voxframe
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Everything posted by voxframe
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Would you like to see a snow zone and a radiation zone?
voxframe replied to HEV's topic in Suggestions
I really like both ideas, at least for their concept. I want to see more varied weather. Right now it's sunny or rainy. But not dangerously cold. I'd like to see some areas of the map be a lot harsher as far as cold goes. Could help to introduce yet more varied clothing etc. I also like the radiation idea. Perhaps not in that form itself, but maybe a small town/camp that is too toxic to approach without proper protection etc. How about tieing it into a story line of where the zombies actually CAME from? Crazy medical experiment camp went horribly wrong and created the zombies in the first place. Can't approach the place due to toxic/infected/whatever unless you have hazmat suit or whatever. Could add into the creepyness factor nicely. -
I'd rather see some development with radios in the game. Not CDs per say. Houses all have radios in them, I'd like to see them actually working. Even if they only play some static, or random tunes, etc. Could be used to tie into the mountain transmitter site somehow. Perhaps people there can turn on or shut off the transmitter or do things that affect all the radios in the game. Would be kinda neat being up there and transmitting "over the air" and be heard throughout the game on the radios in the houses. Could absolutely be a massive creepyness factor. And could probably be tied into the voice chat very similarly to the way the walkietalkies are. Programming wise, it's probably pretty darn easy using the same voip system as the walkies use already. That said, I've suggested it before, I want to see the payphones/phones actually WORKING. Player can check number on phone and call it from another one. How creepy would that be in the middle of the night, random payphone on the road rining, who has the balls to walk out there and answer it, knowing there could be a sniper scope aimed right for it.
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Just as long as they have their own servers and don't mix with the PC based ones... Keep the whiney squeakers on their own platform thank you very much. That, and provided it takes absolutely NOTHING away from the regular core PC development. Go buy a damn PC
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Damn. Some nice stuff here but hotfixes are needed for things like water pumps/wells, as well as completely wacky inventory "weirdness" when it comes to drinking bottles, items in clothing on the ground, picking stuff up, etc. The new hydration tweaks seem ... okkaaay for now, but crap due to the pumps not working. It's tolerable near the coast and such, but going north and west you don't find as many ponds and stuff. It's hard to test the wear on items with all the Pristine stuff showing up. I'm a little put off by the footwear breaking down. I own hiking shoes, mil spec boots, heavy working boots... They don't self destruct after running 5KM through the woods. (It's nice duct tape fixes all, and I'm all for some "Red-Green" spirit here, but it's kinda unrealistic)
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Can anyone confirm the status of cooking (Gas stoves only) in 0.50? Currently cooking with a stove is broken in 0.49 and causes the meat to burn instantly. It works fine with a fireplace, but the camping stove always burns it instantly. (Anyone who says it works for them, I beg of you to actually try it, there are loads of posts of people having problems with it and a couple saying it's working fine, but I doubt they've actually tried it) I've tried just about every combination of this on 0.49 and no matter what, the meat goes from raw to burnt instantly. There isn't even a half second delay between the two, it goes instantly. Hoping this is fixed in 0.50, or at least when it goes over to stable. Cooking on a campfire is fun, but a pain cutting wood when axes are hard to find lately. (I've never seen axes take so much damage when cutting down a tree lol - I think that needs some tweaking)
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Cooking with stove, insta-burnt - Fixed? Plans?
voxframe replied to voxframe's topic in General Discussion
*Must.... Contain... Touretts....* AH F**** S****C***** A*****!!! Ahem, sorry -
Would be nice to have an update on status of Persistance. Is it globally enabled now? (Is the option still there for server admins?) Have the issues been fixed where certain items would stay and others wouldn't etc? I think at one point there was an issue leaving backpacks, protector cases behind?
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Cooking with stove, insta-burnt - Fixed? Plans?
voxframe replied to voxframe's topic in General Discussion
Any word if this is fixed in the new stable? I can't get on to play for another good 24 hours :( -
Any word if the propane camping stoves actually work instead of insta-burning everything?
