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Everything posted by thefriendlydutchman
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Improvised Iron sight, Conceal items in books, and wooden shiv
thefriendlydutchman posted a topic in Suggestions
note: this topic is gone oopsiepoepsi! -
anyone else accidently read ''Rape''?
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I used to be an adventurer like you. Then I took an arrow to the knee...
thefriendlydutchman replied to cornholio308's topic in Suggestions
only if it slows them down and they need to take the arrow out before they can bandage -
I think thats planned for Beta, together with pooping and raping sheep
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More Ideas For Items To Be Added [WIP]
thefriendlydutchman replied to General Moon's topic in Suggestions
Id like to see balls (no homo) which can be kicked around ( I know kinky stuff) so you can play soccer at the school soccer field -
YES YES YES YES YES YES YES YES YES
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Someone here didn't read the terms of agreement... Someone here doesn't know shit about the engine... Someone here doesn't know shit about how stupid it is to fix performance in an Alpha version of the game Someone here doesn't know that they are already fixing and improving zombies and that is the reason why they are temporarily not ingame ''dont get lost in useless features nobody cares about(eg animals). Focus on core mechanics and the things which make day z awesome(zombies, survival) .'' I actually care about animals fuck me right
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Improvised Iron sight, Conceal items in books, and wooden shiv
thefriendlydutchman replied to thefriendlydutchman's topic in Suggestions
just imagine placing a bomb into it, and dropping it on the ground while you are being held up, -
Release singleplayer as soon as possible
thefriendlydutchman replied to Yuval's topic in Suggestions
could you model an alternative version of the sporter 22 for when modding comes out: would be cool to have, maybe with a nota cola improvised scope (nota cola can with a nail nailed through the can as a crosshair) -
DYNAMIC CAR WRECKS FOR A BETTER SURVIVAL ENVIRONMENT
thefriendlydutchman posted a topic in Suggestions
Yes here I am again jorn818, posting suggestions because I have no life. Now the realization is finished lets get to the suggestion. So this suggestion isn't really a suggestion as I thought the developers were going to do this yet it seems they are taking a different road with vehicles anyway lets get started. Everywhere around Chernarus there are broken down vehicles and that is fine however around 40% of these vehicles should become dynamic spawns Dynamic car wreck = a fixable car wreck So you have these vehicles laying around the map and some of these vehicles are still usable! If fixed... So how would you know if one of these wrecks is a static or dynamic wreck or in other words fixable or not fixable You open up the car hood, if there is an engine in the car it is fixable but if there is a broken engine in there it is unfixable. Then you need to find parts which are pretty rare to fix the cars, you can get these from either other dynamic cars (although again very rare to spawn in a dynamic car) or in industrial areas, most cars have flat or missing tires, missing doors (which you can get from other cars) missing lights, and no gasoline. Repairing one car is a big job, ofcourse getting the doors would be easy however getting the parts would be very hard. It would almost be impossible for one person to repair a car anthus it will lead to more Interaction between players, either hostile or friendly interaction. Pros: - Easily intergrated with the already existing car system - Devs don't need to model extra cars but can use the already existing ones and only need to add a hood function and wheels that can turn - Would create more interaction and give more goals to the game - Essential for the overall feeling of DayZ Survival - Rusty cars would look better in a survival environment then a brand new Lada - People would pay more interest to the wrecks for more than just food. - In roleplay servers people could start a garage for other players Cons: - Devs need to take (almost) every model type of a car and add wheels that can be animated and a hood - Devs need to take the time to change the loot economy to make car items more rare - Might have a slight effect on FPS However..... Helicopters should go different. they should go with the system the V3s has at the moment where they spawn at for example 25 different locations and need to be repaired with tools and such. as the helicopter crashes are unable to ever be repaired to working helicopters and is quite unrealistic. Bonus suggestion: be able to drag a second dynamic car behind your working car with a rope (the second car needs to have all wheels however) to drag to your garage (the car would lose 10-15 Km/h depending on the type of car) Thank you for reading here is a glowplug: -
