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Everything posted by AzrailCross
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The only thing I've heard of chickens is they seem to spawn near farming areas even the smaller spots with small patches of pumpkins. (but for the life of me haven't ran across one yet -_-) Not even sure 'where' or when I heard that, so don't take my word for it on that one. Just hearsay at the moment ;3 Did spot a bull though... even hear tale of goats but the wildlife seems to be better at hiding than any of us. But I can confirm ONE thing, zombies WILL kill the animals.. watched a pack of zombies that were following me - change course for said bull I mentioned.... I saved him from them though, all's good.. then shot him.
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First off, not sure how it's even possible that your not finding melee weapons; it's something beyond luck because I've never had an issue running across *some* kind of melee weapon at least two times an hour, pickaxe's work great, splitting axes, fireaxes, but the general weapons like the machete (cannot recommend using it, use your fists <.<) / shovel / pitchfork ect are fairly common, the only reason I can think your not finding weapons is your on a persistance server which has been devoid of spawns due to issues I'm told (haven't played on one) or your only searching the 'bad' houses, which there are. You'll get the hang of only going into the proper houses in time, the piano, firehouse, police station, barns, tac, hospital, so on .. but the 'more common' small houses are all essentially worthless beyond finding books, food, matches, sometimes sticks or other rare material, ammo, or attachment but that's literally betting against the odds. It just seems 'off' your not finding anything at all but again, could be a persistent server or I guess not picking the right buildings - but that's well beyond any sort of bad luck; in three hours even avoiding the major loot areas you should still end up coming across *some* kind of melee weapon if not many- and in all likelyhood, compass, maps (enough to make a full), gun, a number of boxes of different kinds of ammo, food, canteen or bottles, tons of soda - enough to fill a talon backpack, 6slot shirt and pants and have some overflow from what you've left behind. Hell, in an hour and a half I've come across four medpacks that I remember and have something like 6 pristine bandages in my pack and ditched many many more damaged ones. Setting that aside though, my biggest raised brow is your claims the zombies keep up with you *Forever* - something is going wrong here. Are you not sprinting? Trying to go uphills (bad idea) .. never, not in this last update, not in all updates before it, were zombies unavoidable, just get on a street, and sprint in one direction and don't stop until the zombie is long out of sight and it won't continue pursuit. Never have I had a zombie follow me for more than five minutes and THAT was because I kept stopping/slowing down trying to go up hills (where they will catch up) - you sprint faster with nothing in your hands but even armed with my weapon out I've lost zombies between 30-40 seconds (most common) to a max of really two minutes before the zombie is way off in the distance standing still or wandering off. .. and lastly, not sure what's getting you stuck in the bottom of them but the only building I know to still do this is the 6+ story city apartment building, and there are two methods out of any 'stuck' situation. One is reporting it and an admin will get you out or at least reset your character, the other is on the forums but for the most part is just spazzing jump, crawl, roll, jump, crouch, weapon out, weapon in, stand, run, dive, stand, weapon out while standing forced run, log out, log in + hold movement key to spaz the character through the building while it's still loading. Just a heads up, but it really shouldn't be something that happens often, haven't seen that bug for at least a month and I only ever save in buildings.
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Did a search of the help tickets, troubleshooting and google in general and am left wondering am I the only person who has experienced happy feet? .... Sorry I really should explain that more eh. When I crouch down, and walk forward the sounds normal: however, start to sprint while crouching? BAMBAMABMABMABMABAM! Turbo noise <_<! Anyway, first I've experienced of it and having not heard anyone else having the problem, not even sure if it's just a case of needing to check the install files for errors with the latest update; or something known or just gone under the radar. Have a video uploading to youtube just in case none of this makes any sense -_- Edit - FFS This was suppose to be in Troubleshooting. Ah well, admins to the rescue <.< maybe? Anyway, perhaps try to turn this post into a more general discussion uhm.. hrrrrm... what .. do .. you .. think .. of the... happy feet? Yeah no, troubleshooting is probably best. https://www.youtube.com/watch?v=4lkKuT0MwrQ&feature=youtu.be
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What is it that makes the fps so bad? Engine? DX9?
