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Everything posted by AzrailCross
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What exactly changed about the melee combat in .47 stable?
AzrailCross replied to omgwtfbbq (DayZ)'s topic in General Discussion
Well in my brief experience in the new update, the hitboxes seem slimmer yes - but with a fireaxe aiming for the feet it's almost a promised hit. So just aim low, for now. Seems far more reliable. -
The basic rule of thumb when stuck in a wall and trying to get out on your own is to just do everything, press yourself against the wall and put your weapon away, pull it out, crouch, prone, stand, walk forward, sprint forward, turn around and try a different part of the wall and try vault before you reach it, try to put your weapon away in a way it makes you keep running into the wall, put the weapon away and duck back down still jogging forward.. pretty much it's random, it may let you out, or you may need to try a different part of the wall, sometimes it's quick and easy, sometimes it's hours before your lucky enough to find that perfect method ;3 at least in my experience. Edit: Also this if all else fails ;/ http://forums.dayzgame.com/index.php?/topic/191410-dayz-support-stuck-characters/
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Yay or Nay on Victim/Killer info on screen/Players list?
AzrailCross replied to Vex_Vehix's topic in General Discussion
Just to add a another 'no' to the list. For the same reasons mentioned really, if I take a shot on someone I should be able to visually see *they are dead* and risk them faking it or me just being wrong and getting killed for being in to big of a hurry, not have a icon pop up telling me the person's name and assuring me they are dead. BUT I would not mind that when I'm killed it actually tells me who killed me, and with what just for helpful reporting purposes. I wish I could say 'even include a killcam that follows the bullet from the chamber to my death' but sadly I have to support the sniper's that hide well and don't need their position revealed with each kill leaving the victim to just tell friends on skype/vent/ts right where the sniper is. So yeah, a 'who killed me' not so bad, but not a 'you killed xxxx' letting you rest easy knowing you killed the person not just guessing if you did or not. -
My hardcore slot actually does use this play style and when the option is there plays on the 30+ player servers, the only downside is he has killed people, hunted them in a sense at times (usually, hunted to see if they were hostile and take them down, the one time recently that I made my way through the forest to the SW base I heard a ton of gunfire, watched a fairly large firefight and put an end to the victor with a single shot to the head, scouted down to find the victor's partner alive with three corpses around him - put about ten rounds into him as he was in the log out phase.), but never guns blazing. Survived 60ish hours, killed over 20 total, and about the only thing that doesn't conform to a 100% stealth gameplay is that fact that a pistol tends to be used to clear zombies (primarily since I have an abundance of ammo across the board), but it's more of a take them out on the spot, loud; after being spotted - but safe - rather than play the risk game of trying to fight them up close and personal with a axe as in reality I doubt any of us would hold back on the ammo in a sudden life or death situation. After a shot is fired, it's time to move out fast but low to a new part of town, or bug out entirely. I've considered doing videos, have done them for other games in the past but I'm partially a perfectionist; every video I've ever uploaded to youtube has left me feeling like I could have done so much better (eg. if only I had a better mic, a better system, should have done this or that better, the audio's lacking, I need to do a custom song for this if only I still had my old audio software.. bleh :P)
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https://www.youtube.com/watch?v=9xg8StsV36s Now that I've put this video up, I'll bet a can of beans I lose this character the next time I log on. :P
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"This won't end up well" isn't a good statement to put at the end of what is otherwise a plea. Robbery and Justice is also a bit extreme, nobodies been robbed but rather at some point down the line a call was made that enforced limited accounts not to have access to DayZ at the very least. (if it's not a result of BE detecting cheats and banning you.) Regardless this is more of a thread that should be a help ticket or at least put into the Troubleshooting section, putting it here in general discussion is more 'luck' that a forum moderator comes in and forwards the info to someone who can actually consider looking into it.
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How could we deal with hackers?
AzrailCross replied to UltimateGentleman's topic in General Discussion
I have discovered the end all of 'what to do!' Up the detection of hack software and... http://www.bbc.com/news/technology-27511932 Sue the #&@! out of everyone making and using the hacks :P Game set match... - Well, we'll find out if it's plausible after Blizzard is done trimming down those ten hackers bank accounts in legal fees. -
Took a break ~3months ago, came back today and...
