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mightytechmarine

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Posts posted by mightytechmarine


  1. And to all the people who say "Zombies catching me when I'm running with my m4 in hands is unrealistic!" - ffs holster that gun! It's very hard to sprint (and I mean giving your best) with a few kilos in your hands. Hell, half of the population would probably just trip after 100m.

     

    having run with a rifle before i totally agree with you. and trust me its way diff when you are running with a real rifle then an airsoft one. you have to split your attention between running, making sure you dont kill a buddy while your running, and monitoring yourself as to yours chasers proximity when it come to zed. oh and you forgot the balance issues while carrying a loaded pack as well. I would reduce the range to 50m and under before the average joe/jane becomes zombie chow.

     

    oh, and ninja_meh, keep it constructive please.... 


  2. if you hit them with melee, when they respawn they do not aggro to the last place they heard gunfire when respawning, the way i see it is the respawning is a way to reproduce the effect of having a lot of zed numbers which you cant see, but once you alert them with gunfire they would obviously run to you in swarms in a real life situation. as it is they cannot implement hordes of zeds or large numbers across the map server side because of the hugs lag and sync issues it will cause. until they figure a way to achieve this i think this is a good system to ready you for a more final mechanic.

     

    i totally agree with you on that its the best system at the moment. Im all OG and have been playing the standard mod for a log time now and i think that's why im deff not feeling the current zeds. although i DO NOT like their quickness for all zombies at all, im more of a shambling zed kinda guy. they should not be able to overtake you. it will make things way to hard and frustrating for fresh spawns and bambis just learning the system. like it or no, this is for the masses now... although i think they are doing an awesome job of reinvisioning the classic that i love. i think that by keeping it close is spirit to the original they will help keep some of the magic that made it so enjoyable in the first place.

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  3. They are a serious issue now and not in a good game play way either. with the patch most everything is looking good but can you guys seriously fix the following zombie issues (in no particular order)

     

    1. rapid spawn rate (allow us to clear an area w/ teamwork needed for heavier infestation areas, "clearing" can be a goal that should be able to be accomplished for a short period of time, not 20 sec)

     

    2. the phasing through walls thing (this is practically a game breaker, and when combined w/ all the other zombie issues it really is. love everything that's been done w/ the alpha but i cant believe this hasn't been fixed yet)

     

    3. their insane speed ( maybe ok for a specialist zed but all of them??? no way. zombies need numbers not superpowers)

     

    thank you for allowing me my input, not to say anyone else is wrong but that's just my feelings on it. i want that "OMG" moment when you realized your mobbed rather than getting killed by a never ending stream of ethereal, zombie Jessie Owens's that have the senses of a well trained guard dog... 

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