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Your DayZ Team
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Everything posted by osiriszoran
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how will they be able to shoot you without a gun. lol.
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1.7.1 Zombies see too well. Game no fun.
osiriszoran replied to mrperson666's topic in DayZ Mod General Discussion
sounds like you're exagerating a bit much. Yes, The Zombie AI is still clunky and still is doing some glitchy stuff (sensing through walls, and sitll hitting through walls) but Its alpha and this will be fixed in time. You can hide from them and outrun them still. Also the docks still work. -
Amazing game takes dive. Player worries.
osiriszoran replied to benjamina's topic in DayZ Mod Suggestions
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yeah it will finally weed out the legit players from the world of warcraft and CoD clowns.
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UnOfficial I Love 1.7.1 Patch Thread!
osiriszoran replied to WilkyWilks's topic in DayZ Mod General Discussion
Loving it and all the tears the care bear cry face noobs are shedding. -
Ive never been in a game where ive seen hacking
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omg thank you miko!
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same. the patch messed things up
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yeah i have all that also its NOT THE FILES ROCKET. 1.7.1 has fubared the game atm.
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Alternative to blood transfusions
osiriszoran replied to Skeffington's topic in DayZ Mod Suggestions
har har har har -
Banning players who disco in fights? How about name and shame too?
osiriszoran replied to shadowandlight's topic in DayZ Mod General Discussion
dumb idea since they'll be putting in that your body still stays in the game for enough time to kill someone who does this. PLus some people just get DCed because the game crashes. -
Our backpacks could be the real problem?
osiriszoran replied to athrins's topic in DayZ Mod General Discussion
the "team deathmatch" isnt the problem. its people like you who want to turn the game into a MMO. Also it is not real life it is a video game so it doesn't have to follow all the strict rules of RL. Yes you would bring your best weapon with you into town would you rather confront bandits with a measly pistol or a zombie horde? NO. you bring what will knock the blocks off anything. Stop tryng to pervert the game with silly suggestions to pigeon hole people into one role. Not everyone wants to be a friendly survivor there are people who just want to see the world burn. As it would be in Rl. -
Having read about the few people trying to set up trading posts and the difficulties they're having with logistics i began thinking of ways to solve the majority of the problems i believe. The set up would involve a building with only one way in, say one of the cathedrals in electro or cherno etc. Anyway you position your guards in the back of the cathedral facing the door. You then require any customers wanting to trade to enter the cathedral WALKING BACKWARDS with pistol only facing the door way. They're then to side step either left or right wall (still facing the door) and deposit any 2 USEFUL supplies (or however you want to set the trade values). They then can sidestep to the middle of the cathedral where the advailable supplies are where they can pick up any 1 item per 2 donations. After receiving their item they then can leave via the front door. The point is at no time are they EVER FACING the trade authorities or guards. Turning around to face the trade authority or guards would mean instant death. Survivors can be instructed when the trading post is open/closed to new "customers" to prevent survivors running into each other outside the cathedral. People who try to server login would be killed before they finish loading since its such a small area. Also bandits who try to invade the trading post would find it tough to get a shot deep inside the cathedral since there isnt many angles without making yourself exposed. Also you could station guards outside the cathedral in the general vicinity to watch over anyone trying to camp outside the cathedral whose looking to pick up customers from a distance. You would be able to tell the difference between a bandit and customer by them walking backwards at all times within the trading post.
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Possible trade post set up.
osiriszoran replied to osiriszoran's topic in DayZ Mod General Discussion
im not trying to start a trading post merely suggesting the format for one. Could always use a cathedral in the middle of the map~ -
Possible trade post set up.
osiriszoran replied to osiriszoran's topic in DayZ Mod General Discussion
there is a walled courtyard across from the cherno cathedral. put a few guards in that area to monitor the facing / sides of the cathedral. no ones going to be able to chuck grenades into the church without having to taking out those guards first. you cant gaurantee safety to outside of the trade area ~ no way you can do that ever. but thats the risk vs reward for valuable supplies -
Possible trade post set up.
