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What I really like now is that other users are more likely to resort to gunfire to hold off the hoard. This alerts other users of the action in the area and creates more suspense. Even better would be greater densities of Zeds in the high loot areas, such that we then require group activity to approach. Or we have to use a baitman to lead them away. If you could get them to redirect based on loudest noise as well rather than only on proximity, like to the gun that is firing at you to take advantage of you busy beating them off with a hoe. :) And of course you need to fix the walking through walls bit. Heard that one before?