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Exactly. I don't think the best/proper solution has been suggested yet. I'm not saying Spawn hubs is perhaps the best solution to this, and I don't enjoy putting something down without providing a better alternative, but even I can't think of a good alternative. All I know is it's a growing problem. One that will become a massive problem as more casual "regular" players come onboard. P.S. for those saying the game is all about meeting new friends as well, I agree, but let's face it, we want to play with our existing friends as well. Anyone who thinks it's not a big deal, look at the shitstorm ElderScrolls Online is dealing with in this regard. They completely fucked the dog with that megaserver mess.
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Cooking with stove, insta-burnt - Fixed? Plans?
voxframe replied to voxframe's topic in General Discussion
Its great for space usage, but also not the best as you can't warm up on the stove. They should (And probably will) develop a propane heater as well. Lantern, stove, and heater - Yeah baby! -
I should have been a little clearer in my post. I don't mean spending an hour suiciding or an hour running across the map. It's more that you can't do anything until you get a "basic" level of gear. So for a new spawn, they can't even TRY to go meet up with their friends until you stabilize your food/protection to a certain level. You can't even walk around a spawn town without a shit-ton of agro going after you, meanwhile you're weaponless. The actual burn to meet friends doesn't take too long (Let's say 15-20min max if it's a straight burn). But it's the extra crap that needs to be done before you can start the journey. All this to say, I don't HATE it, it's real game play, and some of my complaints may be Alpha related (Spawn in, and there's literally fuckall loot in the town, so you won't live to even run to the next town). But it teeters on the edge of being a fun challenge and "Ok this is getting annoying". I gave DayZ a break for about 3-4 months because it was getting to be completely unplayable between massive bugs and hackers, etc. Now that I'm back, it's looking better, but there are still some things like this that could use some looking into or ideas tossed around.
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Realism is fine until it starts to break down the playability of a game. There's a level where it pushes beyond what the average player is willing to tolerate throughout their experience. Again, I'm normally a huge advocate for as much immersion and realism as possible, but eventually it kills the spirit and enjoyment of the game if pushed too far. It's a "Game" after all, some rules need to be bent in order to bring the experience down to a game level, otherwise fuck it let's just go run off into the woods with a bat, some beans, and a raincoat. Some shortcuts need to be made in order to bring it to a level that the audience will tolerate. Your average (the ones who make up 85%+ of the game's audience) isn't going to stomache much more than an hour worth of struggling to meet up with a single friend. Most average players only play for an hour or two a night. The majority of the people here are a little more hardcore, but as the game progresses, there will be more and more causual players who won't have time/patience for that. (And while most of us would reply with "well fuck them anyway", they are what will make up the majority of the game's income when it does go live, so they make the rules in the end) I like the idea of having a challenge for everything, but it reaches a point where it becoms too much. I admit, I've suicided to get better spawns, many times. And after a while of playing and not getting a decent spawn, knowing I've got another hour of pissing around to meet up, most of our group goes, "Ok fuck this I've had enough for tonight, let's just go play something else" and the entire group hangs it up for the night. It's a tough balance, and currently it's at the limit of what I would call tolerable. Any more and groups will bleed off fast if nothing is done to simplify things for them. If you're a lone wolf, it's not bad at all. But from a group perspective, it's a mess.
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While I agree with you that it takes away from the "Gotta go rescue our friend" mentality and fun... It becomes fucking tiresome fast. (Sorry to be blunt) It's as "authentic" as Arma 3's latest fatigue updates where your character has a heart attack after sprinting 100 feet. While yeah that's probably a lot more realistic, it's maddening to the point that it takes away from the core enjoyment of the game itself. I'm a big advocate for realism and immersion, but it's so distracting/problematic that it renders the game more of a pain in the ass, than an enjoyment. As for the "10 minutes to meet in the middle" argument... I don't know what kind of speedhacks you're using, but no way that's possible, especially when one guy is a fresh spawn. It's 30+minutes at the best of times. The fresh spawn has no chance just ramming through the woods trying to make it. Especially now with rain/temperature. Once the mechanisms come into play properly, it will take a solid hour of intense work just to stabilize yourself from fresh spawn, and that's staying in the same city. Meeting and maintaining a group will be impossible under mechanics like that. Maybe if you're a 4-5 hour per night player, yeah. But for anyone who isn't going to dedicate their life to the game, teamwork is just going to be impossible. To make things more constructive... Asides from "NO", what would make this work? What about "group" configurable spawn cities? (I notice DayZ has no group workings really, but maybe set something up where people can declare themselves as part of a group, and when you are in the group, it can be declared to only spawn in one city etc?) This doesn't work well when it comes down to the group being on the other side of the map though. Maybe give the fresh spawn a choice of spawning within a couple KM radius of an area? So if you chose Electro, well you could wind up there, or one of the 3-4 directly neighboring cities? With that in place it may be possible to punish suiciders as well? (10min wait timer if you jump off a building after spawning?) I'm sorry I don't have better ideas of how to fix this, but the current implementation is dogshit when it comes to meeting up as a group (And it's only going to get much worse with the new survival mechanics). We will see a huge increase in "Lone Wolf - KOSers"
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Cooking with stove, insta-burnt - Fixed? Plans?
