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Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.

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pitviper

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About pitviper

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    On the Coast
  1. A lot of the bandits who say that it won't stop them from sniping people are missing the point. it's not trying to stop that. it is stopping them from feigning friendship with survivors before they can murder them.
  2. Rocket, YES, but please consider my derivative of your proposed system: Going to break the 20 word rule to explain: The strength of the heartbeat sound should be based on the simple difference between the other guys humanity and your own. You should get nervous only with players worse than yourself. Here's the effect of doing that. If you have high humanity, you would be very "intuitive" about whether someone is a murderer or not. as you become a serial murderer, your ability to detect murderers diminishes because there are fewer murderers worse than yourself so your conscience is becoming compromised. Your character probably don't care at that point. This also allows groups of bandits to hang out without hearing each others heartbeats (unless one is significantly worse than the rest). I like that idea that the ones with higher humanity are more aware of low humanity players. Please consider this modification to your plan. i think it would work well.
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