Arseassin
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Everything posted by Arseassin
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I agree completely. It was quite a blast to spawn in Prigo, only to be greeted by dozens of Makarov bullets raining in all directions around you, resulting in what often times turned into an old school western style shootout where you could literally yell at each other from behind cover, knowing that neither of you were a threat to each other outside of 20 feet. God those days were fun, back when a Winchester was the great equalizer.
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Durrrrrr.... What in the hell was that video even supposed to be? You ran around Elektro looting random shit....
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Be careful guys.. This guy is a real internet badass. I bet hes 6'7 and his triceps have triceps.... Probably rides a Harley, blaring Metallica too. The moral of this guys argument is: Dont you DARE say anything about the problems in DayZ - If they start wiping equip, he might actually have to learn how to get to the NW airfield using only a compass :o Just like the good ole dayz
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Alice packs are fairly common. However with the current state of DayZ - its easy to believe that Ghillie suits, AS50's, and Coyote packs are more common than Makarov ammo, since every other player is geared like that. (scripters anyone?)
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What is DayZ? A playground for hackers. More questions?
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You know what, you're right. Let me go over here and test out some of these featur---- Oh shit, just got thunderdomed.
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If we believe its such an issue? Excuse me sir, but do you even play dayz? The game has nearly become a terrible version of battlefield with zombies. Everyone spawns in Cherno/Elektro, and deathmatches it out. The food chain starts at the top with all of the AS50 wielding SUPER LEGIT kids (because the AS50, Ghillie, and ALL survival tools are sooooo god damned common that of course 9 people in the hills of Elektro have them), and whittles down to the chumps running around with hatchets providing some sort of enjoyment for the scripting fat kids in the hills. Whats the point of even trying to survive when you know you will either die to a teleporter, get thunderdomed, or godmode/invisied by a nerd with unlimited ammo and time on his hands? Even if you do manage to survive your first 2 hours - you find a tent, hell, maybe even a vehicle or two, set up camp in some uber secret place that no one would ever find.. Except that at some point between you logging off and back on, a hacker has - SHOCKINGLY ENOUGH - flattened your tents and destroyed your vehicles leaving you stranded miles in the wilderness, only to run hours to a city and probably die on the way or as soon as you get there by - you guessed it - another hacking piece of shit. This game is literally getting assraped by hackers right now, its like that episode of South-Park where the new Indiana Jones movie comes out and they keep seeing him getting raped by the producers.... The DayZ team, as well as the community, are getting raped by hackers... Dont play it off like its some uncommon thing. "Go bitch at BattlEye if you believe its such an issue." no issue here AMIRITE?
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The more posts about it, the more oppressive the tone is for the developers. Hacking literally makes this game unplayable and unenjoyable. The dev's are losing players by the thousands every week. There is no single game period that has this large of a hacker:legit ratio, and in a game where some of the best satisfaction comes from surviving for days on end, hackers can pose a serious threat to literally the entire community, which in turn takes money out of the dev's pockets.
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Anyone notice that every single server has hackers?