DYNAMIC CAR WRECKS FOR A BETTER SURVIVAL ENVIRONMENT
thefriendlydutchman replied to thefriendlydutchman's topic in Suggestions
yeah thats why i want dynamic spawns, see i can immediatly see if a car is working/fixable or not right now, with this system if you want a car you need to go from town to town and check wrecks around and in the town, to see if you can get a rare car that is actual repairable, anyhow thanks for reading my post man :D -
Yes please! Although im not the biggest mossin fan, it would be nice to see some other versions of existing weapons Edit: I'd like to see more different versions of existing weapons and items I made a short list The Sporter 22 Railed OREL, very rarely spawns in police stations, all rail scopes can be put on this sporter, it is more accurate too, about 50m more or a very very rare golden AKS-U or a metal baseball bat that can easily hit people unconscious in a few hits although almost no blood loss or a 4 shot derringer or an extremely rare soda can of mountain dew for brag rights or a black version of the SPOSN backpack
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Ability to change color of permanent t-shirt
thefriendlydutchman replied to J4G's topic in Suggestions
Sure but not from character creation screen (everyone will do brown or black or green than) just have different colours for both male and women that spawn very very rarely, -
DYNAMIC CAR WRECKS FOR A BETTER SURVIVAL ENVIRONMENT
thefriendlydutchman replied to thefriendlydutchman's topic in Suggestions
just bumping this as I still think the Devs should see this but its maybe to much text for some people -
Already said this in another post but want to go into it somewhat more. So, lets start with the definition of what I had in mind. ''A polygon slider is a slider that de or increases polygons (polygons is what every 3d model is build out of and are small triangles (or squares.circles)).'' Still don't understand? No worries Here is a picture to show what I mean: the first head has less polygons then the third head, so what the option would do is increase FPS (in huge amounts) This would help the people with medium or bad computers allot, and will lead to more consumers which leads to more money which leads to the game becoming even better as more people can be hired. How this would work: you would have multiple options to choose in video settings: Low: is around 65% of the polygons you normally have Medium: is around 80% of the polygons you normally have Normal: is 100% of the polygons so no change to what the game currently has (for high end pc's) However the polygon slider shouldn't remove to much polygons as it would give other people an advantage over the other here is a picture below showing what I mean with don't remove to much polygons As you can see 60 triangles would make the game unplayable. Thanks for reading heres a polygon:
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Polygon Slider- For better FPS!
thefriendlydutchman replied to thefriendlydutchman's topic in Suggestions
Thank you for the informative video, and taking the time to show me this! Have a nice day -
Polygon Slider- For better FPS!
thefriendlydutchman replied to thefriendlydutchman's topic in Suggestions
Ah okey I understand, I was hoping the devs could create some kind of program to reduce polygons of things like trees and buildings,vehicles,roads but not the weapons items and characters -
Polygon Slider- For better FPS!
thefriendlydutchman replied to thefriendlydutchman's topic in Suggestions
Yes and no, See trees that are far away still get rendered with the same amount of polygons (only the texture gets downsampled) if they only would fix that it would already increase FPS with 20-30 which would be amazing and not even such a difficult job to be honest. Not sure if this is correct (correct me if i'm wrong) but doesnt the object quality just makes it that the objects spawn less far away and that you can't see inside buildings as seen in the config with the: scenecomplexity (which is the object detail) -
Just some general things that would make the game better
thefriendlydutchman posted a topic in Suggestions
