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Your DayZ Team
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Everything posted by FunkyHermitCrab (DayZ)
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Servers back up on six launcher, but they are all back to 1.7.1.5?
FunkyHermitCrab (DayZ) replied to Thunder1's topic in DayZ Mod General Discussion
Try refreshing and filtering for 1.7.2.3 -
banned from CA1
FunkyHermitCrab (DayZ) replied to pimpinlobsta's topic in Mod Servers & Private Hives
Please give any and all evidence you can in the form of screen-caps, video, time, and in game name. -
Hackers Destroying DayZ
FunkyHermitCrab (DayZ) replied to Steven9393's topic in DayZ Mod General Discussion
Please perform a forum search before posting. This is a duplicate thread. -
Yes, lost forever. I once returned fire on someone who was loot camping the Berezino military tents and he logged out when I hit him. A moment later he spawned back inside a tent but was unconscious and bleeding. I got all the loot but no bandit kill :(
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Low on supplies+one unknown survivor=one outcome
FunkyHermitCrab (DayZ) replied to [email protected]'s topic in DayZ Mod Gallery
The easy way out? You could have been hardcore and tried talking to him. -
The sad thing about this game...
FunkyHermitCrab (DayZ) replied to electroban's topic in DayZ Mod General Discussion
This game was really able to flourish BECAUSE of the Arma II engine. While I agree that the game is quickly reaching the limit for the engine, it is still a good testing ground for features that will be in the final game. Do not despair. Other developers will steal this idea ( War Z ) and it will be healthy for all. Competition never hurt anybody. -
No Servers Appearing
FunkyHermitCrab (DayZ) replied to XDARKNESS192's topic in DayZ Mod General Discussion
I am able to view servers when I run Arma II CO. I have heard that the third party programs are having problems right now. Please perform a forum search next time, this is a duplicate thread. -
How I feel about the steam sales
FunkyHermitCrab (DayZ) replied to [email protected]'s topic in DayZ Mod General Discussion
Cool story bro, way to drive away new players and shrink the player base, you are so cool. I am so sorry other people tried having a good time around you. -
I recommend the large fields north and west of Stary. I tend to find plenty of animals there. Keep an eye out for goats, they are more plentiful than cows (in my experience) but are difficult to make out since the are white on a tan background.
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How many murders do you need to become a bandit ?
FunkyHermitCrab (DayZ) replied to NightmareP69's topic in DayZ Mod General Discussion
Murdering others is easy mode. Its much harder to actually survive and be friendly. I understand that it is part of the game, but that doesn't make it the "hard mode". -
How many murders do you need to become a bandit ?
FunkyHermitCrab (DayZ) replied to NightmareP69's topic in DayZ Mod General Discussion
You are probably a bandit. You are also probably a noob if you resort to killing players. -
Hatchets do more damage than crowbars, find one. I jsut restarted my account and killed ~60 zeds with a hatchet before finding a gun.
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Server? Ingame name? Time?
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Best place to put bear traps for lulz?
FunkyHermitCrab (DayZ) replied to Deadly7's topic in DayZ Mod General Discussion
Hole in brick wall behind Stary supermarket. Just wait on the hill, lol. Bottom on ATC Tower ladders. -
Found some C4. New favorite 'weapon'? lol.
FunkyHermitCrab (DayZ) replied to [email protected]'s topic in DayZ Mod General Discussion
C4 and pipebombs are hacked weapons. -
hackers on US 560
FunkyHermitCrab (DayZ) replied to ooTITANoo's topic in Mod Servers & Private Hives
Evidence? -
http://dayzmod.com/forum/index.php?/topic/8661-pending-update-171-details/ Infected Behavior - Infected can no longer see/attack through walls. - Entirely new mocap'd attack and running animations
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It was announced for patch 1.7.1.X. I can't seem to find those posts anymore, but if you can, it is mentioned in the patch notes, and then later recalled (1.7.1.4?) because of some issues he had and he was being rushed to fix the burning heap that resulted from the earlier 1.7.1 patches.
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Why are the sights on the M1911 so atrocious?
FunkyHermitCrab (DayZ) replied to Egor190's topic in DayZ Mod General Discussion
The sights look off, but if you put a zombie head between the peaks, you will hit it. The front sight is removed for some reason. -
What kind of mouse is a using? I would imagine Arma is being confused by the mouse input ( if he is using the touchpad mac mouse or something similar ). I would try using a regular usb mouse and see what happens.
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Rocket has already recorded and started implementing the new animations. Please be patient. (Relax dude, no need to CAPS LOCK)
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Kicked from every server I join.
FunkyHermitCrab (DayZ) replied to myheaduphigh's topic in DayZ Mod Troubleshooting
Be sure to run Six Updater and make sure your DayZ is patched to the newest version. -
Looking for a sniper rifle.
FunkyHermitCrab (DayZ) replied to aceofwings20's topic in DayZ Mod General Discussion
I believe you want to be looking here: http://www.reddit.com/r/dayztrade -
Why even post anymore?
FunkyHermitCrab (DayZ) replied to Kamen87's topic in Mod Servers & Private Hives
The game is currently under development. Rocket has said that he wants all of that functionality in the final game, but the truth is that with Arma II's engine, it is just hard to put together. Yes, people log out when shot at. No, that is not the only past time in this game. If one aspect of the game seems broken, then go test other parts until it gets fixed. On a personal note, I am sorry that rocket and friends are working too slowly on their donated time for you, it must be so hard to get handed this mod for free. Please go grow up. -
member of DoA on LA10 ghosting and killed most of our squad
FunkyHermitCrab (DayZ) replied to [email protected]'s topic in Mod Servers & Private Hives
BAN HAMMER! I BESEECH THEE! SMITE THIS WELP!