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Dirty_Sanchez (DayZ) replied to BUckENbooz's topic in General Discussion
Random loot respawn doesn´t cut it either. If players are to lazy to walk throuth the map, they will also server-hopp until they find something usefull in the area and if not, jump to another server just like now.
Dirty_Sanchez (DayZ) replied to BUckENbooz's topic in General Discussion
The only problem is that loot doesn´t respawn. If i want to equip myselft than i have to server-hop because otherwise i visit all Airstrip´s/Elektro etc. just to realise that every good item is gone... and even if it isn´t, i dont run hours through the map if there is a great chance that it´s all for nothing ´cause there is no guaranty that there is any loot left.
Dirty_Sanchez (DayZ) replied to Pokerguy12's topic in General Discussion
I think the best way is to reward players for staying alive instead of punish them for dying. A system like in Syrim would be great by leveling skills by using them, like for example if you cook the first times you will burn some of the meat (like opening a can with an axe) and have than only 30% left for eat. And the more you cook you will get better and better until you reach the 100 %.