AzrailCross replied to Kushko's topic in General Discussion
They did double the studio size, well, bought a new studio anyway I can't remember it's size. Regardless though we aren't alpha testing this game, that's pretty much conclusive, we're just playing DayZ barebones while BI internal testers are alpha testing; the actual alpha build isn't even currently on Expermental: the alpha is hidden on BI's hive with internal testers, what we currently have are what the internal testers have given the thumbs up to being fairly bug free for releasing. They've already said in dev logs they've fixed the zombie pathfinding with navmesh and it's just being finalized at this point (or something very similar to that) just as a prime example. We aren't getting true alpha builds or at least that's not how I'm left seeing it: what BI has on their internal servers would probably astound us, but also, crash the hell out of us every fifteen minutes because none of it is really ready for the masses to get a glimpse of; for fear of those who really don't comprehend alpha screaming out all the more negatively about the game. From a PR standpoint.. best move they can make, I wouldn't trust the majority to really grasp a true alpha build and accept the constant instability and unpredictably that comes with it while it's being worked on. (Which would easily be leaps and bounds worse than what we have currently, particularly during actual testing phases of new code.) -
Took a break ~3months ago, came back today and...
AzrailCross replied to Kushko's topic in General Discussion
Just a helpful heads up, when me and my girlfriend were first starting to try out DayZ we both had the issues you describe for your friend. Both of us in the same house connecting to the same server; we'd both have beyond irritating issues with invisible zombies; sometimes it'd work fine for a bit, then get the yellow/red chains; sometimes be fine, then be unable to sort our backpacks or pick up items and it'd never be BOTH of us at the same time, no that'd be to helpful in narrowing things down given we both have very similar systems; half the time it was just one of us and not the other, I started tweaking with things and found a solution where I didn't have any issues - but she did.. had her test it and.. poof.. DayZ became major-issue free. For one she had to reinstall BE manually, I don't know why, she installed DayZ at the same time as I did, right beside me, just as I did but STILL had an issue for no apparent reason that'd BE would kick her off a server every 2-5 minutes; but the tech forums show you how to manually reinstall it. The Desync, invisible zombies, unable to pick up items, all of it: all involved simply putting my firewall in game mode : DO NOT ASK ME WHY! -_- I still don't want to think about it; in any case making firewall exceptions - disabling the firewall (yes your reading that right.. my firewall which isn't an all to uncommon one put in game mode DayZ is my friend, disable my firewall and it's eager to piss me off all over again.. see why it gave me a headache? Mostly with the firewall, but still, headache.), antivirus, none of that helped, but holy hell game mode worked! In any case my 'literal' recommendation is if experiencing lag-related issues like you describe with invisible zombies and unable to pick up or sort items; start by making sure your(/his) firewall has a DayZ and BE exception made so it's not blocked, doesn't work - disable your firewall and retest, set it to game mode and retest, uninstall the firewall altogether for a short testing period and try again. I would say try it with the antivirus too, but stick to just setting block exceptions to be safe. Anyway' best of luck. It's not ideal anyone has to do this, may not even resolve the problem; but it's worth a try and not to time consuming. Also, the tech section of the forums may prove helpful. For what it's worth. -
Regular Vs. Hardcore servers - What is the difference
AzrailCross replied to Goucho's topic in General Discussion
What there is, is Normal and Hardcore - Hardcore of which is intended to be more difficult in every way shape and form but NOT because of first person view; harder to survive in general because of the game mechanics like the potential for getting sick easier, hunger and thirst becoming more difficult to sate, zombie detection and 'health' boosted and loot spawns potentially lessened or god knows what else they come up with. Which means when Hardcore is fully featured, those who prefer third person AND difficulty are going going to be shit out of luck entirely, those who prefer first person but NOT ungodly difficult - will also be shit out of luck as they'll be at a disadvantage to 3PP or be inclined to use 3PP regardless if they prefer it or not. Now if the dev's WANT to split everyone up into a system of having 1PP Normal & Hardcore + 3PP Normal & Hardcore servers all separate then I suppose all is well. But I wouldn't say nobody plays on the Hardcore servers; plenty do - not as many - but that can also be attributed to the fact it's called hardcore. I know I didn't want to play on hardcore for quite a long time till after I took the time to look up what it means in DayZ at present. Now that I'm experienced I won't mind it down the road when hardcore is revamped, maybe. But one things for certain, since I like both perspectives it'll no doubt suck to not have the option to use third person in the hardcore difficulty just as much as it'll suck to know NOT using third person on normal servers particularly to get a glimpse around corners and walls are putting me at a tactical disadvantage. But eventually hardcore will have it's intended features, and then we will be in the position of the above : splitting everyone up across four play-types : those who enjoy the normal mode or the hardcore mode, and then among those - those who prefer 1pp and those who prefer 3pp. Will that really happen? I highly doubt it, BI isn't going to split the community THAT much - therefore BI is going to be stuck in a position to either modify 3PP to be on the same playing field by having a line of sight function or some other method that the community comes up with; or side with the 3PP viewpoint and kill off 1PP almost entirely. That's my point, productive responses and fighting for equality between both sides is the best if not only option, or we may see a day where DayZ doesn't even have a third person option anymore - or just a first person option few care to use because of the disadvantages it brings with it. I certainly know as much as I like both, I am compelled to use third person far more in normal mode to stay on a even playing field. Any case.. not posting further on this so take it for what you will, not the forum thread for it precisely; but it still needed to be said for the sake that Hardcore will eventually hold it's namesake and be vastly more difficult than Normal mode; something to keep in mind all around no matter which perspective you prefer to use. -