Arseassin replied to big_t's topic in DayZ Mod General Discussion
YEAH!!! Theres some sound advice. Play in servers with 5 people and enjoy the EXTREME CHALLENGE of running through buildings... Or maybe the HARDCORE ADRENALINE RUSH obtained by shooting the super scary zombies in the face.... Yeah.. This game wouldnt even pass as a worthwhile 2.99 android game if it didnt have 20+ people in a server. Quit avoiding the problem, unless you're so terrible that you somehow get a challenge from the zombies... -
Dayz, fanboyz myths , and impact of hacking on the game [different approach]
Arseassin replied to bw.shuggoth@gmail.com's topic in DayZ Mod General Discussion
Someone is a liar. I cant play on a fucking server for more than 2 hours without dying to a hacker. Typical routine: Spawn in Elektro Run to mountain Loot dead hacker with AS50-TWS & all tools Run to Stary Either die OTW to Stary by a teleporting scrub, or, as was the case a few minutes ago, manage to hear him in time to kill him, only to die to him 1 minute later when he reloads in because I was so dumb I actually assumed the kid might have been good enough to tail me for over 3km (good show julia, teleport hacks and I still roflsauced you) Exit DayZ and remember why I cant play non-lingor anymore. At least on Lingor you can get well geared in about 20 mins no matter where you spawn, as well as the fact that they are all private hives which prevents people logging to move behind you, and they are usually owned by clans who - if they are not hacking themselves - are fairly good about stalwartly policing their servers, thanks to GLOBAL CHAT BEING ENABLED SO WE CAN CALL THE SHITTIES OUT So sick of you kids saying "durr i dont see hackers" because you suck so fucking bad that you dont know youre dying to a hacker every 5 minutes - and BTW, scripters are the same as hackers as far as the game is concerned. I can deal with some punk spawning himself shit in every time he dies, because thats a telltale sign that hes too godaweful to pose a threat without a giant handicap, but when the kids start spawning behind you etc, its just plain dumb, and makes the game completely unplayable. You cannot even play in fucking 2 man servers anymore, literally 1/3 people are hacking in dayz now. -
Official US 1040 Colony Thread
Arseassin replied to hunter2123's topic in DayZ Mod General Discussion
Heres the thing tho bud, the server is not theirs to do with what they want. They are given the privilege of being able to host a DayZ server, following Rockets guidelines. They are not allowed to kick/ban players at will, it is admin abuse and Rocket WILL blacklist them, removing their ability to host a DayZ server. This game is not designed to cater to crybabies who want everything to be a safe cocoon of their chosing, its a god damned zombie apocalypse. You think some guys broadcasting a position of a safe haven with plenty of food/water/weapons/vehicles wouldnt attract the attention of organized hostile forces who would rather live by THEIR rules? That IS roleplaying, and in playing the role of a survivor safe haven, you must prepare for these kinds of things. The hackers are a different story, as well as the dickheads logging in behind the guys. I would love to play with a group of organized bandits attacking the camp LEGITLY using NON SPAWNED gear, for an entertaining fight, and I'm sure all of the people inside the camp would enjoy it as well, seeing as how it is a game depicting a zombie survival scenario, and this would be a very real part of that scenario. -
Official US 1040 Colony Thread
Arseassin replied to hunter2123's topic in DayZ Mod General Discussion
I will probably get a DMR or AS50 from some random script kiddie i kill with my makarov and come kill off your entire security force. Just be happy knowing that I will not log in a diff server to get a better position. I will attack the old fashioned way and give you an entertaining fight. -
Official US 1040 Colony Thread
Arseassin replied to hunter2123's topic in DayZ Mod General Discussion
Damn canadians. -
Hackers, and the state of the standalone game?
Arseassin replied to KetchupOnTheDog's topic in DayZ Mod General Discussion
LOL--- YES, you are the only dayz player in the world who has only managed to see a hacker one time, and even moreso havent died to any. How much fun is it playing in <5 man servers that are pitch black ALL THE TIME? Quit acting like hacking isnt an issue, it is literally impossible to play dayz more than 2 hours now on ANY server without getting squashed by script kiddies either thunderdoming everyone, or spamming AS50's non stop -
Done!
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Hey everyone, on my second tutorial now, this one is the go-to guide for all sidearms in Day Z! I cover everything from muzzle velocity to bullet drop on each and every sidearm in the game, please watch, and let me know what you think! http://www.youtube.com/watch?v=YyNh1k3WOMg&feature=plcp
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Hey everyone, on my second tutorial now, this one is the go-to guide for all sidearms in Day Z! I cover everything from muzzle velocity to bullet drop on each and every sidearm in the game, please watch, and let me know what you think! http://www.youtube.com/watch?v=YyNh1k3WOMg&feature=youtu.be
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I've posted a lengthy 3 part (total of 28 mins) beginner video that covers the basics from what gear to look for, where to find it, how to move stuff in inventory, and even how to engage zombies and bandits. The video is designed for brand new to fairly new players, and will hopefully help give people a basic understanding of general survival strategy, as well as what gear to carry and why, and how to survive firefights with and without teammates.
