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Arseassin
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Everything posted by Arseassin
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What weapon was underwhelming to you?
Arseassin replied to Areos (DayZ)'s topic in DayZ Mod General Discussion
I have to post for this, since I found the FAL so terrible. I see many of you arguing about how the FAL has these great iron sights on it, and I can never understand what logic it is that people use to say M16's and FAL have iron sights that can even remotely contend with the AK's tactical design, I have attached screenshots to boot: FAL unzoomed: Notice the massive bulk that makes up the sight that you have to look through, blocking so much of your view, now take a look at the godly AKM: AKM unzoomed: Someone PLEASE explain to me how the FAL is somehow superior to any of the AK line of weapons regarding the iron sights, because I am at a loss as to how so many people play with a weapon that takes up nearly twice as much real estate on your monitor than the AK, while doing the same damage, with a smaller magazine and extremely rare ammunition. The AK is superior in any and all scenarios as far as I'm concerned. -
Ok so last night me and a buddy managed to wipe out a camp of bandits, 2 of which were admins on the server, and steal their motorcycle. We drove probably 5 miles north and stashed our stuff *way* far away from civilization, I'm talking there is no way in HELL anyone just stumbled upon our things. I was under the assumption that Hueys were no longer in the game (playing on a 1.69701 or something beta server) The only way I can see that our motorbike was stolen was either A: someone has a huey and used the completely stupid radar to find our vehicle effortlessly from miles away. B: the admins were butthurt and used some sort of admin commands to delete/respawn our bike C: the bike somehow bugged out Let me note that I did log in this afternoon momentarily and the bike was still there (10 hours later), and I had saved it both times right before I logged out. We also had a tent within 100 yards of the bike that had loads of decent supplies that I cannot see any reason why someone in a huey wouldnt take some of it and stash it. So I'm inclined to think that we crushed the spirit of some nerdraging admins and they retaliated with admin powers. It is one of the Atlanta ## servers so being that it isnt really a clan server or anything I wouldnt expect that kind of abuse from admins, but then again I am new to DayZ and ArmA in general so I dont know how bad the admins generally are on this game. Can anyone confirm to me whether Hueys are in the game, or what likely happened?
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Ok so I'm a newb to dayz, had the game for 3 days, absolutely love it. The biggest issue I see is the inability to progress into the center of the island as a group. I play with a group of RL friends and typically if one of us gets picked off, we end up taking out the bandit(s) then running all the way back to the shoreline to rendezvous with our fallen comrade. While death would be a real part of something like this, it seems to me that without readily available vehicles it simply becomes a time consuming nuisance to continually run back. Out of the 5 attempts we've made to get to the NW airfield, I've successfully survived 2 trips, the rest we end up running back when we get near stary and a random bandit with a rifle ruins our trip. My suggestion (go easy on me) is that revive paddles are introduced. Not the BF3 revive paddles where you run around holding the fire button and revive an army of invincible super soldiers, but a more time consuming and balanced one. So heres my ideas on how it could be implemented without breaking the flow of the game. -Paddles are a common spawn at hospitals where you would find blood etc. They should not be rare, as they would be balanced enough to be common. -Paddles take up 4 inventory slots, and have one(1,uno) use. This is the beginning of the balance, they take up a LOT of room, and are only good for a single use, not easy to carry masses of them and be sufficient. -In order to be revived, the player has to have been incapacitated for a full 3 minutes. After this 3 minute period has passed, there is a 120 second window of opportunity to revive the player using revive paddles. This gives a TWO MINUTE WINDOW after the 3 minutes have passed, for the player to be revived. This would prevent players from simply taking cover and reviving their buddy in the middle of a sticky situation to get out. It would require the friendlies of the downed player to drag his body to a safe position and keep it covered, because there is a revive WINDOW that must be met. -After being revived, the player remains down with a hourglass screen for another 60 seconds. -When the 60 seconds have passed, and the player gets up, he is at 2000 blood, and in need of morphine/pain killers/water/food. Meaning all of his survivals etc should be red. I firmly believe with this level of hampering placed on not only the act of reviving a player in a tough situation, but also the revived player himself, that it would keep the paddles from being too game breaking. A player going down would mean that you would be put in the following situation: You have to protect the player for a total of at least 5 minutes, possibly dragging his body to safety. You have to waste a revive paddles, a blood pack, food, water, morphine, and pain killers on the revived player before he is even capable of defending himself again. Let me know what you guys think!
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Revive Paddles - would encourage teamwork
Arseassin replied to Arseassin's topic in DayZ Mod Suggestions
Psssst. Go away, no one wants to argue with you here boy. -
Revive Paddles - would encourage teamwork
Arseassin replied to Arseassin's topic in DayZ Mod Suggestions
Ok Mansen, you win, you are the resident 13 year old alpha. Please dont hurt my feelings anymore. Go to another thread and troll fat kid, you are taking this too off topic. -
Revive Paddles - would encourage teamwork
Arseassin replied to Arseassin's topic in DayZ Mod Suggestions
Sorry I guess I was not born with the built in hud on the right side of my vision. Mis-communication I assume. Either way, pretending to be a part of some elitist ultra-realistic super-hardcore shooter niche is not a way to build a game that invites players. The game is realistic enough to edge out the competition, but unrealistic enough to be enjoyable to play. While constructive ideas are a good idea, attacking an idea saying its not realistic enough for your ultra-super-badass-hardcore-xxxxxx shooter, when the shooter is in fact lacking realistic features that arcadey shooters like BF3 manage to have, shows nothing but an elitist attitude that will never contribute anything decent. I'm here trying to make suggestions to improve the game, do not insult my intelligence with your half-witted comments that are self-damning then try to pose as a martyr for your 'realistic' cause. Keep it constructive kids. -
Revive Paddles - would encourage teamwork
Arseassin replied to Arseassin's topic in DayZ Mod Suggestions
And DO you know that in real life you cannot run for hours without getting tired? There are no zombies? DO you know that there is not some green glowing hud displaying your hunger/thirst/blood statuses in the corner of your vision in real life? Its a game. Its not real life. The game, is geared towards realism, however it is not fully realistic. Do not scoff at other 'semi' realistic features when you are playing a game that is far from reality please. -
Revive Paddles - would encourage teamwork
Arseassin replied to Arseassin's topic in DayZ Mod Suggestions
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Revive Paddles - would encourage teamwork
Arseassin replied to Arseassin's topic in DayZ Mod Suggestions