Regular Vs. Hardcore servers - What is the difference
AzrailCross replied to Goucho's topic in General Discussion
Because, someone with an opinion that doesn't agree and threatens to balance out a video game are elitists by default? Aware some people on both ends take it way to far, so suppose your right, we have our 1pp elitsts and 3pp elitsts. However in the end, doesn't change the fact 3pp has an advantage of a hanging back camera to look around corners without exposing yourself, no getting around the truth of it; and those who hate using third person are stuck at a disadvantage lest they go against what they actually enjoy. What they do about it if anything is another matter entirely, but in the end this isn't the discussion for it and isn't even an appropriate answer for it. Hardcore is not a first person only version of the game, it happens to allow only first person; but is intended to be a harder experience for a wide array of other reasons when it's finished. At the point where Hardcore mode is actually implemented as it's intended, the issues people have with third person is going to end up in the development spotlight so I'd suggest leaning toward the productive side and come up with actual reasonable solutions rather than the kneejerk reaction that anything they do to third person is going to ruin it. -
Regular Vs. Hardcore servers - What is the difference
AzrailCross replied to Goucho's topic in General Discussion
To be more long-term with my take on Hardcore. Sure, it's first person view; and you have to actually rely on line of sight not a hanging camera; for now. However down the road Hardcore is planned for additional survival difficulties. So down the road sure it's first person only view - but it's also going to be more difficult for an array of other reasons. I can't begin to say with any certainty 'what' but it's been mentioned quite a few times it's going to be a lot different from what it is now. If I had to guess, Hardcore will eventually make sicknesses easier to get and harder to get rid of, key items harder to find, zombies harder to kill, zombies appearing more often (once normal version of them is balanced anyway), injuries more fatal, who knows. -
Gotta agree. Real life I wish anyone luck on being able to even remotely pinpoint someone's position through a wall via sound, you might get a general idea, but nothing remotely as precise. The only worthwhile thing this reminds me of is they really need to improve the sound system - coding in the material each wall is suppose to have such as concrete and ensure sounds coming from inside a brick/concrete house aren't as pronounced as sounds inside a outhouse for instance. But this whole idea of DayZ having a mechanic similar to 'the last of us' is just outlandish. If we're going to go that far should just throw out the whole idea of what DayZ is and add in a talent tree and XP and start allowing points to add to 'hearing sight' 'Night sight' 'silent steps' 'critical shot %' 'minimap tracking' 'footprint tracking' ...and of course, the all time favorite! 'bullet time' ... ..ah god what have I done, I should know better than being sarcastic, they might actually do it.
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Just a heads up, know the thread was merged and you may not have read back. But Hardcore is not 1pp and it is not a "First person only" mode with the same settings as Normal, it's hardcore, it's intended to be a harder experience not because of first person solely but because of a harder survival system and zombies - watching some of the dev logs you can see at least Dean's desire to have Hardcore actually be harder. So the whole concept of we have two modes is rather moot in the coming months, as soon as Hardcore receives it's features - Normal server's are where the majority are going to be just because plenty of people - while they'd prefer playing in first person - will end up forced onto the normal servers with third person solely because they don't want that extra challenge on top of a already great challenge. So what will be said then? That we seperate all the modes so we end up with Normal - First person Hardcore - First person Normal - Third Person Hardcore - Third person Because that seems like a massive split to the playerbase and lacking any real polish. The only real solution is either 'get over it and adapt to our third person advantages' or actually code in a line of sight to third person to prevent seeing around corners, and over walls without actually exposing yourself as you should have to - to see other players and zombies - rather than magically have all the tactical advantages of an invisible camera hanging way back. Despite the claims it's all about positioning and tactics and doesn't provide any advantage - that's obviously bogus, just the bare bones fact you can see outside a door without exposing any single part of yourself and with that sight know if someone is directly outside, if they are looking in your direction or even heading toward it. Meanwhile that same situation in first person, you'd had to look around the corner with Q/E or step out entirely and thus, maybe see someone's there and not be seen in return but on the same token potentially have been noticed - or even taken fire - to be aware of that person's presence and exact location. Huge tactical difference knowing where someone is and which way they are looking before even exposing yourself to fire than not. Anyone who thinks about it with any amount of reason and logic can see resolving this line of sight issue doesn't put anyone at a disadvantage, but rather levels the playing field so that both first person and third person players must actually 'look' for potential threats, rather than safely laying in cover but still being able to get a visual. If it's coded in now, it can be tested while in alpha and be polished long before release. In any case, though, it doesn't matter what happens, people will complain on both sides for eternity, countless will miss how awesome it was to see around corners if they change it - countless hate it if they don't. I use both, like both, dislike feeling more compelled toward third person but meh. I'll probably be on the hardcore server anyway long after it's gotten the additional 'difficulty' features just because I'll likely enjoy that extra challenge and play normal when I want third person in my gaming experience, but for the rest that hate it so passionately, disappointment is a part of life and I wouldn't get your hopes up that'll it be fixed, it just doesn't seem likely.
