atempleton
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Everything posted by atempleton
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The Community's List of Suggested Weapons for Dayz Standalone (Version: 1.29)
atempleton replied to alexeistukov's topic in Suggestions
There were many pre 1850s rifled muskets, but they were very expensive to manufacture due to the difficulty for the time to cut the grooves. Some good examples however of widespread pre 1850s rifles include- -The Kentucky Rifles used by American Minutemen. -Baker Rifles used famously by the Green Jackets of the British 95th Regiment. -The various Jaeger Rifles common among German civilians and skirmishers. -The Girardoni Repeating Air Rifle. Some early guns did have sights, but again these were not common among military units globally until the latter part of the 1600's. -
The Community's List of Suggested Weapons for Dayz Standalone (Version: 1.29)
atempleton replied to alexeistukov's topic in Suggestions
I didn't say Brown Besses didn't have sights. I know they do. I've used an Indian Pattern Brown Bess before. French Musketeers also didn't use Brown Besses, consisting they were a thing of the 1600's and the Brown Bess dates from the 1700's onwards... Most military muskets pre 1700's had no sights because they weren't designed for aimed fire. I didn't say at any point that rifled muskets like the hunting rifles lacked sights. But military models generally did at first. -
Needed a truck and got in between 2 groups fighting to steal one.
atempleton replied to NinjaTurkey's topic in Gallery
Beware the mighty Sporter! -
The Community's List of Suggested Weapons for Dayz Standalone (Version: 1.29)
atempleton replied to alexeistukov's topic in Suggestions
I could easily shoot a smoothbore Brown Bess to 100m and land consistent shots within 10 inches of one another, accurate enough to consistently strike people. I imagine a rifled musket like those common in the early 1800's would only drastically improve this. The thing with the French Musketeers of the 1600's you need to keep in mind was their guns were smoothbore Flintlocks designed for firing rate rather than accuracy and they lacked sights. This combined with the infantry tactic of mass unaimed volley fire that they and most other nations used meant the guns weren't used properly. If we have a rifled musket the gun should actually be accurate with sights out to at least 200m. They were the original hunting rifles, and in the hands of practiced marksmen/snipers such as the Green Jackets and Minutemen, incredibly accurate and deadly. They gave birth to the age of the sniper. A home made musket would granted only be accurate to 30m maybe, but a handcrafted or machine produced musket can definitely be consistent over much longer ranges. -
The Community's List of Suggested Weapons for Dayz Standalone (Version: 1.29)
atempleton replied to alexeistukov's topic in Suggestions
I suggested a while ago antique stocks of 1853 Enfield muskets from captured British stocks from the Crimean War, or whatever the Russian caplock equivalents are from the Crimean War era. The ammunition could either be found pre made, or you could combine a rag with blackpowder (either premixed or mixed yourself though I'm not sure how to do that) and it would create an empty magazine, which you could then load with a stone (inaccurate but works) and fire, or find a minie ball (accurate enough out to 300m for iron sight and one hit kills) and load that into a cartridge. The ammo could be tedious but the gun would be decently accurate with iron sights, and pack one hell of a punch (one hit kill) but the gun would be loud and there'd be some smoke, making the shot have to count. Also, an improvised hand cannon from steel/lead piping combined with matches would be cool as an over the shoulder gun, but difficult to aim and very inaccurate. Ammunition could be black powder + stone, or some nails to function as a blunderbuss. The blunderbuss feature with nails would do devastating damage at close range to someone who doesn't wear armour. -
The Community's List of Suggested Weapons for Dayz Standalone (Version: 1.29)
atempleton replied to alexeistukov's topic in Suggestions
The rangefinder in the scope is not electronic in the design I had in mine. The reticle simply has a series of horizontal markers that represent a man's shoulder width. If the target's shoulder width matches with the length of the line, the target is correctly ranged, with the shot striking in the centre of that line. The M-21 would be redundant if an M-14 were added with match grade barrels, long range scopes etc, but I figured a true M-21 itself would be great just for long time OFP/ARMA fans as it was a classic gun from OFP: CWC so many years ago. -
The Community's List of Suggested Weapons for Dayz Standalone (Version: 1.29)
atempleton replied to alexeistukov's topic in Suggestions
M-21 Sniper Weapon System: The M-21 is a simple semi automatic sniper adaptation of the M-14 battle rifle, yet an incredibly effective sniper rifle/designated marksman rifle by modern standards. Using a .308 Winchester cartridge from a 5, 10 or 20 detachable box magazine, the firearm gives any sniper significant firepower. The gun comes with a unique rifle scope pre attached, that instead of adjustable zeroing uses a built in range finder for snipers to make their own range adjustments when taking return fire from a contact. For close range, the sniper may detach the scope and use the built in iron sights, featuring a front post and rear peep style sights, familiar with American rifles like the M1 Garand and M-14. The rifle saw extensive use from the Vietnam War until the late 1980's, and sees limited usage by the American and Filipino militaries to this day in modern counter terrorism operations. It is unique to American chopper crashes with the rifle, scope and magazine only found there, although .308 Winchester is a common cartridge among civilian spawns. The ATLAS bipod is also able to be fitted onto the gun without further attachments required, making the M-21 a deadly accurate and fast firing weapon platform. Plus, it shall bring back a sense of nostalgia for Operation Flashpoint: Cold War Crisis fans, and give the SVD an American Cold War rival to compete with. http://rs268.pbsrc.com/albums/jj19/gcrookston/dsc001071jp2.jpg~320x480 -
What guns are better for close quarters - shotguns or SMGs?
