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hellabrunch

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Everything posted by hellabrunch

  1. Okay this came to me in a dream, unrealistic..? Maybe for now but it would be super cool. To start, this isn't another post about cars belonging to a person and not the server, thats just silly. Just hear me out, crazier things have been implemented before. Assume all cars have been fixed fully before we begin. ---------------------------------------------------------------------------------------------------------------------------------------------- 1. Okay when cars are spawned, there's a small chance the keys are in the ignition.. Lucky duck to who finds that! 2. However the doors are still locked... Bastard locked his keys in his car before he died. 3. Whatever just smash the window right? easy fix. 4. BEEP!BEEP!BEEP!WEEWOOWEEWOOBEEP!BEEP!BEEP! (Sh*t!) 5. Cars have alarms... On an empty server it'll attract zeds from a radius that the alarm can be heard. On a packed server, youll attract some Bandies from the same radius. 6. No worries, the keys are in the ignition, remember? Vroom you start up your car, the alarms no longer on and your on your way. Congrats! The key serves as a lock for your new baby. You'll need a new window though. But remember, only a small percentage has this luxury. 1-5, with the exception of 2 are the same; find a car, look in the ignition (nothing this time) smash the window, alarm goes off, but now what? 1. You're going to need proper tools, lets say for this you'll need: a)pliers - already in game - for all those wires b)skrewdriver - already in game - you'll need to jam this bugger in the ignition to service as your key c)hotwire kit - new - for obvious reasons 2. Seems easy right?? Well the alarms been going off this whole time, and every zombie/Bandy in the area are running to you now. 3. Finally! The car starts up and Vroom! You're outta there. The second section would also serve as a guide to breaking into someones car that is parked whilst he is looting or logged off with the keys. And just think of the chaos that'd start, say someone parked and locked their car in electro to go food shopping..whatever.. and all of a sudden they hear their alarm... That'd make for a good firefight over the car. Also a keykit could be put in to make your car properly yours. From the get-go parts of the game have been setup so you need a buddy, with the hopes of eliminating KOS altogether. A very ambitious goal, but it'll be pretty tough to take a car in a high pop area or even in a town with zombs without someone who's covering you as you hotwire it ect. Just a thought, my first idea, i looked around a little bit before but didn't see anything this in depth. Sorry if i stole your idea! HELLABRUNCH.
  2. hellabrunch

    A Stretch for Cars but Maybe one Day?!?

    I agree with a lot of stuff people are saying: - As far as cars being rare and in really bad shape, definatly. Cars should be something worth sounding an alarm off for and risking your skin. The only reason why i said the cars were fully fixed is because i didn't want people to bring up "well even once youve broken in you still wont be able to go anywhere!" Very true, but the original point of this post wasnt fixing cars and how that should work, the point is there should be more of a risk while taking a newly spawned car or someones car. But as far as newly spawned cars, yes make em in bad shape. - Concerning the hotwire kit taking a minute or so to boot up I agree! Maybe like a luck thing, sometimes it takes a minute, other times it takes two or three. Hotwiring the car should leave you exposed to all enemies, zeds and players. Not only will this add the risk factor to breaking into or stealing a car, it'll also (hopefully) create a need for players working together to take a car, as one would need to hotwire while the other covers them from the zeds and players. - Hotwire kits and keymaking kits should be very rare, or at least extremly rare to find in pristine. Only ones in pristine condition should have a 100% chance of working. That way people trying to use a worn kit on a car run the risk of it not working as far as the zed closest idea.. Meh.. Too easy! That defeats the purpose for sounding the alarm altogether, seeing as you can just kill the zed with a melee and unlock the car going unnoticed. The idea for the alarms is a good/fun one because (hopefully) finding a car will be tough as is, and this will make actually getting away with your car really hard. Cars in the mod were too simple, and lacked the risk that there would be in a real scenario to take. Adding more parts to fix is great, and i always thought about that back in the mod days, for instance "what are the chances the battery would still be alive?" or "what about exhaust components? making the car louder to zombs if say the flex pipe was rotted out." Which is a whole new can of worms/ a kinda good idea that goes along with car alarms being heard and stuff. Again any other ideas to add on to this, fire away, and if you think the idea is a bad one tell me! and tell me why you think so. Thanks for reading HELLA
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