------------------------------------ r34642 | | 2015-11-27 18:52:25 Changed: Horticulture configuration file variable names ------------------------------------------------------------------------ r34641 | | 2015-11-27 18:52:10 Changed: Horticulture configuration file variable names ------------------------------------------------------------------------ r34640 | | 2015-11-27 18:07:15 added: new footstep for animals ------------------------------------------------------------------------ r34639 | | 2015-11-27 17:41:29 Changed: footstep for animals ------------------------------------------------------------------------ r34638 | | 2015-11-27 15:53:12 Added: Timeout gesture to player ------------------------------------------------------------------------ r34637 | | 2015-11-27 15:12:45 Tweaked: Turn ON/OFF actions slightly improved ------------------------------------------------------------------------ r34636 | | 2015-11-27 15:02:00 Tweaked: new font (WIP) ------------------------------------------------------------------------ r34635 | | 2015-11-27 14:59:36 Added: New methods rewritten from SQF Horticulture ------------------------------------------------------------------------ r34634 | | 2015-11-27 14:45:58 Tweaked: new font (WIP) ------------------------------------------------------------------------ r34633 | | 2015-11-27 14:32:23 Tweaked: new font (WIP) ------------------------------------------------------------------------ r34632 | | 2015-11-27 14:10:55 Tweaked: new font (WIP) ------------------------------------------------------------------------ r34631 | | 2015-11-27 14:05:02 Added: Enf script function to add noise ------------------------------------------------------------------------ r34630 | | 2015-11-27 14:03:53 Tweaked: Pitchfork suicide animation ------------------------------------------------------------------------ r34629 | | 2015-11-27 14:03:26 Source: Added medieval sword suicide Source: Tweaked pitchfork suicide ------------------------------------------------------------------------ r34628 | | 2015-11-27 13:53:20 Added: Saiga12 sources ------------------------------------------------------------------------ r34627 | | 2015-11-27 13:46:54 Added: Saiga12 ------------------------------------------------------------------------ r34626 | | 2015-11-27 13:06:36 Added: M72 LAW ------------------------------------------------------------------------ r34625 | | 2015-11-27 13:04:26 Added: Widget: drag & drop ------------------------------------------------------------------------ r34624 | | 2015-11-27 12:59:56 Added: M72 LAW ------------------------------------------------------------------------ r34623 | | 2015-11-27 12:17:42 Added: Suicide animations for medieval sword ------------------------------------------------------------------------ r34622 | | 2015-11-27 12:14:16 Source: Tweaked the animations ------------------------------------------------------------------------ r34621 | | 2015-11-27 12:10:05 Changed: reloadAction parameter to call the right animation from the graph ------------------------------------------------------------------------ r34620 | | 2015-11-27 10:38:11 Tweaked: new font (WIP) ------------------------------------------------------------------------ r34619 | | 2015-11-27 09:54:27 Added: human_meat ------------------------------------------------------------------------ r34618 | | 2015-11-27 08:44:15 Tweaked: Removed obsolete player parameter from method PlugInDevice( item ) ------------------------------------------------------------------------ r34617 | | 2015-11-27 08:42:58 Tweaked: player.StopPlugInMode moved here from the script ------------------------------------------------------------------------ r34616 | | 2015-11-26 21:48:02 Added: sfx for cattle Removed: old sfx for footstep ------------------------------------------------------------------------ r34615 | | 2015-11-26 21:20:14 Fixed: Fox doesn't make idle sound Added: sfx for deer ------------------------------------------------------------------------ r34614 | | 2015-11-26 20:22:10 Fixed: DAYZ-12031 Wolf: audio for minimal animation set ------------------------------------------------------------------------ r34613 | | 2015-11-26 20:20:29 Fixed: DAYZ-12031 Wolf: audio for minimal animation set ------------------------------------------------------------------------ r34612 | | 2015-11-26 20:18:24 Fixed: DAYZ-13056 Animal_cervuselaphusfeminam makes no sounds whatsoever Fixed: DAYZ-15717 - Animals: CapreolusCapreolus are missing idle sound ------------------------------------------------------------------------ r34611 | | 2015-11-26 19:48:18 Animals: Animal_cervuselaphusfeminam makes no sounds whatsoever ------------------------------------------------------------------------ r34610 | | 2015-11-26 18:57:06 Fixed: CapreolusCapreolus are missing idle sound Fixed: Animal_cervuselaphusfeminam makes no sounds whatsoever ------------------------------------------------------------------------ r34609 | | 2015-11-26 18:50:33 Tweaked: Bear - audio for optimal animation set ------------------------------------------------------------------------ r34608 | | 2015-11-26 18:48:42 Added: footstep for paw_big (bear) Tweaked: Bear - audio for basic animation set ------------------------------------------------------------------------ r34607 | | 2015-11-26 18:07:06 Tweaked: saving and loading of variables tweaked ------------------------------------------------------------------------ r34606 | | 2015-11-26 17:03:44 Added: animations for reloading Glock 19 ------------------------------------------------------------------------ r34605 | | 2015-11-26 16:48:39 Removed: vehicle damage diagnostic text in report ------------------------------------------------------------------------ r34604 | | 2015-11-26 16:34:07 Fixed: newplayer condition added to user action methods ------------------------------------------------------------------------ r34603 | | 2015-11-26 16:32:45 Added: LOD-s for improvised tents (1&2) ------------------------------------------------------------------------ r34602 | | 2015-11-26 16:30:53 Added: EN5C_ prefix into displayName and descriptionShort parameter in new hierarchy. ------------------------------------------------------------------------ r34601 | | 2015-11-26 16:16:56 Tweaked: m_Target and m_Item changed to softlinks ------------------------------------------------------------------------ r34600 | | 2015-11-26 16:02:07 Fixed: Print removed ------------------------------------------------------------------------ r34599 | | 2015-11-26 15:08:50 Added: Field to remeber wheter Trap_TripWire was crafted from Crafting_MetalWire or Fence_BarbedWire ------------------------------------------------------------------------ r34598 | | 2015-11-26 15:08:10 Fixed: Occluders for tenement building small ------------------------------------------------------------------------ r34597 | | 2015-11-26 15:06:48 Added: Crafting Trap_TripWire from Crafting_WoodenStick and Fence_BarbedWire ------------------------------------------------------------------------ r34596 | | 2015-11-26 15:03:51 Tweaked: Switched to new quantity ------------------------------------------------------------------------ r34595 | | 2015-11-26 14:36:20 Fixed: Occluders for camp tent ------------------------------------------------------------------------ r34594 | | 2015-11-26 14:23:29 Fixed: item check for interact action ------------------------------------------------------------------------ r34593 | | 2015-11-26 14:02:20 Changed: visible arrows ------------------------------------------------------------------------ r34592 | | 2015-11-26 13:43:10 Fixed: Occluders for camp tent ------------------------------------------------------------------------ r34591 | | 2015-11-26 13:40:57 Tweaked: Work - small tweak ------------------------------------------------------------------------ r34590 | | 2015-11-26 13:29:37 Tweaked: Renamed and fixed Entity pos - WIP ------------------------------------------------------------------------ r34589 | | 2015-11-26 13:28:19 Fixed: Occluders for Municipal Office 2 ------------------------------------------------------------------------ r34587 | | 2015-11-26 13:26:24 Added: Scripts for new Hud Debug ------------------------------------------------------------------------ r34586 | | 2015-11-26 13:25:53 Added: Including of new new Hud Debug ------------------------------------------------------------------------ r34585 | | 2015-11-26 13:25:07 Added: Module for storing actual state of inventory ------------------------------------------------------------------------ r34584 | | 2015-11-26 13:24:23 Added: With correct name and entity pos - WIP ------------------------------------------------------------------------ r34583 | | 2015-11-26 13:24:02 Added: Hud Debug for create ------------------------------------------------------------------------ r34582 | | 2015-11-26 13:22:14 Tweaked: Fixed the Entity pos under character - WIP ------------------------------------------------------------------------ r34581 | | 2015-11-26 13:21:56 Added: New layout page Hud Ingame Debug ------------------------------------------------------------------------ r34580 | | 2015-11-26 13:03:31 Fixed: Occluders for SawMill ------------------------------------------------------------------------ r34579 | | 2015-11-26 12:55:44 Fixed: item and target are handled through softlink now ------------------------------------------------------------------------ r34578 | | 2015-11-26 12:46:00 Removed: Incorrect naming convention ------------------------------------------------------------------------ r34577 | | 2015-11-26 12:27:37 Tweaked: Added unconscious animations - WIP ------------------------------------------------------------------------ r34576 | | 2015-11-26 12:22:52 Changed: Shortened queue time for testing ------------------------------------------------------------------------ r34575 | | 2015-11-26 12:21:37 Added: Unconscious animations for bus ------------------------------------------------------------------------ r34574 | | 2015-11-26 11:58:27 Fixed: Occluders for kbud ------------------------------------------------------------------------ r34573 | | 2015-11-26 11:54:57 Fixed: Error message ------------------------------------------------------------------------ r34572 | | 2015-11-26 11:47:13 Added: Work - stand tracking idle animations ------------------------------------------------------------------------ r34571 | | 2015-11-26 11:42:36 Changed: Shortened queue time for testing ------------------------------------------------------------------------ r34570 | | 2015-11-26 11:34:34 Fixed: Temporary hotfix ------------------------------------------------------------------------ r34569 | | 2015-11-26 11:29:00 Fixed: Issue Occluders for houseblockA1_2 ------------------------------------------------------------------------ r34568 | | 2015-11-26 11:26:21 Merged revision(s) 34565 from trunk/DZ: Disabled: Reveal player to infected when killed with firearm ------------------------------------------------------------------------ r34567 | | 2015-11-26 11:26:19 Added: ModuleHorticulture ------------------------------------------------------------------------ r34566 | | 2015-11-26 11:22:06 Tweaked: Stamina displaying ------------------------------------------------------------------------ r34565 | | 2015-11-26 11:20:46 Disabled: Reveal player to infected when killed with firearm ------------------------------------------------------------------------ r34564 | | 2015-11-26 11:20:44 Change: Moved the events in all actions ------------------------------------------------------------------------ r34563 | | 2015-11-26 11:19:21 Source: Deleted old suicide file ------------------------------------------------------------------------ r34562 | | 2015-11-26 11:18:26 Source: Added pitchfork and axe suicide ------------------------------------------------------------------------ r34561 | | 2015-11-26 11:15:14 Changed: Horticulture config variables names ------------------------------------------------------------------------ r34560 | | 2015-11-26 11:02:58 Added: Stamina notifier Tweaked: Stamina regain equation ------------------------------------------------------------------------ r34559 | | 2015-11-26 10:54:59 Tweaked: new function SetStamina in ModulePlayerStatus ------------------------------------------------------------------------ r34558 | | 2015-11-26 10:45:06 Tweaked: Turn on/off actions on EN5C_Spotlight ------------------------------------------------------------------------ r34557 | | 2015-11-26 10:42:43 Tweaked: Turn on/off action for EN5C_Spotlight ------------------------------------------------------------------------ r34556 | | 2015-11-26 10:19:50 Tweaked: player status colors (inventory ) ------------------------------------------------------------------------ r34555 | | 2015-11-26 10:11:39 Change: moving events on the end of out animations in actions (for eating only) ------------------------------------------------------------------------ r34554 | | 2015-11-26 10:04:29 Fixed: Occluders for houseblockA1_2 ------------------------------------------------------------------------ r34553 | | 2015-11-26 03:47:01 Fixed: Gas Processing Plant in BES ------------------------------------------------------------------------ r34552 | | 2015-11-26 03:41:33 Fixed: Church 01 Fixed: door handles ------------------------------------------------------------------------ r34551 | | 2015-11-26 03:38:16 Added: Gas Processing Plant Part 2 Interior made in BES ------------------------------------------------------------------------ r34550 | | 2015-11-25 18:41:06 Changed: Script: Unable to chamber weapon in hands fix ------------------------------------------------------------------------ r34549 | | 2015-11-25 17:39:02 Added: Horticulture config file ------------------------------------------------------------------------ r34548 | | 2015-11-25 17:14:48 Added: Success message ------------------------------------------------------------------------ r34547 | | 2015-11-25 17:08:11 Fixed: Interact debug removed ------------------------------------------------------------------------ r34546 | | 2015-11-25 16:39:21 Added: SetQuantityDestroy2 added ------------------------------------------------------------------------ r34545 | | 2015-11-25 16:32:30 Fixed: removed prints ------------------------------------------------------------------------ r34544 | | 2015-11-25 16:31:43 Added: disinfect actions ------------------------------------------------------------------------ r34543 | | 2015-11-25 16:00:43 Fixed: Primary action desetting ------------------------------------------------------------------------ r34542 | | 2015-11-25 15:53:38 Changed: reloadAction changed to "ReloadFal" to correspond to the right animation ------------------------------------------------------------------------ r34541 | | 2015-11-25 15:52:27 Added: Animations for reloading FN FAL ------------------------------------------------------------------------ r34540 | | 2015-11-25 15:43:52 Removed: Obsolete actions Switch On and Switch Off ------------------------------------------------------------------------ r34539 | | 2015-11-25 15:40:31 Fixed: Occluders for houseblockA1 ------------------------------------------------------------------------ r34538 | | 2015-11-25 15:38:39 Added: Power Generator and Spotlight new user actions test ------------------------------------------------------------------------ r34537 | | 2015-11-25 15:38:01 Changed: Empty seeds pack user action rewrite from SQF to EnScript ------------------------------------------------------------------------ r34536 | | 2015-11-25 15:37:47 Changed: Empty seeds pack user action rewrite from SQF to EnScript ------------------------------------------------------------------------ r34535 | | 2015-11-25 15:31:52 Tweaked: Test of new user actions ------------------------------------------------------------------------ r34534 | | 2015-11-25 15:25:30 Added: SetQuantity2 tweaked ------------------------------------------------------------------------ r34533 | | 2015-11-25 15:10:44 Tweaked: ingameHud player panel layout ------------------------------------------------------------------------ r34532 | | 2015-11-25 15:08:44 Tweaked: Added unconscious animations. ------------------------------------------------------------------------ r34531 | | 2015-11-25 14:48:27 Tweaked: ingameHud player panel layout ------------------------------------------------------------------------ r34530 | | 2015-11-25 14:47:40 Tweaked: ingameHud SetStamina ------------------------------------------------------------------------ r34529 | | 2015-11-25 14:44:42 Changed: Dirtbike helmet accessories by proxy ------------------------------------------------------------------------ r34528 | | 2015-11-25 14:43:47 Added: Unconscious animations - WIP ------------------------------------------------------------------------ r34527 | | 2015-11-25 14:42:27 Fix: Disabled layered animations for looking around during user actions ------------------------------------------------------------------------ r34526 | | 2015-11-25 14:38:54 Added: With correct naming convention ------------------------------------------------------------------------ r34525 | | 2015-11-25 14:33:08 Added: quantity connected to new player ------------------------------------------------------------------------ r34524 | | 2015-11-25 14:11:01 Added: improvised_tent_01/02 ------------------------------------------------------------------------ r34523 | | 2015-11-25 14:05:11 Added: variable manipulation system tweaked ------------------------------------------------------------------------ r34522 | | 2015-11-25 13:43:04 Tweaked: print disabled ------------------------------------------------------------------------ r34521 | | 2015-11-25 13:42:42 Change: Lower case values of requiredItem variable ------------------------------------------------------------------------ r34520 | | 2015-11-25 13:36:39 Tweaked: Human meat now uses new p3d. ------------------------------------------------------------------------ r34519 | | 2015-11-25 13:21:34 Disabled: Profiler scopes in sqf server scripts ------------------------------------------------------------------------ r34518 | | 2015-11-25 12:46:32 Merged revision(s) 34497 from trunk/DZ/server/scripts/init.sqf: Fixed: Drinking from wells and ponds ------------------------------------------------------------------------ r34517 | | 2015-11-25 12:44:12 Added: Work - +20cm attack animations ------------------------------------------------------------------------ r34516 | | 2015-11-25 12:34:02 Tweaked: MC textures instead of decals for AA radar platform ------------------------------------------------------------------------ r34515 | | 2015-11-25 12:31:54 Tweaked: MC textures instead of decals for AA radar platform ------------------------------------------------------------------------ r34514 | | 2015-11-25 12:12:28 Change: Testing transitions in actions ------------------------------------------------------------------------ r34513 | | 2015-11-25 11:42:08 Removed: OnLeave method from TrapTrigger Added: Explosion of Grenade can be now triggered from Trap_TripWire too ------------------------------------------------------------------------ r34512 | | 2015-11-25 11:20:18 Added: Interact action ------------------------------------------------------------------------ r34511 | | 2015-11-25 11:01:46 Added: Testing transitions for actions ------------------------------------------------------------------------ r34510 | | 2015-11-25 10:53:32 Tweaked: fixing a potential problem with saving/loading agents ------------------------------------------------------------------------ r34509 | | 2015-11-25 10:39:53 Added: Testing exit events for eating action ------------------------------------------------------------------------ r34508 | | 2015-11-25 10:38:09 Tweaked: Work - 0.30m higher ------------------------------------------------------------------------ r34507 | | 2015-11-25 10:34:57 Added: attack moves for wolf skeleton ------------------------------------------------------------------------ r34506 | | 2015-11-25 10:21:03 fixed: view geometry on v3s cargo ------------------------------------------------------------------------ r34505 | | 2015-11-25 10:14:19 Changed: Changed action for turning megaphone on ------------------------------------------------------------------------ r34504 | | 2015-11-25 10:13:43 Added: Added extended functionality to magaphone ------------------------------------------------------------------------ r34503 | | 2015-11-25 09:55:49 Removed: Incorrect naming convention ------------------------------------------------------------------------ r34502 | | 2015-11-25 09:51:49 Added: hiding new systems under -enNewPlayer ------------------------------------------------------------------------ r34501 | | 2015-11-25 09:44:53 Tweaked: Menu DisplayBadge check hud fix ------------------------------------------------------------------------ r34500 | | 2015-11-25 09:24:29 Added: a new startup parameter -enNewPlayer ------------------------------------------------------------------------ r34499 | | 2015-11-25 08:43:39 Fixed: Colliding meshes in AA radar platform ------------------------------------------------------------------------ r34498 | | 2015-11-25 08:41:38 Fixed: Colliding meshes in AA radar platform ------------------------------------------------------------------------ r34497 | | 2015-11-24 17:56:26 Fixed: Drinking from wells and ponds ------------------------------------------------------------------------ r34496 | | 2015-11-24 17:10:59 Tweaked: changing varQuantityMax for the ItemBase ------------------------------------------------------------------------ r34495 | | 2015-11-24 17:02:09 Added: human_meat ------------------------------------------------------------------------ r34494 | | 2015-11-24 16:42:18 Added: New variables ------------------------------------------------------------------------ r34493 | | 2015-11-24 16:40:57 Added: progress ------------------------------------------------------------------------ r34492 | | 2015-11-24 16:31:29 Changed: Fixed: Warning: Cannot evaluate 'public' ------------------------------------------------------------------------ r34491 | | 2015-11-24 15:30:55 Source: make new wersion of empty can and water bootle ------------------------------------------------------------------------ r34490 | | 2015-11-24 15:22:29 Tweaked: Added super.EEItemLocationChanged(...) ------------------------------------------------------------------------ r34489 | | 2015-11-24 15:17:21 Fixed: battery action - view geometry on V3S's ------------------------------------------------------------------------ r34488 | | 2015-11-24 15:08:56 Tweaked: smooth leg movement and shaking hand movement ------------------------------------------------------------------------ r34487 | | 2015-11-24 14:49:25 Fixed: Occluders for houseblockA1_1 ------------------------------------------------------------------------ r34486 | | 2015-11-24 14:21:54 Added: 1) variable management system tweaks and additions ------------------------------------------------------------------------ r34485 | | 2015-11-24 14:01:29 Source: Split snaploader 762 bullet meshes ------------------------------------------------------------------------ r34484 | | 2015-11-24 13:49:29 Added: EN5C_ prefix into displayName and descriptionShort parameter in new hierarchy. ------------------------------------------------------------------------ r34483 | | 2015-11-24 12:59:45 Fixed: Occluders for mash.p3d ------------------------------------------------------------------------ r34482 | | 2015-11-24 12:47:34 Fixed: TurnOn action for megaphone was corrected ------------------------------------------------------------------------ r34481 | | 2015-11-24 12:28:12 Fixed: Occluders for A_hospital.p3d ------------------------------------------------------------------------ r34480 | | 2015-11-24 11:32:08 Added: EN5C_ prefix into displayName and descriptionShort parameter in new hierarchy. ------------------------------------------------------------------------ r34479 | | 2015-11-24 11:30:40 Changed: bus without doors (but animations ------------------------------------------------------------------------ r34478 | | 2015-11-24 11:28:30 Fixed: Added door handles on Church 01 ------------------------------------------------------------------------ r34477 | | 2015-11-24 11:26:04 Fixed: Occluders for p:\DZ\buildings\hangar_2.p3d ------------------------------------------------------------------------ r34476 | | 2015-11-24 11:18:47 Added: correct memory bounding boxes ------------------------------------------------------------------------ r34475 | | 2015-11-24 11:16:25 Added: FnFal chambering animation ------------------------------------------------------------------------ r34474 | | 2015-11-24 11:16:11 Added: ScriptAPI: material properties api ------------------------------------------------------------------------ r34473 | | 2015-11-24 11:11:48 Added: FN_Fal chambering animation WIP ------------------------------------------------------------------------ r34472 | | 2015-11-24 10:45:11 Added: EN5C_ prefix into displayName and descriptionShort parameter in new hierarchy. ------------------------------------------------------------------------ r34471 | | 2015-11-24 10:31:03 Fixed: inheritance ------------------------------------------------------------------------ r34470 | | 2015-11-24 09:32:35 Added: progress ------------------------------------------------------------------------ r34469 | | 2015-11-24 09:26:23 Added: Basic anim set for menu workspace ------------------------------------------------------------------------ r34468 | | 2015-11-24 09:20:09 Fixed: Reduced range for magaphone ------------------------------------------------------------------------ r34467 | | 2015-11-24 09:11:31 Added: New workspace for player in menu graph ------------------------------------------------------------------------ r34466 | | 2015-11-24 07:33:48 Tweaked: missing ------------------------------------------------------------------------ r34465 | | 2015-11-23 17:01:54 Changed: unifying of transformation methods & cleanups ------------------------------------------------------------------------ r34464 | | 2015-11-23 16:50:47 Added: area map for loot spawning ------------------------------------------------------------------------ r34463 | | 2015-11-23 16:50:14 Added: area map for loot spawning and its configuration ------------------------------------------------------------------------ r34462 | | 2015-11-23 16:50:11 Added: AA Radar Platform source files ------------------------------------------------------------------------ r34461 | | 2015-11-23 16:44:24 Added: itemInfo[] parameter into new hierarchy. ------------------------------------------------------------------------ r34460 | | 2015-11-23 15:49:28 Added: AA Radar Platform source files ------------------------------------------------------------------------ r34459 | | 2015-11-23 15:47:24 Tweaked: AA Radar Platform MC textures and optimized railing mesh ------------------------------------------------------------------------ r34458 | | 2015-11-23 14:51:15 Fixed: transitions for emptying drinks and food ------------------------------------------------------------------------ r34457 | | 2015-11-23 14:44:11 Fixed: Bandageing transitions Fixed: Emptying food and drink transitions ------------------------------------------------------------------------ r34456 | | 2015-11-23 14:43:46 commit of internal revision 34357 Fixed: Sedan Hood ------------------------------------------------------------------------ r34455 | | 2015-11-23 14:27:54 Fixed: default action getting stuck on transition Added: Empty transitions for drinking and eating ------------------------------------------------------------------------ r34454 | | 2015-11-23 14:11:38 Added: Enfusion test data ------------------------------------------------------------------------ r34453 | | 2015-11-23 14:09:02 Fixed: Commented debug user actions ------------------------------------------------------------------------ r34452 | | 2015-11-23 14:08:17 Tweaked: UI system - new container (WIP) ------------------------------------------------------------------------ r34451 | | 2015-11-23 14:04:36 Tweaked: UI system - new container (WIP) ------------------------------------------------------------------------ r34450 | | 2015-11-23 14:00:50 Added: licking in one peace ------------------------------------------------------------------------ r34449 | | 2015-11-23 13:58:48 Source: added lick in one animation ------------------------------------------------------------------------ r34448 | | 2015-11-23 13:36:56 Added: Reserved electricity use actions IDs ------------------------------------------------------------------------ r34447 | | 2015-11-23 13:36:54 Added: Reserved electricity use actions IDs ------------------------------------------------------------------------ r34446 | | 2015-11-23 12:58:10 Fixed: Corrected names of mushroom textures for various food stages ------------------------------------------------------------------------ r34445 | | 2015-11-23 12:30:01 Source: added aimed rotations ------------------------------------------------------------------------ r34444 | | 2015-11-23 12:17:53 Added: Vault animations for Zombie - WIP ------------------------------------------------------------------------ r34443 | | 2015-11-23 12:10:05 Added: Zombie vault obstacle - WIP ------------------------------------------------------------------------ r34442 | | 2015-11-23 12:08:26 Added: ras rotation animations for weapons ------------------------------------------------------------------------ r34441 | | 2015-11-23 11:34:17 Fixed: You can't poke holes into barrel with something in it now ------------------------------------------------------------------------ r34440 | | 2015-11-23 11:24:24 Fixed: Adding empty dummy object to fix error message "Cannot open object dz\misc2\sr_border.p3d" ------------------------------------------------------------------------ r34439 | | 2015-11-23 11:23:50 Fixed: wrong damage texture ------------------------------------------------------------------------ r34438 | | 2015-11-23 11:23:14 Fixed: wrong damage texture ------------------------------------------------------------------------ r34437 | | 2015-11-23 10:59:38 Tweaked: Longer distance when seting up trap ------------------------------------------------------------------------ r34436 | | 2015-11-23 10:26:32 Tweaked: Better documentation ------------------------------------------------------------------------ r34435 | | 2015-11-23 10:24:50 Added: Digging SeaChest under ground test using new User Actions ------------------------------------------------------------------------ r34434 | | 2015-11-23 10:22:50 Added: digging chests under ground w User Actions) test. ------------------------------------------------------------------------ r34433 | | 2015-11-23 10:01:10 Changed: Description for Water Bottle ------------------------------------------------------------------------ r34432 | | 2015-11-23 09:52:20 Added: EN5C_ prefix into displayName and descriptionShort parameter in new hierarchy. ------------------------------------------------------------------------ r34431 | | 2015-11-23 09:51:53 Tweaked: Added Steering pose ------------------------------------------------------------------------ r34430 | | 2015-11-23 09:47:37 Added: Re-uploaded climbout animations for co-driver - WIP ------------------------------------------------------------------------ r34429 | | 2015-11-23 09:46:12 Removed: Corrupted files ------------------------------------------------------------------------ r34428 | | 2015-11-23 09:44:11 Tweaked: Posture checked - WIP ------------------------------------------------------------------------ r34427 | | 2015-11-23 09:16:40 Added: Steering animations for civilian van - WIP ------------------------------------------------------------------------ r34426 | | 2015-11-23 08:28:07 Added: AA Radar Platform source files ------------------------------------------------------------------------ r34425 | | 2015-11-20 17:13:55 Changed: Recipe for crafting Snare trap ------------------------------------------------------------------------ r34424 | | 2015-11-20 16:52:40 Removed: Debug prints from TrapSpawnBase ------------------------------------------------------------------------ r34423 | | 2015-11-20 16:49:49 Added: AA Radar Platform MC textures and tweaked materials ------------------------------------------------------------------------ r34422 | | 2015-11-20 16:36:58 Added: AA Radar Platform source files ------------------------------------------------------------------------ r34421 | | 2015-11-20 16:34:57 Changed: Snare trap (rabbit) : Rewrite to Enfusion Script ------------------------------------------------------------------------ r34420 | | 2015-11-20 16:34:16 Changed: Snare trap (rabbit) : Rewrite to Enfusion Script ------------------------------------------------------------------------ r34419 | | 2015-11-20 16:32:34 Changed: added brake light to texture ------------------------------------------------------------------------ r34418 | | 2015-11-20 15:26:55 Added: source files ------------------------------------------------------------------------ r34417 | | 2015-11-20 15:16:48 Added: lods ------------------------------------------------------------------------ r34416 | | 2015-11-20 15:15:34 Added: radio tower source ------------------------------------------------------------------------ r34415 | | 2015-11-20 14:43:31 Added: New action for chopping wood Added: Events to measure battery action ------------------------------------------------------------------------ r34414 | | 2015-11-20 14:25:50 Added: NewUI: fonts ------------------------------------------------------------------------ r34413 | | 2015-11-20 14:12:51 Tweaked: Work - poses fix ------------------------------------------------------------------------ r34412 | | 2015-11-20 14:12:32 Tweaked: Work - poses fix ------------------------------------------------------------------------ r34411 | | 2015-11-20 13:44:26 Fixed: You can't poke holes into barrel with something in it now ------------------------------------------------------------------------ r34410 | | 2015-11-20 13:22:14 Added: NewUI: 14pt fonts ------------------------------------------------------------------------ r34409 | | 2015-11-20 12:33:19 Added: NewUI: Metron fonts ------------------------------------------------------------------------ r34408 | | 2015-11-20 11:53:16 Tweaked: Animation links ------------------------------------------------------------------------ r34407 | | 2015-11-20 10:55:48 Changed: DAYZ-12790 New Inputs: gestures ------------------------------------------------------------------------ r34406 | | 2015-11-20 10:55:15 Added: Added config for CarBattery_ prototype ------------------------------------------------------------------------ r34405 | | 2015-11-20 09:53:46 Tweaked: Work - attack stand close jump away ------------------------------------------------------------------------ r34404 | | 2015-11-20 09:42:13 Added: Work - resting idle 5 ------------------------------------------------------------------------ r34403 | | 2015-11-20 09:36:18 Added: progress ------------------------------------------------------------------------ r34402 | | 2015-11-20 07:14:54 Added: Interior: Central Heating Plant 2 Interior added from BES. Config files are not committed. ------------------------------------------------------------------------ r34401 | | 2015-11-19 17:20:19 Changed: Newly generated navmesh.nm ------------------------------------------------------------------------ r34400 | | 2015-11-19 16:42:17 Added: Measure battery action ------------------------------------------------------------------------ r34399 | | 2015-11-19 16:09:46 Added: EN5C_ prefix into displayName and descriptionShort parameter in new hierarchy. ------------------------------------------------------------------------ r34398 | | 2015-11-19 16:04:44 Tweaked: AA Radar Platform specular and diffuse values ------------------------------------------------------------------------ r34397 | | 2015-11-19 16:03:01 Tweaked: AA Radar Platform specular and diffuse values ------------------------------------------------------------------------ r34396 | | 2015-11-19 15:50:20 Tweaked: Added some comments Tweaked: Max supported power slots decreased to 4 (It can be raised when needed) ------------------------------------------------------------------------ r34395 | | 2015-11-19 14:38:28 Fixed: Redone some of the connections to the action bandages ------------------------------------------------------------------------ r34394 | | 2015-11-19 14:28:20 Added: Events for eating action Removed: Sources for testing EAT action. ------------------------------------------------------------------------ r34393 | | 2015-11-19 13:58:24 Fixed: AA Radar Platform specular values and detailed mesh for railings ------------------------------------------------------------------------ r34392 | | 2015-11-19 13:55:27 Fixed: AA Radar Platform specular values and detailed mesh for railings ------------------------------------------------------------------------ r34391 | | 2015-11-19 13:17:42 Fixed: Power Generator ------------------------------------------------------------------------ r34390 | | 2015-11-19 12:52:43 Added: Added config for CarBattery_ prototype ------------------------------------------------------------------------ r34389 | | 2015-11-19 12:52:10 Fixed: Added better turn on action for all transmitters ------------------------------------------------------------------------ r34388 | | 2015-11-19 10:57:34 Tweaked: UI system - new container (WIP) ------------------------------------------------------------------------ r34387 | | 2015-11-19 10:49:38 Fixed: Only GrenadeRGD5 can be attached to Tripwire ------------------------------------------------------------------------ r34386 | | 2015-11-19 05:36:47 Fixed: Fixed bug in Gas Processing Plant 1 from BES ------------------------------------------------------------------------ r34385 | | 2015-11-19 04:29:48 Added: Interior for Gas processing plant part 1 from BES ------------------------------------------------------------------------ r34384 | | 2015-11-18 19:46:57 -New cherno ~450 bugs are fixed ------------------------------------------------------------------------ r34383 | | 2015-11-18 19:16:24 Fixed: Periods in Trap_TripWire and Crafting_RabbitSnare decrafting actions ------------------------------------------------------------------------ r34382 | | 2015-11-18 19:00:23 Fixed: Trap_Tripwire has no disassembly option ------------------------------------------------------------------------ r34381 | | 2015-11-18 18:26:51 Fixed: Cannot craft small fish trap from a badly damaged ingredience ------------------------------------------------------------------------ r34380 | | 2015-11-18 17:59:45 -new cherno ------------------------------------------------------------------------ r34379 | | 2015-11-18 17:54:56 Fixed: Tripwire can be crafted using rope ------------------------------------------------------------------------ r34378 | | 2015-11-18 16:17:40 Changed: Enfusion postprocess materials in separate files (editable in material editor) ------------------------------------------------------------------------ r34377 | | 2015-11-18 16:10:20 Fixed: hotfix ------------------------------------------------------------------------ r34376 | | 2015-11-18 16:01:31 Changed: cleaned up entity events ------------------------------------------------------------------------ r34375 | | 2015-11-18 15:53:20 Changed: Reverted localization changes ------------------------------------------------------------------------ r34374 | | 2015-11-18 15:52:40 Changed: Reverted localization changes ------------------------------------------------------------------------ r34373 | | 2015-11-18 15:52:01 Changed: Reverted localization changes ------------------------------------------------------------------------ r34372 | | 2015-11-18 15:50:42 Changed: Reverted localization changes ------------------------------------------------------------------------ r34371 | | 2015-11-18 15:37:34 Fixed: 2hd and Rifle Rock Paper Scissor ------------------------------------------------------------------------ r34370 | | 2015-11-18 15:10:33 fixed: attach bus double wheel ------------------------------------------------------------------------ r34369 | | 2015-11-18 15:06:49 Fixed: Tripwire can be used when ruined ------------------------------------------------------------------------ r34368 | | 2015-11-18 15:05:23 Changed: Added localization strings to configs ------------------------------------------------------------------------ r34367 | | 2015-11-18 14:58:02 Added: destruction stages ------------------------------------------------------------------------ r34366 | | 2015-11-18 14:56:56 Changed: Added localization strings to configs ------------------------------------------------------------------------ r34365 | | 2015-11-18 14:18:35 Changed: Added localization strings to configs ------------------------------------------------------------------------ r34364 | | 2015-11-18 13:48:54 Changed: Added localization strings to configs ------------------------------------------------------------------------ r34363 | | 2015-11-18 13:40:11 Changed: Added localization strings to user actions ------------------------------------------------------------------------ r34362 | | 2015-11-18 12:38:40 Removed: Placeholder for skinning in EnScript ------------------------------------------------------------------------ r34361 | | 2015-11-18 12:37:24 Added: Action for skinning to EN5C_CombatKnife ------------------------------------------------------------------------ r34360 | | 2015-11-18 12:35:27 Fixed: RPS Gesture ------------------------------------------------------------------------ r34359 | | 2015-11-18 12:28:54 Fixed: Fixed base radio station character aligning ------------------------------------------------------------------------ r34358 | | 2015-11-18 12:07:54 Tweaked: Added forgotten brackets ------------------------------------------------------------------------ r34357 | | 2015-11-18 11:57:21 Fixed: engine power V3S Fixed: attach hood action on sedan ------------------------------------------------------------------------ r34356 | | 2015-11-18 11:56:16 Fixed: cars wheel damage ------------------------------------------------------------------------ r34355 | | 2015-11-18 11:34:59 Removed: Duplicate data ------------------------------------------------------------------------ r34354 | | 2015-11-18 11:11:03 Source: Split RPS animations ------------------------------------------------------------------------ r34353 | | 2015-11-18 11:05:43 Added: Condition for Lifespan updates only in developer mode ------------------------------------------------------------------------ r34352 | | 2015-11-18 10:58:36 Added: Work - resting idle animations ------------------------------------------------------------------------ r34351 | | 2015-11-18 10:56:08 Added: Medic softskills to new User actions system ------------------------------------------------------------------------ r34350 | | 2015-11-18 10:53:39 Tweaked: Experience efficiencies for Medic softskills ------------------------------------------------------------------------ r34349 | | 2015-11-18 10:38:41 Added: Damage and destruct materials for WalkieTalkie ------------------------------------------------------------------------ r34348 | | 2015-11-18 10:28:29 Fixed: Rock Paper Scissors animations being overwritten ------------------------------------------------------------------------ r34347 | | 2015-11-18 10:21:43 Fixed: Fixed base radio config ------------------------------------------------------------------------ r34346 | | 2015-11-18 10:17:45 Tweaked: Possible fix for client crash when exiting game ------------------------------------------------------------------------ r34345 | | 2015-11-18 09:50:37 Tweaked: Work - skin fixes ------------------------------------------------------------------------ r34344 | | 2015-11-18 09:48:49 Fixed: Corrected if ------------------------------------------------------------------------ r34343 | | 2015-11-18 09:42:37 Changed - enfusion.dll test data ------------------------------------------------------------------------ r34342 | | 2015-11-18 09:37:09 Tweaked: Possible fix for crash in electricity destructor ------------------------------------------------------------------------ r34341 | | 2015-11-18 09:29:56 Fixed: Fixed paths for model materials ------------------------------------------------------------------------ r34340 | | 2015-11-18 09:08:20 Tweaked: Player statuses added color bar background ------------------------------------------------------------------------ r34339 | | 2015-11-18 08:59:46 Changed: Extended megaphone gain ------------------------------------------------------------------------ r34338 | | 2015-11-18 08:58:25 Added: ScriptAPI: RPC array of instances support ------------------------------------------------------------------------ r34337 | | 2015-11-18 08:55:40 Fixed: Possible fix for client crash when leaving some mission ------------------------------------------------------------------------ r34336 | | 2015-11-18 08:12:46 Added: Added scripts for portable Base radio station Fixed: Renamed walkie-talkie to Personal radio station (as designed) ------------------------------------------------------------------------ r34335 | | 2015-11-18 08:12:32 Added: Added Base radio station Changed: Base radio station p3d was moved to 'dz/gear/radio' ------------------------------------------------------------------------ r34334 | | 2015-11-18 06:56:55 Added: AA Radar Platform source files ------------------------------------------------------------------------ r34333 | | 2015-11-17 17:35:27 Added: Reverted back Trap_Base folder and files ------------------------------------------------------------------------ r34332 | | 2015-11-17 17:15:18 Added: wolf skeleton moves ------------------------------------------------------------------------ r34331 | | 2015-11-17 13:59:23 Removed: Blank Trap_Base folder and files ------------------------------------------------------------------------ r34330 | | 2015-11-17 11:30:35 Tweaked: shortcut container is not expandable ------------------------------------------------------------------------ r34329 | | 2015-11-17 11:00:58 Tweaked: Player statuses added color bar background ------------------------------------------------------------------------ r34328 | | 2015-11-17 10:26:30 Tweaked: Inventory container m_is_expandable ------------------------------------------------------------------------ r34327 | | 2015-11-17 09:34:19 Tweaked: Inventory expand/collapse container icon ------------------------------------------------------------------------ r34326 | | 2015-11-17 08:48:42 Tweaked: Inventory expand/collapse container icon ------------------------------------------------------------------------ r34325 | | 2015-11-16 17:41:52 Fixed: Addred forcenotalpha=1 parameter to geometry of optic_reflex ------------------------------------------------------------------------ r34324 | | 2015-11-16 17:23:58 Added: Optic_Reflex ------------------------------------------------------------------------ r34323 | | 2015-11-16 16:52:52 Tweaked: Sliced Rock ------------------------------------------------------------------------ r34322 | | 2015-11-16 16:51:55 Added: Rock ------------------------------------------------------------------------ r34321 | | 2015-11-16 14:48:34 Added: defined moving parts of dartgun ------------------------------------------------------------------------ r34320 | | 2015-11-16 14:47:32 Fixed: typo in model.cfg of shockpistol ------------------------------------------------------------------------ r34319 | | 2015-11-16 14:21:50 Added: ratio tower prototype ------------------------------------------------------------------------ r34318 | | 2015-11-16 09:10:53 Fixed: Gas Processing Plant Interior adjusted based on comments in BES ------------------------------------------------------------------------ r34317 | | 2015-11-13 20:12:46 Changed: Older data commited ------------------------------------------------------------------------ r34316 | | 2015-11-13 17:42:44 Tweaked: magazine/magazine_dartgun_CO2 correctly oriented and memory lod added ------------------------------------------------------------------------ r34315 | | 2015-11-13 17:40:04 Fixed: AA Radar Platform rescaled ------------------------------------------------------------------------ r34314 | | 2015-11-13 17:30:50 Added: AA Radar Platform p3d files ------------------------------------------------------------------------ r34313 | | 2015-11-13 17:24:07 Fixed: AA Radar Platform rvmat ------------------------------------------------------------------------ r34312 | | 2015-11-13 17:22:26 Added: AA Radar Platform textures and materials ------------------------------------------------------------------------ r34311 | | 2015-11-13 17:19:17 Tweaked: optic_dartgun is now correctly oriented and has red dot ------------------------------------------------------------------------ r34310 | | 2015-11-13 16:31:50 Added: Nutrition ------------------------------------------------------------------------ r34309 | | 2015-11-13 15:48:06 Added: pinus sylvestris variations work files ------------------------------------------------------------------------ r34308 | | 2015-11-13 15:21:28 Added: bow_sights model + textures work ------------------------------------------------------------------------ r34307 | | 2015-11-13 15:12:19 Added: bow_sights model + textures ------------------------------------------------------------------------ r34306 | | 2015-11-13 14:45:01 Added: ScriptAPI: RPC recipient support Added: ScriptDoc ------------------------------------------------------------------------ r34305 | | 2015-11-13 14:30:53 Changed: Enfusion test data ------------------------------------------------------------------------ r34304 | | 2015-11-13 14:23:18 Added: first verison of fence model ------------------------------------------------------------------------ r34303 | | 2015-11-13 13:49:43 Tweaked: Config param energyUsagePerCycle renamed to energyUsagePerSecond ------------------------------------------------------------------------ r34302 | | 2015-11-13 13:49:02 Tweaked: Config param energyUsagePerCycle renamed to energyUsagePerSecond ------------------------------------------------------------------------ r34301 | | 2015-11-13 13:27:01 Modified: Clarified some God Rays and God Ray mask params ------------------------------------------------------------------------ r34300 | | 2015-11-13 13:19:02 Tweaked: Generator sounds ------------------------------------------------------------------------ r34299 | | 2015-11-13 13:18:57 Tweaked: Changed energy consumption for power generator and spotlights. ------------------------------------------------------------------------ r34298 | | 2015-11-13 12:57:58 Added: ScriptAPI: ObjectTyped::ConfigIsExisting ------------------------------------------------------------------------ r34297 | | 2015-11-13 12:52:03 Removed: unused files ------------------------------------------------------------------------ r34296 | | 2015-11-13 12:07:16 Added: Pitchfork suicide animation Tweaked: Woodaxe and fireaxe suicide file names adjusted ------------------------------------------------------------------------ r34295 | | 2015-11-13 11:58:39 Added: New animations for eating action ------------------------------------------------------------------------ r34294 | | 2015-11-13 11:33:39 Added: secret base ground plane ------------------------------------------------------------------------ r34293 | | 2015-11-13 11:30:59 Tweaked: orientation of cartridges ------------------------------------------------------------------------ r34292 | | 2015-11-13 11:30:40 Tweaked: Orientation of proxies in shockpistol ------------------------------------------------------------------------ r34291 | | 2015-11-13 11:29:01 Added: normal and specular maps ------------------------------------------------------------------------ r34290 | | 2015-11-13 10:52:14 Tweaked: IngameHud badge position fix ------------------------------------------------------------------------ r34289 | | 2015-11-13 10:39:06 ScriptConsole: config hierarchy (not finished) ------------------------------------------------------------------------ r34288 | | 2015-11-13 10:30:31 ScriptConsole: config hierarchy (not finished) ------------------------------------------------------------------------ r34287 | | 2015-11-13 09:02:24 Fixed: Megaphone config updated ------------------------------------------------------------------------ r34286 | | 2015-11-13 09:02:02 Fixed: Added TurnOff call onWorkStop event ------------------------------------------------------------------------ r34285 | | 2015-11-12 17:51:10 Changed: ModuleExperience prepared for integration into new user actions ------------------------------------------------------------------------ r34284 | | 2015-11-12 17:46:40 Tweaked: Medical experience efficiency ------------------------------------------------------------------------ r34283 | | 2015-11-12 17:23:52 Added: Medical experience levels ------------------------------------------------------------------------ r34282 | | 2015-11-12 17:08:12 Changed: Last changes with base classes ------------------------------------------------------------------------ r34281 | | 2015-11-12 16:59:10 Fixed: quant used per sec is not gathered every frame ------------------------------------------------------------------------ r34280 | | 2015-11-12 16:51:10 Tweaked: Quantity consumed per sec is set through method now ------------------------------------------------------------------------ r34279 | | 2015-11-12 16:43:39 Changed: M4OE buttstock classes for spawn ------------------------------------------------------------------------ r34278 | | 2015-11-12 16:42:14 Added: Get out of Civan when on the side added to anim graph ------------------------------------------------------------------------ r34277 | | 2015-11-12 16:20:05 Changed: Base class for AK folding buttstock ------------------------------------------------------------------------ r34276 | | 2015-11-12 16:12:35 Tweaked: SetTimeToComplete method added ------------------------------------------------------------------------ r34275 | | 2015-11-12 15:59:47 Fixed: Painting on AK folding buttstock ------------------------------------------------------------------------ r34274 | | 2015-11-12 15:48:47 Changed: Shockpistol config and models ------------------------------------------------------------------------ r34273 | | 2015-11-12 15:47:20 Changed: changed base class of DartGun ------------------------------------------------------------------------ r34272 | | 2015-11-12 15:37:32 Tweaked: Corrected the broken arm rotation and fixed the cro. position ------------------------------------------------------------------------ r34271 | | 2015-11-12 15:36:38 Fixed: AK folding buttstock has new class for spawning and two color classes for repaint ------------------------------------------------------------------------ r34270 | | 2015-11-12 15:24:32 Tweaked: camera angle shockpistol_cartridge ------------------------------------------------------------------------ r34269 | | 2015-11-12 15:13:39 Added: Empty option for multiple actions ------------------------------------------------------------------------ r34268 | | 2015-11-12 15:04:39 Added: Injured poses for player ------------------------------------------------------------------------ r34267 | | 2015-11-12 14:53:35 Tweaked: Stomach processing to accommodate liquid vs solid content ------------------------------------------------------------------------ r34266 | | 2015-11-12 14:49:08 Added: M_ShockCartridge ------------------------------------------------------------------------ r34265 | | 2015-11-12 14:10:22 fixed: smersh pack and vest had wrong ground texture set in hiddenselectionstexture ------------------------------------------------------------------------ r34264 | | 2015-11-12 14:09:48 Modified: Lowered moving ripples layer normal intensity ------------------------------------------------------------------------ r34263 | | 2015-11-12 13:54:28 -Placeholder pumpkings ------------------------------------------------------------------------ r34262 | | 2015-11-12 13:49:07 Fixed: removed unnecessary textures and materials from special lods ------------------------------------------------------------------------ r34261 | | 2015-11-12 13:47:28 Added: doors animations ------------------------------------------------------------------------ r34260 | | 2015-11-12 13:10:00 Added: Work - star walks ------------------------------------------------------------------------ r34259 | | 2015-11-12 13:08:03 Added: Added megaphone to communication devices ------------------------------------------------------------------------ r34258 | | 2015-11-12 13:03:39 Fixed: Removed obsolete methods ------------------------------------------------------------------------ r34257 | | 2015-11-12 12:58:55 Added: Added base scripts for fireplace (with temporary crafting action) Added: Added megaphone scripts for communication ------------------------------------------------------------------------ r34256 | | 2015-11-12 12:57:06 Added: Stomach modifier ------------------------------------------------------------------------ r34255 | | 2015-11-12 12:06:57 Tweaked: Splint removed after use ------------------------------------------------------------------------ r34254 | | 2015-11-12 12:00:40 Tweaked: UndergroundStash size increased to 150% ------------------------------------------------------------------------ r34253 | | 2015-11-12 11:44:28 Tweaked: Added climb out animations. ------------------------------------------------------------------------ r34252 | | 2015-11-12 11:41:46 Tweaked: Modified sitting posture ------------------------------------------------------------------------ r34251 | | 2015-11-12 11:38:16 Fixed: Roadway and boundingbox of Church_01 ------------------------------------------------------------------------ r34250 | | 2015-11-12 11:37:14 Added: Climb out animations for civilian van. ------------------------------------------------------------------------ r34249 | | 2015-11-12 11:11:34 Removed: All mentions of old zombie animations and animation configuration files ------------------------------------------------------------------------ r34248 | | 2015-11-12 11:06:59 Fixed: error in config inheritance ------------------------------------------------------------------------ r34247 | | 2015-11-12 11:05:43 Added: Missing file ------------------------------------------------------------------------ r34246 | | 2015-11-12 10:56:36 Added: LODs ------------------------------------------------------------------------ r34245 | | 2015-11-12 10:39:35 Tweaked: removed .wav suffix from generator sounds path. ------------------------------------------------------------------------ r34244 | | 2015-11-12 10:10:27 Added: Base radio station p3d ------------------------------------------------------------------------ r34243 | | 2015-11-12 10:10:13 tweaked: Balaklava_3holes_NOHQ.tga ------------------------------------------------------------------------ r34242 | | 2015-11-12 09:06:24 Fixed: Corrected path to UndergroundStash ------------------------------------------------------------------------ r34241 | | 2015-11-12 08:23:06 Removed: Action on UndergroundStash ------------------------------------------------------------------------ r34240 | | 2015-11-12 08:21:39 Changed: UndergroundStash moved from the gear folder to buildings folder. Changed: underground_stash.p3d moved from the gear/camping folder into buildings folder. ------------------------------------------------------------------------ r34239 | | 2015-11-11 18:03:25 Fixed: small errors in LODs for Ind_Pec/Ind_Pec_03a.p3d ------------------------------------------------------------------------ r34238 | | 2015-11-11 17:37:57 Fixed: Bad include of soundEnvironExt.hpp in zombie config ------------------------------------------------------------------------ r34237 | | 2015-11-11 17:30:21 Deleted: Old zombies from configs and zombie data were moved into different config. ------------------------------------------------------------------------ r34236 | | 2015-11-11 17:05:08 Added: Laying down gesture ------------------------------------------------------------------------ r34235 | | 2015-11-11 16:22:12 Tweaked: final polish of Powerstation interior ------------------------------------------------------------------------ r34234 | | 2015-11-11 15:40:17 Changed: NewUI: imageset - resave attribute order ------------------------------------------------------------------------ r34233 | | 2015-11-11 15:33:25 Fixed: Module platform conditions Added: File for storing of search history ------------------------------------------------------------------------ r34232 | | 2015-11-11 14:35:58 Deleted: Folder with newAI data ------------------------------------------------------------------------ r34231 | | 2015-11-11 14:35:04 Changed: Location of cfgPatches ------------------------------------------------------------------------ r34230 | | 2015-11-11 14:34:14 Changed: Location of zombie config ------------------------------------------------------------------------ r34229 | | 2015-11-11 14:13:24 Changed: Disabled functionality for skinning in old user actions system ------------------------------------------------------------------------ r34228 | | 2015-11-11 14:12:06 Changed folder for hermit_newbindpose ------------------------------------------------------------------------ r34227 | | 2015-11-11 14:05:03 Added: work models of trees ------------------------------------------------------------------------ r34226 | | 2015-11-11 14:02:35 Fixed: User action skinning length ------------------------------------------------------------------------ r34225 | | 2015-11-11 13:58:56 Source: Fixed sliding entity position in the greeting gesture ------------------------------------------------------------------------ r34224 | | 2015-11-11 13:56:47 Added: Added new action for placing object ------------------------------------------------------------------------ r34223 | | 2015-11-11 13:56:30 Added: Added new action for placing object ------------------------------------------------------------------------ r34222 | | 2015-11-11 13:51:15 Added: door_planks_01.p3d ------------------------------------------------------------------------ r34221 | | 2015-11-11 13:46:43 Tweaked: Fixed sliding entity position ------------------------------------------------------------------------ r34220 | | 2015-11-11 13:34:41 Fixed: Fixed the bug where some gestures did not allow the player to change pose ------------------------------------------------------------------------ r34219 | | 2015-11-11 13:11:32 Added: skinning user action ------------------------------------------------------------------------ r34218 | | 2015-11-11 13:09:40 Added: AT_SKINNING constant ------------------------------------------------------------------------ r34217 | | 2015-11-11 12:04:14 Added: Trees - Pinus Sylvestris basic models ------------------------------------------------------------------------ r34216 | | 2015-11-11 11:28:42 Fixed: Light_Universal can be attached to all AK_Rails ------------------------------------------------------------------------ r34215 | | 2015-11-11 11:19:27 Tweaked: piceaabies 3f trunk material ------------------------------------------------------------------------ r34214 | | 2015-11-11 10:40:51 Tweaked: Connected some transitions lines - WIP ------------------------------------------------------------------------ r34213 | | 2015-11-11 10:05:20 Tweaked: array Debug function ------------------------------------------------------------------------ r34212 | | 2015-11-11 09:04:57 Added: Empty bottle action ------------------------------------------------------------------------ r34211 | | 2015-11-11 08:01:22 Added: Scripts for future tents with Xmas lights functionality (unused) ------------------------------------------------------------------------ r34209 | | 2015-11-10 16:15:27 Tweaked: Corrected path to the UndergroundStash object's p3d file. ------------------------------------------------------------------------ r34208 | | 2015-11-10 16:12:37 Changed: p3d file for the underground stash. This p3d file was taken from SVN revision 24380 (cultivation/soil_cultivated.p3d) which was later deleted. ------------------------------------------------------------------------ r34207 | | 2015-11-10 15:16:20 Modified: Material data for recent rain effect changes ------------------------------------------------------------------------ r34206 | | 2015-11-10 15:09:12 Tweaked: Functioning anim replaced with bandage anim ------------------------------------------------------------------------ r34205 | | 2015-11-10 15:05:10 Added: drink anim ------------------------------------------------------------------------ r34204 | | 2015-11-10 15:02:42 -Updated timbers ------------------------------------------------------------------------ r34203 | | 2015-11-10 14:55:04 Added: armaction = "heavy" parameter into configs. ------------------------------------------------------------------------ r34202 | | 2015-11-10 14:41:06 Added: New transitions for drink action animations ------------------------------------------------------------------------ r34201 | | 2015-11-10 14:14:46 Added: Empty anim ------------------------------------------------------------------------ r34200 | | 2015-11-10 13:13:03 Changed: chambering ------------------------------------------------------------------------ r34199 | | 2015-11-10 12:53:53 -DAYZ-3191 ------------------------------------------------------------------------ r34198 | | 2015-11-10 12:49:49 Fixed: m_Target == target && m_Item == item moved back to do method ------------------------------------------------------------------------ r34197 | | 2015-11-10 12:18:45 Tweaked: Method Can added ------------------------------------------------------------------------ r34196 | | 2015-11-10 10:53:46 Tweaked: Modified the transitions between each state. ------------------------------------------------------------------------ r34195 | | 2015-11-10 10:41:03 Fixed: Text aligning ------------------------------------------------------------------------ r34194 | | 2015-11-10 10:40:15 Added: Comments ------------------------------------------------------------------------ r34193 | | 2015-11-10 10:37:32 Added: Conditions for creating modules (Only client ------------------------------------------------------------------------ r34192 | | 2015-11-10 09:22:15 Tweaked: Added related idle animations to aninm set for player inventory - WIP ------------------------------------------------------------------------ r34191 | | 2015-11-10 09:20:32 Tweaked: Connected all related idle animations for player inventory - WIP ------------------------------------------------------------------------ r34190 | | 2015-11-10 08:30:53 Fixed: Memory leaks in local profile reading for Debug Console Fixed: Crash of debug console during exiting game with open debug console ------------------------------------------------------------------------ r34189 | | 2015-11-10 07:35:59 Tweaked: Updated comment of the CanBePluggedInto() function ------------------------------------------------------------------------ r34188 | | 2015-11-09 19:46:14 -Updated textures ------------------------------------------------------------------------ r34187 | | 2015-11-09 19:44:18 -Map update ------------------------------------------------------------------------ r34186 | | 2015-11-09 17:28:15 Added: work ------------------------------------------------------------------------ r34185 | | 2015-11-09 17:23:10 ADD: Data for rain effect improvements (rain ripples on the ground ------------------------------------------------------------------------ r34184 | | 2015-11-09 17:21:44 Fixed: Deleted semicolons from NonlethalCore which broke builder w class). ------------------------------------------------------------------------ r34183 | | 2015-11-09 16:46:10 Tweaked: Action distance check moved from CanDo to Do so it is no longer needed to be checked in actions manualy. Set m_MinimalActionDistance var instead ------------------------------------------------------------------------ r34182 | | 2015-11-09 16:44:48 Tweaked: better ironsight view for MP133 shotguns ------------------------------------------------------------------------ r34181 | | 2015-11-09 16:35:31 Added: initial config of Shockpistol ------------------------------------------------------------------------ r34180 | | 2015-11-09 15:50:10 Changes: Minor changes in kneel actions transitions Added: New action for drinking Removed: Outdated transitions causing problems ------------------------------------------------------------------------ r34179 | | 2015-11-09 15:36:04 Tweaked: plank width changed to 20 cm ------------------------------------------------------------------------ r34177 | | 2015-11-09 14:30:26 Tweaked: better ironsight view for MP133 shotguns ------------------------------------------------------------------------ r34176 | | 2015-11-09 14:27:14 Fixed: Missing rotten zucchini texture and rvmat ------------------------------------------------------------------------ r34175 | | 2015-11-09 14:26:56 Fixed: Missing rotten zucchini texture and rvmat ------------------------------------------------------------------------ r34174 | | 2015-11-09 14:26:11 Added: working files ------------------------------------------------------------------------ r34173 | | 2015-11-09 14:20:48 Tweaked: variable management system: slight tweakage ------------------------------------------------------------------------ r34172 | | 2015-11-09 14:19:14 Changed: chambering ------------------------------------------------------------------------ r34171 | | 2015-11-09 13:19:55 Added: Hidden selections into EN5C tents config ------------------------------------------------------------------------ r34169 | | 2015-11-09 12:01:19 Added: variable manipulation system ------------------------------------------------------------------------ r34168 | | 2015-11-09 10:44:13 Added: Workspace for inventory player ------------------------------------------------------------------------ r34167 | | 2015-11-09 10:39:43 Added: Base layers for inventory player ------------------------------------------------------------------------ r34166 | | 2015-11-09 09:46:40 Changed: chambering ------------------------------------------------------------------------ r34165 | | 2015-11-09 09:44:04 Added: Fireaxe suicide Changed: Axe suicide renamed to woodaxe suicide ------------------------------------------------------------------------ r34164 | | 2015-11-09 09:29:46 Added: New workspace and graph for player in inventory ------------------------------------------------------------------------ r34163 | | 2015-11-09 08:59:00 Added: TentMedium_Pitched Added: Xmas lights selections to configs. Added: Xmas lights cord texture to the textures.lst file. Note that all changes to the p3d files were not done by me. ------------------------------------------------------------------------ r34162 | | 2015-11-06 19:39:45 Changed: variable manipulation system re-enabled ------------------------------------------------------------------------ r34161 | | 2015-11-06 19:34:09 Disabled: variable manipulation system disabled ------------------------------------------------------------------------ r34160 | | 2015-11-06 19:11:31 Tweaked: variable manipulation system ------------------------------------------------------------------------ r34159 | | 2015-11-06 19:01:41 Tweaked: variable manipulation system twekaed ------------------------------------------------------------------------ r34158 | | 2015-11-06 18:24:28 Changed: chambering ------------------------------------------------------------------------ r34157 | | 2015-11-06 17:25:08 Tweaked: variable manipulation system: add manipulation methods added TAKE 2 ------------------------------------------------------------------------ r34156 | | 2015-11-06 17:21:16 Tweaked: variable manipulation system: add manipulation methods added ------------------------------------------------------------------------ r34154 | | 2015-11-06 17:11:02 Added: variable manipulation system ------------------------------------------------------------------------ r34153 | | 2015-11-06 16:48:23 Changed: chambering ------------------------------------------------------------------------ r34152 | | 2015-11-06 16:35:42 Fixed: Memory leak in Watchers array ------------------------------------------------------------------------ r34151 | | 2015-11-06 16:19:28 Changed: Dynamic watchers adding in Script console ------------------------------------------------------------------------ r34150 | | 2015-11-06 16:01:20 Added: Animations for committing suicide with a two handed wood axe ------------------------------------------------------------------------ r34149 | | 2015-11-06 15:58:47 Fixed: Color variants of Gorka pants ------------------------------------------------------------------------ r34148 | | 2015-11-06 15:21:24 Changed: Minor changes to conditions in action animations ------------------------------------------------------------------------ r34147 | | 2015-11-06 15:11:49 Changed: Another tweak of the action conditions ------------------------------------------------------------------------ r34146 | | 2015-11-06 15:08:23 Tweaked: Canceled input send to anim system ------------------------------------------------------------------------ r34145 | | 2015-11-06 14:58:12 Added: added functions for calculating direction vector of 2 points and Dot product of 2 vectors ------------------------------------------------------------------------ r34144 | | 2015-11-06 14:52:25 Fixed: commented-out specular texture on church_01 to prevent WHACKY artifacts ------------------------------------------------------------------------ r34143 | | 2015-11-06 14:46:25 Change: Few small changes in transition conditions for all actions ------------------------------------------------------------------------ r34142 | | 2015-11-06 14:40:12 Added: Christmas_lights_string rvmat + textures ------------------------------------------------------------------------ r34141 | | 2015-11-06 14:37:07 Tweaked: There's now difference for succesful reset and failed reset (bcs of out animation input) ------------------------------------------------------------------------ r34140 | | 2015-11-06 14:29:33 Changed: chambering ------------------------------------------------------------------------ r34139 | | 2015-11-06 14:23:15 Fixed: Weight of Walkie talkie ------------------------------------------------------------------------ r34138 | | 2015-11-06 14:06:53 Added: User actions for chemlight ------------------------------------------------------------------------ r34137 | | 2015-11-06 13:41:32 Added: green color for generator plug ------------------------------------------------------------------------ r34136 | | 2015-11-06 13:39:47 Added: green color for generator plug ------------------------------------------------------------------------ r34135 | | 2015-11-06 13:06:33 Added: soundFX for bear ------------------------------------------------------------------------ r34134 | | 2015-11-06 12:49:20 Added: ScriptAPI: Widget.SetName ------------------------------------------------------------------------ r34133 | | 2015-11-06 12:40:03 Added: ScriptDoc ------------------------------------------------------------------------ r34132 | | 2015-11-06 12:26:28 Tweaked: dog skeleton for further production ------------------------------------------------------------------------ r34131 | | 2015-11-06 12:25:35 Tweaked: dog skeleton moves for further production ------------------------------------------------------------------------ r34130 | | 2015-11-06 11:58:09 Changed: Enfusion test data ------------------------------------------------------------------------ r34129 | | 2015-11-06 11:24:29 Added: proxy ------------------------------------------------------------------------ r34128 | | 2015-11-06 11:18:12 Tweaked: minor fixes according to feedback - this shoudl be first approved version ------------------------------------------------------------------------ r34127 | | 2015-11-06 11:01:20 Commit: EnScript SQF watcher prototype ------------------------------------------------------------------------ r34126 | | 2015-11-06 10:55:35 Added:collision sketch ------------------------------------------------------------------------ r34125 | | 2015-11-06 10:52:46 Added: furniture ------------------------------------------------------------------------ r34124 | | 2015-11-06 10:50:55 Fixed: colors ------------------------------------------------------------------------ r34122 | | 2015-11-06 10:21:47 Added: Init and Destructor event to ItemBase Tweaked: Code clean up Tweaked: Updated functions' comments Fixed: Memory leak ------------------------------------------------------------------------ r34121 | | 2015-11-06 09:35:24 Changed: NewUI: imageset fix - textlistbox selection ------------------------------------------------------------------------ r34120 | | 2015-11-05 17:56:11 Fixed: ModuleConfigViewer not showing subclasses which contained no childs ------------------------------------------------------------------------ r34119 | | 2015-11-05 17:35:39 Changed: NewUI: options screen font size ------------------------------------------------------------------------ r34118 | | 2015-11-05 17:15:08 Fix: Small changes in the pills and tablets action connections ------------------------------------------------------------------------ r34117 | | 2015-11-05 16:32:33 sourcefiles for dirtbike helmet ------------------------------------------------------------------------ r34116 | | 2015-11-05 16:28:05 added: model and textures for dirtbike helmet ------------------------------------------------------------------------ r34115 | | 2015-11-05 16:21:08 Changed: NewUI: fixed widget aligns ------------------------------------------------------------------------ r34114 | | 2015-11-05 16:04:51 Fixed: Changed invView for Ice_Axe.p3d Fixed: Barrel armor for Sks Fixed: ACOG optics deleted like attachment for PM73rak ------------------------------------------------------------------------ r34113 | | 2015-11-05 15:34:33 Changed: chambering ------------------------------------------------------------------------ r34112 | | 2015-11-05 15:02:44 Changed: chambering ------------------------------------------------------------------------ r34111 | | 2015-11-05 14:45:46 Tweaked: Added some safe checks to prevent game crashes when using public functions incorrectly. Tweaked: Better system for chained consumption of energy. ------------------------------------------------------------------------ r34110 | | 2015-11-05 14:41:43 Fix: Transition timing and animation settings for player actions ------------------------------------------------------------------------ r34109 | | 2015-11-05 14:31:18 Fixed: Duplicate powerlines in Elektro ------------------------------------------------------------------------ r34108 | | 2015-11-05 14:30:24 GLDrawer widget shaders ------------------------------------------------------------------------ r34107 | | 2015-11-05 14:26:31 Updated: data and menu control for off-line mode ------------------------------------------------------------------------ r34106 | | 2015-11-05 14:20:38 Fixed: ScriptConsole Watcher4Button name ------------------------------------------------------------------------ r34105 | | 2015-11-05 13:47:32 Tweaked: Animation links ------------------------------------------------------------------------ r34104 | | 2015-11-05 12:45:32 Added: Eat pills and eat tablets actions ------------------------------------------------------------------------ r34103 | | 2015-11-05 12:40:30 Added: Function that returns blood type name Tweaked: Blood testing action ------------------------------------------------------------------------ r34102 | | 2015-11-05 12:29:16 Tweaked: Animations and some actions ------------------------------------------------------------------------ r34101 | | 2015-11-05 12:11:49 Added: zombie can has cheezburger.. i mean cargo ------------------------------------------------------------------------ r34100 | | 2015-11-05 12:06:41 Added: Cannabis infestation textures and materials to the list ------------------------------------------------------------------------ r34099 | | 2015-11-05 11:51:43 Tweaked: single value change ------------------------------------------------------------------------ r34098 | | 2015-11-05 11:50:42 Added: added testing parameters ------------------------------------------------------------------------ r34097 | | 2015-11-05 11:39:23 Tweaked: Proper animation links added ------------------------------------------------------------------------ r34096 | | 2015-11-05 11:33:53 Tweaked: ScriptCOnsole SQF Watchers layout ------------------------------------------------------------------------ r34095 | | 2015-11-05 11:09:26 Stable branch ------------------------------------------------------------------------ r34094 | | 2015-11-05 11:04:50 Stable branch ------------------------------------------------------------------------ r34093 | | 2015-11-05 10:43:16 Fixed: Hemoadded ------------------------------------------------------------------------ r34092 | | 2015-11-05 10:32:33 Tweaked: Blood compatibility table ------------------------------------------------------------------------ r34091 | | 2015-11-05 10:31:34 Tweaked: You can get hemolytic reaction from using not compatible blood now ------------------------------------------------------------------------ r34089 | | 2015-11-05 09:56:49 Tweaked: Bloodtype randomized on init ------------------------------------------------------------------------ r34088 | | 2015-11-05 09:41:55 Tweaked: Temperature measured output ------------------------------------------------------------------------ r34087 | | 2015-11-05 09:30:30 Fixed: #define AT_MEASURETEMPERATURES 132 #define AT_MEASURETEMPERATURET 133 ------------------------------------------------------------------------ r34086 | | 2015-11-05 09:23:06 Added: infestation functionality for Cannabis plant ------------------------------------------------------------------------ r34085 | | 2015-11-05 09:18:21 Fixed: m_BloodLoos declared ------------------------------------------------------------------------ r34084 | | 2015-11-05 09:16:32 Tweaked: Giving blood linked to hemo reaction ------------------------------------------------------------------------ r34083 | | 2015-11-05 09:16:05 Added: HemolyticReaction Modifier Tweaked: include of class PlayerBase moved to modifier base ------------------------------------------------------------------------ r34082 | | 2015-11-05 09:00:00 Tweaked: new selection ------------------------------------------------------------------------ r34081 | | 2015-11-05 08:22:19 Removed: Obsolete scripts ------------------------------------------------------------------------ r34080 | | 2015-11-05 06:09:57 Fixed: Central Heating Plant Fixed details in interior. ------------------------------------------------------------------------ r34079 | | 2015-11-04 17:50:24 Added: Script function to get wind and rain ------------------------------------------------------------------------ r34078 | | 2015-11-04 17:15:32 Fixed: name for collecting ------------------------------------------------------------------------ r34077 | | 2015-11-04 17:10:54 Tweaked: OnTarget conti time ------------------------------------------------------------------------ r34076 | | 2015-11-04 17:08:18 Tweaked: ContinuousTime action ------------------------------------------------------------------------ r34075 | | 2015-11-04 16:55:54 Fixed: Name typo ------------------------------------------------------------------------ r34074 | | 2015-11-04 16:38:22 Added: shave action ------------------------------------------------------------------------ r34073 | | 2015-11-04 16:38:09 Added: Shave Action Tweaked: Consumed quantity removed from action continuous time ------------------------------------------------------------------------ r34072 | | 2015-11-04 16:23:57 Added: quantity to bloodbag and salinebag ------------------------------------------------------------------------ r34071 | | 2015-11-04 16:20:38 Added: Shave action ------------------------------------------------------------------------ r34070 | | 2015-11-04 16:08:08 Added: HDR ------------------------------------------------------------------------ r34069 | | 2015-11-04 16:08:04 Fixed: Removed animation of emptying a jerrycan for action of emptying a bottle or canteen. Note: There will be a new action added once we have appropriate animations. ------------------------------------------------------------------------ r34068 | | 2015-11-04 16:07:56 Added: dirt and debris ------------------------------------------------------------------------ r34067 | | 2015-11-04 16:07:33 Fixed: class house removed - report spam ------------------------------------------------------------------------ r34066 | | 2015-11-04 16:06:59 Added: dirt and debris ------------------------------------------------------------------------ r34065 | | 2015-11-04 16:06:30 Added: dirt and debris ------------------------------------------------------------------------ r34064 | | 2015-11-04 15:45:37 Fixed: class house removed - report spam ------------------------------------------------------------------------ r34063 | | 2015-11-04 15:39:02 Changed: Unreliable object references were exchanged for OLinks in Electricity System. Fixed: Removed delay of consumptor's main update when it's unplugged from its power source. Tweaked: Function UnplugEverything() was renamed to UnplugAllDevices() ------------------------------------------------------------------------ r34062 | | 2015-11-04 15:18:39 Added: Misc Gameplay Functions class for misc gameplay function that cannot be assigned to specific objects Added: Blood types match solver Tweaked: Injecting animations ------------------------------------------------------------------------ r34061 | | 2015-11-04 14:39:21 Added: ScriptAPI: BaseListboxWidget.RemoveRow ------------------------------------------------------------------------ r34060 | | 2015-11-04 14:09:12 added: gearbox level - UI element (unitInfo for cars reworked) ------------------------------------------------------------------------ r34059 | | 2015-11-04 13:42:22 Tweaked: Injecting moved to medical actions ------------------------------------------------------------------------ r34058 | | 2015-11-04 13:39:49 Fix: Incomplete expression in actions ------------------------------------------------------------------------ r34057 | | 2015-11-04 13:14:02 Added: Armaction and IK to mountain backpack ------------------------------------------------------------------------ r34056 | | 2015-11-04 13:10:00 Added: View-pilot LOD to mountain backpack ------------------------------------------------------------------------ r34055 | | 2015-11-04 12:57:24 Changed: Wearables (clothes ------------------------------------------------------------------------ r34054 | | 2015-11-04 12:28:44 Added: Give saline user action ------------------------------------------------------------------------ r34053 | | 2015-11-04 12:25:29 Added: Give saline actions ------------------------------------------------------------------------ r34052 | | 2015-11-04 11:58:10 added: control_unit.p3d ------------------------------------------------------------------------ r34051 | | 2015-11-04 11:54:38 Fixed: Player messages for ignite/break actions of road flare and chemlight ------------------------------------------------------------------------ r34050 | | 2015-11-04 11:49:22 Changed: Size of VSS magazine to 1x1 ------------------------------------------------------------------------ r34049 | | 2015-11-04 11:21:33 Updated: How the action animations are called Added: Two new actions (inject syringe ------------------------------------------------------------------------ r34048 | | 2015-11-04 10:38:55 Changed: ScriptAPI: UIScriptedMenu OnItemSelected fix ------------------------------------------------------------------------ r34047 | | 2015-11-04 10:35:18 Tweaked: Giving blood and injecting epinephrine ------------------------------------------------------------------------ r34046 | | 2015-11-04 10:33:23 Added: a new bloodtype player stat ------------------------------------------------------------------------ r34045 | | 2015-11-04 10:02:22 Tweaked: Poison handling actually happens now ------------------------------------------------------------------------ r34044 | | 2015-11-04 09:54:18 Added: Poisoning modifier ------------------------------------------------------------------------ r34043 | | 2015-11-04 09:53:33 Tweaked: Item size of PM73 and CZ61 ------------------------------------------------------------------------ r34042 | | 2015-11-04 09:27:28 Added: Script API: TextListboxWidget AddItem with row index ------------------------------------------------------------------------ r34041 | | 2015-11-03 17:45:15 Added: Reaload animations for FN Fal weapon WIP Source: ------------------------------------------------------------------------ r34040 | | 2015-11-03 17:38:29 Added: FN_Fall Reaload animations WIP ------------------------------------------------------------------------ r34039 | | 2015-11-03 17:22:26 Added: reload anims for FN Fal weapon WIP ------------------------------------------------------------------------ r34038 | | 2015-11-03 17:15:53 Added: Reload animation for FN_Fal weapon WIP ------------------------------------------------------------------------ r34037 | | 2015-11-03 16:50:29 Added: work - new animation pack for bear skeleton ------------------------------------------------------------------------ r34036 | | 2015-11-03 16:46:11 Tweaked: Updated comment ------------------------------------------------------------------------ r34035 | | 2015-11-03 16:45:57 Fixed: Drink action from wells increasing hydratation ------------------------------------------------------------------------ r34034 | | 2015-11-03 16:45:09 Tweaked: Electricity System values ------------------------------------------------------------------------ r34033 | | 2015-11-03 16:43:57 Tweaked: Disinfectant is inherited from EN5C_Edible_Base ------------------------------------------------------------------------ r34032 | | 2015-11-03 16:43:54 Added: Some safety checks for handling the Electricity System server-side only ------------------------------------------------------------------------ r34031 | | 2015-11-03 16:26:12 Added : Player action for bandaging (WIP) ------------------------------------------------------------------------ r34030 | | 2015-11-03 16:06:23 Added: animation string ------------------------------------------------------------------------ r34029 | | 2015-11-03 15:54:44 source added empty eat and drink ------------------------------------------------------------------------ r34028 | | 2015-11-03 15:45:28 Fixed: entity position fixed ------------------------------------------------------------------------ r34027 | | 2015-11-03 15:44:21 Fixed: Drink action from ponds and wells increasing hydratation ------------------------------------------------------------------------ r34026 | | 2015-11-03 15:38:39 Tweaked: script convention ------------------------------------------------------------------------ r34025 | | 2015-11-03 15:37:18 Added: animation - empty eat or drink ------------------------------------------------------------------------ r34024 | | 2015-11-03 15:23:44 Added: Passenger switch seat animations to the Civilian Van ------------------------------------------------------------------------ r34023 | | 2015-11-03 15:23:43 Tweaked: ScriptConsole GUI layout (system font not working) ------------------------------------------------------------------------ r34022 | | 2015-11-03 15:19:34 Source: Added the passenger switch seat animations ------------------------------------------------------------------------ r34021 | | 2015-11-03 15:00:22 Tweaked: path change ------------------------------------------------------------------------ r34020 | | 2015-11-03 14:58:04 Tweaked: path change ------------------------------------------------------------------------ r34019 | | 2015-11-03 14:44:54 Added: tent.max ------------------------------------------------------------------------ r34018 | | 2015-11-03 14:40:39 Added: user actions for vitamin eating ------------------------------------------------------------------------ r34017 | | 2015-11-03 14:39:27 Changed: itemSize for Gas Stove to 1x1 ------------------------------------------------------------------------ r34016 | | 2015-11-03 14:30:21 Added:electric_wires_damage.rvmat modified: electric_wires.p3d ------------------------------------------------------------------------ r34015 | | 2015-11-03 14:20:17 Fixed: Blood methods names ------------------------------------------------------------------------ r34014 | | 2015-11-03 14:18:48 Fixed: c to h ------------------------------------------------------------------------ r34013 | | 2015-11-03 14:17:09 Added: Passing of stat tendency to notifiers ------------------------------------------------------------------------ r34012 | | 2015-11-03 14:14:32 Added: Passing of energy delta to notifiers Fixed: Passing of blood delta to notifiers ------------------------------------------------------------------------ r34011 | | 2015-11-03 14:11:22 Added: Passing tendencies of blood and health to notifiers ------------------------------------------------------------------------ r34010 | | 2015-11-03 14:06:05 Added: Jump out animations for Civilian Van passenger ------------------------------------------------------------------------ r34009 | | 2015-11-03 14:04:47 Added: Blood and Lives notifiers for HUD tendencies added ------------------------------------------------------------------------ r34008 | | 2015-11-03 13:55:34 Added: actions for removing vehicles parts ------------------------------------------------------------------------ r34007 | | 2015-11-03 13:51:55 Changed: Base classes for tablets to Edible in new hierarchy. stackedUnit in ml for DisinfectantSpray ------------------------------------------------------------------------ r34006 | | 2015-11-03 13:20:42 Tweaked: ingameHUD DisplayTendency ------------------------------------------------------------------------ r34005 | | 2015-11-03 13:10:12 Tweaked: ConfigViewer layout ------------------------------------------------------------------------ r34004 | | 2015-11-03 13:05:09 Added: Badge setters for HUD ------------------------------------------------------------------------ r34003 | | 2015-11-03 13:00:43 Tweaked: Notifier added back ------------------------------------------------------------------------ r34002 | | 2015-11-03 12:51:32 Tweaked: ScriptConsole watcher test buttons ------------------------------------------------------------------------ r34001 | | 2015-11-03 12:39:44 Added: basicDefines include ------------------------------------------------------------------------ r34000 | | 2015-11-03 12:26:11 Tweaked: Added a safe check to prevent calling of OnWork events multiple times in one cycle ------------------------------------------------------------------------ r33999 | | 2015-11-03 12:16:03 Tweaked: IngameHud sick badge ------------------------------------------------------------------------ r33998 | | 2015-11-03 12:14:27 Tweaked: HUD layout ------------------------------------------------------------------------ r33997 | | 2015-11-03 12:06:39 Tweaked: Polished the animations ------------------------------------------------------------------------ r33996 | | 2015-11-03 11:43:24 Removed: Server camera enable/disable log ------------------------------------------------------------------------ r33995 | | 2015-11-03 11:36:25 Changed: Server Log rewrite to RPC ------------------------------------------------------------------------ r33994 | | 2015-11-03 11:15:15 hotfix ------------------------------------------------------------------------ r33993 | | 2015-11-03 11:02:47 changed: commented out aspect ratio option in user interface options ------------------------------------------------------------------------ r33992 | | 2015-11-03 10:31:28 Added: Disinfect self Action Tweaked: Action const names ------------------------------------------------------------------------ r33991 | | 2015-11-03 10:30:25 Added: medical actions ------------------------------------------------------------------------ r33990 | | 2015-11-03 10:28:06 Changed: NewUI: widget styles update ------------------------------------------------------------------------ r33989 | | 2015-11-03 10:06:18 Added: user action defines ------------------------------------------------------------------------ r33988 | | 2015-11-03 08:38:03 Tweaked: HUD notifiers ------------------------------------------------------------------------ r33987 | | 2015-11-03 07:43:24 Fixed: Fixed condition for placing fireplace inside houses ------------------------------------------------------------------------ r33986 | | 2015-11-02 19:44:20 Tweaked: christmass_ligths.max ------------------------------------------------------------------------ r33985 | | 2015-11-02 19:29:34 Tweaked: christmass_ligths ------------------------------------------------------------------------ r33984 | | 2015-11-02 17:20:42 Added: Head covering and sewing actions ------------------------------------------------------------------------ r33983 | | 2015-11-02 16:40:26 Changed: PlayerBase::EEAnimDone method commented ------------------------------------------------------------------------ r33982 | | 2015-11-02 16:25:18 Removed: Debug comments when switching debug free camera ------------------------------------------------------------------------ r33981 | | 2015-11-02 16:20:59 Fixed: debug free camera ------------------------------------------------------------------------ r33980 | | 2015-11-02 16:13:39 Fixed: debug free camera ------------------------------------------------------------------------ r33979 | | 2015-11-02 16:05:13 Added: unrestrain action ------------------------------------------------------------------------ r33978 | | 2015-11-02 16:03:10 Added: Animations for jumping out of hatchback and civan ------------------------------------------------------------------------ r33977 | | 2015-11-02 16:02:12 Fixed: Inconsistencies in energy usage in electric devices. Tweaked: Code cleanup ------------------------------------------------------------------------ r33976 | | 2015-11-02 15:34:04 Fixed: Debug free cameras are now independent for each connected player ------------------------------------------------------------------------ r33975 | | 2015-11-02 15:26:19 Added: Tendency method for new HUD ------------------------------------------------------------------------ r33974 | | 2015-11-02 15:17:51 Added: dirt ------------------------------------------------------------------------ r33973 | | 2015-11-02 14:24:34 Fixed: Debug free camera on server ------------------------------------------------------------------------ r33972 | | 2015-11-02 14:03:27 Tweaked: HUD notifiers ------------------------------------------------------------------------ r33971 | | 2015-11-02 13:27:28 Fixed: commented out failing includes ------------------------------------------------------------------------ r33970 | | 2015-11-02 13:09:39 Added: Jump out animations added to the p_civilianvan.fbx ------------------------------------------------------------------------ r33969 | | 2015-11-02 13:03:57 Tweaked: Modified the pose for all so they won't sit so high. ------------------------------------------------------------------------ r33968 | | 2015-11-02 13:01:10 Added: Jump out animations for Civilian Van. ------------------------------------------------------------------------ r33967 | | 2015-11-02 12:35:10 Tweaked: HUD notifiers ------------------------------------------------------------------------ r33966 | | 2015-11-02 12:24:40 Tweaked: ui icons imageset/layout ------------------------------------------------------------------------ r33965 | | 2015-11-02 11:21:15 changed: numbers of zombies (zombie spawning) ------------------------------------------------------------------------ r33964 | | 2015-11-02 11:00:40 Fixed: Proper nutritions are processed in stomach after force feeding action ------------------------------------------------------------------------ r33963 | | 2015-11-02 10:55:17 Fixed: content of includes ------------------------------------------------------------------------ r33962 | | 2015-11-02 10:31:56 Changed: upd sun mask ------------------------------------------------------------------------ r33961 | | 2015-11-02 10:18:37 Tweaked: Includes structure ------------------------------------------------------------------------ r33960 | | 2015-11-02 10:15:44 Fixed: Memory leak in temporal plugs handling system ------------------------------------------------------------------------ r33959 | | 2015-11-02 10:13:00 Fixed: Missing { ------------------------------------------------------------------------ r33958 | | 2015-11-02 10:06:22 Fixed: Old actions removed ------------------------------------------------------------------------ r33957 | | 2015-11-02 09:58:43 Tweaked: Removed Print() ------------------------------------------------------------------------ r33956 | | 2015-11-02 09:56:41 Tweaked: Code cleanup and preparation for future changes ------------------------------------------------------------------------ r33955 | | 2015-11-02 09:54:24 Fixed: memory leaks ------------------------------------------------------------------------ r33954 | | 2015-11-02 09:44:53 Source: added cargo in/out and idle ------------------------------------------------------------------------ r33953 | | 2015-11-02 09:05:22 Added: sunmask in A8 format with mipmaps Added: godrays material separated for moon/sun ------------------------------------------------------------------------
  8. Afternoon Survivors, Another status report tuesday comes around, this time with Brian, Mirek, and Viktor giving us a bit of info on subjects such as the new player controller, new server browser, connection and inventory issues, and an update on blocker/prio issues for 0.60 going live on Stable branch. Contents This Week Dev Update/Hicks Dev Update/Mirek Dev Update/Viktor Community Spotlight Dev Update/Hicks Greetings Survivors, Its that time again - so lets take a look at last weeks blockers on 0.60 experimental, talk about their status - and outline the current priority issues on the road to 0.60 stable branch. - Characters prevented from logging in once connected: Fixed - Client stuck on black screen after launching PC in some configurations: Fixed - Weapon Attachments twitching randomly out of sync with weapon and player hands: Fixed - Clearing weapon chamber deletes the chambered round: Fixed - Known issues with "infinite ammo": Fixed - Known causes of server crashes: Approximately 75% resolved - remaining issues are under investigation - Server Memory Usage issues: In progress - Restock values affecting global economy: Fix in testing The last entry specifically is one part of the ongoing development of DayZ's Central Economy that those who like to dig into those values might enjoy knowing a bit more about. The CLE for DayZ is an interestingly complex tool that manages over 3 million potential spawn points, covers all potential tag and category classifications for items, and structures, is dynamic enough to be adapted to new maps for mod authors in the future, in some cases monitors items not only in the gamespace but also within player camps and player inventories. Each item in DayZ has its own values configured dynamically within this tool covering: - Minimum Amount: Bottom end point in which the system will begin respawning once quantities drop below - Nominal Amount: Targeted operating value in which items respawning at the minimum point will respawn to - Lifetime: Duration the item can be persisting in the world before being cleaned up to free up space for new items - Restock: Value used for rare/controlled items to ensure that if they fall below the minimum they do not respawn in bulk and allow loot cycling of rare items - Tiering: Regions of the world in which these items are allowed to respawn - And quite a bit more The CLE is an integral component in DayZ gameplay, and has evolved throughout the Early Access period thanks to us being able to observe raw data from the Experimental and Stable branch servers. DayZ Mod had a very basic, rudimentary trigger based spawning controlled via script and having to populate no more than around 10,000 potential points - only spawning within proximity to players. DayZ spawns globally, and has evolved to allow more and more precise and complex control over when/where/how much/etc and we continue to iterate upon it, constantly trying to find that right point in which we offer a struggle to survive, without allowing abuse or making the experience *too* punishing. For .60 we're hoping to have the restock values functioning properly for the first time on controlled high end military gear, and pending testing on experimental branch we'll see if this value will function properly enough to allow us to use it for the entire economy - potentially creating points of shortage / supply & demand rotating throughout the servers life. As always, testing and iteration will tell - but Peter and I both are very excited about the possibility here. 0.60 Build Milestone Goals: - New Renderer: Implemented - Randomized Attachments & ItemsRandom: Implemented - New Reload Mechanics: Implemented / Iteration on jamming mechanics in test - 60 Player-per-instance: Implemented and pending final call on server performance - Brian Hicks / Creative Director Dev Update/Mirek As you know, we spent more than a week on fixing connection issues. Very big amount of connection requests revealed some issues, which were there from the beginning, so at least it gave us opportunity to find and fix them. Now all the team members assigned to connection issues are back on their long term tasks. A lot of fixes were made in weapon and inventory system and we've also fixed server memory leaks, which have led to lower server performance after few hours from the server restart (should be released today). Probably last thing, which is blocker on our side for the stable release, is the most common server crash, so we hope we will fix it as soon as possible. Team members are also still working on features for 0.61 like login queue and the new server browser. We're preparing a new feature for the main menu, where you will be able to list and select one of your characters which exists on different shards and connect to the server without opening server browser (I hope we will show you prototype soon). - Miroslav Maněna / Lead Gameplay Programmer Dev Update/Viktor Several different animations are in progress at the moment. Quite soon we should have new anims for infected when in idle. This will improve a bit how infected look and move in the world by giving them some variety. They will have four different idle poses with its own set of idles and moves. Also more animations when infected attack doors are being created. They will use different body parts when smashing doors - hands, feets, shoulders and of course head. New player controller is comming together quite nicely. We are still in process of setting up a proper camera behavior which would reflect different situations and stances the player character can be in. As new features are available for the new player controller we are adjusting animations so they are ready for implementation for instance looking around poses which are related to the camera. Extended reload animation sets are being finished for last few guns. But just right after that we will start on the new jamming animations for all weapons. At the same time attaching wheels and vehicle doors is being created for hatchback. Since different vehicles have different sizes we will need to find an elegant way how to use this animations without any major clipping issues. Last part of player which is being worked on right now is wounded character. The animations for linmping crouch with rifle in hands is still in progress since it is 16 animations to cover all speeds and directions. - Viktor Kostik / Lead Animator Community Spotlight Like in our last status report, we have some more 0.60 footage on tap for you all. This time around we have ItsNaterHD and a couple of his friends showing us how they take care of both friendly as well as hostile encounters: If only I would be so lucky that another player would hand over a fully functional car... In case you haven't had a look at ItsNaterHD's stuff before, it'll be a good time to do so. His channel library is chock-full of great DayZ content. If interested, you can follow him via his Twitch and Twitter accounts as well. Don't forget that we have a brand spanking new Feedback Tracker which you can use to help us out by filing all the bugs you come across as development moves on. Again, thanks so much to those of you who have already taken the time to help file bugs from Experimental as well as Stable branch!!! Header image credit: Jarek_Skvarek - SMoss / Community Manager
  9. Afternoon Survivors, It's that time of the month where Brian, Peter, and Viktor give us some info on the current state of 0.60 on Experimental branch as well as a bit of extra info on upcoming work of course. Contents This Week Dev Update/Hicks Dev Update/Peter Dev Update/Viktor Community Spotlight Dev Update/Hicks Greetings Survivors, As many of you may already know, the team has been hard at work on several major blocking bugs with the 0.60 experimental build - specifically with the login process of players to a server. We're all just as equally frustrated by this as the rest of you - but let's focus on what is new since our last Status Report: - Error Messages when picking up any item with attachments that has been placed on the ground, and then moved to inventory: Fixed - Player Item Loss when logging off while holding backpack: Fixed - Several server crashes causing VERY short server uptime: Current known server crashes are fixed - Client crashes when navigating certain coastal cities: Reproducible client crashes related to rendering are fixed - Weapon Attachments twitching randomly out of sync with weapon and player hands: In progress - Client stuck on black screen after launching PC in some configurations: 50% of known causes are fixed, the remaining are in progress - Players seeing other players stuck in climbing animation in some situations: Reproducible known causes have been fixed - Client crash after exiting to Main Menu in some configurations: Fixed - Character unable to see their clothing after initial spawn and login: Fixed - Client Crash when connecting to a new server: Current known causes of this issue are fixed - Roads visible through some objects: Fixed - Characters prevented from logging in once connected: Fix pending testing Now, be careful not to get too excited. We still need to push the latest test build to experimental to see what issues are still present, and discover any new issues. However, in addition to the bug fixes listed above we have also made changes in the areas of: - Configured new buildings for loot spawning - Tweaks to percentage chance for random items in civilian inventory has been modified - Dynamic Event weapons have been temporarily moved to spawn in all applicable military structures - Randomized loot on infected (likely to end up in .61) - Modifications to jamming functionality (we've dialed this down dramatically pending functional changes for future builds to allow us to attain desired behavior) Beyond this, the Engine programming team have been working on some outstanding new things for post .60 in way of: - Shadows from dynamic lights - Replacement of legacy particle system (Smoke, Debris, Blood, Freezing Breath, Fires, etc) Lastly for this Status Report, we should be ready to push a new experimental build soon and I'd like to take the time to thank the over 196,000 unique players who have contributed to the testing of experimental branch build 0.60. Without all of your help this would undoubtedly be a much longer, and less enjoyable experience. Hats off! 0.60 Build Milestone Goals: - New Renderer implementation: Implemented and Bugfixing underway - Randomized Attachments & ItemsRandom: Implemented - New Reload Mechanics: Implemented and modification underway - 60 Player-per-instance: Implemented and pending final call on server performance - Brian Hicks / Creative Director Dev Update/Peter There was a buzz in the community about dead bodies and how long they should stay on a server. Coincidentally we were dealing with the design on dead bodies a few days ago, so I would take the opportunity to write down a short summary of what we settled on and what will hopefully be implemented to enrich player experiences, as death is an inseparable part of DayZ. First off I want to emphasize that the current 10 minutes timer for survivors, after which their dead bodies are removed from the server, is temporary and it's set like that because of two reasons - avoiding unnecessary burden of server performance and making metagaming of getting your loot back a bit more inconvenient. In an ideal world where dead bodies don't drain server performance, they should remain at their positions until server restart. To achieve this, a dead body can't simply be switched to a static object since it was positioned by ragdoll, so it will look very unnatural, not to mention that survivors can have countless combinations of gear and equipment attached to them, so it's nearly impossible to prepare corresponding objects beforehand or bake them on demand. Server performance will be stressed to a minimum once we'll be able to turn off all unnecessary components like physics, AI, and others after death, so it will allow us to stretch the lifetime of dead bodies to the maximum reasonable value. Later, the central loot economy will help us fight the metagaming I mentioned at the beginning by removing items when they reach the end of their lifetime, which can be changed on demand. However, having dead bodies scattered around the environment wouldn't be very meaningful unless there is an important part allowing you to create stories or make decisions based upon them. It's our intention to make everything as graphical as possible and we also want this to be the case for dead bodies of animals and especially other survivors. Visual observation of dead bodies can give you answers for questions such as, what happened at a specific location, or to evaluate the level of potential risk in any given area. All this should be indicated from easily readable facts like how that being died, how long ago it died, and what actions were performed on its dead body. After death, a body can be found in different states which are visualized by small or complete changes of appearance. Obviously actions like skinning a body should leave a pile of unusable remnants to be removed later, such as burying it with the proper tools on the right surface thus creating a built up heap of soil. More interesting is how a dead body changes its stages to reflect how long it's been laying around and how it affects interactions and other mechanics. Flies, and later on decaying flesh, helps you to estimate the timeframe and warn you that meat collected after skinning will be rotten, and it will be better if you disinfect looted items from a corpse before using them. Decals, which are generated from bullet and/or melee hits, stay on dead bodies, and coupled with blood puddles from severe bleeding, these unveil the probable cause of death. Note that all changes to character appearance acquired while alive, like beards, bloody hands, and others are visualized in the dead state too. It's much needed to keep dead bodies present as long as possible, same as the added functionality of them. I'm eager to see how their behavior over time changes gameplay and player experiences by building a more believable world and making DayZ's atmosphere even more tense at the end. Bodies fill the fields I see... see you in Chernarus folks! - Peter Nespesny / Lead Designer Dev Update/Viktor In the past week we have started to process recently captured data. New animations will include missing parts of wounded character set, animations for attaching vehicle parts and more infected attack variations. New reloads and animations for weapons include some Trumpet, SVD and MKII anims. Regarding the new player controller we are discussing how to improve the camera itself for first and third person view as well. Character movement now has new settings options which give us better control over transitions when changing speeds and directions. This all brings us closer to more responsive and better player character which hopefully everyone can enjoy in near future. - Viktor Kostik / Lead Animator Community Spotlight A couple of weeks have passed by now with 0.60 on Experimental branch, and on the DayZ forums I found the following piece of 0.60 footage made by Boydy: The video is part of an interaction series that Boydy has been working on for quite some time now, and there are some real gems squared away in his channel library. I had the good luck of getting to play with Boydy for a while a couple of months ago, and if you ever get the chance to do so as well, I guarantee you will enjoy it; Boydy is a legit dude! If you wish to get in contact with Boydy or if you would like to follow him as he uploads new content, you can do so via the following channels: Twitch, Youtube, Twitter, Facebook. Since the release of 0.60 on Experimental branch we've already had loads of good bugs reported on the DayZ forums, and as Brian mentions, it is an immense help from you all! In this regard we're happy to announce that we have a new bug tracker up and running at the following location: http://feedback.bistudio.com/. It is quite a bit different from the old feedback tracker and if you need a bit of help navigating, there's a short tutorial available for those of you that have the time to help out with testing: http://forums.dayz.com/topic/232903-new-feedback-tracker/. All the help you all have provided really means the world to us! Header image credit: ⎛⎝ProTos1080p⎠⎞ - SMoss / Community Manager
  10. SMoss

