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widdler

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About widdler

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    On the Coast
  1. widdler

    Rolling Update Rev - 0.43.116251

    Think about the actual gameplay though. Judging by what you are saying all the guns and ammo should be used on other players and we should tip toe around the Z's. This shouldn't be a deathmatch type game. The whole thing that makes DayZ stand out against other zombie games is the ability to strategise around the masses and bump into other players without knowing what may happen. Instead of having zombies running they should be walking in different group numbers, collecting in areas where people are or maybe where thee used to be livestock. Zombies randomly spawning in fields and running at you from any direction means as a solo player it's almost impossible to clear an area effectively. For example, just this afternoon. I approach a town from the east, I scope out the field in the north and there is nothing there. I then walk along the north side of the town looking in to see what there is and I get knocked out by a zombie which has just spawned behind me and sprinted at me, making no noise till after its first swings at me. I always move tactically, always checking over my shoulders periodically. But I shouldn't have to keep looking behind me when I have verified there is nothing there and that I really need to focus forward. I have played over 200 hours of the standalone but will be putting it down now till this is changed.
  2. widdler

    Rolling Update Rev - 0.43.116251

    The re-spawning and speed of the Z's on this latest update is now a little excessive. It would be ok if you had the time to bandage, but it currently takes so long to bandage that by the time the animation is finished a Z has spawned, ran at you and hit you before you can get moving or equip your axe. I just got my ass kicked in the middle of a field, armed to the hilt with bandages and an M4.
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