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interceptor

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Everything posted by interceptor

  1. interceptor

    DayZ Devblog 4th February 2013

    I just hope they add some loot in the trash piles even if it's only 1 can but this makes you feel a more real feeling of scavenging.
  2. interceptor

    Just saw Rocket again.

    BRILLIANT. Bunch of monkeys! :D But sadly I gave them my money what a mistake... I guess they can now afford a kilo of banana but NEVER they shall have my beanZ!
  3. Edit : My point of view and opinions are not fully explained in this post but in the entire thread. Please take a small look at the entire history :) Warning : This will contain some arguments against the stupidness of KOS. Post only smart replies not useless ones. Hey! We all know how it's working atm to survive in dayz. If you've got no friends who want to play dayz or even arma 2, this game isn't for you. You'll die by some random persons who think that everyone he meets is a bandit or a big gold mine. Or another possibility there's a clan or some friends who could team up and now they're shooting everyone else (in other words stupid KOS). Only personal opinion : Right. It's a way to play dayz. But I guess that wasn't rocket's initial goal that everyone shoots everyone. Otherwise he wouldn't have set the mod to COOP mode. He would have set it to deathmatch or "premade superior teams" which is actually the case for the moment. Why am I against it that people premade their team? If you can remember at the very early stage of dayz where there were less players, you couldn't trust people but they didn't KOS you and the chance to team up INSIDE the game through chat was at a possible level. (only personal opinion but not my main focus) Now most people get on a teamspeak server and team up. Simply for the realism, in a real scenario, you can't just simply team up with friends, who are at the other end of the map. It breaks a part of the game. You guys always tell, you can't trust anyone which makes it so fun dayz, but you don't realise that this feeling has no effect on you if you've already team up with some friends.So what can be done about it? Nothing. But what I think concerning the KOS, what could possibly force a bit cooperative gameplay is to make surviving a lot more harder than it is now. If the difficulty increases, players are more likely to search help from other people. At the moment, zombies are not a real threat, they're just sometimes annoying. The biggest threat are the players. In my opinion, these last ones should be the opposite. Ok that's all what i've got to say and I'm looking forward for some usefull feedbacks. ;)
  4. I guess my death is more annoying then weird. I was at NW airfield and attack by bunch of zombies. Not really a problem i got into a house (the grey/white long one only made by steel) threw a grenade to kill most of them and finished the rest. Then another wave came : I throw a smoke gren. and then suddendly the house collapses and I die...
  5. interceptor

    Coop? Why the hell coop?

    That's a good point of view. Yes indeed new comers would be discourraged to play that game because it gives you no possibilty to roam alone in chernarus. I guess if that would really cause a big problem, it would be easily solved by adapting the difficulty by server options. That means if a server is set on recrut mode, the difficulty decreases, the more you set it higher the more it'll be difficult. So in short that would mean new players are likely to go on easy mode servers and experienced players on veteran or expert mode. I can imagine that on low diff. servers, there will be more PVP but this gives the player experience in how to survive and learn how to shoot in ArmA, find some cover and use tactics. Even though I see only positive sides of it, I'm happy to know your opinion about it.
  6. Hey guys, I came up with the idea when I shot someone and he fell unconscious. I didn't really want to shoot him to death but I just wanted his loot. But that didn't work since there was no option to open the gear menu of him. I guess that's a missing feature which could be usefull for people who don't KOS but practise the old good way of banditry. I also think there should be weapons or small items which can knock out a player without killing him to loot him but this has been already suggested and I don't know what was the developpers opinion.
  7. interceptor

    Pending Update: Build 1.7.2

    Actually they're not a problem at all. You can remove them all if you've got a toolbox. It's just a bit difficult to aim at the wire to get the action to remove it. Concerning the wipe, I guess only the staff knows if it's the right moment. I want to remember you guys that we're currently in a early testing phase and you all have accepted the risk (since you decided to join this mod) to loose all of your hard earned equ.
  8. interceptor

    Coop? Why the hell coop?