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Help with Error "Authentication Timeout"
AzrailCross replied to L.Trale's topic in General Discussion
Do a direct update of battle-eye, 99% that's your issue. If steam is up and operational, and you can see the servers to log in but get a boot in only a few minutes like it sounds like your having go through with that. If your having lag issues, being attacked by zombies that aren't there and the like- disable your firewall temporarily, test, turn on game mode, and test, uninstall your firewall, and test. See if the problem is resolved; girlfriend had the same issue with battle-eye but I didn't. We both had the issues with invisible zombies and much' more oddities: had to do the firewall trick. Since then, we've not had a issue with DayZ since. Also may want to look into the technical part of the forums, has it's own helpful pinned notes including how to directly update BE. -
How could we deal with hackers?
AzrailCross replied to UltimateGentleman's topic in General Discussion
Firstly setting all of the processing on the servers will wipe a lot of the third party program cheating; severely limit it at least. Once it's implemented and the game is out of alpha; a program (like battle eye) can be set to monitor for not only third party programs and obvious packet tweaking; but also oddities in the game itself; down to ensuring the server has control of health, the hit-boxes, in such a way unless the server itself was actively being hacked (literally, hacked) you'd at least never be able to teleport around without being detected, always die when your suppose to, and the only big issue that'd be left is actual .exe alterations, aimboting and texture swapping (wall hacking) that battleeye would have to always keep on top of detecting; which takes dedicated people surfing for TPP (or actively monitoring to figure out where the loophole is in some cases) and then fixing the issue, and banning all those detected using it; in turn that means the caught often pay for the game again, funding more monitoring, which will pop up again in hours, and the cycle continues. Obviously giving admin tools is a mixed blessing, on one hand the admins ban obvious cheaters on the other they ban people who they think are to good to be legitimate - but are, and of course people they just don't like for no reason at all. (Counter strike, I'm looking at you.. just because I was a good with the Deagle and scout headshotting and had a surround sound headset didn't mean I was wallhacking an' aimbotting ya' jerk admins! :P .. but was amusing at the time even if it happen to frequently; one set of server admins said they couldn't prove I was cheating, in fact from some mistakes I made they didn't believe I was - but told me to leave, and go into E-sports because I was ruining their game time <.< Fun times!) -
+1 Look out a distance and you'll notice the trees and bushes are all in a low quality that provide far less concealment unless your actually standing behind them. Grass is nonexistent but players can be seen. Can just be walking along and spot someone laying in grass miles off, calmly make your way into the woods and head toward that position for the kill with ease if the person doesn't keep on the move. It's something I hope can be fixed down the road, but the only way I can imagine it being fixed is either forcing high detail rendering even in the distance, so grass and trees are the exact same to everyone (making the system requirements a bit harsher): or making the low quality version trees and grass equally dense to high quality, just poorly textured.
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In the end what reading this thread boils down to - in my eyes. OP gathered gear for three hours, traveled to one of the last places on the map the OP should ever go and not expect to be shot: but not only the horrid choice of location also went to KOS a possibly friendly - possibly enemy - sniper for his mosin! Which in itself there is nothing wrong with that, hearing gunshots and seeing a sniper generally leans toward the side of the sniper being the bad guy but you never know; still at the end of the day the OP missed the shot and fled, and in the process those people the sniper was shooting : or the sniper him or herself : followed behind a distance, found the OP's hiding spot, slipped up behind him and took him out with fists. Every possibility there the sniper or the sniper's allies were getting revenge, or those the sniper was shooting at thought he was actually the sniper or the sniper's friend; no side can really be blamed since shots were fired and often times even friendly 'good guys' revert to survival mode after gunshots go off. Given it was a kill by fists, I'd wager it was a bambi who'd been shot at by the sniper more than likely. But as the OP said in prior complaints, it's not the death or the gathering time to get the gear, or the missed shot, it's the fact of a ballistic's helm + fists = 3 hit KO which is a balancing issue 'if' anything (but as mentioned, ballistic helms don't really defend against fists; it really only saves you from 1 pistol shot or a long range rifle shot if pristine in general and 'not always'.). Balancing being one of the last things a Alpha game would ever normally consider tweaking though three hits is actually a good number, I'd lean more toward if someone sneaks up behind someone else they could do a choke hold or slit the player's throat (dishonored style!) - not like it's easy to sneak up behind someone who's actually being aware of surroundings, never staying in one spot exposed for long & of course the OP dislikes the KOS nature of things, well, most everyone does; in general. It's not going to resolve itself until the rest of the features are in, plain and simple.. when the content in DayZ Standalone surpasses the mod it'll even out more. As it stand's it IS more of a shooting gallery - there isn't much else for the majority to do just yet. So leaving temporarily if that's a problem, isn't a bad plan.
