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LimeMobber

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Everything posted by LimeMobber

  1. LimeMobber

    Weapon ballance

    I see several VERY dense people here. The point he is making is that all of the new weapons are all completely inferior to the old weapons so while you have added variety no one is going to use them.
  2. LimeMobber

    AKM

    It will be interesting to see how the AKM operates. It should be less accurate than the M4 but if you do that then it will be even less accurate than the shotgun considering how bad the accuracy is on a basic spawned M4 is.
  3. LimeMobber

    Zombie spawning

    How is that truly amazing when I have watched zombies climb stairs with no problem now?
  4. LimeMobber

    Zombie spawning

    The spawning zombies is great, it adds challenge to the game even if there are no other players around. I think one big mistake was adding this feature BEFORE zombie pathing was fixed. In the last two days I have had multiple incidents of hiding in a house while bandaging, eating, drinking, going through inventory, whatever, and a zombie spawns 20 or 30 feet away. The zombies aggros right away runs through the wall of the house, and before I know I am in danger I am getting smacked around by one or more zombies. I can also attest that killing zombies with a melee weapon does not help. Game issues can quite often result in you getting hit and even a silent axe kill can cause another zombie to spawn. The "realism" of zombies coming out of thin air can also get annoying. What might be good to see is piles of dead zombies and people all over the map. If you do something within a certain distance of these piles you have a chance of a zombie "waking up". The zombie would spawn by appearing to stand up the way a player does from a laying position and chase after you. This would allow you to easily control how much zombies spawn based on how many piles you put on the map (I am thinking at least a couple hundred) and how far the range is that a pile can "hear" something and spawn a zombie.
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