Jump to content

Forums Announcement

Read-Only Mode for Announcements & Changelogs

Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.

For all community discussions, debates, and engagement, we encourage you to join us on our social media platforms: Discord, Twitter/X, Facebook.

Thank you for being a valued part of our community. We look forward to connecting with you on our other channels!

Stay safe out there,
Your DayZ Team

Sedstr

Members
  • Content Count

    33
  • Joined

  • Last visited

Everything posted by Sedstr

  1. Sedstr

    Yo Mods..

    If spamreport = >10 unique reporters, user suspended and all posts quarantined. I've done my bit and reported some threads and reported the user at the user profile.
  2. Sedstr

    Why does DayZ SA require so much data?

    When do they expect to fix this? This is damn crazy, 4 players on the server, I spawn at the NEAF, run east to the ship wreck, do a quick search and its 100MB of UDP traffic thrown down my line for UDP 2302. Does ArmA2 produce the same amount of usage? Would the mod be better on my bandwidth usage.
  3. Sedstr

    Why no warning on server restart?

    Damn, I just lost a mosin and M4 and ammo box because the server rebooted... Put the mosin down to swap with the M4, couldn't pick up the mosin, not showing on inv, not showing on mouse over. Put the M4 down, confirmed I could pick it up, went back to pick up the mosin first, still couldn't pick it up, dropped the ammo box next to the mosin, couldn't pick up the ammo box either.... Yellow link icon, arrrg... go to pick up the M4 quick, red link icon arrrrg!!!... mosin with long scope, supressorand stand, M4 with MP etc, all pristine, camod aswell.... Sigh, another few GB of my quota to hunt down all those bits again.
  4. Sedstr

    Why does DayZ SA require so much data?

    Thanks for the answers, appreciated. I hope they sort this out, sooner rather than later.
  5. Sedstr

    disabling weapons when abandoned

    Admins/owners of existing servers will reboot and kick players (abuse) until they have the loot they want. If you can't get the loot on public servers, because people are breaking the loot, then people will get their own servers to farm loot from, kicking players and rebooting till they and their clan get the loot they want.
  6. Sedstr

    disabling weapons when abandoned

    I like the idea, but you think server admins are abusing the system now, if this were added, the number of servers would go up and the number of admins abusing the system would go up.
  7. I have to agree. Develop persistent lockables/storage and barricading/safe spots before working on the fun code like bows and arrows, some nice physics to work on there, but FFS, that really can wait. People are not going to be carrying around all their possessions hunting rabbits and pigs, this is a PvP game, you are either hunting another player, or doing your best to check another player isn't hunting you - like you have time to focus on hunting down a pig, sure, if you happen across one, it will die, but geez, do we really need 5 different cuts of meat? What's next? A smoking rack? How about we make our own charcoal while we are at it? If you can't lock up all your stuff, and go out hunting with just your bow and arrow, and a bag, implementing hunting is really a waste of time at this point in the games development. If you want to look at the game development cycle as a whole, and argue that point, well the priority should be on creating a loot table as close to the end design as possible, and persistent lockables/barricades are a part of that final inventory - if your DB architecture can't handle the final result, your just making a game that's bound to fail. The most important thing, is that the game is responsive, people being able to pvp and managing loot are the important things, everything else can be added on after the production release as expansions. For 95% of players, this game is about PvP, not PvE. - thats my point of view.
×