voxframe replied to voxframe's topic in General Discussion
Looks like this issue has been sitting in the bug tracker for a while. It's ACKed but doesn't look like it's moving. I would think this would be a very simple fix as it's already working with the fireplace, probably something as stupid as a variable not being passed correctly in the code. Come on guys, these are easy fixes I would think. This one has been sitting for nothing. -
As a side addon, collecting wood sucks lately due to axes self destructing after chopping 3 trees. I kindly hope they fix that little metric. I've chopped down trees before with axes, maybe mine was made of Adamantium or something, but it didn't break after 3 trees... Nor 10... Is it just me, or are they rare as fuck too lately? Firestations used to be perfect for them, now I haven't seen a fireman's axe in a week.
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+111111 It's a pretty big immersion killer when almost every house has a fireplace/burner... WITH a bigass pile of chopped wood next to it - And you can't use it "Shit, this nice dry chopped wood is no good, gotta go get an axe and knock down some trees" "Looks like I need to build a campfire on the floor here, right next to the nice wood stove, wouldn't want to use that now would we" It's an even bigger immersion killer when you find a CAMPING STOVE, sitting on the KITCHEN STOVE, and the kitchen stove doesn't work! "Forget about that pussy kitchen stove, I'll just use it like a counter to hold my camping stove"
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Does anyone dislike the "no military stuff" agrument?
voxframe replied to stielhandgranate's topic in General Discussion
I find the focus is currently far to sided towards guns in general. We have a bunch (OK variety isn't amazing) but they are operational. The focus should be shifting more towards survival mechanics. - Medical items as listed above - Broken weapons that need parts (Like actual bolts/triggers, not just scopes/flashlights) like the vehicles. - Rare/broken ammo. It's nice finding full boxes everywhere?? Why not a couple rounds here and there. - Scope tuning, etc I find there's a pile of resources being pumped into guns, and it seems like everything else is being pushed aside. (Ok everything is getting work, slowly, but it's kinda off balance) I'd rather see a fully operational medical/health system in place that works, along with other intricate survival items. (The stoves/hunting/heat/fires are great steps forward, now to make them sing) Sorry to come back to the medical system again, but it's very sorely lacking, and not much seems to be happening with it. Make it something that takes actual talent and commitment to deal with properly. -
Yeah I'm hoping this is just for testing. The current mechanics/variables are terrible. My shitty walmart shoes don't explode after walking 10KM... So military hiking boots shouldn't after 2KM. I'm all for immersion and realism, but at the current stage, it's anything but.
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Funniest shit I've started doing is messing with the voice. (Yeah I know it's old and cliche) But the lion king music over voice while running the streets in your underwear in the middle of a battle zone is always hilarious. Another good one is simply hiding and scaring the living fuck out of people over voice with crazy sounds or voices. (Sit somewhere that is pretty active but hard to see unless they're on top of you) Random sound effects like dog barks or Terminator quotes... Car horns/starting. You would not believe how many times I've gotten people to scream "HOLY SHIT THEY ADDED CARS! I CAN HEAR IT!" A few others are my "secret sauce" of comedy. You'll know it when you hear me lol. A single quote that took down a gang of bandits ready to kill me... (Best slobbering/vomiting zombie voice I could manage to produce) "Hmmm the rotten kiwis and disinfectant kinda tastes like Bath Salts... Could I lick your face??!" While lunging at them in my underwear punching. They certainly didn't die, but the guns went down and they keeled over laughing. Sometimes humor will save your ass :)
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Perhaps YOU (who may know what you're doing) won't make phone calls to the information listed. But giving that out as advice here is a really bad idea as it can potentially cause a torrent of calls/contacts to the wrong people when some dickhead server admin breaks the rules.