1. More small game, seriously if a human can't even catch a rabbit by running after it then a zombie (who rarely visit the woods) wouldn't either. 2. Rats in Towns, small rats can be sometimes rarely spawn in sheds and barns 3. In some of the long white stretched farms I want to see some cow carcasses, 4.Heatpack Bomb, pretty much Heatpack+ducktape+gas canister when the heatpack is activated the gas camister will explode in 15 seconds can be trown however quite heavy, can only be done with the small canister. 5. Dynamic hanged players, just like the cars and heli crashes I want to have some dynamic locations where hanged people might spawn, the same goes for ambulances. 6. Be able to remove lit campfires (it is really annoying) 7. Lessen the military loot economy a notch, theres more military loot than civilian atm 8. Unconscious players should be able to be dragged away by an other player 9. The sporter needs less rare 20 round magazines which would balance the sporter out with the sks and blaze. 10.watch which can be put on your wrist to see the servertime 11. Fix the annoying fireplace makes it darker when close bug, I know you try to make campfires realistic but it isnt really working well so remove it or tweak it please! 12. Weapon rack, can be made at the soon to be seen advanced crafting bench with scrap iron, can hold 2 rifles 13. The Polygon Slider, very Low = 50% less polygons, Low=70% of polygons we have now Normal= 100 of the polygons we have now 14. The Ability to burn tents, will destroy everything inside and the tent itself will create allot of smoke which will attract players 15. Rope+Jerrycan = jerrycan over the shoulder hanging around the hip 16. Double pistol holder at waist, (when one pistol is empty he will get the other one out really quick lets say in 0,4 seconds) -
Just some general things that would make the game better
thefriendlydutchman replied to thefriendlydutchman's topic in Suggestions
Maybe you see one in the corner of a barn, you quickly but carefully raise your amphibia and pray that he doesn't move, you fire he drops and you get the rat meat (which can be diseased or healthy) (maybe the ability to catch them with traps so you can distract zombies with it?) -
Just some general things that would make the game better
thefriendlydutchman replied to thefriendlydutchman's topic in Suggestions
@Whyherro yeah I meant like the ribcase and skullhead of the cow -
The Possibility to eat dead zombies meat (THIS WILL NOT TURN YOU INTO A ZOMBIE HOWEVER IT WILL HAVE SOME EFFECTS) What happens when you eat zombie meat: 20 min after consuming zombie meat Stage 1: - Small scars and warts will slowly start appearing over your face till your face starts to look a little bit zombified 1 hour with the disease: Stage 2: - You start to shake frequently for 30-60 seconds at random moments - scars start to form on your arms and legs 1.5 hour with the disease Stage 3: - you hear zombie sounds and people crying very softly at random times - When in idle mode (so not moving) you sometimes randomly start to twitch your neck - a quarter of blood loss will be lost forever (so your full health is a quarter less then before) 4 hours with the disease Stage 4: - you sometimes start to vomit randomly (very rare) - will get sick from any kind of human meat (which leads to blood loss) - idle animation has now changed to the zombie idle animation (with sometimes random neck twitching)
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Not sure if it exists but it would be amazing to have a special kind of sniper rifle (or rounds) designed to stun the player (make them unconscious or ragdoll when hit) that can be used to take players hostage/robbing them without the need to kill them which might lead to more player interactions Why this would fit in Chernarus: If I'm correct the virus either started or got in chernarus early so I wouldn't be surprised if the US or Russia/Chernarussians had/designed a sniper rifle to safely capture an infected so they could study them (since they are humans) Things that could be done with this sniper rifle for both players and infected: - Not having to kill players - Great overall practice on friends for sniping (lol) - Be able to take out zombies low risk or te be able to get past them but still keeping them alive so you could use them as your personal ''alarm'' (for example you shoot zombies around a building with the gun then go in the building and when the zombies stand up again you got an alarm for nearby players) -to take revenge on the fleeing guy that killed your friend - to troll your friends - perfect for the hero role ( and pretty good for the bandit role) - would give more meaning to the game then just KoS (now we have KoS (knock out on sight) instead of KoS (Kill on sight) xD) What should be done to not make the gun too OP: - Long reload time - allot of agility so it can't be used for close combat (the stun gun or taser ingame can be used for that) - animals that get shot by the gun should die or get slowed down by the gun but not go unconscious
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New reload mechanic for bolt-action rifles with scopes
thefriendlydutchman replied to slizzedy's topic in Suggestions
probably the best solution -
New reload mechanic for bolt-action rifles with scopes
thefriendlydutchman replied to slizzedy's topic in Suggestions
id rather just have - Unscoped weapon = Automatic reload - Scoped Weapon = Press R after each shot to reload