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Everything posted by bodybagger2430
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Addressing the Weapon Calibers - Compromises and Proposal
bodybagger2430 replied to Katana67's topic in Suggestions
I like it. It makes all calibers minimal, yet also doable instead of splitting them into tiers like most games do. Fallout 3 and New Vegas begin the prime example. (Oh, it's just a 9mm SMG, it won't do the damage to anything I NEED at this level!) -
We have a civilian bolt sniper already, we need a military one, the SVD is confirmed, so I would guess that will be the military answer to the mosin. Most likely it will be an m24 or some type of scopeless hunting rifle. Edit: the bipod on mosin is already gone on the experimental.
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We need more community involvment! Official "Private" Servers?
bodybagger2430 replied to Wayze's topic in General Discussion
At the moment characters and data are all saved on a central hive backed up and saved in bohemia servers, rental servers only provide the world and resources to support that world; this means if there is a problem bohemia can get your steam ID find your character and examine it, gathering data about that problem and why it occured, fix it, and make sure it doesn't happen again. Enter the private hive: character data provided and stored by the server provider. For the sake of argument let's assume you don't immediately see the problem here. Since this data is stored by the private company, bohemia can still pull your character, but it will be a different character without any issues. Oh you found a bug that completely breaks the game and unable to do anything, causing you to blue screen upon loading that character? Sorry, your character on our servers are fine and we can't see anything wrong with it, you must be creating a false bug report caused by your system or something, dismissed, that bug won't be fixed because A: crucial information that a video or screenshots can provide is missing and B: we can't be sure you didn't fake the entire thing for attention. -
Isn't "DayZ" quite possibly the dumbest name ever?
bodybagger2430 replied to Ozelot (DayZ)'s topic in General Discussion
I find it hilarious Dean even thinks it is a bad name but since it stuck he has kept it. When you think of it as "day zero" it's not bad, but if you consider it "day zombie" yeah... it's bad. -
How many folks went back to playing the Mod until SA goes to Beta?
bodybagger2430 replied to AdmiralBull's topic in General Discussion
During the sale I picked up Arma2 and the mod, to give it a try. I very much enjoy both, the zombies are better in the mod, and it is further along, but I still like the items and such in the SA. When I get tired of one I just go to the other and alternate, it really makes me appreciate some things done in the SA as opposed to mod and what the team overall WANTS to do, even if they aren't there yet and some things done are questionable to some. (even I questioned the longhorn but, eh, I hear the same things happened in arma 3 EA and look how well it came out!) -
If I get behind someone I will type "hey" since my headset has broken, always with my gun ready, but not shouldered. They go for a gun and get a bullet to the dome, I've emptied 3 into the chest of a guy I snuck up on when I tried to offer help and he went for his crossbow. If you can get behind them you are fairly safe, otherwise you have to just go the opposite direction. I'm sure some people assumed I was hostile, but that is being a complete IDIOT. What kind of Raider comes up behind you and speaks? A real raider will headshot you, a bandit will cuff you. I've done it to a few people that have just logged in, one had logged in with a broken leg, I patched her up in svetlojarsk, sent her on her way with the knowledge I had helped someone, another with pure Kos gear logged in (gas mask, Sks with scope, full camo,) he just ran away, I then began rubber banding so bad even crawling wouldn't get me out so I quit for the day before he presumably set up an ambush. I wouldn't really call you a raider, you let people go that are minding their own business, as opposed to killing anyone you see just because they are there. I will admit that if I don't get the drop on someone and they come in with weapons drawn, 3 in the chest, especially if they start shouting friendly and don't unready the weapon, This bambi isn't taking chances, the moment someone makes a move even remotely hostile they get shot. even people who team with me, if they get to close with fists or weapon up while they think I am not looking I will redecorate the wall. And if they have no paints I'm just shooting them in the leg on principle, assuming I have the time.
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The weapon lagging behind your head is "weapon dexterity", what you describe is the weapon moving side to side when aiming, he is referring to the weapon dexterity from last patch, so yes, you are on topic, as sights DO seem to sway now even when prone and not out of breath now and they didn't last patch.
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I prefer this to the dispersion method, hopefully this is the first step to deleting dispersion, right now the AK seems accurate to a point, I was able to hit a zombie at around 150 or so with irons last night while testing it. Couldn't see WHERE I hit, but I dropped it with one shot and was pretty proud of myself for being able to do it after having missed a ton of shots that session with the amphibia due to the weapon sway. Now that I think about it, we were using the amphibia and the colt 1911 engraved, and were hitting our targets whenever we would stop and AIM, perhaps dispersion has already been disabled. Edit: no he means that while in Irons and perfectly still the weapon will sway from side to side slightly, this IS something I noticed with the scopes.