    Unfortunatly I have friends who don't like to play arma nor dayz. I don't really care about it nor is it really influencing my fun. Ok I noticed that I've made some mistakes concerning the structur of the text. It really looks like that my intentions were all focused to make impossible to form groups outside of the game since there is a massiv wall of text conerning it. It wasn't actually my goal to focus on that topic. Sorry to everyone. My main focus was actually set for the difficulty of the game and cooperative/KOS teamplay. I'll edit the OP. Sorry again if I sounded arrogant/agressif in my earlier replies :s
  9. interceptor

    Coop? Why the hell coop?

    Before making useless comments you should read the OP. Thank you! It breaks a part of the game? Yes indeed. ---- EDIT because you edited too ---- If you want to put it in a real world scenario I'm fine with it. First of all, if you can remember, your first day in DayZ you start alone at a coast. Now you want to tell me you can speak with your friend who is at the other end of the map? No. I totally agree that groups are superior to someone traveling alone. But again you didn't understand what was my point of this discussion. I am totaly for groups in dayz which ARE made during gaming. But as someone said you can't do anything against it and it was already mentionned in the OP. My point is that the gameplay should be alot more harder than it is now.
  10. interceptor

    Coop? Why the hell coop?

    I understand that you're likely to KOS every person due to paranoia. But as it was mentionned in the OP, higher difficulty would probably force people to cooperate with each other alot more and real banditry would be back again. KOS would also be possible but you shall only do that if there's a real need of it like stealing food and water from another player in order to survive.
  11. interceptor

    Coop? Why the hell coop?

    I Concur' date=' Rocket's initial goal was to essentially make a game where The world's (Chernarus') social order has been broken down and there are no rules. It's a sandbox, you can do whatever you may please. The people you meet are under the same restrictions as you. http://dayzmod.com/forum/showthread.php?tid=588&pid=7100#pid7100 I suggest you read Rocket's Post here. There are also plenty of people who have posted ideas for inducing more Co-op Player Interaction. And if you're having trouble looking for a group, go to the Survivor HQ and make a thread asking for someone to play with. They'd be glad to join you in your Epic Conquests :P That's where I met my group and we haven't had any intended deaths due to each other. [/quote'] I guess you both didn't understand the point I was trying to explain. It's gamebreaking if you setup a team outside of the game. You should create groups only ingame. No I'm not looking forward and don't need to find a group on this forum or somewhere else (I travel mostly alone). My thoughts are simply that you shouldn't be able to form groups outside of the game. Perhaps you shouldn't be able to choose a specific server where you can meet your friends? Okay, you should be able to choose what country and what region you would like to join but nothing more. But again this is simply an Idea. @ takeshi367 Thank you for the link and your opinion. I've never said that there should be rules or something like that which would make impossible to make your own decisions. It's a sandbox. But again, it's a survival mod, not a deathmatch mod. And I guess you can agree that the factor that is influencing the KOS attitude of many players is due that zombies are not a real threat.
  12. interceptor

    Pending Update: Build 1.7.2

    yur face is bold. shut the fuck up. Go lick Rocket's ass some more. Rocket shouldn't post a day/date if he isn't gonna make it. so you are the boss now? you are the all mighty one? everything you do is the way it is. you are the way of the truth. you are the way of the future. everyone else is wrong. from now on your name will be LORD on the lips of all children. i cant wait till you show us the light. Grow up kid! A classic Dayz forum conversation.
  13. Ignoring your sarcastic thread, I say only 1.- Intelligence has nothing to do with speed. 2.- No, zombie will probably do zic zacs all the time even in future patches. 3.- They can't dodge attacks. You just got to learn how to aim. 4.- If you're using a 9mm weapon, aim for the head since zombies do not feel any pain. 5.- Don't start a thread without any sense. Add some usefull feedback, not pointless and stupid ones
  14. If anyone had the courage to read all that shit, give me your bank number and I'll send you 10 dollars... (careful : may contain some sarcasm)
  15. interceptor

    Why YOU can't play! Maintenance.

    Anyone can sticky this awesome helping thread? So people won't worry about it anymore.
  16. interceptor

    Why you don't sell DayZ 5 or 10 €

    Perhaps you don't know it, so I'm saying it without any remarks. This mod is in an alpha stage. The game can't be sold at that stage. It is planed to be a stand alone game (In other words they'll sell dayz when it's ready.)
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