frozenjaws
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Everything posted by frozenjaws
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Honestly the fact that so many people can "only" complain about the long timer, instead of complaining about server hopping and ghosting, means that its working.. If this time wasn't in the game, so many more people would be complaining about being ghosted in the middle of a firefight. Good job devs! dont give in to the masses, if you're going to change it, make it longer. Log out in the woods, inside a tree.. Not in the middle of an airfield. LESSON LEARNED.
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Time machines.
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I lol'ed! xD
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Zombies just got more realistic, when have you seen a zombie die from an axe to the arm or the torso for that sake.
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stable patch Stable Patch 0.44.123800 - joke ?
frozenjaws replied to timedance's topic in General Discussion
Clearly you are unaware of the work that has been put into this patch and has no idea of the development process. All you want is more more more.. your priorities are not BIS priorities. -
Experimental Branch: 0.45 Discussion
frozenjaws replied to SmashT's topic in PC Experimental Updates
Good thing its experimental! huh? yeah it is! wouldnt want this in a finished game do we now? nope.. oh thats right its both on experimental branch in alpher stage. strange.. i wouldnt have expected big bugs in this stage. WHERES CARS!?!?! -
lock and hide this thread already.
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Wait wait wait, items in your inventory reduce damage from bullets? Does some items reduce more damage than other? please direct me in the direction for all the information on this. I NEED IT!
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So can the ambient sounds be player activated btw?
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Ahh right, i see. :) Sorry when ranting its hard to stop and think. hehe
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These sounds are the most detrimental bug in the game at the moment, when you think about it. Dayz is a game focused on making the experience as immersive as possible with little to no HUD, however these random sounds are played sometimes constantly and repeatedly in every game session, not only being annoying, but providing massive amounts of false evidence, being it soda cans being opened or rounds being moved around or zombies sounds. Now when you are so focused on making a game with no HUD there are not many ways left to provide the player with information about their environment, basically sounds. And at the moment, these "fake" sounds are playing so often, that basically ive stopped caring, ive stopped wondering if its an actual player or zombie, effectively making me disregard sounds completely. I can not stress the fact enough that this is broken, its a massive part of game play deciphering the sounds we are presented with and what its doing is nullifying any chance you have of getting accurate intel from sounds. The only thing i can compare it too is if your screen was greyed out permanently or none of the status messages showing or non stop bleeding, its blatantly presenting misinformation to the player at an alarming rate, "and while i have been typing this Max Planck responded to this thread that these sounds are intentional??? for what? cheap thrills?"* if these sounds are supposed to scare me, dont spam them every god damn second, i literally hear 20 sodas being popped running through any given smaller city, all duds. Please explain to me why this is in the game. *misunderstood some information, Max has corrected me. Stopping mid-rant is hard ;)
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I found a Bolt Quiver!! with 5 bolts in it and a crossbow right after. Its so awesome haha only thing is i cant get the arrow if i shoot a zombie with it :/
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HAHA! Some douche picked the wrong fresh spawn to pick on. https://www.youtube.com/watch?v=inD_1Ve23fc&list=UU-QAmo5uj5LSKpRt7vsy8zA
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I would be ok with it, IF! Thermals were some sort of binoculars and not scopes & if they took batteries that would die really quickly % if they were rare of course but thats already covered.
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AWWW MAAAN! I found two bolts and they dont stack btw? so thats weird... but i died before i could find a crossbow :(
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No, the "stuffed" status means you are stuffed..
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I would assume as much! Remember health is displayed by your screen being blurry and blood is displayed by colors, so does it seem wrong to be able to be killed when your screen is completely blurred out?
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What's the current hacking status like in DayZ:SA?
frozenjaws replied to RadikulRAM's topic in General Discussion
Well people "wall hacking" could just be a player walking in the direction of a wall, usually what happens is that the server thinks he can continue so he walks through it and then the client say "nuu uhh" and he get tp'ed back. I see that alot playing with my friends. -
YES!! Light green indicators mean you will get healing eventually, but since this post is about him ALREADY being hydrated and energized and NOT having the "healing/healthy" status, it may be because his blood is not at 100% which it needs to be to get that status... and your just plain wrong about "healing" when your healing your blood is full and your "health" is regenerating. TRUST ME! I AM ACTUALLY RIGHT.
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The 1:1 mouse movement isnt going to last you know, they are going to add Dexterity which depending on your weapon will limit your turn speed. (or well it will limit the turn speed of you weapon, your head should still be instantaneous) so thats already addressed.
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Nope! and here's the video to prove it. Do your research!
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I dont know about the bug thats mentioned, but also "healthy" and "healing" status' are related to your "health" stat which is different from your "blood" stat and "healthy/healing" wont show up unless you have full blood and then is regenerating "health" or have full "health" Merino Dayz made some informative videos on the subject
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What's the current hacking status like in DayZ:SA?
frozenjaws replied to RadikulRAM's topic in General Discussion
I think alot of these issues are related to server/client desync, i got killed by a guy with a broken leg after putting 6 sks rounds through his face at 3-4 meters. Was pretty upset about it, but decided to leave it and go back to playing stable. -
Night cycle never left, and the reason day goes so fast is because of accelerated time, a feature they are testing and its configurable for individual servers. Does anyone else feel like 60% of the game is in total darkness btw? i just played a bunch and ofc i felt like they days went too quick, but it seems to get dark really early in the afternoon and stay dark for so long COMPARED to daytime.
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Its a common misconception that maintenance Wednesday is update day, that is not the case, they are in no way related. ;)