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Will have to see, I havent' seen one in combat yet. haven't been able to with all the lag.
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Except it didn't OHKO, I was still standing, the only thing that happened was I broke my leg and my screen got blurry, i didn't go down at all till the second shot, then it just outright killed me with absolutely no gear whatsoever.
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I haven't done much testing with it, haven't been able to get hold of one with a mag for long, however I see it, for the moment, quickly becoming the go to for players who are on the move. I'm the medic for my friends and if I find someone in need I'm always quick to offer a hand if I can, as such this leaves me vulnerable to traps and ambushes if my escorts aren't on to watch over me, as such it's nice to have a POWERFUL auto/semi weapon (used to use the SKS, cause the M4 simply took too many rounds). The sights are nice and clear for closer engagements, despite not having a fiber optic sight, the 75 round mag makes it good for prolonged use without the need for carrying 80 mags, and the scope makes it good for scanning for snipers, single shot mode, as with the M4, seems to increase the accuracy for some reason, once the weapons get overhauled we will have to reevaluate each gun, but for now, it's a good choice for both medium and close encounters. As for power, as a fresh spawn a guy was running around killing freshies in an orange raincoat screaming about having the new rifle, he popped one guy in the dome, turned, and to my surprise shot me in the leg, took about half my health I'd say, maybe a bit more (I just stood still knowing I couldn't beat him with his moto helmet on, and took note of how much damage it did) second shot, dead, so for full health? maybe 5 rounds at most, that's pretty decent in my eyes, though the SKS can still take 1-2 shots to kill, so it's a toss up which you prefer, high accuracy, or high fire rate.
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Experimental patch..what a winner!
bodybagger2430 replied to Hetstaine's topic in General Discussion
The reason I find this update to be such a good one is that it shows some significant progress. The framework for all new AI has been added, zombies still go through walls, but I have seen dozens now turn around, walk outside, and then walk back in through the door politely, this shows significant increase in the pathfinding that the game now recognizes "oops, messed that up!" and tries to fix it. They usually do this, however I have several zombies charge through buildings as well, mostly military zombies into rooms that I have closed the door to (such rude military zombies). The hunting also shows that they are confident enough in the work so far on this framework to implement it, is it perfect? HELL NO, but the point is it is a bare bones framework that WORKS more than it fails (so far). Nothing right now is scarier than knowing a guy is above you in a police station waiting, while you only have a fire axe or some other bad indoor weapon (or none) then have a zombie walk through the door and chasing you upstairs (and following properly), will he shoot you, or save you? In my case the guy saved me and we paired up to loot elektro and work together despite me not speaking russian and him speaking bad english, didn't stop me from helping him with what little russian I did know and working together to cover each other till the server went down. -
Experimental patch..what a winner!
bodybagger2430 replied to Hetstaine's topic in General Discussion
because you are thinking about it. The game employs vashiikaran mind reader technology to see what you want and hide it, empty your mind and think about the stay puft marshmallow man, when I did that I found a 75 round drum mag (it takes 4 slots, predictably). -
Actually a decent video however I'd like it if you went more in depth on it and showed it in action against players and such. Currently I only know of the wooden furniture, the PSO-1 scope and the standard/75 round mag. It would probably be best to start compiling research in game and once the AKM is put into the stable release a full in depth video showcasing it in fire fights and target shooting as well as showing dispersion and groupings while using the different items, something similar to what gews usually gives us, that said, watching your channel, not badly done.
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So I've been aiming strictly with the center dot lately...
bodybagger2430 replied to Grimey Rick's topic in General Discussion
Fallout has this same problem due to 3pp being offset weird in new vegas, it is such a chore to grab items in 3rd person. As for the HUD, I'd love for it to be fully customizable to be as intrusive as you want it to be, or as minimal as you want it to be just like the mods in skyrim and fallout allow. -
So I've been aiming strictly with the center dot lately...
