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87 GoodAbout Buffaloe
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Why is such a drastic increase in enterable buildings considered a good thing?
Buffaloe replied to BC_Hawke's topic in General Discussion
That's exactly the way i feel about dayz at the moment. Playing the game currently feels not like playing but more like collecting loot by yourself, which is pretty damn boring. What makes this game shine are the player interactions, however now that there are large towns everywhere you can run around for ages not meeting anybody. It's a horribly depressing experience when you realize that after running around for 2 hours hoping to get actual gameplay and fun you ended up doing absolutely nothing but running. That said, I don't think enterable buildings are the main problem. On the contrary, I think those are great, and shouldn't be missed in a modern day game. The actual culprit is the extreme increase in effective map size. Sure, the map may be as large as before in square kilometers, but the amount of areas that are actually worthwile to visit has drastically increased. The only way I can see things change is by a massive increase in player numbers per server and maybe new means of transportation. However, I am unsure whether high player numbers will be possible given the current server performance, and even then there'd still be a need for actual players to fill these servers. -
Experimental Branch: 0.53 Discussion
Buffaloe replied to boneboys's topic in PC Experimental Updates
Am i just beeing really dense, or is it impossible to ignite the new campfire kit? -
Experimental Branch: 0.53 Discussion
Buffaloe replied to boneboys's topic in PC Experimental Updates
I haven't played Dayz in a long while, so i wonder is the bug where you'd here random sounds still in existence, or has it been fixed? -
What gun was your first shooting kill with?
Buffaloe replied to Heatofbattle's topic in General Discussion
Got my first kill with a shotty. I had an incredible guilty conscience the while after, feeling really bad to have shot someone that didn't even see me. -
If you don't kill the zombie that is trying to eat you right now, you won't have to worry about the future anyway. So that is not THAT much of an issue. It's pefectly possible to put nails in a baseball bat or thick stick and many people would come up with that in a setting like this even if it's not as effective as they think. Also rule of cool.
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Experimental Branch: 0.48 Discussion
Buffaloe replied to Super_Duty's topic in PC Experimental Updates
Melee combat feels greatly improved. This is the first time the actual blow of an attack and the hit effect seem to be in synch. Also swinging a weapon feels more responsive and fluid. I only had some sparring with 2 zombies though... so I might be mistaken. -
The melee system feels drastically improved. Maybe I am just imagining it, but for the first time the hit regristration on my side feels in synch with the actual blow. Also swinging a melee weapon feels much more fluent and responsive now. On the other hand I only had 2 undead test subjects so far... so maybe my brain is just playing games with me ^^
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I have not played dayz for a while, and something about melee feels off now. Not that it was very good before, bot now i frequently hit zombies in the face (or am hit in the face myself) without it actually registering a hit. I think i saw quite a lot of other people complain about that as well. Anyone got similiar experiences?
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What are good game mechanics/ features from other games that work in dayz ?
Buffaloe replied to gibonez's topic in General Discussion
If they were deployable on all flat surfaces like in RO that would be sweet indeed. However, as long as the weapon can only be rested by going prone and using the bipod this is not a very good idea since it puts the weapon in rather silly limits. -
Well, i guess the order in which they release new guns is not necessarily determined by what is best for the current gameplay since this is only a testing version. I think once they got their loot system sorted out and pistol mags become common they might become widespread basic weapons. After all pistols should probably be the most common firearm. However currently they indeed are rather worthless...
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Seen those vids a while ago, however I thought they got rid of that since then. If they haven't, they definitely should.
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Was that a ninja change that didn't make it on the changelog or are you talking experimental? Can more people confirm it or is it just bad luck/imagination of a few? Also, didn't they remove the feature where clothing reduces damage? It seems awfully silly, at least when it comes to bullets.
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What are good game mechanics/ features from other games that work in dayz ?
Buffaloe replied to gibonez's topic in General Discussion
I think what I'd welcome the most is a completely overhauled character movement system. The current one is so clunky it makes me wanna cry. Especially urban/indoor combat is turned into a nightmare by this, but the rest is not much better. Manual bolting? Sure. Personally I don't miss it but It'd be a neat feature that is hopefully not too much work to code. Vision beeing affected by masks and helmet? Yes please, that's immersion gold. -
Point of this game? Silly question! BLOOD FOR THE BLOOD GOD, SKULLS FOR THE SKULL THRONE!
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The new "taptaptap" noise sounds a lot like a full auto crossbow. Scared the hell out of me the first time.Well seems like the good old "sound bug" has some more variety in store now :D I also have the feeling of my fps beeing a litle worse than before patch.