    Hunting

    Yeah, the amount of animal spawns are still quite low, but I'm definitely looking forward to going hunting as well.
  11. SMoss

    Light render distance

    Basically the rendering distance can be defined on an individual object basis for light sources, so kind of like with balancing passes for weapon damage output the designers will have a look at this later on as well.
  12. Afternoon Survivors, So, as 0.60 was released on Experimental branch during last week, Brian and Peter have a few words to share on the first impressions of this version as well as the road going forwards towards the Stable release. Contents This Week Dev Update/Hicks Dev Update/Peter Community Spotlight Dev Update/Hicks Greetings Survivors, As I'm sure many of you are aware, 0.60's first few iterations have hit experimental branch. Despite our feedback tracker being offline for upgrades, our fantastic userbase has submitted hundreds of new issues on the temporary bug reporting sub forum over at the Official DayZ forums (forums.dayz.com) and we are all blown away by the support and engagement. The demand for access to experimental branch servers has been overwhelming, and far exceeded any previous experimental branch interest levels. For those interested in what experimental branch is, or have questions as to why experimental branch servers are intentionally kept at a certain quantity - check out these two forum posts by myself, and our community moderator PurePassion. http://forums.dayz.com/topic/232835-your-guide-to-experimental-update-060/ http://forums.dayz.com/topic/232979-a-few-thoughts-on-experimental-branch-server-availability/ Past that, we have several blocking issues holding us back from pushing 0.60 to stable branch. Let's take a quick look at some of them below: - Error Messages when picking up any item with attachments that has been placed on the ground, and then moved to inventory - Player Item Loss when logging off while holding backpack - Several server crashes causing VERY short server uptime - Client crashes when navigating certain coastal cities - Weapon Attachments twitching randomly out of sync with weapon and player hands - Client stuck on black screen after launching PC in some configurations - Players seeing other players stuck in climbing animation in some situations - Client crash after exiting to Main Menu in some configurations - Character unable to see their clothing after initial spawn and login - Client Crash when connecting to a new server - Roads visible through some objects - And more.. We've fortunately been able to squash several issues related to disappearing items after swapping, some blocking issues preventing some players from starting the client at all, and rolled out some new debug logs to help the programming team to analyze existing server crashes. Now that we have 0.60 on experimental branch, we can let you all know what our milestone goals are for 0.61 build! 0.61 Milestone Goals: - Server Login Queue - Merge of New Audio Technology from Arma 3 Eden Update - Update of Weapon Sounds for New Audio Technology - Dynamic Spawning of Infected - Predators (Wolves) While 0.61 will more than likely have additional changes, the above updates are what we are focused on as priority for the 0.61 update. We're all extremely excited and happy to see such a positive reaction to the Enfusion Engine's renderer, and the environmental improvements to the coastal cities in Chernarus. The entire DayZ development team is chomping at the bit to get 0.60 to stable branch and join you all in DayZ's latest update. - Brian Hicks / Creative Director Dev Update/Peter With first experimental iterations of 0.60 version available publicly there emerged some questions related to gameplay mechanics. I would like to remind you that there is no need to worry since most features and mechanics are a work in progress, not to mention that everything is being currently rewritten in Enforce script including core gameplay functionality. The current state of advanced weapons handling in 0.60 can be somewhat confusing as there are no proper animations connected to it, so it's nearly impossible to visualize and read the state of the weapon. New animations regarding weapons handling, some of which were already showcased by our Lead Animator Viktor, will be implemented with the new character as there is no point in doing the same work twice, which also applies for other features which were postponed a bit. I understand that it can be tiresome waiting for improvements but it's for a good reason and it will help us make the best game. Most of the mechanics can be rewritten in parallel so that old and new implementations coexist together. Good examples of this are user interface, damage system, animation system, the renderer and many others. However this sadly wasn't the case with weapons, where crucial changes have to be made directly in a living and functional system (a similar situation for this is with vehicles for example). Due to this limitation we went into release with a state of weapons handling which may be unpleasant to players as many of its mechanics are not obvious. Of course, things like a higher chance of weapon jams or even jamming pristine weapons with pristine ammunition are purely on the configuration side of things and they are set like this because it's easier to test them especially in an internal environment and hand in hand (as it's the same build) with the publicly available build on experimental branch with a much wider audience. I'm not personally thrilled that such loose configuration can leave a bitter taste in the mouths of players when playing with new features, but you can count on it being set in reasonable numbers for stable release (I don't want to say balanced, as huge balance passes will take place in the future when most of the features will be in their final or nearly final state). Carry on... see you in Chernarus folks! - Peter Nespesny / Lead Designer Community Spotlight Sweet joy, version 0.60 was released on Experimental branch last week and there is already plenty of good content to find! One such example would be the first look at 0.60 as seen through the eyes of DAT Gooner while he and one of his friends go look at some updated locations and check out a couple of the new items (warning: LOUD audio from 0:23 to 0:29):: We hear you (and a lot of other players wanting to have a go at 0.60) at the beginning of the video. As for the amount of Experimental servers available, please do have a look at the following post written up by Brian: A Few Thoughts On.. (Experimental Branch, Server Availability..) The introduction of 0.60 was in part also aimed at increasing client performance, and while this seems to be the case for the most part across the board, there might be a bit of help to find here for those of you needing to cram a bit more fps out of DayZ on 0.60: Thanks to iConnorN Gaming for making this guide! Also, we have already received massive amounts of bug reports on the DayZ Forums since the launch of 0.60 on Exp. branch which is awesome!!! Of course, we hope that you'll keep reporting those bugs whenever you find them since this is an incredible help for the dev team. Thanks for all your support everyone, you're the best!!! We know that there'll probably still be loads of ups and downs going forward from here, but we hope you'll enjoy the ride along with us :) Header image credit: Jon Snow - SMoss / Community Manager
  13. It took a while, but we now have our new Feedback Tracker, "Phabricator", up and running. Since data has been migrated from the old tracker, you can access Phabricator with your old account. We hope that as many of you as possible will take the time to file the bugs you come across in DayZ, and in that regard, we have a short tutorial on how to use Phabricator: 1. Access Phabricator here: http://feedback.bistudio.com 2. We always appreciate as few duplicate reports as possible, so please take the time to perform a search before filing your bug. 3. Perform your search from here. Remember to type in the DayZ tag after typing in your query (otherwise you'll get search results from Arma 3 and Take On Mars as well). After checking that your bug hasn't already been reported by someone else, go ahead and file your bug. 1. 2. 3. Fill out your bug report. Please remember to note down a precise description and repro steps (as far as it's possible) and click "Create New Task" when done. Example below: If you have screenshots/videos or other files you wish to attach to your ticket, you can do so by dragging/dropping your files into the Description text field for example.
  14. Afternoon Survivors, Brian, Viktor, Miroslav, and Raist give us an update on current development in this Status Report. Subjects covered by the guys are blocker issues, network code, the new AI spawner, and the new animation system. Contents This Week Dev Update/Hicks Dev Update/Miroslav Dev Update/Viktor Community Spotlight Dev Update/Hicks Greetings Survivors, It’s that time again - biweekly Status Report time. In addition to my update, we have some interesting reads from Miroslav our Lead Gameplay Programmer, Viktor our Lead Animator, and Raist the Senior Programmer responsible for DayZ's Central Economy. That aside, let’s look at what our current critical issues are for the release of .60 to experimental branch. - Loot Distribution: Current internal builds have an issue we're chasing down that drops globally spawned quantities of items to about 3,000 in certain situations/server states. This is around 17,000 to 18,000 less than the acceptable minimal operating value. This issue is one of the top priorities for the designers currently, as it effectively makes the title near unplayable. - "Stuck" Magazines: The gameplay programming team are working on an issue that causes magazines during the reload process to become "stuck" within the players inventory, thus causing several cascading failures with players inventories requiring them to disconnect and reconnect to resolve the issue. - Sliding Players: The QA Team encountered a 100% repro rate series of steps to cause players to become stuck in a sliding state - regardless of laying, prone, or erect. These steps have been provided to the gameplay programming team - and they are working on resolving the issue. - Playability of New UI Inventory: The design and gameplay programming teams are wrapping up the last of the playability issues moving to the new UI, as functional support for the legacy UI won't be possible moving forward with the new Enfusion renderer. Since the last Status Report the team has nailed down the last blocking bugs on the renderer side, squashed some nasty virtual machine server exception issues, resolved blocking issues with navmesh generation, infected AI behavior, several critical client crash bugs, a new nasty issue with the desync of player positions, and rolled out the support for configuring all the initial required graphical options within the options menu for the new renderer release. Looking at what the Engine Programming team have taken on and ahead of them for the Enfusion Renderer: - MSAA Implementation - Alpha to Coverage Implementation - Resolved all issues flagged as "Must Fix" or "Blocker" for .60 Current Focus is on: - New UI and Renderer Major & Minor severity level issues Aside from the current issues I've mentioned above, personally I'm a bit concerned of the network state of vehicles. With the team focused on the milestone goals for .60 we haven't been able to give the attention to iterating on network synchronization, performance, and physics on our current group of vehicles. I think they're far from where I'd like them to be - but we'll more than likely have to put off improving their state to somewhere more enjoyable for the Early Access playerbase to future builds. Each day moves us closer to having a build we're confident and able to move to experimental branch, and no one group of people want it out there more than us, the developers. Lastly, before I sign off for this Status Report - I know I've said it before - but I can't say it enough, keep in mind this is just our first public iteration of this portion of Enfusion engine. In addition to iteration and progression from feedback and bug reports from the Early Access player base we'll also be working with GPU manufacturers to figure out how best to use their technologies to the maximum effect, and get DayZ optimized for use in future drivers from said manufacturers. - Brian Hicks / Creative Director Dev Update/Miroslav In my last status report, I mentioned that we are rewriting some important parts of network code. Well, the work is finished and first testing showed improvements on server performance and server response time. So, these changes will be available in experimental build from start and if nothing goes wrong, they will hit the stable release too. Two weeks ago, we started revisiting another important part of networking. The login process. Now, it's possible that you are present on server before you can actually play, so you can be attacked by AIs and players and you don't have an opportunity to defend (not common for this to occur, but possible in some edge cases). This will be fixed, but not in 0.60. These changes will allow us also implementation of login queue, which will help us to control server performance in case when a lot of concurrent players are connecting and waiting queue will be available too. Last time, I also mentioned changes in AI spawner. Here you have a few words from our programmer Frantisek Bidlo a.k.a Raist, who's responsible for Central Loot Economy implementation: Lots of new and horribly ugly looking infected are going to be swarming Chernarus. We have almost finished the new system and tools on area/ spawn rules/ group types definition in order to create believable distribution, doctors will haunt hospitals, police will be most probably found in the stations surrounding areas. Different infected types may by stronger and faster than others, every city and village will get various combination depending on it's size, position and importance. We're still not sure, if new AI spawner will hit 0.60 (or at least experimental), but we will try our best. Here are a few screenshots from the spawner testing, but please keep in mind that these are form testing and it's possible, that there won't be so high AI counts in release. - Miroslav / Lead Gameplay Programmer Dev Update/Viktor When thinking about what happened in last two weeks in animation team I have realized there is so many different animations being worked on. I have decided to put together a quick compilation of some of them that have been done just recently. There are new reload anims for M4, for Red9 and CR527. Except weapons guys have been busy with adding missing animations for vehicles, opening and closing doors and hoods with tons of variations to cover all vehicles. We have started to create a new graph for infected for upcoming animation system. Because of that we came back to idea to bring variations for infected locomotions where there will be multiple different idles, walks, runs and sprints so they look a bit different when moving around. Also some extra anims are in progress, like attacking doors. This week there will be already mentioned mocap session so we will get loads of new data for us to work on. Make sure to check the video out and remember it is all work in progress as always, it may change, but mainly this are animations that have been finished in past week or two so they are still far from implementing. Moreover we still need to have new animation system in first. - Viktor / Lead Animator Community Spotlight Good stuff, I should have caught on to Astros Legacy a bit earlier. I always do like me some nice DayZ cinematics, and when I came across the Astros Legacy channel, I was not disappointed when I found this: Good things are to be found within his channel, and you can always follow him via his Twitter and Facebook accounts. Also, it's been out for a while, but in case you did not see it yet, concept artist Simon Weaner did the following matte painting of the shipwreck at Rify: The illustration is available (along with a lot of other awesome stuff) at Simon Weaner's DeviantArt profile! If you have some footage, artwork, or screenshots you'd like to share, you can always swing by the DayZ forums and post it in the Gallery section. Header image credit: [LGNR] s.hartman - Michael aka SMoss / Community Manager
  15. Afternoon Survivors, Brian, Peter, and Viktor give us the lowdown this week on the current blocker issues, as well as let us in on upcoming work from the design and animation teams. Contents This Week Dev Update/Hicks Dev Update/Peter Dev Update/Viktor Community Spotlight Dev Update/Hicks Greetings Survivors, Now that PAX is over lets take a quick look at what we're doing to tackle the last Status Report’s listed blockers, and what issues are between us and .60 hitting experimental (so you're all in the know). - Loot Distribution: The QA, Design, and Gameplay Programming teams have isolated the cause of the issue, specifically tied to stalling of item respawn - while initial server spawn, and server cleanup are functioning properly. The Gameplay Programmers responsible for this are hard at work nailing down a fix to this issue, and a possible solution has been handed to QA - we will run it through the QA department for verification. - "Stuck Magazines": This issue has been resolved, and the QA Team are no longer able to reproduce it. Strike one more issue from the list. - Sliding Players: All of the reproducible methods for causing this issue have been flagged and resolved by the gameplay programming team, and have been verified by QA. - Playability of New UI Inventory - The team has finished all remaining changes needed to be ready for .60 experimental - once the build is in the hands of the experimental userbase, we'll be able to make any required adjustments or improvements based upon how they interact with it. In addition to these previous issues, the engine and gameplay programming teams are currently working on resolving two issues we'd like to see solved prior to hitting experimental: - FPS Drop / Clouds: Internal Testing discovered a 100% reproducible frame drop to single digit factors on limited hardware configurations. While the issue only appeared on 2 out of 30+ PCs, we're taking it very seriously. That said, the engine programming team has committed a fix and QA are verifying it as of the time of this report. - Server Crash: We've encountered an issue with unconscious players reconnecting / logging in to a fresh server sometimes causing the server to suffer an unexpected crash. Obviously we'll need to get this resolved before pushing to a large userbase because no one likes playing on servers that are consistently crashing - and we all know there will be plenty of unconscious survivors throughout Chernarus. That said, the gameplay programming team have a solid repro, and all the crashdumps and server logs they could want, and are tracking this issue down as I write this. As you can see, we're knocking issues down one by one, and each day brings us closer to pushing the first .60 experimental build to Steam. Keep in mind, this will be just like every other experimental upload and will have issues. So lets all chip in and make sure to submit good bug data when encountering them - Quality Assurance Lead Ondrej Klima gave some excellent pointers in how to submit the best bug data possible in our last Dev Q&A video on the official Youtube Channel (youtube.com/dayzdevteam). All of us here at the DayZ dev team cannot wait get .60 on to experimental branch. The excitement and support at PAX East was overwhelming, and there are still so many more improvements to the technology powering DayZ to come! - Brian Hicks / Creative Director Dev Update/Peter I would like to talk about base building in this issue of Status Report a bit as it didn't get much attention in SRs from me yet, thus the community was naturally left with many questions which needs to be answered. It's known that we are using base building as a common name for a broad set of activities that leads to creation of your very own base of your operations made from different facilities which can provide you or your team shelter, storage, food, water, fortification, outlook or even an electricity grid. Alongside pitching the stock tents which can be found or improvised ones made by crafting when needed and other features like barrels, fireplaces and such it's the sturdy made structures which turns a basic campsite into a base, may it be the barriers to secure perimeter of a base or watchtower to get better overview of surroundings. Structures are again divided into premade and crafted ones. Ready to go mesh containers which may be found at military bases are an easy and fast way to form desired barriers as they can be transported to site, placed and filled with soil and eventually empty them to reorganize the barrier or to take them to a different location. On the other hand you can made your own walls, sheds or watchtowers with proper tools, materials and a bit of dedication. Because I'm not a huge fan of premade whole objects when it comes to building mechanics in sandbox games I wanted to allow as much options as possible within the scope of our game to allow players to create varied results. Construction of non-portable structures starts with placing of their basic elements so as to form their foundation. Characters can interact with this foundation to extend it into a desired state. Walls have split lower and upper halves and it's up to you whether to mount wooden planks or metal sheets with connecting materials like nails to fill them or optionally leave one or both halves without any filling. To gather wooden planks or metal sheets you will have to look for pallets which will be spawned as a dynamic event similar as helicopters or police cars although with admittedly higher chances. After you run out of material for filling, don't worry that your construction urge will be halted as there is the possibility of crafting planks from chopped trees at several sawmills across Chernarus. However, it needs to be said that metal sheets give your walls more protection then wooden planks. I admit that plain walls could be quite bland after some time so you will be able to enhance them with some goodies like camo netting for added camouflage or light chains when you wish to achieve complete opposite, may it be a trading post, a trap or just to add some atmosphere in a harsh world. Tents can be also equipped with both of them. Anyway, there are more things to do to improve the functionality of any given wall. Improvised hinges turns a wall into a gate broad enough that even a V3S can pass through, or the addition of barbwire fence helps protect close proximity of the wall itself as, don't forget it, even a wall can be disassembled with proper tools like a crowbar. To step even further, barbwire can be plugged into an electricity grid maintained by a power generator turning it effectively into an electric fence so you will think twice before taking it down with pliers. I'm excited to see how players will use this feature to build all the variations of bases to mark their presence in the persistent environment of Chernarus. It must be said that even if we have working prototypes and final implementation in process of construction of non-portable structures and precise object placement (yes, it was postponed), it will not see public release until the arrival of the new character, which consist from new animation system, new rewritten scripts in Enforce, new controller, new damage system, new controls and other supportive components. Unleash your inner survivalist architect... see you in Chernarus folks! - Peter Nespesny/ Lead Designer Dev Update/Viktor I will continue where I left in previous status report. Last week there was a mocap session. We have captured many missing animations for wounded character and also some weapon specific animations. Once the data are processed the animators can start working on wounded crouched locomotions for player. In general most of basic anims for injured player are already done. However we need to implement it all at once and of course after the new animation system is fully in. In recent stream you might have noticed some special moves for infected where they were going over some obstacles. Currently there are four different animations for getting over obstacles depending on the height. You should be able to see it in action with the next update. Please keep in mind this is very first implementation of such a feature and we will be working on many improvements to it but I think it works pretty well already and infected are now scary as s.... well have fun! - Viktor Kostik/ Lead Animator Community Spotlight A short while ago I was contacted by one of our forum users HugoStiglitz. He sent a couple of links to videos that his friend CamCANTRUN had made, and it was some pretty good stuff. Especially the "Friendship" series was a good watch. Cam meets a random player Kyle who had a bit of trouble in real life it seems, and it was nice to see how Cam tries to pick up Kyle and take his mind off of things while doing a bit of adventuring through Chernarus. We should all be so lucky as to have a friend like CamCANTRUN. Do go have a look at his Youtube, Twitch, and Twitter accounts as I'm sure there'll be more entertainment coming up in the future. If you also have some footage, artwork, or screenshots you'd like to share, you can always swing by the DayZ forums and post it in the Gallery section. Header image credit: Uga - SMoss / Community Manager
  16. SMoss