bodybagger2430 replied to Grimey Rick's topic in General Discussion
I agree on the arma 3 crosshairs, much better. or you can get rid of them entirely, then the only problem becomes grabbing things in 3pp. Although if the gun is perfectly accurate like say, killing floor's pistols at a few meters, then you have the problem of shooters like me who just build that FEEL of when to shoot and can headshot from the hip even with a sniper in a crowd. (it is really rewarding to headshot with weapons that aren't really MEANT to though, and it rewards skill and instincts, however in games with PvP it then becomes punishment for new players who will die 20-30 times like this and quit) -
What to expect in the next update
bodybagger2430 replied to DropBearChick's topic in General Discussion
Actually torchia discussed it on reddit less than a week after it happened, and said it had already been fixed, you act as if they are releasing these things as they fix them and not, you know, holding them back for a large patch. -
First discount of DayZ standalone on steam
bodybagger2430 replied to tenshu's topic in General Discussion
Hey I ain't complaining, I just got arma 2 complete for 7 bucks after enjoying arma 3, can't beat that. -
I actually found it quite funny, as an American myself (because some people actually are like that). While the duck dynasty fellows are fun to watch they do that kind of stuff just for show and publicity. Most people I know of that hunt don't wear that garbage, they wear a bright orange vest for safety, shirt or jacket or whatever is needed for the weather and cargos or something to carry anything they might need, multi tool/knife, handful of ammo, rope, phone in case of emergency (on vibrate unless they are forgetful or an idiot), possibly some cleaning supplies for the black powder hunters or in case they are extra cautious and like to be prepared for unlikely problems, and possibly some basic medical supplies (rarely needed, but I would rather have it and not need it and vice versa) Only been hunting once myself, never got anything because of trigger happy morons that WERE dressed like that, that couldn't hit JACK, but I know some people who have, and unless they are redneck from hell (this coming from a guy living in the south) they don't really LIKE that garbage.
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*jockey from left 4 dead 2 sounds* More saline bags, MORE SALINE BAAAAGS! That said I'd like to see a fishing vest as well instead of all the military and hunting style stuff, just a plain old fishing vest with brightly colored lures and such sticking out of it.
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I wear tinfoil hats on a daily basis, I have several to swap out if I get bored of one, from JFK to the gulf of Tomkin, to Afghanistan, and I agree. A (relatively) small company like this most likely isn't trying to HIDE anything, just doing damage control. I may have learned not to trust press releases by the source itself, but that doesn't mean I'm going to dismiss it, just examine the facts from multiple sources to try and find the truth. That said I'm hopeful this will actually be HELPFUL with the source code leaked the hackers will start messing with it, and bohemia will adapt aggressively as they see these hacks and understand them, they will begin to understand their engines limitations better and be able to shore up its defenses against exploits and cheats.
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I'd love to see this, it means I can ditch the Mosin/LRS and instead carry something less threatening meant for hunting like the crossbow or sporter, or blaze. It also means I can be a medic in hot zones without worrying about catching a bullet every few seconds. I doubt people would follow this though, for one, you aren't reaching all 2 million some players with this idea, only those here on these forums. Another thing is just general tossers that will KoS anything they see out of spite or boredom.
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Paging Dr. Gews, paging Dr. Gews. His study shows that yes bayonet and suppressor both affect accuracy by 1/3 MOA, negligibly in this game, you won't notice it
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Anyone else think DayZ should switch engines?
bodybagger2430 replied to SomeCallMeNomad (DayZ)'s topic in General Discussion
Eh, if you think of it like that it's fine, but as day zombie it's terrible. And even Dean said he hated it, yet it caught on and is now synonymous with the.. Genre? brand? hmm whatever you want to call it. So no changing it now, and I won't complain, to me it may stand for day zombie, but it means a decent idea coming to fruition (and hopefully in the future a decent game). -
Anyone else think DayZ should switch engines?
bodybagger2430 replied to SomeCallMeNomad (DayZ)'s topic in General Discussion
It was brought up earlier what system could possibly do better than the current one: The answer? Crytek Gamebryo Whatever EVE uses Planetside 2's engine whatever WoW uses Now we have a list of engines that could do it, the question is how much are they to use? Quite a bit I'm sure, and let's remove the planetside engine cause of h1z1, they won't be allowing dean to use that engine, or if they did and h1z1 simply never existed I HIGHLY doubt dean would have control like he needed for the framework of the game. So, what can live up to expectations? plenty of things, however that doesn't mean they should just rush out screaming I HAS MONEY FOR NU ENG1N3! Look at Deus EX that thing was held together with Styrofoam and duct tape, and yet it is STILL considered one of the better games of all time, the engine may not be perfect, however whatever upgrades are done can ultimately be moved over to ARMA 3 or 4 and it can make dayZ a very unique and interesting game, right down to that STUPID name.