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Your DayZ Team

SMoss

DayZ Hero
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Everything posted by SMoss

  1. SMoss

    Dynamic events locations

    Too late. The nodding was already there. Heli crashes are dynamic events.
  2. SMoss

    Dynamic events locations

    Nodding ensues. Heli crashes.
  3. SMoss

    Server names and enforcement

    Please don't forget that BE is still undergoing development like DayZ is. In the meantime, the option of kicking abusive players for harassment, cheating, or exploiting bugs is there so that server admins have the option of removing such players. While the team is working hard on removing the grounds for players being able to cheat/exploit bugs, there's not much that can be done towards harassment from a development point of view. Again, there is nothing constructive at all in your continuous unfounded allegations like for example Bohemia Interactive giving access to kicking abusive players only for the sole purpose of being able to rent out servers. If we didn't acknowledge that the problem exists or if we didn't think that there is a problem with abusive admins, there would not be a process set up for reporting servers.
  4. SMoss

    Server names and enforcement

    That's not the case. The option is there so that server admins can kick users that are not "playing nice". You may perform the following actions on your server: - Restart server - Kick abusive players (harassment, cheating, exploiting bugs) - Be aware that this can tread a fine line, and if you are found to be violating this rule your server may be disabled until the issue can be addressed. Source
  5. SMoss

    Server names and enforcement

    But there's no problem with the debate in itself at all. However, there's a distinct problem with unfounded accusations like: 1. "The dev's won't even acknowledge this issue": I disagree, there's been a process for reporting servers since day one. That the process is not as easy as you would like it to be does not at all equal indifference on the subject from the team. and now: 2. "That feature has been left in to sell more servers": Wrong, and as you mention, this is a thread debating server names and rules; low level conspiracy theories on company finance and server admin policy have no place in this context. As mentioned before, here's where the train went off the tracks guise. Again.
  6. SMoss

    Whats the point of this?

    If you come across a server where there are literally no items at all, not even "trash" loot as mentioned, then please submit a ticket with the server ip + port numbers so the guys can have a look at the server: http://feedback.dayzgame.com
  7. Afternoon survivors, Yet again, an exciting couple of weeks worth of lurking around streams and trawling through DayZ videos on Youtube has passed by. This week we have yet another streamer that a lot of you guys will most likely have come across. His works include some awesome roleplay in which he time and again manages to grab hold of unsuspecting players and throw them down the deep, black pit that DayZ turns into, after he has molded the server world into his own helter skelter playground. Our DayZ content creator for this week is: As mentioned, rp seems to be an overall element of Mr. Moon's videos/streams and depending on the roles he chooses to play, his creations sometimes seem a bit more serious in terms of acting and sometimes not so much. In the category of more, ehhh, “regular” goofing around (still with training in mind though), his video “Training Day” supplied me with plenty of laughs for a good half an hour or so! Also, at 12:56; well, old Bricktop said it best. While watching Mr. Moon's streams and videos over time, it has been rather interesting and impressive to witness his ability to interact with and influence other players, and his skill at adapting to the dynamics of an ever changing group of random players is mighty empressive! For a good example of his player whisperer skills, you should have a look at his video “Maverick”: In the more rp-heavy end of the scale, Mr. Moon's choice use of ingame elements/objects, character emotes, voice over, as well as camera work and great editing makes some of his creations take on a more cinematic feel which makes for some quite enjoyable viewing. One example of such is part 2 of his "Welcome to the Family" series. The intro sequence for this video is nothing short of excellent! Mr. Moon, if it wasn't for the constant fear of randomly falling victim to cannibalism, torture, or worse, I'm sure a lot of us would wish we could follow you around a server for a couple of hours and experience DayZ in a very different way. As always, if interested in more, please feel free to follow Mr. Moon via the following social media accounts: http://twitter.com/mrmoon1000 http://www.youtube.com/user/MrMoonsHouse http://www.twitch.tv/mrmoonshouse http://www.facebook.com/MrMoonsHouse
  8. SMoss

    Server names and enforcement

    Dammit, must have missed the notification from this quote. You can also report servers on the Feedback Tracker: http://feedback.dayzgame.com Just state what the problem is and add the ip + port numbers, then I'll make sure to get it done. Also, I'll make sure to update the info on our sticky here: http://forums.dayzgame.com/index.php?/topic/158966-dayz-standalone-server-hosting-rules-server-reporting/
  9. SMoss

    I run slow, is it lag, or something else?

