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Your DayZ Team
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Everything posted by FunkyHermitCrab (DayZ)
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No sound when joining a server. Help!
FunkyHermitCrab (DayZ) replied to Scrullet's topic in DayZ Mod Troubleshooting
Check that you are using the correct beta patch. Also: Please do not post duplicate threads. Please perform a forum search before posting a new thread. -
disconnect cooldown to fix pvp dc'ing and zombie dc'ing
FunkyHermitCrab (DayZ) replied to killavirus's topic in DayZ Mod Suggestions
I will post what Synergy said only nicer: Please do not post duplicate threads. Please perform a forum search before posting a new thread. -
[UPDATED] Ghost Response Team - Taking Applications
FunkyHermitCrab (DayZ) replied to GhostSe7en's topic in DayZ Mod General Discussion
Just trying to give some advice: Make your text bigger. It is very difficult to read. -
Hurry up and fix server hopping already
FunkyHermitCrab (DayZ) replied to despair (DayZ)'s topic in DayZ Mod General Discussion
Please calm down. One can still find fun in the game with this problem still in place. If you cannot stand to wait until Rocket fixes this on his donated time, then I suggest you take a break from the game and wait until this is fixed :) Also: Please do not post duplicate threads. Please perform a forum search before posting. -
CFG Weapon error?
FunkyHermitCrab (DayZ) replied to ChiefofCereal's topic in DayZ Mod Troubleshooting
Make sure that Operation Arrowhead and Arma II installed to the same directory (both in Program Files or Program Files x86). If they are NOT in the same Program Files folder, then uninstall and re-install, and be sure to select the same install directory. -
Air Drops - Cargo Plane with loud sounds that could be heard from a distance
FunkyHermitCrab (DayZ) replied to [email protected]'s topic in DayZ Mod Suggestions
Please do not post duplicate threads. Please perform a forum search before posting a thread. -
removal of all wire,tank taps etc.
FunkyHermitCrab (DayZ) replied to Drunklesk's topic in DayZ Mod Suggestions
Toolboxes are your friend. -
PLEASE DO NOT POST DUPLICATE THREADS. PLEASE PERFORM A FORUM SEARCH BEFORE POSTING.
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36 murders....and counting....
FunkyHermitCrab (DayZ) replied to btrizzle's topic in DayZ Mod General Discussion
Any newbie can kill everyone he sees. Only a real man stops to help the weak and meager.- 22 replies
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Forum: Do Not Suggest List
FunkyHermitCrab (DayZ) replied to thorgold's topic in DayZ Mod Suggestions
Some of these ideas should be discussed. But people need to DO A FORUM SEARCH BEFORE POSTING A NEW THREAD TO AVOID DUPLICATE THREADS (PSA). -
When you spawn after logging into a server, in the bottom right, there will be a (very) brief readout of where you are, and how many dayz you have been alive (real life days since character creation). Its not perfect, but if you compare notes on how many hours you play per day you can get a pretty good idea. EDIT: ↑Incorrect, the number shown is your zombie kills↑
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The crate is legit. They can only be found at crash sites.
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Hacker on US 34 Seattle
FunkyHermitCrab (DayZ) replied to fuastus's topic in Mod Servers & Private Hives
You seriously posted this thread twice? http://dayzmod.com/forum/index.php?/topic/30579-hacker-on-us-34-seattle/ Please do not post duplicate threads. Please do a forum search before posting ( to find your FIRST thread). -
DayZ needs a sound improvement immediately
FunkyHermitCrab (DayZ) replied to wolffe's topic in DayZ Mod Suggestions
Please do not post duplicate threads. Please perform a forum search. Remember to turn off music in game, and also realize that the Arma II devs recorded the noises for guns at actual firing ranges. -
Server Name Changes?
FunkyHermitCrab (DayZ) replied to NZkiwi's topic in DayZ Mod General Discussion
I would assume it is an attempt to standardize the names of servers. Or maybe it is just a mix-up. -
He is playing on the experimental 1.7.2.1 server. The zombies are messed up on purpose.
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Its an issue with the server you are playing on syncing with the Hive server. It happens from time to time. I am sorry for the setback.
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They probably noticed you stole their bike and knew the location so they moved their camp.
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All noises in game actually follow real physics quite well. The sounds are accurate to the region. The reason that you cannot hear gunshots very well is because of the nature of longitudinal waves (http://en.wikipedia....ngitudinal_wave). This is further explained by the longitudinal decay of dB value over distance (http://en.wikipedia....ower_quantities).
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Wilderness Spawn
FunkyHermitCrab (DayZ) replied to XDARKNESS192's topic in DayZ Mod General Discussion
Please do not post duplicate threads. Please do a forum search before posting a new thread. http://dayzwiki.com/...itle=Known_Bugs 5th from top. INFO: This bug is caused by the Hive server getting corrupted character data during a save. Theories on how to avoid this are to not log out whenever there is a broken chain on the screen (red or yellow). This latest patch SHOULD have solved this issue. If not then the hotfix SHOULD. -
Tracer ammo is not part of Arma II, meaning it cannot be part of DayZ. EDIT: Apologies, there can be tracers.
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no entry bin config.bin/cfgweapons
FunkyHermitCrab (DayZ) replied to ChocoAfro's topic in DayZ Mod Troubleshooting
This is well known. It means nothing. Just click 'Ok' and continue. EDIT: It is not the reason you have not found a weapon. Please stop posting duplicate threads. Perform a forum search before posting. -
calling all bandits for Raid party NOW!
FunkyHermitCrab (DayZ) replied to [email protected]'s topic in DayZ Mod General Discussion
Why not just shoot them? -
What kind of ammo does the AS50 take?
FunkyHermitCrab (DayZ) replied to master721's topic in DayZ Mod General Discussion
http://lmgtfy.com/?q=dayz+wiki+as50 -
Blood/Health Regeneration
FunkyHermitCrab (DayZ) replied to Johnpwnedyou's topic in DayZ Mod Suggestions
Eating already gives you blood. So if you would like to think of it this way, every 20 min, you get 200 blood ( 900 from steak), so you get 0.17 blood/sec ( 0.75 blood/sec with steak).