AzrailCross replied to Halven (DayZ)'s topic in General Discussion
I haven't tried to overclock my CPU from 3.2 to 4.0 for about six-eight months, and without doing it again I couldn't tell you what the volt's were to do it, not even entirely sure how much I'm throwing at it by default but nothing special as at the moment nothing's overclocked, just running on standard factory settings for my prior post. As for the mention of running it ice cold; nah I'm not that into 'must run freezing cold!' in regards to my computer, but as it stands to overclock it would literally be death to this system, it runs as is between 55-56C with pretty much nothing but background processes and google crome running; but on more intense games (lately found this to be shadow warrior didn't play nice on higher settings, ended up getting my CPU to 70-75C (160ish degrees) and the cut off 'protection' is 79C that's cutting it a bit to close. Particularly when you start to get a whiff of burnt plastic and feel the back of your tower like your touching the outside of a oven. Overclocking for this machine will have to wait until I get some better cooling, and when I do, new graphics card and more ram to go with it. But the whole purpose for posting my specs is despite this system being 3 years old and not overclocked; it actually handles DayZ fine; that's not to say those with higher end systems shouldn't complain - obviously something is going on there, but tuning back the settings to very low across the board except for textures, objects, and AA to normal (particularly shadows in cities, that's the biggest killer to my system; 90% of the time run very low, but disable shadows altogether in cities and suddenly I'm going at what feels like 30fps but haven't directly pulled up a counter to test that.. still, big.. big difference from sloggish can't aim for sh@% in cities to .. smooth.) -
What is it that makes the fps so bad? Engine? DX9?
AzrailCross replied to Halven (DayZ)'s topic in General Discussion
1920x1080 & I've already overclocked it to 4ghz but toned it back due to overheating, the fans are a bit old and don't take enough care of them given previous houses - roomates had cats and the fur built up, they still run great but it gets way to risky to overclock atm (55-60cc dayz now, 70 on some high end games 79 is the cut off point.) So add in 1 more fan on the top, 2 more on the front, and two more on the bottom, replace the one on the top that's already there, and replace the one on the back, as well as replace the one on the side.. and should be more than able to handle it. (or get water cooling ;3) -
Aside from the burlap sticking out like a sore thumb waiting for black-green camo painting it's a good addition.
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Updated with the video, for me however it doesn't seem to be related to any particular city or flooring (happen on grass, mountain land, in cities, and housing) and seems to always happen; have hopped to three different servers out in the wilderness and doesn't change. (edit) Did some testing, seems to occur 100% of the time on any surface on any server so long as you have any gun out and try to crouch sprint. Doesn't work with standard items or melee weapons. Seeing as at least one other person has experienced it .. will make a ticket for it as a issue, if this thread gets moved to troubleshooting or not - wouldn't mind more people speaking about it just to find out if it's a issue limited to only a few or actually occurring for everyone and just went unnoticed for a bit.
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What is it that makes the fps so bad? Engine? DX9?
AzrailCross replied to Halven (DayZ)'s topic in General Discussion
Stone age AMD Phenom 3.2ghz Quad Core / ancient 5750 Radeon 2gb / 4gb basic ram and ... put everything to very low, objects on normal, textures on normal, and AA on normal = ... Strangely enough 25-40 fps everywhere except the cities with the sky-high apartments where it drops to 8-15 fps yet turning shadows all the way off jumps that to around 20-25 fps.. and this computer is 3 years old, $800 at the time, without any upgrades or overclocking since, looking forward to overclocking the CPU to 4.0ghz quad after obtaining some additional fans and replacing the current ones from the factory standard and getting a new graphics card that's you know, not like $25 today, and 8gb ram .. but for now it functions, no doubt playable have over 150 hours clocked into DayZ and not once a death by lag at least. Then again I'm one of 'those' that the difference between 30 fps, and 60 fps is unnoticeable to begin with, so - so long as it's *staying* over 30 fps at all times I'll always be content. -
I know the feeling, my fiance sitting beside me using none other than a Logitek trackball .. I still can't comprehend how she uses it and aims so well. But she does, yet even she on a laptop looks at the trackpad and goes 'just no' and can't use it aside from being lazy to navigate websites. Gaming on trackpads, trackball, mouse, joystick, controller.. it's all possible, and once you get used to whichever means, works just as well in most every instance as the 'other' form. Each just have a steeper learning curve in some cases.... trackpad and trackball still boggles my mind though, despite knowing it works.