    What notice will we get for 0.60?

    We'll make an announcement via Twitter and create a new topic for 0.60 in the Experimental Patch Discussion section. I don't know how long of a notice there'll be since 0.60 will be pushed as soon as it's greenlighted.
  17. Dear Feedback Tracker users, We have discovered a potential security breach of the Mantis Feedback Tracker systems, which we use to collect feedback and bug reports for our games Arma 3 (feedback.arma3.com) and DayZ (feedback.dayz.com). While there is currently no evidence which indicates that the hackers were successful in their attempt to collect user data, we have decided to take all Feedback Tracker systems offline, so we can investigate the issue further. As a safety precaution, even though we do not believe user data was accessed, we strongly recommend all users of feedback.arma3.com and feedback.dayz.com who have used the same password elsewhere to change it immediately on all applicable websites and services. Since the Feedback Tracker systems use their own account systems, we can confirm that other Bohemia systems, such as Bohemia Accounts, were not compromised. We would like to apologize for the inconvenience. We hope to restore the Feedback Tracker systems, or implement suitable replacements, as soon as possible. In the meantime, we recommend users to post their feedback and bug reports to the appropriate threads on the Bohemia Interactive Forums (forums.bistudio.com) or DayZ Forums (forums.dayz.com). Yours sincerely, Bohemia Interactive
  18. SMoss

    Official servers going dark.

    Yeah no prob, and will do :)
  19. SMoss

    Official servers going dark.

    On request be the dev team. Reasons vary depending on what is under investigation. On the topic of when a server seizes to be "official"; yes, that's correct.
  20. Not at all. Any info we can get is useful :)
  21. A replacement for the feedback tracker has been decided upon, so IT is in the process of getting it up and running. Of course we would like for it to be up and running by the time 0.60 hits experimental but in case it is not, an alternative method of gathering feedback is via the Experimental topic for 0.60 which will be created here on the forums (as stated as well in the initial post above). The 0.60 Exp topic will be created in the following sub-forum: https://forums.dayz.com/forum/135-experimental-patch-discussion/ As in the past, feedback in the topics from previous Experimental builds has also been gathered alongside bugs reported on the feedback tracker. Aside from that, Brian has not left the forums at all, so don't worry about that.
  22. Evening Survivors, It's time for that update on what's been going on during the past two weeks. We have a bit of info on blocker issues for 0.60 as well as which subjects will be in focus for the immediate future. Contents This Week Dev Update/Hicks Dev Update/Peter Dev Update/Viktor Community Spotlight: Days of Z Dev Update/Hicks Greetings Survivors, Hey everyone. While I don't have an experimental build for you today - I do have good news and an update on what is going on with the blockers, how far we've got with them, and so on: Inventory UI User controls within the new inventory look to be at parity with the old inventory system. The last few remaining issues are a few nasty blocking bugs on the functional side, such as items missing their icons. Reload mechanics The QA team have worked with the design and animation teams to get a firm handle on exactly where the inconsistencies are with the new reload mechanics, and said teams are working on resolving the issue. I think we can all agree that when we push a large change to how weapons reload - they damn better all reload with the same mechanics ;) Character Loading/Saving Proper character loading/saving is back, and in the process some nice network optimizations in this area were made! Renderer based blocking issues We've cut the list of blocker flagged issues tied to the new Enfusion renderer in half since the last time we talked - and in the time since our last Status Report the Enfusion engine team has made some outstanding optimizations across Chernarus - which you can see the result of in the latest .60 Dev Log video that you see below. In addition, while the Enfusion engine team was able to commit and test their latest optimizations, the automated performance benchmarking tool briefly discussed in the latest .60 Dev Log video has enabled the environment team to begin to isolate problematic issues with certain areas of the map that would not otherwise be noticed. We're excited to see these fixes give us yet another small bump up in Enfusion's new renderer performance. As we get closer to bringing .60 to experimental branch, I lightly urge you all to temper your excitement with a few brief statements of reality about public development of a title, and its engine: .60 is focused on UI, and Renderer - it does not feature the new animation system, player controller, or user actions We still have plenty of issues ahead of us to tackle, the renderer is but one hurdle on the road to a complete DayZ Network Optimizations, Server Performance Optimization (This is a big one, standing between us and more players, more infected, more animals), Animation System, Eden Update Audio Tech merge, and more are all ahead of us So I encourage you to keep your eye on the proverbial prize here and report your bugs over on the official DayZ forums, be active in testing these new technology changes, and be a part of moving DayZ towards 1.0 Before I wrap up my part for this Status Report, I'd like to include an excerpt from a post I made over on the official forums - that I think a lot of you might have missed: "I frequently get asked why a specific bug might not be resolved yet, or why something hasn't been addressed yet in development that from a players perspective might seem critical. There are a lot of things to take into consideration in development when weighing a bugfix, not to mention when you're dealing with a title transitioning from one engine, to another one that is *in development* Lets take a quick look into a brief break down of how the thought process goes: - First off - what is the risk of this fix at the current time? What are the goals for the upcoming build? Does this potentially represent larger issues that will push the build back? Is this issue tied to a technology that is going to be replaced? For example - Is this an issue tied with the legacy renderer? Is this issue related to ongoing investigation of a larger issue with wider sweeping impact on the title? If this issue IS tied to a system scheduled to be rewritten or replaced - what is the estimated time involved in: Work resolving the issue itself Test pass on the issue Overall BVT test pass to ensure related issues are not encountered Regression testing on the issue A lot of issues consumers see in the way of: Duplicating (Old action system) Glitching into models Damage / Projectile cheats Balancing / etc Are all things that are slated to be resolved, or at least mitigated with new technologies that are being worked on *right now* - so the hard decision has to be made - Do we potentially waste valuable development time and resources on something that will *not* end up in the shipped title? Honestly - we try to do that as little as possible. We still end up going a very large amount of it to try and keep the consumer steam branches as playable as possible, but frequently the unpopular and hard decision has to be made to stay the course, and dedicated those resources towards the final product / final systems / final technology." - Brian Hicks / Creative Director Dev Update/Peter I'll continue were I left off in my last Status Report entry and write a bit about the planned changes to the systems and functionality tied to such mechanics as attachments, crafting or the quick bar. As I said few times already I want to see DayZ's gameplay as much physicality as possible and controls as less obstructive as possible. One of the problems we are facing is a quite non readable agenda or to say it better, limits of the game that we set - what can be done or achieved and how all these various mechanics work, coupled with a rather chaotic approach to the usage of these systems, it leads in most cases to force players to visit community wikis and find out there. Of course in the past with the dawn of the original DayZ mod it was really refreshing and stunning to find out all the obfuscated in-game mechanics by yourself or learn them directly in-game from other survivors and at the end it contributed to creating one of the most beautiful game communities out of these shared experiences. It was one of the key points of mod success without any doubt, even when it was a virtue of necessity in the light how it all began and was made. However do we still need to keep the same approach after such time, where most of the orthodox players already known everything and new players came to the game mainly for all sort of experiences and stories they seen or heard about? If this is what we are offering to the players - experiences and stories - then we should not stay in their way. We decided to unveil how things work with addition of meaningful assistance especially in the inventory side. You will find ghosts/silhouette placeholders for all possible attachments that can be attached to systems like player character, weapons, vehicles, constructions, fireplaces, etc. Of course it can ignite pursuit for "filling those spots" notably for completionist style players. On the other hand it will help to orientate what is possible and what isn't as in reality you know that you can definitely can put a second rifle around your neck but you can’t in game, so instead of trying by yourself it's better to be told straight that these are the cards to play with instead of trying all the possible combinations to find proper one like in old school point and click adventures (which I love, to be clear). With the possibility to add and remove all attachments within the inventory screen and with the need of securing some of them with tools in mind comes a secured/unsecured icon - think of vehicle wheels which you can attach to the hub but you need to fasten them with lug wrench for proper functionality or they will simply fall off during the drive or nail down the planks to make a fence from simple frame. With this locking of attachments via user actions it comes hand in hand need of the unreachable functionality for attachments, again think of how visually unpleasant it will be to teleport wheels to front hubs of bus standing at very different side or by its back, this will get you to the right spot if you want it to drag and drop it from inventory instead using direct in-game attach user action. To quickly mention some other aids for convenient usage, we plan to introduce lighting bolt icon for electricity system to clearly overview if object it's plugged in/under current or needed amount of some specific item to be able to turn it into desired state like number of planks to barricade the doors. Crafting is another important part of the game and it is critical to bring it out to the light from the darkness of the inventory screen. Intended plans for field crafting changes is that it always needs to be initiated from the hands with the one of the two required ingredients for said recipe. Combining wooden sticks with rags is a good example. Crafting can be initiated in different ways, solely in inventory by putting let's say rags to hands and drag and drop wooden sticks on them from vicinity or cargo, second possible approach is a bit of a shortcut when you have let's say wooden sticks already in hands and rags set in some quick slot and pressing this quick slot number to invoke the crafting recipe, or the last way is with direct interaction with the item in the world by pointing rags in hands onto sticks gathered from bush. All of these options of crafting initialization let you to choose how you want to craft directly in the world instead of the inventory, in that case a torch, splint or fireplace and by holding the right mouse button craft it the same as you would use a canteen to continuously drink from. Some of the positives of this approach is that it eliminates automatic removal of previous item in hands so you don't suddenly loose your precious double carried item, adding tangibility and actual feel to execution of crafting actions or the possibility to walk during some crafting actions like opening cans or feeding magazines with cartridges. Additionally feeding a magazine will be a continuous action, the same as feeding the internal magazine of a gun which takes some time, one by one cartridge loading as long as you perform that feeding action which leads to a much more believable tension with planning ahead and tactical approach instead of that game where the fastest fingers win the crucial situations. At the end of the day the advantage of magazines lays in how many rounds you can fire with the current set without manipulating too much with the weapon or magazine instead of making nearly endless stream of fire with juggling with just two mags and ammo piles. (Keep in mind, we aren't going for 1:1 realism - obviously in a video game, round by round loading will be a bit faster than in real life). As in the good tradition of DayZ all new changes will have visual feedback to players like attaching something to gun, picking item from ground, dropping it, feeding the magazine or crafting something. Everything should be readable by other survivors to make it clear what's going on and to be able to react on your performed actions which can offer time windows to take advantage of. All these changes will shift how DayZ is played a bit but I truly believe these they are introduced for a good reason and help to form a higher principle. Nothing should stand between you and your stories... see you in Chernarus folks! - Peter Nespesny / Lead Designer Dev Update/Viktor We are now focused on adding missing animations for vehicles. For the new animation system we have been adding some offset poses to allow player to look around inside the vehicle and also changing slightly how steering wheel looks to allow animating shift gear in the future. Obviously never ending work on guns is still in progress. That means we are adding chambering animations for more guns and polishing existing reloading anims. The player graph now containes some new actions like animation for emptying bottle. Some more wounded moves have been created. The bow and pistols now have the same set as rifle - standing walk and run. I am also planning next mocap session to capture some animations for operating the vehicles like engine repairing or attaching doors and wheels. More wounded anims are also on mocap list so we can continue on this feature. - Viktor / Lead Animator Community Spotlight: Days of Z Ah nice, another live action movie of DayZ. I know, it's a bit over a year old so some of you might already have seen it. Still, I'm always amazed at how some people are able to put together videos like these (looks like it was fun being part of this production), so here we go, I hope you'll like "Days of Z" as well: Big thanks to Fleet Productions for sharing their video with us! If you also have some videos, screenshots/artwork, or photos of you in your real life DayZ gear that you would like to share, just jump across to the DayZ Forums and post it. We always love to see what you guys come up with! Header image credit: DOS_v1.05 - Michael aka SMoss / Community Manager
  23. SMoss

    Dealing with the frustration

    The childish comment was in response to the post I quoted. You are free to disagree that information on estimations or release inaccuracies should be released, but that is the route we're taking: Have deliveries been delayed? Yes. Are we happy about it? No. Will we keep working away on DayZ? Yes we will, no one has ever stated otherwise. In that regard, I think you'd be hard pressed to find any game in development where you would not find good amounts of severe bugs even beyond the alpha stage and that will most likely be the case with development of DayZ as well (either found by internal QA or players in the live environment). As always, the Early Access warning is as valid now as it was at release. Aside from that, we do value the feedback from our playerbase, but use of caps, a patronizing tone (as in "... understandable enough?"), addressing the team in a demeaning manner, and the attempt of putting words in our mouth is not appreciated.
  24. SMoss

    Weapon firing randomly on its own

    I did see this in a stream/video Chow did not too long ago (his trumpet seemed to discharge randomly at one point in time). If anyone comes up with a set of repro steps, please do let me know. In the meantime I talked to Andy about this, so we'll see if we can reproduce the bug internally as well.
  25. SMoss

    Any sign of Vive / Rift support?

    Aside from that, this might be off-topic and all, but which title(s) gave you guys the best VR experience?
×