    Just the specs of the package signed up for at your isp does not ensure the best connection to servers. Since my friend is located in Canada and has a lower speed connection, we play on US servers where I will end up having worse ping/bandwidth/desync stats due to sitting in Europe.
  10. SMoss

    I run slow, is it lag, or something else?

    It seems like this issue is related to connection. For example, sometimes when playing with my friend who has an old i3, he runs faster than me despite having worse ingame performance.
  11. SMoss

    Server names and enforcement

    Ouch! And here's where the train went off the tracks guise. The devs are aware that some admins are not prepared to follow the server hosting rules, hence the option of reporting abusive server admins: http://forums.dayzgame.com/index.php?/topic/158966-dayz-standalone-server-hosting-rules-server-reporting/
  12. Greetings Survivors, This status report came a bit later than usual as we wanted to include some of the results and findings from this weeks experimental releases, as well as shed a bit of light on the intent of said releases. As we tread on into May, we'll be rolling 0.56 into 0.57 development with the intent of a regularly scheduled end of month release. Ramping up to this, you'll see frequent experimental branch updates and experiments ongoing on that branches servers. As internally we spent time investigating server side performance, as well as the effect of various systems on production server performance we discovered abnormally high performance cost related to infected AI. As said performance should be lateral at a certain point, we've been fluctuating configurations and builds on the experimental branch to properly replicate the production environment and profile the exact location and behaviour of the source of the performance drop. On the player side, we've made strong gains performance wise. We're seeing a gain of 4x higher performance per average player count, and this is instantly visible in gameplay. As the programming team moves ahead on investigating infected costs on server side performance, we'll be disabling infected spawning on stable branch servers (post-stable update)to ensure the highest quality of gameplay on that branch. Experimental will proceed with infected performance tests so we can as soon as possible return the infected to Chernarus en masse. If you're curious how this work is going, once the end of the month stable update (0.57) releases - keep an eye on experimental branch. I'm personally excited to see the gains on the player and gameplay side - we've still got a long way to go until feature complete, but I'm excited to chase you all across Chernarus. Really not a bandit, - Brian Hicks / Lead Producer Standup Notes for the week of 14 May 15(Note: Standup notes are not a change log - they are a quick high level look at tasks the teams worked on throughout this week) Art:GAZ VolgaCivilian BusVZ61 ScorpionNew Zombie ModelsCivilian Hiking JacketDesign:Transfer of skinning to EnScriptTransfer of traps to EnScriptTripwire TrapsDesign of damaged barrel usageBugfixingProfiling server performance for existing scripts Programming:Inventory refactorization bugfixingDynamic Events spawning bugfixingLoot Distro bugfixingAI Performance Analysis & BugfixingCharacter ControllerLogin Que DesignNew Damage Sys.Server & Client Crash Fixes
  13. SMoss

    Why is DayZ Standalone not for the Mac

    I appreciate your passion/wanting for DayZ to come out as a title for Mac as well, but openly going into detailed business decisions as to why DayZ is not being developed for platform X, Y, or Z is too tall an order I'm afraid. All I can tell you is (as you most likely already know) that DayZ has so far only been announced for one other platform - PS4.
  14. SMoss

    Official servers going dark.

    I can't give you an explanation on a case by case basis, since there could be numerous reasons for servers being removed. Status quo at this stage in development is that there is no surefire method to pinpoint ways of avoiding servers that will be taken down. However, please keep in mind that once a server is removed it's not just a case of removing it and then forgetting about it. They would get removed for analysis for example so that the cause for them being removed can be fixed. As a player, I know, it's tough waiting it out, but mitigation will be through development.
  15. SMoss

    Official servers going dark.