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I'm always at odds with these statements, mostly for two memories I have; one being CSS where I basically had a hacker reputation despite not hacking; for instant-twitch reflexes of netting headshot after headshot of entire teams on my own with the Deagle and Scout; shift over to when I first started into the Halo series and well frankly died over.. and over.. and over again for shitty aim: yet later, once Xbox became my primary means of gaming I was twitch shooting with again insane accuracy; of course I've long since gotten rid of consoles and delve only in PC gaming again; but have an Xbox controller I again am terrible at using.. -- yet the point being it's possible to master the use and sensitivity of a controller to match the use of a mouse. Of course it always had the tradeoff, lowering the sensitivity of the controller led to great control of on screen accuracy but the issue followed of not being able to do complete instant turns to hit people behind you nearly as fast; but as far as general accuracy of targets in front of, and just off screen of you, the response time and accuracy can be identical. Particularly, I think the trade-off issue in a game like DayZ where targets are not moving at any sort of fast pace would actually be one of the few games out there that a cross-platform play wouldn't actually be extremely unfair for anyone.
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Well played.... well played.
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TBH will never understand the hate for AMD CPU's have a phenom and it's been phenomenal for .. three years now? (3.2ghz quad core w/ overclock to 4ghz, though I can't overclock it right now until I upgrade the fans due to well, never having done any upgrades on this computer since I purchased it; always ran fine.. so no need to) and bought the whole PC for $800 when I did, full tower, 4 gigs, 5750 Radeon, 850 ps, and gigabyte MB w/ Phenom 3.2 quad .. yeah, safely can say for what I paid back then it was a great deal. Still runs DayZ smoothly for the most part even in cities though the settings are all on low/very low except for the overall view distance of players and objects in the cfg. But for $800 3 years ago still holding it's own and could stay my primary PC after a graphics card update, fan overhaul, and some additional ram for kicks. The only real point here being, AMD has never failed me and is supremely cheaper than Intel, very much worth it IMO. (I'm not debating between one PC or the other, haven't looked at them. Just not to base your judgement solely Intel vs amd by brand itself, they aren't bad from my experience and unbeatable in budget builds.)
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Any server without or less KOS´s ?
AzrailCross replied to thechris80's topic in New Player Discussion
If you ask me to put my gun up and we're both holding weapons (lowered, but out) on each other.. you can bet I'm raising mine and killing you first, nobody with any sense will put a weapon on their back around someone they aren't yet comfortable with. The only time I've ever put my weapon on my back was with a group of two others that I'd had a 15 minute long conversation with in a building, and another 15-20 minute conversation while running to the next town - our weapons all out the whole time and we were all keeping eyes on each other (alt 'look' view, not literally being extra suspicious and turning toward one another.) It was until after knowing these people for an hour that trust built they weren't backstabbers, now we're still friends. Each encounter varies, but if your asking for a gun to put completely away your really asking for a bullet in the head. -
It might be good to discuss (or give video) of proper use of a bow. Such as the drop of the arrow at distances, good places to find arrows (eventually, hopefully how to craft them.); and if you have the time to test provided someone else hasn't already -- the difference between each hunted food source and how much it restores of your hunger to some degree. Just some thoughts, it's great advice as is.