osiriszoran replied to osiriszoran's topic in DayZ Mod General Discussion
You're missing my point. The second a makarambo with 12 zombies chasing him bursts in that door causing you all to react and fire' date=' the whole of Cherno hears it and more zombies pour in the door. If that's not an opportunity to nade that door, then I don't know what is. Not to mention if its smoke naded first making the situation even more confusing. [/quote'] guards watching the door from outside positions and i think guards with aks can handle Zeds. Also, an outside guard could alert that there is a large bandit group in bound. By all means you cant make a 100% infalliable trade post but this would work for most threats. Also, if it takes an army to bring down your trade outpost Then i say mission accomplished! and it prolly would be one hell of a fight -
Possible trade post set up.
osiriszoran replied to osiriszoran's topic in DayZ Mod General Discussion
You're missing my point. The second a makarambo with 12 zombies chasing him bursts in that door causing you all to react and fire' date=' the whole of Cherno hears it and more zombies pour in the door. If that's not an opportunity to nade that door, then I don't know what is. Not to mention if its smoke naded first making the situation even more confusing. [/quote'] guards watching the door from outside positions and i think guards with aks can handle Zeds. Also, an outside guard could alert that there is a large bandit group in bound. By all means you cant make a 100% infalliable trade post but this would work for most threats. -
Possible trade post set up.
osiriszoran replied to osiriszoran's topic in DayZ Mod General Discussion
I'm sorry, but a group of 2-3 well armed bandits would make short work of that post. Not to mention the fact you'd have a constant stream of Makarambos pouring in the door to get a pop at you. Depends on what the server pop looks like that day. I wouldnt worry about a steam of makarambos pouring into the door vrs assault rifle fire. 3-4 guards with assault rifle gonna stop any makarambos. not sure how 2-3 well armed bandits gonna be able to shoot guards deep in the cathedral with iron sites already on the door. its a very small window that the guard has to cover compared to the bandit who would have to adjust their aim consierably. Plus the guards have pews for cover -
Possible trade post set up.
osiriszoran replied to osiriszoran's topic in DayZ Mod General Discussion
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Elite Bandit Club - Let them hate us, as long as they fear us
osiriszoran replied to demu's topic in DayZ Mod General Discussion
CoD is the biggest game out there in the FPS genre so it's the standard measurement of skill and as such I think it's fair to say it's valid to have your CoD achievements on display in any FPS game. If this was a Diablo 3 forum' date=' it wouldn't make sense but it's not. [/quote'] i vomited a little in my mouth after reading him sayCOD is a measure of skill. -
Survival - Let's Turn this B#$%h up to 11
osiriszoran replied to dissaifer's topic in DayZ Mod Suggestions
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Basic (and controversial!) Tweaks. Look inside!
osiriszoran replied to Belrick's topic in DayZ Mod Suggestions
basically all the game needs is MORE zombies to spawn and swarm to gun shots and to fix their AI pathing. -
Survival - Let's Turn this B#$%h up to 11
osiriszoran replied to dissaifer's topic in DayZ Mod Suggestions
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Probably one of the finest gaming experiences ever
osiriszoran replied to Tolil's topic in DayZ Mod General Discussion
Well i was playing last night so the map was night anyway some guys were talking in chat about grouping up and i expressed interest also. We decide to meet up at the cathedral in Cherno. When we get there we get established and then more and more pepole say in chat that they would like to group with us also since they're new to the game. long story short we keep flares on inside the cathedral and pile Zeds at the doorway. We turn the cathedral into a fortress. eventually we had a group of 8-10 guys so we decide to split it into 3 groups with 2 groups scouting and returning with supplies while the 3rd stays back and defends and then we rotate positions. Well a bandit group was paying attention to our chatter and decide to try and raid our cathedral spot. So there was 2 of us in the cathedral shooting outside at a group of 3-4 heavy armed raiders shooting inside back at us. Eventually the two groups return and the bandits found themselves in the middle of a cross fire. They managed to kill a few from the scouting party but not before they succumbed to ZEDs and bullets. We continued Fortress Cherno Cathedral until we lost the 3-4 guys in the firebattle and a few dudes ditched then the original 3 of us set out into the darkness to fend for ourselves.