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87 GoodAbout Thirdthorpe
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Survivor
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This could actually serve as a good equalizer between weapons in a firefight. Imagine a fight between a player with an akm and a double barreled shotgun. As it stands the player with the akm has the upper hand, but what if he blows through all the rounds in his mags? Suddenly the slow and steady break action shots has the upper hand. Edit: I just realized I essentially have already said the same thing in a prior post. My bad.
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Oh and most importantly; because it would be one step closer to implimenting a katana of some type and I swear to neptunes watery butthole that if they put a katana in this game I'm going to drive to bohemia's headquarters and take a shit on someone's desk.
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Because this is a survival simulator and the goal isn't supposed to be wading into a hoard of zombies with the intention of getting into a fight. Because what happens to your character as this animation is occuring? Do you get 2.5 seconds of god-mode while your character performs some type of animation? I respect everyone's oppinion but I really think it wouldn't fit with the rest of the game.
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I've actually had to stop coming to the forums because the ceaseless posts for things present in every other game drive me insane. I'm really starting to have serious apprehensions about the game's popularity because with that popularity comes an influx of requests for leveling systems, NPC's, ridiculous weapons and vehicles, and every other gaming cliche that has been rammed down the gaming community's gullet over the past decade and a half. Different is not bad folks, just let this game develope appropriately and you won't be dissapointed...and if you are then there are literally hundreds of other games that encorporate all those cookie-cutter ideas for you.
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So I know player housing has been a popular topic (I still want my shipping container house!) and I had a thought the other day. Items that could conceivably be made by hand like a bow and arrows, reloading ammo, cooking/preserving food could be done by the player while they are logged out in a house with the required materials. For example, lets say a player has a house some place and thinks it would be a good idea to make a bow or stock up on arrows. They could go scavenge the raw materials (wood from specific trees, broken glass for simple arrowheads, broadheads that could be found at random, string, feathers from birds) and deposit those materials in their house and elect to begin crafting while logged out. Once a player is logged out the server would mark the date and time and then mark the date and time that the player logs in next time. Each item would have a certain amount of time required to craft. Lets say you want a bow; a bow takes roughly 12 hours of solid crafting to make so the game would take the amount of time you were logged out and supply a fraction of that time towards the progress on a bow. Same concept for all items as long as you have the required materials stored in your home someplace. Rare bullet loading stations could be found and used to reload spent bullets. A good weapon cleani g kit could be used to bring the quality of your weapons back up to 95% of their potential. Meat could be dried to prevent it from spoiling. Fruits could be canned and preserved. Ect ect.
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Lol I generally try not to be so long winded. My bad. TL;DR : if weapon condition and bullet condition is poor then you have a chance to misfire.
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Forum admin, dev, just anything. I can't help but think it would help to focus the concepts in a bit towards more productive topics.
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Beans to you, good sir.
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I played the daylights out of STALKER and don't remember that. Was it the original stalker or one of the sequals? And I tried Farcry and could just never get into it. On a side note, how did the concept play out? Did it add anything other than frustration to the game? Was there a system behind it to mitigate its chances of happening or did it just kind of happen at random?
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So we all pepper these forums with ideas pretty regularly but we never really know the topics the devs have any interest in. I was thinking maybe once a week the devs could make a list of topics from the forums that have caught their eye and may be considering. This would be a great way to let us know the direction the game is heading, it would allow for debate over some of the hot topics, and would serve as a great reward to the anyone whos idea was considered. Additionally it would nice if there was a list of the topics that are just not going to happen so the forums aren't littered with repeatedly failed concepts. Also on a lesser note, can we get some written confirmation some place about the zombies; if they're infected living people or the classic Romero undead shambler befause I think I may shit bricks if I have to read another "dead players come back as zombies/headshots only" thread and I know I'm not alone.
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Things that should be added in a near future (suggestion from a large group of players)
Thirdthorpe replied to ladatron's topic in Suggestions
...huh, and here all this time I was under the misguided impression that other players were SUPPOSED to be the biggest threat...silly me. -
https://www.youtube.com/watch?v=wVX8wm_CONM This is roughly how my encounter with Frisbee golfers would play out,
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Seriously dude, if civilization ever collapses and I come across a bunch of dudes playing frisbee golf I'm going to murder the crap out of them just on the pretense alone.
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Eventually firing a weapon would increase your chance of misfires in real life but whatever. This was just a random thought I had a long time ago. Truthfully I can't believe the concept of misfires has never been implemented in a game before.
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The 10/22 should at least have a chance to misfire as rimfire rounds are perhaps the most unreliable type of round on the market.