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Cpanther

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Everything posted by Cpanther

  1. Cpanther

    The Quick Question Thread

    Ohhhh... fun... me next.... - Howww yuo type=0ij in the dARk ?
  2. I always thought those will be to recover from an infection.. or maybe flu... if we ever going to have those....
  3. Cpanther

    Experimental Branch: 0.50 Discussion

    Maybe you could try eating some apples ? or berries ?... i don't know... i just guessing here....
  4. More Zombies are coming...but slower ?... i actually like the fact they are a "real" threat, and not the typical walking zombies that are only a threat in movies. The running infected people are fine.. no need to change that.
  5. Cpanther

    Experimental Branch: 0.50 Discussion

    Hey.. the best games are a pile of broken code patched one million times.. and some more....in fact.. some of them are so broken that they end up being a new engine.
  6. Cpanther

    Experimental Branch: 0.50 Discussion

    My last post.. sorry.. i just revisiting my 10 minutes of game play in my head... - The movement bug is probably related to the new mechanics entering buildings..you character "corrects" itself to enter the building more smoothly .. that may be causing the "stuck" running in one direction bug.
  7. Cpanther

    Experimental Branch: 0.50 Discussion

    Oh... i forgot about the wind... you can actually hear the wind now and the direction is coming from.. nice touch.
  8. Cpanther

    Experimental Branch: 0.50 Discussion

    Hurray !! the mouse acceleration is fixed !! Spot on, well done. Also the controls feels very responsive. They also fixed the annoying getting inside houses thing, it feels more natural going in and out of buildings now. The running is a "fatigue" running... probably in anticipation of weight affecting your balance and you stamina...... by the way... i only played for 10 minutes... some of you guys aren't very good at this "testing" thing.... Edit; Also the hitbox is A LOT better... killed a zombie in 5 punches to the head....can't remember last time i did that..
  9. Cpanther

    The DayZ Shop

    Gabe ?... is that you ?....
  10. Cpanther

    Implement a Moral stat?

    It depends on what you see as "entertainment"... most games like CoD bores me, because they never offer anything new.. just the same crap over and over again in different colors. A hardcore survival game will be entertainment for me.. because is something new, and different.. not just the same crap repeated a million times by 20 different gaming companies. If DayZ is just going to be another version of Battlefield .. i don't think it will never be a game for me.
  11. Cpanther

    Hoods UP(Option)

    Ah.. i see.. anyway, lots of hoods in Assassin's Creed and lots of KoSing... i think is a full 10 people playing the multi-player mode if you interested.
  12. Cpanther

    Hoods UP(Option)

    You don't KoS ?...well.. sorry... i got confuse by this comment ; "Ah I See :( My Ideal Character Already KOS Before Even Born "
  13. Cpanther

    Hoods UP(Option)

    Well... is a game out there in which you can use hoods all the time, and is automatic..it goes up or down depending if you going to kill someone or not....OH.. and you going to love this... the full game is about KoSing and nothing else.... what is the name ?...I think it is Assassin's Creed or something like that.
  14. Cpanther

    Implement a Moral stat?

    Loneliness and Boredom in the internet and in a "game" ? Obviously is some things that will stupid to replicate in; A) The internet, the most used form of communication in the world.. and B ). A game, that is for "Entertainment".
  15. Cpanther

    Implement a Moral stat?

    That is my point too...KoSers plays with a zero risk factor, by killing everything you see you chances of doing well in the game is practically 100%... which means that every other way to play the game is stupid, or "inefficient". That reduces your options to only one... KILL or be killed. Which means that you can only play the game ONE WAY.
  16. Cpanther

    Implement a Moral stat?

    D'oh!
  17. Cpanther

    Implement a Moral stat?

    Not exactly...being hostile is the "easy" way out.. Killing someone on sight reduces the chances of getting yourself killed by 100% (Zero Risk), being neutral or friendly increases the chances that you will be kill by 60%. (High Risk). So the only viable option is to kill everything.
  18. Cpanther

    Experimental Branch: 0.50 Discussion

    My guess too.. actually.. pass Rify, north of Svetlojarsk,, is a small beach that i always thought it will be a town in there in the future.. i think is berezhki in the map.
  19. Cpanther

    Experimental Branch: 0.50 Discussion

    Do you have a controller connected to you computer ?...if so try disconnecting it from the USB port and restart the game, and see if it still happening.
  20. Cpanther

    Experimental Branch: 0.50 Discussion

    it can't be that bad... surely...now the only thing i can imagine is this ;
  21. Cpanther

    Experimental Branch: 0.50 Discussion

    If that is the case.. that is a common bug, it happens in other games too... damn.. i can't remember which other game had exactly the same problem.. ah!...SWTOR.. exactly the same thing.
  22. Cpanther

    Odometer

    Is a good idea... but i fail to see what is the point of it.. a simple Fuel gauge will do the job just the same, without the extra headache for the Devs.
  23. Cpanther

    Forum names = no kos

    I never use my Forum name in the game... i will probably get KoS every 2 minutes.... :wacko:
  24. Cpanther

    Implement a Moral stat?

    Punishing people for playing alone isn't the solution...but punishing people for being jerks and idiots it is. Of course, the people that is enjoying this simple shooter mechanics, will tell you that is nothing wrong with it, to the very day when all the servers shut down and DayZ is removed from Steam.
  25. I always been wondering what people truly thinks about this new "sandbox" concept, I already seen two companies trying this... CCP and now Bohemia Interactive. This idea of making a game in which you can do whatever you want, with as little rules as possible..seems to be a restrictive, incomplete and undeveloped concept. It feels like developers are using this idea as an excuse to skip things like, Story, Cut scenes, Missions, Plot, Skills tress, Animations, Voice Overs, Dialogues, AI development... in other words... about 60-70% of a normal game development. So...is this "new" concept revolutionary... or an "Undeveloped" concept .. or do i dare to say... "lazy". ?
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