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petersvk

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Everything posted by petersvk

  1. Hello everyone, firstly thanks for the awesome game, i am really excited and cant wait till it will be finished. So, i searched the forum i was not able to find a post with this so i am making a new one. The basic idea is pretty simple but it will have a HUGE impact on gameplay in my opinion. In almost every movie about zombies or story, you have to damage zombies brain to kill it. I think lots of people here are fans of TWD, in this show, you also have to hit the walker to the head, in order to properly kill it. I played 48 hours(which is not that much) but i was never killed or even seriously threatened by zombies, they are just too easy. Making them more durable, faster and stronger is nice, but they are not supposed to be fast or strong... they r walking dead people.... So here are some points why it would be good and interesting to implement this to the game : 1.) I dont know how the things are working in standalone, but it shouldnt be that hard to implement this and make zombie die only after head shot/hit 2.) Melee weapons - one hitting zombies with axe is at its supposed to be, but you have to aim at the head, you miss too much, you die, you will panic and loose focus, you die(thanks Hershel). Now it is very hard to be overwhelmed by the zombies because you are one hitting them one after another without any problem. When this would be imlemented, even a small amount of zombies will posses a serious threat 3.) This is where it gets cool, this thing can take a HUGE adventage of durability system. Now its not that big of a deal if you dont have pristine weapon, it almost doesnt matter in zombie encounters... well.. it doesnt matter at all. BUT if you can kill a zombie only with hedshot, you need to let it come really close in order to kill it properly, otherwise you are just wasting ammo, with ruined weapon there is no way you are going to kill a zombie that easily... you have almost no chance beacuse it is blind as... well you know... its really not accurate :D. So in order to have a chance you need a pristine or at least not damaged weapon... AND GUESS WHAT HAPPENS IF YOU KILL ON SIGHT ? everything on the person you killed will get RUINED, and ruined weapons will be of no use if you need precision for killing zombies, they will just waste a lot of ammo and make big noise. So i think it will also help with KOS mentality 4.)Grouping - It will be not that easy to kill 1 zombie. But when there are more of them its even harder because if you are running from one zombie and want to shoot another you are not going to be that precise. If the zombies are problem n.1, people will be more motivated to actually work in groups, use tactics, be stealth, you know.. just the thing you would do in real life :] And if you need other people to survive, you wont kill them as well, so another strike to KOS mentality. 5.)This is as its supposed to be, zombies are supposed to die only when damaged in the brain. //UPDATE: Not that valid of an argument, because zombies in DayZ mod were infected people, not living dead... So all in all, its really a small change technically, but with really huge impact on the game and i would really like if the devs would consider this seriously. I will also like if someone has something to add to this, maybe some counterpoints or if they feel the same way, support the idea. Thanks
  2. petersvk

    Zombies wont die until hit/shot the the head

    Well, i just saw one of Frankies videos, and as i think he is pretty much a respected person in this community and maybe his opinion would matter. in this video, from 2:00 he is headshoting the zombies. In 2:23 he says "I dont like the standalone ones, they are just...."... so...maybe this would help this cause a little bit :P Here is the link -
  3. petersvk

    Zombies wont die until hit/shot the the head

    Yes, people tend to do that. I am pretty sure that as the game goes on DayZ team will expand zombies, make them tougher and in more numbers. BUT i think that you should NEED to be precise, it wil just add a lot more calmness to the game, also when you can hit the zed anywhere ruined weapon will be just as good as pristine one for zeds, because damage is the same and you wont need to be precise, which is really bad and not how the ruined weapons should work. From the devBlog it seemed they wanted to decrease number of KoSers by making things ruined. But if you dont need pristine weapon to survive, just to kill other players.. its just stupid... isnt it ? I get that killing other survivors is also part of surviving aspect. But i just feel that if the ruined weapon will be almost no use to you(unless you have sh.. load of ammo), the game will be so much more entertaining.
  4. petersvk

    Zombies wont die until hit/shot the the head

    - Well i searched, i searched 15 times for one shot zombie kill, head shot and things like that and i didnt find the thread about this. I am sure there is some, but i just wasnt able to find it It seems like the major thing that people are concerned about here is the lore of DayZ. Since Standalone is in alpha i think its a great stage to reconsider things like these. If more people will want classic zombies instead of raging people (like me for instance) and a lot of good things will come along with that too for gameplay, i dont see a reason why they shouldnt change this "lore" from DayZ mod. I mean even when this is not how the zombies worked in DayZ(mod) there are 4 more reasons to why we should change this. And if the "lore" from DayZ mod is the only thing thats wrong with this idea(which is unlikely), this idea is perfect then :]]
  5. petersvk

    Zombies wont die until hit/shot the the head

    Well then, I hope that rocket will change his mind because i really think that if balanced right, this can add a lot to the game...
  6. petersvk

    Zombies wont die until hit/shot the the head

    Well, i wasnt aware of that O_o You mean like the ones infected wiht rage virus in 28Days later ? I am a bit dissapointed here, but lets hope thigs will work for the best
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