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charlieatlas

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Everything posted by charlieatlas

  1. Why are you claiming 'High Loot'? That is just bullshit. Everyone with even a few hours in DayZ SA knows that all loot spawning/loot tables are entirely controlled at Bohemia's end. Server owners have zero control over greater or lesser loot being available.
  2. charlieatlas

    Scheduled Task for Wiping Persistence [Vilayer]

    I couldn't agree more. I don't know if the other gameserver companies are doing the same as Vilayer, but the Vilayer guys should definitely be allowing this as a scheduled task. It makes absolutely no sense not to.
  3. charlieatlas

    [UKA] DayZ UK Alliance Private Hive | Closed 5th April 2017

    Hacked off with Dayz UKA server !! It is so popular that I can't get on it when all my mates are on and having a good time, damnit ! I shall just have to spam that Restart button, but if I injure my finger doing it I may have to sue you.
  4. charlieatlas

    [UKA] DayZ UK Alliance Private Hive | Closed 5th April 2017

    Having a blast on the Dayz UK Alliance server. Only bummer was having to wait to get on as the server was full ! This is also a blessing, seeing the server getting so popular. At this rate the 40 slot will soon be upgraded to 50 slot. :D
  5. charlieatlas

    Any plans for 3PP immersion?

    Valid points in this thread for both 1pp and 1pp/3pp servers. Personally, I'd like to see only 1pp as the immersion is palpable. To get back to the original post - adjustments are probably the only way BI may go (eventually), but don't hold your breath on that.
  6. I agree with much of what has been said - for me the Zeds should be very aggressive and dangerous, otherwise where is the Zombie Apocalypse? Having said that, Zeds walking through walls and closed doors, hitting you through floors and ceilings, and respawning in your face, is the overriding ridiculous situation (imho) that is keeping many servers empty (or very low pop). DayZ has been a triumph so far, but the Zed thing is vastly reducing my enjoyment and I am far less keen to play now. I realise that it is encouraging greater group play to survive and that is a great addition to the game, but some folks (including me) like to lone-wolf it sometimes, just for a change and that has just about become impossible with Zeds 300 metre sight and hearing at present. I suggest:1) bad eyesight, but good hearing for the Zeds. 2) being able to sneak past in crouch 20-50 metres away. 3) being able to sneak past in prone 10-20 metres away. 4) Zeds not running through walls. 5) Zeds respawning after 30 seconds and at the location where they died. 6) I like the earlier suggestion of different types of Zeds, some fat and slow, some old and easier to kill, and how about some children Zeds to add a possible moral issue to the game? Finally to those who say STFU, it's still an Alpha - I say Rocket and the team have asked for constructive feedback, so here is my tuppence worth. See you at the Airfield (any one of them).
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