zhellbring
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Everything posted by zhellbring
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Item manipulation hacked server? Did this happen to you too?
zhellbring replied to Captain Swag's topic in General Discussion
Well to be honest I wont play DayZ until next patch or until those hack are gone. I mean... What is so fun teleporting, killing everyone on a server... Now removing stuff, teleport, impossible to kill, Well I know its an Alpha but hacker made this game boring to play -
Easy new feature would be to add random items in backpack we found. Its more real that backpack would sometime have item inside when found randomly...
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I've been playing DayZ for a while, and experienced this "bug" However, a quick note to developer, I am now not sure at all it is a "real bug" Just my 2 cents... When we log-out, our Character sit for around 30-45sec before really log-out. In the meantime, If someone or a monster kill you. Your character will be dead, and next time you will log on, you will be a fresh re-spawn. Now that Zombie re-spawn and are more aggressive, I always log-off on 2nd+ floor of a building and never lost my character yet. Remember... A player could logon and still kill you in mean time. my suggestion to solve this would be like I've seen in another game. Add an hidden for player state: SAFE and UNSAFE. When you log-out in UNSAFE state, the game would pop-up "You are Unsafe! Are you sure?" If you click yes, you get the 45sec timer. Now, if you try in SAFE state, you just log-out. No warning. Instant save/log-out. UNSAFE would = In sight of another player/monster and/or bleeding and/or any other bad situation. In the same direction... When we log-in! We have a 10-20 sec unable to move loading graphic. Back from a server reboot/crash, This lead sometime to getting eat by zombie while loading. To resolve this, I think character should be invisible to MONSTER (Still visible to player to avoid abuse) until 30sec or until we start moving/clicking any button.
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Again for you 2 reply. I stated many point you complain. 1 trying the logout to see if its safe would result to log of you are actually safe. Also, server hopping is already prevented with the login timer. Again, no one can actually logoff if someone is in any line of sight of any player or monster. But I agree this system is not perfect... I would add a timer of 1min to be "safe" before status change to safe. Like this no one could turn a corner and logoff.