Windex
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Everything posted by Windex
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The issue isn't precision, it's the 1:1 relation of input speed to desired in-game movement speed. No analog stick will ever match a mouse; it's inherently impossible. Something like Valve's new controller would work just fine, though. It has the ability to basically simulate a trackball instead of an analog stick.
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Except that's not an SMG. I'm guessing MP-5, since 9x19mm is already dropping all over the place. Bizon and Skorpion are also a possibility, but both would require a new ammo type.
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The M4 will still shoot shoot minute-of-person at 500m even with iron sights if you know what you're doing. The main problem you'd run into with it is the wind, and to be honest I have no idea if we even have wind or will have it at some point. Toss in a moderate wind - particularly an oblique one, or a head/tailwind - and the results Gews got could be plausible, sorta. The weapons attachments honestly would not mean a damn thing, though.
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They can limit max rotational speed to account for status effects and certain items you're carrying or using, but they really need to ditch the negative acceleration nonsense. That's just plain broken, and the two things are not the same issue at all.
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What happened is that you're not very good at viewing the situation from someone else's shoes. As long as the person shooting you is a stranger, there is no such thing as "being killed for no reason". There are all sorts of benefits they get from killing you, and thus there are many reasons to do it. Don't attribute to malice that which can be adequately explained by simple convenience.
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Why kill someone and not loot them?
Windex replied to BiGoDeViN (DayZ)'s topic in General Discussion
Killing is a big gain in and of itself. One moment you're there, the next, you're not. Dead players don't shoot you. Ask yourself this - what do they have to gain from making loud noises and then sticking around to see if you have anything worth taking? The fact that you did eventually wake up should make this obvious. What if you had woken up while they were looting your buddy? Rummaging through someone's crap in the middle of a town or city is a bad idea. -
We NEED some way to identify heros and bandits.
Windex replied to 1S1K-Airborne's topic in General Discussion
Which is precisely how it works in real life. If the devs want to have visible indicators of player behavior, they'll add them. I have no preference either way. -
Solving problem of kill on sight - Vehicles.
Windex replied to Outroduce's topic in General Discussion
So adding a large, loud, difficult to hide status symbol that does a very poor job of stopping bullets is going to make people play nice? Sure. -
I called it ridiculous because it is ridiculous, particularly the parts about needing X number of 30 round magazines to take out a human sized target at 100m. A very competent pistol shooter should be able to hit an A4 at 100m most of the time without too much difficulty; doing it with a rifle is a piece of cake under pretty much any conditions. The weapons being inaccurate while still is the main issue - they should fire to where the sights are aimed within the mechanical accuracy of the round and the weapon. General ballpark - 2 minutes of arc for an M4, ~4 MOA for an SKS, etc. A minute of arc is very nearly an inch at 100 yards, or about 25mm at 90m. After that, it's a matter of whatever sight-wobble you have from your level of exertion and shooting position (prone, standing, etc). The engine already can do that part. Your limit on practical accuracy is being able to line up the sights despite the wobble and your limited ability to actually see the target. At moderate ranges the target is going to be half the width of your front sight post.
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Pretty much anyone can pick up a modern rifle, point it at a man sized target within 200m, and hit them.
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I'm sorry, but this entire post is so ridiculous that I had to register just to reply to this. If you cannot hit an 8.5x11" standard piece of copy paper at 100m 100% of the time with ANY rifle in working order, then there is something seriously wrong with you. The only reason it will take more than one round to take out a standing opponent at 100m is if they're running, you're shooting on the move, or the first round simply fails to incapacitate them. Taking a full magazine to do anything at 100m is just silly. The Army rifle qualification course - which is a total piece of cake compared to the Marines' - is 40 rounds, 40 targets between 50m and 300m with timed exposures (pop-ups that you have to ID and engage). The targets are smaller than human sized. Shooting "expert" requires 36/40 hits. I can get a new shooter hitting a 6" steel gong at 300m at least half the time in about 15-20 minutes. It's not hard, even when teaching civilians. For game purposes, if you assume the rifle is zeroed then anything in 5.56mm/5.45mm is simply a matter of lining up the sights and squeezing the trigger on anything 300m and less. That's part of the entire reason those cartridges were designed like that in the first place. The condition of the weapon and the fact that you're scrounging ammo may be something that the devs are considering, though, so who knows.