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For one, as others have said it's not really a hacker so much as Program Purchaser #... --- That said, some have a conscience and in the game may be convinced to 'not' kill you same as anyone else but most aren't going to care. Some have no lives/lazy/lacking skill other's just enjoy it because of the fact it's obviously taboo : like breaking the law, the whole risk of getting caught and something coming of it is the real thrill; causing rage and such with ease feeds into a power-complex though in real life they may be good people it's just a excitement in the moment thing. The only way of dealing with it and getting rid of them goes beyond just good detection software (though having a couple people dedicated to searching for hack software for DayZ, and finding out what loopholes they created so they can be shut down quickly is a good start, despite giving the hackers money for the software they'll lose out in the long run as the program will cease to work continually and catch those using it 99.9% of the time due to that one purchase.) and reporting but has to have more to it than that to really be even remotely near fully rid of them. As was mentioned, if *only* it could be made a real felony akin to destruction of property / loss of revenue and be something people could be fined for that'd solved a huge chunk but that's not happening... so the only actual alternatives are putting up additional barriers to accessing DayZ. While I am fully aware nobody in a seat of power will ever hear it, meh, I feel like typing.. so why not. 1.) Get an agreement with steam, if hacking is proven the entire account is shut down from online access across all games, fewer will ever try if a warning-agreement pops up outright stating if you are caught using TPS to gain an advantage in the game you'll lose your entire library of games, but it has to be proven without a doubt (so not getting banned for using Fraps for instance). Also, DayZ is unable to be purchased until the account has at least 5 games on it that are not free. (Daring, next to impossible, but a serious deterrent that won't happen regardless so I don't why I wrote it :P.) 2.) Sort of a obvious one, but allow server owners to restrict being able to be played on them to certain steam traits: eg. If your under a certain listed age, if you have under 5-10-15 games, if your account is less than 30-60-90-ect days old, if you purchased DayZ in the last x days, weeks, months (up to 6 months), if BE or Vac has ever detected you cheating in any other game besides DayZ (if possible). 3.) Secretly form anti-cheater personal through trusted players who will garner access to specially made tools to respond to possible hackers with built in prevention to ensure these players couldn't use them without cause. Only when a report is filed - these players can instantly join a server in secret from a spectator view and watch for odd behavior to the point of being able to follow the individual across ANY server on a whim for a certain period of time, the entire situation being recorded for review and a ban capable of being issued from DayZ by the spectator until actual Staff can review the BE logs and video evidence to make a decision. (.. actually fairly reasonable if it is done properly, but the trusted players would have to be in turn randomly monitored and logged by actual employee's to ensure they aren't abusing it down the line in some form; but it would be a sustainable means of administration that doesn't drain funds out of the game - would certainly bring in more customers in the long run if the 'program' deters obvious hackers entirely with the quick responses and bans; meanwhile the more subtle would have to be handled through great detection software/monitoring.) Yeah that's about all I've got, past 3 in the morning :P Anyway, meh. Was fun trying to consider what all might work even if a fairly pointless thing to be doing.
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It's more from some people thinking demented mindsets over a game/text somehow reflect your real life in any way shape or form and are unable to conceive that what you said is more along the lines of roleplay which is at it's core storytelling with little to no bearing on who you are; akin to writing a book involving heavy mind-#@'s. murder, rape, torture and tear-jerking losses but the writer actually being a stable person, which happens all the time. (Though there are those rare instances that isn't the case .. heh..) .. if my RL reflected even 1% of what I've written in the past progressing stories or creating them, I'd easily outrank anyone in the insane and outright $#@&ed up department.. but sadly, I'm a stable and socially functioning individual with a girlfriend - who is laying beside me as I write this. Damn, guess I'm the exception to that supposed rule?
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TBH Mosins and LRS seem more common to me - though not in military bases, I've found 3 LRS in police stations (and at least 5 mosins, and 7-10 sks) and I want to say 2 in random houses over a fairly short period of time compared to before I'd rarely find any of it. The carbines seem fairly common to, in police stations, and 1911 pistols and their mags seem to always be in the fire stations. Just my observations anyway, obviously could just be the RNG gods favoring me finding such.
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Any server without or less KOS´s ?