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First, in regards to 'having so many supporters it should go faster' thoughts, no, it really shouldn't; not outright anyway. They hired a new studio, which has sped up development; this much has been mentioned in dev videos (the one just now posted above me.) - but money oddly isn't a miracle speed potion when it comes to games, it helps tremendously, but even throwing five hundred million at DayZ wouldn't make it come out in six months in any reasonable state, it's just not in the cards. The other studio as I recall is the one's that coded in physics and the crossbow and the like, I imagine the main team is working on the engine code more than anything regarding the servers and x64 structure / netcoding / optimization and server resource handling (which depending, will resolve some hacking issues in itself, if they take away more of the local processing and set that on the server instead). Those are far more important than outright hunting hackers in this stage of the game, fixing the security flaws/anti-hack protection is more a late alpha, and beta stage issue save game-breaking bugs/security flaws (eg. capability to cause a server crash via in game exploiting or altering packets; that level of a issue generally takes priority). Going to post a lazy wiki reference to clarify remarks about fixing bugs in alpha.. Naturally it's not a all encompassing fact of the stages (specially in DayZ which pretty much has the spotlight on them forcing at least to some extent 'more' of a priority in bug fixing and making the game 'more fun' for alpha testers than they likely otherwise would be), each game is developed differently, but it is a general guideline. Most of your complaints, including referencing hackers (generally exploiters, not hackers.. but true hacking is easier during alpha and even beta stage, eg. putting more of the game to be run server side than client side will help deter hackers, as well when things are more stable being able to monitor oddities and detect hackers; all that comes later, we're lucky battle-eye is in at all) are all 'issues' to be attacked AFTER major content is in. Alpha Alpha is the stage when key gameplay functionality is implemented, and assets are partially finished. (Naturally what comes with key gameplay functionality is a ton of bugs - and plenty of loopholes to exploit - wherein no or little testing was put in to work out the quirks quite yet making it vulnerable to every kind of issue; from breaking down entirely, causing crashes to exploiting flaws for your benefit.) Beta Beta is feature and asset complete version of the game, when only bugs are being fixed. This version contains no bugs that prevent the game from being shippable. No changes are (generally) made to the game features, assets, or code. (Also the phase most people are expecting DayZ to be in, or at least late into the alpha just before beta, which it's not.) In the end, there is a reason it had bold print not to buy the game yet. Games that are still in alpha stage are always (if truly in alpha stage and not just claiming to be) barebones lacking any real entertaining content, FULL of bugs (a lot of which in alpha are game breaking.) and it's not until all the major features are implemented (we're a long way off from that) that issues most people talk about become a priority. In DayZ's case, they'd get cooking, hunting, stealth, zombie AI (slight improvements getting the code to register stealth and other factors but not truly 'working' in the sense it feels right, just that it functions on a coding level or at least not bug free), sicknesses, vehicles, physics, range of weapons, controlled zones, netcode optimization, server optimization, so on' (but with plenty of bugs, game breaking including no doubt) in DayZ - work toward getting those features polished (but still buggy at times) until all the features were done and could be called functional before they developers would normally start churning out any substantial fixes and balancing for any of it (late alpha). It's just not a priority at this point in a normal alpha aside from major server corrupting, game crashing issues that prevent testing of the rest of the content. But then again.. each patch is going to prove this wrong, since the community is so up in arms about fixes and hackers they'll end up compelled to shift priority away from major content toward appealing to those that expected a gaming experience, not a testing one; tis' why they have their own team with an internal server away from everyone else to tackle bug hunting, that gets shifted onto experimental servers for 'semi' public testing : so the rest of the community avoids the major brunt of the issues. Every problem can't all be ironed out right away and end up on the 'stable' servers.