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Experimental Branch saw many changes in 0.44
voxframe replied to SmashT's topic in News & Announcements
Could we perhaps have the zombie system fixed first? How about the horrible mass of bugs released into the latest stable branch? Could you guys perhaps stop for a moment, fix all the annoying bugs that people have been screaming about, then look into forward progression? Sorry to spit fire, but I'm not sure what's going on over there in the way of priorities lately. Normally in development, you don't move anything to the "stable" branch unless it's actually something you can call stable. The zombies are way OP at the moment. I love a challenge and realism. But if you want to crank up the difficulty, fix the rest of the stupidities like zombie wall clipping, hits from 10meters, and other blatant stupidities that should have been addressed before moving to stable. I also really dislike the new login timer. If you want to nail the hoppers, I'm totally in agreement. BUT make arrangements so that if a person joins the same server, they don't get nailed with the stupid timer. This fixes the issues of disconnects etc (Which have become common again I see). Also perhaps some server admin tools that people have been screaming for? I notice there's a lot of restrictive/challenging aspects being introduced, but completely at the wrong time where the game isn't ready for it. The timer being a prime example. The timer is needed (And I even agree with 600seconds!) but this is NOT the time to put it in place when the server/client session communications is still problematic. You just rolled a new system for this, test it before clamping down on it! You guys are polishing the windows, when the foundation for the house isn't even straight. I'd much rather have a limited but stable/realistic game experience, than a clusterfuck of a mess that it is now. -
The zombie system is getting far out of hand. I understand (and LIKE) a challenge. I want to be afraid of these things. But don't rack up the difficulty when you have 20 other problems that destroy the balancing. The newest implementation is a complete disaster. Fix the clipping, fix the re-spawn, and fix the hit detection and lag issues BEFORE you start screwing with things. I'm pretty disappointed with this update. Seems like they forgot about their priorities or something over there. Don't introduce "new" things if they are reliant on currently broken/buggy/incomplete systems. IE - Don't mess with anything to do with the zombies, until you've fixed the above issues! Sounds like there are too many things on their plates right now. Hold off on the physics, and address some of the more older-pressing bugs. I think it's time for them to stop new development to polish and repair what they've got out now. More gets broken before it gets fixed at this rate.
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Post what sounds you feel need to be added to the game
voxframe replied to helcol's topic in General Discussion
I like the creepyness factor of the telephones ringing! BETTER? Make them WORK! Random phone in Elektro rings in the darkness... Answer and it's someone from Gorka screaming about crazy hoard of zombies coming their way... Or just heavy breathing and a gunshot. Truth be told though... I just want the random global sounds GONE! Also some variations of the ambient wind sounds. Right now, if I'm up in NWAF... I still hear the sea shore. (Last time I remember anyway) I should be able to crank it right up and hear next to nothing in some secluded parts of the woods etc. -
Agreed! This is a bug, that for all intensive purposes, should be considered GAMEBREAKING level. The servers cannot be properly admined, thus chaos and hacking is rampant. That's GAMEBREAKING. I would much rather see development of new items/tools/etc completely STOPPED until something as basic as this is fixed. The forward momentum is great, but there is a massive threat that can easily be solved by spending some resources on a part of the system that is terribly neglected. I used to consider "hackers" and "cheaters" more of a myth than anything else. But in the past week or two I've come across so many that I can't even count them. It's so blatantly obvious as well. It's not de-sync or some small glitch. When I see a guy go from one end of Elektro to the other, in under 5 seconds, then suddenly appear NEXT TO ME on a rooftop and headshot me... All within 10-15 seconds... BULLSHIT. When we have 2 guys pinned down inside a building, with 5 of us on the outside with WALLS between us and the building (I'm not talking the building walls, but brick walls in the streets) and within under 3 seconds, the two of them take everyone out, without a single missed shot, without going to a window, and without exposing themselves... BULLSHIT. This game is nice, but it's getting very old very fast. The admins need the tools to do their jobs properly!