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Everything posted by DedicateDdos
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So how do pronounce it?Ever since I've seen some british guys insistently kept on calling it "day-zed" I've been wondering. edit: internet ate some text.
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There should be a physical need to sleep...
DedicateDdos replied to Wrinkled Sack's topic in General Discussion
Yeah the sleeping mechanics in rust have their appeal though the game and scope of it are quite different. So this would be a long term thing only for private hives. And that's assuming they manage to implement base-building, not simply barricading -
Aside from what's been mentioned there's no loss, 32bit programs run just as fine on a 64bit system as they would on a 32 one, I remember bumping into a few very old programs complaining about my system being 64bit but those tend to be extremely rare. There are also whispers going on about performance increase in certain application but I haven't seen anything tangible. the only thing you get is if you have more then 4gb of ram you'll be able to use it, especially handy for photoshop and rendering etc... for gaming or your everyday applications not so much.
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crossbow was also found inside the trains at svetlo, I found like 5 binoculars in garages, and piano buildings as well and in those civilian appartment buildings, they seem common enough
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I've seen some items getting re spawned on exp, though the rubber banding accompanied with it is horrible.
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Anyone hungry for a can of tuna or sardines?
DedicateDdos replied to Tricky_Vic's topic in General Discussion
Nothing tastes better then invisible tuna. -
stable patch Stable Patch 0.44.123800 - joke ?
DedicateDdos replied to timedance's topic in General Discussion
Oh so now this is about who's been playing the longest and has made the most comments. you're amusing, if you've actually kept an eye on the devtracker you'd see that the stuff you're complaining about has actually been answered. -
stable patch Stable Patch 0.44.123800 - joke ?
DedicateDdos replied to timedance's topic in General Discussion
Just because they cared enough to do it back then doesn't mean they have to keep on doing it. Don't get me wrong I'd love to see more information about the development, and I too hate they actually are so tight lipped about it most of the time, I just don't feel entitled enough to demand it. -
stable patch Stable Patch 0.44.123800 - joke ?
DedicateDdos replied to timedance's topic in General Discussion
Experimental isn't really about testing for the "players" it's about seeing wheter the servers and hive hold up, and no strange things are happening in the backlog, creeating a changelog for something that's tentative to change isn't just productive. But exp servers have always been about gathering statistical data on server/hive/client performance it's not the actual testing field that's what stable is for, that's also why stable still contains bugs and isn't just "the playable version" both are for testing purposes but they both serve different uses. Though it's an understandable misconception due to naming. I haven't seen snarky comments from the mods, I did see a few threads being closed/removed but that's simply due to the fact that honestly these were more often then not just misinformed hate spewing threads such as "hur dur axe doesn't do damages devs fix please" while things like that are actually properly explained in the patch notes, they just need to read. but again exp -> metric gathering on server, client and hive performance, not for bug hunting although it doesn't exclude such things. as an example 100 pop servers isn't what the devs want to see as an end-product yet they were enabled on experimental to see whether it was technically possible, afterwards they can simply limit the number of people per server as a -design- choice rather then a technical limitation. Of course they need people to fill these 100pop servers. -
stable patch Stable Patch 0.44.123800 - joke ?
DedicateDdos replied to timedance's topic in General Discussion
Nope, haven't seen them, but I'm going to quote what's on the store page in very large bold letters: "WARNING: THIS GAME IS EARLY ACCESS ALPHA. PLEASE DO NOT PURCHASE IT UNLESS YOU WANT TO ACTIVELY SUPPORT DEVELOPMENT OF THE GAME AND ARE PREPARED TO HANDLE WITH SERIOUS ISSUES AND POSSIBLE INTERRUPTIONS OF GAME FUNCTIONING." And that's just how it is. The alternative was that they kept this game hidden in development for another year or so and released it as a beta. It's not what you think this game is, or should be it's what it's being sold as. You don't buy a car without an engine and complain that it doesn't drive. -
Is there anything being planned that incentivizes not shooting on sight?