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Describe your dayz experience in 1 word
AzrailCross replied to AwesomeBeans's topic in General Discussion
Bacon. -
Funnily enough my post was with the mindset of Sims but a specific thought in mind that it was only plausible depending on how it was accomplished. Your version is unappealing, however, but anyone can turn -any- concept of a feature to sound like it'd take away all the fun time and just be drab and boring, done right any realistic feature could be entertaining. As an example, you could say you want a skinning feature for hunting animals along with the cooking, and don't forget seasoning! Nay I'd retort! It'd take FOREVER! I'd be constantly hunting, and skinning, and god knows the cooking would suck away all my time, and finding the proper mixture of seasoning.. I'd never have any fun and get to do what I want! .. but.. of course.. that's not how it'd go if it were put in, it can be balanced in a way it still comes across as realistic enough, even though the game won't require you need any experience in what to remove when skinning and gutting an specific animal and neither will it have to take the same amount of time it normally would, and in the process made entertaining, and not be a god awful time-sink. As a simple no real effort put in concept, you only have a generalized "bladder" to monitor; about once every six (real life) hours spent in the game do you actually ever have to relieve it; doing so would have be done tastefully, if not censored at least have the animation not be anything particularly vulgar it's just 'getting the job done' and in turn the potential to spread illnesses comes into play, a sense of lost moral for staying in a place that is well - literally - disgusting, in turn effecting potential future features as sanity; kept up by conversing with others, maintaining friendships (being in the vicinity of someone you've been around in the past with your current character), or lowered for murdering (which is in itself a beast to really get done right and not be punished for defending yourself against bandits or the like.) ... even to the point when the building / controlled zones feature is released that allows you to create a home base of sorts, keeping the place clean and not relieving yourself all over your own home becomes a partial priority. I could spend a couple hours coming up with deep details of this and that, creating an addition that'd be intense not as a singular thing (eg. bladder) but as a whole when all the features are put together. But.. not my job. It's got potential in my opinion though.
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Meh, sure. I'm game. Yeah, it'll be used for trolling and BS left and right, it also will have the capability of the previously mentioned illness spreading and other consequences. In the end in my opinion any and everything they are willing to add, I say dig in and go for it; the whole deal. From taking a piss for relief (or to defecate a newly made corpse) to sex or even torture; animated or not really makes no little to no difference so long as the underlining requirement is met - that it adds another layer to the survival mechanic that justifies it's existence in making a more realistic experience even if an uncomfortable one at first glance. The shock factor, even if they went full on HOLY *#*@ animated.. no pun intended.. would wear off in mere hours, not days or weeks. Furthermore be boring after only a few days; to the point of being aggravatingly stupid - if there wasn't a noticeable reason for it that was engaging and meaningful; in my mind at least I'm content to lean toward the imagination of DayZ with the Amnesia's sanity feature when the thought of character interactions come into play, having the characters appear to be chatting normally, relaxing, actually appear to be cooking, eating, even sleeping though in a fast forward nature of 5-10 minutes and when logging out have the character appear to lay down and fall asleep during the combat-logging time, or on the other side of the coin, murder, lack of interaction, torture, all of which creating sanity or insanity at it's worst swaying slightly, bugs crawling about, on your skin when you look on yourself; hear noises that aren't there, fall down in panic when under pressure and trying to react to quickly. It could be made worthwhile, or it could be made an annoyance; all depends on how it's handled. On the obvious big issue most point out... Would-be pixel rape and outright torture animated would turn DayZ into a fetish simulator, even in a text based nature of just another bar to maintain scares some .. but to me, well, it might right up until well, the realization it's just a game.. and the people who drop in playing brutal bandits get shot in the face by upstanding citizens; gotta admit, the thought of hunting a would-be torturer is actually rather appealing; having people make a name for themselves as outright scum and then the satisfaction of putting such people up on a firing line. But then again I'm not one to take any of it to seriously, it has a off switch and anyone who plays the villains will need tough skin or avoid listening to public opinions of them. Whom someone plays in a game isn't who they are in the real world, plenty of the a-holes you run into strangely end up being rather polite individuals in the real world, plenty of the polite one's can't control their temper when on the spot in the real world, and equally so those that just dive into a game to immerse themselves and try to think and react as someone else would, not as they naturally would. So point being, if they give any realistic feature a meaningful reason to exist, a mechanic that you can clearly see the negative and positive results to your actions, I'd not mind it in the least, any other way and it'll likely just become a chore that's shock value became null in such a short time to not warrant it's existence in the first place.
