frozenjaws
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Everything posted by frozenjaws
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The new running animation, Why?
frozenjaws replied to GriefSlicer (DayZ)'s topic in General Discussion
The new animation looks like our character is just starting to learn how to run, just swinging from side to side. I JUST realized what it reminds me off! I wasn't able to find a video, but if you've seen the show Touch, the running looks like the autistic boy jake´s running. Almost exactly! -
Wheres the option for "When they're ready"? Seems like the only correct answer.
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hmm alright, very odd. :/ my bad Oh my god, i swore this day would never happen, but I am now the forum idiot spewing assumptions as facts. :O DON'T LOOK AT ME, IM HIDEOUS!
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Its the exact same with items in your inventory, wobo has got a great video on what seems to be whats going on. Check it out and youll never loose stuff again :)
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How are we supposed to play the game right now?
frozenjaws replied to UltimateGentleman's topic in General Discussion
i think the big difference in the wide range of "i found everything in 2 seconds" to "ive died several times, not finding a single piece of clothing" is persistence. From what ive experienced persistence enabled servers is a step in the wrong direction loot spawning wise, the quadrant system seems to just funnel items into 3-10 rarely looted houses, while houses that are checked regularly are left with trash items. Pens, paper, hammers, wrenches, pliers, you get the point. Now, the more you die the more loot is going to disappear from locations close to spawn and slowly move more northwest, and as the process repeats and stack up, eventually you're going to stack up those trash items, basically giving the server a point in time where trash items are the only items in game. However they have implemented a loot cleanup method, but i have no idea how that works or what it will cleanup so i cant make a statement, but in short persistence needs tweaking. -
Experimental Branch: 0.49 Discussion
frozenjaws replied to haknslash's topic in PC Experimental Updates
With what build? the extra bugfixes one or the one from yesterday? -
Then dont write that you log out..... Anyways, its a known bug, basically dont stay around for the server reset, log out before it does, if you see the restart messages or join another server after being kicked from restart and you should be fine. And if you do get wiped try logging into other servers, and you might get your character back.
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DayZ Development progress makes no sense
frozenjaws replied to Doomlord52's topic in General Discussion
hmm let me be the first to justify your logic with a response. "The first topic is loot distribution and adding "more granular control over the quantity of each type of item that spawns". This isn't a feature, this is feature refinement - balance adjustment. Fine tuning the amount and types of loot that drop isn't a new feature, it's a variation of an existing feature, and a minor one at that." Here's where you went off a little, in fact dean has stated many many times that vehicles are going to be very rare, having some parts for advanced vehicles like choppers be extremely difficult to procure. And with the loot system as it is, this is not possible. You would have an item with a certain spawn chance and it would spawn every so often, even after say maybe an advanced vehicle is already built or the parts are well distributed, which is something he has mentioned he doesn't want. Now with the central loot economy the plan is for them to be able to limit the amount of an specific item to a number for the entire hive and so in fact central loot economy is a absolute must have BEFORE vehicles are introduced. -
So me and a friend of mine got into a bit of trouble at the Clocktower, with a couple of bandits at the top floor but we couldnt storm then because our guns wouldnt lift past what seemed like a 45 degree angle.. Soo? bug/wip/limitation what would be the point of this feature?
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Hopefully it will be recorded tho, if someone can link the video to this thread that would be great.
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Base building and secureing your stuff
frozenjaws replied to Yokai (DayZ)'s topic in General Discussion
I've voted for a mid-tier damage system, because i think its important not to allow super fortresses, now im not saying that spending days on a base would be all for show but that the challenge in raiding would be to find these bases. Ideally i'd probably go for a mix of advanced-mid tier damage system as you describe them at least, having to do some tricky crafting or using hard to get items to even attempt breaking into a larger base, but needing simpler things for just barricades or similar. Building massive bases, although cool should be a huge risk as you put a massive target on youself. Where smaller bases would be quite unsecure. -
Im guessing its just the Advanced Weather effects, maybe some snow? And having that actually affect the player/Ballistics. Getting cold = getting sick, and such. Its something they mentioned in .49 so im not gonna get my hopes up for more. I've been disapointed too many times ;_;
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"Loot: Some guns spawn with ammo now " anyone seen this?
frozenjaws replied to Forrelist's topic in General Discussion
I have not seen it or heard of it happening either, apparently one of the issues is that the system they have to spawn loot right now doesn't allow a weapon to spawn with a magazine in it. But when that gets hardcoded into the engine blah blah blah the usual. -
People seem to believe that yes, but really what they said was that when they dealt with duping and persistent storage. "As we progress towards the August milestone goal of 0.49 at the end of the month, we will continue to iterate upon the experimental branch with bug fixes and 0.49 intended features. Additionally worth mentioning is the intended cleanup of the stable hive to coincide with persistent storage and private shards being offered globally across stable branch. It is our intent once we have addressed the core issues with abuse of item duping, as well as resolved issues with the protection of player storage and opened game server providers rental of private shards, to wipe the stable branch clean."
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3/74 i believe, unless they changed something :)
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It has quite a bit less space than mountain backpacks, but i prefer them as well. Its 10 spaces in fact
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I have some questions on SA's roadmap if y'all can help please
frozenjaws replied to billyangstadt's topic in General Discussion
poop is never going to be added -
hahahah xD i get your point!
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if you log out with handcuffs on you die, dont combatlog. dont log in in the middle of the airfield ;) good lesson
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Went into experimental to check it out, got one of the glitched Vybor spawns, and after finding close to nothing in Vybor i ran to the NWAF. I came across a guy headlessly looting the tents so i went up to him, announced myself and pressed to wave, but pressed f2 instead and took my hands up, he turned around, waited for 5 sec and shot me in the face. Cool guy
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v0.47 shaking scope is back and now even worse?
frozenjaws replied to anteridy's topic in General Discussion
morphine or splint will fix it no problem, if you leg is broken and/or in pain it affects the sway as much as if your arm is broken. Or if your just new to the whole dexterity thing, bigger weapons with alot of attachments will have more sway, and that is obviously increased if you have been sprinting. -
Serverr back up after maintanence - persistence/storage hotfix or no?
frozenjaws replied to theirongiant's topic in General Discussion
The bug that khanarac is referring too, is a bug with the experimental branch. Exp update was supposed to happen yesterday,but i doubt that would affect stable update. As far as i know the plan has been to update the stable branch today and nothing has changed. *EDIT Im completely wrong, no update today. Source -
Mosin-Nagant "Obrez" Modification? [Torchia Tweet]
frozenjaws replied to Katana67's topic in General Discussion
My question, (and it may be a dumb one) Is it a completely other weapon? Or is it craftable from the mosin? I dont know why you would ever craft it ingame, other than some diversity, but thats obviously not a bad thing. -
Do Zombies Dream Of A Good Nights Sleep? (Zombie feedback)
frozenjaws replied to SmashT's topic in General Discussion
I dont really have any problems with the zombies, but since i played plenty of the exp branch ive developed a technique. One trick is to always stand still when trying to melee the zombies, right now even 2 hit kills will almost always one shot because the game registers more than one hit for some reason. -
A friend of mine found the mak, but we havent found ANY ammo or mags for it.. it also seems like acp rounds are a thing of the past.