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IcePick (DayZ)

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About IcePick (DayZ)

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  1. IcePick (DayZ)

    Cannibalism

    Perfect!! Was thinking this just the other night! As soon as a player chooses to go down the path of cannibalism normal food does not satisfy their hunger as much. This would add a whole new aspect of gaming as PVP will not only be for the purpose of killing for fun but for need. It has the power of choice along with consequences.
  2. IcePick (DayZ)

    Cans on a string!

    Sorry mate, I haven't played that one. I thought since its in The walking dead it only makes sense for it to be in a Zombie game. :D
  3. IcePick (DayZ)

    Cans on a string!

    I believe introducing the ability to craft a "Can Alarm Tripwire" would be fantastic. Made from keeping empty cans, sticks (outside) ductape (inside), and fishing line (whatever is used for the fishing rod ingame). When a player eats a whole can of food they can have the option to either keep can or discard. If discarded the can disappears like usual, if kept, it stays in the inventory. When crafted they can take up 4 or 6 slots. Crafting : 4 cans (2 each end), 1 bundle of stick (for stakes if outside) / Ductape (tape to door frames if inside), and fishing line. This would be fantastic if you are held up in a house (cooking or keeping warm), on a hill providing overwatch for your group raiding a town and not wanting to be snuck up on, or wanting to be alerted if someone has entered a vital building (police station) and you want to jump them on the way out. If players are observant and the discover them they can deactivate them and put them in their inventory. Give me your :beans: and hope this can be done! :D
  4. This would be Great!! I mentioned something like this the other day on a gaming forum and thought to put it here too.. Looks like I've beaten to the post, Good to see that I'm not the only one thinking of it. It could spice things up as players may come across wandering Zeds in the bush. It would keep Zed threat on the map and give folk a chance to clear an area, at times there could possibly be a heard of Zeds all heading back to one location (at a non alerted state if there is no more firing and running around), they can then start to re-infest an area, this is where players could take up def ops and try to keep them out. They could have it set so the longer you have a town or area Zombie free, the more Zombies will start to spawn and add to the army of walking dead trying to re-infest (obviously have a limit). Could be a great way for players to work together to survive if elements start to affect wellbeing ie, rain and cold. Sentries will need to be out to guard folk that are in building staying warm and dry, and players working together (if they want) to clear a town to scavenge safely. This would be better than Zeds just reappearing. Oh the possibilities!! Here's to the future.
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