erenicmen
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Horribly designed place, no suicide button?
erenicmen replied to TheBalfrog (DayZ)'s topic in Troubleshooting
you call this place a bad place? you can crawl to silo thing next to you and climb it and jump from that silo. problem solved. -
my eyes ! are you playing on very high settings?
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So i started playing experimental yesterday after the navmesh update and i dont know not sure if lag causing zombies going thru walls and door or navmesh does not work properly.
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Looks like he is giving a handjob to that knife or whatever is it
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ive seen a goat got killed by a zombie at olsha.saw a deer too but dont remember where it was
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these stuff would be awesome but ai not improved yet so rabbit traps would be not useful at all -yet-
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depends on my equipment/gun
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they should add heli but it should be hard to take care of it like maintenance and more fuel drain ? btw its too early to talk about helicopters imo
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theories that makes sense a little bit (to me atleast) 1-)maybe chedaki faction from arma 2 took over after events of arma 2 and bought themselves some cool guns eh? (ik AK s makes more sense) 2-)US army left some of their weapons and vehicles to CDF after leaving the chernarus 3-)UN came and tried to stop/slow down the zombie outbreak with assistance of CDF or whats left of them and both failed (yay m4 for survivors)
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well , after wall fell out western gun dealers could be make business at this post-soviet country so it looks ordinary to me
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The Community's List of Suggested Weapons for Dayz Standalone (Version: 1.29)
erenicmen replied to alexeistukov's topic in Suggestions
PPSH-41 Submachinegun HK-23 Micro-Uzi Flare gun Meat/Blood covered grenade for distracting zombies Wheel drilling sets placing to roads Tripwire attached guns Flashbang Underbarrel attached shotgun Golden M4/AKM for douchebags These stuff seems good to me! i did not read all stuff written so forgive me for already suggested weapons :) -
Explosive arrows/bolts for bow ?