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unitedelite

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About unitedelite

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  1. unitedelite

    anti-hopping or why it's useless for the moment.

    that seem that a lot of people can't read without "seeing" things i didn't wrote. one of you quote one of my sentences where i say that the game is shitty ? for those who say that this is normal to put a lot of time to get some stuff i agree with you BUT i didn't critized the time we spend in looting but the time we spend in finding a server who hasn't been looted and that is the false difficulty of the game again for who says that i wrote that the game is shitty i spend more than 100hours on the game and all i say is that i have some doubt on the developpement order.
  2. unitedelite

    anti-hopping or why it's useless for the moment.

    if i'm a lucky enough to find a server who was not looted it take me less than 15 minutes to get a basic stuff, like a mosin or a sks. but that take me more than 15minutes to find the server. so instead of working 60/80% on the loot respawn and add it the sooner possible they work like 20% of the team on it and the other work on great but no crucial elements (exept for the physics) ?
  3. unitedelite

    anti-hopping or why it's useless for the moment.

    you are wrong about the purpose of the early access, the real purpose of this access is not to play in advance but give the dev the feedbacks so they can fix/add the things the players wants in the games your answer is not wrong but not adapted to this thread, your answer is for when someone complains about the bugs and think the game is shitty because of that the game is really buggy (i died a lot of time because i was "teleported" through a wall or when my legs brokes when i'm on a stairs) but like you said, that's an" early acces" and the devs are working on it.
  4. Hi everyone, i'm here to explain to you my point a view about the anti-hopping, i think the anti-hopping is something really good but for the moment it's really shitty for a good reason actually theres is no loot respawn so everytime you died on a full server you need to change for another and hope that it was not looted, once you have join an empty server ('cause there's is no more loot in an full or the loot is where all the players are aiming with their mosin) and you have the suprise that the server is already looted and you have to move in another server, this can take 30 minutes just to find the minimum loot ( a magnum and some ammo for exemple) and i'm not speaking of seeking for loot when it's the rush hour (where i live it begin at 16H) So the anti hooping is a great idea but is really boring for this moment of the game because this is the only way to find a basique "stuff" without having to kill someone with the only weapon that is always here : the crowbar. and heres my point of view on the dev of the game (who i love) : the devs are doing all the things in a bad order, for exemple the heart attack who come BEFORE any vehicule, so if you run too much you risk an heart attack but YOU DON'T HAVE THE CHOICE 'cause you have no vehicule ! some are really greate (cooking or physics for exemple) but are too soon , the cooking and the barricading for exemple are not a priorities and we prefer to have the loot respawn than that ( how can you build barricade without the loot respawn and everyone have already taken everything, or the persistant firecamp who is useless because the servers needs to restart every 1/2/4 hours for respawning the loot) so here is what i think of the game for now, but i always think that's a great game with of huge potential.
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