xoue
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2 NeutralAbout xoue
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On the Coast
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It's not a bad idea. I would go for the same ragdoll animation for both dead and unconscious player. At the moment it's not difficult to distinguish between an unconscious or a dead player just by having a peak rather than check his pulse...
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Experimental Branch: 0.52 "Holiday Special" Discussion
xoue replied to SmashT's topic in PC Experimental Updates
Hi have just noticed that you can "reinforce" items using duct tape. So far gas stove and the new cooking stick. It consumes a bit of tape and it doesn't change item appearance neither changes damage, just pops a message saying: "It's well reinforced" or something like that. Excuse my typing. Enjoy -
I love the game as it is and as where it's going towards. But as some of you said it would be nice to have survival in single player just for those who fancy this type of playing. Once more, just a suggestion and only when game is completed.
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I don't know if it makes any sense to propose this, due to game's architecture. But it would be awesome to have an offline campaign in the future. NPC's, missions, goals, quests, whatever, but something worth playing instead of multiplayer for a change. Regards
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We'll have to calmly wait until devs merge and test the new mesh for colisions. Only this will Fix the zombie problem. If it was me, I wouldn't release animals until having a working mesh. There are soooooo many complaints about everything in this forum that devs would get depressed and shoot themselves if they read it... No doubt!!! Enjoy the Alpha!!
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If you could change one thing about SA right now....
xoue replied to DMack's topic in General Discussion
I would fix zombies behaviour -
EPIC wednesday!!!! Devs are awesome!!
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At the moment, It's a 15 min survival and rest of the time deathmatch. I hope DayZ becomes Horror/Survival at some year...