AzrailCross replied to thechris80's topic in New Player Discussion
As others have pretty much said, there is no doing away with KOS ' it's a big part of the game to remind you to be careful and enter and leave areas discreetly or pay for it. That said, low pop / high pop really doesn't make much of a difference, I've made friends on low pop servers just as I have on high pop servers; the only servers I don't often venture to anymore is 1-5 player servers, for one not into grabbing free loot without risk and for two when it's that low pop people are not expecting to run into anyone and more often than not you end up doing just that and gunfire gets exchanged. I'm fairly random depending on my mood; some days I'm purely friendly and won't shoot unless fired upon; some days I'm sniping you from 800m - all based on things out of your control: if I've been KOS'd a few times that day, odds are I'm going to be more trigger happy in defense, then later revert to being friendly again: sometimes I'll KOS because I know you have gear I need and one clean headshot will net me everything you own unharmed: just have to make it a skill shot and I'm set on gear. Admittedly though there are days I'm a blatant serial killer, that despite usually having a primary sniper and pistol secondary tries to get in close and really taunt and mind-fuck people because .. hell that's half the fun of playing.. So even if you found a secret password-protected server that tries to only find friendlies, you'd still end up with people in various moods and mindsets that'd kill you on sight. Hell, few times I've seen people working in groups and just for the fun of it made it into a 'hunted' serial-killer game because why not? (Which went poorly for me more often than not sadly, but when it works it's hell of a a lot of fun on either end of it..). Though in one instance I had a mosin fully modified on my back and a AK with a drum mag in my hands; it was a four man team I'd watched move through a city for about 15 minutes before I sniped one of their men while they were gathered in a high story building - this one just got right up against a window looking out and caught the bullet right through his eye (about 320ish meter shot from where I was.): quietly got in close and listened to them panic in local voice which was half the fun. (seriously, more people need to use the in game chat, hearing people randomly talk while stalking them is a.) fun and b.) has compelled me NOT to kill them in the past.) They went on about how all his gear was flawless but his hat, a good sniper must be in the area and they'd have to be careful: spoke on mic in about the best serial killer voice I could manage, "I'm coming for the rest of you.." : but they'd moved just far enough away whatever they were saying in response was dulled, couldn't make it out but knew they heard me, so I waited and listened to them come down, they looked for me a bit but didn't have any luck; while I stalked behind them until they ended up where they had suspected the shot came from, half-shouted on mic "The reaper is watching you.." ducked around to another area, never doing anything unless I had a backup plan for the backup plan, always an escape route. Let them panic for a bit, just prolonging the whole thing while they were left to wonder if I was really still around or had moved on, one of them bitching that I had been taunting them, waited for them to get careless and took a shot on another one of them (Think it hit his neck) as they tried to figure out where I was, I slipped behind the buildings and moved back in close; listened to the remaining two cursing and stepped out with my AK in hand and held them up, basically told them to to face the wall and drop all gear, slowly walk away from it, then told them they had sixty seconds to get clear of the city before the hunt begins. They split up and lost track of them in the end (damn me being a man of my word ;3), but can bet it was a fun story for them (Was probably an hour long 'hunt')... and did not need ammo again for quite some time. Point being, KOS can be a hell of a lot of fun for all involved, at least in group situations like that one if people put effort and risk into it; and is the games best teacher when your doing something wrong as with the previous story - they simply did not scout their surroundings for #@*% to spot me, more than once I was watching them while one of them was looking in my direction (to the point I was just waiting for a gun to come pointing up before I'd pull the trigger.) or they'd move around in the building I was in, but not check all the rooms and I can pretty much swear if they had they'd have barreled in rather than taking it slow, leaning into each room and taking it carefully so I'd have ended up taking at least one with me. (Note this was on the hardcore server, so naturally if I saw them they could see me which I know made it worse in their minds since they knew if I was still stalking them they *should* be able to see me watching but 'where'. This whole thing wouldn't work on normal servers, since anyone with a brain won't go near a window 90% of the time and just use TPV to look out it, around corners, or off rooftops safely.) Anyway' that's all I can think to say in regards to the topic. Stay safe... mhaha...hahahah.. -
