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voxframe

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Everything posted by voxframe

  1. Just tried that (I didn't get anything reported back to me after doing the verify, so I'm assiming it didn't find anything out of the ordinary) Still getting same issue. (Good idea though!)
  2. voxframe

    Trick to find out, the GSP of a Abusive Server.

    I would be VERY cautious, and would flat out avoid using the method described by the OP for looking up the BGP contact information regarding an IP address. The information in there usually does NOT belong to the game server hosting company, but rather their provider. Most of the time the person/people you'd be contacting VIA that information is not going to give a flying hoot about a server that doesn't conform to whatever rules, unless it is flat out breaking the law, or doing something very malicious on a network (DDOS attacks). You're bound to piss off some people who will most likely be much higher up the chain of command than the actual server company itself. Likely to get told to take a hike, and if you persist you could actually find yourself nullrouted to their entire network. That contact info is there in the case of emergencies or network attacks etc. Not for game hackers, abusive admins, jerkoff players, cheaters, etc. Even if the server admin is completely breaking the terms of service, he's not breaking any laws (I would think anyway). Essentially you've called the army to deal with the neighbor's barking dog when you should have been calling the animal control. (I say this as a network admin, who owns a network with BGP listed information... If you called me for an abusive admin on a server in my network, you'd be in for a ride if he wasn't seriously doing something illegal.)
  3. voxframe

    DayZ Standalone Server Hosting

    I don't know what the current update mechanism is for the server architecture, but there should be something put in place that automatically pushes out the updates to the servers. If something changes, when the server instance gets started, or goes through a certain time check, it must check in with the central servers and update itself. If it doesn't update in X time, it doesn't start. Every server obviously has some form of internet access, so this is pretty dead simple. It's annoying for people in my position as I have access to multiple servers (Real servers in datacenters) on dedicated fiber links. I'm not going to pay 70$ a month for something that I'm being dictated how to run it. I would love to run a server publicly (And follow the ruleset that is in place)... But I'm not going to piss that kind of money away when I have the resources sitting right in front of me. If I wanted my own private server for me and buddies, SURE I'd pay it. But let me do what I want with it. In this case, I want to contribute (multiple) public servers, at no cost, on serious hardware... But I can't for hell knows what reason. (I've contacted support, and gotten replies, until it comes to the simple "Why" question.) The only sane reason I can think of is the ability to push updates, which could be mitigated very easily by an automatic update mechanism. As for settings and rules... Simple. If it's public, the options are locked and they have to comply. If it's private, well then go nuts. They have confirmed to me that it WILL be coming, but damn I hate to sound impatient, but this isn't a huge issue to overcome and then it can be allowed.
  4. voxframe

    Your favorite Zombie sound?

    I think the sad thing is I can actually read those and say "Oh of course it's THAT one!" I think the funniest thing to see, would be a "How they made it" video with the voice actors in front of a mic trying to MAKE those damn sounds. Someone, somewhere had to actually do those sounds at some point lol. SCRIPT - "Wet throaty scream, while shaking head and drooling like a st. Bernard. Try and vomit slightly during process." BINGO!
  5. voxframe

    Random Backpack with items

    Agreed. It's bizzare that all backpacks are found empty.
  6. voxframe

    Go to the forest of trees

    Not to derail the great ideas, but I wanted to come back to one of the OPs points about radios. In a "real life" style situation, communications would be a serious concern. It does suck a little bit because of 3rd party chat software that most people use to communicate with their teams. But there's no way around that. I'd like to see some more development in global/local communications. Spawn more radios, give them some different functionality, maybe different models? (Desktop versions found in bases/firestations/hospitals, walkies found randomly) Power should also be a concern. I've seen suggestions about generators, more developped batteries, etc. Hell I'd love to see something done with the power lines to the towns. They are already in place. Perhaps a method to disable them to knock out a town's power/lights? Abilities to repair them? Town power generation stations that need to be repaired/fueled/etc in order to get things rolling again. (At the same time, I'd like to see some more lethality introduced to power lines as well. Jumped onto transformers and lived... Would be interesting if suddenly BOOM dead) The props are already in the game. Could be interesting programming. Generators creating noise etc as well. Makes them more dangerous to use in a small campsite for attracting trouble. Also I want to second the camping supplies. Fuel (Liquid, not just propane tanks) should be a concern as well. Lastly... DUCT TAPE! Make it do what it does in real life. If I want to tape a flashlight to the gun, let me! If I want to use it to restrain someone, let me. If I'm crazy enough to tape a PU scope to a shotgun... LET ME! lol
  7. voxframe

    Stuffing Rags in Mouth of Handcuffed Player

    +1 LOVE IT!!!!
  8. voxframe

    Sniping

    Agreed! There needs to be a little more variety to sniping. Different weapons and different scopes. Range finders and charts as well please. Wind please. Realism is the key here. Sniping is an art form that can't simply be done by everyone, but right now it's too limited to have that talent kick. There should even be scope adjustments etc that can be performed. Better camo, dust kicks, etc.
  9. voxframe

    Medic Helmet and other forms of visual ID

    I too would love to see some kind of arm-band marking system (Not just for medics but others as well) For the medic side of things, I would like to see a lot more medic style clothing as well. Yes it does help single people out, but it's great for RP or for people who actually do WANT to play the team/lone medic. In the end, those who don't like the stuff can consider it akin to the bright orange hard-hats. Just keep on walking and don't pick it up. I'd love to see medic style: Pants - Pretty much nothing to change here, cargo pants, maybe with scissors and such in side pocket. Helmets/Hats - Self explanitory Jackets/shirts - Blue, cross icon, reflective edges(Option to rip them off?) Bags - Backpack with medic logo (Blue and red variants?) First responder pack - Larger variant of med kits, perhaps shoulder sling verion? Doctor mask is great, glasses perhaps? Full hazmat suit? Just for laughs Blue surgeon gowns could be funny to find in hospitals (Can at least make rags out of them right?) I'd love to see a standalone IV pole or something that could be rigged with sticks to avoid needing a second person to administer IV, if you're concious. Sorry this is a bit of a tangent on the original post. But I like the idea, just need to not pick it up if you don't like it right?
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