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-- Reply to quite a few different posts so won't bother quoting anyone in particular :D "Hardcore" Mode: Hardcore mode has been mentioned repeatedly in the dev streams and the like that it is undergoing development to be more than what it is. To be truly hardcore, moreso than DayZ's standard version; so one fact comes out of this: Hardcore is not First Person Only Mode, it's HARDCORE in the sense of being harder to survive *not* just because it's first person: It's just that it SO HAPPENS to currently only allow first person. So with that said, it's not even remotely something to be considered a fix. 1PP and 3PP have got to mingle on the same mode on equal grounds, no reason to split everyone up or have one side have an advantage however slight - over another. Onward! Preface: I enjoy to play in both 3PP and 1PP, I like them both fairly equally across all games including this one. I usually prefer to gun people down and go through towns and cities in first person, but roam the long stretches between in third person. Over the course of playing both, for those that don't : yes being in third person has given me numerous jumps on people that I wouldn't have noticed in 1PP; plain and simple it isn't done right - and could be so much better. The Issue: Third Person Perspective can see around corners without exposing the character *This is the one and only problem with Third Person Perspective, I think most every rational person will agree the only issue is the advantage of being able to see areas that cannot be seen if the person was playing in First Person. In and of itself this wouldn't be a issue to begin with.. Except those that play in first person are forced to use third person view or be at a disadvantage. No doubt more than once I'd preferred to have stayed in 1PP but knew I was far better off being able to see around the corners! I must admit hated those moments, sometimes I'm just not in the mood for 3PP, but am certainly compelled to stay alive more than I am compelled to stick to 1PP. The Fix: Alright, so now we've established that the issue is the additional sight around walls and such in Third Person Perspective, of which such ability is not required of Third Person View to make it functional. Obviously the solution, mentioned countless times; is professionally including a Line of Sight addition into DayZ that doesn't hinder those playing in Third Person at all. So what's the best way of going about obtaining line of sight in such a way it isn't confusing or breaking immersion for those who find Third Person Perspective immersing? Solution: Graying out areas that the person's player cannot see. So in Third Person Perspective you can still see the landscape, the streets and doors and buildings which still provide some hint of help to those who aren't aware of the layout of the area, but negligible as they cannot see the zombies and players unless actually exposing the head to 'look' for them (as you should have to.) In the end, such a solution would actually be rather catchy; graying out unseen areas both providing a instant recognition it's out of my line of sight and not being an eyesore. Conclusion: So once line of sight for third person perspective is implemented, what happens? If it's coded and tested properly (Whole point of Alpha after all) both First Person players and Third Person players will both be on the exact same truly EVEN playing field; with no issues at all. If a player is in third person, he or she won't even notice the difference made, it won't be readily visible to the player most of the time, save when laying on a roof and trying to peer down on the streets without exposing his or her self and instead is looking down on nothing but a grayed out street; or standing up against a wall trying to look around the corner again, without exposing his or her character by leaning enough to actually see around it. Now - Where in my prior statements am I wrong, where exactly is third person view destroyed by this; I play enough in 3PP and not only see no flaws with it; it'd actually look and feel more natural - not worse - save for the obvious no flying camera around corner's advantage. Before it's brought up, I'll be upfront with a few answer's I've had to say before in prior posts and likely in this one if I don't go ahead and get it over with... Yes, it'll probably start out with bugs! That's the point of Alpha is to get such features in and polish them. Yes, it'll likely drain time out of the developers to get the ball rolling! So does every single other feature or addition anyone has ever requested. Don't bother mentioning it, everyone is aware of it; and for so many to take interest in this topic it's pretty clear it's desired enough to be on a priority list sometime down the road; I doubt anyone cares for a time table, simply sometime before launch; preferably with plenty of time before launch to iron out issues.
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Can Nothing be done about MetaGaming in Dayz?
AzrailCross replied to yorkmorgan's topic in General Discussion
Edit - Short Version: All of the above is me agreeing with you. Simply because I said all the same things in my post your replying to. I know nobody is looking at the information directly, I said so in my last post. It can happen, but no company really has the time to siphon through every users computer data on a individual basis, that'd be .. overload and fairly pointless. When scanning for programs - it's searching for known programs / processes / ect to redflag.. said so in my last post & like I said in my last post, it's not a breach of privacy to do said scans; unless it goes deeper into collecting personal information and then sending it back to be viewed, stored, or sold and even then most EULA's cover the collection of personal information, funnily enough.. but the community uproar would be fun to watch. In the end though, far more invasive searches than just what programs are running goes on more often than most would like. In the end your wildly confusing though :P Here's your original post. Here's your current post. Massacre Posted Yesterday, 02:58 AM Nobody is looking at those scan results and going "oh look he visited redtube last night " the scanner is going is that exploit/virus/cheatZ? > no > disregard file. So first it's to invasive, next post it's your well aware it's not invasive at all. So yes, they are allowed as you've just said in your last post, it's not a breach of privacy, and your apparently quite aware they are already doing it to an extent. So again, it'd not be a breach of privacy to have a scan for known third party VOIP, and disable access to their servers if a redflag is returned for known VOIP software being in use. Well, not anymore a breach of privacy than to have a scan for known hacking software in the background / cracked modifications / DLL hooks and so on - and having an automated response to said software. But per standard 'must put this in so I don't get anyone confused', I do not support the idea of banning third party VOIP; it's a ridiculous thought that wouldn't resolve anything and again; the whole point of making mention of it (what, two posts ago?) -- to begin with was to point out the flaws to those who'd recommended it and suggest better alternatives in my opinion. But legally, it's fine and not actually invasive at all. Well, it can be, all a matter of how far they want to go, but in general; no, it wouldn't be invasive or keep any personal records. So.. essentially.. all in all.. TLDR... just read my last post, it's .. literally the same thing I've said before, again, since well, nothing's changed. -
Can Nothing be done about MetaGaming in Dayz?
