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neo2121

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About neo2121

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  1. neo2121

    Getting killed by groups only.

    being a game that is going for realism.. I can only say 'of course groups will be better than solo play'. That's what it would be like in real life. There are downsides to groups as well, imagine gearing up 10 people instead of one. A group kills one guy that has a gun, but there are 10 people missing a gun, 9 of them will have put in effort for nothing and will think groups are unfair.. it takes a lot more effort to keep a group happy etc. So it should be more rewarding. Also groups are easier to avoid, try being stealthy in a group it's not easy. So they should be easier to avoid if you're running solo, u just stealth around and keep an eye on them until they go away. Way I see it there are pluses and minuses with both solo and groups. It's easy to be upset when you get killed by 10 people, but isn't that valid in real life as well?
  2. Here's my two bits: - running speed upgrade is quite ok, it makes them harder to kill (sorely needed) - maybe it would be nicer to have a bit of variety, maybe some are thin and fast, some are fat and tanky, some are half-rotted and they poison you.. stuff like that - zombie re-spawning is very bad at the moment - it's not ok that they spawn within your area after 10 seconds. It leads to situations where you fire off one shot then spend the rest of the day running and shooting the herd that is following you. If you kill 3-4 in one place you're basicly screwed until you reconnect to the server, they will keep spawning near you however far you run after you kill them, others will hear you killing the ones following you and run after you and so on. Maybe this could be a 'Death Incarnate' kind of game mode for some servers, or could be nice if everything else was working properly. But for a normal mode I think they should just spawn in set areas, not relative to player, after 5-10 minutes, gives u time to clear an area out, loot then run screaming to the woods and zombies will be there ready for next poor slob to come along. I also like the idea in the dev videos, where it was suggested that making a lot of noise could attract zombies from farther away, they will slowly make their way to where there's a big fight. I guess this would be a problem for server performance keeping track of all those zombies but.. who knows. - i suspect the respawning thing wasn't really intended or tested enough before released, or is just a side-effect of some other bug. I'm curious to see how the devs stand on this particular aspect. It's hard to imagine they intended the endless spawn to be a feature, not how it works now anyway. If you ask me they just set the range the zombos spawn at wrong, if it was 700m-1000m it would be AOK imho, far enough to not aggro you again or be in sight of you in most cases. Now they spawn at 50 meters or less so they just aggro you instantly. - i also wish they would implement silencers faster, right now if you don't have a fire-axe you're basicly locked out of towns because noise wakes up every zombie around. It's pretty silly to feel safer with an axe than an M4 with attachments and a backpack full of ammo clips.. I couldn't see it happening in a realistic setting. I love the idea of being afraid of the zombies, I hope they never water it down like the mod where you just hide in a bush and you're safe. They should scare the pants off you when all you have is an axe and your clothes. They should really swarm to where shots are fired, even from 1km away so they discourage camping towns with a sniper rifle. They should come in droves to all firefights so it forces them to be skirmishes at most, fire off a few rounds then run like hell before the zombie army comes to town. Very hard zombies would really start co-op in a natural way, the common enemy. They should also be optional for server owners, thus pleasing ultra-realistic mil-sim fans (turning them off) and uber survival co-op rp fans (turn them up to 11 for zombie hordes).
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