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Everything posted by Skezix
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They are worried about Admin abusing the power.. Yet these servers will rapidly become no fun to play on and die.. The quality servers we are all trying to set up and play on need to have admin powers. At the very least I would like the ability to log in and ghost over top of random players and watch for those teleporting cheats and know who I am following.. My communities server is currently off as of tonight due to a clan of 5 with teleportation hacks dropped our server population from 40 to 19 in a matter of 15 minutes. This is becoming a huge problem.. Not sure what the future will bring but as long as its going to be allowed to happen ODG will no longer play :( It loses the grab the game has.. hours of travel, hours and days of collecting to have someone pop in front of your face out in the middle of nowhere and kill you? Sorry.. It would be an easy fix for Bohem.. It would be very easy to video all cheaters before they are kicked so we have justification of the kick/ban.. that would be our responsibility to do as admin.. By the time they allow the quality communities the power to handle this garbage there will be little to no community left.. sad to say.. and the game is far from release.. Take care all, Skez
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Do Zombies Dream Of A Good Nights Sleep? (Zombie feedback)
Skezix replied to SmashT's topic in General Discussion
Ok I have enough hours to put some info in on this... I am boggled by why the Dev's would create agro like this from the zombies at this point in the testing. Personally the zombie agro is to far at the moment, it gives them smarts they should not have, especially when there is no way to out smart them. We should be able to out smart them.. Here is where it is totally mind boggling.. What kind of development team creates such harsh agro to be tested when in reality we have no idea if this is decent or not? Meaning.. Currently the shooting aspect is right on in my opinion, bring them in droves.. fine.. Yet bring them in droves when they can ghost through walls? When we have limited to no ability to fight them indoors? when they can hit you through floors? Give me a break.. This in my opinion was poor planning and not at all thought out, this has nothing to do with the testing as how are we truly testing the actual agro when there are so many other issues that need to be corrected for a quality agro test? I love the game, I want it difficult by all means.. Yet testing is testing.. causing people to quit playing because of poor judgment in testing? All that has been done is, you have allowed people to sever hop in the popular buildings and handed them an alarm and are keeping their pray busy trying to fight off the droves.. We cannot be steathly, we cannot out smart them, we cannot lock them inside buildings, we cannot avoid getting hit through walls/floors.. What really was the meaning of creating such a huge agro at this point in the game, to me it has decreased the playing population and has frustrated people.. It has served no good purpose.. sadly if testing continues to be implemented with out common sense judgment it only shows the true path of the game.. Lets get back into some real testing.. Hell for all we know this agro rate is to low.. It very well maybe once the walls/doors/floors actually work.. Oh and BTW, not many zombies have the brains to use a door knob.. Just future reference.. Thanks for listening although this will not be read.. Be safe out there, Skez