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Everything posted by Thirdthorpe
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Yeah, it seems like if you want medical gear and basic supplies you go to the cities, if you want military gear you go to the airfields, I was thinking that if you should want survival gear you go to the farmhouses. Something else I thought would be interesting would be maybe one or two farmhouses in the middle of nowhere that have been fortified like a survivor has set up in them. Except the front door is broken in and the house is full of bloodstains. This would be a location with high amounts of survival drops like canned food, hunting gear, matches ect. Almost like a survivalists version of the airfield. One of the bigger farms that has several buildings on the property.
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Holy irrational anger, batman. Guys, I for one deeply apologize for being an opressive fanboy (lol). Whats that, the dev team has a schedule for concepts they will be implementing? RUBBISH!!! When I say give me bikes, I want them post haste! Whats that? The game is in alpha? RUBBISH!!! Bikes!! Now!!!! Seriously though, just have patience. If the game was released in final form and didn't have bikes it would he one thing, but its an alpha and part of this early access thing is having patience and giving the devs useful feedback. They've heard your voice for bikes and I'm sure they'll get to them as soon as possible. They can't just drop what they're doing to give you what you want immediately. As far as the zombie clipping issue I'm fairly certain that has to do with saving the zombie's location on the server and being that these are just test servers they're still imperfect. As the alpha progresses they will add server stability and the problem will be resolved.
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Ok, time for another random thought. Upon bleeding a character gets a debuff (which is invisible to the player on their screen. I don't mean some warcraft based row of icons on the top of the screen) that increases zombie non-LOS aggro range by 100%. My rationale behind this is the scent of blood in the air would draw zombies for a meal. Think of two players in electro and one of them shoots the other. Now zombies are drawn to the source of the sound but one of those players is bleeding, so the zombies would head for the smell of blood. Once bandaged, the debuff drops to 50% increased aggro range until the player can rinse the blood from themselves or get rid of the bloody clothes. Your thoughts?
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Dead player's bodies can get back up as zeds
Thirdthorpe replied to Tricky_Vic's topic in Suggestions
There are no living dead in the game. What little story/lore that exists is clear about that. Think 28 Days Later instead of Romero. -
Damnit, you beat me to the zip-tie handcuff thing! I've been meaning to make a thread about that for days but keep getting sidetracked by other random-ass ideas. Beans to you, regardless! Maybe even the fancy ones that have little bits of bacon mixed in...
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Dead player's bodies can get back up as zeds
Thirdthorpe replied to Tricky_Vic's topic in Suggestions
I totally respect that, Tricky. The rest of the community may love the idea, just my two cents is all. -
I think its safe to say the infected are somewhat feral in nature. If an animal in the wild is presented with two choices for prey, one being a mobile healthy choice and the other being a wounded slow choice which would they go for?
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Lol, when did homeboy say anything about running at 20 mph?
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I'm torn on this one. I do want realism but at the same time running through the miles of endless area can be a tad mind-numbing at times. I say put a one or two minute limit on sprinting but leave jogging as it is.
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It really just seems to be a sheet, so it doesn't seem far fetched. Why not, I suppose.
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Isn't the purpose of one of those things to keep sand and dust out of your mouth?
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It seems that quite a few members of these forums (including myself) are in or were once in the military, or are avid gun enthusiasts that are very used to loading magazines and could conceivably have a magazine reloaded in under 15 seconds. There are also a lot of people who may have never touched a magazine in their lives on these forums who might be looking at a longer time to reload, perhaps around 25-30 seconds. I think it would fair to simply take an average of those two numbers and keep reloading a full 15 round magazine at someplace between 20 and 30 seconds. As far as a difference between the first 5-10 and the last 5-10? For the sake of simplicity I think just having an average number would work out best.
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I say wait till the game goes live and make a mod for it. If it works out well then sure, if not then no harm done. I think we can all agree that the devs have more pressing issues than building a system for mortars from the ground up and we would all like to see the game finished ASAP.
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Dead player's bodies can get back up as zeds
Thirdthorpe replied to Tricky_Vic's topic in Suggestions
I say nay. The zombies are meant to be living humans with a mental condition. Players returning from the dead would be something entirely different. Its less about logic and more about breaking continuity of the atmosphere and lore. -
A lot of the problems you're describing could be server related issues. The devs have said the zombies are toned way down at the moment to help with server stability. Once the servers are a bit more reliable I would imagine you will see a big improvement to quite a few things, zombies included. Just have patience.
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One other thing is that situational factors could effect reloading time. For example if your'e dangerously cold the reloading time increases due to loss of feeling in the hands, or if you've run low on blood from serious injury. These delays could apply to anything really, bandaging, bloodbagging, eating. Anything that requires manual dexterity.
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So help me god, if Bohemia adds swords of any type to this game...
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Some of us have plenty of military experience, just not in the area of mortars. If you want some insight to fixing helicopters you can come chat me up.
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Salvaging car batteries for simple welding (crafting/fortifying)
Thirdthorpe posted a topic in Suggestions
Random thought of the hour: I know fortifying is going to be implemented so I was thinking about salvaging multiple car batteries and combining them with cables and welding rods for welding metal plating onto building or repairing vehicles or items. -
I think we need raid bosses and a LFG channel.
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So I mentioned something about molotov cocktails in a somewhat unrelated thread and got a few cans of beans so thought I would make a seperate devoted to it. Molotov cocktails: petrol + bottle + rag with a lighter in the inventory. Also, I was wondering if there were other forms of starting a fire proposed. I would love to see zippos, disposable lighters, and even (if youre really desperate) fire-bows that could be made from a stick and string that has a 1% chance of actually starting a fire after being activated ten times. (Anyone thats ever tried making a fire with a fire-bow will understand this.) Another thought was condition for firewood being simply "dry", "wet" , or "rotten" that would determine its chance of actually catching fire.
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Salvaging car batteries for simple welding (crafting/fortifying)
Thirdthorpe replied to Thirdthorpe's topic in Suggestions
I call that "Thursday". -
True, but imagine if the chance to bleed on hit remains the same after the zombies numbers are raised. If you have a mob of a dozen zombie chasing after you, each with a 33% chance to make you bleed on hit then the situation becomes a tad more serious. Especially if you're a fresh spawn on the beach or only have a melee weapon. But I agree with you in the current setting, I suppose.
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You keep missing the part where everyone tells you that the Devs have said they plan on changing the zombies. At this stage of the game they're simple and killing them in one shot isn't much of an issue because you'll be attacked by four or five AT MOST in a town. Once the servers can handle the load their numbers will be increased and they will become more of a threat. The game is in alpha, just be patient.