DedicateDdos replied to alleycat's topic in General Discussion
Even if there was nothing to be gained from killing another player there'd still be people who would kos, so you put the man pulling the trigger in a more dangerous position -> more zeds attracted to gunshots. But even then it's not going to stop, best thing to do is to always be wary, never trust other players aside from your own wolfpack (even then had my friend shoot at me thinking I was some other guy trying to sneak up on him). This game isn't cod, or bf4 where you respawn and shrug of your death like it's nothing, this is a game where you have to be cautious, and the most dangerous element of all are other players. I've seen many people walk around in the middle of the road or carelessly searching through buildings/organizing their inventory on dangerous hotspots, that's just asking for trouble. -
stable patch Stable Patch 0.44.123800 - joke ?
DedicateDdos replied to timedance's topic in General Discussion
patience young padawan, patience is key here, it is after all an alpha and we're only testers, not gamers. That's at least what the disclaimer says every time youlaunch the game but of course for many people that doesn't seem enough of an explanation. not sure about your fps though mine has gotten a lot better in cities, especially svetlo has seen decent improvements on my part, the new city on the other end hasn't been optimized yet it seems so that one is still a performance drain. -
I believe he just misread that, it's kind-off a dubious statement :p has anyone tested this with ramdisk? I have a ssd but I also have a lot of ram so I'm curious about this. even a few fps could make a difference in those lagtowns.
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If they're going to remove the dot at least make things easier to point at and click on, finding that sweetspot just to close a gate, or trying to get that item that's placed in an almost unreachable place can already be frustrating enough not knowing where your "pick-up-point" is, so that isn't going to help. Also, what prevents people from putting a small dot on their screen, like a small piece of paper and translucent tape? hence making it even more pointless (no pun intended) I get the more immersion is better thing and I'm all for it but I never felt my little dot was that much of an immersion breaker :( .
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Morphone Auto Injector - Specify target when using
DedicateDdos replied to cloggeddrain's topic in Suggestions
I hope they add that option, as English isn't my native language I managed to confuse both options and applied sticks to my unbroken bones, ever since then if it's possible I simply drop it and let the person fix themselves while I provide "cover". -
Generally I would say at this stage it's an offense, if you find one on a body leave it there and hide it or drop it somewhere where others can't find it. The glitch is known being looked at and in no way does it need to be reproduced further. Clinging on the a mag with glitched ammo even for "testing" purposes after it's been so thoroughly pointed out is just bad behavior. But again I wouldn't say banning him or others for using/abusing glitched is a bit extreme considering this is an alpha after all. That is to say I've died multiple times due to these kind of people glitching inside prison buildings, behind/below the hangar etc.. and as a person who enjoys playing a game fair this is frustrating, and honestly I would love to see these people banned, however looking at it more objectively again it's an extreme measure for a minor offense. Wallhacking/aimbotting etc.. those people should (even in an alpha) should be banned for life, as they're simply preying on the enjoyment of others for the sake of a laugh. Running into a glitch is different imo. Again it's grey-ish area but as punishment wise goes I'd say an incremental time based ban should be applicable for abusing glitches but since something like that isn't present .. tl;dr using a crappy analogy: There's only one punishment - "death penalty" someone sees an opportunity to steal something and takes it - (abusing a glitch) someone willingly plans murder - (using cheats) In either scenario there's only one punishment available, but honestly you wouldn't condemn the opportunist to a death penalty, even though his behavior is to be frowned upon.
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I wouldn't say glitching in an alpha is a banable offence, otherwise you'd be banning everyone. That's not to say it's unethical. Cheating and "hacking" on the other end....
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A very busy couple of weeks for the whole team has just ended....
