Bind characters to servers will get rid of server hopping. nonsense about playing with friends on other servers doesn't exist. this isn't a game that requires leveling up until you see blue in the face like other MMO'S, so no spending months to get all your skills and levels. the only thing you have to work on is getting more gear. And that can be achieved simply by running around and your friends can help. There is no need for grinding. This game is already, once you die, you die and loose everything .. so this whole whining about having to start another character (again, or on different server) instead of being able to server hop is a totally retarded argument. This will get rid of server hopping easy .. and treat all bases and houses as red zones .. you disconnect (sadly it will mean loosing connection as well).. you respawn outside randomly within a certain radius... say bye bye to ghosting. The only place where you will respawn where you were are friendly places (like future player build bases or certain spots in the forests where you can log out without problem). 10 seconds to log off to prevent combat logging, 5 for logging in and you can't get killed or kill within those 5 seconds (this is merely so that the servers and your computer can catch up). It is really not that difficult to fix .. you just need to force people to be unhappy when they log off .. it will teach them to be smart about it and other than personal emergencies, which are unfortunate, will create a play style where the player will go to a safe place out of habit ...