No, that wasn't what I said. It's not so much the amount of guns that's worth to be overhauled but the distribution and the currently extremely easy accessability as it quite takes away the challenge and fun part of having to build/earn a gun; to have to survive without one for quite some time and to rely on your survival and social/negotiation skills instead of just grabbing a gun within 10-30 minutes and live trigger happy from that moment on. Just as DannyRed said: sometimes the best games are those which force the hard way as the only possible way down your throat. Yet once people get basically a green card from the devs to take a shortcut, it corrupts the whole concept. Opportunity makes a thief. Regarding the "Realism = Tons of Guns" subtopic: After 5 years and with 5% of the population still intact - which is a lot - guns would disappear from bases pretty quickly, especially since the Chernarus bases aren't exactly big. Personally I would grab and stash every gun I could find just in case. Yet the biggest problem would possibly be the shortage of ammo sooner or later. In any case from a gaming perspective if you have too much guns and ammo available all the less capable weapons become useless too quickly. Bows, Crossbows, the 0.22 peashooter, the B95, the IZH43 and so on.