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Your biggest mistake was dropping the Blaze. :D
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Schools and guard houses anywhere attract players instantly.
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When using the Kashtan on an AK you can easily take down targets at the same range as a Mosin, whilst having quicker follow up shots and the ability for full auto at close range. The Mosin's only advantage is its high damage, making it great for ambushes and clean take downs, but the AK can easily do this too (though you'll break more gear with all the shots you'll fire.) I would only recommend keeping the Mosin if you plan on upgrading to the SVD and have a heap of 7.62x54mmR. Otherwise swap to an AK.
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The CR527 requires extremely good precision to use effectively, due to only moderate damage of the 7.62x39mm. It also has an incredibly irritating bolt cycle animation that pulls you off the target when aiming, preventing you from seeing where the shot lands. The only harder to use sniper is a scoped Trumpet.
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I have found one M4, but I didn't take it, preferring to use the AUG for my first time ever, only to realize my mistake.
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DayZ Funny Times - Give me food.... Or I will kill you!
atempleton replied to SparkAnark's topic in Gallery
And the Darwin Award goes to... The guy without a gun threatening people with guns. -
Didn't the devs plan on making Namalsk a Standalone Map?
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The P1, Red 9, Mosin, SKS and 1911 already all fulfill this role of surplus guns in civilian hands. Whilst a PPS-43 or something along those lines would be nice to have in game, it would wreck as an SMG and I thus wouldn't support it in civilian spawns. But ruined vehicles and military spawns? Bring on in the PPSh41 as an SMG that can only be carried on the back.
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I'm all for this one. If you can make arrows you can make bolts.
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Is there a weapon that can 1 blow someone unconsciousness but guarantee not kills
atempleton replied to hemmo's topic in General Discussion
Fist, baseball bat, hockey stick, fire extinguisher and .22s will knock you out if you're healthy with a blow to the head. 9mms and 5.45s to the chest are good too. -
I loot the Humvee in Pogorevka and usually walk out with an AK74, FNX or SKS quite regularly.
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Gave out 3 guns to a nice group of bambis, lol, you see where this is going...
atempleton replied to Death By Crowbar's topic in General Discussion
I once snuck into a large group of people talking in direct. I hid and fired a lone Mosin shot at one of the 4 at very close range. He screams out, "YOU BACKSTABBING CUNT!" And smokes one of the guys carrying a Mosin with his Shotgun, before being killed by the other two, who I proceeded to kill when they looted the bodies. All dat loot, all dat lost friendship. -
If you had half your face torn off by a gunshot you would not survive without hardcore medical aid which is not available in a zombie apocalypse. At the least you should pass out for a minute or two, and come to but dying, allowing for last stand revenge on your would be assailants.
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A Ruger 10/22 or a Model 70 isn't common in East Europe either.
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Never underestimate a sporter. Non existent recoil.
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4 Fully geared guys rekt with axe and sword :) axellent and swordtastic!
atempleton replied to Toperek1990 (DayZ)'s topic in Gallery
*NOM NOM NOM NOM* -
I would rather an AR15 over the Mini 14. More common, and can share parts with the M4. Make it spawn with 10 or 20 round magazines in civilian buildings, and larger magazines reserved for chopper crashes, with 5.56 spawning both civilian and military locations.