AzrailCross replied to yorkmorgan's topic in General Discussion
You REALLY should read a whole post before you bother quoting it and making some big uproar. Yes. They CAN. No. They won't. It's not illegal, and I'd thumb up the effort for trying! ... and promptly went on to say better solutions - making the in game options more appealing than trying to ban Third Party Software while playing DayZ and that my girlfriend is in the same room, it's not like they can stop me from looking at her screen, or using our smartphones to skype friends. My god man, RELAX. XD Even if they DID decide to scan and disable joining servers while third party VOIP were open - you could get around it easily enough; it'd send a message they don't want you using them, but it wouldn't stop a thing, nor would it be illegal, and yes, it'd be a silly cry-baby uproar about privacy even though that has nothing to do with it - since just scanning for software and preventing access to a program due to third party software (done by pretty much any MP game with a anti-hack software ever, like it or not. Your running programs have been scanned and in some cases even installed programs that aren't running, but in 99.9% of cases are not reported back to the creators unless it's hacking software tampering with the game itself, by almost every game you've played online. Some only protect the program from tampering, but most do a literal search of the system for known programs they don't want running. Look up a history on it, some programs in the past have refused to work just because X program was installed on the system, didn't matter if it was running or not.) does not equal a breach of privacy: unlike reporting what software is in use/installed by exactly who, what's been typed or said while the software is active, collecting truly private personal information, having someone personally view that information, storing said information, selling the information, or anything else that would be a true breach of privacy. Talk about extremes. They already said numerous times over many other threads long before this one it wasn't an option, so calm down regardless; it was a matter of pointing out what they actually can do and pointing out it's flaws (to which they have long said, even long before THIS thread - they'd never do anyway.) and then providing better options that have a far more likely chance of succeeding by making people WANT to use the ingame VOIP. In the end, really, read a damn post and notice the line of thinking before you go on a rampage next time, just makes you look foolish to anyone who bothered actually taking the time to understand the full intent of the post. Also, stop with the assumptions, I wasn't the first to bring it up, I didn't even start the idea. Edit: Just to back up with literal fact.. here's EA history for you! I could cite countless other instances across other company's, but google is your friend if you don't keep up with news. What’s more is that according to PC Games and another nifty user investigation (with the original thread from the forum having been removed by moderators, of course), the analysis found that Origin will scan your entire PC and collect certain kinds of data to send data back and forth to EA to check whether serial numbers and product keys match up, whether said keys are up-to-date or whether or not they are legit, as well as activity performed with other software -- apparently for marketing purposes. Yeah, your not being scanned.. no.. never, no company would ever do such.. that's silly. So silly.. Want to see just how much your being watched? Learn to monitor exactly where all your bandwidth is going and what it contains with various tools on the net, I won't help you there, but simple google searches and some research and you'll learn your not so concealed in your net activities, what your running in the background or what is installed on your system, even if most of what goes out isn't concerned with whom you are exactly. Also on the topic of metagaming.. Yes, it is acting on information your character would not possess. Be that calling your friend up and asking where the sniper is out of the game since you couldn't do it with what you had -in the game- Using Third Person Perspective to see around the corner, is also a form of metagaming. In a roleplay environment, it'd be the use of spectating around a map to find out Person A is assaulting Person B while Person C is stealing from person Z and you then go around claiming to know about the assault, report the theft your character never witnessed, and laugh about person Z's inability to protect his or her valuables. None of which you should know about, or react to since you weren't there to see it. To be more close the same situation, it'd be like hiding behind a wall never peering around the corner and claiming you saw the face of the person who murdered person X and go on to describe it in detail; even though you obviously - did not see the murderer, or in a more DayZ case.. your behind a wall or on a roof and can't see anyone, don't hear anyone, and have every intention of going inside and looting the building your at: but you switch to 3PP and notice there is someone running around outside; so rather than go further into the buliding your in to loot, you go outside to hunt the person down. Something you wouldn't have done if the game hadn't allowed you to see more than you normally should have been able to. (All without risking your own neck where you normally should have had to - to gather the information your using. So the sniper down the road that'd normally would have had a shot on you.. doesn't and won't because of said metagame.) But the term metagaming does not have to just apply to roleplaying games (to which DayZ sits on a line of being able to be one, somewhat encouraged to be one, without having to be one), and so in the end; the definitive answer is yes - third person perspective in it's current implementation is a form of metagaming, as is external VOIP, and gamma/brightness altering to see more than is humanly possible. My opinions on those three topics have been said enough, so I won't repeat them; but regardless the prior argument it's not metagaming is incorrect, it is. Figuring out what to do about it, if anything, is a whole other matter.