    I don't think it happens for one specific reason emuthreat.
  16. SMoss

    ----------Fresh spawn Fail----------

    You can use the ["youtube"]["/youtube"] brackets around the url to your video. Your viewers on the forums will be happier :D Just remember to remove the quotation marks.
  17. SMoss

    Official servers going dark.

    Hey guys, official servers on Stable branch are only taken down upon request. In these cases there will be a valid reason for doing so and there will simply just not be time enough to set up server messages warning users that these servers will be taken down. It might sound harsh, but at this stage in development, there is no guarantee for player progression regardless of the servers being used. Farther on down the line this will of course be a different story.
  18. SMoss

    I hate DayZ but I love it so much...

    Noone said I wouldn't care about that. Of course I do, why wouldn't I? While in the process of development (Alpha release was december 2013 which means that we're not yet past a two year mark.); debunking wild allegations of conspiracy and whatnot based on thinly tied together speculations about the team and decisions for development, now THAT I also care about :)
  19. SMoss

    I hate DayZ but I love it so much...

    No, that is not at all true. Having a build that is free of crashes/performance issues is not a prerequisite for it to be in Beta. As to which category I actually fit into, I wouldn't know or care. It doesn't really matter in the context of this discussion.
  20. SMoss

    Why does this item suck?

    Sounds a little bit similar to this topic
  21. SMoss

    Tatanko's Monthly Social -- May 2015

    This sounds great though :)
  22. SMoss

    Dating a Zombie

    Hey, what the hell is wrong with you guys??!?! Are you going to help the man or not?
  23. SMoss

    I hate DayZ but I love it so much...

    I'll throw in my two cents as well on the subject. I'd say that for beta, the game should be feature complete - not "almost complete", there's a huge difference. During the beta phase of development, crashes, functionality loss, and performance issues for example may well still pop up. Bugs such as these would not at all be considered to be "minor bugs". Additionally, please try and keep the topic thread factual when stating claims. I don't see the direct connection between Dean leaving as a result of DayZ having an Alpha label which in turn is a result of the supposed cover-up that is the decision of starting the project by using the RV engine. I really don't see the red thread in that claim, and unfortunately it has the potential to derail the entire discussion. Then again, I'm just one of those fan-kids, what do I know :)
  24. SMoss

    Status Report - 14 May 15

    That's what the team will be working on :)
  25. Afternoon survivors, When going through new posts on the DayZ forums, I also stop by the Gallery section of the forums. It's a nice place to go to for a random mix of content that shows gameplay, rp, pvp, bugs, and other videos that encourage discussion on features/mechanics of DayZ for example. One of the topics that stood out in the Gallery section was dedicated to “Quinn Bauer's Story”. The forum topic and the story of Quinn Bauer is made by: As described in the forum topic, the story of Quinn Bauer is as follows: “This is the story of a country singer that was on tour with his band in Chernarus. The outbreak has forced Quinn to stay here and survive the possible end of the world. Originally with Val Bradley, the only other survivor of Quinn's band along with Lt. H.H. Burke, they travel the land in order to find answers to the events that lead to the dead rising. Quinn also vigorously looks for radio towers in order to try and contact his family back in the US. More people join Quinn and his friends as time goes by and survival eventually becomes the only important thing.” The entire series is 11 episodes worth. Don't expect massive amounts of pvp action in each episode or anything like that. What you can expect though, and what I enjoyed about the series, is that Quinn shows almost as much of other players and their stories as he does of his own while interacting with these players. As mentioned, I really enjoyed watching the interaction between Quinn Bauer and other players that take on very creative roles; especially the way his story and narrative was edited/adapted according to the actions of these players that he meets on the server is well executed. I had a great time following the series, and it was quite enjoyable to watch the way the story builds up towards the last episode (nicely made ending btw) as well as seeing how small bits of visual trickery goes a long way in terms of conveying Quinn Bauer's story and experiences as he tries to reach his family. As a taster, the first three episodes of the series are embedded below, but I'd definitely recommend giving the entire series a chance (full series found Here). As always, if interested in more, please feel free to follow Gaming Roach Entertainment via his Youtube account. - Michael aka SMoss / Community Manager
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