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I'm contemplating making a Stary vid, as well as a airfield vid, showing strategies for clearing and looting with a 3-4 man team tonight, let me know what you guys think!
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I have yet to die to vehicle collision, unless you count a hacker flying a c130 into the cherno clocktower's ensuing explosion a vehicle collision
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Just got killed by a fuckin tree...
Arseassin replied to ericdude88's topic in DayZ Mod General Discussion
This is why pansies like you shouldnt try out for that show Axemen. Street punks who dont realize the dangers of timber just cant survive in the wilderness. -
The Bandit Dilemma: An Inner Look at the Economics and Psychology of Banditry and the Inevitable Collapse of Day Z
Arseassin replied to Chiefmon's topic in DayZ Mod General Discussion
Heres my 2c. I play with an avoidance policy. I avoid anyone I see unless certain criteria come into play. If I am in cherno, looting up, and I hear gunfire, I am attracted to it, like all players. I like to investigate whats going on. Whenever I find the source of the gunfire, I do my best to observe from a safe distance, several things about my subject. I take note of their pack, weapon loadout, and most importantly, how they are playing. If I see someone camping in an apartment block just watching the door for more than 2-3 minutes, I presume them to be hostile, and eliminate them. If I see someone sitting on a rooftop for more than a minute or two, I presume them hostile, and eliminate them. Basically, if anyone appears to be hunting other players, or if they are in any position that makes them an immediate threat to me, I shoot first and ask questions later. However I do quite often let people go, either A because they appear to be going on their way, not hunting players, or B I am within extremely close proximity to them, have an advantageous position/weaponry, and I can talk to them on comms and let them know I'm there and not to f*** with me. The B option has, in many instances, made the other players respond asking for help/companionship, to which I happily oblige. However when there are more than 1 player in any given situation, if I myself am playing solo, I make very sure I am in an extremely safe position, and wait for them to pass. If I am with other players I will approach them and attempt friendly interaction, however it is almost always a bad idea to do so. Late game it comes down to this, if you are well geared and someone gets the drop on you, you deserve to be killed. It would seem most logical to me that the people who would actually survive an extinction event such as a zombie apocalypse, would do so because of their ability to adapt. So if the problem of bandits arises, these survivors become ghosts, assassins, and members of skilled groups of individuals. The only threat I see to the game right now is hackers, they can absolutely ruin an entire server in a matter of seconds. I would be happy trying to sneak through a cherno with 40 bandits if the alternative was dealing with 1 hacker. Bandits are a part of the game, just like criminals and thugs are a part of everyday life. In real life, thugs and criminals gather in the trashier areas of the city, and proceed to waste their lives being nobodies until they manage to get caught doing something stupid, and go to jail. In the game, bandits will ultimately be out-manned and out-gunned by survivors, because survivors, and by survivors I mean the people who ACTUALLY survive more than 2 hours at a time, know how to deal with bandits quickly and efficiently. Look at it from a bandits perspective: A bandit, or group of bandits, may decide to open fire on a lone survivor or group of survivors. If it is a lone bandit, he will usually be killed by any other bandits in the area, or any survivors in the targets group. If it is a group of bandits, they will eventually be eradicated by another group of bandits, die to a group of survivors, or ultimately get bored and head to cherno, thus leaving the survivors room to survive. I can tell you with full confidence that I have no fear of a single bandit, or group of bandits. No one is going to be able to hunt me effectively because I am always on the lookout, always doing things to throw any would-be tails off, and more importantly, I am always hunting anyone who appears to be hunting anyone else. Banditry has its perks, and so does pacifism, the people who actually survive are those who manage to kill players who are threatening, and avoid those who are not. In the end, bandits do not win, and pacifists dont win, survivors do. -
Yeah its just a starting guide. Its definitely not the only way to do things, some people like to sneak their entire way through cherno etc. This is a quick start guide, I'm not sure how its opinionated as you say, but like I said there are several ways to do things.
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I might make a video about some other aspects of the game if there is a large enough request for it!
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The video is in a little box at the top, I'm not sure how the linking stuff works sorry :/ Zombies slow down when they hit doorways to buildings, so you can quickly move to another side of the building and fire on them or escape