1. At present I'm not sure if they've improved the leg/arm pain to worsen but I'd suggest treating it like it does. When your leg is in pain go chop down a tree for firewood, break that into sticks and use rags from tearing clothing to make a splint to fix it, or find painkillers / morphine injectors. (Sorry I can't answer this one better, I've always had the items needed to fix the problem when they occur.) 2. It's black and white because of your injuries (more specifically it's due to a low amount of blood left in your body.), the best thing you can do is eat and drink until it says Energized and Hydrated (or if it says "stuffed" stop eating/drinking until that goes away, think that's only on hardcore though.) There is also the option to get a blood transfusion but .. that's something you can wiki for the details :D 3. Mosin loads more than one shot, unload the rounds you already have in it and drag a stack of ammo to the gun, the animation (while your holding the weapon) will show you loading in several bullets. 4-5. Learn in time / luck / opinion. Not going into detail on these. 6. Run if you can, but eventually once you have a fire axe or pick axe try to do some toe to toe fighting with a zombie, strafe around it and for now aim for the legs roughly: the latest patch made melee a bit rougher and the aim fairly unreliable. Also, an active bug of being unable to attack until you relog at 'random' : so just beware until a fix is issued, you may be stuck running from zombies. ;/
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Well just got me killed, again, one zombie caught me off guard - bleeding - me backing up to kill him brought on three more zombies: I bled to death trying to find bandages, and being chased by them without any way to retaliate didn't aid matters. When I finally gave up looking for bandages though, dodging three zombies over.. and over.. and over again pretending to hit them was vaguely amusing I guess. ;3
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What I'd like to see? All of the above (more unique locations, crash sites, random event/building areas that aren't ever the same) but.. More of the map pressed EAST and SOUTH .. odd I know, but basically extending out the water and putting in damaged but floating ships as well as starting work on underwater locations so down the line they can add a scuba suit / air tanks for the obvious tactical advantage getting around without being seen, the simple interest in the sights, and going through broken underwater vessels for badly damaged supplies / salvage parts that can be use for repairs .. with the obvious dangers of underwater diving. (searching a underwater carrier for hele parts that are salvageable, cars that went off bridges for basic parts, search for metal scrap that can be cleaned, for compass parts that can be used to repair compasses, for gun parts to repair weapons, so on so forth. While all the parts could be found on the surface, it'd be just one of those extra ways that's out of the way and difficult to take advantage of.) Obviously all things found underwater would be more 'parts' than anything functional, and require cleaning atop being fairly rare in general to find anything worthwhile, but it'd just be .. in my opinion, something unique to bring into the game down the line. (Believe me, I know the odds of it happening are about as slim as could be, but still a fun thought ;D)
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Dean merely said he would like to encourage people to venture to other servers: that does not mean the exact problem we all have with server hopping will not get fixed, they've tried already with the spawn timer but I can certainly see in the long run trying other more effective methods. Not that this method in general would suit best, but as an example they can easily encourage changing servers to find loot while also making it so that when you enter another server; you end up back at a random spawn point (but naturally with all your gear) .. and when you choose to leave that server, to choose another one, you again end up at a random point with all your gear. In doing so, server hopping becomes a null factor and the only loot camping possible will be logging off in a high loot area and waiting however long for the loot to respawn or the server to reset, and logging back in and off again which there just isn't any tangible way I can imagine to stop that sort of behavior, but further secure it by making it so that jumping several times between servers doesn't net you a new spawn point each and every time.. and then server hopping won't do anyone any favors, no more ghosting either.. They may come up with another method, but nowhere has it been said they won't try to further discourage or make it pointless - to server hop that I am aware of.
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Is DayZ going to have microtransactions/DLC?
AzrailCross replied to omgwtfbbq (DayZ)'s topic in General Discussion
Doubled. But in all honesty it's not likely to happen (microtransactions) to any great extent. Sure some servers will offer it, and those same servers will have it's own localized player base. Just as some servers will have 200 modes of transportation surrounding every spawn and every weapon in the game spawning at extremely high rates, but it won't be part of the main hive. Those who don't want the pay to have it all / have an advantage system will stick to the servers which no doubt will be the majority that do not offer any such services beyond a 'vip' option that ensures server slots are reserved so you can always access it, even if the server is full. The odds of paying for items becoming commonplace is practically null unless the vast majority suddenly ask/promote the concept and put their wallets behind it. -
