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Sister Ray

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About Sister Ray

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    Helicopter Hunter

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  1. Sister Ray

    Exp Update: 0.59 (+hotfix).

    I'm having trouble with radio comms. When the radio is turned on, all I can ever hear is pieces of words that gets cut off. For example: I'm running in Berezino with my radio set in the default channel. Every 5-10 minutes I might get a "Hello, I...", "Wha...", and stuff like that, but I've yet to hear a full sentence. Any idea what might cause this?
  2. Sister Ray

    All you Hardcore players packed it up and left?

    Perhaps the devs could try pushing 1st person forward from time to time to combat it's dwindling popularity. Just something to urge ppl to at least to give it a try. I remember feeling like a second class citizen when there were 70 and 100 player server tests on experimental, but all of 'em 3rd person. I understood why, though; 3rd person is more popular and they wanted to fill up the servers to test their stability. Experimental isn't supposed to be fair, the only reason of experimental branch is to test stuff in the most effective way. This just got me to thinking that what if all the experimental servers were to be 1st person only, for the duration of certain experimental branch testing, for example .59? I think many of the 3rd person enthusiasists would still suck it up and play on 1st person servers to test a long-awaited, new patch and the servers would fill up just fine. I think. If the popularity wasn't where it was supposed to be, the devs could just open the 3rd person servers (if it wasn't too much of a hassle). This way some of the 3rd person players who haven't really got used to 1st person might just get used to it and even like it. And if not, they could always wait for the patch to hit stable and play the game how they want to play it (It's something that, I, as a 1st person player, have done during an exp branch that didn't have any 1st person servers). A bit artficial, yes, but I seriously think the 1st person servers might need some artificial help...
  3. Sister Ray

    All you Hardcore players packed it up and left?

    I have noticed the emptyness in 1st person too... It's even harder for me to find at least half-full servers, because I mostly play on mornings. I get up as my gf is leaving for school. Then, being unemployed, I either fiddle my thumbs the whole day or run around on almost empty Eu servers :D It would be very easy for me to gear up, too easy, but I enjoy "mid-tier" stuff the most so... What should I do? Camp hunting is kinda fun, but also gets quite boring on an empty server... Recently I have started to play on servers that are overseas, on a different timezone, such as dayzunderground. It's at least partially full at 8am UTC+2, but after an hour or so it also starts emptying up rapidly... Thankfully some of the servers are at least somewhat full on evenings, maybe 1 or 2 of 'em. That's not much to choose from, though... I'm jealous of the 3rd person players and the variety in servers they get to choose from. I enjoy having several different characters on different private hives. Once in a while I get an urge to start anew. The ideal situation would be that I could just start playing on a new server, with a new character. Not possible. I have to suicide one of my 2-4 "finished" characters. This leads to me committing suicide at least once a week with one of my chars :D Usually going out in a blaze of glory isn't even possible because of low player numbers. It's easier to suicide than to run around for several hours, trying to find someone to kill me. Once in a while I try to start playing on 3rd person servers, but that leads nowhere as I get bored and unimmersed the moment I spawn in. I wish I could play on 3rd person, but it seems I'm not desperate enough for it yet... But, all in all, I guess this drought of players is just temporary. It seems to me that a lot of players are currently taking a break, waiting for the infected to return, renderer, etc. This obviously affects 1st person more, because we were already a minority... Let's hope for better days!
  4. Sister Ray

    Stable Branch - 0.58 Discussion

    How's everyone finding the food spawn rates? Hicks mentioned that they'll initially have (When .58 was pushed to stable, that is) fairly abudant food spawns and they plan to lower it gradually until they reach a suitable level of food spawning... I'm just wondering if someone has noticed any change in the food spawn rates during .58 stable? I'm still finding way too much canned food, even on the coast. Keeping energized and hydrated is still a non-issue. Not once during .58 stable have I needed to hunt, forage or farm for food...
  5. Sister Ray

    Remember when one bullet killed you?

    Yeah, I miss the damage system from the early days. It all seemed to start going downhill when the items in your inventory started taking damage and protecting you from it... Most of the guns in the game lack some serious oomph right now. The one who hits first, with any weapon, should have the upper hand in a firefight, not the one with the bigger gun. I'm ok with not every caliber being a one-hit-kill, but there should be some serious repercussions to getting hit. As many others have said, a bandage doesn't heal a gunshot wound. I'm glad that the damage system is getting revised in .59 and the wounded animations are getting closer to implementation with the new player controller. Let's hope the medical system, in it's entirety, gets some much needed love. You shouldn't be able to just brush off gunshot wounds...
  6. Sister Ray

    How to Fix Gamma Exploit

    As far as I know, Arma III has handled gamma exploit pretty well without limiting the gamma slider. Haven't played Arma III myself, but I've never heard any complaits about Arma III nights. Here's Smasht's explanation of the system that Arma III uses to combat gamma exploiting.
  7. Sister Ray

    How to make .22 long-range sniping impossible/unviable?

