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Artoo

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About Artoo

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    On the Coast
  1. Artoo

    Rolling Update Rev - 0.43.116251

    The last two build i almost had no issue with rubberbanding, in older ones yes i had but not recently. The desync probs are better than ever as in you are able to use stuff the whole time. But this rubberbanding killed me more often then any desync ever did which is not really an improvement for me.
  2. Artoo

    Rolling Update Rev - 0.43.116251

    Dont get me wrong, this recent patch is great.. Desync is pretty much not existent anymore. Zombies are a bit of a challange now. They new loot is also fantastic. However what i have since that hotfixpatch that came a few hours after the big one, is that i have now rubberbanding and random teleports while walking/running/sprinting around. I managed it to stay alive for quite some time now, however as i type this post, im traped in the only room in those new police stations that you usually cant access. You now ask how? Pretty easy, i walked into the building did a look around found some stuff and left the building and was aproxamitly 100m away already when it teleported me back into the building right into that room. And not only did it teleport me into this fucking room. it brooke my legs as well. I get teleports like this all the time, i broke my legs about 4 times so far to those awesome (ironie) teleports, which yesterday made me wait for a friend to come online to fix my legs because i was running out of wooden sticks (and since i had this teleport the second time with broken legs i always had at least 2 wooden sticks with me). Whenever i enter a building with a second floor i have to be scared now about breaking my legs cause of a random teleport/rubberband/however you wanna call it. I mean its great that desync is gone, but i'd prefer to have a desync every now and then over the fact that i can be teleportet into locked rooms/somewhere in the air and then breaking my legs. im totally aware that in an alpha not everything works as intended but i feel like that this expierence needs to be posted. couldnt find anyone else so far having those problems, and it might be due to my aweful internet. If thats the case then im not quite sure what went wrong on that patch. Cause my aweful internet was never a problem when playing dayz in the last few months (nor was it ever a problem in any other online game in the past 15 years).
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