Sniping serves many purposes, as other's have said and it's a dangerous choice. If your not completely stealth up on, or hacker teleport to and killed. Your still using a sniper rifle and (hopefully) a pistol to defend yourself against whoever does end up finding you putting you at a severe disadvantage to most other's who are wielding full automatics. You might be counter sniping, camp snipe KOSing, just being watchful / hero scouting an encounter and killing whoever draws a gun first, being a mobile sniper, setting a trap in one form or another or covering friends... but whatever your reasons; Inside buildings or over short distances isn't to hard, but at that point your better off carrying a automatic with a simple scope so that's not even 'really' sniping; not even going to go into discussing it.. The long range sniping, 500-1,000 meters requires first off finding a good position, not getting unnerved by the random noises, proper zeroing and leading the target and factoring in scope damage (1,000 meters is almost 2 1/2 second lead + factoring in bullet drifting off course to the left / consideration if the scope is damaged ;3) and to top it off estimating lag which in all likelihood the target is doing one of three things- 1.) Sneaking, and using binoculars to pay attention to common sniper positions (generally hardcore only due to 3pv ;/) so you run into the problem of being seen before you see your target in some cases, or at the very least just plain not seeing anyone. 2.) Full-Sprinting, which is a actual challenge at long distances to make a proper shot no matter the direction of the run, but if playing it smart they are side-to side running and listening for the first shot, if it's a miss, angling to make themselves even less of a target and going for cover and never used the roads or obvious points of entry to an area so you rarely spot them early. 3.) Being bambi/rambo style and just running around care-free in which case they had it coming no matter how you look at it. Failed sniping results in either holding your position which is usually fatal, re-positioning nearby to hopefully get a shot on anyone who tried to go to where you were (brave) or bolting out of the area and hopefully not ending up tracked down if you spot somewhere not to far away. Which, interestingly while the kill-shot itself is exciting, it's the after a kill or missed shot that's the most 'exciting' part of sniping going to loot the corpse of your foe or not: due to not knowing who else is around and may be scanning for who made the shot - you. .... Up close and personal, try to communicate in some cases after you see someone - decided which way to go (if your not already shot at) pull trigger without much second thought and profit or be dead. Nothing grand about it. .. I've done many playstyles, and sniping is by far the hardest at present to do effectively IMO. Not always exactly the most exciting, heart pumping action: but it's certainly the hardest.
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KoS does little to actually harm the game, it's a d*ck move, but it's also as someone else said in another thread a 'teacher' Being shot out of nowhere, repeatedly, you learn to be more careful. If you were shot it's because you did something wrong; you weren't careful enough. Yesterday my 65+ish played hours Hardcore character was killed by a camp-Koser (.. sucked, but whatever: I had all the warning signs, I had scouted the area before entering the open and knew beforehand the doors had been opened to some of the surrounding buildings and that the door I was heading toward was closed but given it was a populated zone it could have been a trap.. and it was, opened the door and got shot from behind: well played! :P)... So I respawned and survived through a few towns; gathered some gear before taking the risky choice of hitting up a Airforce Base, low and behold as I'm trying to leave I get shot without warning leaving one of the buildings, didn't get angry; just hung my head and knew I should have been more careful; but I knew that before I was shot; I was being careless. Respawn, ventured through a few more towns trying to get my bearings and took note that the doors to the major buildings were all opened as I went from place to place, was being more careful this time.. snuck up to the top of a building and spotted one man taking shots at someone else, situation awareness! .. slipped quietly out of town, kept quiet and well hidden moving around to another town and heard shots again as I peered around a corner - I was spotted by what seemed like two people roof-top sniping; so just crouched and kept behind the wall, carefully made my way out of town again. Few towns later I ran into two people asking if I'm friendly, we joined up, shared gear, ended up well armed again with plenty of supplies as we worked as a team covering each other through each following city and town. Still alive and well. - Now why did we join up? Two people (husband and wife) and me a stranger.. because we cautiously got past the 'friendly' and basic conversations, and knew after a brief talk we weren't going to kill each other: but there were plenty of KOS'ers out there that would and working together would help our odds of survival. Nobody KoSing? Psh, what's the point? You go your way I go mine, can survive hunger thirst and the zombies all on my own thank you. Sure, actual banditry and such is much harder and a much more fun practice for all involved, but being killed suddenly is still nothing more than showing you made a mistake and it cost you the life of some pixels, just shows you (as we all do) have room for improvement. Hacking is a obvious killer and the lowest of lows, there is no comparison and it's not any way of a show of skill or 'awesome' in any facet, it's just some wannabe who paid to ruin the game for others. Combat Logging is just meh, it sucks when someone escapes via this method and I'm glad your body sticks around for a bit. Knowing someone is looking for you / engaging you - you log out? Deserve to be fresh spawned and my only 'hope' for that is the body will eventually be made to stick around to be looted. I semi-wish Zombies couldn't do any harm to you while your logging out (just because they can pretty much pop out of nowhere without warning at times.) but gratefully I don't think I've ever died to a zombie while logging out. I want to suspect at least anytime I've logged out in a populated area it was just a player finding me out of odd luck.