    Yeah, I'm hoping that the decrease in energy over range would also be simulated some way in the future. No idea how hard it would be to implement, though...
  8. Sister Ray

    How to make .22 long-range sniping impossible/unviable?

    Yeah, I've also been waiting for a more realistic way to zero our scopes. I was also pretty sure that we'll get one some day, but your Scubaman3d quote makes me a bit scared, actually. Why does it have to be only viable in the context of an infantry sim when we're talking about mostly civilian scopes? As you said, there are easier scopes to play with if you can't be bothered to learn how to zero your hunting scope properly. Ironsights are simple and straightforward too. This is excactly the kind of a mechanic that would bring some skill into the table without forcing any grindy, lame, mmorpgish skill systems into the game (I agree 100% with agouti on this one). Why not add some helpful ingame books, such as a manual for the hunting scope? This way, the only thing standing between succesfull sniping and you would just be your willingness to learn. I really hope the devs give some second thoughts to this. Thankfully Dayz will have mod support in 1.0 so that even if the devs decide to stick to the old zeroing system, we can still have our way :) My op suggestion is simplified, because I'm fairly sure that rehashing the zeroing mechanics isn't that much of a priority in this stage of developement when the current mechanics are working at least ok:ish (not gamebreaking). Just changing the max range of zeroing seems like a simple placeholder system to implement. Because I feel that we really need something to nerf the sporter range at this point. Sporter is so op right now. That would be ok, if it was realistically op, but it's not. Lack of range (along with low stopping power) is basically the only drawback that the Sporter should realistically have. Mark my words people, if .57 hits stable with .22 weapons still zeroable to 800m, we'll all be drenched in silent, fast semi-auto fire from 800m away, and die oh so many times without any idea where it came from. If the people catch onto the op:ness of the Sporter, that is. An afterthought: Perhaps the best way to save ourselves from 800m Sporter sniping is standing under a roof, so that the bullet hits the roof above us when it drops from the sky :D
  9. Sister Ray

    How to make .22 long-range sniping impossible/unviable?

    Well, you should re-read my suggestion. I was saying that currently you can make unrealistic 800m shots with .22, and that you shouldn't be able to make those. I also suggested a way how to make those longe-range shots impossible. Currenly you can zero sporter w. hunting scope up to 800m. This sends the bullet in the air in a realistically impossible angle so that it hits its target at 800m. To counter this I suggested the scope should only be able to be zeroed up to 200-300m with the sporter.
  10. As seen in this Wobo's hunting scope guide, it's currently possible to make accurate 800m shots with the Sporter and the Trumpet. The Sporter is perhaps my favourite weapon, even more so now, in .57, when I can finally attach a scope into it. Still, it feels really cheap being able to make those accurate 800m shots with it, which should realistically be close to impossible, because of the lost accuracy on long range and the trajectory of the bullet. If I understand right, when zeroed to 800m the zeroing mechanics send the bullet in the air like a mortar would. I think the best way to counter this (until/if we get better zeroing mechanics in the future) would be just to make .22 weapons with scope only be able to be zeroed to 200-300m. I know it's still possible to make longer distance shots by aiming above the target, but as far as I know, the bullet trajectory of .22 is currently fairly realistically simulated, meaning a fast drop of the bullet. This would mean that in order to hit a target beyond 300-400m, you should be aiming at the sun or something like that. Correct me if I'm wrong. This seems like a quick fix, but come to think of it, I'm not entirely sure if it's really that simple. Is there a possibility to alter the properties of hunting scope used with a certain weapon, or would changing the range you can zero the scope to affect it's function with all the weapons, as in making all the weapons only zeroable to 300m with the hunting scope? Also, perhaps the devs have already figured this out and ready to implement the changes in the next exp update. We'll see...
  11. Sister Ray

    Exp Update: 0.57128035*

    Has anyone noticed getting worse framerate in the newest update? Mine is noticeably worse. I also keep getting these small 1-3s freezes. The freeze is accompanied with a flashing change of brightness for the duration of the freeze. I've had these before, but more so in the new exp update. The problem might be in my end, dunno.
  12. Sister Ray

    Status Report - 27 May 15

    Yeah, that's what I though. Thanks for the reply, man!
  13. Sister Ray

    Exp Update: 0.57128035*

    I guess the servers are down again.
  14. Sister Ray

    Exp Update: 0.57128035*

    Perhaps they were about to start betting on who's gonna win the fight?
  15. Sister Ray

    Exp Update: 0.57128035*

    Yeah, if I managed to just stay a bit tipsy, I'd be a Modern Day Dayz God, born from hops and malt.
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