DedicateDdos replied to SmashT's topic in News & Announcements
Not 100% sure but Dean himself said that the way they set deadlines and the way they have their workflow spread out isn't top notch and requires some work, setting deadlines is pretty much guesswork especially when you're adding large groups of people to the team. It's still early alpha, give it some time, they'll manage to get out some decent maintainable deadlines. This kind-off remind of the devs at wolfire, they made a patch and video explaining all the work they did -every- week until they figured out it was pushing them to do small changes just for the sake of bringing a patch every week. In the end they could never address the large underlining issues they needed to because it would take months. So they changed now they sporadically bring out a patch (still with video) and these patches have gotten a lot better. While a loved looking forward to what they could produce every week the latter approach was far better on the long run. The same goes here, you can set a deadline for a patch every 2 weeks and try and push yourselves and co-workers to deliver on those deadlines it doesn't mean it's going to be good, corners will be cut and bugs will arise. Sure you'll get your content on the promised day but whether it'll be enjoyable is something else entirely. Setting deadlines on "producing x-amount of proper working code" is just nigh impossible and is the reason why many AAA-titles are brought to the market super-buggy and seemingly unfinished (I'm looking at you bf4 adn RTW2), it's not a factory with a set production line, these people are writing things from scratch. Loot respawn is scheduled for this or next week. -
Community Events.. ideas and why we need more of them.
DedicateDdos replied to Irish.'s topic in General Discussion
Once private hives and vehicles are added I'm willing to pour time and money into getting the survivor gamez to dayz SA, not just for streamers and youtubers but as large scale events. -
A very busy couple of weeks for the whole team has just ended....
DedicateDdos replied to SmashT's topic in News & Announcements
there's a reason game devs don't like setting deadlines, and why publishers demand these deadlines to be met and why there are things like crunch-time in game development. It's because programming and designing are two different things and not everything goes the way you want, changing the way the server handles load can increase performance for 10 people on a server but when you're adding 30 more it suddenly because a massive lagfest is an example of this. What works perfectly in a development environment may never properly work in the live build etc... So don't take set dates or promises as true statements, especially in something as complex as game design. -
Hardcore all the way, the thought of not seeing anyone means you're not being seen is a lot more re-assuring. It also adds more to it: the choice of backpack for example, taking a large one prevents you from looking over your shoulder in favor of inventory space, I like thinking about these kind of trade-offs.
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I'm going to be somewhat quoting Dean here : "wouldn't it be awesome if we could limit player count on server by design rather then technical capacity?" (not 100% true can't find his reddit post anymore) In short, not being limited by the technical aspect is a lot more favorable, and opens up a lot more choices in the long run.
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Why does the cross bow do more damage than the m4?
DedicateDdos replied to taco86's topic in General Discussion
I still believe the entire guns vs crossbows is silly tbh, knives are still used in modern day combat. Why? they have shorter range, require you to get close, yet it's still part of the equipment of your modern day soldier (I know knives can be used for more then just killing but even in WW2 when guns were prevalent knife kills were being made cause they were stealthy and didn't require ammunition, a solid thrust in the throat and your enemy wouldn't be screaming) it's like people are shouting axes are useless anyone would pick a gun over an axe amirite? While that's true you'll still find a reason for your axe, for that knife and if you want for that crossbow, no one is forcing it upon you, but it has its uses. We all know crossbows DO damage that point should've been made clear, what kind of damage and how much is similar to a gun: -it depends- both have their pro's and cons. Comparing this game to modern day combat doesn't really go that well as we're talking about a.) civilians not trained combatants b.) zombies zombies zombies c.) hunting is going to be implemented, hence eh? It's never been said the crossbow will be used for efficient pvp combat but for hunting it should do just fine, without giving away your position to every bandit in a 10 mile radius, and if it can take down a deer/bear/boar it will take down a person. Just not as clean as a gun would. -
Why does the cross bow do more damage than the m4?
DedicateDdos replied to taco86's topic in General Discussion
I think you're mixing up a few things here, fun doesn't mean less realism per se. -
Why does the cross bow do more damage than the m4?
DedicateDdos replied to taco86's topic in General Discussion
Ballistic helmets are actually designed not to stop blunt force from penetrating but rather to redirect the force applied to it into a different direction, modern day crossbows actually carry enough force to penetrate steel. It's mostly about direction at which the force is applied.