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Your DayZ Team
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Everything posted by hleVqq
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More Spray Pain Color Options For Latter Please! :)
hleVqq replied to Deathlove's topic in Suggestions
We get it dude. You want players to have a choice that they would have IRL. That's fine. Except that it ruins realism because people would make different choices in DayZ than they would IRL. That's what you fail to understand. The whole idea is that it's not worth adding a realistic option because it will do more bad than good. How can you not see something so obvious? -
More Spray Pain Color Options For Latter Please! :)
hleVqq replied to Deathlove's topic in Suggestions
You're not very smart, are you. Clothes provide item slots (and in the case of raincoats, rain protection) so at times you may need to use those until you find something better. Did you even read the thread? I've posted this before. My argument is based on the fact (doesn't take a genius to figure that out) that people would use useful camo colors and would NOT use colors that would only make them easier to spot, except for very few, perhaps mentally retarded people. Now if you put this into game, it instantly ruins the realism because that few exceptions would grow to large amounts of players. It makes no sense to see a bunch of people wearing bright in a zombie apocalypse. Deal with it. -
More Spray Pain Color Options For Latter Please! :)
hleVqq replied to Deathlove's topic in Suggestions
I know that because I'm not a mindless idiot. -
More Spray Pain Color Options For Latter Please! :)
hleVqq replied to Deathlove's topic in Suggestions
That many self obsessed freaks will paint their guns pink, which won't even remotely reflect an actual zombie apocalypse situation. Rarity will only encourage the use of those spray paint colors. -
More Spray Pain Color Options For Latter Please! :)
hleVqq replied to Deathlove's topic in Suggestions
You don't get it do you. What I'm saying is not that there's no possible way for non-green-or-black spray paint to actually be useful for surviving, but that it'll do more bad than good in general for the game, that's why it's not worth being added. -
More Spray Pain Color Options For Latter Please! :)
hleVqq replied to Deathlove's topic in Suggestions
And would the ratio of normals/psychos in a real zombie apocalypse situation match one in the game? Not in the slightest. I easily see most people trying non-camo spray colors out only because it's a game (which provides players with stuff they can play around with), ruining the realism the game is striving for. So again, the only real valid argument for this silly spray color shit would be that "players may want it". It won't add to realism, it will lessen it. Is it worth it? Definitely not, as it's too trivial to sacrifice realism for. -
More Spray Pain Color Options For Latter Please! :)
hleVqq replied to Deathlove's topic in Suggestions
We already got naked idiots running around for the lulz. We don't need even more unrealistic situations in DayZ. -
They need to make it so the game doesn't render stuff you can't see. Sure, lowering the poly count helps as well, but first things first.
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More Spray Pain Color Options For Latter Please! :)
hleVqq replied to Deathlove's topic in Suggestions
So get those ideas accross the devs's minds and only then argue whether adding ridiculous spray paint colors to the game makes sense (because at the moment it does not). -
More Spray Pain Color Options For Latter Please! :)
hleVqq replied to Deathlove's topic in Suggestions
Opposing an option because realistically, nobody would use it in a zombie apocalypse situation. -
This would encourage players to play in 1PP while still leaving them the ability to jump into 3PP to look at their character. Yes pls. (Though 3PP still grants the advantage of seeing whether your character is perfectly hidden behind let's say a wall, while in 1PP you can't be sure if your gun is peeking out.)
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Novodmitrovsk.
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More Spray Pain Color Options For Latter Please! :)
hleVqq replied to Deathlove's topic in Suggestions
It's something people would do in a game for fun, but not IRL where they only got one life and are trying to survive. So yeah, allowing people to use various spray colors is realistic, but people actually using them is unrealistic, so not allowing them in the first place is the right thing to do when seeking realism. They could exist in the game world for all I care, just not be usable. EDIT: What's up with the empty lines when quoting posts using FireFox? -
More Spray Pain Color Options For Latter Please! :)
hleVqq replied to Deathlove's topic in Suggestions
It makes the game unrealistic. I mean, spray paint colors other than black and green would exist, but nobody would use them IRL (on items they're carrying, anyway). The only argument I could perhaps accept would be that this is a game and people want to have fun, but I doubt it beats the idea of making the game realistic. -
More Spray Pain Color Options For Latter Please! :)
hleVqq replied to Deathlove's topic in Suggestions
There's a difference between clothing that has its own uses (item slots, protection from rain) that may not provide as much camo as one would like and an optional spray colors that no sane person would use in a zombie apocalypse. -
More Spray Pain Color Options For Latter Please! :)
hleVqq replied to Deathlove's topic in Suggestions
DayZ provides spray colors that help you survive. It's a survival game. If you want to be bright and glowing, you're not playing the game the way you're supposed to. -
Aiming at the exit and going prone does it for me.
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Since 0.49 I'm experiencing constant multi-second FPS spikes after staying in game for a while (30+ minutes, perhaps), which wasn't the case before 0.49.
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This issue was present in 0.48 as well.
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The title outright says that three M4 guys were owned by axe.
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Alt-tabbing works fine on Win8.1, just make sure you don't have -winxp in launch parameters.
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Admins don't have such powers, so you're talking about cheaters.
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"Full HD 1920x1080" and you still can't set correct (16:9 - Wide) aspect ratio. Anyway, is it a cheater's sign when you hear the sound of an axe hitting you even though you're actually being shot, or just random glitch?
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More like... The Clone Wars. Okay I'm leaving.
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So that everyone would see the same amount in height and the width would be monitor dimensions/count-dependant. Because, you know, constantly adjusting your FOV in order to see farther (big FOV) or better (small FOV) isn't very immersive... or realistic. It's done in CSGO, for instance.