Windex
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13 NeutralAbout Windex
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Woodland Warrior
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There are plenty of servers that convincingly fake status messages.
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Can Nothing be done about MetaGaming in Dayz?
Windex replied to yorkmorgan's topic in General Discussion
1. Third party comms are here to stay, as is the simple expedient of playing with people in the same room. The in-game comms simply stink anyways; I've never, ever been able to understand a word anyone is saying through them. 2. There is enough variability in hardware to make gamma adjustments necessary, plus the whole thing about varying brightness levels in the room your monitor is in. Proper design of materials and shaders will preclude exploiting gamma anyways. 3. This is very easily fixed. A bigger problem than all of this is the rampant server hopping. That's easily addressed with private hives. -
This is not really feasible for technical reasons. Adding one new car or statue or house costs the same as adding 100 of that thing. It all has to be on your hard drive, plus loaded into memory at some point while playing. There is plenty of variety already, and reasons to go places or avoid them. If you don't know them yet, maybe you should work on learning them.
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You do realize that it generally takes much longer than 1 hour for dawn and dusk to resolve, right? How the hell are you supposed to have a 1 hour cycle? Do you live in a cave? Do you even go outside? This would also remove a lot of elements in regards to navigating by the sun/stars. Deal with it.
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Any way to raid a military jail with armed people in it?
Windex replied to exomonkeyman's topic in General Discussion
There are plenty of ways to do it - I've been on the receiving end of some of them. And no, buildings do not need work for "gameplay purposes"; they need work to make them functional and believable buildings. Screwing around with architecture to fit someone's notion of good gameplay in a game like this is silly, and misses the entire point. -
First round hits out to 950 are definitely doable with the Mosin if they stand still long enough.
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Some of your complaints are valid - furniture affecting accuracy, lol - but others, not so much. Virtually any of these optics with the exception of the russian side-mount stuff should be mountable on virtually anything else. Whining about a lack of drilled/tapped holes for rings on the Mosin? Get out of here.
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Yeah, but this won't work once they actually get zombie spawning working. Much of the challenge in navigating in the mod was avoiding zombie infested areas and various other hotspots.
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im not sure upcoming features are "positive" to the game
Windex replied to bioned's topic in General Discussion
They do, but that doesn't mean they'll grow on trees, or that the ammo will. Case in point, look how many people here have never so much as touched a real firearm. A lot of people are like that, and they won't have the faintest idea where to find a weapon or what to put in it during a zombie apocalypse. Making a bow is not all that hard. It's a legit survival skill even in a modern setting. I don't really see what the OP is griping about. There have been a number of times I've had to use much more primitive skills IRL than are available in-game. All we're doing right now is running around looking for cans of beans. -
With some patience and multiple attempts with the hold-breath key, I landed a hit from 940m last night. (edited to add - from a standing position) Seriously guys, he was coming right for me. I had to do it!
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I actually like how the original Operation Flashpoint handled a lot of the irons. I also wouldn't mind seeing proper focus on the front sight post when using the "hold breath" key for seriously aimed shots. With a pistol, pretty much everything other than the front sight should be out of focus. With a rifle you get the same thing, but to a lesser extent due to the longer sight radius. What we have in-game is pretty much nothing like actually aiming a firearm with irons.
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I think the current meta for obtaining food is silly anyways. I much preferred the mod. A key point to hunting, though, is that you're not going to be able to have 40 people running around shooting wildly at things to eat them. It's going to require paying attention (to spot the animals) and discretion so that you don't get whacked while doing it. A huge part of the latter will be proper preparation - knowing where you can safely hunt, navigating there, bringing enough water and other things you need, etc. Cities are already a deathtrap. Not sure why we need to reduce food in them. Hunting > bean searching, by a wide margin.
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2 days, found 2 pristine LRS's and a pristine FNX sight. Needless to say, I'm now paranoid.
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No need. Hunting, vehicles, and non-placeholder zombie spawning will address your concerns. The Mod already demonstrated this.
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Best way to get a handle on range until we get military scopes/rangefinders is to use this to create range cards for your firing positions.